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ManOhMan Aug 18th, 2019 74 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Mokiros")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. -----------------------
  84. --[[ Name : Wanderer ]]--
  85. -------------------------------------------------------
  86. --A script By makhail07
  87.  
  88. --Discord Creterisk#2958
  89.  
  90. --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
  91. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  92. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  93. --YOU FUCKING SKIDS,
  94. --For Those who log/decompile this, If you sell or trade this,
  95. --and I find out who you are, i will take massive action.
  96.  
  97. -------------------------------------------------------
  98.  
  99. local FavIDs = {
  100.     340106355, --Nefl Crystals
  101.     927529620, --Dimension
  102.     876981900, --Fantasy
  103.     398987889, --Ordinary Days
  104.     1117396305, --Oh wait, it's you.
  105.     885996042, --Action Winter Journey
  106.     919231299, --Sprawling Idiot Effigy
  107.     743466274, --Good Day Sunshine
  108.     727411183, --Knife Fight
  109.     1402748531, --The Earth Is Counting On You!
  110.     595230126 --Robot Language
  111.     }
  112.  
  113.  
  114.  
  115. --The reality of my life isn't real but a Universe -makhail07
  116. wait(0.2)
  117. local plr = owner
  118. print('Local User is '..plr.Name)
  119. print('Wanderer Loaded')
  120. print('A lone Wanderer searching for hope.')
  121. local char = plr.Character
  122. local hum = char.Humanoid
  123. local hed = char.Head
  124. local root = char.HumanoidRootPart
  125. local rootj = root.RootJoint
  126. local tors = char.Torso
  127. local ra = char["Right Arm"]
  128. local la = char["Left Arm"]
  129. local rl = char["Right Leg"]
  130. local ll = char["Left Leg"]
  131. local neck = tors["Neck"]
  132. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  133. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  134. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  135. local maincolor = BrickColor.new("Bright blue")
  136.  
  137. -------------------------------------------------------
  138. --Start Good Stuff--
  139. -------------------------------------------------------
  140. cam = game.Workspace.CurrentCamera
  141. CF = CFrame.new
  142. angles = CFrame.Angles
  143. attack = false
  144. Euler = CFrame.fromEulerAnglesXYZ
  145. Rad = math.rad
  146. IT = Instance.new
  147. BrickC = BrickColor.new
  148. Cos = math.cos
  149. Acos = math.acos
  150. Sin = math.sin
  151. Asin = math.asin
  152. Abs = math.abs
  153. Mrandom = math.random
  154. Floor = math.floor
  155. -------------------------------------------------------
  156. --End Good Stuff--
  157. -------------------------------------------------------
  158. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  159. RSH, LSH = nil, nil
  160. RW = Instance.new("Weld")
  161. LW = Instance.new("Weld")
  162. RH = tors["Right Hip"]
  163. LH = tors["Left Hip"]
  164. RSH = tors["Right Shoulder"]
  165. LSH = tors["Left Shoulder"]
  166. RSH.Parent = nil
  167. LSH.Parent = nil
  168. RW.Name = "RW"
  169. RW.Part0 = tors
  170. RW.C0 = CF(1.5, 0.5, 0)
  171. RW.C1 = CF(0, 0.5, 0)
  172. RW.Part1 = ra
  173. RW.Parent = tors
  174. LW.Name = "LW"
  175. LW.Part0 = tors
  176. LW.C0 = CF(-1.5, 0.5, 0)
  177. LW.C1 = CF(0, 0.5, 0)
  178. LW.Part1 = la
  179. LW.Parent = tors
  180. Effects = {}
  181. -------------------------------------------------------
  182. --Start HeartBeat--
  183. -------------------------------------------------------
  184. ArtificialHB = Instance.new("BindableEvent", script)
  185. ArtificialHB.Name = "Heartbeat"
  186. script:WaitForChild("Heartbeat")
  187.  
  188. frame = 1 / 60
  189. tf = 0
  190. allowframeloss = false
  191. tossremainder = false
  192.  
  193.  
  194. lastframe = tick()
  195. script.Heartbeat:Fire()
  196.  
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199.     tf = tf + s
  200.     if tf >= frame then
  201.         if allowframeloss then
  202.             script.Heartbeat:Fire()
  203.             lastframe = tick()
  204.         else
  205.             for i = 1, math.floor(tf / frame) do
  206.                 script.Heartbeat:Fire()
  207.             end
  208.             lastframe = tick()
  209.         end
  210.         if tossremainder then
  211.             tf = 0
  212.         else
  213.             tf = tf - frame * math.floor(tf / frame)
  214.         end
  215.     end
  216. end)
  217. -------------------------------------------------------
  218. --End HeartBeat--
  219. -------------------------------------------------------
  220.  
  221. -------------------------------------------------------
  222. --Start Important Functions--
  223. -------------------------------------------------------
  224. function swait(num)
  225.     if num == 0 or num == nil then
  226.         game:service("RunService").Stepped:wait(0)
  227.     else
  228.         for i = 0, num do
  229.             game:service("RunService").Stepped:wait(0)
  230.         end
  231.     end
  232. end
  233. function thread(f)
  234.     coroutine.resume(coroutine.create(f))
  235. end
  236. function clerp(a, b, t)
  237.     local qa = {
  238.         QuaternionFromCFrame(a)
  239.     }
  240.     local qb = {
  241.         QuaternionFromCFrame(b)
  242.     }
  243.     local ax, ay, az = a.x, a.y, a.z
  244.     local bx, by, bz = b.x, b.y, b.z
  245.     local _t = 1 - t
  246.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  247. end
  248. function QuaternionFromCFrame(cf)
  249.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  250.     local trace = m00 + m11 + m22
  251.     if trace > 0 then
  252.         local s = math.sqrt(1 + trace)
  253.         local recip = 0.5 / s
  254.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  255.     else
  256.         local i = 0
  257.         if m00 < m11 then
  258.             i = 1
  259.         end
  260.         if m22 > (i == 0 and m00 or m11) then
  261.             i = 2
  262.         end
  263.         if i == 0 then
  264.             local s = math.sqrt(m00 - m11 - m22 + 1)
  265.             local recip = 0.5 / s
  266.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  267.         elseif i == 1 then
  268.             local s = math.sqrt(m11 - m22 - m00 + 1)
  269.             local recip = 0.5 / s
  270.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  271.         elseif i == 2 then
  272.             local s = math.sqrt(m22 - m00 - m11 + 1)
  273.             local recip = 0.5 / s
  274.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  275.         end
  276.     end
  277. end
  278. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  279.     local xs, ys, zs = x + x, y + y, z + z
  280.     local wx, wy, wz = w * xs, w * ys, w * zs
  281.     local xx = x * xs
  282.     local xy = x * ys
  283.     local xz = x * zs
  284.     local yy = y * ys
  285.     local yz = y * zs
  286.     local zz = z * zs
  287.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  288. end
  289. function QuaternionSlerp(a, b, t)
  290.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  291.     local startInterp, finishInterp
  292.     if cosTheta >= 1.0E-4 then
  293.         if 1 - cosTheta > 1.0E-4 then
  294.             local theta = math.acos(cosTheta)
  295.             local invSinTheta = 1 / Sin(theta)
  296.             startInterp = Sin((1 - t) * theta) * invSinTheta
  297.             finishInterp = Sin(t * theta) * invSinTheta
  298.         else
  299.             startInterp = 1 - t
  300.             finishInterp = t
  301.         end
  302.     elseif 1 + cosTheta > 1.0E-4 then
  303.         local theta = math.acos(-cosTheta)
  304.         local invSinTheta = 1 / Sin(theta)
  305.         startInterp = Sin((t - 1) * theta) * invSinTheta
  306.         finishInterp = Sin(t * theta) * invSinTheta
  307.     else
  308.         startInterp = t - 1
  309.         finishInterp = t
  310.     end
  311.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  312. end
  313. function rayCast(Position, Direction, Range, Ignore)
  314.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  315. end
  316. local RbxUtility = LoadLibrary("RbxUtility")
  317. local Create = RbxUtility.Create
  318.  
