satoon101

CS:GO ConVars (2-28-16)

Feb 28th, 2016
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  1. Commands: 771 - Variables: 2014 - Total: 2785
  2.  
  3. +mat_texture_list - CMD
  4.  
  5.  
  6. +showbudget - CMD - (CHEAT)
  7.  
  8.  
  9. +showbudget_texture - CMD - (CHEAT)
  10.  
  11.  
  12. +showbudget_texture_global - CMD - (CHEAT)
  13.  
  14.  
  15. +showvprof - CMD
  16.  
  17.  
  18. +vgui_drawtree - CMD
  19.  
  20.  
  21. +voicerecord - CMD
  22.  
  23.  
  24. -mat_texture_list - CMD
  25.  
  26.  
  27. -showbudget - CMD - (CHEAT)
  28.  
  29.  
  30. -showbudget_texture - CMD - (CHEAT)
  31.  
  32.  
  33. -showbudget_texture_global - CMD - (CHEAT)
  34.  
  35.  
  36. -showvprof - CMD
  37.  
  38.  
  39. -vgui_drawtree - CMD
  40.  
  41.  
  42. -voicerecord - CMD
  43.  
  44.  
  45. BindToggle - CMD
  46. Performs a bind <key> "increment var <cvar> 0 1 1"
  47.  
  48. BlendBonesMode - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  49.  
  50.  
  51. CS_WarnFriendlyDamageInterval - VAR - (GAMEDLL,CHEAT)
  52. Defines how frequently the server notifies clients that a player damaged a friend
  53.  
  54. CreatePredictionError - CMD - (GAMEDLL,CHEAT)
  55. Create a prediction error
  56.  
  57. PhysPMC - VAR - (DEVELOPMENTONLY)
  58.  
  59.  
  60. Test_EHandle - CMD - (GAMEDLL,CHEAT)
  61.  
  62.  
  63. Test_InitRandomEntitySpawner - CMD - (GAMEDLL,CHEAT)
  64.  
  65.  
  66. Test_Loop - CMD - (CHEAT)
  67. Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  68.  
  69. Test_LoopCount - CMD - (CHEAT)
  70. Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  71.  
  72. Test_LoopForNumSeconds - CMD - (CHEAT)
  73. Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  74.  
  75. Test_ProxyToggle_EnableProxy - CMD - (GAMEDLL,CHEAT)
  76.  
  77.  
  78. Test_ProxyToggle_SetValue - CMD - (GAMEDLL,CHEAT)
  79.  
  80.  
  81. Test_RandomChance - CMD - (CHEAT)
  82. Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
  83.  
  84. Test_RandomizeInPVS - CMD - (GAMEDLL,CHEAT)
  85.  
  86.  
  87. Test_RemoveAllRandomEntities - CMD - (GAMEDLL,CHEAT)
  88.  
  89.  
  90. Test_RunFrame - CMD - (CHEAT)
  91.  
  92.  
  93. Test_SendKey - CMD - (CHEAT)
  94.  
  95.  
  96. Test_SpawnRandomEntities - CMD - (GAMEDLL,CHEAT)
  97.  
  98.  
  99. Test_StartLoop - CMD - (CHEAT)
  100. Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  101.  
  102. Test_StartScript - CMD - (CHEAT)
  103. Start a test script running..
  104.  
  105. Test_Wait - CMD - (CHEAT)
  106.  
  107.  
  108. Test_WaitForCheckPoint - CMD - (CHEAT)
  109.  
  110.  
  111. TransmitEvents - CMD - (DEVELOPMENTONLY)
  112. Transmits Game Events to <address:port>
  113.  
  114. _autosave - CMD
  115. Autosave
  116.  
  117. _autosavedangerous - CMD
  118. AutoSaveDangerous
  119.  
  120. _bugreporter_restart - CMD
  121. Restarts bug reporter .dll
  122.  
  123. _record - CMD - (DONTRECORD)
  124. Record a demo incrementally.
  125.  
  126. _resetgamestats - CMD - (GAMEDLL)
  127. Erases current game stats and writes out a blank stats file
  128.  
  129. _restart - CMD
  130. Shutdown and restart the engine.
  131.  
  132. addip - CMD
  133. Add an IP address to the ban list.
  134.  
  135. adsp_alley_min - VAR - (DEVELOPMENTONLY)
  136.  
  137.  
  138. adsp_courtyard_min - VAR - (DEVELOPMENTONLY)
  139.  
  140.  
  141. adsp_debug - VAR - (ARCHIVE)
  142.  
  143.  
  144. adsp_door_height - VAR - (DEVELOPMENTONLY)
  145.  
  146.  
  147. adsp_duct_min - VAR - (DEVELOPMENTONLY)
  148.  
  149.  
  150. adsp_hall_min - VAR - (DEVELOPMENTONLY)
  151.  
  152.  
  153. adsp_low_ceiling - VAR - (DEVELOPMENTONLY)
  154.  
  155.  
  156. adsp_opencourtyard_min - VAR - (DEVELOPMENTONLY)
  157.  
  158.  
  159. adsp_openspace_min - VAR - (DEVELOPMENTONLY)
  160.  
  161.  
  162. adsp_openstreet_min - VAR - (DEVELOPMENTONLY)
  163.  
  164.  
  165. adsp_openwall_min - VAR - (DEVELOPMENTONLY)
  166.  
  167.  
  168. adsp_reset_nodes - CMD
  169.  
  170.  
  171. adsp_room_min - VAR - (DEVELOPMENTONLY)
  172.  
  173.  
  174. adsp_scale_delay_feedback - VAR - (DEVELOPMENTONLY)
  175.  
  176.  
  177. adsp_scale_delay_gain - VAR - (DEVELOPMENTONLY)
  178.  
  179.  
  180. adsp_street_min - VAR - (DEVELOPMENTONLY)
  181.  
  182.  
  183. adsp_tunnel_min - VAR - (DEVELOPMENTONLY)
  184.  
  185.  
  186. adsp_wall_height - VAR - (DEVELOPMENTONLY)
  187.  
  188.  
  189. ai_clear_bad_links - CMD - (GAMEDLL)
  190. Clears bits set on nav links indicating link is unusable
  191.  
  192. ai_debug_directnavprobe - VAR - (DEVELOPMENTONLY,GAMEDLL)
  193.  
  194.  
  195. ai_debug_los - VAR - (GAMEDLL,CHEAT)
  196. NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  197.  
  198. ai_debug_nav - VAR - (DEVELOPMENTONLY,GAMEDLL)
  199.  
  200.  
  201. ai_debug_node_connect - CMD - (GAMEDLL)
  202. Debug the attempted connection between two nodes
  203.  
  204. ai_debug_ragdoll_magnets - VAR - (DEVELOPMENTONLY,GAMEDLL)
  205.  
  206.  
  207. ai_debug_shoot_positions - VAR - (GAMEDLL,REPLICATED,CHEAT)
  208.  
  209.  
  210. ai_debug_speech - VAR - (DEVELOPMENTONLY,GAMEDLL)
  211.  
  212.  
  213. ai_debugscriptconditions - VAR - (DEVELOPMENTONLY,GAMEDLL)
  214.  
  215.  
  216. ai_drop_hint - CMD - (GAMEDLL,CHEAT)
  217. Drop an ai_hint at the player's current eye position.
  218.  
  219. ai_dump_hints - CMD - (GAMEDLL)
  220.  
  221.  
  222. ai_expression_frametime - VAR - (DEVELOPMENTONLY,GAMEDLL)
  223. Maximum frametime to still play background expressions.
  224.  
  225. ai_expression_optimization - VAR - (DEVELOPMENTONLY,GAMEDLL)
  226. Disable npc background expressions when you can't see them.
  227.  
  228. ai_find_lateral_cover - VAR - (DEVELOPMENTONLY,GAMEDLL)
  229.  
  230.  
  231. ai_find_lateral_los - VAR - (DEVELOPMENTONLY,GAMEDLL)
  232.  
  233.  
  234. ai_force_serverside_ragdoll - VAR - (DEVELOPMENTONLY,GAMEDLL)
  235.  
  236.  
  237. ai_moveprobe_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  238.  
  239.  
  240. ai_moveprobe_jump_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  241.  
  242.  
  243. ai_moveprobe_usetracelist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  244.  
  245.  
  246. ai_nav_debug_experimental_pathing - VAR - (DEVELOPMENTONLY,GAMEDLL)
  247. Draw paths tried during search for bodysnatcher pathing
  248.  
  249. ai_navigator_generate_spikes - VAR - (DEVELOPMENTONLY,GAMEDLL)
  250.  
  251.  
  252. ai_navigator_generate_spikes_strength - VAR - (DEVELOPMENTONLY,GAMEDLL)
  253.  
  254.  
  255. ai_no_local_paths - VAR - (DEVELOPMENTONLY,GAMEDLL)
  256.  
  257.  
  258. ai_no_node_cache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  259.  
  260.  
  261. ai_no_steer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  262.  
  263.  
  264. ai_no_talk_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  265.  
  266.  
  267. ai_norebuildgraph - VAR - (DEVELOPMENTONLY,GAMEDLL)
  268.  
  269.  
  270. ai_post_frame_navigation - VAR - (DEVELOPMENTONLY,GAMEDLL)
  271.  
  272.  
  273. ai_radial_max_link_dist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  274.  
  275.  
  276. ai_sequence_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  277.  
  278.  
  279. ai_set_move_height_epsilon - CMD - (GAMEDLL)
  280. Set how high AI bumps up ground walkers when checking steps
  281.  
  282. ai_setupbones_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  283. Shows that bones that are setup every think
  284.  
  285. ai_shot_bias_max - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  286.  
  287.  
  288. ai_shot_bias_min - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  289.  
  290.  
  291. ai_show_hull_attacks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  292.  
  293.  
  294. ai_strong_optimizations_no_checkstand - VAR - (DEVELOPMENTONLY,GAMEDLL)
  295.  
  296.  
  297. ai_task_pre_script - VAR - (DEVELOPMENTONLY,GAMEDLL)
  298.  
  299.  
  300. ai_test_los - CMD - (GAMEDLL)
  301. Test AI LOS from the player's POV
  302.  
  303. ai_use_clipped_paths - VAR - (DEVELOPMENTONLY,GAMEDLL)
  304.  
  305.  
  306. ai_use_visibility_cache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  307.  
  308.  
  309. ai_vehicle_avoidance - VAR - (GAMEDLL,CHEAT)
  310.  
  311.  
  312. ainet_generate_report - CMD - (GAMEDLL)
  313. Generate a report to the console.
  314.  
  315. ainet_generate_report_only - CMD - (GAMEDLL)
  316. Generate a report to the console.
  317.  
  318. air_density - CMD - (GAMEDLL,CHEAT)
  319. Changes the density of air for drag computations.
  320.  
  321. alias - CMD
  322. Alias a command.
  323.  
  324. ammo_338mag_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  325. You must enable tweaking via tweak_ammo_impulses to use this value.
  326.  
  327. ammo_338mag_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  328. You must enable tweaking via tweak_ammo_impulses to use this value.
  329.  
  330. ammo_338mag_max - VAR - (GAMEDLL,REPLICATED)
  331.  
  332.  
  333. ammo_357sig_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  334. You must enable tweaking via tweak_ammo_impulses to use this value.
  335.  
  336. ammo_357sig_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  337. You must enable tweaking via tweak_ammo_impulses to use this value.
  338.  
  339. ammo_357sig_max - VAR - (GAMEDLL,REPLICATED)
  340.  
  341.  
  342. ammo_357sig_min_max - VAR - (GAMEDLL,REPLICATED)
  343.  
  344.  
  345. ammo_357sig_p250_max - VAR - (GAMEDLL,REPLICATED)
  346.  
  347.  
  348. ammo_357sig_small_max - VAR - (GAMEDLL,REPLICATED)
  349.  
  350.  
  351. ammo_45acp_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  352. You must enable tweaking via tweak_ammo_impulses to use this value.
  353.  
  354. ammo_45acp_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  355. You must enable tweaking via tweak_ammo_impulses to use this value.
  356.  
  357. ammo_45acp_max - VAR - (GAMEDLL,REPLICATED)
  358.  
  359.  
  360. ammo_50AE_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  361. You must enable tweaking via tweak_ammo_impulses to use this value.
  362.  
  363. ammo_50AE_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  364. You must enable tweaking via tweak_ammo_impulses to use this value.
  365.  
  366. ammo_50AE_max - VAR - (GAMEDLL,REPLICATED)
  367.  
  368.  
  369. ammo_556mm_box_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  370. You must enable tweaking via tweak_ammo_impulses to use this value.
  371.  
  372. ammo_556mm_box_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  373. You must enable tweaking via tweak_ammo_impulses to use this value.
  374.  
  375. ammo_556mm_box_max - VAR - (GAMEDLL,REPLICATED)
  376.  
  377.  
  378. ammo_556mm_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  379. You must enable tweaking via tweak_ammo_impulses to use this value.
  380.  
  381. ammo_556mm_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  382. You must enable tweaking via tweak_ammo_impulses to use this value.
  383.  
  384. ammo_556mm_max - VAR - (GAMEDLL,REPLICATED)
  385.  
  386.  
  387. ammo_556mm_small_max - VAR - (GAMEDLL,REPLICATED)
  388.  
  389.  
  390. ammo_57mm_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  391. You must enable tweaking via tweak_ammo_impulses to use this value.
  392.  
  393. ammo_57mm_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  394. You must enable tweaking via tweak_ammo_impulses to use this value.
  395.  
  396. ammo_57mm_max - VAR - (GAMEDLL,REPLICATED)
  397.  
  398.  
  399. ammo_762mm_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  400. You must enable tweaking via tweak_ammo_impulses to use this value.
  401.  
  402. ammo_762mm_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  403. You must enable tweaking via tweak_ammo_impulses to use this value.
  404.  
  405. ammo_762mm_max - VAR - (GAMEDLL,REPLICATED)
  406.  
  407.  
  408. ammo_9mm_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  409. You must enable tweaking via tweak_ammo_impulses to use this value.
  410.  
  411. ammo_9mm_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  412. You must enable tweaking via tweak_ammo_impulses to use this value.
  413.  
  414. ammo_9mm_max - VAR - (GAMEDLL,REPLICATED)
  415.  
  416.  
  417. ammo_buckshot_headshot_mult - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  418. You must enable tweaking via tweak_ammo_impulses to use this value.
  419.  
  420. ammo_buckshot_impulse - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  421. You must enable tweaking via tweak_ammo_impulses to use this value.
  422.  
  423. ammo_buckshot_max - VAR - (GAMEDLL,REPLICATED)
  424.  
  425.  
  426. ammo_grenade_limit_default - VAR - (GAMEDLL,REPLICATED)
  427.  
  428.  
  429. ammo_grenade_limit_flashbang - VAR - (GAMEDLL,REPLICATED)
  430.  
  431.  
  432. ammo_grenade_limit_total - VAR - (GAMEDLL,REPLICATED)
  433.  
  434.  
  435. ammo_item_limit_healthshot - VAR - (GAMEDLL,REPLICATED)
  436.  
  437.  
  438. anim_3wayblend - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  439. Toggle the 3-way animation blending code.
  440.  
  441. anim_twistbones_enabled - VAR - (GAMEDLL,REPLICATED,CHEAT)
  442. Enable procedural twist bones.
  443.  
  444. askconnect_accept - CMD - (DONTRECORD)
  445. Accept a redirect request by the server.
  446.  
  447. asw_engine_finished_building_map - CMD
  448. Notify engine that we've finished building a map
  449.  
  450. async_allow_held_files - VAR - (DEVELOPMENTONLY)
  451. Allow AsyncBegin/EndRead()
  452.  
  453. async_mode - VAR - (DEVELOPMENTONLY)
  454. Set the async filesystem mode (0 = async, 1 = synchronous)
  455.  
  456. async_resume - CMD
  457.  
  458.  
  459. async_serialize - VAR - (DEVELOPMENTONLY)
  460. Force async reads to serialize for profiling
  461.  
  462. async_simulate_delay - VAR - (DEVELOPMENTONLY)
  463. Simulate a delay of up to a set msec per file operation
  464.  
  465. async_suspend - CMD
  466.  
  467.  
  468. audit_save_in_memory - CMD
  469. Audit the memory usage and files in the save-to-memory system
  470.  
  471. autoaim_max_deflect - VAR - (DEVELOPMENTONLY,GAMEDLL)
  472.  
  473.  
  474. autoaim_max_dist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  475.  
  476.  
  477. autoaim_viewing_client - VAR - (DEVELOPMENTONLY,GAMEDLL)
  478.  
  479.  
  480. autosave - CMD
  481. Autosave
  482.  
  483. autosavedangerous - CMD
  484. AutoSaveDangerous
  485.  
  486. autosavedangerousissafe - CMD
  487.  
  488.  
  489. banid - CMD
  490. Add a user ID to the ban list.
  491.  
  492. banip - CMD
  493. Add an IP address to the ban list.
  494.  
  495. bench_end - CMD - (CHEAT)
  496. Ends gathering of info.
  497.  
  498. bench_start - CMD - (CHEAT)
  499. Starts gathering of info. Arguments: filename to write results into
  500.  
  501. bench_upload - CMD - (CHEAT)
  502. Uploads most recent benchmark stats to the Valve servers.
  503.  
  504. benchframe - CMD
  505. Takes a snapshot of a particular frame in a time demo.
  506.  
  507. bind - CMD
  508. Bind a key.
  509.  
  510. bind_osx - CMD
  511. Bind a key for OSX only.
  512.  
  513. blackbox - VAR - (DEVELOPMENTONLY)
  514.  
  515.  
  516. blackbox_dump - CMD - (DONTRECORD)
  517. Dump the contents of the blackbox
  518.  
  519. blackbox_record - CMD - (DONTRECORD)
  520. Record an entry into the blackbox
  521.  
  522. bot_add - CMD - (GAMEDLL)
  523. bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
  524.  
  525. bot_add_ct - CMD - (GAMEDLL)
  526. bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
  527.  
  528. bot_add_t - CMD - (GAMEDLL)
  529. bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
  530.  
  531. bot_all_weapons - CMD - (GAMEDLL)
  532. Allows the bots to use all weapons
  533.  
  534. bot_allow_grenades - VAR - (GAMEDLL,REPLICATED)
  535. If nonzero, bots may use grenades.
  536.  
  537. bot_allow_machine_guns - VAR - (GAMEDLL,REPLICATED)
  538. If nonzero, bots may use the machine gun.
  539.  
  540. bot_allow_pistols - VAR - (GAMEDLL,REPLICATED)
  541. If nonzero, bots may use pistols.
  542.  
  543. bot_allow_rifles - VAR - (GAMEDLL,REPLICATED)
  544. If nonzero, bots may use rifles.
  545.  
  546. bot_allow_rogues - VAR - (GAMEDLL,REPLICATED)
  547. If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
  548.  
  549. bot_allow_shotguns - VAR - (GAMEDLL,REPLICATED)
  550. If nonzero, bots may use shotguns.
  551.  
  552. bot_allow_snipers - VAR - (GAMEDLL,REPLICATED)
  553. If nonzero, bots may use sniper rifles.
  554.  
  555. bot_allow_sub_machine_guns - VAR - (GAMEDLL,REPLICATED)
  556. If nonzero, bots may use sub-machine guns.
  557.  
  558. bot_auto_follow - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  559. If nonzero, bots with high co-op may automatically follow a nearby human player.
  560.  
  561. bot_auto_vacate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  562. If nonzero, bots will automatically leave to make room for human players.
  563.  
  564. bot_autodifficulty_threshold_high - VAR - (GAMEDLL,REPLICATED)
  565. Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
  566.  
  567. bot_autodifficulty_threshold_low - VAR - (GAMEDLL,REPLICATED)
  568. Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
  569.  
  570. bot_chatter - VAR - (GAMEDLL,REPLICATED)
  571. Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
  572.  
  573. bot_chatter_use_rr - VAR - (DEVELOPMENTONLY,GAMEDLL)
  574. 0 = Use old bot chatter system, 1 = Use response rules
  575.  
  576. bot_control_next_all_teams - CMD - (DEVELOPMENTONLY,GAMEDLL,CHEAT,CLIENTCMD_CAN_EXECUTE)
  577. Take control of the next bot regardless of team (development only).
  578.  
  579. bot_controllable - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  580. Determines whether bots can be controlled by players
  581.  
  582. bot_coop_force_throw_grenade_chance - VAR - (GAMEDLL,CHEAT)
  583.  
  584.  
  585. bot_coop_idle_max_vision_distance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  586. Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
  587.  
  588. bot_crouch - VAR - (GAMEDLL,CHEAT)
  589.  
  590.  
  591. bot_debug - VAR - (GAMEDLL,REPLICATED,CHEAT)
  592. For internal testing purposes.
  593.  
  594. bot_debug_target - VAR - (GAMEDLL,REPLICATED,CHEAT)
  595. For internal testing purposes.
  596.  
  597. bot_defer_to_human_goals - VAR - (GAMEDLL,REPLICATED)
  598. If nonzero and there is a human on the team, the bots will not do the scenario tasks.
  599.  
  600. bot_defer_to_human_items - VAR - (GAMEDLL,REPLICATED)
  601. If nonzero and there is a human on the team, the bots will not get scenario items.
  602.  
  603. bot_difficulty - VAR - (GAMEDLL,REPLICATED)
  604. Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  605.  
  606. bot_dont_shoot - VAR - (GAMEDLL,REPLICATED,CHEAT)
  607. If nonzero, bots will not fire weapons (for debugging).
  608.  
  609. bot_eco_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  610. If nonzero, bots will not buy if their money falls below this amount.
  611.  
  612. bot_flipout - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  613. If nonzero, bots use no CPU for AI. Instead, they run around randomly.
  614.  
  615. bot_freeze - VAR - (GAMEDLL,CHEAT)
  616.  
  617.  
  618. bot_goto_mark - CMD - (GAMEDLL,CHEAT)
  619. Sends a bot to the marked nav area (useful for testing navigation meshes)
  620.  
  621. bot_goto_selected - CMD - (GAMEDLL,CHEAT)
  622. Sends a bot to the selected nav area (useful for testing navigation meshes)
  623.  
  624. bot_gungameselect_weapons_ct - VAR - (DEVELOPMENTONLY,GAMEDLL)
  625. the list of weapons that CT bots start with in gun game select
  626.  
  627. bot_gungameselect_weapons_t - VAR - (DEVELOPMENTONLY,GAMEDLL)
  628. the list of weapons that T bots start with in gun game select
  629.  
  630. bot_ignore_players - VAR - (GAMEDLL,CHEAT)
  631. Bots will not see non-bot players.
  632.  
  633. bot_join_after_player - VAR - (GAMEDLL,REPLICATED)
  634. If nonzero, bots wait until a player joins before entering the game.
  635.  
  636. bot_join_delay - VAR - (DEVELOPMENTONLY,GAMEDLL)
  637. Prevents bots from joining the server for this many seconds after a map change.
  638.  
  639. bot_join_in_warmup - VAR - (DEVELOPMENTONLY,GAMEDLL)
  640. Prevents bots from joining the server while warmup phase is active.
  641.  
  642. bot_join_team - VAR - (GAMEDLL,REPLICATED)
  643. Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
  644.  
  645. bot_kick - CMD - (GAMEDLL)
  646. bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
  647.  
  648. bot_kill - CMD - (GAMEDLL,CHEAT)
  649. bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
  650.  
  651. bot_knives_only - CMD - (GAMEDLL)
  652. Restricts the bots to only using knives
  653.  
  654. bot_loadout - VAR - (GAMEDLL,CHEAT)
  655. bots are given these items at round start
  656.  
  657. bot_max_vision_distance_override - VAR - (GAMEDLL,REPLICATED,CHEAT)
  658. Max distance bots can see targets.
  659.  
  660. bot_mimic - VAR - (GAMEDLL,CHEAT)
  661.  
  662.  
  663. bot_mimic_yaw_offset - VAR - (GAMEDLL,CHEAT)
  664.  
  665.  
  666. bot_pistols_only - CMD - (GAMEDLL)
  667. Restricts the bots to only using pistols
  668.  
  669. bot_place - CMD - (GAMEDLL,CHEAT)
  670. bot_place - Places a bot from the map at where the local player is pointing.
  671.  
  672. bot_prefix - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  673. This string is prefixed to the name of all bots that join the game.
  674. <difficulty> will be replaced with the bot's difficulty.
  675. <weaponclass> will be replaced with the bot's desired weapon class.
  676. <skill> will be replaced with a 0-100 representation of the bot's skill.
  677.  
  678. bot_profile_db - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  679. The filename from which bot profiles will be read.
  680.  
  681. bot_quota - VAR - (GAMEDLL,REPLICATED)
  682. Determines the total number of bots in the game.
  683.  
  684. bot_quota_mode - VAR - (GAMEDLL,REPLICATED)
  685. Determines the type of quota.
  686. Allowed values: 'normal', 'fill', and 'match'.
  687. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
  688. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
  689.  
  690. bot_randombuy - VAR - (GAMEDLL,CHEAT)
  691. should bots ignore their prefered weapons and just buy weapons at random?
  692.  
  693. bot_show_battlefront - VAR - (GAMEDLL,CHEAT)
  694. Show areas where rushing players will initially meet.
  695.  
  696. bot_show_nav - VAR - (GAMEDLL,REPLICATED,CHEAT)
  697. For internal testing purposes.
  698.  
  699. bot_show_occupy_time - VAR - (GAMEDLL,CHEAT)
  700. Show when each nav area can first be reached by each team.
  701.  
  702. bot_snipers_only - CMD - (GAMEDLL)
  703. Restricts the bots to only using sniper rifles
  704.  
  705. bot_stop - VAR - (GAMEDLL,REPLICATED,CHEAT)
  706. If nonzero, immediately stops all bot processing.
  707.  
  708. bot_traceview - VAR - (GAMEDLL,REPLICATED,CHEAT)
  709. For internal testing purposes.
  710.  
  711. bot_walk - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  712. If nonzero, bots can only walk, not run.
  713.  
  714. bot_zombie - VAR - (GAMEDLL,REPLICATED,CHEAT)
  715. If nonzero, bots will stay in idle mode and not attack.
  716.  
  717. box - CMD - (CHEAT)
  718. Draw a debug box.
  719.  
  720. breakable_disable_gib_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  721.  
  722.  
  723. breakable_multiplayer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  724.  
  725.  
  726. buddha - CMD - (GAMEDLL,CHEAT)
  727. Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  728.  
  729. budget_averages_window - VAR - (ARCHIVE)
  730. number of frames to look at when figuring out average frametimes
  731.  
  732. budget_background_alpha - VAR - (ARCHIVE)
  733. how translucent the budget panel is
  734.  
  735. budget_bargraph_background_alpha - VAR - (ARCHIVE)
  736. how translucent the budget panel is
  737.  
  738. budget_bargraph_range_ms - VAR - (ARCHIVE)
  739. budget bargraph range in milliseconds
  740.  
  741. budget_history_numsamplesvisible - VAR - (ARCHIVE)
  742. number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  743.  
  744. budget_history_range_ms - VAR - (ARCHIVE)
  745. budget history range in milliseconds
  746.  
  747. budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  748. number between 0 and 1
  749.  
  750. budget_panel_height - VAR - (ARCHIVE)
  751. height in pixels of the budget panel
  752.  
  753. budget_panel_width - VAR - (ARCHIVE)
  754. width in pixels of the budget panel
  755.  
  756. budget_panel_x - VAR - (ARCHIVE)
  757. number of pixels from the left side of the game screen to draw the budget panel
  758.  
  759. budget_panel_y - VAR - (ARCHIVE)
  760. number of pixels from the top side of the game screen to draw the budget panel
  761.  
  762. budget_peaks_window - VAR - (ARCHIVE)
  763. number of frames to look at when figuring out peak frametimes
  764.  
  765. budget_show_averages - VAR - (ARCHIVE)
  766. enable/disable averages in the budget panel
  767.  
