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- on weather change to rainy:
- set {rainy} to true
- on weather change to thundering:
- set {rainy} to true
- on weather change to sunny:
- clear {rainy}
- on any movement:
- event-entity is a player
- {rainy} is set
- clear {_nondeath}
- set {_event} to block above event-entity
- if block above {_event} is set:
- set {_nondeath} to true
- else:
- set {_event} to block above {_event}
- loop 255 times:
- if block above {_event} is blocks:
- set {_nondeath} to true
- else:
- set {_event} to block above event-block
- {_nondeath} is not set
- message "test" to event-entity
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