  319. -------------------------------------------------------
  320. --Start Damage Function--
  321. -------------------------------------------------------
  322. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  323.     if hit.Parent == nil then
  324.         return
  325.     end
  326.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  327.     for _, v in pairs(hit.Parent:children()) do
  328.         if v:IsA("Humanoid") then
  329.             h = v
  330.         end
  331.     end
  332.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  333.    
  334.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  335.          end
  336.  
  337.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  338.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  339.             if hit.Parent.DebounceHit.Value == true then
  340.                 return
  341.             end
  342.         end
  343.          if insta == true then
  344.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  345.          end
  346.         local c = Create("ObjectValue"){
  347.             Name = "creator",
  348.             Value = game:service("Players").LocalPlayer,
  349.             Parent = h,
  350.         }
  351.         game:GetService("Debris"):AddItem(c, .5)
  352.         if HitSound ~= nil and HitPitch ~= nil then
  353.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  354.         end
  355.         local Damage = math.random(minim, maxim)
  356.         local blocked = false
  357.         local block = hit.Parent:findFirstChild("Block")
  358.         if block ~= nil then
  359.             if block.className == "IntValue" then
  360.                 if block.Value > 0 then
  361.                     blocked = true
  362.                     block.Value = block.Value - 1
  363.                     print(block.Value)
  364.                 end
  365.             end
  366.         end
  367.         if blocked == false then
  368.             h.Health = h.Health - Damage
  369.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  370.         else
  371.             h.Health = h.Health - (Damage / 2)
  372.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  373.         end
  374.         if Type == "Knockdown" then
  375.             local hum = hit.Parent.Humanoid
  376.             hum.PlatformStand = true
  377.             coroutine.resume(coroutine.create(function(HHumanoid)
  378.                 swait(1)
  379.                 HHumanoid.PlatformStand = false
  380.             end), hum)
  381.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  382.             local bodvol = Create("BodyVelocity"){
  383.                 velocity = angle * knockback,
  384.                 P = 5000,
  385.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  386.                 Parent = hit,
  387.             }
  388.             local rl = Create("BodyAngularVelocity"){
  389.                 P = 3000,
  390.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  391.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  392.                 Parent = hit,
  393.             }
  394.             game:GetService("Debris"):AddItem(bodvol, .5)
  395.             game:GetService("Debris"):AddItem(rl, .5)
  396.         elseif Type == "Normal" then
  397.             local vp = Create("BodyVelocity"){
  398.                 P = 500,
  399.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  400.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  401.             }
  402.             if knockback > 0 then
  403.                 vp.Parent = hit.Parent.Torso
  404.             end
  405.             game:GetService("Debris"):AddItem(vp, .5)
  406.         elseif Type == "Up" then
  407.             local bodyVelocity = Create("BodyVelocity"){
  408.                 velocity = Vector3.new(0, 20, 0),
  409.                 P = 5000,
  410.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  411.                 Parent = hit,
  412.             }
  413.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  414.         elseif Type == "Firedmg" then
  415.             coroutine.resume(coroutine.create(function()
  416.                 for i = 1, 18 do
  417.                 if hit.Parent:FindFirstChild("Torso") ~= nil then
  418.                     BlockEffect(BrickColor.new("Daisy orange"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  419.                     wait()
  420.                 end
  421.             end
  422.         end))
  423.         elseif Type == "DarkUp" then
  424.             coroutine.resume(coroutine.create(function()
  425.                 for i = 0, 1, 0.1 do
  426.                     swait()
  427.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  428.                 end
  429.             end))
  430.             local bodyVelocity = Create("BodyVelocity"){
  431.                 velocity = Vector3.new(0, 20, 0),
  432.                 P = 5000,
  433.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  434.                 Parent = hit,
  435.             }
  436.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  437.         elseif Type == "Snare" then
  438.             local bp = Create("BodyPosition"){
  439.                 P = 2000,
  440.                 D = 100,
  441.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  442.                 position = hit.Parent.Torso.Position,
  443.                 Parent = hit.Parent.Torso,
  444.             }
  445.             game:GetService("Debris"):AddItem(bp, 1)
  446.         elseif Type == "Freeze" then
  447.             local BodPos = Create("BodyPosition"){
  448.                 P = 50000,
  449.                 D = 1000,
  450.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  451.                 position = hit.Parent.Torso.Position,
  452.                 Parent = hit.Parent.Torso,
  453.             }
  454.             local BodGy = Create("BodyGyro") {
  455.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  456.                 P = 20e+003,
  457.                 Parent = hit.Parent.Torso,
  458.                 cframe = hit.Parent.Torso.CFrame,
  459.             }
  460.             hit.Parent.Torso.Anchored = true
  461.             coroutine.resume(coroutine.create(function(Part)
  462.                 swait(1.5)
  463.                 Part.Anchored = false
  464.             end), hit.Parent.Torso)
  465.             game:GetService("Debris"):AddItem(BodPos, 3)
  466.             game:GetService("Debris"):AddItem(BodGy, 3)
  467.         end
  468.         local debounce = Create("BoolValue"){
  469.             Name = "DebounceHit",
  470.             Parent = hit.Parent,
  471.             Value = true,
  472.         }
  473.         game:GetService("Debris"):AddItem(debounce, Delay)
  474.         c = Create("ObjectValue"){
  475.             Name = "creator",
  476.             Value = Player,
  477.             Parent = h,
  478.         }
  479.         game:GetService("Debris"):AddItem(c, .5)
  480.     end
  481. end
  482. -------------------------------------------------------
  483. --End Damage Function--
  484. -------------------------------------------------------
  485.  
