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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate gameinfo.txt for Instance Remapping at gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. writing C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.prt...Building visibility clusters...
  22. done (0)
  23. Creating default LDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_06*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Creating default HDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_day01_06*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Finding displacement neighbors...
  30. Finding lightmap sample positions...
  31. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  32. Building Physics collision data...
  33. done (0) (13883 bytes)
  34. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  35. Compacting texture/material tables...
  36. Reduced 47 texinfos to 37
  37. Reduced 7 texdatas to 7 (196 bytes to 196)
  38. Writing C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
  39. 0 seconds elapsed
  40.  
  41. ** Executing...
  42. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  43. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime"
  44.  
  45. Valve Software - vvis.exe (May 15 2014)
  46. 8 threads
  47. reading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
  48. reading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.prt
  49. 71 portalclusters
  50. 172 numportals
  51. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Optimized: 6 visible clusters (0.22%)
  54. Total clusters visible: 2675
  55. Average clusters visible: 37
  56. Building PAS...
  57. Average clusters audible: 68
  58. visdatasize:1860 compressed from 2272
  59. writing c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
  60. 0 seconds elapsed
  61.  
  62. ** Executing...
  63. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  64. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian" "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime"
  65.  
  66. Valve Software - vrad.exe SSE (May 15 2014)
  67.  
  68. Valve Radiosity Simulator
  69. 8 threads
  70. [Reading texlights from 'lights.rad']
  71. [44 texlights parsed from 'lights.rad']
  72.  
  73. Loading c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
  74. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  75. 250 faces
  76. 156317 square feet [22509752.00 square inches]
  77. 0 Displacements
  78. 0 Square Feet [0.00 Square Inches]
  79. 250 patches before subdivision
  80. 14672 patches after subdivision
  81. 2 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. transfers 571803, max 288
  85. transfer lists: 4.4 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. Bounce #1 added RGB(330, 325, 284)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  89. Bounce #2 added RGB(14, 13, 9)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #3 added RGB(1, 1, 1)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #4 added RGB(0, 0, 0)
  94. Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
  95. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. FinalLightFace Done
  97. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  98. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Writing leaf ambient...done
  100. Ready to Finish
  101.  
  102. Object names Objects/Maxobjs Memory / Maxmem Fullness
  103. ------------ --------------- --------------- --------
  104. models 3/1024 144/49152 ( 0.3%)
  105. brushes 38/8192 456/98304 ( 0.5%)
  106. brushsides 228/65536 1824/524288 ( 0.3%)
  107. planes 164/65536 3280/1310720 ( 0.3%)
  108. vertexes 398/65536 4776/786432 ( 0.6%)
  109. nodes 188/65536 6016/2097152 ( 0.3%)
  110. texinfos 37/12288 2664/884736 ( 0.3%)
  111. texdata 7/2048 224/65536 ( 0.3%)
  112. dispinfos 0/0 0/0 ( 0.0%)
  113. disp_verts 0/0 0/0 ( 0.0%)
  114. disp_tris 0/0 0/0 ( 0.0%)
  115. disp_lmsamples 0/0 0/0 ( 0.0%)
  116. faces 250/65536 14000/3670016 ( 0.4%)
  117. hdr faces 0/65536 0/3670016 ( 0.0%)
  118. origfaces 116/65536 6496/3670016 ( 0.2%)
  119. leaves 192/65536 6144/2097152 ( 0.3%)
  120. leaffaces 298/65536 596/131072 ( 0.5%)
  121. leafbrushes 109/65536 218/131072 ( 0.2%)
  122. areas 2/256 16/2048 ( 0.8%)
  123. surfedges 1611/512000 6444/2048000 ( 0.3%)
  124. edges 912/256000 3648/1024000 ( 0.4%)
  125. LDR worldlights 2/8192 176/720896 ( 0.0%)
  126. HDR worldlights 0/8192 0/720896 ( 0.0%)
  127. leafwaterdata 0/32768 0/393216 ( 0.0%)
  128. waterstrips 10/32768 100/327680 ( 0.0%)
  129. waterverts 0/65536 0/786432 ( 0.0%)
  130. waterindices 153/65536 306/131072 ( 0.2%)
  131. cubemapsamples 0/1024 0/16384 ( 0.0%)
  132. overlays 0/512 0/180224 ( 0.0%)
  133. LDR lightdata [variable] 209032/0 ( 0.0%)
  134. HDR lightdata [variable] 0/0 ( 0.0%)
  135. visdata [variable] 1860/16777216 ( 0.0%)
  136. entdata [variable] 4837/393216 ( 1.2%)
  137. LDR ambient table 192/65536 768/262144 ( 0.3%)
  138. HDR ambient table 192/65536 768/262144 ( 0.3%)
  139. LDR leaf ambient 1106/65536 30968/1835008 ( 1.7%)
  140. HDR leaf ambient 192/65536 5376/1835008 ( 0.3%)
  141. occluders 0/0 0/0 ( 0.0%)
  142. occluder polygons 0/0 0/0 ( 0.0%)
  143. occluder vert ind 0/0 0/0 ( 0.0%)
  144. detail props [variable] 1/12 ( 8.3%)
  145. static props [variable] 1/12 ( 8.3%)
  146. pakfile [variable] 105679/0 ( 0.0%)
  147. physics [variable] 13883/4194304 ( 0.3%)
  148. physics terrain [variable] 2/1048576 ( 0.0%)
  149.  
  150. Level flags = 0
  151.  
  152. Total triangle count: 647
  153. Writing c:\program files (x86)\steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp
  154. 0 seconds elapsed
  155.  
  156. ** Executing...
  157. ** Command: Copy File
  158. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sourcemods\obsidian\maps\combineanime.bsp" "C:\Program Files\Steam\SteamApps\SourceMods\obsidian\maps\combineanime.bsp"
  159.  
  160. The command failed. Windows reported the error:
  161. "The system cannot find the path specified."
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