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- Rules for Hades Challenge/Fun Run (Name subject to change)
- Created by Futon_Crusaders (with special thanks to sanspineapple)
- Goal: Beat a run with as many items being randomized as possible.
- This primarily uses Dice, but all Dice could be substituted for just a specific random number generator range. It is recommended to use a Bot for this.
- What to use for each choice item?
- Main Choices:
- 1. Weapons - Roll a D6
- - If you have the various aspects unlocked, roll a D4 to decide which one you use.
- 2. Keepsakes - Roll a Dx (probably a random number generator is better here) with x being however many Keepsakes you have unlocked. It is recommended that you do this for every area you clear (making sure you never keep a keepsake for more than an area), but that part can be made optional. However, if you actively know you are going to change your Keepsake, you should reroll for the new one.
- 3. Heat - See section down below for details.
- 4. Rooms - Roll a D4/D3
- With 2 rooms, you can roll a D4 and just do Evans vs Odds. Don't forget to include the Chaos Door/Erebus Chamber when counting rooms.
- 5. God/Goddess/Hammer/Pom - Roll a D3
- 6. Secret Special Area Encounters - Roll a D3
- 7. Temple of Styx - Roll a D5
- Optional:
- Mirror of Night - There are 12 items on the Mirror with more than one way to randomize them. You could do a simple Coin Flip/Evens or Odds for every single one with Yellow/Green being 1 and Red being 2 and completely randomize the board... OR You could take D12 and roll it off as many times as you feel like and just randomize a few items. You'd of course want to do the first part on each one you roll off this way.
- Charon - Roll a D3 (Roll a D6 for Temple of Styx)
- Charon Well - Two ways to use. You can start with a simple roll of a D4 (or coin flip) to decide first if you get to check it and then roll a D3 to see what you get... OR Check it and then roll a D3 if you want to get something out of it.
- Fishing/Treasure Trove - Just a simple yes or no Roll or Flip of a coin to decide if you do it or don't do it.
- HEAT:
- There are 15 options for Heat Conditions. Each option for increasing Heat has a different amount of increase you can add to it. This makes it hard to randomize. Therefore, there are a few different ways you can approach this.
- 1. Perhaps the easiest method, take a D15 and roll it to decide the condition and raise that condition to personal ability. You can roll the D15 and take as many conditions as you would like using this method, but if you roll it, you take it. No backing out.
- 2. Take a D15 and roll it to decide the condition, you add 1 level of heat for every condition. This one is more for people that know they want to take on multiple conditions. If you hit the same condition more than once, you keep increasing it for every time you hit it.
- 3. You can treat Heat as purely optional. This might not be something everyone is comfortable with having random amongst everything else.
- Easy Nightbot Commands for this challenge:
- !D2 - D2 rolled: $(eval Math.floor((Math.random() * 2) + 1))
- !D3 - D3 rolled: $(eval Math.floor((Math.random() * 3) + 1))
- !D4 - D4 rolled: $(eval Math.floor((Math.random() * 4) + 1))
- !D5 - D5 rolled: $(eval Math.floor((Math.random() * 5) + 1))
- !D6 - D6 rolled: $(eval Math.floor((Math.random() * 6) + 1))
- !D12 - D12 rolled: $(eval Math.floor((Math.random() * 12) + 1))
- !D15 - D15 rolled: $(eval Math.floor((Math.random() * 15) + 1))
- Keepsakes - Keepsake: $(eval Math.floor((Math.random() * X) + 1))
- Replace the X in the equation with however many keepsakes you have.
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