  486. -------------------------------------------------------
  487. --Start Damage Function Customization--
  488. -------------------------------------------------------
  489. function ShowDamage(Pos, Text, Time, Color)
  490.     local Rate = (1 / 30)
  491.     local Pos = (Pos or Vector3.new(0, 0, 0))
  492.     local Text = (Text or "")
  493.     local Time = (Time or 2)
  494.     local Color = (Color or Color3.new(1, 0, 1))
  495.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  496.     EffectPart.Anchored = true
  497.     local BillboardGui = Create("BillboardGui"){
  498.         Size = UDim2.new(3, 0, 3, 0),
  499.         Adornee = EffectPart,
  500.         Parent = EffectPart,
  501.     }
  502.     local TextLabel = Create("TextLabel"){
  503.         BackgroundTransparency = 1,
  504.         Size = UDim2.new(1, 0, 1, 0),
  505.         Text = Text,
  506.         Font = "Bodoni",
  507.         TextColor3 = Color,
  508.         TextScaled = true,
  509.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  510.         Parent = BillboardGui,
  511.     }
  512.     game.Debris:AddItem(EffectPart, (Time))
  513.     EffectPart.Parent = game:GetService("Workspace")
  514.     delay(0, function()
  515.         local Frames = (Time / Rate)
  516.         for Frame = 1, Frames do
  517.             wait(Rate)
  518.             local Percent = (Frame / Frames)
  519.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  520.             TextLabel.TextTransparency = Percent
  521.         end
  522.         if EffectPart and EffectPart.Parent then
  523.             EffectPart:Destroy()
  524.         end
  525.     end)
  526. end
  527. -------------------------------------------------------
  528. --End Damage Function Customization--
  529. -------------------------------------------------------
  530.  
  531. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  532.   for _, c in pairs(workspace:children()) do
  533.     local hum = c:findFirstChild("Humanoid")
  534.     if hum ~= nil then
  535.       local head = c:findFirstChild("Head")
  536.       if head ~= nil then
  537.         local targ = head.Position - Part.Position
  538.         local mag = targ.magnitude
  539.         if magni >= mag and c.Name ~= plr.Name then
  540.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  541.         end
  542.       end
  543.     end
  544.   end
  545. end
  546.  
  547.  
  548. CFuncs = {
  549.     Part = {
  550.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  551.             local Part = Create("Part")({
  552.                 Parent = Parent,
  553.                 Reflectance = Reflectance,
  554.                 Transparency = Transparency,
  555.                 CanCollide = false,
  556.                 Locked = true,
  557.                 BrickColor = BrickColor.new(tostring(BColor)),
  558.                 Name = Name,
  559.                 Size = Size,
  560.                 Material = Material
  561.             })
  562.             RemoveOutlines(Part)
  563.             return Part
  564.         end
  565.     },
  566.     Mesh = {
  567.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  568.             local Msh = Create(Mesh)({
  569.                 Parent = Part,
  570.                 Offset = OffSet,
  571.                 Scale = Scale
  572.             })
  573.             if Mesh == "SpecialMesh" then
  574.                 Msh.MeshType = MeshType
  575.                 Msh.MeshId = MeshId
  576.             end
  577.             return Msh
  578.         end
  579.     },
  580.     Mesh = {
  581.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  582.             local Msh = Create(Mesh)({
  583.                 Parent = Part,
  584.                 Offset = OffSet,
  585.                 Scale = Scale
  586.             })
  587.             if Mesh == "SpecialMesh" then
  588.                 Msh.MeshType = MeshType
  589.                 Msh.MeshId = MeshId
  590.             end
  591.             return Msh
  592.         end
  593.     },
  594.     Weld = {
  595.         Create = function(Parent, Part0, Part1, C0, C1)
  596.             local Weld = Create("Weld")({
  597.                 Parent = Parent,
  598.                 Part0 = Part0,
  599.                 Part1 = Part1,
  600.                 C0 = C0,
  601.                 C1 = C1
  602.             })
  603.             return Weld
  604.         end
  605.     },
  606.     Sound = {
  607.         Create = function(id, par, vol, pit)
  608.             coroutine.resume(coroutine.create(function()
  609.                 local S = Create("Sound")({
  610.                     Volume = vol,
  611.                     Pitch = pit or 1,
  612.                     SoundId = id,
  613.                     Parent = par or workspace
  614.                 })
  615.                 wait()
  616.                 S:play()
  617.                 game:GetService("Debris"):AddItem(S, 6)
  618.             end))
  619.         end
  620.     },
  621.     ParticleEmitter = {
  622.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  623.             local fp = Create("ParticleEmitter")({
  624.                 Parent = Parent,
  625.                 Color = ColorSequence.new(Color1, Color2),
  626.                 LightEmission = LightEmission,
  627.                 Size = Size,
  628.                 Texture = Texture,
  629.                 Transparency = Transparency,
  630.                 ZOffset = ZOffset,
  631.                 Acceleration = Accel,
  632.                 Drag = Drag,
  633.                 LockedToPart = LockedToPart,
  634.                 VelocityInheritance = VelocityInheritance,
  635.                 EmissionDirection = EmissionDirection,
  636.                 Enabled = Enabled,
  637.                 Lifetime = LifeTime,
  638.                 Rate = Rate,
  639.                 Rotation = Rotation,
  640.                 RotSpeed = RotSpeed,
  641.                 Speed = Speed,
  642.                 VelocitySpread = VelocitySpread
  643.             })
  644.             return fp
  645.         end
  646.     }
  647. }
  648. function RemoveOutlines(part)
  649.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  650. end
  651. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  652.     local Part = Create("Part")({
  653.         formFactor = FormFactor,
  654.         Parent = Parent,
  655.         Reflectance = Reflectance,
  656.         Transparency = Transparency,
  657.         CanCollide = false,
  658.         Locked = true,
  659.         BrickColor = BrickColor.new(tostring(BColor)),
  660.         Name = Name,
  661.         Size = Size,
  662.         Material = Material
  663.     })
  664.     RemoveOutlines(Part)
  665.     return Part
  666. end
  667. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  668.     local Msh = Create(Mesh)({
  669.         Parent = Part,
  670.         Offset = OffSet,
  671.         Scale = Scale
  672.     })
  673.     if Mesh == "SpecialMesh" then
  674.         Msh.MeshType = MeshType
  675.         Msh.MeshId = MeshId
  676.     end
  677.     return Msh
  678. end
  679. function CreateWeld(Parent, Part0, Part1, C0, C1)
  680.     local Weld = Create("Weld")({
  681.         Parent = Parent,
  682.         Part0 = Part0,
  683.         Part1 = Part1,
  684.         C0 = C0,
  685.         C1 = C1
  686.     })
  687.     return Weld
  688. end
  689.  
  690.  