  768. budget_show_history - VAR - (ARCHIVE)
  769. turn history graph off and on. . good to turn off on low end
  770.  
  771. budget_show_peaks - VAR - (ARCHIVE)
  772. enable/disable peaks in the budget panel
  773.  
  774. budget_toggle_group - CMD
  775. Turn a budget group on/off
  776.  
  777. bug - CMD - (DONTRECORD)
  778. Show the bug reporting UI.
  779.  
  780. bug_swap - CMD - (GAMEDLL,CHEAT)
  781. Automatically swaps the current weapon for the bug bait and back again.
  782.  
  783. bugreporter_console_bytes - VAR - (DEVELOPMENTONLY)
  784. Max # of console bytes to put into bug report body (full text still attached).
  785.  
  786. bugreporter_includebsp - VAR - (DEVELOPMENTONLY)
  787. Include .bsp for internal bug submissions.
  788.  
  789. bugreporter_snapshot_delay - VAR - (DEVELOPMENTONLY)
  790. Frames to delay before taking snapshot
  791.  
  792. bugreporter_uploadasync - VAR - (ARCHIVE)
  793. Upload attachments asynchronously
  794.  
  795. bugreporter_username - VAR - (ARCHIVE)
  796. Username to use for bugreporter
  797.  
  798. buildcubemaps - CMD
  799. Rebuild cubemaps.
  800.  
  801. buildmodelforworld - CMD
  802. buildmodelforworld
  803.  
  804. buyrandom - CMD - (GAMEDLL)
  805. Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
  806.  
  807. cache_print - CMD
  808. cache_print [section]
  809. Print out contents of cache memory.
  810.  
  811. cache_print_lru - CMD
  812. cache_print_lru [section]
  813. Print out contents of cache memory.
  814.  
  815. cache_print_summary - CMD
  816. cache_print_summary [section]
  817. Print out a summary contents of cache memory.
  818.  
  819. callvote - CMD - (GAMEDLL)
  820. Start a vote on an issue.
  821.  
  822. cash_player_bomb_defused - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  823.  
  824.  
  825. cash_player_bomb_planted - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  826.  
  827.  
  828. cash_player_damage_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  829.  
  830.  
  831. cash_player_get_killed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  832.  
  833.  
  834. cash_player_interact_with_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  835.  
  836.  
  837. cash_player_killed_enemy_default - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  838.  
  839.  
  840. cash_player_killed_enemy_factor - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  841.  
  842.  
  843. cash_player_killed_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  844.  
  845.  
  846. cash_player_killed_teammate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  847.  
  848.  
  849. cash_player_rescued_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  850.  
  851.  
  852. cash_player_respawn_amount - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  853.  
  854.  
  855. cash_team_elimination_bomb_map - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  856.  
  857.  
  858. cash_team_elimination_hostage_map_ct - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  859.  
  860.  
  861. cash_team_elimination_hostage_map_t - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  862.  
  863.  
  864. cash_team_hostage_alive - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  865.  
  866.  
  867. cash_team_hostage_interaction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  868.  
  869.  
  870. cash_team_loser_bonus - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  871.  
  872.  
  873. cash_team_loser_bonus_consecutive_rounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  874.  
  875.  
  876. cash_team_planted_bomb_but_defused - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  877.  
  878.  
  879. cash_team_rescued_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  880.  
  881.  
  882. cash_team_survive_guardian_wave - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  883.  
  884.  
  885. cash_team_terrorist_win_bomb - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  886.  
  887.  
  888. cash_team_win_by_defusing_bomb - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  889.  
  890.  
  891. cash_team_win_by_hostage_rescue - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  892.  
  893.  
  894. cash_team_win_by_time_running_out_bomb - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  895.  
  896.  
  897. cash_team_win_by_time_running_out_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  898.  
  899.  
  900. cast_hull - CMD - (GAMEDLL,CHEAT)
  901. Tests hull collision detection
  902.  
  903. cast_ray - CMD - (GAMEDLL,CHEAT)
  904. Tests collision detection
  905.  
  906. cc_norepeat - VAR - (DEVELOPMENTONLY,GAMEDLL)
  907. In multiplayer games, don't repeat captions more often than this many seconds.
  908.  
  909. cc_showmissing - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  910. Show missing closecaption entries.
  911.  
  912. ch_createairboat - CMD - (GAMEDLL,CHEAT)
  913. Spawn airboat in front of the player.
  914.  
  915. ch_createjeep - CMD - (GAMEDLL,CHEAT)
  916. Spawn jeep in front of the player.
  917.  
  918. changelevel - CMD - (DONTRECORD)
  919. Change server to the specified map
  920.  
  921. changelevel2 - CMD - (DONTRECORD)
  922. Transition to the specified map in single player
  923.  
  924. chet_debug_idle - VAR - (GAMEDLL,ARCHIVE)
  925. If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
  926.  
  927. choreo_spew_filter - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  928. Spew choreo. Use a sub-string or * to display all events.
  929.  
  930. cl_allowdownload - VAR - (ARCHIVE)
  931. Client downloads customization files
  932.  
  933. cl_allowupload - VAR - (ARCHIVE)
  934. Client uploads customization files
  935.  
  936. cl_clanid - VAR - (HIDDEN,ARCHIVE,USERINFO)
  937. Current clan ID for name decoration
  938.  
  939. cl_clock_correction - VAR - (CHEAT)
  940. Enable/disable clock correction on the client.
  941.  
  942. cl_clock_correction_adjustment_max_amount - VAR - (CHEAT)
  943. Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  944.  
  945. cl_clock_correction_adjustment_max_offset - VAR - (CHEAT)
  946. As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  947.  
  948. cl_clock_correction_adjustment_min_offset - VAR - (CHEAT)
  949. If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  950.  
  951. cl_clock_correction_force_server_tick - VAR - (CHEAT)
  952. Force clock correction to match the server tick + this offset (-999 disables it).
  953.  
  954. cl_clock_showdebuginfo - VAR - (CHEAT)
  955. Show debugging info about the clock drift.
  956.  
  957. cl_clockdrift_max_ms - VAR - (CHEAT)
  958. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  959.  
  960. cl_clockdrift_max_ms_threadmode - VAR - (CHEAT)
  961. Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  962.  
  963. cl_cloud_settings - VAR - (DEVELOPMENTONLY,HIDDEN)
  964. Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
  965.  
  966. cl_cmdrate - VAR - (ARCHIVE,USERINFO)
  967. Max number of command packets sent to server per second
  968.  
  969. cl_color - VAR - (ARCHIVE,USERINFO)
  970. Preferred teammate color
  971.  
  972. cl_configversion - VAR - (DEVELOPMENTONLY)
  973. Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
  974.  
  975. cl_connection_trouble_timeout - VAR - (DEVELOPMENTONLY,HIDDEN)
  976. How long until we timeout on our network connection because of connectivity loss (-1 if no problem)
  977.  
  978. cl_csm_auto_entity - VAR - (DEVELOPMENTONLY,GAMEDLL)
  979.  
  980.  
  981. cl_csm_server_status - CMD - (GAMEDLL)
  982. Usage:
  983. cl_csm_server_status
  984.  
  985.  
  986. cl_debug_ugc_downloads - VAR
  987.  
  988.  
  989. cl_decryptdata_key - VAR
  990. Key to decrypt encrypted GOTV messages
  991.  
  992. cl_decryptdata_key_pub - VAR
  993. Key to decrypt public encrypted GOTV messages
  994.  
  995. cl_detail_scale - VAR - (CHEAT)
  996.  
  997.  
  998. cl_download_demoplayer - VAR
  999. Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
  1000.  
  1001. cl_downloadfilter - VAR - (ARCHIVE)
  1002. Determines which files can be downloaded from the server (all, none, nosounds)
  1003.  
  1004. cl_entityreport - VAR - (CHEAT)
  1005. For debugging, draw entity states to console
  1006.  
  1007. cl_failremoteconnections - VAR - (DEVELOPMENTONLY)
  1008. Force connection attempts to time out
  1009.  
  1010. cl_flushentitypacket - VAR - (CHEAT)
  1011. For debugging. Force the engine to flush an entity packet.
  1012.  
  1013. cl_forcepreload - VAR - (ARCHIVE)
  1014. Whether we should force preloading.
  1015.  
  1016. cl_fullupdate - CMD - (CHEAT)
  1017. Forces the server to send a full update packet
  1018.  
  1019. cl_hideserverip - VAR
  1020. If set to 1, server IPs will be hidden in the console (except when you type 'status')
  1021.  
  1022. cl_ignorepackets - VAR - (CHEAT)
  1023. Force client to ignore packets (for debugging).
  1024.  
  1025. cl_interpolate - VAR
  1026. Enables or disables interpolation on listen servers or during demo playback
  1027.  
  1028. cl_language - VAR - (DEVELOPMENTONLY,HIDDEN)
  1029. Language (from Steam API)
  1030.  
  1031. cl_localnetworkbackdoor - VAR - (DEVELOPMENTONLY)
  1032. Enable network optimizations for single player games.
  1033.  
  1034. cl_logofile - VAR - (ARCHIVE)
  1035. Spraypoint logo decal.
  1036.  
  1037. cl_playback_screenshots - VAR - (DEVELOPMENTONLY)
  1038. Allows the client to playback screenshot and jpeg commands in demos.
  1039.  
  1040. cl_precacheinfo - CMD
  1041. Show precache info (client).
  1042.  
  1043. cl_remove_old_ugc_downloads - VAR - (GAMEDLL)
  1044.  
  1045.  
  1046. cl_resend - VAR
  1047. Delay in seconds before the client will resend the 'connect' attempt
  1048.  
  1049. cl_resend_timeout - VAR
  1050. Total time allowed for the client to resend the 'connect' attempt
  1051.  
  1052. cl_retire_low_priority_lights - VAR - (DEVELOPMENTONLY)
  1053. Low priority dlights are replaced by high priority ones
  1054.  
  1055. cl_savescreenshotstosteam - VAR - (DEVELOPMENTONLY,HIDDEN)
  1056. Saves screenshots to the Steam's screenshot library
  1057.  
  1058. cl_screenshotlocation - VAR - (DEVELOPMENTONLY,HIDDEN)
  1059. Location to tag the screenshot with
  1060.  
  1061. cl_screenshotname - VAR - (DEVELOPMENTONLY)
  1062. Custom Screenshot name
  1063.  
  1064. cl_screenshotusertag - VAR - (DEVELOPMENTONLY,HIDDEN)
  1065. User to tag in the screenshot
  1066.  
  1067. cl_showdemooverlay - VAR - (DEVELOPMENTONLY)
  1068. How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
  1069.  
  1070. cl_showents - CMD - (CHEAT)
  1071. Dump entity list to console.
  1072.  
  1073. cl_showevents - VAR - (CHEAT)
  1074. Print event firing info in the console
  1075.  
  1076. cl_showpluginmessages - VAR - (ARCHIVE)
  1077. Allow plugins to display messages to you
  1078.  
  1079. cl_simdbones - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1080. Use SIMD bone setup.
  1081.  
  1082. cl_skipslowpath - VAR - (CHEAT)
  1083. Set to 1 to skip any models that don't go through the model fast path
  1084.  
  1085. cl_soundfile - VAR - (ARCHIVE)
  1086. Jingle sound file.
  1087.  
  1088. cl_steamdatagramtransport_debugticket_address - VAR
  1089. For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets.
  1090.  
  1091. cl_steamdatagramtransport_forceproxyaddr - VAR
  1092. Force the use of a particular set of proxy servers. Comma-separated list.
  1093.  
  1094. cl_teamid_max - VAR - (DEVELOPMENTONLY)
  1095.  
  1096.  
  1097. cl_teamid_min - VAR - (DEVELOPMENTONLY)
  1098.  
  1099.  
  1100. cl_teammate_color_1 - VAR - (DEVELOPMENTONLY)
  1101.  
  1102.  
  1103. cl_teammate_color_2 - VAR - (DEVELOPMENTONLY)
  1104.  
  1105.  
  1106. cl_teammate_color_3 - VAR - (DEVELOPMENTONLY)
  1107.  
  1108.  
  1109. cl_teammate_color_4 - VAR - (DEVELOPMENTONLY)
  1110.  
  1111.  
  1112. cl_teammate_color_5 - VAR - (DEVELOPMENTONLY)
  1113.  
  1114.  
  1115. cl_timeout - VAR - (ARCHIVE)
  1116. After this many seconds without receiving a packet from the server, the client will disconnect itself
  1117.  
  1118. cl_titledataversionblock1 - VAR - (DEVELOPMENTONLY)
  1119. stats for console title data block1 i/o version.
  1120.  
  1121. cl_titledataversionblock2 - VAR - (DEVELOPMENTONLY)
  1122. stats for console title data block2 i/o version.
  1123.  
  1124. cl_titledataversionblock3 - VAR - (DEVELOPMENTONLY)
  1125. stats for console title data block3 i/o version.
  1126.  
  1127. cl_updaterate - VAR - (ARCHIVE,USERINFO,NOT_CONNECTED)
  1128. Number of packets per second of updates you are requesting from the server
  1129.  
  1130. cl_use_simd_bones - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1131. 1 use SIMD bones 0 use scalar bones.
  1132.  
  1133. cl_view - CMD - (CHEAT)
  1134. Set the view entity index.
  1135.  
  1136. cl_voice_buffer_time - VAR - (DEVELOPMENTONLY)
  1137. Amount of time between receiving voice data and playing the audio
  1138.  
  1139. cl_voice_filter - VAR - (DEVELOPMENTONLY)
  1140. Filter voice by name substring
  1141.  
  1142. cl_voice_hltv_buffer_time - VAR - (DEVELOPMENTONLY)
  1143. Amount of time between receiving voice data and playing the audio in hltv
  1144.  
  1145. clear - CMD - (DONTRECORD)
  1146. Clear all console output.
  1147.  
  1148. clear_anim_cache - CMD
  1149. Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
  1150.  
  1151. clear_bombs - CMD - (GAMEDLL,CHEAT)
  1152.  
  1153.  
  1154. clear_debug_overlays - CMD - (GAMEDLL)
  1155. clears debug overlays
  1156.  
  1157. clientport - VAR
  1158. Host game client port
  1159.  
  1160. closecaption - VAR - (ARCHIVE,ARCHIVE_XBOX)
  1161. Enable close captioning.
  1162.  
  1163. cmd - CMD
  1164. Forward command to server.
  1165.  
  1166. cmd1 - CMD
  1167. sets userinfo string for split screen player in slot 1
  1168.  
  1169. cmd2 - CMD
  1170. sets userinfo string for split screen player in slot 2
  1171.  
  1172. cmd3 - CMD
  1173. sets userinfo string for split screen player in slot 3
  1174.  
  1175. cmd4 - CMD
  1176. sets userinfo string for split screen player in slot 4
  1177.  
  1178. collision_shake_amp - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1179.  
  1180.  
  1181. collision_shake_freq - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1182.  
  1183.  
  1184. collision_shake_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1185.  
  1186.  
  1187. collision_test - CMD - (GAMEDLL,CHEAT)
  1188. Tests collision system
  1189.  
  1190. colorcorrectionui - CMD - (CHEAT)
  1191. Show/hide the color correction tools UI.
  1192.  
  1193. commentary - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1194. Desired commentary mode state.
  1195.  
  1196. commentary_available - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1197. Automatically set by the game when a commentary file is available for the current map.
  1198.  
  1199. commentary_cvarsnotchanging - CMD - (GAMEDLL)
  1200.  
  1201.  
  1202. commentary_finishnode - CMD - (GAMEDLL)
  1203.  
  1204.  
  1205. computer_name - CMD - (GAMEDLL)
  1206. Spew computer name
  1207.  
  1208. con_drawnotify - VAR - (DEVELOPMENTONLY)
  1209. Disables drawing of notification area (for taking screenshots).
  1210.  
  1211. con_enable - VAR - (ARCHIVE)
  1212. Allows the console to be activated.
  1213.  
  1214. con_filter_enable - VAR
  1215. Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
  1216.  
  1217. con_filter_text - VAR
  1218. Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  1219.  
  1220. con_filter_text_out - VAR
  1221. Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  1222.  
  1223. con_logfile - VAR
  1224. Console output gets written to this file
  1225.  
  1226. con_min_severity - CMD - (CLIENTCMD_CAN_EXECUTE)
  1227. Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
  1228.  
  1229. con_notifytime - VAR - (DEVELOPMENTONLY)
  1230. How long to display recent console text to the upper part of the game window
  1231.  
  1232. con_nprint_bgalpha - VAR - (DEVELOPMENTONLY)
  1233. Con_NPrint background alpha.
  1234.  
  1235. con_nprint_bgborder - VAR - (DEVELOPMENTONLY)
  1236. Con_NPrint border size.
  1237.  
  1238. con_timestamp - VAR - (DEVELOPMENTONLY)
  1239. Prefix console.log entries with timestamps
  1240.  
  1241. con_trace - VAR - (DEVELOPMENTONLY)
  1242. Print console text to low level printout.
  1243.  
  1244. connect - CMD - (DONTRECORD)
  1245. Connect to specified server.
  1246.  
  1247. connect_splitscreen - CMD - (HIDDEN,DONTRECORD)
  1248. Connect to specified server. With multiple players.
  1249.  
  1250. console_window_open - VAR - (DEVELOPMENTONLY,HIDDEN)
  1251. Is the console window active
  1252.  
  1253. contimes - VAR - (DEVELOPMENTONLY)
  1254. Number of console lines to overlay for debugging.
  1255.  
  1256. contributionscore_assist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1257. amount of contribution score added for an assist
  1258.  
  1259. contributionscore_bomb_defuse_major - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1260. amount of contribution score for defusing a bomb while at least one enemy remains alive
  1261.  
  1262. contributionscore_bomb_defuse_minor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1263. amount of contribution score for defusing a bomb after eliminating enemy team
  1264.  
  1265. contributionscore_bomb_exploded - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1266. amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
  1267.  
  1268. contributionscore_bomb_planted - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1269. amount of contribution score for planting a bomb
  1270.  
  1271. contributionscore_hostage_kill - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1272. amount of contribution score for killing a hostage, normally negative
  1273.  
  1274. contributionscore_hostage_rescue_major - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1275. amount of contribution score added to rescuer per hostage rescued
  1276.  
  1277. contributionscore_hostage_rescue_minor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1278. amount of contribution score added to all alive CTs per hostage rescued
  1279.  
  1280. contributionscore_kill - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1281. amount of contribution score added for a kill
  1282.  
  1283. contributionscore_objective_kill - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1284. amount of contribution score added for an objective related kill
  1285.  
  1286. contributionscore_suicide - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1287. amount of contribution score for a suicide, normally negative
  1288.  
  1289. contributionscore_team_kill - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1290. amount of contribution score for a team kill, normally negative
  1291.  
  1292. coop - VAR - (DEVELOPMENTONLY,NOTIFY)
  1293. Cooperative play.
  1294.  
  1295. cpu_frequency_monitoring - VAR
  1296. Set CPU frequency monitoring interval in seconds. Zero means disabled.
  1297.  
  1298. cpu_level - VAR - (DEVELOPMENTONLY)
  1299. CPU Level - Default: High
  1300.  
  1301. crash - CMD - (CHEAT)
  1302. Cause the engine to crash (Debug!!)
  1303.  
  1304. create_flashlight - CMD - (GAMEDLL,CHEAT)
  1305.  
  1306.  
  1307. creditsdone - CMD - (GAMEDLL)
  1308.  
  1309.  
  1310. cs_AssistDamageThreshold - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1311. cs_AssistDamageThreshold defines the amount of damage needed to score an assist
  1312.  
  1313. cs_ShowStateTransitions - VAR - (GAMEDLL,CHEAT)
  1314. cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
  1315.  
  1316. cs_enable_player_physics_box - VAR - (GAMEDLL)
  1317.  
  1318.  
  1319. cs_hostage_near_rescue_music_distance - VAR - (GAMEDLL,CHEAT)
  1320.  
  1321.  
  1322. cs_make_vip - CMD - (GAMEDLL)
  1323. Marks a player as the VIP
  1324.  
  1325. csm_quality_level - VAR - (DEVELOPMENTONLY)
  1326. Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
  1327.  
  1328. custom_bot_difficulty - VAR - (GAMEDLL,CLIENTDLL,REPLICATED)
  1329. Bot difficulty for offline play.
  1330.  
  1331. cvarlist - CMD
  1332. Show the list of convars/concommands.
  1333.  
  1334. das_max_z_trace_length - VAR - (DEVELOPMENTONLY)
  1335. Maximum height of player and still test for adsp
  1336.  
  1337. das_process_overhang_spaces - VAR - (DEVELOPMENTONLY)
  1338.  
  1339.  
  1340. datacachesize - VAR - (DEVELOPMENTONLY)
  1341. Size in MB.
  1342.  
  1343. dbg_demofile - VAR - (DEVELOPMENTONLY)
  1344.  
  1345.  
  1346. dbghist_addline - CMD - (GAMEDLL)
  1347. Add a line to the debug history. Format: <category id> <line>
  1348.  
  1349. dbghist_dump - CMD - (GAMEDLL)
  1350. Dump the debug history to the console. Format: <category id>
  1351. Categories:
  1352. 0: Entity I/O
  1353. 1: AI Decisions
  1354. 2: Scene Print
  1355. 3: Alyx Blind
  1356. 4: Log of damage done to player
  1357.  
  1358. deathmatch - VAR - (DEVELOPMENTONLY,NOTIFY)
  1359. Running a deathmatch server.
  1360.  
  1361. debug_aim_angle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1362.  
  1363.  
  1364. debug_dispatch_server_dump - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1365.  
  1366.  
  1367. debug_map_crc - VAR
  1368. Prints CRC for each map lump loaded
  1369.  
  1370. debug_materialmodifycontrol - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1371.  
  1372.  
  1373. debug_overlay_fullposition - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1374.  
  1375.  
  1376. debug_paint_alpha - VAR - (DEVELOPMENTONLY)
  1377.  
  1378.  
  1379. debug_physimpact - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1380.  
  1381.  
  1382. debug_touchlinks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1383. Spew touch link activity
  1384.  
  1385. debug_visibility_monitor - VAR - (GAMEDLL,CHEAT)
  1386.  
  1387.  
  1388. debugsystemui - CMD - (CHEAT)
  1389. Show/hide the debug system UI.
  1390.  
  1391. decalfrequency - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  1392.  
  1393.  
  1394. demo_avellimit - VAR - (DEVELOPMENTONLY)
  1395. Angular velocity limit before eyes considered snapped for demo playback.
  1396.  
  1397. demo_debug - VAR - (DEVELOPMENTONLY)
  1398. Demo debug info.
  1399.  
  1400. demo_enabledemos - VAR - (DEVELOPMENTONLY)
  1401. Enable recording demos (must be set true before loading a map)
  1402.  
  1403. demo_fastforwardfinalspeed - VAR - (DEVELOPMENTONLY)
  1404. Go this fast when starting to hold FF button.
  1405.  
  1406. demo_fastforwardramptime - VAR - (DEVELOPMENTONLY)
  1407. How many seconds it takes to get to full FF speed.
  1408.  
  1409. demo_fastforwardstartspeed - VAR - (DEVELOPMENTONLY)
  1410. Go this fast when starting to hold FF button.
  1411.  
  1412. demo_gototick - CMD
  1413. Skips to a tick in demo.
  1414.  
  1415. demo_highlight_fastforwardspeed - VAR - (DEVELOPMENTONLY)
  1416. Speed to use when fast forwarding to highlights.
  1417.  
  1418. demo_highlight_skipthreshold - VAR - (DEVELOPMENTONLY)
  1419. Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
  1420.  
  1421. demo_highlight_timeafter - VAR - (DEVELOPMENTONLY)
  1422. How many seconds after highlight event to start fast forwarding.
  1423.  
  1424. demo_highlight_timebefore - VAR - (DEVELOPMENTONLY)
  1425. How many seconds before highlight event to stop fast forwarding.
  1426.  
  1427. demo_interplimit - VAR - (DEVELOPMENTONLY)
  1428. How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
  1429.  
  1430. demo_interpolateview - VAR - (DEVELOPMENTONLY)
  1431. Do view interpolation during dem playback.
  1432.  
  1433. demo_legacy_rollback - VAR - (DEVELOPMENTONLY)
  1434. Use legacy view interpolation rollback amount in demo playback.
  1435.  
  1436. demo_listhighlights - CMD
  1437. List all highlights data for the demo.
  1438.  
  1439. demo_listimportantticks - CMD
  1440. List all important ticks in the demo.
  1441.  
  1442. demo_pause - CMD
  1443. Pauses demo playback.
  1444.  
  1445. demo_pauseatservertick - VAR - (DEVELOPMENTONLY)
  1446. Pauses demo playback at server tick
  1447.  
  1448. demo_quitafterplayback - VAR - (DEVELOPMENTONLY)
  1449. Quits game after demo playback.
  1450.  
  1451. demo_recordcommands - VAR - (CHEAT)
  1452. Record commands typed at console into .dem files.
  1453.  
  1454. demo_resume - CMD
  1455. Resumes demo playback.
  1456.  
  1457. demo_strict_validation - VAR
  1458.  
  1459.  
  1460. demo_timescale - CMD
  1461. Sets demo replay speed.
  1462.  
  1463. demo_togglepause - CMD
  1464. Toggles demo playback.
  1465.  
  1466. demolist - CMD
  1467. Print demo sequence list.
  1468.  
  1469. demos - CMD
  1470. Demo demo file sequence.
  1471.  
  1472. demoui - CMD - (DONTRECORD)
  1473. Show/hide the demo player UI.
  1474.  
  1475. dev_force_selected_device - VAR - (DEVELOPMENTONLY)
  1476.  
  1477.  
  1478. dev_reportmoneychanges - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  1479. Displays money account changes for players in the console
  1480.  
  1481. developer - VAR
  1482. Set developer message level
  1483.  
  1484. devshots_nextmap - CMD
  1485. Used by the devshots system to go to the next map in the devshots maplist.
  1486.  
  1487. devshots_screenshot - CMD - (DONTRECORD)
  1488. Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
  1489.  
  1490. differences - CMD
  1491. Show all convars which are not at their default values.
  1492.  
  1493. disable_static_prop_loading - VAR - (CHEAT)
  1494. If non-zero when a map loads, static props won't be loaded
  1495.  
  1496. disconnect - CMD - (SERVER_CAN_EXECUTE)
  1497. Disconnect game from server.
  1498.  
  1499. disp_dynamic - VAR - (DEVELOPMENTONLY)
  1500.  
  1501.  
  1502. disp_list_all_collideable - CMD
  1503. List all collideable displacements
  1504.  
  1505. dispcoll_drawplane - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1506.  
  1507.  
  1508. display_elapsedtime - CMD - (CHEAT)
  1509. Displays how much time has elapsed since the game started
  1510.  
  1511. display_game_events - VAR - (CHEAT)
  1512.  
  1513.  
  1514. displaysoundlist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1515.  
  1516.  
  1517. dm_reset_spawns - CMD - (GAMEDLL)
  1518.  
  1519.  
  1520. drawcross - CMD - (GAMEDLL,CHEAT)
  1521. Draws a cross at the given location
  1522. Arguments: x y z
  1523.  
  1524. drawline - CMD - (GAMEDLL,CHEAT)
  1525. Draws line between two 3D Points.
  1526. Green if no collision
  1527. Red is collides with something
  1528. Arguments: x1 y1 z1 x2 y2 z2
  1529.  
  1530. ds_get_newest_subscribed_files - CMD - (GAMEDLL)
  1531. Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
  1532.  
  1533. dsp_automatic - VAR - (DEVELOPMENTONLY,DEMO)
  1534.  
  1535.  
  1536. dsp_db_min - VAR - (CHEAT,DEMO)
  1537.  
  1538.  
  1539. dsp_db_mixdrop - VAR - (CHEAT,DEMO)
  1540.  
  1541.  
  1542. dsp_dist_max - VAR - (CHEAT,DEMO)
  1543.  
