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- nice_camera = game.Workspace.CurrentCamera
- switch = 1
- switch2 = -1.01
- game:GetService("RunService").RenderStepped:connect(function()
- switch = switch * switch2
- if switch > 10 then switch = 1 end
- nice_camera.CoordinateFrame = nice_camera.CoordinateFrame * CFrame.new(switch/100,switch/10000,switch) * CFrame.Angles(0,0,0)
- end)
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