  691. -------------------------------------------------------
  692. --Start Effect Function--
  693. -------------------------------------------------------
  694. EffectModel = Instance.new("Model", char)
  695. Effects = {
  696.   Block = {
  697.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  698.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  699.       prt.Anchored = true
  700.       prt.CFrame = cframe
  701.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  702.       game:GetService("Debris"):AddItem(prt, 10)
  703.       if Type == 1 or Type == nil then
  704.         table.insert(Effects, {
  705.           prt,
  706.           "Block1",
  707.           delay,
  708.           x3,
  709.           y3,
  710.           z3,
  711.           msh
  712.         })
  713.       elseif Type == 2 then
  714.         table.insert(Effects, {
  715.           prt,
  716.           "Block2",
  717.           delay,
  718.           x3,
  719.           y3,
  720.           z3,
  721.           msh
  722.         })
  723.       else
  724.         table.insert(Effects, {
  725.           prt,
  726.           "Block3",
  727.           delay,
  728.           x3,
  729.           y3,
  730.           z3,
  731.           msh
  732.         })
  733.       end
  734.     end
  735.   },
  736.   Sphere = {
  737.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  738.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  739.       prt.Anchored = true
  740.       prt.CFrame = cframe
  741.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  742.       game:GetService("Debris"):AddItem(prt, 10)
  743.       table.insert(Effects, {
  744.         prt,
  745.         "Cylinder",
  746.         delay,
  747.         x3,
  748.         y3,
  749.         z3,
  750.         msh
  751.       })
  752.     end
  753.   },
  754.   Cylinder = {
  755.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  756.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  757.       prt.Anchored = true
  758.       prt.CFrame = cframe
  759.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  760.       game:GetService("Debris"):AddItem(prt, 10)
  761.       table.insert(Effects, {
  762.         prt,
  763.         "Cylinder",
  764.         delay,
  765.         x3,
  766.         y3,
  767.         z3,
  768.         msh
  769.       })
  770.     end
  771.   },
  772.   Wave = {
  773.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  774.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  775.       prt.Anchored = true
  776.       prt.CFrame = cframe
  777.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  778.       game:GetService("Debris"):AddItem(prt, 10)
  779.       table.insert(Effects, {
  780.         prt,
  781.         "Cylinder",
  782.         delay,
  783.         x3 / 60,
  784.         y3 / 60,
  785.         z3 / 60,
  786.         msh
  787.       })
  788.     end
  789.   },
  790.   Ring = {
  791.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  792.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  793.       prt.Anchored = true
  794.       prt.CFrame = cframe
  795.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  796.       game:GetService("Debris"):AddItem(prt, 10)
  797.       table.insert(Effects, {
  798.         prt,
  799.         "Cylinder",
  800.         delay,
  801.         x3,
  802.         y3,
  803.         z3,
  804.         msh
  805.       })
  806.     end
  807.   },
  808.   Break = {
  809.     Create = function(brickcolor, cframe, x1, y1, z1)
  810.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  811.       prt.Anchored = true
  812.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  813.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  814.       local num = math.random(10, 50) / 1000
  815.       game:GetService("Debris"):AddItem(prt, 10)
  816.       table.insert(Effects, {
  817.         prt,
  818.         "Shatter",
  819.         num,
  820.         prt.CFrame,
  821.         math.random() - math.random(),
  822.         0,
  823.         math.random(50, 100) / 100
  824.       })
  825.     end
  826.   },
  827. Spiral = {
  828.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  830.       prt.Anchored = true
  831.       prt.CFrame = cframe
  832.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  833.       game:GetService("Debris"):AddItem(prt, 10)
  834.       table.insert(Effects, {
  835.         prt,
  836.         "Cylinder",
  837.         delay,
  838.         x3,
  839.         y3,
  840.         z3,
  841.         msh
  842.       })
  843.     end
  844.   },
  845. Push = {
  846.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848.       prt.Anchored = true
  849.       prt.CFrame = cframe
  850.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851.       game:GetService("Debris"):AddItem(prt, 10)
  852.       table.insert(Effects, {
  853.         prt,
  854.         "Cylinder",
  855.         delay,
  856.         x3,
  857.         y3,
  858.         z3,
  859.         msh
  860.       })
  861.     end
  862.   }
  863. }
  864. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  865.     local fp = IT("Part")
  866.     fp.formFactor = formfactor
  867.     fp.Parent = parent
  868.     fp.Reflectance = reflectance
  869.     fp.Transparency = transparency
  870.     fp.CanCollide = false
  871.     fp.Locked = true
  872.     fp.BrickColor = brickcolor
  873.     fp.Name = name
  874.     fp.Size = size
  875.     fp.Position = tors.Position
  876.     RemoveOutlines(fp)
  877.     fp.Material = "SmoothPlastic"
  878.     fp:BreakJoints()
  879.     return fp
  880. end
  881.  
  882. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  883.     local mesh = IT(Mesh)
  884.     mesh.Parent = part
  885.     if Mesh == "SpecialMesh" then
  886.         mesh.MeshType = meshtype
  887.     if meshid ~= "nil" then
  888.         mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  889.         end
  890.     end
  891.     mesh.Offset = offset
  892.     mesh.Scale = scale
  893.     return mesh
  894. end
  895.  
  896. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  897.     local type = type
  898.     local rng = Instance.new("Part", char)
  899.     rng.Anchored = true
  900.     rng.BrickColor = color
  901.     rng.CanCollide = false
  902.     rng.FormFactor = 3
  903.     rng.Name = "Ring"
  904.     rng.Material = "Neon"
  905.     rng.Size = Vector3.new(1, 1, 1)
  906.     rng.Transparency = 0
  907.     rng.TopSurface = 0
  908.     rng.BottomSurface = 0
  909.     rng.CFrame = pos
  910.     local rngm = Instance.new("SpecialMesh", rng)
  911.     rngm.MeshType = MType
  912.     rngm.Scale = scale
  913.     local scaler2 = 1
  914.     if type == "Add" then
  915.         scaler2 = 1 * value
  916.     elseif type == "Divide" then
  917.         scaler2 = 1 / value
  918.     end
  919.     coroutine.resume(coroutine.create(function()
  920.         for i = 0, 10 / bonuspeed, 0.1 do
  921.             swait()
  922.             if type == "Add" then
  923.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  924.             elseif type == "Divide" then
  925.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  926.             end
  927.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  928.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  929.         end
  930.         rng:Destroy()
  931.     end))
  932. end
  933.  
  934. function Eviscerate(dude)
  935.     if dude.Name ~= char then
  936.         local bgf = IT("BodyGyro", dude.Head)
  937.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  938.         local val = IT("BoolValue", dude)
  939.         val.Name = "IsHit"
  940.         local ds = coroutine.wrap(function()
  941.             dude:WaitForChild("Head"):BreakJoints()
  942.             wait(0.5)
  943.             target = nil
  944.             coroutine.resume(coroutine.create(function()
  945.                 for i, v in pairs(dude:GetChildren()) do
  946.                     if v:IsA("Accessory") then
  947.                         v:Destroy()
  948.                     end
  949.                     if v:IsA("Humanoid") then
  950.                         v:Destroy()
  951.                     end
  952.                     if v:IsA("CharacterMesh") then
  953.                         v:Destroy()
  954.                     end
  955.                     if v:IsA("Model") then
  956.                         v:Destroy()
  957.                     end
  958.                     if v:IsA("Part") or v:IsA("MeshPart") then
  959.                         for x, o in pairs(v:GetChildren()) do
  960.                             if o:IsA("Decal") then
  961.                                 o:Destroy()
  962.                             end
  963.                         end
  964.                         coroutine.resume(coroutine.create(function()
  965.                             v.Material = "Neon"
  966.                             v.CanCollide = false
  967.                             local PartEmmit1 = IT("ParticleEmitter", v)
  968.                             PartEmmit1.LightEmission = 1
  969.                             PartEmmit1.Texture = "rbxassetid://284205403"
  970.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  971.                             PartEmmit1.Rate = 150
  972.                             PartEmmit1.Lifetime = NumberRange.new(1)
  973.                             PartEmmit1.Size = NumberSequence.new({
  974.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  975.                                 NumberSequenceKeypoint.new(1, 0, 0)
  976.                             })
  977.                             PartEmmit1.Transparency = NumberSequence.new({
  978.                                 NumberSequenceKeypoint.new(0, 0, 0),
  979.                                 NumberSequenceKeypoint.new(1, 1, 0)
  980.                             })
  981.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  982.                             PartEmmit1.VelocitySpread = 30000
  983.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  984.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  985.                             local BodPoss = IT("BodyPosition", v)
  986.                             BodPoss.P = 3000
  987.                             BodPoss.D = 1000
  988.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  989.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  990.                             v.Color = maincolor.Color
  991.                             coroutine.resume(coroutine.create(function()
  992.                                 for i = 0, 49 do
  993.                                     swait(1)
  994.                                     v.Transparency = v.Transparency + 0.08
  995.                                 end
  996.                                 wait(0.5)
  997.                                 PartEmmit1.Enabled = false
  998.                                 wait(3)
  999.                                 v:Destroy()
  1000.                                 dude:Destroy()
  1001.                             end))
  1002.                         end))
  1003.                     end
  1004.                 end
  1005.             end))
  1006.         end)
  1007.         ds()
  1008.     end
  1009. end
  1010.  