  1544.  
  1545. dsp_dist_min - VAR - (CHEAT,DEMO)
  1546.  
  1547.  
  1548. dsp_enhance_stereo - VAR - (ARCHIVE)
  1549.  
  1550.  
  1551. dsp_facingaway - VAR - (DEVELOPMENTONLY,DEMO)
  1552.  
  1553.  
  1554. dsp_mix_max - VAR - (CHEAT,DEMO)
  1555.  
  1556.  
  1557. dsp_mix_min - VAR - (CHEAT,DEMO)
  1558.  
  1559.  
  1560. dsp_off - VAR - (CHEAT)
  1561.  
  1562.  
  1563. dsp_player - VAR - (DEMO,SERVER_CAN_EXECUTE)
  1564.  
  1565.  
  1566. dsp_reload - CMD - (CHEAT)
  1567.  
  1568.  
  1569. dsp_room - VAR - (DEVELOPMENTONLY,DEMO)
  1570.  
  1571.  
  1572. dsp_slow_cpu - VAR - (CHEAT)
  1573.  
  1574.  
  1575. dsp_spatial - VAR - (DEVELOPMENTONLY,DEMO)
  1576.  
  1577.  
  1578. dsp_speaker - VAR - (DEVELOPMENTONLY,DEMO)
  1579.  
  1580.  
  1581. dsp_vol_2ch - VAR - (DEVELOPMENTONLY,DEMO)
  1582.  
  1583.  
  1584. dsp_vol_4ch - VAR - (DEVELOPMENTONLY,DEMO)
  1585.  
  1586.  
  1587. dsp_vol_5ch - VAR - (DEVELOPMENTONLY,DEMO)
  1588.  
  1589.  
  1590. dsp_volume - VAR - (CHEAT)
  1591.  
  1592.  
  1593. dsp_water - VAR - (DEVELOPMENTONLY,DEMO)
  1594.  
  1595.  
  1596. dt_ShowPartialChangeEnts - VAR - (DEVELOPMENTONLY)
  1597. (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1598.  
  1599. dt_UsePartialChangeEnts - VAR - (DEVELOPMENTONLY)
  1600. (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1601.  
  1602. dti_flush - CMD
  1603. Write out the datatable instrumentation files (you must run with -dti for this to work).
  1604.  
  1605. dtwarning - VAR - (DEVELOPMENTONLY)
  1606. Print data table warnings?
  1607.  
  1608. dtwatchclass - VAR - (DEVELOPMENTONLY)
  1609. Watch all fields encoded with this table.
  1610.  
  1611. dtwatchdecode - VAR - (DEVELOPMENTONLY)
  1612. When watching show decode.
  1613.  
  1614. dtwatchencode - VAR - (DEVELOPMENTONLY)
  1615. When watching show encode.
  1616.  
  1617. dtwatchent - VAR - (DEVELOPMENTONLY)
  1618. Watch this entities data table encoding.
  1619.  
  1620. dtwatchvar - VAR - (DEVELOPMENTONLY)
  1621. Watch the named variable.
  1622.  
  1623. dump_entity_sizes - CMD - (GAMEDLL)
  1624. Print sizeof(entclass)
  1625.  
  1626. dump_globals - CMD - (GAMEDLL)
  1627. Dump all global entities/states
  1628.  
  1629. dumpentityfactories - CMD - (GAMEDLL)
  1630. Lists all entity factory names.
  1631.  
  1632. dumpeventqueue - CMD - (GAMEDLL)
  1633. Dump the contents of the Entity I/O event queue to the console.
  1634.  
  1635. dumpgamestringtable - CMD - (GAMEDLL,CHEAT)
  1636. Dump the contents of the game string table to the console.
  1637.  
  1638. dumpstringtables - CMD
  1639. Print string tables to console.
  1640.  
  1641. echo - CMD - (SERVER_CAN_EXECUTE)
  1642. Echo text to console.
  1643.  
  1644. editdemo - CMD
  1645. Edit a recorded demo file (.dem ).
  1646.  
  1647. editor_toggle - CMD - (CHEAT)
  1648. Disables the simulation and returns focus to the editor
  1649.  
  1650. enable_debug_overlays - VAR - (GAMEDLL,CHEAT)
  1651. Enable rendering of debug overlays
  1652.  
  1653. enable_fast_math - VAR
  1654. Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
  1655.  
  1656. endmovie - CMD - (DONTRECORD)
  1657. Stop recording movie frames.
  1658.  
  1659. endround - CMD - (GAMEDLL,CHEAT)
  1660. End the current round.
  1661.  
  1662. engine_no_focus_sleep - VAR - (ARCHIVE)
  1663.  
  1664.  
  1665. ent_absbox - CMD - (GAMEDLL,CHEAT)
  1666. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1667. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1668.  
  1669. ent_attachments - CMD - (GAMEDLL,CHEAT)
  1670. Displays the attachment points on an entity.
  1671. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1672.  
  1673. ent_autoaim - CMD - (GAMEDLL,CHEAT)
  1674. Displays the entity's autoaim radius.
  1675. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1676.  
  1677. ent_bbox - CMD - (GAMEDLL,CHEAT)
  1678. Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  1679. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1680.  
  1681. ent_cancelpendingentfires - CMD - (GAMEDLL)
  1682. Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
  1683.  
  1684. ent_create - CMD - (GAMEDLL,CHEAT)
  1685. Creates an entity of the given type where the player is looking.
  1686.  
  1687. ent_debugkeys - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1688.  
  1689.  
  1690. ent_dump - CMD - (GAMEDLL,CHEAT)
  1691. Usage:
  1692. ent_dump <entity name>
  1693.  
  1694.  
  1695. ent_fire - CMD - (GAMEDLL,CHEAT)
  1696. Usage:
  1697. ent_fire <target> [action] [value] [delay]
  1698.  
  1699.  
  1700. ent_info - CMD - (GAMEDLL,CHEAT)
  1701. Usage:
  1702. ent_info <class name>
  1703.  
  1704.  
  1705. ent_keyvalue - CMD - (GAMEDLL,CHEAT)
  1706. Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  1707. Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
  1708.  
  1709.  
  1710. ent_list_report - CMD - (GAMEDLL)
  1711. Reports all list of all entities in a map, one by one
  1712.  
  1713. ent_messages - CMD - (GAMEDLL,CHEAT)
  1714. Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  1715. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1716.  
  1717. ent_messages_draw - VAR - (GAMEDLL,CHEAT)
  1718. Visualizes all entity input/output activity.
  1719.  
  1720. ent_name - CMD - (GAMEDLL,CHEAT)
  1721.  
  1722.  
  1723. ent_orient - CMD - (GAMEDLL,CHEAT)
  1724. Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  1725. Format: ent_orient <entity name> <optional: allangles>
  1726.  
  1727. ent_pause - CMD - (GAMEDLL,CHEAT)
  1728. Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  1729.  
  1730. ent_pivot - CMD - (GAMEDLL,CHEAT)
  1731. Displays the pivot for the given entity(ies).
  1732. (y=up=green, z=forward=blue, x=left=red).
  1733. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1734.  
  1735. ent_rbox - CMD - (GAMEDLL,CHEAT)
  1736. Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  1737. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1738.  
  1739. ent_remove - CMD - (GAMEDLL,CHEAT)
  1740. Removes the given entity(s)
  1741. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1742.  
  1743. ent_remove_all - CMD - (GAMEDLL,CHEAT)
  1744. Removes all entities of the specified type
  1745. Arguments: {entity_name} / {class_name}
  1746.  
  1747. ent_rotate - CMD - (GAMEDLL,CHEAT)
  1748. Rotates an entity by a specified # of degrees
  1749.  
  1750. ent_script_dump - CMD - (GAMEDLL,CHEAT)
  1751. Dumps the names and values of this entity's script scope to the console
  1752. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1753.  
  1754. ent_setang - CMD - (GAMEDLL,CHEAT)
  1755. Set entity angles
  1756.  
  1757. ent_setname - CMD - (GAMEDLL,CHEAT)
  1758. Sets the targetname of the given entity(s)
  1759. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  1760.  
  1761. ent_setpos - CMD - (GAMEDLL,CHEAT)
  1762. Move entity to position
  1763.  
  1764. ent_show_contexts - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1765. Show entity contexts in ent_text display
  1766.  
  1767. ent_show_response_criteria - CMD - (GAMEDLL,CHEAT)
  1768. Print, to the console, an entity's current criteria set used to select responses.
  1769. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1770.  
  1771. ent_step - CMD - (GAMEDLL,CHEAT)
  1772. When 'ent_pause' is set this will step through one waiting input / output message at a time.
  1773.  
  1774. ent_teleport - CMD - (GAMEDLL,CHEAT)
  1775. Teleport the specified entity to where the player is looking.
  1776. Format: ent_teleport <entity name>
  1777.  
  1778. ent_text - CMD - (GAMEDLL,CHEAT)
  1779. Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  1780. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1781.  
  1782. ent_viewoffset - CMD - (GAMEDLL,CHEAT)
  1783. Displays the eye position for the given entity(ies) in red.
  1784. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  1785.  
  1786. envmap - CMD
  1787.  
  1788.  
  1789. er_colwidth - VAR - (DEVELOPMENTONLY)
  1790.  
  1791.  
  1792. er_graphwidthfrac - VAR - (DEVELOPMENTONLY)
  1793.  
  1794.  
  1795. er_maxname - VAR - (DEVELOPMENTONLY)
  1796.  
  1797.  
  1798. errorcallstacks_enable - VAR - (DEVELOPMENTONLY)
  1799. All Error() calls will attach a callstack
  1800.  
  1801. errorcallstacks_length - VAR - (DEVELOPMENTONLY)
  1802. Length of automatic error callstacks
  1803.  
  1804. escape - CMD - (CLIENTCMD_CAN_EXECUTE)
  1805. Escape key pressed.
  1806.  
  1807. exec - CMD
  1808. Execute script file.
  1809.  
  1810. execifexists - CMD
  1811. Execute script file if file exists.
  1812.  
  1813. execwithwhitelist - CMD
  1814. Execute script file, only execing convars on a whitelist.
  1815.  
  1816. exit - CMD
  1817. Exit the engine.
  1818.  
  1819. explode - CMD - (GAMEDLL)
  1820. Kills the player with explosive damage
  1821.  
  1822. explodevector - CMD - (GAMEDLL)
  1823. Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  1824.  
  1825. fadein - CMD - (GAMEDLL,CHEAT)
  1826. fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  1827.  
  1828. fadeout - CMD - (GAMEDLL,CHEAT)
  1829. fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  1830.  
  1831. fast_fogvolume - VAR - (DEVELOPMENTONLY)
  1832.  
  1833.  
  1834. fast_poly_convert - VAR - (DEVELOPMENTONLY)
  1835.  
  1836.  
  1837. ff_damage_bullet_penetration - VAR - (GAMEDLL,REPLICATED)
  1838. If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
  1839.  
  1840. ff_damage_reduction_bullets - VAR - (GAMEDLL,REPLICATED)
  1841. How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1842.  
  1843. ff_damage_reduction_grenade - VAR - (GAMEDLL,REPLICATED)
  1844. How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1845.  
  1846. ff_damage_reduction_grenade_self - VAR - (GAMEDLL,REPLICATED)
  1847. How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1848.  
  1849. ff_damage_reduction_other - VAR - (GAMEDLL,REPLICATED)
  1850. How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
  1851.  
  1852. filesystem_buffer_size - VAR - (DEVELOPMENTONLY)
  1853. Size of per file buffers. 0 for none
  1854.  
  1855. filesystem_max_stdio_read - VAR - (DEVELOPMENTONLY)
  1856.  
  1857.  
  1858. filesystem_native - VAR - (DEVELOPMENTONLY)
  1859. Use native FS or STDIO
  1860.  
  1861. filesystem_report_buffered_io - VAR - (DEVELOPMENTONLY)
  1862.  
  1863.  
  1864. filesystem_unbuffered_io - VAR - (DEVELOPMENTONLY)
  1865.  
  1866.  
  1867. filesystem_use_overlapped_io - VAR - (DEVELOPMENTONLY)
  1868.  
  1869.  
  1870. find - CMD
  1871. Find concommands with the specified string in their name/help text.
  1872.  
  1873. find_ent - CMD - (GAMEDLL,CHEAT)
  1874. Find and list all entities with classnames or targetnames that contain the specified substring.
  1875. Format: find_ent <substring>
  1876.  
  1877.  
  1878. find_ent_index - CMD - (GAMEDLL,CHEAT)
  1879. Display data for entity matching specified index.
  1880. Format: find_ent_index <index>
  1881.  
  1882.  
  1883. findflags - CMD
  1884. Find concommands by flags.
  1885.  
  1886. fire_absorbrate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1887.  
  1888.  
  1889. fire_dmgbase - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1890.  
  1891.  
  1892. fire_dmginterval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1893.  
  1894.  
  1895. fire_dmgscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1896.  
  1897.  
  1898. fire_extabsorb - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1899.  
  1900.  
  1901. fire_extscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1902.  
  1903.  
  1904. fire_growthrate - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1905.  
  1906.  
  1907. fire_heatscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1908.  
  1909.  
  1910. fire_incomingheatscale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1911.  
  1912.  
  1913. fire_maxabsorb - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1914.  
  1915.  
  1916. firetarget - CMD - (GAMEDLL,CHEAT)
  1917.  
  1918.  
  1919. fish_dormant - VAR - (GAMEDLL,REPLICATED,CHEAT)
  1920. Turns off interactive fish behavior. Fish become immobile and unresponsive.
  1921.  
  1922. flex_expression - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1923.  
  1924.  
  1925. flex_looktime - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1926.  
  1927.  
  1928. flex_talk - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1929.  
  1930.  
  1931. flush - CMD - (CHEAT)
  1932. Flush unlocked cache memory.
  1933.  
  1934. flush_locked - CMD - (CHEAT)
  1935. Flush unlocked and locked cache memory.
  1936.  
  1937. fog_enable_water_fog - VAR - (CHEAT)
  1938.  
  1939.  
  1940. fog_volume_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1941. If enabled, prints diagnostic information about the current fog volume
  1942.  
  1943. fogui - CMD - (DONTRECORD)
  1944. Show/hide fog control UI.
  1945.  
  1946. force_audio_english - VAR - (ARCHIVE,ARCHIVE_XBOX)
  1947. Keeps track of whether we're forcing english in a localized language.
  1948.  
  1949. forcebind - CMD
  1950. Bind a command to an available key. (forcebind command opt:suggestedKey)
  1951.  
  1952. foundry_engine_get_mouse_control - CMD - (GAMEDLL,CHEAT)
  1953. Give the engine control of the mouse.
  1954.  
  1955. foundry_engine_release_mouse_control - CMD - (GAMEDLL,CHEAT)
  1956. Give the control of the mouse back to Hammer.
  1957.  
  1958. foundry_select_entity - CMD - (GAMEDLL,CHEAT)
  1959. Select the entity under the crosshair or select entities with the specified name.
  1960.  
  1961. foundry_sync_hammer_view - CMD - (GAMEDLL,CHEAT)
  1962. Move Hammer's 3D view to the same position as the engine's 3D view.
  1963.  
  1964. foundry_update_entity - CMD - (GAMEDLL,CHEAT)
  1965. Updates the entity's position/angles when in edit mode
  1966.  
  1967. fps_max - VAR
  1968. Frame rate limiter
  1969.  
  1970. fps_max_menu - VAR
  1971. Frame rate limiter, main menu
  1972.  
  1973. fps_max_splitscreen - VAR - (DEVELOPMENTONLY)
  1974. Frame rate limiter, splitscreen
  1975.  
  1976. fps_screenshot_frequency - VAR - (CHEAT)
  1977. While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
  1978.  
  1979. fps_screenshot_threshold - VAR - (CHEAT)
  1980. Dump a screenshot when the FPS drops below the given value.
  1981.  
  1982. free_pass_peek_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  1983.  
  1984.  
  1985. fs_clear_open_duplicate_times - CMD
  1986. Clear the list of files that have been opened.
  1987.  
  1988. fs_dump_open_duplicate_times - CMD
  1989. Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
  1990.  
  1991. fs_enable_stats - VAR - (DEVELOPMENTONLY)
  1992.  
  1993.  
  1994. fs_fios_cancel_prefetches - CMD
  1995. Cancels all the prefetches in progress.
  1996.  
  1997. fs_fios_flush_cache - CMD
  1998. Flushes the FIOS HDD cache.
  1999.  
  2000. fs_fios_prefetch_file - CMD
  2001. Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
  2002. The preftech is medium priority and persistent.
  2003.  
  2004. fs_fios_prefetch_file_in_pack - CMD
  2005. Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
  2006. The preftech is medium priority and non-persistent.
  2007.  
  2008. fs_fios_print_prefetches - CMD
  2009. Displays all the prefetches currently in progress.
  2010.  
  2011. fs_monitor_read_from_pack - VAR - (DEVELOPMENTONLY)
  2012. 0:Off, 1:Any, 2:Sync only
  2013.  
  2014. fs_printopenfiles - CMD
  2015. Show all files currently opened by the engine.
  2016.  
  2017. fs_report_long_reads - VAR - (DEVELOPMENTONLY)
  2018. 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
  2019.  
  2020. fs_report_sync_opens - VAR
  2021. 0:Off, 1:Always, 2:Not during map load
  2022.  
  2023. fs_report_sync_opens_callstack - VAR - (DEVELOPMENTONLY)
  2024. 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
  2025.  
  2026. fs_syncdvddevcache - CMD
  2027. Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  2028.  
  2029. fs_warning_level - CMD
  2030. Set the filesystem warning level.
  2031.  
  2032. fs_warning_mode - VAR - (DEVELOPMENTONLY)
  2033. 0:Off, 1:Warn main thread, 2:Warn other threads
  2034.  
  2035. func_break_max_pieces - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  2036.  
  2037.  
  2038. func_break_reduction_factor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2039.  
  2040.  
  2041. func_breakdmg_bullet - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2042.  
  2043.  
  2044. func_breakdmg_club - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2045.  
  2046.  
  2047. func_breakdmg_explosive - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2048.  
  2049.  
  2050. fx_new_sparks - VAR - (GAMEDLL,CHEAT)
  2051. Use new style sparks.
  2052.  
  2053.  
  2054. g_Language - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2055.  
  2056.  
  2057. g_ai_threadedgraphbuild - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2058. If true, use experimental threaded node graph building.
  2059.  
  2060. g_debug_angularsensor - VAR - (GAMEDLL,CHEAT)
  2061.  
  2062.  
  2063. g_debug_constraint_sounds - VAR - (GAMEDLL,CHEAT)
  2064. Enable debug printing about constraint sounds.
  2065.  
  2066. g_debug_doors - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2067.  
  2068.  
  2069. g_debug_npc_vehicle_roles - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2070.  
  2071.  
  2072. g_debug_ragdoll_removal - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2073.  
  2074.  
  2075. g_debug_trackpather - VAR - (GAMEDLL,CHEAT)
  2076.  
  2077.  
  2078. g_debug_transitions - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2079. Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  2080.  
  2081. g_debug_vehiclebase - VAR - (GAMEDLL,CHEAT)
  2082.  
  2083.  
  2084. g_debug_vehicledriver - VAR - (GAMEDLL,CHEAT)
  2085.  
  2086.  
  2087. g_debug_vehicleexit - VAR - (GAMEDLL,CHEAT)
  2088.  
  2089.  
  2090. g_debug_vehiclesound - VAR - (GAMEDLL,CHEAT)
  2091.  
  2092.  
  2093. g_jeepexitspeed - VAR - (GAMEDLL,CHEAT)
  2094.  
  2095.  
  2096. g_ragdoll_important_maxcount - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2097.  
  2098.  
  2099. g_ragdoll_maxcount - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2100.  
  2101.  
  2102. game_mode - VAR - (GAMEDLL,CLIENTDLL,REPLICATED)
  2103. The current game mode (based on game type). See GameModes.txt.
  2104.  
  2105. game_online - VAR - (DEVELOPMENTONLY,GAMEDLL,CLIENTDLL,HIDDEN,REPLICATED)
  2106. The current game is online.
  2107.  
  2108. game_public - VAR - (DEVELOPMENTONLY,GAMEDLL,CLIENTDLL,HIDDEN,REPLICATED)
  2109. The current game is public.
  2110.  
  2111. game_type - VAR - (GAMEDLL,CLIENTDLL,REPLICATED)
  2112. The current game type. See GameModes.txt.
  2113.  
  2114. gamestats_file_output_directory - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2115. When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
  2116.  
  2117.  
  2118. gameui_activate - CMD
  2119. Shows the game UI
  2120.  
  2121. gameui_allowescape - CMD
  2122. Escape key allowed to hide game UI
  2123.  
  2124. gameui_allowescapetoshow - CMD
  2125. Escape key allowed to show game UI
  2126.  
  2127. gameui_hide - CMD
  2128. Hides the game UI
  2129.  
  2130. gameui_preventescape - CMD
  2131. Escape key doesn't hide game UI
  2132.  
  2133. gameui_preventescapetoshow - CMD
  2134. Escape key doesn't show game UI
  2135.  
  2136. gameui_xbox - VAR - (DEVELOPMENTONLY)
  2137.  
  2138.  
  2139. gg_knife_kill_demotes - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2140. 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
  2141.  
  2142. give - CMD - (GAMEDLL)
  2143. Give item to player.
  2144. Arguments: <item_name>
  2145.  
  2146. givecurrentammo - CMD - (GAMEDLL,CHEAT)
  2147. Give a supply of ammo for current weapon..
  2148.  
  2149.  
  2150. gl_amd_occlusion_workaround - VAR - (DEVELOPMENTONLY)
  2151.  
  2152.  
  2153. gl_nvidia_occlusion_workaround - VAR - (DEVELOPMENTONLY)
  2154.  
  2155.  
  2156. global_event_log_enabled - VAR - (GAMEDLL,CHEAT)
  2157. Enables the global event log system
  2158.  
  2159. global_set - CMD - (GAMEDLL,CHEAT)
  2160. global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  2161.  
  2162. god - CMD - (GAMEDLL,CHEAT)
  2163. Toggle. Player becomes invulnerable.
  2164.  
  2165. gods - CMD - (GAMEDLL,CHEAT)
  2166. Toggle. All players become invulnerable.
  2167.  
  2168. gpu_level - VAR - (DEVELOPMENTONLY)
  2169. GPU Level - Default: High
  2170.  
  2171. gpu_mem_level - VAR - (DEVELOPMENTONLY)
  2172. Memory Level - Default: High
  2173.  
  2174. groundlist - CMD - (GAMEDLL)
  2175. Display ground entity list <index>
  2176.  
  2177. hammer_update_entity - CMD - (GAMEDLL)
  2178. Updates the entity's position/angles when in edit mode
  2179.  
  2180. hammer_update_safe_entities - CMD - (GAMEDLL)
  2181. Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
  2182.  
  2183. healthshot_health - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2184.  
  2185.  
  2186. heartbeat - CMD
  2187. Force heartbeat of master servers
  2188.  
  2189. help - CMD
  2190. Find help about a convar/concommand.
  2191.  
  2192. hideconsole - CMD - (DONTRECORD)
  2193. Hide the console.
  2194.  
  2195. hl2_episodic - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2196.  
  2197.  
  2198. hltv_replay_status - CMD
  2199. Show Killer Replay status and some statistics, works on listen or dedicated server.
  2200.  
  2201. host_ShowIPCCallCount - VAR - (DEVELOPMENTONLY)
  2202. Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
  2203.  
  2204. host_filtered_time_report - CMD
  2205. Dumps time spent idle in previous frames in ms(dedicated only).
  2206.  
  2207. host_flush_threshold - VAR
  2208. Memory threshold below which the host should flush caches between server instances
  2209.  
  2210. host_framerate - VAR - (REPLICATED,CHEAT)
  2211. Set to lock per-frame time elapse.
  2212.  
  2213. host_info_show - VAR
  2214. How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
  2215.  
  2216. host_limitlocal - VAR - (DEVELOPMENTONLY)
  2217. Apply cl_cmdrate and cl_updaterate to loopback connection
  2218.  
  2219. host_map - VAR
  2220. Current map name.
  2221.  
  2222. host_maplist_recurse_subdirs - VAR - (DEVELOPMENTONLY)
  2223.  
  2224.  
  2225. host_name_store - VAR
  2226. Whether hostname is recorded in game events and GOTV.
  2227.  
  2228. host_players_show - VAR
  2229. How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
  2230.  
  2231. host_print_frame_times - VAR - (DEVELOPMENTONLY)
  2232.  
  2233.  
  2234. host_profile - VAR - (DEVELOPMENTONLY)
  2235.  
  2236.  
  2237. host_reset_config - CMD
  2238. reset config (for testing) with param as splitscreen index.
  2239.  
  2240. host_rules_show - VAR
  2241. How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
  2242.  
  2243. host_runframe_input_parcelremainder - VAR - (DEVELOPMENTONLY)
  2244.  
  2245.  
  2246. host_runofftime - CMD
  2247. Run off some time without rendering/updating sounds
  2248.  
  2249.  
  2250. host_showcachemiss - VAR - (DEVELOPMENTONLY)
  2251. Print a debug message when the client or server cache is missed.
  2252.  
  2253. host_sleep - VAR - (CHEAT)
  2254. Force the host to sleep a certain number of milliseconds each frame.
  2255.  
  2256. host_speeds - VAR - (DEVELOPMENTONLY)
  2257. Show general system running times.
  2258.  
  2259. host_syncfps - VAR - (DEVELOPMENTONLY)
  2260. Synchronize real render time to host_framerate if possible.
  2261.  
  2262. host_thread_mode - VAR - (DEVELOPMENTONLY)
  2263. Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
  2264.  
  2265. host_threaded_sound - VAR - (DEVELOPMENTONLY)
  2266. Run the sound on a thread (independent of mix)
  2267.  
  2268. host_threaded_sound_simplethread - VAR - (DEVELOPMENTONLY)
  2269. Run the sound on a simple thread not a jobthread
  2270.  
  2271. host_timer_report - CMD
  2272. Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
  2273.  
  2274. host_timescale - VAR - (REPLICATED,CHEAT)
  2275. Prescale the clock by this amount.
  2276.  
  2277. host_workshop_collection - CMD - (GAMEDLL)
  2278. Get the latest version of maps in a workshop collection and host them as a maplist.
  2279.  
  2280. host_workshop_map - CMD - (GAMEDLL)
  2281. Get the latest version of the map and host it on this server.
  2282.  
  2283. host_writeconfig - CMD
  2284. Store current settings to config.cfg (or specified .cfg file).
  2285.  
  2286. host_writeconfig_ss - CMD
  2287. Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  2288.  
  2289. hostage_debug - VAR - (GAMEDLL,CHEAT)
  2290. Show hostage AI debug information
  2291.  
  2292. hostage_drop_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2293. Time for the hostage before it fully drops to ground
  2294.  
  2295. hostage_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  2296. How many degrees per second that hostages can turn their feet or upper body.
  2297.  
  2298. hostage_is_silent - VAR - (GAMEDLL,CHEAT)
  2299. When set, the hostage won't play any code driven response rules lines
  2300.  
  2301. hostfile - VAR - (GAMEDLL)
  2302. The HOST file to load.
  2303.  
  2304. hostip - VAR
  2305. Host game server ip
  2306.  
  2307. hostname - VAR
  2308. Hostname for server.
  2309.  
  2310. hostport - VAR
  2311. Host game server port
  2312.  
  2313. hud_jeephint_numentries - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2314.  
  2315.  
  2316. hunk_print_allocations - CMD - (CLIENTCMD_CAN_EXECUTE)
  2317.  
  2318.  
  2319. hunk_track_allocation_types - VAR - (CHEAT)
  2320.  
  2321.  
  2322. hurtme - CMD - (GAMEDLL,CHEAT)
  2323. Hurts the player.
  2324. Arguments: <health to lose>
  2325.  
