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Apr 25th, 2017
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  1. nice_camera = game.Workspace.CurrentCamera
  2. switch = 1
  3. switch2 = -1.01
  4. game:GetService("RunService").RenderStepped:connect(function()
  5. switch = switch * switch2
  6. if switch > 10 then switch = 1 end
  7. nice_camera.CoordinateFrame = nice_camera.CoordinateFrame * CFrame.new(switch/100,switch/10000,switch) * CFrame.Angles(0,0,0)
  8. end)
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