  1011. function FindNearestHead(Position, Distance, SinglePlayer)
  1012.     if SinglePlayer then
  1013.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1014.     end
  1015.     local List = {}
  1016.     for i, v in pairs(workspace:GetChildren()) do
  1017.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1018.             table.insert(List, v)
  1019.         end
  1020.     end
  1021.     return List
  1022. end
  1023.  
  1024. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1025.     local type = type
  1026.     local rng = Instance.new("Part", char)
  1027.     rng.Anchored = true
  1028.     rng.BrickColor = color
  1029.     rng.CanCollide = false
  1030.     rng.FormFactor = 3
  1031.     rng.Name = "Ring"
  1032.     rng.Material = "Neon"
  1033.     rng.Size = Vector3.new(1, 1, 1)
  1034.     rng.Transparency = 0
  1035.     rng.TopSurface = 0
  1036.     rng.BottomSurface = 0
  1037.     rng.CFrame = pos
  1038.     rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1039.     local rngm = Instance.new("SpecialMesh", rng)
  1040.     rngm.MeshType = MType
  1041.     rngm.Scale = Vector3.new(x1, y1, z1)
  1042.     local scaler2 = 1
  1043.     local speeder = FastSpeed
  1044.     if type == "Add" then
  1045.         scaler2 = 1 * value
  1046.     elseif type == "Divide" then
  1047.         scaler2 = 1 / value
  1048.     end
  1049.     coroutine.resume(coroutine.create(function()
  1050.         for i = 0, 10 / bonuspeed, 0.1 do
  1051.             swait()
  1052.             if type == "Add" then
  1053.                 scaler2 = scaler2 - 0.01 * value / bonuspeed
  1054.             elseif type == "Divide" then
  1055.                 scaler2 = scaler2 - 0.01 / value * bonuspeed
  1056.             end
  1057.             speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1058.             rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1059.             rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1060.             rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1061.         end
  1062.         rng:Destroy()
  1063.     end))
  1064. end
  1065.  
  1066. function SoulSteal(dude)
  1067. if dude.Name ~= char then
  1068. local bgf = IT("BodyGyro", dude.Head)
  1069. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1070. local val = IT("BoolValue", dude)
  1071. val.Name = "IsHit"
  1072. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1073. local soulst = coroutine.wrap(function()
  1074. local soul = Instance.new("Part",dude)
  1075. soul.Size = Vector3.new(1,1,1)
  1076. soul.CanCollide = false
  1077. soul.Anchored = false
  1078. soul.Position = torso.Position
  1079. soul.Transparency = 1
  1080. local PartEmmit1 = IT("ParticleEmitter", soul)
  1081. PartEmmit1.LightEmission = 1
  1082. PartEmmit1.Texture = "rbxassetid://569507414"
  1083. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1084. PartEmmit1.Rate = 250
  1085. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1086. PartEmmit1.Size = NumberSequence.new({
  1087.     NumberSequenceKeypoint.new(0, 1, 0),
  1088.     NumberSequenceKeypoint.new(1, 0, 0)
  1089. })
  1090. PartEmmit1.Transparency = NumberSequence.new({
  1091.     NumberSequenceKeypoint.new(0, 0, 0),
  1092.     NumberSequenceKeypoint.new(1, 1, 0)
  1093. })
  1094. PartEmmit1.Speed = NumberRange.new(0, 0)
  1095. PartEmmit1.VelocitySpread = 30000
  1096. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1097. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1098. local BodPoss = IT("BodyPosition", soul)
  1099. BodPoss.P = 3000
  1100. BodPoss.D = 1000
  1101. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1102. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1103. wait(1.6)
  1104. soul.Touched:connect(function(hit)
  1105.     if hit.Parent == char then
  1106.     soul:Destroy()
  1107.     end
  1108. end)
  1109. wait(1.2)
  1110. while soul do
  1111.     swait()
  1112.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1113.     BodPoss.Position = tors.Position
  1114. end
  1115. end)
  1116.     soulst()
  1117.     end
  1118. end
  1119. function FaceMouse()
  1120. local   Cam = workspace.CurrentCamera
  1121.     return {
  1122.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1123.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1124.     }
  1125. end
  1126. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1127.   local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1128.   prt.Anchored = true
  1129.   prt.CFrame = cframe
  1130.   local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1131.   game:GetService("Debris"):AddItem(prt, 10)
  1132.   if Type == 1 or Type == nil then
  1133.     table.insert(Effects, {
  1134.       prt,
  1135.       "Block1",
  1136.       delay,
  1137.       x3,
  1138.       y3,
  1139.       z3,
  1140.       msh
  1141.     })
  1142.   elseif Type == 2 then
  1143.     table.insert(Effects, {
  1144.       prt,
  1145.       "Block2",
  1146.       delay,
  1147.       x3,
  1148.       y3,
  1149.       z3,
  1150.       msh
  1151.     })
  1152.   elseif Type == 3 then
  1153.     table.insert(Effects, {
  1154.       prt,
  1155.       "Block3",
  1156.       delay,
  1157.       x3,
  1158.       y3,
  1159.       z3,
  1160.       msh
  1161.     })
  1162.   end
  1163. end
  1164. -------------------------------------------------------
  1165. --End Effect Function--
  1166. -------------------------------------------------------
  1167. function Cso(ID, PARENT, VOLUME, PITCH)
  1168.     local NSound = nil
  1169.     coroutine.resume(coroutine.create(function()
  1170.         NSound = IT("Sound", PARENT)
  1171.         NSound.Volume = VOLUME
  1172.         NSound.Pitch = PITCH
  1173.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1174.         swait()
  1175.         NSound:play()
  1176.         game:GetService("Debris"):AddItem(NSound, 10)
  1177.     end))
  1178.     return NSound
  1179. end
  1180. function CameraEnshaking(Length, Intensity)
  1181.     coroutine.resume(coroutine.create(function()
  1182.         local intensity = 1 * Intensity
  1183.         local rotM = 0.01 * Intensity
  1184.         for i = 0, Length, 0.1 do
  1185.             swait()
  1186.             intensity = intensity - 0.05 * Intensity / Length
  1187.             rotM = rotM - 5.0E-4 * Intensity / Length
  1188.             hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1189.             cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1190.         end
  1191.         hum.CameraOffset = Vector3.new(0, 0, 0)
  1192.     end))
  1193. end
  1194. -------------------------------------------------------
  1195. --End Important Functions--
  1196. -------------------------------------------------------
  1197.  