  2326. ignore_ui_activate_key - VAR - (DEVELOPMENTONLY,HIDDEN)
  2327. When set will ignore UI activation key
  2328.  
  2329. in_forceuser - VAR - (CHEAT)
  2330. Force user input to this split screen player.
  2331.  
  2332. incrementvar - CMD - (DONTRECORD)
  2333. Increment specified convar value.
  2334.  
  2335. inferno_child_spawn_interval_multiplier - VAR - (GAMEDLL,CHEAT)
  2336. Amount spawn interval increases for each child
  2337.  
  2338. inferno_child_spawn_max_depth - VAR - (GAMEDLL,CHEAT)
  2339.  
  2340.  
  2341. inferno_damage - VAR - (GAMEDLL,CHEAT)
  2342. Damage per second
  2343.  
  2344. inferno_debug - VAR - (GAMEDLL,CHEAT)
  2345.  
  2346.  
  2347. inferno_flame_lifetime - VAR - (GAMEDLL,CHEAT)
  2348. Average lifetime of each flame in seconds
  2349.  
  2350. inferno_flame_spacing - VAR - (GAMEDLL,CHEAT)
  2351. Minimum distance between separate flame spawns
  2352.  
  2353. inferno_forward_reduction_factor - VAR - (GAMEDLL,CHEAT)
  2354.  
  2355.  
  2356. inferno_friendly_fire_duration - VAR - (GAMEDLL,CHEAT)
  2357. For this long, FF is credited back to the thrower.
  2358.  
  2359. inferno_initial_spawn_interval - VAR - (GAMEDLL,CHEAT)
  2360. Time between spawning flames for first fire
  2361.  
  2362. inferno_max_child_spawn_interval - VAR - (GAMEDLL,CHEAT)
  2363. Largest time interval for child flame spawning
  2364.  
  2365. inferno_max_flames - VAR - (GAMEDLL,CHEAT)
  2366. Maximum number of flames that can be created
  2367.  
  2368. inferno_max_range - VAR - (GAMEDLL,CHEAT)
  2369. Maximum distance flames can spread from their initial ignition point
  2370.  
  2371. inferno_max_trace_per_tick - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2372.  
  2373.  
  2374. inferno_per_flame_spawn_duration - VAR - (GAMEDLL,CHEAT)
  2375. Duration each new flame will attempt to spawn new flames
  2376.  
  2377. inferno_scorch_decals - VAR - (GAMEDLL,CHEAT)
  2378.  
  2379.  
  2380. inferno_spawn_angle - VAR - (GAMEDLL,CHEAT)
  2381. Angular change from parent
  2382.  
  2383. inferno_surface_offset - VAR - (GAMEDLL,CHEAT)
  2384.  
  2385.  
  2386. inferno_velocity_decay_factor - VAR - (GAMEDLL,CHEAT)
  2387.  
  2388.  
  2389. inferno_velocity_factor - VAR - (GAMEDLL,CHEAT)
  2390.  
  2391.  
  2392. inferno_velocity_normal_factor - VAR - (GAMEDLL,CHEAT)
  2393.  
  2394.  
  2395. ip - VAR
  2396. Overrides IP for multihomed hosts
  2397.  
  2398. ip_steam - VAR
  2399. Overrides IP used to bind Steam port for multihomed hosts
  2400.  
  2401. ip_tv - VAR
  2402. Overrides IP used to bind TV port for multihomed hosts
  2403.  
  2404. ip_tv1 - VAR
  2405. Overrides IP used to bind TV1 port for multihomed hosts
  2406.  
  2407. ipc_console_disable - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2408. Disable IPC console(s)
  2409.  
  2410. ipc_console_disable_all - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2411. Disable all IPC consoles
  2412.  
  2413. ipc_console_enable - CMD - (CHEAT,DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2414. Enable IPC console
  2415.  
  2416. ipc_console_show - CMD - (DONTRECORD,CLIENTCMD_CAN_EXECUTE)
  2417. Show status of IPC consoles
  2418.  
  2419. joy_axisbutton_threshold - VAR - (ARCHIVE)
  2420. Analog axis range before a button press is registered.
  2421.  
  2422. joy_deadzone_mode - VAR - (DEVELOPMENTONLY)
  2423. 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
  2424.  
  2425. joy_wingmanwarrior_centerhack - VAR - (ARCHIVE)
  2426. Wingman warrior centering hack.
  2427.  
  2428. joy_xcontroller_found - VAR - (DEVELOPMENTONLY)
  2429. Automatically set to 1 if an xcontroller has been detected.
  2430.  
  2431. jpeg - CMD
  2432. Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  2433.  
  2434. jpeg_quality - VAR - (DEVELOPMENTONLY)
  2435. jpeg screenshot quality.
  2436.  
  2437. kdtree_test - CMD - (GAMEDLL,CHEAT)
  2438. Tests spatial partition for entities queries.
  2439.  
  2440. key_findbinding - CMD
  2441. Find key bound to specified command string.
  2442.  
  2443. key_listboundkeys - CMD
  2444. List bound keys with bindings.
  2445.  
  2446. key_updatelayout - CMD
  2447. Updates game keyboard layout to current windows keyboard setting.
  2448.  
  2449. kick - CMD
  2450. Kick a player by name.
  2451.  
  2452. kickid - CMD
  2453. Kick a player by userid or uniqueid, with a message.
  2454.  
  2455. kickid_ex - CMD
  2456. Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
  2457.  
  2458. kill - CMD - (GAMEDLL)
  2459. Kills the player with generic damage
  2460.  
  2461. killserver - CMD
  2462. Shutdown the server.
  2463.  
  2464. killvector - CMD - (GAMEDLL)
  2465. Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  2466.  
  2467. knife_damage_scale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2468.  
  2469.  
  2470. light_crosshair - CMD - (CHEAT)
  2471. Show texture color at crosshair
  2472.  
  2473. lightcache_maxmiss - VAR - (CHEAT)
  2474.  
  2475.  
  2476. lightprobe - CMD
  2477. Samples the lighting environment.
  2478. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
  2479. .The lightprobe command requires you specify a base file name.
  2480.  
  2481.  
  2482. linefile - CMD - (CHEAT)
  2483. Parses map leak data from .lin file
  2484.  
  2485. listRecentNPCSpeech - CMD - (GAMEDLL,DONTRECORD)
  2486. Displays a list of the last 5 lines of speech from NPCs.
  2487.  
  2488. listdemo - CMD
  2489. List demo file contents.
  2490.  
  2491. listid - CMD
  2492. Lists banned users.
  2493.  
  2494. listip - CMD
  2495. List IP addresses on the ban list.
  2496.  
  2497. listissues - CMD - (GAMEDLL)
  2498. List all the issues that can be voted on.
  2499.  
  2500. listmodels - CMD
  2501. List loaded models.
  2502.  
  2503. load - CMD
  2504. Load a saved game.
  2505.  
  2506. load_master_item_schema - CMD - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,CHEAT)
  2507. Reloads the item master schema.
  2508.  
  2509. log - CMD
  2510. Enables logging to file, console, and udp < on | off >.
  2511.  
  2512. log_color - CMD - (DONTRECORD)
  2513. Set the color of a logging channel.
  2514.  
  2515. log_dumpchannels - CMD - (DONTRECORD)
  2516. Dumps information about all logging channels.
  2517.  
  2518. log_flags - CMD - (DONTRECORD)
  2519. Set the flags on a logging channel.
  2520.  
  2521. log_level - CMD - (DONTRECORD)
  2522. Set the spew level of a logging channel.
  2523.  
  2524. logaddress_add - CMD
  2525. Set address and port for remote host <ip:port>.
  2526.  
  2527. logaddress_del - CMD
  2528. Remove address and port for remote host <ip:port>.
  2529.  
  2530. logaddress_delall - CMD
  2531. Remove all udp addresses being logged to
  2532.  
  2533. logaddress_list - CMD
  2534. List all addresses currently being used by logaddress.
  2535.  
  2536. loopsingleplayermaps - VAR - (GAMEDLL,REPLICATED,CHEAT)
  2537.  
  2538.  
  2539. lservercfgfile - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2540.  
  2541.  
  2542. map - CMD - (DONTRECORD)
  2543. Start playing on specified map.
  2544.  
  2545. map_background - CMD - (DONTRECORD)
  2546. Runs a map as the background to the main menu.
  2547.  
  2548. map_commentary - CMD - (DONTRECORD)
  2549. Start playing, with commentary, on a specified map.
  2550.  
  2551. map_edit - CMD
  2552.  
  2553.  
  2554. map_noareas - VAR - (DEVELOPMENTONLY)
  2555. Disable area to area connection testing.
  2556.  
  2557. map_setbombradius - CMD - (GAMEDLL,CHEAT)
  2558. Sets the bomb radius for the map.
  2559.  
  2560. map_showbombradius - CMD - (GAMEDLL,CHEAT)
  2561. Shows bomb radius from the center of each bomb site and planted bomb.
  2562.  
  2563. map_showspawnpoints - CMD - (GAMEDLL)
  2564. Shows player spawn points (red=invalid). Optionally pass in the duration.
  2565.  
  2566. map_wants_save_disable - VAR - (DEVELOPMENTONLY)
  2567.  
  2568.  
  2569. mapcycledisabled - VAR - (GAMEDLL,REPLICATED)
  2570. repeats the same map after each match instead of using the map cycle
  2571.  
  2572. mapcyclefile - VAR - (DEVELOPMENTONLY,GAMEDLL)
  2573. Name of the .txt file used to cycle the maps on multiplayer servers
  2574.  
  2575. mapgroup - CMD - (DONTRECORD)
  2576. Specify a map group
  2577.  
  2578. maps - CMD
  2579. Displays list of maps.
  2580.  
  2581. mat_aaquality - VAR - (DEVELOPMENTONLY)
  2582.  
  2583.  
  2584. mat_ambient_light_b - VAR - (CHEAT)
  2585.  
  2586.  
  2587. mat_ambient_light_g - VAR - (CHEAT)
  2588.  
  2589.  
  2590. mat_ambient_light_r - VAR - (CHEAT)
  2591.  
  2592.  
  2593. mat_antialias - VAR - (DEVELOPMENTONLY)
  2594.  
  2595.  
  2596. mat_async_tex_maxtime_ms - VAR - (DEVELOPMENTONLY)
  2597. Cutoff time (in ms) spent in ServiceAsyncTextureLoads
  2598.  
  2599. mat_bufferprimitives - VAR - (DEVELOPMENTONLY)
  2600.  
  2601.  
  2602. mat_bumpbasis - VAR - (CHEAT)
  2603.  
  2604.  
  2605. mat_bumpmap - VAR - (DEVELOPMENTONLY)
  2606.  
  2607.  
  2608. mat_colcorrection_disableentities - VAR - (DEVELOPMENTONLY)
  2609.  
  2610.  
  2611. mat_colcorrection_editor - VAR - (DEVELOPMENTONLY)
  2612.  
  2613.  
  2614. mat_colorcorrection - VAR - (CHEAT)
  2615.  
  2616.  
  2617. mat_compressedtextures - VAR - (DEVELOPMENTONLY)
  2618.  
  2619.  
  2620. mat_configcurrent - CMD
  2621. show the current video control panel config for the material system
  2622.  
  2623. mat_crosshair - CMD - (CHEAT)
  2624. Display the name of the material under the crosshair
  2625.  
  2626. mat_crosshair_edit - CMD - (CHEAT)
  2627. open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  2628.  
  2629. mat_crosshair_explorer - CMD - (CHEAT)
  2630. open the material under the crosshair in explorer and highlight the vmt file
  2631.  
  2632. mat_crosshair_printmaterial - CMD - (CHEAT)
  2633. print the material under the crosshair
  2634.  
  2635. mat_crosshair_reloadmaterial - CMD - (CHEAT)
  2636. reload the material under the crosshair
  2637.  
  2638. mat_custommaterialusage - CMD - (CLIENTDLL)
  2639. Show memory usage for custom weapon materials.
  2640.  
  2641. mat_debug - CMD - (DEVELOPMENTONLY,CHEAT)
  2642. Activates debugging spew for a specific material.
  2643.  
  2644. mat_debugalttab - VAR - (CHEAT)
  2645.  
  2646.  
  2647. mat_debugdepth - VAR - (DEVELOPMENTONLY)
  2648.  
  2649.  
  2650. mat_debugdepthmode - VAR - (DEVELOPMENTONLY)
  2651.  
  2652.  
  2653. mat_debugdepthval - VAR - (DEVELOPMENTONLY)
  2654.  
  2655.  
  2656. mat_debugdepthvalmax - VAR - (DEVELOPMENTONLY)
  2657.  
  2658.  
  2659. mat_defaultlightmap - VAR - (DEVELOPMENTONLY)
  2660. Default brightness for lightmaps where none have been created in the level.
  2661.  
  2662. mat_depth_blur_focal_distance_override - VAR - (DEVELOPMENTONLY,CHEAT)
  2663.  
  2664.  
  2665. mat_depth_blur_strength_override - VAR - (DEVELOPMENTONLY,CHEAT)
  2666.  
  2667.  
  2668. mat_depthbias_normal - VAR - (CHEAT)
  2669.  
  2670.  
  2671. mat_depthfeather_enable - VAR - (DEVELOPMENTONLY)
  2672.  
  2673.  
  2674. mat_detail_tex - VAR - (DEVELOPMENTONLY)
  2675.  
  2676.  
  2677. mat_diffuse - VAR - (DEVELOPMENTONLY)
  2678.  
  2679.  
  2680. mat_disable_fancy_blending - VAR - (DEVELOPMENTONLY)
  2681.  
  2682.  
  2683. mat_displacementmap - VAR - (CHEAT)
  2684.  
  2685.  
  2686. mat_dof_max_blur_radius - VAR - (DEVELOPMENTONLY)
  2687.  
  2688.  
  2689. mat_dof_quality - VAR - (DEVELOPMENTONLY)
  2690.  
  2691.  
  2692. mat_drawTitleSafe - VAR - (DEVELOPMENTONLY)
  2693. Enable title safe overlay
  2694.  
  2695. mat_drawflat - VAR - (CHEAT)
  2696.  
  2697.  
  2698. mat_drawgray - VAR - (CHEAT)
  2699.  
  2700.  
  2701. mat_dxlevel - VAR - (DEVELOPMENTONLY)
  2702.  
  2703.  
  2704. mat_dynamicPaintmaps - VAR - (CHEAT)
  2705.  
  2706.  
  2707. mat_dynamic_tonemapping - VAR - (CHEAT)
  2708.  
  2709.  
  2710. mat_dynamiclightmaps - VAR - (CHEAT)
  2711.  
  2712.  
  2713. mat_edit - CMD - (CHEAT)
  2714. Bring up the material under the crosshair in the editor
  2715.  
  2716. mat_envmapsize - VAR - (DEVELOPMENTONLY)
  2717.  
  2718.  
  2719. mat_envmaptgasize - VAR - (DEVELOPMENTONLY)
  2720.  
  2721.  
  2722. mat_exclude_async_update - VAR - (DEVELOPMENTONLY)
  2723.  
  2724.  
  2725. mat_excludetextures - VAR - (DEVELOPMENTONLY)
  2726.  
  2727.  
  2728. mat_fastnobump - VAR - (CHEAT)
  2729.  
  2730.  
  2731. mat_fastspecular - VAR - (DEVELOPMENTONLY)
  2732. Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  2733.  
  2734. mat_fillrate - VAR - (CHEAT)
  2735.  
  2736.  
  2737. mat_filterlightmaps - VAR - (DEVELOPMENTONLY)
  2738.  
  2739.  
  2740. mat_filtertextures - VAR - (DEVELOPMENTONLY)
  2741.  
  2742.  
  2743. mat_force_tonemap_scale - VAR - (CHEAT)
  2744.  
  2745.  
  2746. mat_force_vertexfog - VAR - (DEVELOPMENTONLY)
  2747.  
  2748.  
  2749. mat_forceaniso - VAR - (DEVELOPMENTONLY)
  2750.  
  2751.  
  2752. mat_forcedynamic - VAR - (CHEAT)
  2753.  
  2754.  
  2755. mat_forcehardwaresync - VAR - (DEVELOPMENTONLY)
  2756.  
  2757.  
  2758. mat_forcemanagedtextureintohardware - VAR - (DEVELOPMENTONLY,CHEAT)
  2759.  
  2760.  
  2761. mat_fullbright - VAR - (CHEAT)
  2762.  
  2763.  
  2764. mat_grain_scale_override - VAR - (DEVELOPMENTONLY,CHEAT)
  2765.  
  2766.  
  2767. mat_hdr_enabled - CMD
  2768. Report if HDR is enabled for debugging
  2769.  
  2770. mat_hdr_level - VAR - (DEVELOPMENTONLY)
  2771. Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
  2772.  
  2773. mat_info - CMD
  2774. Shows material system info
  2775.  
  2776. mat_leafvis - VAR - (CHEAT)
  2777. Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
  2778.  
  2779. mat_leafvis_draw_mask - VAR - (DEVELOPMENTONLY)
  2780. A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
  2781.  
  2782. mat_leafvis_freeze - VAR - (DEVELOPMENTONLY)
  2783. If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
  2784.  
  2785. mat_leafvis_update_every_frame - VAR - (DEVELOPMENTONLY)
  2786. Updates leafvis debug render every frame (expensive)
  2787.  
  2788. mat_levelflush - VAR - (DEVELOPMENTONLY)
  2789.  
  2790.  
  2791. mat_lightmap_pfms - VAR - (DEVELOPMENTONLY)
  2792. Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  2793.  
  2794. mat_loadtextures - VAR - (CHEAT)
  2795.  
  2796.  
  2797. mat_local_contrast_edge_scale_override - VAR - (CHEAT)
  2798.  
  2799.  
  2800. mat_local_contrast_midtone_mask_override - VAR - (CHEAT)
  2801.  
  2802.  
  2803. mat_local_contrast_scale_override - VAR - (CHEAT)
  2804.  
  2805.  
  2806. mat_local_contrast_vignette_end_override - VAR - (CHEAT)
  2807.  
  2808.  
  2809. mat_local_contrast_vignette_start_override - VAR - (CHEAT)
  2810.  
  2811.  
  2812. mat_luxels - VAR - (CHEAT)
  2813.  
  2814.  
  2815. mat_max_worldmesh_vertices - VAR - (DEVELOPMENTONLY)
  2816.  
  2817.  
  2818. mat_maxframelatency - VAR - (DEVELOPMENTONLY)
  2819.  
  2820.  
  2821. mat_measurefillrate - VAR - (CHEAT)
  2822.  
  2823.  
  2824. mat_mipmaptextures - VAR - (DEVELOPMENTONLY)
  2825.  
  2826.  
  2827. mat_monitorgamma - VAR - (ARCHIVE,ARCHIVE_XBOX)
  2828. monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  2829.  
  2830. mat_monitorgamma_tv_enabled - VAR - (ARCHIVE,ARCHIVE_XBOX)
  2831.  
  2832.  
  2833. mat_monitorgamma_tv_exp - VAR - (DEVELOPMENTONLY)
  2834.  
  2835.  
  2836. mat_monitorgamma_tv_range_max - VAR - (DEVELOPMENTONLY)
  2837.  
  2838.  
  2839. mat_monitorgamma_tv_range_min - VAR - (DEVELOPMENTONLY)
  2840.  
  2841.  
  2842. mat_morphstats - VAR - (CHEAT)
  2843.  
  2844.  
  2845. mat_motion_blur_enabled - VAR - (DEVELOPMENTONLY)
  2846.  
  2847.  
  2848. mat_motion_blur_percent_of_screen_max - VAR - (DEVELOPMENTONLY)
  2849.  
  2850.  
  2851. mat_noise_enable - VAR - (DEVELOPMENTONLY,CHEAT)
  2852.  
  2853.  
  2854. mat_norendering - VAR - (CHEAT)
  2855.  
  2856.  
  2857. mat_normalmaps - VAR - (CHEAT)
  2858.  
  2859.  
  2860. mat_normals - VAR - (CHEAT)
  2861.  
  2862.  
  2863. mat_paint_enabled - VAR - (DEVELOPMENTONLY)
  2864.  
  2865.  
  2866. mat_parallaxmap - VAR - (DEVELOPMENTONLY)
  2867.  
  2868.  
  2869. mat_parallaxmapsamplesmax - VAR - (DEVELOPMENTONLY)
  2870.  
  2871.  
  2872. mat_parallaxmapsamplesmin - VAR - (DEVELOPMENTONLY)
  2873.  
  2874.  
  2875. mat_phong - VAR - (DEVELOPMENTONLY)
  2876.  
  2877.  
  2878. mat_phong_lightmappedgeneric - VAR - (DEVELOPMENTONLY)
  2879. 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse), 3 = visualize material generated phong masks only
  2880.  
  2881. mat_picmip - VAR - (DEVELOPMENTONLY)
  2882.  
  2883.  
  2884. mat_powersavingsmode - VAR - (ARCHIVE)
  2885. Power Savings Mode
  2886.  
  2887. mat_print_top_model_vert_counts - VAR - (DEVELOPMENTONLY)
  2888. Constantly print to screen the top N models as measured by total faces rendered this frame
  2889.  
  2890. mat_processtoolvars - VAR - (DEVELOPMENTONLY)
  2891.  
  2892.  
  2893. mat_proxy - VAR - (CHEAT)
  2894.  
  2895.  
  2896. mat_queue_mode - VAR
  2897. The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
  2898.  
  2899. mat_queue_mode_force_allow - VAR - (DEVELOPMENTONLY)
  2900. Whether QMS can be enabled on single threaded CPU
  2901.  
  2902. mat_queue_priority - VAR
  2903.  
  2904.  
  2905. mat_queue_report - VAR - (ARCHIVE)
  2906. Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
  2907.  
  2908. mat_reducefillrate - VAR - (DEVELOPMENTONLY)
  2909.  
  2910.  
  2911. mat_reduceparticles - VAR - (DEVELOPMENTONLY)
  2912.  
  2913.  
  2914. mat_reloadallcustommaterials - CMD - (CLIENTDLL,CHEAT)
  2915. Reloads all custom materials
  2916.  
  2917. mat_reloadallmaterials - CMD - (CHEAT)
  2918. Reloads all materials
  2919.  
  2920. mat_reloadmaterial - CMD - (CHEAT)
  2921. Reloads a single material
  2922.  
  2923. mat_reloadtextures - CMD - (CHEAT)
  2924. Reloads all textures
  2925.  
  2926. mat_rendered_faces_count - VAR - (CHEAT)
  2927. Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
  2928.  
  2929. mat_rendered_faces_spew - CMD
  2930. 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
  2931.  
  2932. mat_report_queue_status - VAR - (DEVELOPMENTONLY)
  2933.  
  2934.  
  2935. mat_reporthwmorphmemory - CMD - (CHEAT)
  2936. Reports the amount of size in bytes taken up by hardware morph textures.
  2937.  
  2938. mat_resolveFullFrameDepth - VAR - (CHEAT)
  2939. Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass
  2940.  
  2941. mat_reversedepth - VAR - (CHEAT)
  2942.  
  2943.  
  2944. mat_savechanges - CMD
  2945. saves current video configuration to the registry
  2946.  
  2947. mat_screen_blur_override - VAR - (DEVELOPMENTONLY,CHEAT)
  2948.  
  2949.  
  2950. mat_setvideomode - CMD
  2951. sets the width, height, windowed state of the material system
  2952.  
  2953. mat_shadowstate - VAR - (DEVELOPMENTONLY)
  2954.  
  2955.  
  2956. mat_show_texture_memory_usage - VAR - (NEVER_AS_STRING,CHEAT)
  2957. Display the texture memory usage on the HUD.
  2958.  
  2959. mat_showaspectratioinfo - CMD - (DEVELOPMENTONLY)
  2960. Spew info about the hardware aspect ratio
  2961.  
  2962. mat_showenvmapmask - VAR - (DEVELOPMENTONLY)
  2963.  
  2964.  
  2965. mat_showlowresimage - VAR - (CHEAT)
  2966.  
  2967.  
  2968. mat_showmaterials - CMD
  2969. Show materials.
  2970.  
  2971. mat_showmaterialsverbose - CMD
  2972. Show materials (verbose version).
  2973.  
  2974. mat_showmiplevels - VAR - (CHEAT)
  2975. color-code miplevels 2: normalmaps, 1: everything else
  2976.  
  2977. mat_showtextures - CMD
  2978. Show used textures.
  2979.  
  2980. mat_software_aa_strength - VAR - (DEVELOPMENTONLY)
  2981. Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
  2982.  
  2983. mat_softwarelighting - VAR - (DEVELOPMENTONLY)
  2984.  
  2985.  
  2986. mat_softwareskin - VAR - (CHEAT)
  2987.  
  2988.  
  2989. mat_specular - VAR - (DEVELOPMENTONLY)
  2990. Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  2991.  
  2992. mat_spewalloc - VAR - (ARCHIVE)
  2993.  
  2994.  
  2995. mat_supportflashlight - VAR - (DEVELOPMENTONLY,CHEAT)
  2996. 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
  2997.  
  2998. mat_suppress - CMD - (DEVELOPMENTONLY,CHEAT)
  2999. Suppress a material from drawing
  3000.  
  3001. mat_surfaceid - VAR - (CHEAT)
  3002.  
  3003.  
  3004. mat_surfacemat - VAR - (CHEAT)
  3005.  
  3006.  
  3007. mat_tessellation_accgeometrytangents - VAR - (CHEAT)
  3008.  
  3009.  
  3010. mat_tessellation_cornertangents - VAR - (CHEAT)
  3011.  
  3012.  
  3013. mat_tessellation_update_buffers - VAR - (CHEAT)
  3014.  
  3015.  
  3016. mat_texture_list - VAR - (CHEAT)
  3017. For debugging, show a list of used textures per frame
  3018.  
  3019. mat_texture_list_all - VAR - (DEVELOPMENTONLY,NEVER_AS_STRING)
  3020. If this is nonzero, then the texture list panel will show all currently-loaded textures.
  3021.  
  3022. mat_texture_list_all_frames - VAR - (DEVELOPMENTONLY)
  3023. How many frames to sample texture memory for all textures.
  3024.  
  3025. mat_texture_list_content_path - VAR - (ARCHIVE)
  3026. The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
  3027.  
  3028. mat_texture_list_exclude - CMD - (DONTRECORD)
  3029. 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
  3030.  
  3031. mat_texture_list_exclude_editing - VAR - (DEVELOPMENTONLY)
  3032.  
  3033.  
  3034. mat_texture_list_txlod - CMD - (DONTRECORD)
  3035. Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
  3036.  
  3037. mat_texture_list_txlod_sync - CMD - (DONTRECORD)
  3038. 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
  3039.  
  3040. mat_texture_list_view - VAR - (DEVELOPMENTONLY,NEVER_AS_STRING)
  3041. If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
  3042.  
  3043. mat_tonemapping_occlusion_use_stencil - VAR - (DEVELOPMENTONLY)
  3044.  
  3045.  
  3046. mat_triplebuffered - VAR - (DEVELOPMENTONLY)
  3047. This means we want triple buffering if we are fullscreen and vsync'd
  3048.  
  3049. mat_updateconvars - CMD
  3050. updates the video config convars
  3051.  
  3052. mat_use_compressed_hdr_textures - VAR - (DEVELOPMENTONLY)
  3053.  
  3054.  
  3055. mat_vignette_enable - VAR - (DEVELOPMENTONLY,REPLICATED)
  3056.  
  3057.  
  3058. mat_vsync - VAR - (DEVELOPMENTONLY)
  3059. Force sync to vertical retrace
  3060.  
  3061. mat_wireframe - VAR - (CHEAT)
  3062.  
  3063.  
  3064. maxplayers - CMD
  3065. Change the maximum number of players allowed on this server.
  3066.  
  3067. mdlcache_dump_dictionary_state - CMD
  3068. Dump the state of the MDLCache Dictionary.
  3069.  
  3070. mem_compact - CMD
  3071.  
  3072.  
