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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\materials
- Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_06*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (13883 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 47 texinfos to 37
- Reduced 7 texdatas to 7 (196 bytes to 196)
- Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime"
- Valve Software - vvis.exe (May 15 2014)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
- reading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.prt
- 71 portalclusters
- 172 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 6 visible clusters (0.22%)
- Total clusters visible: 2675
- Average clusters visible: 37
- Building PAS...
- Average clusters audible: 68
- visdatasize:1860 compressed from 2272
- writing c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [44 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 250 faces
- 156317 square feet [22509752.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 250 patches before subdivision
- 14672 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 571803, max 288
- transfer lists: 4.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(330, 325, 284)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(14, 13, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 38/8192 456/98304 ( 0.5%)
- brushsides 228/65536 1824/524288 ( 0.3%)
- planes 164/65536 3280/1310720 ( 0.3%)
- vertexes 398/65536 4776/786432 ( 0.6%)
- nodes 188/65536 6016/2097152 ( 0.3%)
- texinfos 37/12288 2664/884736 ( 0.3%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 250/65536 14000/3670016 ( 0.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 116/65536 6496/3670016 ( 0.2%)
- leaves 192/65536 6144/2097152 ( 0.3%)
- leaffaces 298/65536 596/131072 ( 0.5%)
- leafbrushes 109/65536 218/131072 ( 0.2%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 1611/512000 6444/2048000 ( 0.3%)
- edges 912/256000 3648/1024000 ( 0.4%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 10/32768 100/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 153/65536 306/131072 ( 0.2%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 209032/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1860/16777216 ( 0.0%)
- entdata [variable] 4837/393216 ( 1.2%)
- LDR ambient table 192/65536 768/262144 ( 0.3%)
- HDR ambient table 192/65536 768/262144 ( 0.3%)
- LDR leaf ambient 1106/65536 30968/1835008 ( 1.7%)
- HDR leaf ambient 192/65536 5376/1835008 ( 0.3%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105679/0 ( 0.0%)
- physics [variable] 13883/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 647
- Writing c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps\combineanime.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the path specified."
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