  1198. --[[
  1199.         Thanks for using Build-To-Lua by jarredbcv.
  1200. ]]--
  1201.  
  1202. New = function(Object, Parent, Name, Data)
  1203.     local Object = Instance.new(Object)
  1204.     for Index, Value in pairs(Data or {}) do
  1205.         Object[Index] = Value
  1206.     end
  1207.     Object.Parent = Parent
  1208.     Object.Name = Name
  1209.     return Object
  1210. end
  1211.    
  1212. Lamp = New("Model",char,"Lamp",{})
  1213. Handle = New("Part",Lamp,"Handle",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.600000024, 0.610000014, 0.539999962),CFrame = CFrame.new(-109.839981, 1.79380095, -43.7700005, 0.999977291, -2.22814856e-06, -2.28935824e-06, -7.29543899e-07, -0.999977469, -5.85511816e-06, 1.10829581e-06, 4.96105622e-06, -1.00000715),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1214. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1215. Lampo = New("Part",Lamp,"Lampo",{BrickColor = BrickColor.new("Bright blue"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-109.859985, 1.05100787, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.992157, 0.917647, 0.552941),})
  1216. Mesh = New("CylinderMesh",Lampo,"Mesh",{Scale = Vector3.new(0.800000012, 1, 0.800000012),})
  1217. mot = New("Motor",Lampo,"mot",{Part0 = Lampo,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-0.0200042725, 0.742809892, -0.00999450684, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1218. --PointLight = New("PointLight",Lampo,"PointLight",{Color = Color3.new(0, 155, 255),Brightness = 34.9849996566772,Range = 25.060000419617,})
  1219. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 1.55099273, -43.7600021, 0.99998486, -4.99542864e-07, -1.13255635e-06, 4.99542864e-07, -0.99998498, -2.98074156e-07, 1.13255635e-06, -2.98074156e-07, -1.00000477),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1220. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
  1221. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 0.242813706, -0.00999832153, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1222. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-109.839989, 0.551022768, -43.7600021, 0.999969721, -9.99071062e-07, -2.26510087e-06, 9.99070835e-07, -0.999969959, -5.96146037e-07, 2.2651011e-06, -5.96145583e-07, -1.00000954),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1223. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 1),})
  1224. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, 0, 0, -0, -1, -0, -0, -0, -1),C1 = CFrame.new(-7.62939453e-06, 1.2428062, -0.00999069214, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1225. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.280014, 1.05100274, -43.7900009, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1226. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1227. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.440040588, 0.742815137, 0.0200042725, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1228. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.400032, 1.05100369, -43.75, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1229. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1230. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.439964294, 0.742813826, -0.0199966431, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1231. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.120018, 1.05100298, -43.409996, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1232. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1233. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.280044556, 0.742816925, -0.359996796, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1234. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.600037, 1.05100322, -44.1300087, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1235. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1236. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.239952087, 0.742812157, 0.36000824, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1237. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-110.060028, 1.05100274, -44.1500092, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1238. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1239. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(-0.220046997, 0.742812872, 0.380008698, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1240. Part = New("Part",Lamp,"Part",{BrickColor = BrickColor.new("Dark stone grey"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 1.00000095, 0.200000003),CFrame = CFrame.new(-109.65004, 1.05100369, -43.359993, 2.26508837e-06, 9.99067765e-07, -0.99996686, 2.38526809e-07, 0.999965847, -9.99067993e-07, 1.00000417, 9.68675067e-07, -2.26509474e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  1241. Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.600000024, 1, 0.600000024),})
  1242. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 5.54726989e-27, -3.57626504e-07, 0.999994636, 8.17913605e-21, 0.999995887, 3.72528149e-07, -0.999997139, 7.5968114e-21, 8.20415341e-27),C1 = CFrame.new(0.189949036, 0.742816329, -0.409999847, 0.99999243, -1.22910137e-06, -2.42515625e-08, -1.72864145e-06, -0.99999249, 5.25910491e-06, -1.15681405e-06, -5.55712631e-06, -1.00000238),})
  1243.  
  1244. local NewInstance = function(instance,parent,properties)
  1245.     local inst = Instance.new(instance,parent)
  1246.     if(properties)then
  1247.         for i,v in next, properties do
  1248.             pcall(function() inst[i] = v end)
  1249.         end
  1250.     end
  1251.     return inst;
  1252. end
  1253.  
  1254. --local HW = NewInstance('Weld',char,{Part0 = tors, Part1 = Handle, C0 = CF(1, -0.8, -0.2) * angles(Rad(180), Rad(60), Rad(-40))})
  1255. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, -0.8, 0.6) * angles(Rad(90), Rad(0), Rad(0))})
  1256.  
  1257. -------------------------------------------------------
  1258. --Start Customization--
  1259. -------------------------------------------------------
  1260. local Player_Size = 1
  1261. if Player_Size ~= 1 then
  1262. root.Size = root.Size * Player_Size
  1263. tors.Size = tors.Size * Player_Size
  1264. hed.Size = hed.Size * Player_Size
  1265. ra.Size = ra.Size * Player_Size
  1266. la.Size = la.Size * Player_Size
  1267. rl.Size = rl.Size * Player_Size
  1268. ll.Size = ll.Size * Player_Size
  1269. ----------------------------------------------------------------------------------
  1270. rootj.Parent = root
  1271. neck.Parent = tors
  1272. RW.Parent = tors
  1273. LW.Parent = tors
  1274. RH.Parent = tors
  1275. LH.Parent = tors
  1276. ----------------------------------------------------------------------------------
  1277. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1278. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1279. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1280. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1281. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1282. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1283. ----------------------------------------------------------------------------------
  1284. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1285. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1286. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1287. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1288. --hat.Parent = Character
  1289. end
  1290. ----------------------------------------------------------------------------------
  1291. local SONG = 1438441315
  1292. local SONG2 = 0
  1293. local Music = Instance.new("Sound",tors)
  1294. Music.Volume = 2.5
  1295. Music.Looped = true
  1296. Music.Pitch = 1 --Pitcher
  1297. ----------------------------------------------------------------------------------
  1298. local equipped = false
  1299. local idle = 0
  1300. local change = 1
  1301. local val = 0
  1302. local toim = 0
  1303. local idleanim = 0.4
  1304. local sine = 0
  1305. local Sit = 1
  1306. local Mode = "Latern"
  1307. ----------------------------------------------------------------------------------
  1308. hum.WalkSpeed = 12
  1309. hum.JumpPower = 57
  1310. local ROBLOXIDLEANIMATION = IT("Animation")
  1311. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1312. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1313. local ANIMATOR = hum.Animator
  1314. local ANIMATE = char.Animate
  1315. ANIMATE.Parent = nil
  1316. ----------------------------------------------------------------------------------
  1317. local naeeym2 = Instance.new("BillboardGui",char)
  1318. naeeym2.AlwaysOnTop = true
  1319. naeeym2.Size = UDim2.new(5,35,2,35)
  1320. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1321. naeeym2.Adornee = hed
  1322. naeeym2.Name = "Name"
  1323. local tecks2 = Instance.new("TextLabel",naeeym2)
  1324. tecks2.BackgroundTransparency = 1
  1325. tecks2.TextScaled = true
  1326. tecks2.BorderSizePixel = 0
  1327. tecks2.Text = "Sexy Wanderer"
  1328. tecks2.Font = "SciFi"
  1329. tecks2.TextSize = 30
  1330. tecks2.TextTransparency = 0
  1331. tecks2.TextStrokeTransparency = 0
  1332. tecks2.TextColor3 = Color3.fromRGB(0, 155, 255)
  1333. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1334. tecks2.Size = UDim2.new(1,0,0.5,0)
  1335. tecks2.Parent = naeeym2
  1336. ----------------------------------------------------------------------------------
  1337. game:service'Lighting'.TimeOfDay = "00:00:00"
  1338. local light = Instance.new("PointLight", Lampo)
  1339. light.Name = "Light"
  1340. light.Range = 8
  1341. light.Brightness = 35
  1342. light.Shadows = true
  1343. ----------------------------------------------------------------------------------
  1344. Reaper = IT("Model")
  1345. Reaper.Parent = char
  1346. Reaper.Name = "Reaper"
  1347. RHe = IT("Part")
  1348. RHe.Parent = Reaper
  1349. RHe.BrickColor = BrickColor.new("Dark stone grey")
  1350. RHe.Locked = true
  1351. RHe.CanCollide = false
  1352. RHe.Transparency = 0
  1353. PMesh = IT("SpecialMesh")
  1354. RHe.formFactor =  "Symmetric"
  1355. PMesh.MeshType = "FileMesh"
  1356. PMesh.MeshId = "rbxassetid://77353021"
  1357. --PMesh.TextureId = "rbxassetid://116524836"
  1358. PMesh.Scale = Vector3.new(1.5, 1.5, 1.5)
  1359. PMesh.Parent = RHe
  1360. local RWeld = IT("Weld")
  1361. RWeld.Parent = RHe
  1362. RWeld.Part0 = RHe
  1363. RWeld.Part1 = tors
  1364. RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
  1365. -------------------------------------------------------
  1366. --End Customization--
  1367. -------------------------------------------------------
  1368.  