  3073. mem_dump - CMD
  3074. Dump memory stats to text file.
  3075.  
  3076. mem_dumpstats - VAR - (DEVELOPMENTONLY)
  3077. Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  3078.  
  3079.  
  3080. mem_eat - CMD
  3081.  
  3082.  
  3083. mem_force_flush - VAR - (DEVELOPMENTONLY)
  3084. Force cache flush of unlocked resources on every alloc
  3085.  
  3086. mem_force_flush_section - VAR - (DEVELOPMENTONLY)
  3087. Cache section to restrict mem_force_flush
  3088.  
  3089. mem_incremental_compact - CMD
  3090.  
  3091.  
  3092. mem_incremental_compact_rate - VAR - (CHEAT)
  3093. Rate at which to attempt internal heap compation
  3094.  
  3095. mem_level - VAR - (DEVELOPMENTONLY)
  3096. Memory Level - Default: High
  3097.  
  3098. mem_max_heapsize - VAR - (DEVELOPMENTONLY)
  3099. Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  3100.  
  3101. mem_max_heapsize_dedicated - VAR - (DEVELOPMENTONLY)
  3102. Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
  3103.  
  3104. mem_min_heapsize - VAR - (DEVELOPMENTONLY)
  3105. Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  3106.  
  3107. mem_periodicdumps - VAR - (DEVELOPMENTONLY)
  3108. Write periodic memstats dumps every n seconds.
  3109.  
  3110. mem_test - CMD
  3111.  
  3112.  
  3113. mem_test_each_frame - VAR - (DEVELOPMENTONLY)
  3114. Run heap check at end of every frame
  3115.  
  3116.  
  3117. mem_test_every_n_seconds - VAR - (DEVELOPMENTONLY)
  3118. Run heap check at a specified interval
  3119.  
  3120.  
  3121. mem_test_quiet - VAR - (DEVELOPMENTONLY)
  3122. Don't print stats when memtesting
  3123.  
  3124. mem_vcollide - CMD
  3125. Dumps the memory used by vcollides
  3126.  
  3127. mem_verify - CMD
  3128. Verify the validity of the heap
  3129.  
  3130. memory - CMD
  3131. Print memory stats.
  3132.  
  3133. miniprofiler_dump - VAR - (DEVELOPMENTONLY)
  3134.  
  3135.  
  3136. minisave - CMD - (DONTRECORD)
  3137. Saves game (for current level only!)
  3138.  
  3139. mm_csgo_community_search_players_min - VAR - (ARCHIVE)
  3140. When performing CSGO community matchmaking look for servers with at least so many human players
  3141.  
  3142. mm_datacenter_debugprint - CMD
  3143. Shows information retrieved from data center
  3144.  
  3145. mm_datacenter_delay_mount_frames - VAR - (DEVELOPMENTONLY)
  3146. How many frames to delay before attempting to mount the xlsp patch.
  3147.  
  3148. mm_datacenter_query_delay - VAR - (DEVELOPMENTONLY)
  3149. Delay after datacenter update is enabled before data is actually queried.
  3150.  
  3151. mm_datacenter_report_version - VAR - (DEVELOPMENTONLY)
  3152. Data version to report to DC.
  3153.  
  3154. mm_datacenter_retry_infochunks_attempts - VAR - (DEVELOPMENTONLY)
  3155. How many times can we retry retrieving each info chunk before failing.
  3156.  
  3157. mm_datacenter_retry_interval - VAR - (DEVELOPMENTONLY)
  3158. Interval between datacenter stats retries.
  3159.  
  3160. mm_datacenter_update_interval - VAR - (DEVELOPMENTONLY)
  3161. Interval between datacenter stats updates.
  3162.  
  3163. mm_dlc_debugprint - CMD
  3164. Shows information about dlc
  3165.  
  3166. mm_events_listeners_validation - VAR - (DEVELOPMENTONLY)
  3167.  
  3168.  
  3169. mm_server_search_inet_ping_interval - VAR - (DEVELOPMENTONLY)
  3170. How long to wait between pinging internet server details.
  3171.  
  3172. mm_server_search_inet_ping_refresh - VAR - (DEVELOPMENTONLY)
  3173. How often to refresh a listed server.
  3174.  
  3175. mm_server_search_inet_ping_timeout - VAR - (DEVELOPMENTONLY)
  3176. How long to wait for internet server details.
  3177.  
  3178. mm_server_search_inet_ping_window - VAR - (DEVELOPMENTONLY)
  3179. How many servers can be pinged for server details in a batch.
  3180.  
  3181. mm_server_search_lan_ping_duration - VAR - (DEVELOPMENTONLY)
  3182. Duration of LAN discovery ping phase.
  3183.  
  3184. mm_server_search_lan_ping_interval - VAR - (DEVELOPMENTONLY)
  3185. Interval between LAN discovery pings.
  3186.  
  3187. mm_server_search_lan_ports - VAR - (ARCHIVE)
  3188. Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
  3189.  
  3190. mm_server_search_server_lifetime - VAR - (DEVELOPMENTONLY)
  3191. How long until a server is no longer returned by the master till we remove it.
  3192.  
  3193. mm_server_search_update_interval - VAR - (DEVELOPMENTONLY)
  3194. Interval between servers updates.
  3195.  
  3196. mm_sv_load_test - VAR - (DEVELOPMENTONLY)
  3197.  
  3198.  
  3199. mm_title_debug_dccheck - VAR - (DEVELOPMENTONLY)
  3200. This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
  3201.  
  3202. mm_title_debug_minquery - VAR - (DEVELOPMENTONLY)
  3203. This matchmaking query will run with minimal set of parameters
  3204.  
  3205. mm_title_debug_version - VAR - (DEVELOPMENTONLY)
  3206. This matchmaking version will override .res file version for isolating matchmaking
  3207.  
  3208. mod_DumpWeaponWiewModelCache - CMD
  3209. Dumps the weapon view model cache contents
  3210.  
  3211. mod_DumpWeaponWorldModelCache - CMD
  3212. Dumps the weapon world model cache contents
  3213.  
  3214. mod_WeaponViewModelCache - VAR - (DEVELOPMENTONLY)
  3215.  
  3216.  
  3217. mod_WeaponWorldModelCache - VAR - (DEVELOPMENTONLY)
  3218.  
  3219.  
  3220. mod_WeaponWorldModelMinAge - VAR - (DEVELOPMENTONLY)
  3221.  
  3222.  
  3223. mod_check_vcollide - VAR - (DEVELOPMENTONLY)
  3224. Check all vcollides on load
  3225.  
  3226. mod_combiner_info - CMD
  3227. debug spew for Combiner Info
  3228.  
  3229. mod_dont_load_vertices - VAR - (DEVELOPMENTONLY)
  3230. For the dedicated server, supress loading model vertex data
  3231.  
  3232. mod_dynamicloadpause - VAR - (HIDDEN,CHEAT,DONTRECORD)
  3233.  
  3234.  
  3235. mod_dynamicloadspew - VAR - (DEVELOPMENTONLY,HIDDEN,DONTRECORD)
  3236.  
  3237.  
  3238. mod_dynamicloadthrottle - VAR - (HIDDEN,CHEAT,DONTRECORD)
  3239.  
  3240.  
  3241. mod_dynamicmodeldebug - CMD - (HIDDEN,DONTRECORD)
  3242. debug spew for dynamic model loading
  3243.  
  3244. mod_dynamicunloadtex - VAR - (DEVELOPMENTONLY,HIDDEN,DONTRECORD)
  3245.  
  3246.  
  3247. mod_dynamicunloadtime - VAR - (DEVELOPMENTONLY,HIDDEN,DONTRECORD)
  3248.  
  3249.  
  3250. mod_forcedata - VAR - (DEVELOPMENTONLY)
  3251. Forces all model file data into cache on model load.
  3252.  
  3253. mod_forcetouchdata - VAR - (DEVELOPMENTONLY)
  3254. Forces all model file data into cache on model load.
  3255.  
  3256. mod_load_anims_async - VAR - (DEVELOPMENTONLY)
  3257.  
  3258.  
  3259. mod_load_fakestall - VAR - (DEVELOPMENTONLY)
  3260. Forces all ANI file loading to stall for specified ms
  3261.  
  3262.  
  3263. mod_load_mesh_async - VAR - (DEVELOPMENTONLY)
  3264.  
  3265.  
  3266. mod_load_preload - VAR - (DEVELOPMENTONLY)
  3267. Indicates how far ahead in seconds to preload animations.
  3268.  
  3269. mod_load_showstall - VAR - (DEVELOPMENTONLY)
  3270. 1 - show hitches , 2 - show stalls
  3271.  
  3272. mod_load_vcollide_async - VAR - (DEVELOPMENTONLY)
  3273.  
  3274.  
  3275. mod_lock_mdls_on_load - VAR - (DEVELOPMENTONLY)
  3276.  
  3277.  
  3278. mod_lock_meshes_on_load - VAR - (DEVELOPMENTONLY)
  3279.  
  3280.  
  3281. mod_test_mesh_not_available - VAR - (DEVELOPMENTONLY)
  3282.  
  3283.  
  3284. mod_test_not_available - VAR - (DEVELOPMENTONLY)
  3285.  
  3286.  
  3287. mod_test_verts_not_available - VAR - (DEVELOPMENTONLY)
  3288.  
  3289.  
  3290. mod_touchalldata - VAR - (DEVELOPMENTONLY)
  3291. Touch model data during level startup
  3292.  
  3293. mod_trace_load - VAR - (DEVELOPMENTONLY)
  3294.  
  3295.  
  3296. molotov_throw_detonate_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3297.  
  3298.  
  3299. morph_debug - VAR - (DEVELOPMENTONLY)
  3300.  
  3301.  
  3302. morph_path - VAR - (DEVELOPMENTONLY)
  3303.  
  3304.  
  3305. mortar_visualize - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3306.  
  3307.  
  3308. motdfile - VAR - (GAMEDLL)
  3309. The MOTD file to load.
  3310.  
  3311. movie_fixwave - CMD
  3312. Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
  3313.  
  3314. movie_volume_scale - VAR - (DEVELOPMENTONLY)
  3315.  
  3316.  
  3317. mp_afterroundmoney - VAR - (GAMEDLL,REPLICATED)
  3318. amount of money awared to every player after each round
  3319.  
  3320. mp_allowNPCs - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3321.  
  3322.  
  3323. mp_allowspectators - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3324. toggles whether the server allows spectator mode or not
  3325.  
  3326. mp_anyone_can_pickup_c4 - VAR - (GAMEDLL,REPLICATED)
  3327. If set, everyone can pick up the c4, not just Ts.
  3328.  
  3329. mp_autocrosshair - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3330.  
  3331.  
  3332. mp_autokick - VAR - (GAMEDLL,REPLICATED)
  3333. Kick idle/team-killing/team-damaging players
  3334.  
  3335. mp_autoteambalance - VAR - (GAMEDLL,NOTIFY)
  3336.  
  3337.  
  3338. mp_backup_restore_list_files - CMD - (GAMEDLL)
  3339. Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
  3340.  
  3341. mp_backup_restore_load_autopause - VAR - (GAMEDLL)
  3342. Whether to automatically pause the match after restoring round data from backup
  3343.  
  3344. mp_backup_restore_load_file - CMD - (GAMEDLL)
  3345. Loads player cash, KDA, scores and team scores; resets to the next round after the backup
  3346.  
  3347. mp_backup_round_auto - VAR - (GAMEDLL)
  3348. If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
  3349.  
  3350. mp_backup_round_file - VAR - (GAMEDLL)
  3351. If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
  3352.  
  3353. mp_backup_round_file_last - VAR - (GAMEDLL)
  3354. Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
  3355.  
  3356. mp_backup_round_file_pattern - VAR - (GAMEDLL)
  3357. If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
  3358.  
  3359. mp_blockstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3360. Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
  3361.  
  3362. mp_bonusroundtime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3363. Time after round win until round restarts
  3364.  
  3365. mp_buy_allow_grenades - VAR - (GAMEDLL,REPLICATED)
  3366. Whether players can purchase grenades from the buy menu or not.
  3367.  
  3368. mp_buy_anywhere - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3369. When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  3370.  
  3371. mp_buy_during_immunity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3372. When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  3373.  
  3374. mp_buytime - VAR - (GAMEDLL,REPLICATED)
  3375. How many seconds after round start players can buy items for.
  3376.  
  3377. mp_c4_cannot_be_defused - VAR - (GAMEDLL,REPLICATED)
  3378. If set, the planted c4 cannot be defused.
  3379.  
  3380. mp_c4timer - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3381. how long from when the C4 is armed until it blows
  3382.  
  3383. mp_capdeteriorate_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3384. Time it takes for a full capture point to deteriorate.
  3385.  
  3386. mp_capstyle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3387. Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
  3388.  
  3389. mp_clan_ready_signal - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3390. Text that team leader from each team must speak for the match to begin
  3391.  
  3392. mp_clan_readyrestart - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3393. If non-zero, game will restart once someone from each team gives the ready signal
  3394.  
  3395. mp_competitive_endofmatch_extra_time - VAR - (GAMEDLL)
  3396. After a competitive match finishes rematch voting extra time is given for rankings.
  3397.  
  3398. mp_coop_force_join_ct - VAR - (GAMEDLL,REPLICATED)
  3399. If set, real players will auto join CT on join.
  3400.  
  3401. mp_coopmission_bot_difficulty_offset - VAR - (GAMEDLL,REPLICATED)
  3402. The difficulty offset modifier for bots during coop missions.
  3403.  
  3404. mp_coopmission_mission_number - VAR - (GAMEDLL,REPLICATED)
  3405. Which mission the map should run after it loads.
  3406.  
  3407. mp_ct_default_grenades - VAR - (GAMEDLL,REPLICATED)
  3408. The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  3409.  
  3410. mp_ct_default_melee - VAR - (GAMEDLL,REPLICATED)
  3411. The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
  3412.  
  3413. mp_ct_default_primary - VAR - (GAMEDLL,REPLICATED)
  3414. The default primary (rifle) weapon that the CTs will spawn with
  3415.  
  3416. mp_ct_default_secondary - VAR - (GAMEDLL,REPLICATED)
  3417. The default secondary (pistol) weapon that the CTs will spawn with
  3418.  
  3419. mp_damage_scale_ct_body - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3420. Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  3421.  
  3422. mp_damage_scale_ct_head - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3423. Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  3424.  
  3425. mp_damage_scale_t_body - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3426. Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
  3427.  
  3428. mp_damage_scale_t_head - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3429. Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
  3430.  
  3431. mp_death_drop_c4 - VAR - (GAMEDLL,REPLICATED)
  3432. Whether c4 is droppable
  3433.  
  3434. mp_death_drop_defuser - VAR - (GAMEDLL,REPLICATED)
  3435. Drop defuser on player death
  3436.  
  3437. mp_death_drop_grenade - VAR - (GAMEDLL,REPLICATED)
  3438. Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
  3439.  
  3440. mp_death_drop_gun - VAR - (GAMEDLL,REPLICATED)
  3441. Which gun to drop on player death: 0=none, 1=best, 2=current or best
  3442.  
  3443. mp_deathcam_skippable - VAR - (GAMEDLL,REPLICATED)
  3444. Determines whether a player can early-out of the deathcam.
  3445.  
  3446. mp_default_team_winner_no_objective - VAR - (GAMEDLL,REPLICATED)
  3447. If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
  3448.  
  3449. mp_defaultteam - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3450.  
  3451.  
  3452. mp_defuser_allocation - VAR - (GAMEDLL,REPLICATED)
  3453. How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  3454.  
  3455. mp_disable_autokick - CMD - (GAMEDLL)
  3456. Prevents a userid from being auto-kicked
  3457.  
  3458. mp_disable_respawn_times - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3459.  
  3460.  
  3461. mp_display_kill_assists - VAR - (GAMEDLL,REPLICATED)
  3462. Whether to display and score player assists
  3463.  
  3464. mp_dm_bonus_length_max - VAR - (GAMEDLL,REPLICATED)
  3465. Maximum time the bonus time will last (in seconds)
  3466.  
  3467. mp_dm_bonus_length_min - VAR - (GAMEDLL,REPLICATED)
  3468. Minimum time the bonus time will last (in seconds)
  3469.  
  3470. mp_dm_bonus_percent - VAR - (GAMEDLL,REPLICATED)
  3471. Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
  3472.  
  3473. mp_dm_time_between_bonus_max - VAR - (GAMEDLL,REPLICATED)
  3474. Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
  3475.  
  3476. mp_dm_time_between_bonus_min - VAR - (GAMEDLL,REPLICATED)
  3477. Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
  3478.  
  3479. mp_do_warmup_offine - VAR - (GAMEDLL,REPLICATED)
  3480. Whether or not to do a warmup period at the start of a match in an offline (bot) match.
  3481.  
  3482. mp_do_warmup_period - VAR - (GAMEDLL,REPLICATED)
  3483. Whether or not to do a warmup period at the start of a match.
  3484.  
  3485. mp_drop_knife_enable - VAR - (GAMEDLL)
  3486. Allows players to drop knives.
  3487.  
  3488. mp_dump_timers - CMD - (GAMEDLL)
  3489. Prints round timers to the console for debugging
  3490.  
  3491. mp_enableroundwaittime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3492. Enable timers to wait between rounds.
  3493.  
  3494. mp_endmatch_votenextleveltime - VAR - (GAMEDLL)
  3495. If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
  3496.  
  3497. mp_endmatch_votenextmap - VAR - (GAMEDLL,REPLICATED)
  3498. Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
  3499.  
  3500. mp_endmatch_votenextmap_keepcurrent - VAR - (GAMEDLL,REPLICATED)
  3501. If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
  3502.  
  3503. mp_facefronttime - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3504. After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  3505.  
  3506. mp_falldamage - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3507.  
  3508.  
  3509. mp_feetyawrate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3510. How many degrees per second that we can turn our feet or upper body.
  3511.  
  3512. mp_flashlight - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3513.  
  3514.  
  3515. mp_flinch_punch_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  3516. Scalar for first person view punch when getting hit.
  3517.  
  3518. mp_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3519.  
  3520.  
  3521. mp_force_assign_teams - VAR - (GAMEDLL,REPLICATED)
  3522. Players don't get to choose what team they are on, it is auto assinged.
  3523.  
  3524. mp_force_pick_time - VAR - (GAMEDLL,REPLICATED)
  3525. The amount of time a player has on the team screen to make a selection before being auto-teamed
  3526.  
  3527. mp_forcecamera - VAR - (GAMEDLL,REPLICATED)
  3528. Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
  3529.  
  3530. mp_forcerespawn - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3531.  
  3532.  
  3533. mp_forcerespawnplayers - CMD - (GAMEDLL,CHEAT)
  3534. Force all players to respawn.
  3535.  
  3536. mp_forcewin - CMD - (GAMEDLL,CHEAT)
  3537. Forces team to win
  3538.  
  3539. mp_fraglimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3540. The number of kills at which the map ends
  3541.  
  3542. mp_free_armor - VAR - (GAMEDLL,REPLICATED)
  3543. Determines whether armor and helmet are given automatically.
  3544.  
  3545. mp_freezetime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3546. how many seconds to keep players frozen when the round starts
  3547.  
  3548. mp_friendlyfire - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3549. Allows team members to injure other members of their team
  3550.  
  3551. mp_ggprogressive_random_weapon_kills_needed - VAR - (GAMEDLL,REPLICATED)
  3552. If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
  3553.  
  3554. mp_ggprogressive_round_restart_delay - VAR - (GAMEDLL,REPLICATED)
  3555. Number of seconds to delay before restarting a round after a win in gungame progessive
  3556.  
  3557. mp_ggprogressive_use_random_weapons - VAR - (GAMEDLL,REPLICATED)
  3558. If set, selects random weapons from set categories for the progression order
  3559.  
  3560. mp_ggtr_bomb_defuse_bonus - VAR - (GAMEDLL,REPLICATED)
  3561. Number of bonus upgrades to award the CTs when they defuse a gun game bomb
  3562.  
  3563. mp_ggtr_bomb_detonation_bonus - VAR - (GAMEDLL,REPLICATED)
  3564. Number of bonus upgrades to award the Ts when they detonate a gun game bomb
  3565.  
  3566. mp_ggtr_bomb_pts_for_flash - VAR - (GAMEDLL,REPLICATED)
  3567. Kill points required in a round to get a bonus flash grenade
  3568.  
  3569. mp_ggtr_bomb_pts_for_he - VAR - (GAMEDLL,REPLICATED)
  3570. Kill points required in a round to get a bonus HE grenade
  3571.  
  3572. mp_ggtr_bomb_pts_for_molotov - VAR - (GAMEDLL,REPLICATED)
  3573. Kill points required in a round to get a bonus molotov cocktail
  3574.  
  3575. mp_ggtr_bomb_pts_for_upgrade - VAR - (GAMEDLL,REPLICATED)
  3576. Kill points required to upgrade a player's weapon
  3577.  
  3578. mp_ggtr_bomb_respawn_delay - VAR - (GAMEDLL,REPLICATED)
  3579. Number of seconds to delay before making the bomb available to a respawner in gun game
  3580.  
  3581. mp_ggtr_end_round_kill_bonus - VAR - (GAMEDLL,REPLICATED)
  3582. Number of bonus points awarded in Demolition Mode when knife kill ends round
  3583.  
  3584. mp_ggtr_halftime_delay - VAR - (GAMEDLL,REPLICATED)
  3585. Number of seconds to delay during TR Mode halftime
  3586.  
  3587. mp_ggtr_last_weapon_kill_ends_half - VAR - (GAMEDLL,REPLICATED)
  3588. End the half and give a team round point when a player makes a kill using the final weapon
  3589.  
  3590. mp_ggtr_num_rounds_autoprogress - VAR - (GAMEDLL,REPLICATED)
  3591. Upgrade the player's weapon after this number of rounds without upgrading
  3592.  
  3593. mp_give_player_c4 - VAR - (GAMEDLL,REPLICATED)
  3594. Whether this map should spawn a c4 bomb for a player or not.
  3595.  
  3596. mp_guardian_bot_money_per_wave - VAR - (GAMEDLL,REPLICATED)
  3597. The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
  3598.  
  3599. mp_guardian_player_dist_max - VAR - (GAMEDLL,REPLICATED)
  3600. The maximum distance a player is allowed to get from the bombsite before they're killed.
  3601.  
  3602. mp_guardian_player_dist_min - VAR - (GAMEDLL,REPLICATED)
  3603. The distance at which we start to warn a player when they are too far from the guarded bombsite.
  3604.  
  3605. mp_guardian_special_kills_needed - VAR - (GAMEDLL,REPLICATED)
  3606. The number of kills needed with a specific weapon.
  3607.  
  3608. mp_guardian_special_weapon_needed - VAR - (GAMEDLL,REPLICATED)
  3609. The weapon that needs to be used to increment the kills needed to complete the mission.
  3610.  
  3611. mp_guardian_target_site - VAR - (GAMEDLL)
  3612. If set to the index of a bombsite, will cause random spawns to be only created near that site.
  3613.  
  3614. mp_halftime - VAR - (GAMEDLL,REPLICATED)
  3615. Determines whether the match switches sides in a halftime event.
  3616.  
  3617. mp_halftime_duration - VAR - (GAMEDLL,REPLICATED)
  3618. Number of seconds that halftime lasts
  3619.  
  3620. mp_halftime_pausetimer - VAR - (GAMEDLL,REPLICATED)
  3621. Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
  3622.  
  3623. mp_hostagepenalty - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3624. Terrorist are kicked for killing too much hostages
  3625.  
  3626. mp_hostages_max - VAR - (GAMEDLL,REPLICATED)
  3627. Maximum number of hostages to spawn.
  3628.  
  3629. mp_hostages_rescuetime - VAR - (GAMEDLL,REPLICATED)
  3630. Additional time added to round time if a hostage is reached by a CT.
  3631.  
  3632. mp_hostages_rescuetowin - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3633. 0 == all alive, any other number is the number the CT's need to rescue to win the round.
  3634.  
  3635. mp_hostages_run_speed_modifier - VAR - (GAMEDLL,REPLICATED)
  3636. Default is 1.0, slow down hostages by setting this to < 1.0.
  3637.  
  3638. mp_hostages_spawn_farthest - VAR - (GAMEDLL,REPLICATED)
  3639. When enabled will consistently force the farthest hostages to spawn.
  3640.  
  3641. mp_hostages_spawn_force_positions - VAR - (GAMEDLL,REPLICATED)
  3642. Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
  3643.  
  3644. mp_hostages_spawn_same_every_round - VAR - (GAMEDLL,REPLICATED)
  3645. 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
  3646.  
  3647. mp_hostages_takedamage - VAR - (GAMEDLL,REPLICATED)
  3648. Whether or not hostages can be hurt.
  3649.  
  3650. mp_humanteam - VAR - (GAMEDLL,REPLICATED)
  3651. Restricts human players to a single team {any, CT, T}
  3652.  
  3653. mp_ignore_round_win_conditions - VAR - (GAMEDLL,REPLICATED)
  3654. Ignore conditions which would end the current round
  3655.  
  3656. mp_ik - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3657. Use IK on in-place turns.
  3658.  
  3659. mp_join_grace_time - VAR - (GAMEDLL,REPLICATED)
  3660. Number of seconds after round start to allow a player to join a game
  3661.  
  3662. mp_limitteams - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3663. Max # of players 1 team can have over another (0 disables check)
  3664.  
  3665. mp_logdetail - VAR - (GAMEDLL)
  3666. Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
  3667.  
  3668. mp_match_can_clinch - VAR - (GAMEDLL,REPLICATED)
  3669. Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
  3670.  
  3671. mp_match_end_changelevel - VAR - (GAMEDLL,REPLICATED)
  3672. At the end of the match, perform a changelevel even if next map is the same
  3673.  
  3674. mp_match_end_restart - VAR - (GAMEDLL,REPLICATED)
  3675. At the end of the match, perform a restart instead of loading a new map
  3676.  
  3677. mp_match_restart_delay - VAR - (GAMEDLL,REPLICATED)
  3678. Time (in seconds) until a match restarts.
  3679.  
  3680. mp_maxmoney - VAR - (GAMEDLL,REPLICATED)
  3681. maximum amount of money allowed in a player's account
  3682.  
  3683. mp_maxrounds - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3684. max number of rounds to play before server changes maps
  3685.  
  3686. mp_molotovusedelay - VAR - (GAMEDLL,REPLICATED)
  3687. Number of seconds to delay before the molotov can be used after acquiring it
  3688.  
  3689. mp_overtime_enable - VAR - (GAMEDLL,REPLICATED)
  3690. If a match ends in a tie, use overtime rules to determine winner
  3691.  
  3692. mp_overtime_halftime_pausetimer - VAR - (GAMEDLL,REPLICATED)
  3693. If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
  3694.  
  3695. mp_overtime_maxrounds - VAR - (GAMEDLL,REPLICATED)
  3696. When overtime is enabled play additional rounds to determine winner
  3697.  
  3698. mp_overtime_startmoney - VAR - (GAMEDLL,REPLICATED)
  3699. Money assigned to all players at start of every overtime half
  3700.  
  3701. mp_pause_match - CMD - (GAMEDLL)
  3702. Pause the match in the next freeze time
  3703.  
  3704. mp_player_healthbuffer_decay_rate - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3705. When a player has buffer health, this is how fast it ticks down.
  3706.  
  3707. mp_playercashawards - VAR - (GAMEDLL,REPLICATED)
  3708. Players can earn money by performing in-game actions
  3709.  
  3710. mp_playerid - VAR - (GAMEDLL,REPLICATED)
  3711. Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  3712.  
  3713. mp_playerid_delay - VAR - (GAMEDLL,REPLICATED)
  3714. Number of seconds to delay showing information in the status bar
  3715.  
  3716. mp_playerid_hold - VAR - (GAMEDLL,REPLICATED)
  3717. Number of seconds to keep showing old information in the status bar
  3718.  
