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- scripts/server/shapeBase.cs (42): ::getWord - wrong number of arguments (got 2, expected min 3 and max 3).
- scripts/server/shapeBase.cs (42): usage: Extract the word at the given @a index in the whitespace-separated list in @a text.
- Words in @a text must be separated by newlines, spaces, and/or tabs.
- @param text A whitespace-separated list of words.
- @param index The zero-based index of the word to extract.
- @return The word at the given index or "" if the index is out of range.
- @tsexample
- getWord( "a b c", 1 ) // Returns "b"
- @endtsexample
- @see getWords
- @see getWordCount
- @see getToken
- @see getField
- @see getRecord
- @ingroup FieldManip
- scripts/server/shapeBase.cs (42): ::getWord - wrong number of arguments (got 2, expected min 3 and max 3).
- scripts/server/shapeBase.cs (42): usage: Extract the word at the given @a index in the whitespace-separated list in @a text.
- Words in @a text must be separated by newlines, spaces, and/or tabs.
- @param text A whitespace-separated list of words.
- @param index The zero-based index of the word to extract.
- @return The word at the given index or "" if the index is out of range.
- @tsexample
- getWord( "a b c", 1 ) // Returns "b"
- @endtsexample
- @see getWords
- @see getWordCount
- @see getToken
- @see getField
- @see getRecord
- @ingroup FieldManip
- scripts/server/shapeBase.cs (42): ::getWord - wrong number of arguments (got 2, expected min 3 and max 3).
- scripts/server/shapeBase.cs (42): usage: Extract the word at the given @a index in the whitespace-separated list in @a text.
- Words in @a text must be separated by newlines, spaces, and/or tabs.
- @param text A whitespace-separated list of words.
- @param index The zero-based index of the word to extract.
- @return The word at the given index or "" if the index is out of range.
- @tsexample
- getWord( "a b c", 1 ) // Returns "b"
- @endtsexample
- @see getWords
- @see getWordCount
- @see getToken
- @see getField
- @see getRecord
- @ingroup FieldManip
- scripts/server/shapeBase.cs (48): ::VectorScale - wrong number of arguments (got 2, expected min 3 and max 3).
- scripts/server/shapeBase.cs (48): usage: Scales a vector by a scalar.
- @param a The vector to scale.
- @param scalar The scale factor.
- @return The vector @a a * @a scalar.
- @tsexample
- //-----------------------------------------------------------------------------
- //
- // VectorScale( %a, %v );
- //
- // Scaling vector a, (ax, ay, az), but the scalar, v, is:
- //
- // a * v = ( ax * v, ay * v, az * v )
- //
- //-----------------------------------------------------------------------------
- %a = "1 1 0";
- %v = "2";
- // %r = "( 1 * 2, 1 * 2, 0 * 2 )";
- // %r = "2 2 0";
- %r = VectorScale( %a, %v );
- @endtsexample
- @ingroup Vectors
- scripts/server/shapeBase.cs (51): ::VectorAdd - wrong number of arguments (got 2, expected min 3 and max 3).
- scripts/server/shapeBase.cs (51): usage: Add two vectors.
- @param a The first vector.
- @param b The second vector.
- @return The vector @a a + @a b.
- @tsexample
- //-----------------------------------------------------------------------------
- //
- // VectorAdd( %a, %b );
- //
- // The sum of vector a, (ax, ay, az), and vector b, (bx, by, bz) is:
- //
- // a + b = ( ax + bx, ay + by, az + bz )
- //
- //-----------------------------------------------------------------------------
- %a = "1 0 0";
- %b = "0 1 0";
- // %r = "( 1 + 0, 0 + 1, 0 + 0 )";
- // %r = "1 1 0";
- %r = VectorAdd( %a, %b );
- @endtsexample
- @ingroup Vectors
- scripts/server/shapeBase.cs (54): ::containerRayCast - wrong number of arguments (got 2, expected min 4 and max 6).
- scripts/server/shapeBase.cs (54): usage: @brief Cast a ray from start to end, checking for collision against items matching mask.
- If pExempt is specified, then it is temporarily excluded from collision checks (For instance, you might want to exclude the player if said player was firing a weapon.)
- @param start An XYZ vector containing the tail position of the ray.
- @param end An XYZ vector containing the head position of the ray
- @param mask A bitmask corresponding to the type of objects to check for
- @param pExempt An optional ID for a single object that ignored for this raycast
- @param useClientContainer Optionally indicates the search should be within the client container.
- @returns A string containing either null, if nothing was struck, or these fields:
- <ul><li>The ID of the object that was struck.</li><li>The x, y, z position that it was struck.</li><li>The x, y, z of the normal of the face that was struck.</li><li>The distance between the start point and the position we hit.</li></ul>@ingroup Game
- % Segmentation fault (core dumped)
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