  1369.  
  1370. -------------------------------------------------------
  1371. --Start Attacks N Stuff--
  1372. -------------------------------------------------------
  1373. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1374.   local  Hitboxpart = Instance.new("Part", EffectModel)
  1375.   RemoveOutlines(Hitboxpart)
  1376.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1377.   Hitboxpart.CanCollide = false
  1378.   Hitboxpart.Transparency = 1
  1379.   Hitboxpart.Anchored = true
  1380.   Hitboxpart.CFrame = Pose
  1381.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1382.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1383. end
  1384. function LaternSmack()
  1385.     attack = true
  1386.     hum.WalkSpeed = 3.01
  1387.     for i = 0, 1.4, 0.1 do
  1388.         swait()
  1389.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-6), Rad(0), Rad(0)), 0.15)
  1390.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1391.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1392.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1393.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(186), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1394.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1395.         HW.C0 = clerp(HW.C0, CF(0, -1, -0.4) * angles(Rad(235), Rad(-.6), Rad(0)), 0.2)
  1396.     end
  1397.     local Flame = Cso("213656638", Lampo, 1.7, .9)
  1398.     if Flame then
  1399.     Flame.TimePosition = .5
  1400.     end
  1401.     Cso("145878848", Lampo, 3, 1)
  1402.     HitboxFunction(Lampo.CFrame * CF(0, 0, 1), 0.01, 1, 1, 1, 7, 10, 20, 3, "Firedmg")
  1403.     for i = 0, 1.7, 0.1 do
  1404.         swait()
  1405.         BlockEffect(maincolor, Lampo.CFrame, 21, 41, 21, -3.5, -3.5, -3.5, 0.08, 3)
  1406.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(10)), 0.15)
  1407.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(21 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-10)), 0.3)
  1408.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(9)), 0.15)
  1409.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(26)), 0.15)
  1410.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-18 + 4.5 * Sin(sine / 20))), 0.2)
  1411.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.2)
  1412.         HW.C0 = clerp(HW.C0, CF(0, -1.1, 0) * angles(Rad(148 + 4.5 * Cos(sine / 20)), Rad(-.6), Rad(0)), 0.2)
  1413.     end
  1414.     attack = false
  1415.     hum.WalkSpeed = 12
  1416. end
  1417. function LaternSpin()
  1418.     attack = true
  1419. end
  1420. function Taunt()
  1421.     attack = true
  1422.     hum.WalkSpeed = 1.01
  1423.     coroutine.resume(coroutine.create(function()
  1424.         for i = 0, 0.3, 0.1 do
  1425.         swait(35)
  1426.         Cso("145878848", Lampo, 3, 1)
  1427.         end
  1428.     end))
  1429.     for i = 0, 16, 0.1 do
  1430.         swait()
  1431.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1432.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1433.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1434.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1435.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125 + 25 * Cos(sine / 7)), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1436.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1437.         HW.C0 = clerp(HW.C0, CF(0, -0.6, 0.6) * angles(Rad(67 + 35 * Cos(sine / 7)), Rad(-.6), Rad(0)), 0.1)
  1438.     end
  1439.     hum.WalkSpeed = 12
  1440.     attack = false
  1441. end
  1442. function EquipBlade()
  1443.     attack = true
  1444.     hum.WalkSpeed = 0
  1445.     for i = 0, 4, 0.1 do
  1446.         swait()
  1447.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1448.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1449.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1450.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1451.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.1)
  1452.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1453.         HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1454.     end
  1455.     coroutine.resume(coroutine.create(function()
  1456.         HW.Part0 = tors
  1457.         for i = 0, 3, 0.1 do
  1458.             swait()
  1459.             HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 4.5 * Sin(sine / 20)), Rad(60), Rad(-40)), 0.15)
  1460.         end
  1461.     end))
  1462.     for i = 0, 5, 0.1 do
  1463.         swait()
  1464.         RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
  1465.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
  1466.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.3)
  1467.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1468.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1469.         RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.1)
  1470.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1471.         HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1472.     end
  1473.     RWeld.Part1 = ra
  1474.     for i = 0, 5, 0.1 do
  1475.         swait()
  1476.         RWeld.C0 = CF(-1, 0, -1.9) * angles(Rad(-90), Rad(0), Rad(90))
  1477.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1478.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1479.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1480.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1481.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1482.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1483.         HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1484.     end
  1485.     attack = false
  1486.     Mode = "Blade"
  1487.     hum.WalkSpeed = 12
  1488. end
  1489. function DequipBlade()
  1490.     attack = true
  1491.     hum.WalkSpeed = 0
  1492.     RWeld.Part1 = tors
  1493.     for i = 0, 5, 0.1 do
  1494.         swait()
  1495.         RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(-34), Rad(-20), Rad(90))
  1496.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-20)), 0.15)
  1497.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.15)
  1498.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1499.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1500.         RW.C0 = clerp(RW.C0, CF(0.9* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, -1.1* Player_Size) * angles(Rad(58), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.15)
  1501.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-36), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.15)
  1502.         HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1503.     end
  1504.     HW.Part0 = ra
  1505.     RWeld.C0 = CF(-0.9, 1, -0.6) * angles(Rad(0), Rad(-20), Rad(90))
  1506.     for i = 0, 4, 0.1 do
  1507.         swait()
  1508.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1509.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.3)
  1510.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1511.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1512.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-6 + 4.5 * Sin(sine / 20))), 0.15)
  1513.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1514.         HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1515.     end
  1516.     attack = false
  1517.     Mode = "Latern"
  1518.     hum.WalkSpeed = 12
  1519. end
  1520. -------------------------------------------------------
  1521. --End Attacks N Stuff--
  1522. -------------------------------------------------------
  1523. mouse.Button1Down:connect(function(key)
  1524.     if attack == false then
  1525.         if Mode == "Latern" then
  1526.         LaternSmack()
  1527.         end
  1528.     end
  1529. end)
  1530. mouse.KeyDown:connect(function(key)
  1531.     if attack == false then
  1532.         if key == 't' and Mode == "Latern" then
  1533.             Taunt()
  1534.         elseif key == 'p' and Mode == "Latern" then
  1535.             EquipBlade()
  1536.         elseif key == 'p' and Mode == "Blade" then
  1537.             DequipBlade()
  1538.         end
  1539.     end
  1540. end)
  1541.  