  3719. mp_radar_showall - VAR - (GAMEDLL,REPLICATED)
  3720. Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
  3721.  
  3722. mp_randomspawn - VAR - (GAMEDLL,REPLICATED)
  3723. Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
  3724.  
  3725. mp_randomspawn_dist - VAR - (GAMEDLL,REPLICATED)
  3726. If using mp_randomspawn, determines whether to test distance when selecting this spot.
  3727.  
  3728. mp_randomspawn_los - VAR - (GAMEDLL,REPLICATED)
  3729. If using mp_randomspawn, determines whether to test Line of Sight when spawning.
  3730.  
  3731. mp_respawn_immunitytime - VAR - (GAMEDLL,REPLICATED)
  3732. How many seconds after respawn immunity lasts.
  3733.  
  3734. mp_respawn_on_death_ct - VAR - (GAMEDLL,REPLICATED)
  3735. When set to 1, counter-terrorists will respawn after dying.
  3736.  
  3737. mp_respawn_on_death_t - VAR - (GAMEDLL,REPLICATED)
  3738. When set to 1, terrorists will respawn after dying.
  3739.  
  3740. mp_respawnwavetime - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3741. Time between respawn waves.
  3742.  
  3743. mp_respawnwavetime_ct - VAR - (GAMEDLL,REPLICATED)
  3744. Time between respawn waves for CTs.
  3745.  
  3746. mp_respawnwavetime_t - VAR - (GAMEDLL,REPLICATED)
  3747. Time between respawn waves for Terrorists.
  3748.  
  3749. mp_restartgame - VAR - (GAMEDLL)
  3750. If non-zero, game will restart in the specified number of seconds
  3751.  
  3752. mp_restartround - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3753. If non-zero, the current round will restart in the specified number of seconds
  3754.  
  3755. mp_round_restart_delay - VAR - (GAMEDLL,REPLICATED)
  3756. Number of seconds to delay before restarting a round after a win
  3757.  
  3758. mp_roundtime - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3759. How many minutes each round takes.
  3760.  
  3761. mp_roundtime_defuse - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3762. How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
  3763.  
  3764. mp_roundtime_deployment - VAR - (GAMEDLL)
  3765. How many minutes deployment for coop mission takes.
  3766.  
  3767. mp_roundtime_hostage - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3768. How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
  3769.  
  3770. mp_scrambleteams - CMD - (GAMEDLL)
  3771. Scramble the teams and restart the game
  3772.  
  3773. mp_showcleanedupents - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3774. Show entities that are removed on round respawn.
  3775.  
  3776. mp_showroundtransitions - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  3777. Show gamestate round transitions.
  3778.  
  3779. mp_solid_teammates - VAR - (GAMEDLL,REPLICATED)
  3780. Determines whether teammates are solid or not.
  3781.  
  3782. mp_spawnprotectiontime - VAR - (GAMEDLL,REPLICATED)
  3783. Kick players who team-kill within this many seconds of a round restart.
  3784.  
  3785. mp_spec_swapplayersides - VAR - (GAMEDLL,REPLICATED)
  3786. Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
  3787.  
  3788. mp_spectators_max - VAR - (GAMEDLL,REPLICATED)
  3789. How many spectators are allowed in a match.
  3790.  
  3791. mp_stalemate_at_timelimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3792. Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
  3793.  
  3794. mp_stalemate_enable - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3795. Enable/Disable stalemate mode.
  3796.  
  3797. mp_stalemate_timelimit - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  3798. Timelimit (in seconds) of the stalemate round.
  3799.  
  3800. mp_startmoney - VAR - (GAMEDLL,REPLICATED)
  3801. amount of money each player gets when they reset
  3802.  
  3803. mp_swapteams - CMD - (GAMEDLL)
  3804. Swap the teams and restart the game
  3805.  
  3806. mp_switchteams - CMD - (GAMEDLL)
  3807. Switch teams and restart the game
  3808.  
  3809. mp_t_default_grenades - VAR - (GAMEDLL,REPLICATED)
  3810. The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
  3811.  
  3812. mp_t_default_melee - VAR - (GAMEDLL,REPLICATED)
  3813. The default melee weapon that the Ts will spawn with
  3814.  
  3815. mp_t_default_primary - VAR - (GAMEDLL,REPLICATED)
  3816. The default primary (rifle) weapon that the Ts will spawn with
  3817.  
  3818. mp_t_default_secondary - VAR - (GAMEDLL,REPLICATED)
  3819. The default secondary (pistol) weapon that the Ts will spawn with
  3820.  
  3821. mp_tagging_scale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  3822. Scalar for player tagging modifier when hit. Lower values for greater tagging.
  3823.  
  3824. mp_td_dmgtokick - VAR - (GAMEDLL,REPLICATED)
  3825. The damage threshhold players have to exceed in a match to get kicked.
  3826.  
  3827. mp_td_dmgtowarn - VAR - (GAMEDLL,REPLICATED)
  3828. The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
  3829.  
  3830. mp_td_spawndmgthreshold - VAR - (GAMEDLL,REPLICATED)
  3831. The damage threshold players have to exceed at the start of the round to be warned/kick.
  3832.  
  3833. mp_team_timeout_time - VAR - (GAMEDLL)
  3834. Duration of each timeout.
  3835.  
  3836. mp_teamcashawards - VAR - (GAMEDLL,REPLICATED)
  3837. Teams can earn money by performing in-game actions
  3838.  
  3839. mp_teamflag_1 - VAR - (GAMEDLL)
  3840. Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
  3841.  
  3842. mp_teamflag_2 - VAR - (GAMEDLL)
  3843. Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
  3844.  
  3845. mp_teamlist - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3846.  
  3847.  
  3848. mp_teamlogo_1 - VAR - (GAMEDLL)
  3849. Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  3850.  
  3851. mp_teamlogo_2 - VAR - (GAMEDLL)
  3852. Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
  3853.  
  3854. mp_teammatchstat_1 - VAR - (GAMEDLL)
  3855. A non-empty string sets first team's match stat.
  3856.  
  3857. mp_teammatchstat_2 - VAR - (GAMEDLL)
  3858. A non-empty string sets second team's match stat.
  3859.  
  3860. mp_teammatchstat_cycletime - VAR - (GAMEDLL)
  3861. Cycle match stats after so many seconds
  3862.  
  3863. mp_teammatchstat_holdtime - VAR - (GAMEDLL)
  3864. Decide on a match stat and hold it additionally for at least so many seconds
  3865.  
  3866. mp_teammatchstat_txt - VAR - (GAMEDLL)
  3867. A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
  3868.  
  3869. mp_teammates_are_enemies - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3870. When set, your teammates act as enemies and all players are valid targets.
  3871.  
  3872. mp_teamname_1 - VAR - (GAMEDLL)
  3873. A non-empty string overrides the first team's name.
  3874.  
  3875. mp_teamname_2 - VAR - (GAMEDLL)
  3876. A non-empty string overrides the second team's name.
  3877.  
  3878. mp_teamoverride - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3879.  
  3880.  
  3881. mp_teamplay - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3882.  
  3883.  
  3884. mp_teamprediction_pct - VAR - (GAMEDLL)
  3885. A value between 1 and 99 will show predictions in favor of CT team.
  3886.  
  3887. mp_teamprediction_txt - VAR - (GAMEDLL)
  3888. A value between 1 and 99 will set predictions in favor of first team.
  3889.  
  3890. mp_teams_unbalance_limit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3891. Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
  3892.  
  3893. mp_timelimit - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  3894. game time per map in minutes
  3895.  
  3896. mp_tkpunish - VAR - (GAMEDLL,REPLICATED)
  3897. Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
  3898.  
  3899. mp_tournament - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3900.  
  3901.  
  3902. mp_tournament_restart - CMD - (GAMEDLL)
  3903. Restart Tournament Mode on the current level.
  3904.  
  3905. mp_tournament_whitelist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3906. Specifies the item whitelist file to use.
  3907.  
  3908. mp_unpause_match - CMD - (GAMEDLL)
  3909. Resume the match
  3910.  
  3911. mp_use_respawn_waves - VAR - (GAMEDLL,REPLICATED)
  3912. When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
  3913.  
  3914. mp_verbose_changelevel_spew - VAR - (GAMEDLL)
  3915.  
  3916.  
  3917. mp_waitingforplayers_cancel - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3918. Set to 1 to end the WaitingForPlayers period.
  3919.  
  3920. mp_waitingforplayers_restart - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3921. Set to 1 to start or restart the WaitingForPlayers period.
  3922.  
  3923. mp_waitingforplayers_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  3924. WaitingForPlayers time length in seconds
  3925.  
  3926. mp_warmup_end - CMD - (GAMEDLL)
  3927. End warmup immediately.
  3928.  
  3929. mp_warmup_pausetimer - VAR - (GAMEDLL,REPLICATED)
  3930. Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
  3931.  
  3932. mp_warmup_start - CMD - (GAMEDLL)
  3933. Start warmup.
  3934.  
  3935. mp_warmuptime - VAR - (GAMEDLL,REPLICATED)
  3936. How long the warmup period lasts. Changing this value resets warmup.
  3937.  
  3938. mp_warmuptime_all_players_connected - VAR - (GAMEDLL,REPLICATED)
  3939. Warmup time to use when all players have connected in official competitive. 0 to disable.
  3940.  
  3941. mp_weapon_prev_owner_touch_time - VAR - (GAMEDLL,REPLICATED,CHEAT)
  3942.  
  3943.  
  3944. mp_weapons_allow_map_placed - VAR - (GAMEDLL,REPLICATED)
  3945. If this convar is set, when a match starts, the game will not delete weapons placed in the map.
  3946.  
  3947. mp_weapons_allow_typecount - VAR - (GAMEDLL,REPLICATED)
  3948. Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
  3949.  
  3950. mp_weapons_allow_zeus - VAR - (GAMEDLL,REPLICATED)
  3951. Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
  3952.  
  3953. mp_weapons_glow_on_ground - VAR - (GAMEDLL,REPLICATED)
  3954. If this convar is set, weapons on the ground will have a glow around them.
  3955.  
  3956. mp_weaponstay - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  3957.  
  3958.  
  3959. mp_win_panel_display_time - VAR - (GAMEDLL,REPLICATED)
  3960. The amount of time to show the win panel between matches / halfs
  3961.  
  3962. mp_winlimit - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  3963. Max score one team can reach before server changes maps
  3964.  
  3965. multvar - CMD - (DONTRECORD)
  3966. Multiply specified convar value.
  3967.  
  3968. name - VAR - (ARCHIVE,USERINFO,PRINTABLEONLY,SERVER_CAN_EXECUTE)
  3969. Current user name
  3970.  
  3971. nav_add_to_selected_set - CMD - (GAMEDLL,CHEAT)
  3972. Add current area to the selected set.
  3973.  
  3974. nav_add_to_selected_set_by_id - CMD - (GAMEDLL,CHEAT)
  3975. Add specified area id to the selected set.
  3976.  
  3977. nav_analyze - CMD - (GAMEDLL,CHEAT)
  3978. Re-analyze the current Navigation Mesh and save it to disk.
  3979.  
  3980. nav_analyze_scripted - CMD - (GAMEDLL,HIDDEN,CHEAT)
  3981. commandline hook to run a nav_analyze and then quit.
  3982.  
  3983. nav_area_bgcolor - VAR - (GAMEDLL,CHEAT)
  3984. RGBA color to draw as the background color for nav areas while editing.
  3985.  
  3986. nav_area_max_size - VAR - (GAMEDLL,CHEAT)
  3987. Max area size created in nav generation
  3988.  
  3989. nav_avoid - CMD - (GAMEDLL,CHEAT)
  3990. Toggles the 'avoid this area when possible' flag used by the AI system.
  3991.  
  3992. nav_begin_area - CMD - (GAMEDLL,CHEAT)
  3993. Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  3994.  
  3995. nav_begin_deselecting - CMD - (GAMEDLL,CHEAT)
  3996. Start continuously removing from the selected set.
  3997.  
  3998. nav_begin_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  3999. Start dragging a selection area.
  4000.  
  4001. nav_begin_drag_selecting - CMD - (GAMEDLL,CHEAT)
  4002. Start dragging a selection area.
  4003.  
  4004. nav_begin_selecting - CMD - (GAMEDLL,CHEAT)
  4005. Start continuously adding to the selected set.
  4006.  
  4007. nav_begin_shift_xy - CMD - (GAMEDLL,CHEAT)
  4008. Begin shifting the Selected Set.
  4009.  
  4010. nav_build_ladder - CMD - (GAMEDLL,CHEAT)
  4011. Attempts to build a nav ladder on the climbable surface under the cursor.
  4012.  
  4013. nav_check_connectivity - CMD - (GAMEDLL,CHEAT)
  4014. Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
  4015.  
  4016. nav_check_file_consistency - CMD - (GAMEDLL,CHEAT)
  4017. Scans the maps directory and reports any missing/out-of-date navigation files.
  4018.  
  4019. nav_check_floor - CMD - (GAMEDLL)
  4020. Updates the blocked/unblocked status for every nav area.
  4021.  
  4022. nav_check_stairs - CMD - (GAMEDLL,CHEAT)
  4023. Update the nav mesh STAIRS attribute
  4024.  
  4025. nav_chop_selected - CMD - (GAMEDLL,CHEAT)
  4026. Chops all selected areas into their component 1x1 areas
  4027.  
  4028. nav_clear_attribute - CMD - (GAMEDLL,CHEAT)
  4029. Remove given nav attribute from all areas in the selected set.
  4030.  
  4031. nav_clear_selected_set - CMD - (GAMEDLL,CHEAT)
  4032. Clear the selected set.
  4033.  
  4034. nav_clear_walkable_marks - CMD - (GAMEDLL,CHEAT)
  4035. Erase any previously placed walkable positions.
  4036.  
  4037. nav_compress_id - CMD - (GAMEDLL,CHEAT)
  4038. Re-orders area and ladder ID's so they are continuous.
  4039.  
  4040. nav_connect - CMD - (GAMEDLL,CHEAT)
  4041. To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  4042.  
  4043. nav_coplanar_slope_limit - VAR - (GAMEDLL,CHEAT)
  4044.  
  4045.  
  4046. nav_coplanar_slope_limit_displacement - VAR - (GAMEDLL,CHEAT)
  4047.  
  4048.  
  4049. nav_corner_adjust_adjacent - VAR - (GAMEDLL,CHEAT)
  4050. radius used to raise/lower corners in nearby areas when raising/lowering corners.
  4051.  
  4052. nav_corner_lower - CMD - (GAMEDLL,CHEAT)
  4053. Lower the selected corner of the currently marked Area.
  4054.  
  4055. nav_corner_place_on_ground - CMD - (GAMEDLL,CHEAT)
  4056. Places the selected corner of the currently marked Area on the ground.
  4057.  
  4058. nav_corner_raise - CMD - (GAMEDLL,CHEAT)
  4059. Raise the selected corner of the currently marked Area.
  4060.  
  4061. nav_corner_select - CMD - (GAMEDLL,CHEAT)
  4062. Select a corner of the currently marked Area. Use multiple times to access all four corners.
  4063.  
  4064. nav_create_area_at_feet - VAR - (GAMEDLL,CHEAT)
  4065. Anchor nav_begin_area Z to editing player's feet
  4066.  
  4067. nav_create_place_on_ground - VAR - (GAMEDLL,CHEAT)
  4068. If true, nav areas will be placed flush with the ground when created by hand.
  4069.  
  4070. nav_crouch - CMD - (GAMEDLL,CHEAT)
  4071. Toggles the 'must crouch in this area' flag used by the AI system.
  4072.  
  4073. nav_debug_blocked - VAR - (GAMEDLL,CHEAT)
  4074.  
  4075.  
  4076. nav_delete - CMD - (GAMEDLL,CHEAT)
  4077. Deletes the currently highlighted Area.
  4078.  
  4079. nav_delete_marked - CMD - (GAMEDLL,CHEAT)
  4080. Deletes the currently marked Area (if any).
  4081.  
  4082. nav_disconnect - CMD - (GAMEDLL,CHEAT)
  4083. To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  4084.  
  4085. nav_displacement_test - VAR - (GAMEDLL,CHEAT)
  4086. Checks for nodes embedded in displacements (useful for in-development maps)
  4087.  
  4088. nav_dont_hide - CMD - (GAMEDLL,CHEAT)
  4089. Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  4090.  
  4091. nav_drag_selection_volume_zmax_offset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4092. The offset of the nav drag volume top from center
  4093.  
  4094. nav_drag_selection_volume_zmin_offset - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4095. The offset of the nav drag volume bottom from center
  4096.  
  4097. nav_draw_limit - VAR - (GAMEDLL,CHEAT)
  4098. The maximum number of areas to draw in edit mode
  4099.  
  4100. nav_edit - VAR - (GAMEDLL,CHEAT)
  4101. Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  4102.  
  4103. nav_end_area - CMD - (GAMEDLL,CHEAT)
  4104. Defines the second corner of a new Area or Ladder and creates it.
  4105.  
  4106. nav_end_deselecting - CMD - (GAMEDLL,CHEAT)
  4107. Stop continuously removing from the selected set.
  4108.  
  4109. nav_end_drag_deselecting - CMD - (GAMEDLL,CHEAT)
  4110. Stop dragging a selection area.
  4111.  
  4112. nav_end_drag_selecting - CMD - (GAMEDLL,CHEAT)
  4113. Stop dragging a selection area.
  4114.  
  4115. nav_end_selecting - CMD - (GAMEDLL,CHEAT)
  4116. Stop continuously adding to the selected set.
  4117.  
  4118. nav_end_shift_xy - CMD - (GAMEDLL,CHEAT)
  4119. Finish shifting the Selected Set.
  4120.  
  4121. nav_flood_select - CMD - (GAMEDLL,CHEAT)
  4122. Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  4123.  
  4124. nav_gen_cliffs_approx - CMD - (GAMEDLL,CHEAT)
  4125. Mark cliff areas, post-processing approximation
  4126.  
  4127. nav_generate - CMD - (GAMEDLL,CHEAT)
  4128. Generate a Navigation Mesh for the current map and save it to disk.
  4129.  
  4130. nav_generate_fencetops - VAR - (GAMEDLL,CHEAT)
  4131. Autogenerate nav areas on fence and obstacle tops
  4132.  
  4133. nav_generate_fixup_jump_areas - VAR - (GAMEDLL,CHEAT)
  4134. Convert obsolete jump areas into 2-way connections
  4135.  
  4136. nav_generate_incremental - CMD - (GAMEDLL,CHEAT)
  4137. Generate a Navigation Mesh for the current map and save it to disk.
  4138.  
  4139. nav_generate_incremental_range - VAR - (GAMEDLL,CHEAT)
  4140.  
  4141.  
  4142. nav_generate_incremental_tolerance - VAR - (GAMEDLL,CHEAT)
  4143. Z tolerance for adding new nav areas.
  4144.  
  4145. nav_jump - CMD - (GAMEDLL,CHEAT)
  4146. Toggles the 'traverse this area by jumping' flag used by the AI system.
  4147.  
  4148. nav_ladder_flip - CMD - (GAMEDLL,CHEAT)
  4149. Flips the selected ladder's direction.
  4150.  
  4151. nav_load - CMD - (GAMEDLL,CHEAT)
  4152. Loads the Navigation Mesh for the current map.
  4153.  
  4154. nav_lower_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  4155. Lower the top of the drag select volume.
  4156.  
  4157. nav_lower_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  4158. Lower the bottom of the drag select volume.
  4159.  
  4160. nav_make_sniper_spots - CMD - (GAMEDLL,CHEAT)
  4161. Chops the marked area into disconnected sub-areas suitable for sniper spots.
  4162.  
  4163. nav_mark - CMD - (GAMEDLL,CHEAT)
  4164. Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  4165.  
  4166. nav_mark_attribute - CMD - (GAMEDLL,CHEAT)
  4167. Set nav attribute for all areas in the selected set.
  4168.  
  4169. nav_mark_unnamed - CMD - (GAMEDLL,CHEAT)
  4170. Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  4171.  
  4172. nav_mark_walkable - CMD - (GAMEDLL,CHEAT)
  4173. Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  4174.  
  4175. nav_max_view_distance - VAR - (GAMEDLL,CHEAT)
  4176. Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  4177.  
  4178. nav_max_vis_delta_list_length - VAR - (GAMEDLL,CHEAT)
  4179.  
  4180.  
  4181. nav_merge - CMD - (GAMEDLL,CHEAT)
  4182. To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  4183.  
  4184. nav_merge_mesh - CMD - (GAMEDLL,CHEAT)
  4185. Merges a saved selected set into the current mesh.
  4186.  
  4187. nav_no_hostages - CMD - (GAMEDLL,CHEAT)
  4188. Toggles the 'hostages cannot use this area' flag used by the AI system.
  4189.  
  4190. nav_no_jump - CMD - (GAMEDLL,CHEAT)
  4191. Toggles the 'dont jump in this area' flag used by the AI system.
  4192.  
  4193. nav_place_floodfill - CMD - (GAMEDLL,CHEAT)
  4194. Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  4195.  
  4196. nav_place_list - CMD - (GAMEDLL,CHEAT)
  4197. Lists all place names used in the map.
  4198.  
  4199. nav_place_pick - CMD - (GAMEDLL,CHEAT)
  4200. Sets the current Place to the Place of the Area under the cursor.
  4201.  
  4202. nav_place_replace - CMD - (GAMEDLL,CHEAT)
  4203. Replaces all instances of the first place with the second place.
  4204.  
  4205. nav_place_set - CMD - (GAMEDLL,CHEAT)
  4206. Sets the Place of all selected areas to the current Place.
  4207.  
  4208. nav_potentially_visible_dot_tolerance - VAR - (GAMEDLL,CHEAT)
  4209.  
  4210.  
  4211. nav_precise - CMD - (GAMEDLL,CHEAT)
  4212. Toggles the 'dont avoid obstacles' flag used by the AI system.
  4213.  
  4214. nav_quicksave - VAR - (GAMEDLL,CHEAT)
  4215. Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  4216.  
  4217. nav_raise_drag_volume_max - CMD - (GAMEDLL,CHEAT)
  4218. Raise the top of the drag select volume.
  4219.  
  4220. nav_raise_drag_volume_min - CMD - (GAMEDLL,CHEAT)
  4221. Raise the bottom of the drag select volume.
  4222.  
  4223. nav_recall_selected_set - CMD - (GAMEDLL,CHEAT)
  4224. Re-selects the stored selected set.
  4225.  
  4226. nav_remove_from_selected_set - CMD - (GAMEDLL,CHEAT)
  4227. Remove current area from the selected set.
  4228.  
  4229. nav_remove_jump_areas - CMD - (GAMEDLL,CHEAT)
  4230. Removes legacy jump areas, replacing them with connections.
  4231.  
  4232. nav_restart_after_analysis - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4233. When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
  4234.  
  4235. nav_run - CMD - (GAMEDLL,CHEAT)
  4236. Toggles the 'traverse this area by running' flag used by the AI system.
  4237.  
  4238. nav_save - CMD - (GAMEDLL,CHEAT)
  4239. Saves the current Navigation Mesh to disk.
  4240.  
  4241. nav_save_selected - CMD - (GAMEDLL,CHEAT)
  4242. Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  4243.  
  4244. nav_select_blocked_areas - CMD - (GAMEDLL,CHEAT)
  4245. Adds all blocked areas to the selected set
  4246.  
  4247. nav_select_damaging_areas - CMD - (GAMEDLL,CHEAT)
  4248. Adds all damaging areas to the selected set
  4249.  
  4250. nav_select_half_space - CMD - (GAMEDLL,CHEAT)
  4251. Selects any areas that intersect the given half-space.
  4252.  
  4253. nav_select_invalid_areas - CMD - (GAMEDLL,CHEAT)
  4254. Adds all invalid areas to the Selected Set.
  4255.  
  4256. nav_select_obstructed_areas - CMD - (GAMEDLL,CHEAT)
  4257. Adds all obstructed areas to the selected set
  4258.  
  4259. nav_select_overlapping - CMD - (GAMEDLL)
  4260. Selects nav areas that are overlapping others.
  4261.  
  4262. nav_select_radius - CMD - (GAMEDLL,CHEAT)
  4263. Adds all areas in a radius to the selection set
  4264.  
  4265. nav_select_stairs - CMD - (GAMEDLL,CHEAT)
  4266. Adds all stairway areas to the selected set
  4267.  
  4268. nav_selected_set_border_color - VAR - (GAMEDLL,CHEAT)
  4269. Color used to draw the selected set borders while editing.
  4270.  
  4271. nav_selected_set_color - VAR - (GAMEDLL,CHEAT)
  4272. Color used to draw the selected set background while editing.
  4273.  
  4274. nav_set_place_mode - CMD - (GAMEDLL,CHEAT)
  4275. Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  4276.  
  4277. nav_shift - CMD - (GAMEDLL,CHEAT)
  4278. Shifts the selected areas by the specified amount
  4279.  
  4280. nav_show_approach_points - VAR - (GAMEDLL,CHEAT)
  4281. Show Approach Points in the Navigation Mesh.
  4282.  
  4283. nav_show_area_info - VAR - (GAMEDLL,CHEAT)
  4284. Duration in seconds to show nav area ID and attributes while editing
  4285.  
  4286. nav_show_compass - VAR - (GAMEDLL,CHEAT)
  4287.  
  4288.  
  4289. nav_show_continguous - VAR - (GAMEDLL,CHEAT)
  4290. Highlight non-contiguous connections
  4291.  
  4292. nav_show_danger - VAR - (GAMEDLL,CHEAT)
  4293. Show current 'danger' levels.
  4294.  
  4295. nav_show_light_intensity - VAR - (GAMEDLL,CHEAT)
  4296.  
  4297.  
  4298. nav_show_node_grid - VAR - (GAMEDLL,CHEAT)
  4299.  
  4300.  
  4301. nav_show_node_id - VAR - (GAMEDLL,CHEAT)
  4302.  
  4303.  
  4304. nav_show_nodes - VAR - (GAMEDLL,CHEAT)
  4305.  
  4306.  
  4307. nav_show_player_counts - VAR - (GAMEDLL,CHEAT)
  4308. Show current player counts in each area.
  4309.  
  4310. nav_show_potentially_visible - VAR - (GAMEDLL,CHEAT)
  4311. Show areas that are potentially visible from the current nav area
  4312.  
  4313. nav_simplify_selected - CMD - (GAMEDLL,CHEAT)
  4314. Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  4315.  
  4316. nav_slope_limit - VAR - (GAMEDLL,CHEAT)
  4317. The ground unit normal's Z component must be greater than this for nav areas to be generated.
  4318.  
  4319. nav_slope_tolerance - VAR - (GAMEDLL,CHEAT)
  4320. The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  4321.  
  4322. nav_snap_to_grid - VAR - (GAMEDLL,CHEAT)
  4323. Snap to the nav generation grid when creating new nav areas
  4324.  
  4325. nav_solid_props - VAR - (GAMEDLL,CHEAT)
  4326. Make props solid to nav generation/editing
  4327.  
  4328. nav_splice - CMD - (GAMEDLL,CHEAT)
  4329. To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  4330.  
  4331. nav_split - CMD - (GAMEDLL,CHEAT)
  4332. To split an Area into two, align the split line using your cursor and invoke the split command.
  4333.  
  4334. nav_split_place_on_ground - VAR - (GAMEDLL,CHEAT)
  4335. If true, nav areas will be placed flush with the ground when split.
  4336.  
  4337. nav_stand - CMD - (GAMEDLL,CHEAT)
  4338. Toggles the 'stand while hiding' flag used by the AI system.
  4339.  
  4340. nav_stop - CMD - (GAMEDLL,CHEAT)
  4341. Toggles the 'must stop when entering this area' flag used by the AI system.
  4342.  
  4343. nav_store_selected_set - CMD - (GAMEDLL,CHEAT)
  4344. Stores the current selected set for later retrieval.
  4345.  
  4346. nav_strip - CMD - (GAMEDLL,CHEAT)
  4347. Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  4348.  