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547.  
  1548. -------------------------------------------------------
  1549. --Start Animations--
  1550. -------------------------------------------------------
  1551. print("By Makhail07")
  1552. while true do
  1553.     swait()
  1554.     sine = sine + change
  1555.     --ANIMATE.Parent = nil
  1556.     --local IDLEANIMATION = hum:LoadAnimation(ROBLOXIDLEANIMATION)
  1557.     --IDLEANIMATION:Play()
  1558.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1559.     local velderp = root.Velocity.y
  1560.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1561.     if equipped == true or equipped == false then
  1562.         if attack == false then
  1563.             idle = idle + 1
  1564.         else
  1565.             idle = 0
  1566.         end
  1567.         if 1 < root.Velocity.y and hitfloor == nil then
  1568.             Anim = "Jump"
  1569.             if attack == false then
  1570.                 if Mode == "Latern" then
  1571.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1572.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1573.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1574.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1575.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1576.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1577.                 HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(147), Rad(0), Rad(0)), 0.1)
  1578.                 elseif Mode == "Blade" then
  1579.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1580.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1581.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1582.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1583.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1584.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1585.                 HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1586.                 end
  1587.             end
  1588.         elseif -1 > root.Velocity.y and hitfloor == nil then
  1589.             Anim = "Fall"
  1590.             if attack == false then
  1591.                 if Mode == "Latern" then
  1592.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1593.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1594.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1595.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1596.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1597.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1598.                 HW.C0 = clerp(HW.C0, CF(0, -1.1, 0.4) * angles(Rad(175), Rad(0), Rad(0)), 0.1)
  1599.                 elseif Mode == "Blade" then
  1600.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1601.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1602.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1603.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1604.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1605.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1606.                 HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(195 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1607.                 end
  1608.             end
  1609.         elseif torvel < 1 and hitfloor ~= nil then
  1610.             Anim = "Idle"
  1611.             change = 1
  1612.             if attack == false then
  1613.                 if Mode == "Latern" then
  1614.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1615.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1616.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1617.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1618.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 20)), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1619.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1620.                 HW.C0 = clerp(HW.C0, CF(0, -0.8, 0.6) * angles(Rad(67), Rad(-.6), Rad(10 * Cos(sine / 20))), 0.1)
  1621.             elseif Mode == "Blade" then
  1622.                 RWeld.C0 = CF(-1, 0, -2.1) * angles(Rad(-180), Rad(0), Rad(90))
  1623.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.15)
  1624.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1625.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(60), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(6)), 0.15)
  1626.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-9)), 0.15)
  1627.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1628.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(16), Rad(13 + 4.5 * Sin(sine / 20)), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1629.                 HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 8.5 * Cos(sine / 20)), Rad(60), Rad(-40)), 0.1)
  1630.                 end
  1631.             end
  1632.         elseif (tors.Velocity).magnitude < 200 and hitfloor ~= nil then
  1633.             Anim = "Walk"
  1634.             change = 1
  1635.             if attack == false then
  1636.                 if Mode == "Latern" then
  1637.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
  1638.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1639.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1640.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1641.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(13 + 4.5 * Sin(sine / 12)), Rad(13 + 4.5 * Sin(sine / 12))), 0.1)
  1642.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1643.                 HW.C0 = clerp(HW.C0, CF(0, -0.7, 0.6) * angles(Rad(67 + 8 * Cos(sine / 7)), Rad(0), Rad(18 * Cos(sine / 7))), 0.1)
  1644.                 elseif Mode == "Blade" then
  1645.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.10 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(4 * Cos(sine / 7))), 0.15)
  1646.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1647.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1648.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1649.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(13 + 4.5 * Sin(sine / 20)), Rad(24 + 4.5 * Sin(sine / 20))), 0.1)
  1650.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  1651.                 HW.C0 = clerp(HW.C0, CF(1, -0.8, -0.2) * angles(Rad(180 + 15 * Cos(sine / 3.5)), Rad(60), Rad(-40)), 0.1)
  1652.                 end
  1653.             end
  1654.         end
  1655.     end
  1656.     Music.SoundId = "rbxassetid://"..SONG
  1657.     Music.Looped = true
  1658.     Music.Pitch = 1
  1659.     Music.Volume = 2.5
  1660.     Music.Parent = tors
  1661.     Music:Resume()
  1662.     if 0 < #Effects then
  1663.         for e = 1, #Effects do
  1664.             if Effects[e] ~= nil then
  1665.                 local Thing = Effects[e]
  1666.                 if Thing ~= nil then
  1667.                     local Part = Thing[1]
  1668.                     local Mode = Thing[2]
  1669.                     local Delay = Thing[3]
  1670.                     local IncX = Thing[4]
  1671.                     local IncY = Thing[5]
  1672.                     local IncZ = Thing[6]
  1673.                     if 1 >= Thing[1].Transparency then
  1674.                         if Thing[2] == "Block1" then
  1675.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1676.                             local Mesh = Thing[1].Mesh
  1677.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1678.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1679.                         elseif Thing[2] == "Block2" then
  1680.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1681.                             local Mesh = Thing[7]
  1682.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1683.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1684.                         elseif Thing[2] == "Block3" then
  1685.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1686.                             local Mesh = Thing[7]
  1687.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1688.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1689.                         elseif Thing[2] == "Cylinder" then
  1690.                             local Mesh = Thing[1].Mesh
  1691.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1692.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1693.                         elseif Thing[2] == "Blood" then
  1694.                             local Mesh = Thing[7]
  1695.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1696.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1697.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1698.                         elseif Thing[2] == "Elec" then
  1699.                             local Mesh = Thing[1].Mesh
  1700.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1701.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1702.                         elseif Thing[2] == "Disappear" then
  1703.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1704.                         elseif Thing[2] == "Shatter" then
  1705.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1707.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1708.                             Thing[6] = Thing[6] + Thing[5]
  1709.                         end
  1710.                     else
  1711.                         Part.Parent = nil
  1712.                         table.remove(Effects, e)
  1713.                     end
  1714.                 end
  1715.             end
  1716.         end
  1717.     end
  1718. end
  1719. -------------------------------------------------------
  1720. --End Animations And Script--
  1721. -------------------------------------------------------
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