  4349. nav_subdivide - CMD - (GAMEDLL,CHEAT)
  4350. Subdivides all selected areas.
  4351.  
  4352. nav_test_node - VAR - (GAMEDLL,CHEAT)
  4353.  
  4354.  
  4355. nav_test_node_crouch - VAR - (GAMEDLL,CHEAT)
  4356.  
  4357.  
  4358. nav_test_node_crouch_dir - VAR - (GAMEDLL,CHEAT)
  4359.  
  4360.  
  4361. nav_test_stairs - CMD - (GAMEDLL,CHEAT)
  4362. Test the selected set for being on stairs
  4363.  
  4364. nav_toggle_deselecting - CMD - (GAMEDLL,CHEAT)
  4365. Start or stop continuously removing from the selected set.
  4366.  
  4367. nav_toggle_in_selected_set - CMD - (GAMEDLL,CHEAT)
  4368. Remove current area from the selected set.
  4369.  
  4370. nav_toggle_place_mode - CMD - (GAMEDLL,CHEAT)
  4371. Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  4372.  
  4373. nav_toggle_place_painting - CMD - (GAMEDLL,CHEAT)
  4374. Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  4375.  
  4376. nav_toggle_selected_set - CMD - (GAMEDLL,CHEAT)
  4377. Toggles all areas into/out of the selected set.
  4378.  
  4379. nav_toggle_selecting - CMD - (GAMEDLL,CHEAT)
  4380. Start or stop continuously adding to the selected set.
  4381.  
  4382. nav_transient - CMD - (GAMEDLL,CHEAT)
  4383. Toggles the 'area is transient and may become blocked' flag used by the AI system.
  4384.  
  4385. nav_unmark - CMD - (GAMEDLL,CHEAT)
  4386. Clears the marked Area or Ladder.
  4387.  
  4388. nav_update_blocked - CMD - (GAMEDLL)
  4389. Updates the blocked/unblocked status for every nav area.
  4390.  
  4391. nav_update_lighting - CMD - (GAMEDLL,CHEAT)
  4392. Recomputes lighting values
  4393.  
  4394. nav_update_visibility_on_edit - VAR - (GAMEDLL,CHEAT)
  4395. If nonzero editing the mesh will incrementally recompue visibility
  4396.  
  4397. nav_use_place - CMD - (GAMEDLL,CHEAT)
  4398. If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  4399.  
  4400. nav_walk - CMD - (GAMEDLL,CHEAT)
  4401. Toggles the 'traverse this area by walking' flag used by the AI system.
  4402.  
  4403. nav_warp_to_mark - CMD - (GAMEDLL,CHEAT)
  4404. Warps the player to the marked area.
  4405.  
  4406. nav_world_center - CMD - (GAMEDLL,CHEAT)
  4407. Centers the nav mesh in the world
  4408.  
  4409. net_allow_multicast - VAR - (ARCHIVE)
  4410.  
  4411.  
  4412. net_allow_syslink - VAR - (DEVELOPMENTONLY)
  4413.  
  4414.  
  4415. net_blockmsg - VAR - (CHEAT)
  4416. Discards incoming message: <0|1|name>
  4417.  
  4418. net_channels - CMD
  4419. Shows net channel info
  4420.  
  4421. net_chokeloop - VAR - (DEVELOPMENTONLY)
  4422. Apply bandwidth choke to loopback packets
  4423.  
  4424. net_compresspackets - VAR - (DEVELOPMENTONLY)
  4425. Use lz compression on game packets.
  4426.  
  4427. net_compresspackets_minsize - VAR - (DEVELOPMENTONLY)
  4428. Don't bother compressing packets below this size.
  4429.  
  4430. net_compressvoice - VAR - (DEVELOPMENTONLY)
  4431. Attempt to compress out of band voice payloads (360 only).
  4432.  
  4433. net_drawslider - VAR - (DEVELOPMENTONLY)
  4434. Draw completion slider during signon
  4435.  
  4436. net_droponsendoverflow - VAR
  4437. If enabled, channel will drop client when sending too much data causes buffer overrun
  4438.  
  4439. net_droppackets - VAR - (CHEAT)
  4440. Drops next n packets on client
  4441.  
  4442. net_dumpeventstats - CMD
  4443. Dumps out a report of game event network usage
  4444.  
  4445. net_dumptest - VAR - (DEVELOPMENTONLY)
  4446.  
  4447.  
  4448. net_earliertempents - VAR - (CHEAT)
  4449.  
  4450.  
  4451. net_fakejitter - VAR - (CHEAT)
  4452. Jitter fakelag packet time
  4453.  
  4454. net_fakelag - VAR - (CHEAT)
  4455. Lag all incoming network data (including loopback) by this many milliseconds.
  4456.  
  4457. net_fakeloss - VAR - (CHEAT)
  4458. Simulate packet loss as a percentage (negative means drop 1/n packets)
  4459.  
  4460. net_maxcleartime - VAR - (DEVELOPMENTONLY)
  4461. Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  4462.  
  4463. net_maxfilesize - VAR - (DEVELOPMENTONLY)
  4464. Maximum allowed file size for uploading in MB
  4465.  
  4466. net_maxfragments - VAR - (DEVELOPMENTONLY)
  4467. Max fragment bytes per packet
  4468.  
  4469. net_maxroutable - VAR - (ARCHIVE,USERINFO)
  4470. Requested max packet size before packets are 'split'.
  4471.  
  4472. net_megasnapshot - VAR - (DEVELOPMENTONLY)
  4473.  
  4474.  
  4475. net_minroutable - VAR - (DEVELOPMENTONLY)
  4476. Forces larger payloads.
  4477.  
  4478. net_paranoid - VAR - (DEVELOPMENTONLY)
  4479.  
  4480.  
  4481. net_public_adr - VAR
  4482. For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
  4483.  
  4484. net_queue_trace - VAR - (DEVELOPMENTONLY)
  4485.  
  4486.  
  4487. net_queued_packet_thread - VAR - (DEVELOPMENTONLY)
  4488. Use a high priority thread to send queued packets out instead of sending them each frame.
  4489.  
  4490. net_showdrop - VAR - (DEVELOPMENTONLY)
  4491. Show dropped packets in console
  4492.  
  4493. net_showeventlisteners - VAR - (DEVELOPMENTONLY)
  4494. Show listening addition/removals
  4495.  
  4496. net_showevents - VAR - (DEVELOPMENTONLY)
  4497. Dump game events to console (1=client only, 2=all).
  4498.  
  4499. net_showfragments - VAR - (DEVELOPMENTONLY)
  4500. Show netchannel fragments
  4501.  
  4502. net_showmsg - VAR - (DEVELOPMENTONLY)
  4503. Show incoming message: <0|1|name>
  4504.  
  4505. net_showpeaks - VAR - (DEVELOPMENTONLY)
  4506. Show messages for large packets only: <size>
  4507.  
  4508. net_showreliablesounds - VAR - (CHEAT)
  4509.  
  4510.  
  4511. net_showsplits - VAR
  4512. Show info about packet splits
  4513.  
  4514. net_showtcp - VAR - (DEVELOPMENTONLY)
  4515. Dump TCP stream summary to console
  4516.  
  4517. net_showudp - VAR
  4518. Dump UDP packets summary to console
  4519.  
  4520. net_showudp_oob - VAR
  4521. Dump OOB UDP packets summary to console
  4522.  
  4523. net_showudp_remoteonly - VAR
  4524. Dump non-loopback udp only
  4525.  
  4526. net_splitrate - VAR
  4527. Number of fragments for a splitpacket that can be sent per frame
  4528.  
  4529. net_start - CMD
  4530. Inits multiplayer network sockets
  4531.  
  4532. net_status - CMD
  4533. Shows current network status
  4534.  
  4535. net_steamcnx_allowrelay - VAR - (ARCHIVE)
  4536. Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
  4537.  
  4538. net_steamcnx_debug - VAR - (DEVELOPMENTONLY)
  4539. Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
  4540.  
  4541. net_steamcnx_enabled - VAR
  4542. Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
  4543.  
  4544. net_steamcnx_status - CMD
  4545. Print status of steam connection sockets.
  4546.  
  4547. net_threaded_socket_burst_cap - VAR
  4548. Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
  4549.  
  4550. net_threaded_socket_recovery_rate - VAR
  4551. Number of packets per second that threaded socket pump algorithm allows from client.
  4552.  
  4553. net_threaded_socket_recovery_time - VAR
  4554. Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
  4555.  
  4556. net_usesocketsforloopback - VAR - (DEVELOPMENTONLY)
  4557. Use network sockets layer even for listen server local player's packets (multiplayer only).
  4558.  
  4559. next - VAR - (CHEAT)
  4560. Set to 1 to advance to next frame ( when singlestep == 1 )
  4561.  
  4562. nextdemo - CMD
  4563. Play next demo in sequence.
  4564.  
  4565. nextlevel - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  4566. If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
  4567.  
  4568. nextmap_print_enabled - VAR - (GAMEDLL)
  4569. When enabled prints next map to clients
  4570.  
  4571. noclip - CMD - (GAMEDLL,CHEAT)
  4572. Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
  4573.  
  4574. noclip_fixup - VAR - (GAMEDLL,CHEAT)
  4575.  
  4576.  
  4577. notarget - CMD - (GAMEDLL,CHEAT)
  4578. Toggle. Player becomes hidden to NPCs.
  4579.  
  4580. npc_ally_deathmessage - VAR - (GAMEDLL,CHEAT)
  4581.  
  4582.  
  4583. npc_ammo_deplete - CMD - (GAMEDLL)
  4584. Subtracts half of the target's ammo
  4585.  
  4586. npc_combat - CMD - (GAMEDLL,CHEAT)
  4587. Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
  4588. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  4589.  
  4590. npc_conditions - CMD - (GAMEDLL,CHEAT)
  4591. Displays all the current AI conditions that an NPC has in the overlay text.
  4592. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  4593.  
  4594. npc_heal - CMD - (GAMEDLL)
  4595. Heals the target back to full health
  4596.  
  4597. npc_height_adjust - VAR - (GAMEDLL,ARCHIVE)
  4598. Enable test mode for ik height adjustment
  4599.  
  4600. npc_relationships - CMD - (GAMEDLL,CHEAT)
  4601. Displays the relationships between this NPC and all others.
  4602. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4603.  
  4604. npc_select - CMD - (GAMEDLL,CHEAT)
  4605. Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
  4606. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4607.  
  4608. npc_sentences - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4609.  
  4610.  
  4611. npc_squads - CMD - (GAMEDLL,CHEAT)
  4612. Obsolete. Replaced by npc_combat
  4613.  
  4614. npc_steering - CMD - (GAMEDLL,CHEAT)
  4615. Displays the steering obstructions of the NPC (used to perform local avoidance)
  4616. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4617.  
  4618. npc_steering_all - CMD - (GAMEDLL,CHEAT)
  4619. Displays the steering obstructions of all NPCs (used to perform local avoidance)
  4620.  
  4621.  
  4622. npc_task_text - CMD - (GAMEDLL,CHEAT)
  4623. Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
  4624. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  4625.  
  4626. npc_tasks - CMD - (GAMEDLL,CHEAT)
  4627. Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
  4628. Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
  4629.  
  4630. npc_viewcone - CMD - (GAMEDLL,CHEAT)
  4631. Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
  4632. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4633.  
  4634. npc_vphysics - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4635.  
  4636.  
  4637. observer_use - CMD - (GAMEDLL)
  4638.  
  4639.  
  4640. occlusion_stats - CMD
  4641. Occlusion statistics; [-jitter] [-reset]
  4642.  
  4643. occlusion_test_async - VAR
  4644. Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
  4645.  
  4646. occlusion_test_async_jitter - VAR - (CHEAT)
  4647.  
  4648.  
  4649. occlusion_test_async_move_tolerance - VAR - (CHEAT)
  4650.  
  4651.  
  4652. occlusion_test_camera_margins - VAR - (GAMEDLL)
  4653. Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
  4654.  
  4655. occlusion_test_jump_margin - VAR
  4656. Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
  4657.  
  4658. occlusion_test_margins - VAR
  4659. Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
  4660.  
  4661. occlusion_test_rays - VAR - (DEVELOPMENTONLY)
  4662.  
  4663.  
  4664. occlusion_test_record - CMD - (CHEAT)
  4665. dump occlusion tests - useful on server only
  4666.  
  4667. occlusion_test_run - CMD - (CHEAT)
  4668. run occlusion test
  4669.  
  4670. occlusion_test_shadow_length - VAR - (GAMEDLL)
  4671. Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
  4672.  
  4673. occlusion_test_shadow_max_distance - VAR
  4674. Max distance at which to consider shadows for occlusion computations
  4675.  
  4676. old_radiusdamage - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4677.  
  4678.  
  4679. paint_alpha_offset_enabled - VAR - (DEVELOPMENTONLY,REPLICATED)
  4680.  
  4681.  
  4682. paint_max_surface_border_alpha - VAR - (DEVELOPMENTONLY,REPLICATED)
  4683.  
  4684.  
  4685. paint_min_valid_alpha_value - VAR - (DEVELOPMENTONLY,REPLICATED)
  4686.  
  4687.  
  4688. paintsplat_bias - VAR - (REPLICATED,CHEAT)
  4689. Change bias value for computing circle buffer
  4690.  
  4691. paintsplat_max_alpha_noise - VAR - (REPLICATED,CHEAT)
  4692. Max noise value of circle alpha
  4693.  
  4694. paintsplat_noise_enabled - VAR - (REPLICATED,CHEAT)
  4695.  
  4696.  
  4697. panel_test_title_safe - VAR - (CHEAT)
  4698. Test vgui panel positioning with title safe indentation
  4699.  
  4700. particle_test_attach_attachment - VAR - (GAMEDLL,CHEAT)
  4701. Attachment index for attachment mode
  4702.  
  4703. particle_test_attach_mode - VAR - (GAMEDLL,CHEAT)
  4704. Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  4705.  
  4706. particle_test_file - VAR - (GAMEDLL,CHEAT)
  4707. Name of the particle system to dynamically spawn
  4708.  
  4709. particle_test_start - CMD - (GAMEDLL,CHEAT)
  4710. Dispatches the test particle system with the parameters specified in particle_test_file,
  4711. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  4712. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4713.  
  4714. particle_test_stop - CMD - (GAMEDLL,CHEAT)
  4715. Stops all particle systems on the selected entities.
  4716. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  4717.  
  4718. password - VAR - (ARCHIVE,DONTRECORD,SERVER_CANNOT_QUERY)
  4719. Current server access password
  4720.  
  4721. path - CMD
  4722. Show the engine filesystem path.
  4723.  
  4724. pause - CMD
  4725. Toggle the server pause state.
  4726.  
  4727. pc_fake_controller - VAR - (DEVELOPMENTONLY)
  4728.  
  4729.  
  4730. perfui - CMD - (CHEAT)
  4731. Show/hide the level performance tools UI.
  4732.  
  4733. phys_debug_check_contacts - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4734.  
  4735.  
  4736. phys_enable_PIX_counters - VAR - (DEVELOPMENTONLY,CHEAT)
  4737. enable PIX counters
  4738.  
  4739. phys_enable_experimental_optimizations - VAR - (DEVELOPMENTONLY)
  4740. enable some experimental SIMD/VMX128 optimizations in physics and collision
  4741.  
  4742. phys_enable_query_cache - VAR - (DEVELOPMENTONLY)
  4743.  
  4744.  
  4745. phys_enable_simd_optimizations - VAR - (DEVELOPMENTONLY)
  4746. enable some additional SIMD/VMX128 optimizations in physics and collision
  4747.  
  4748. phys_headshotscale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4749. Modifier for the headshot impulse hits on players
  4750.  
  4751. phys_impactforcescale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4752.  
  4753.  
  4754. phys_penetration_error_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4755. Controls the duration of vphysics penetration error boxes.
  4756.  
  4757. phys_playerscale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4758. This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
  4759.  
  4760. phys_pushscale - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4761.  
  4762.  
  4763. phys_show_active - VAR - (GAMEDLL,CHEAT)
  4764.  
  4765.  
  4766. phys_speeds - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4767.  
  4768.  
  4769. phys_stressbodyweights - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4770.  
  4771.  
  4772. phys_timescale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4773. Scale time for physics
  4774.  
  4775. phys_upimpactforcescale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4776.  
  4777.  
  4778. physics_budget - CMD - (GAMEDLL)
  4779. Times the cost of each active object
  4780.  
  4781. physics_constraints - CMD - (GAMEDLL)
  4782. Highlights constraint system graph for an entity
  4783.  
  4784. physics_debug_entity - CMD - (GAMEDLL)
  4785. Dumps debug info for an entity
  4786.  
  4787. physics_highlight_active - CMD - (GAMEDLL)
  4788. Turns on the absbox for all active physics objects
  4789.  
  4790. physics_report_active - CMD - (GAMEDLL)
  4791. Lists all active physics objects
  4792.  
  4793. physics_select - CMD - (GAMEDLL)
  4794. Dumps debug info for an entity
  4795.  
  4796. physicsshadowupdate_render - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4797.  
  4798.  
  4799. picker - CMD - (GAMEDLL,CHEAT)
  4800. Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  4801. Arguments: full - enables all debug information
  4802.  
  4803. ping - CMD
  4804. Display ping to server.
  4805.  
  4806. pipeline_static_props - VAR - (DEVELOPMENTONLY)
  4807.  
  4808.  
  4809. play - CMD - (SERVER_CAN_EXECUTE)
  4810. Play a sound.
  4811.  
  4812. playdemo - CMD
  4813. Play a recorded demo file (.dem ).
  4814.  
  4815. player_debug_print_damage - VAR - (GAMEDLL,CHEAT)
  4816. When true, print amount and type of all damage received by player to console.
  4817.  
  4818. player_old_armor - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4819.  
  4820.  
  4821. playflush - CMD
  4822. Play a sound, reloading from disk in case of changes.
  4823.  
  4824. playoverwatchevidence - CMD - (HIDDEN)
  4825. Play evidence for an overwatch case.
  4826.  
  4827. playvol - CMD
  4828. Play a sound at a specified volume.
  4829.  
  4830. plugin_load - CMD
  4831. plugin_load <filename> : loads a plugin
  4832.  
  4833. plugin_pause - CMD
  4834. plugin_pause <index> : pauses a loaded plugin
  4835.  
  4836. plugin_pause_all - CMD
  4837. pauses all loaded plugins
  4838.  
  4839. plugin_print - CMD
  4840. Prints details about loaded plugins
  4841.  
  4842. plugin_unload - CMD
  4843. plugin_unload <index> : unloads a plugin
  4844.  
  4845. plugin_unpause - CMD
  4846. plugin_unpause <index> : unpauses a disabled plugin
  4847.  
  4848. plugin_unpause_all - CMD
  4849. unpauses all disabled plugins
  4850.  
  4851. post_jump_crouch - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4852. This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
  4853.  
  4854. press_x360_button - CMD
  4855. Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
  4856.  
  4857. print_colorcorrection - CMD - (CHEAT)
  4858. Display the color correction layer information.
  4859.  
  4860. print_mapgroup_sv - CMD - (GAMEDLL)
  4861. Prints the current mapgroup and the contained maps
  4862.  
  4863. progress_enable - CMD
  4864.  
  4865.  
  4866. prop_active_gib_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4867.  
  4868.  
  4869. prop_active_gib_max_fade_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4870.  
  4871.  
  4872. prop_break_disable_float - VAR - (DEVELOPMENTONLY,GAMEDLL)
  4873.  
  4874.  
  4875. prop_crosshair - CMD - (CHEAT)
  4876. Shows name for prop looking at
  4877.  
  4878. prop_debug - CMD - (GAMEDLL,CHEAT)
  4879. Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  4880.  
  4881. prop_dynamic_create - CMD - (GAMEDLL,CHEAT)
  4882. Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  4883. Arguments: {.mdl name}
  4884.  
  4885. prop_physics_create - CMD - (GAMEDLL,CHEAT)
  4886. Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  4887. Arguments: {.mdl name}
  4888.  
  4889. props_break_max_pieces - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4890. Maximum prop breakable piece count (-1 = model default)
  4891.  
  4892. props_break_max_pieces_perframe - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  4893. Maximum prop breakable piece count per frame (-1 = model default)
  4894.  
  4895. pvs_min_player_distance - VAR - (GAMEDLL)
  4896. Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
  4897.  
  4898. quit - CMD
  4899. Exit the engine.
  4900.  
  4901. r_AirboatViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4902.  
  4903.  
  4904. r_AirboatViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4905.  
  4906.  
  4907. r_AirboatViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4908.  
  4909.  
  4910. r_ClipAreaFrustums - VAR - (CHEAT)
  4911.  
  4912.  
  4913. r_ClipAreaPortals - VAR - (CHEAT)
  4914.  
  4915.  
  4916. r_DispBuildable - VAR - (CHEAT)
  4917.  
  4918.  
  4919. r_DispWalkable - VAR - (CHEAT)
  4920.  
  4921.  
  4922. r_DrawBeams - VAR - (CHEAT)
  4923. 0=Off, 1=Normal, 2=Wireframe
  4924.  
  4925. r_DrawDisp - VAR - (CHEAT)
  4926. Toggles rendering of displacment maps
  4927.  
  4928. r_DrawModelLightOrigin - VAR - (CHEAT)
  4929.  
  4930.  
  4931. r_DrawPortals - VAR - (CHEAT)
  4932.  
  4933.  
  4934. r_DrawSpecificStaticProp - VAR - (DEVELOPMENTONLY)
  4935.  
  4936.  
  4937. r_ForceRestore - VAR - (DEVELOPMENTONLY)
  4938.  
  4939.  
  4940. r_JeepFOV - VAR - (GAMEDLL,REPLICATED,CHEAT)
  4941.  
  4942.  
  4943. r_JeepViewDampenDamp - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4944.  
  4945.  
  4946. r_JeepViewDampenFreq - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4947.  
  4948.  
  4949. r_JeepViewZHeight - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4950.  
  4951.  
  4952. r_ShowViewerArea - VAR - (DEVELOPMENTONLY)
  4953.  
  4954.  
  4955. r_VehicleViewDampen - VAR - (GAMEDLL,NOTIFY,REPLICATED,CHEAT)
  4956.  
  4957.  
  4958. r_ambientboost - VAR - (DEVELOPMENTONLY)
  4959. Set to boost ambient term if it is totally swamped by local lights
  4960.  
  4961. r_ambientfactor - VAR - (DEVELOPMENTONLY)
  4962. Boost ambient cube by no more than this factor
  4963.  
  4964. r_ambientfraction - VAR - (CHEAT)
  4965. Fraction of direct lighting used to boost lighting when model requests
  4966.  
  4967. r_ambientlightingonly - VAR - (CHEAT)
  4968. Set this to 1 to light models with only ambient lighting (and no static lighting).
  4969.  
  4970. r_ambientmin - VAR - (DEVELOPMENTONLY)
  4971. Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
  4972.  
  4973. r_aspectratio - VAR - (DEVELOPMENTONLY)
  4974.  
  4975.  
  4976. r_avglight - VAR - (CHEAT)
  4977.  
  4978.  
  4979. r_avglightmap - VAR - (CHEAT)
  4980.  
  4981.  
  4982. r_bloomtintb - VAR - (DEVELOPMENTONLY)
  4983.  
  4984.  
  4985. r_bloomtintexponent - VAR - (DEVELOPMENTONLY)
  4986.  
  4987.  
  4988. r_bloomtintg - VAR - (DEVELOPMENTONLY)
  4989.  
  4990.  
  4991. r_bloomtintr - VAR - (DEVELOPMENTONLY)
  4992.  
  4993.  
  4994. r_brush_queue_mode - VAR - (CHEAT)
  4995.  
  4996.  
  4997. r_buildingmapforworld - VAR - (DEVELOPMENTONLY)
  4998.  
  4999.  
  5000. r_cleardecals - CMD - (CLIENTCMD_CAN_EXECUTE)
  5001. Usage r_cleardecals <permanent>.
  5002.  
  5003. r_colorstaticprops - VAR - (CHEAT)
  5004.  
  5005.  
  5006. r_csm_fast_path - VAR - (DEVELOPMENTONLY)
  5007. Use shadow fast path for CSM rendering - minimize number of draw call
  5008.  
  5009. r_csm_static_vb - VAR - (DEVELOPMENTONLY)
  5010. Use a precomputed static VB for CSM rendering
  5011.  
  5012. r_csm_viewmodelquality - VAR - (DEVELOPMENTONLY)
  5013.  
  5014.  
  5015. r_debugrandomstaticlighting - VAR - (CHEAT)
  5016. Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  5017.  
  5018. r_decal_cover_count - VAR - (DEVELOPMENTONLY)
  5019.  
  5020.  
  5021. r_decal_overlap_area - VAR - (DEVELOPMENTONLY)
  5022.  
  5023.  
  5024. r_decal_overlap_count - VAR - (DEVELOPMENTONLY)
  5025.  
  5026.  
  5027. r_decals - VAR - (DEVELOPMENTONLY)
  5028.  
  5029.  
  5030. r_decalstaticprops - VAR - (DEVELOPMENTONLY)
  5031. Decal static props test
  5032.  
  5033. r_dlightsenable - VAR - (CHEAT)
  5034.  
  5035.  
  5036. r_drawbatchdecals - VAR - (DEVELOPMENTONLY)
  5037. Render decals batched.
  5038.  
  5039. r_drawbrushmodels - VAR - (CHEAT)
  5040. Render brush models. 0=Off, 1=Normal, 2=Wireframe
  5041.  
  5042. r_drawclipbrushes - VAR - (CHEAT)
  5043. Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  5044.  
  5045. r_drawdecals - VAR - (CHEAT)
  5046. Render decals.
  5047.  
  5048. r_drawentities - VAR - (CHEAT)
  5049.  
  5050.  
  5051. r_drawfuncdetail - VAR - (CHEAT)
  5052. Render func_detail
  5053.  
  5054. r_drawleaf - VAR - (CHEAT)
  5055. Draw the specified leaf.
  5056.  
  5057. r_drawlightcache - VAR - (CHEAT)
  5058. 0: off
  5059. 1: draw light cache entries
  5060. 2: draw rays
  5061.  
  5062.  
  5063. r_drawlightinfo - VAR - (CHEAT)
  5064.  
  5065.  
  5066. r_drawlights - VAR - (CHEAT)
  5067.  
  5068.  
  5069. r_drawmodeldecals - VAR - (DEVELOPMENTONLY)
  5070.  
  5071.  
  5072. r_drawmodelstatsoverlay - VAR - (CHEAT)
  5073.  
  5074.  
  5075. r_drawmodelstatsoverlaydistance - VAR - (CHEAT)
  5076.  
  5077.  
  5078. r_drawmodelstatsoverlayfilter - VAR - (CHEAT)
  5079.  
  5080.  
  5081. r_drawmodelstatsoverlaymax - VAR - (ARCHIVE)
  5082. time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  5083.  
  5084. r_drawmodelstatsoverlaymin - VAR - (ARCHIVE)
  5085. time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  5086.  
  5087. r_drawskybox - VAR - (CHEAT)
  5088.  
  5089.  
  5090. r_drawstaticprops - VAR - (CHEAT)
  5091. 0=Off, 1=Normal, 2=Wireframe
  5092.  
  5093. r_drawtranslucentworld - VAR - (CHEAT)
  5094.  
  5095.  
  5096. r_drawvgui - VAR - (CHEAT)
  5097. Enable the rendering of vgui panels
  5098.  
  5099. r_drawworld - VAR - (CHEAT)
  5100. Render the world.
  5101.  
  5102. r_dscale_basefov - VAR - (CHEAT)
  5103.  
  5104.  
  5105. r_dscale_fardist - VAR - (CHEAT)
  5106.  
  5107.  
  5108. r_dscale_farscale - VAR - (CHEAT)
  5109.  
  5110.  
  5111. r_dscale_neardist - VAR - (CHEAT)
  5112.  
  5113.  
  5114. r_dscale_nearscale - VAR - (CHEAT)
  5115.  
  5116.  
  5117. r_dynamic - VAR
  5118.  
  5119.  
  5120. r_dynamiclighting - VAR - (CHEAT)
  5121.  
  5122.  
  5123. r_entity - VAR - (DEVELOPMENTONLY,CHEAT)
  5124.  
  5125.  
  5126. r_eyeglintlodpixels - VAR - (DEVELOPMENTONLY)
  5127. The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  5128.  
  5129. r_eyemove - VAR - (ARCHIVE)
  5130.  
  5131.  
  5132. r_eyes - VAR - (DEVELOPMENTONLY)
  5133.  
  5134.  
  5135. r_eyeshift_x - VAR - (ARCHIVE)
  5136.  
  5137.  
  5138. r_eyeshift_y - VAR - (ARCHIVE)
  5139.  
  5140.  
  5141. r_eyeshift_z - VAR - (ARCHIVE)
  5142.  
  5143.  
  5144. r_eyesize - VAR - (ARCHIVE)
  5145.  
  5146.  
  5147. r_fastzreject - VAR - (DEVELOPMENTONLY)
  5148. Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  5149.  
  5150. r_fastzrejectdisp - VAR - (DEVELOPMENTONLY)
  5151. Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  5152.  
  5153. r_flashlight_always_cull_for_single_pass - VAR - (DEVELOPMENTONLY)
  5154.  
  5155.  
  5156. r_flashlightbrightness - VAR - (CHEAT)
  5157.  
  5158.  
  5159. r_flashlightclip - VAR - (CHEAT)
  5160.  
  5161.  
  5162. r_flashlightculldepth - VAR - (DEVELOPMENTONLY)
  5163.  
  5164.  
  5165. r_flashlightdepthtexture - VAR - (DEVELOPMENTONLY)
  5166.  
  5167.  
  5168. r_flashlightdrawclip - VAR - (CHEAT)
  5169.  
  5170.  
  5171. r_flashlightdrawdepth - VAR - (DEVELOPMENTONLY)
  5172.  
  5173.  
  5174. r_flashlightdrawdepthres - VAR - (DEVELOPMENTONLY)
  5175.  
  5176.  
  5177. r_flashlightdrawsweptbbox - VAR - (DEVELOPMENTONLY)
  5178.  
  5179.  
  5180. r_flashlightnodraw - VAR - (DEVELOPMENTONLY)
  5181.  
  5182.  
  5183. r_flashlightrender - VAR - (DEVELOPMENTONLY)
  5184.  
  5185.  
  5186. r_flashlightrendermodels - VAR - (DEVELOPMENTONLY)
  5187.  
  5188.  
  5189. r_flashlightrenderworld - VAR - (DEVELOPMENTONLY)
  5190.  
  5191.  
  5192. r_flashlightscissor - VAR - (DEVELOPMENTONLY)
  5193.  
  5194.  
  5195. r_flashlightupdatedepth - VAR - (DEVELOPMENTONLY)
  5196.  
  5197.  
  5198. r_flex - VAR - (DEVELOPMENTONLY)
  5199.  
  5200.  
  5201. r_flushlod - CMD
  5202. Flush and reload LODs.
  5203.  
  5204. r_frustumcullworld - VAR - (DEVELOPMENTONLY)
  5205.  
  5206.  
  5207. r_glint_alwaysdraw - VAR - (DEVELOPMENTONLY)
  5208.  
  5209.  
  5210. r_glint_procedural - VAR - (DEVELOPMENTONLY)
  5211.  
  5212.  
  5213. r_hidepaintedsurfaces - VAR - (DEVELOPMENTONLY)
  5214. If enabled, hides all surfaces which have been painted.
  5215.  
  5216. r_hunkalloclightmaps - VAR - (DEVELOPMENTONLY)
  5217.  
  5218.  
  5219. r_hwmorph - VAR - (CHEAT)
  5220.  
  5221.  
  5222. r_itemblinkmax - VAR - (CHEAT)
  5223.  
  5224.  
  5225. r_itemblinkrate - VAR - (CHEAT)
  5226.  
  5227.  
  5228. r_keepstyledlightmapsonly - VAR - (DEVELOPMENTONLY)
  5229.  
  5230.  
  5231. r_lightaverage - VAR - (DEVELOPMENTONLY)
  5232. Activates/deactivate light averaging
  5233.  
  5234. r_lightcache_invalidate - CMD - (CHEAT)
  5235.  
  5236.  
  5237. r_lightcache_numambientsamples - VAR - (CHEAT)
  5238. number of random directions to fire rays when computing ambient lighting
  5239.  
  5240. r_lightcache_radiusfactor - VAR - (CHEAT)
  5241. Allow lights to influence lightcaches beyond the lights' radii
  5242.  
  5243. r_lightcache_zbuffercache - VAR - (DEVELOPMENTONLY)
  5244.  
  5245.  
  5246. r_lightcachecenter - VAR - (CHEAT)
  5247.  
  5248.  
  5249. r_lightcachemodel - VAR - (CHEAT)
  5250.  
  5251.  
  5252. r_lightinterp - VAR - (CHEAT)
  5253. Controls the speed of light interpolation, 0 turns off interpolation
  5254.  
  5255. r_lightmap - VAR - (CHEAT)
  5256.  
  5257.  
  5258. r_lightstyle - VAR - (CHEAT)
  5259.  
  5260.  
  5261. r_lightwarpidentity - VAR - (CHEAT)
  5262.  
  5263.  
  5264. r_lockpvs - VAR - (CHEAT)
  5265. Lock the PVS so you can fly around and inspect what is being drawn.
  5266.  
  5267. r_lod - VAR - (DEVELOPMENTONLY)
  5268.  
  5269.  
  5270. r_lod_switch_scale - VAR - (DEVELOPMENTONLY,HIDDEN)
  5271.  
  5272.  
  5273. r_maxdlights - VAR - (DEVELOPMENTONLY)
  5274.  
  5275.  
  5276. r_maxmodeldecal - VAR - (DEVELOPMENTONLY)
  5277.  
  5278.  
  5279. r_maxnewsamples - VAR - (DEVELOPMENTONLY)
  5280.  
  5281.  
  5282. r_maxsampledist - VAR - (DEVELOPMENTONLY)
  5283.  
  5284.  
  5285. r_minnewsamples - VAR - (DEVELOPMENTONLY)
  5286.  
  5287.  
  5288. r_modelAmbientMin - VAR - (CHEAT)
  5289. Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
  5290.  
  5291. r_modelwireframedecal - VAR - (CHEAT)
  5292.  
  5293.  
  5294. r_nohw - VAR - (CHEAT)
  5295.  
  5296.  
  5297. r_norefresh - VAR - (DEVELOPMENTONLY)
  5298.  
  5299.  
  5300. r_nosw - VAR - (CHEAT)
  5301.  
  5302.  
  5303. r_novis - VAR - (CHEAT)
  5304. Turn off the PVS.
  5305.  
  5306. r_occludeemaxarea - VAR - (DEVELOPMENTONLY)
  5307. Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  5308.  
  5309. r_occluderminarea - VAR - (DEVELOPMENTONLY)
  5310. Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  5311.  
  5312. r_occludermincount - VAR - (DEVELOPMENTONLY)
  5313. At least this many occluders will be used, no matter how big they are.
  5314.  
  5315. r_occlusion - VAR - (DEVELOPMENTONLY)
  5316. Activate/deactivate the occlusion system.
  5317.  
  5318. r_occlusionspew - VAR - (CHEAT)
  5319. Activate/deactivates spew about what the occlusion system is doing.
  5320.  
  5321. r_oldlightselection - VAR - (CHEAT)
  5322. Set this to revert to HL2's method of selecting lights
  5323.  
  5324. r_overlayfadeenable - VAR - (DEVELOPMENTONLY)
  5325.  
  5326.  
  5327. r_overlayfademax - VAR - (DEVELOPMENTONLY)
  5328.  
  5329.  
  5330. r_overlayfademin - VAR - (DEVELOPMENTONLY)
  5331.  
  5332.  
  5333. r_overlaywireframe - VAR - (DEVELOPMENTONLY)
  5334.  
  5335.  
  5336. r_partition_level - VAR - (CHEAT)
  5337. Displays a particular level of the spatial partition system. Use -1 to disable it.
  5338.  
  5339. r_portal_use_pvs_optimization - VAR - (DEVELOPMENTONLY)
  5340. Enables an optimization that allows portals to be culled when outside of the PVS.
  5341.  
  5342. r_portalscloseall - VAR - (DEVELOPMENTONLY)
  5343.  
  5344.  
  5345. r_portalsopenall - VAR - (CHEAT)
  5346. Open all portals
  5347.  
  5348. r_printdecalinfo - CMD
  5349.  
  5350.  
  5351. r_proplightingfromdisk - VAR - (DEVELOPMENTONLY)
  5352. 0=Off, 1=On, 2=Show Errors
  5353.  
  5354. r_proplightingpooling - VAR - (CHEAT)
  5355. 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  5356.  
  5357. r_queued_decals - VAR - (DEVELOPMENTONLY)
  5358. Offloads a bit of decal rendering setup work to the material system queue when enabled.
  5359.  
  5360. r_radiosity - VAR - (CHEAT)
  5361. 0: no radiosity
  5362. 1: radiosity with ambient cube (6 samples)
  5363. 2: radiosity with 162 samples
  5364. 3: 162 samples for static props, 6 samples for everything else
  5365.  
  5366. r_randomflex - VAR - (CHEAT)
  5367.  
  5368.  
  5369. r_redownloadallpaintmaps - VAR - (DEVELOPMENTONLY)
  5370.  
  5371.  
  5372. r_renderoverlaybatch - VAR - (DEVELOPMENTONLY)
  5373.  
  5374.  
  5375. r_renderoverlayfragment - VAR - (DEVELOPMENTONLY)
  5376.  
  5377.  
  5378. r_rimlight - VAR - (CHEAT)
  5379.  
  5380.  
  5381. r_rootlod - VAR - (DEVELOPMENTONLY)
  5382. Root LOD
  5383.  
  5384. r_shader_srgbread - VAR - (DEVELOPMENTONLY)
  5385. 1 = use shader srgb texture reads, 0 = use HW
  5386.  
  5387. r_shadow_deferred - VAR - (CHEAT)
  5388. Toggle deferred shadow rendering
  5389.  
  5390. r_shadowids - VAR - (CHEAT)
  5391.  
  5392.  
  5393. r_shadowrendertotexture - VAR - (DEVELOPMENTONLY)
  5394.  
  5395.  
  5396. r_shadows - VAR - (DEVELOPMENTONLY)
  5397.  
  5398.  
  5399. r_shadows_gamecontrol - VAR - (CHEAT)
  5400.  
  5401.  
  5402. r_shadowwireframe - VAR - (CHEAT)
  5403.  
  5404.  
  5405. r_showenvcubemap - VAR - (CHEAT)
  5406.  
  5407.  
  5408. r_showz_power - VAR - (CHEAT)
  5409.  
  5410.  
  5411. r_skin - VAR - (CHEAT)
  5412.  
  5413.  
  5414. r_skybox_draw_last - VAR - (DEVELOPMENTONLY)
  5415. Draws skybox after world brush geometry, rather than before.
  5416.  
  5417. r_slowpathwireframe - VAR - (CHEAT)
  5418.  
  5419.  
  5420. r_snapportal - VAR - (DEVELOPMENTONLY)
  5421.  
  5422.  
  5423. r_spray_lifetime - VAR - (DEVELOPMENTONLY)
  5424. Number of rounds player sprays are visible
  5425.  
  5426. r_staticlight_mode - VAR - (DEVELOPMENTONLY)
  5427. 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
  5428.  
  5429. r_staticlight_streams - VAR - (DEVELOPMENTONLY,HIDDEN)
  5430.  
  5431.  
  5432. r_staticprop_lod - VAR - (DEVELOPMENTONLY)
  5433.  
  5434.  
  5435. r_staticpropinfo - VAR - (DEVELOPMENTONLY)
  5436.  
  5437.  
  5438. r_teeth - VAR - (DEVELOPMENTONLY)
  5439.  
  5440.  
  5441. r_threaded_shadow_clip - VAR - (DEVELOPMENTONLY)
  5442.  
  5443.  
  5444. r_unloadlightmaps - VAR - (DEVELOPMENTONLY)
  5445.  
  5446.  
  5447. r_vehicleBrakeRate - VAR - (GAMEDLL,CHEAT)
  5448.  
  5449.  
  5450. r_visambient - VAR - (DEVELOPMENTONLY)
  5451. Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  5452.  
  5453. r_visocclusion - VAR - (CHEAT)
  5454. Activate/deactivate wireframe rendering of what the occlusion system is doing.
  5455.  
  5456. r_visualizelighttraces - VAR - (CHEAT)
  5457.  
  5458.  
  5459. r_visualizelighttracesshowfulltrace - VAR - (CHEAT)
  5460.  
  5461.  
  5462. r_visualizetraces - VAR - (CHEAT)
  5463.  
  5464.  
  5465. r_worldlightmin - VAR - (DEVELOPMENTONLY)
  5466.  
  5467.  
  5468. r_worldlights - VAR - (DEVELOPMENTONLY)
  5469. number of world lights to use per vertex
  5470.  
  5471. radarvisdistance - VAR - (GAMEDLL,CHEAT)
  5472. at this distance and beyond you need to be point right at someone to see them
  5473.  
  5474. radarvismaxdot - VAR - (GAMEDLL,CHEAT)
  5475. how closely you have to point at someone to see them beyond max distance
  5476.  
  5477. radarvismethod - VAR - (GAMEDLL,CHEAT)
  5478. 0 for traditional method, 1 for more realistic method
  5479.  
  5480. radarvispow - VAR - (GAMEDLL,CHEAT)
  5481. the degree to which you can point away from a target, and still see them on radar.
  5482.  
  5483. rate - VAR - (USERINFO)
  5484. Max bytes/sec the host can receive data
  5485.  
  5486. rcon - CMD - (DONTRECORD)
  5487. Issue an rcon command.
  5488.  
  5489. rcon_address - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  5490. Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  5491.  
  5492. rcon_password - VAR - (DONTRECORD,SERVER_CANNOT_QUERY)
  5493. remote console password.
  5494.  
  5495. recompute_speed - CMD - (CHEAT)
  5496. Recomputes clock speed (for debugging purposes).
  5497.  
  5498. record - CMD - (DONTRECORD)
  5499. Record a demo.
  5500.  
  5501. reload - CMD
  5502. Reload the most recent saved game (add setpos to jump to current view position on reload).
  5503.  
  5504. reload_materials - VAR - (DEVELOPMENTONLY)
  5505.  
  5506.  
  5507. reload_vjobs - CMD
  5508. reload vjobs module
  5509.  
  5510. removeallids - CMD
  5511. Remove all user IDs from the ban list.
  5512.  
  5513. removeid - CMD
  5514. Remove a user ID from the ban list.
  5515.  
  5516. removeip - CMD
  5517. Remove an IP address from the ban list.
  5518.  
  5519. render_blanks - CMD
  5520. render N blank frames
  5521.  
  5522. replay_death - CMD - (GAMEDLL,CHEAT)
  5523. start hltv replay of last death
  5524.  
  5525. replay_debug - VAR - (REPLICATED)
  5526.  
  5527.  
  5528. replay_start - CMD - (GAMEDLL,CHEAT)
  5529. Start GOTV replay: replay_start <delay> [<player name or index>]
  5530.  
  5531. replay_stop - CMD - (GAMEDLL)
  5532. stop hltv replay
  5533.  
  5534. report_entities - CMD - (GAMEDLL)
  5535. Lists all entities
  5536.  
  5537. report_simthinklist - CMD - (GAMEDLL)
  5538. Lists all simulating/thinking entities
  5539.  
  5540. report_soundpatch - CMD - (GAMEDLL)
  5541. reports sound patch count
  5542.  
  5543. report_touchlinks - CMD - (GAMEDLL)
  5544. Lists all touchlinks
  5545.  
  5546. res_restrict_access - VAR - (DEVELOPMENTONLY)
  5547.  
  5548.  
  5549. reset_expo - CMD - (GAMEDLL,CHEAT)
  5550. Reset player scores, player controls, team scores, and end the round
  5551.  
  5552. reset_gameconvars - CMD - (CHEAT)
  5553. Reset a bunch of game convars to default values
  5554.  
  5555. respawn_entities - CMD - (GAMEDLL,SPONLY,CHEAT)
  5556. Respawn all the entities in the map.
  5557.  
  5558. restart - CMD
  5559. Restart the game on the same level (add setpos to jump to current view position on restart).
  5560.  
  5561. retry - CMD - (DONTRECORD,SERVER_CAN_EXECUTE,CLIENTCMD_CAN_EXECUTE)
  5562. Retry connection to last server.
  5563.  
  5564. room_type - VAR - (DEVELOPMENTONLY,DEMO)
  5565.  
  5566.  
  5567. rope_min_pixel_diameter - VAR - (CHEAT)
  5568.  
  5569.  
  5570. rpt_vprof_time - VAR - (DEVELOPMENTONLY,HIDDEN,DONTRECORD)
  5571.  
  5572.  
  5573. rr_debug_qa - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5574. Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
  5575.  
  5576. rr_debugresponseconcept - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5577. If set, rr_debugresponses will print only responses testing for the specified concept
  5578.  
  5579. rr_debugresponses - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5580. Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
  5581.  
  5582. rr_debugrule - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5583. If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
  5584.  
  5585. rr_dumpresponses - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5586. Dump all response_rules.txt and rules (requires restart)
  5587.  
  5588. rr_followup_maxdist - VAR - (GAMEDLL,CHEAT)
  5589. 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
  5590.  
  5591. rr_forceconcept - CMD - (GAMEDLL,CHEAT)
  5592. fire a response concept directly at a given character.
  5593. USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
  5594. criteria values are optional.
  5595.  
  5596.  
  5597. rr_reloadresponsesystems - CMD - (GAMEDLL)
  5598. Reload all response system scripts.
  5599.  
  5600. rr_thenany_score_slop - VAR - (GAMEDLL,CHEAT)
  5601. When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
  5602.  
  5603. save - CMD - (DONTRECORD)
  5604. Saves current game.
  5605.  
  5606. save_async - VAR - (DEVELOPMENTONLY)
  5607.  
  5608.  
  5609. save_asyncdelay - VAR - (DEVELOPMENTONLY)
  5610. For testing, adds this many milliseconds of delay to the save operation.
  5611.  
  5612. save_console - VAR - (DEVELOPMENTONLY)
  5613. Autosave on the PC behaves like it does on the consoles.
  5614.  
  5615. save_disable - VAR - (DEVELOPMENTONLY)
  5616.  
  5617.  
  5618. save_finish_async - CMD
  5619.  
  5620.  
  5621. save_history_count - VAR - (DEVELOPMENTONLY)
  5622. Keep this many old copies in history of autosaves and quicksaves.
  5623.  
  5624. save_huddelayframes - VAR - (DEVELOPMENTONLY)
  5625. Number of frames to defer for drawing the Saving message.
  5626.  
  5627. save_in_memory - VAR - (DEVELOPMENTONLY)
  5628. Set to 1 to save to memory instead of disk (Xbox 360)
  5629.  
  5630. save_multiplayer_override - VAR - (DEVELOPMENTONLY,HIDDEN)
  5631.  
  5632.  
  5633. save_noxsave - VAR - (DEVELOPMENTONLY)
  5634.  
  5635.  
  5636. save_screenshot - VAR - (DEVELOPMENTONLY)
  5637. 0 = none, 1 = non-autosave, 2 = always
  5638.  
  5639. save_spew - VAR - (DEVELOPMENTONLY)
  5640.  
  5641.  
  5642. sc_joystick_map - VAR - (ARCHIVE)
  5643. How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
  5644.  
  5645. scandemo - CMD
  5646. Scan a recorded demo file (.dem ) for specific game events and dump data.
  5647.  
  5648. scene_async_prefetch_spew - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5649. Display async .ani file loading info.
  5650.  
  5651. scene_clientflex - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5652. Do client side flex animation.
  5653.  
  5654. scene_clientplayback - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5655. Play all vcds on the clients.
  5656.  
  5657. scene_flush - CMD - (GAMEDLL)
  5658. Flush all .vcds from the cache and reload from disk.
  5659.  
  5660. scene_forcecombined - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5661. When playing back, force use of combined .wav files even in english.
  5662.  
  5663. scene_maxcaptionradius - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5664. Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  5665.  
  5666. scene_playvcd - CMD - (GAMEDLL,CHEAT)
  5667. Play the given VCD as an instanced scripted scene.
  5668.  
  5669. scene_print - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5670. When playing back a scene, print timing and event info to console.
  5671.  
  5672. scene_showlook - VAR - (GAMEDLL,ARCHIVE)
  5673. When playing back, show the directions of look events.
  5674.  
  5675. scene_showmoveto - VAR - (GAMEDLL,ARCHIVE)
  5676. When moving, show the end location.
  5677.  
  5678. scene_showunlock - VAR - (GAMEDLL,ARCHIVE)
  5679. Show when a vcd is playing but normal AI is running.
  5680.  
  5681. score_blind_enemy_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5682. Bonus for blinding enemy players
  5683.  
  5684. score_blind_friendly_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5685. Penalty for blinding friendly players
  5686.  
  5687. score_bomb_defuse_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5688. Points awarded for defusing or assisting with defuse of bomb
  5689.  
  5690. score_bomb_defuse_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5691. Inner radius (full bonus) for defusing or assisting with defusing the bomb
  5692.  
  5693. score_bomb_defuse_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5694. Outer radius (zero bonus) for defusing or assisting with defseing the bomb
  5695.  
  5696. score_bomb_plant_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5697. Points awarded for planting or assisting with planting the bomb
  5698.  
  5699. score_bomb_plant_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5700. Inner radius (full bonus) for planting or assisting with planting the bomb
  5701.  
  5702. score_bomb_plant_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5703. Outer radius (zero bonus) for planting or assisting with planting the bomb
  5704.  
  5705. score_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5706. Points awarded for each point of damage to an enemy
  5707.  
  5708. score_default - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5709. Default points for a new user
  5710.  
  5711. score_dropped_bomb_proximity_damage_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5712. Points awarded for damaging enemy near dropped bomb
  5713.  
  5714. score_dropped_bomb_proximity_damage_bonus_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5715. Inner radius (full bonus) for doing damage near dropped bomb
  5716.  
  5717. score_dropped_bomb_proximity_damage_bonus_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5718. Outer radius (zero bonus) for doing damage near dropped bomb
  5719.  
  5720. score_dropped_defuser_proximity_damage_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5721. Points awarded for damaging enemy near dropped defuser
  5722.  
  5723. score_dropped_defuser_proximity_damage_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5724. Inner radius (full bonus) for doing damage near dropped defuser
  5725.  
  5726. score_dropped_defuser_proximity_damage_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5727. Outer radius (zero bonus) for doing damage near dropped defuser
  5728.  
  5729. score_ff_damage - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5730. Penalty awarded for each point of damage to a teammate
  5731.  
  5732. score_hostage_damage_penalty - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5733. Penalty for damaging a hostage
  5734.  
  5735. score_hostage_proximity_damage_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5736. Points awarded for damaging enemy near live hostage
  5737.  
  5738. score_hostage_proximity_damage_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5739. Inner radius (full bonus) for doing damage near hostage
  5740.  
  5741. score_hostage_proximity_damage_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5742. Outer radius (zero bonus) for doing damage near hostage
  5743.  
  5744. score_hostage_rescue_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5745. Points awarded for rescuing a hostage
  5746.  
  5747. score_hostage_rescue_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5748. Inner radius (full bonus) for rescuing hostage
  5749.  
  5750. score_hostage_rescue_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5751. Outer radius (zero bonus) for rescuing hostage
  5752.  
  5753. score_kill_enemy_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5754. Points awarded for killing an enemy
  5755.  
  5756. score_planted_bomb_proximity_damage_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5757. Points awarded for damaging enemy near planted bomb
  5758.  
  5759. score_planted_bomb_proximity_damage_radius_inner - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5760. Inner radius (full bonus) for doing damage near planted bomb
  5761.  
  5762. score_planted_bomb_proximity_damage_radius_outer - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5763. Outer radius (zero bonus) for doing damage near planted bomb
  5764.  
  5765. score_team_damage_bonus - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5766. Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
  5767.  
  5768. score_typical_good_score - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5769. An average good score for use in funfacts
  5770.  
  5771. screenshot - CMD - (CLIENTCMD_CAN_EXECUTE)
  5772. Take a screenshot.
  5773.  
  5774. script - CMD - (GAMEDLL)
  5775. Run the text as a script
  5776.  
  5777. script_connect_debugger_on_mapspawn - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5778.  
  5779.  
  5780. script_debug - CMD - (GAMEDLL)
  5781. Connect the vscript VM to the script debugger
  5782.  
  5783. script_dump_all - CMD - (GAMEDLL)
  5784. Dump the state of the VM to the console
  5785.  
  5786. script_execute - CMD - (GAMEDLL)
  5787. Run a vscript file
  5788.  
  5789. script_help - CMD - (GAMEDLL)
  5790. Output help for script functions, optionally with a search string
  5791.  
  5792. script_reload_code - CMD - (GAMEDLL)
  5793. Execute a vscript file, replacing existing functions with the functions in the run script
  5794.  
  5795. script_reload_entity_code - CMD - (GAMEDLL)
  5796. Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
  5797.  
  5798. script_reload_think - CMD - (GAMEDLL)
  5799. Execute an activation script, replacing existing functions with the functions in the run script
  5800.  
  5801. sdt_server_fakeloss_recv - VAR - (DEVELOPMENTONLY)
  5802. 0-100 Randomly discard N pct of packets received
  5803.  
  5804. sdt_server_fakeloss_send - VAR - (DEVELOPMENTONLY)
  5805. 0-100 Randomly discard N pct of packets instead of sending
  5806.  
  5807. send_round_backup_file_list - CMD - (GAMEDLL,HIDDEN)
  5808.  
  5809.  
  5810. server_browser_dialog_open - VAR - (DEVELOPMENTONLY,HIDDEN)
  5811. Is the server browser window active
  5812.  
  5813. server_game_time - CMD - (GAMEDLL)
  5814. Gives the game time in seconds (server's curtime)
  5815.  
  5816. servercfgfile - VAR - (GAMEDLL)
  5817.  
  5818.  
  5819. setang - CMD - (GAMEDLL,CHEAT)
  5820. Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  5821.  
  5822. setang_exact - CMD - (GAMEDLL,CHEAT)
  5823. Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  5824.  
  5825. setinfo - CMD - (CLIENTCMD_CAN_EXECUTE)
  5826. Adds a new user info value
  5827.  
  5828. setmodel - CMD - (GAMEDLL,CHEAT)
  5829. Changes's player's model
  5830.  
  5831. setpause - CMD
  5832. Set the pause state of the server.
  5833.  
  5834. setpos - CMD - (GAMEDLL,CHEAT)
  5835. Move player to specified origin (must have sv_cheats).
  5836.  
  5837. setpos_exact - CMD - (GAMEDLL,CHEAT)
  5838. Move player to an exact specified origin (must have sv_cheats).
  5839.  
  5840. setpos_player - CMD - (GAMEDLL,CHEAT)
  5841. Move specified player to specified origin (must have sv_cheats).
  5842.  
  5843. shake - CMD - (GAMEDLL,CHEAT)
  5844. Shake the screen.
  5845.  
  5846. showbudget_texture - VAR - (CHEAT)
  5847. Enable the texture budget panel.
  5848.  
  5849. showbudget_texture_global_sum - VAR - (DEVELOPMENTONLY)
  5850.  
  5851.  
  5852. showconsole - CMD - (DONTRECORD)
  5853. Show the console.
  5854.  
  5855. showtriggers - VAR - (GAMEDLL,CHEAT)
  5856. Shows trigger brushes
  5857.  
  5858. showtriggers_toggle - CMD - (GAMEDLL,CHEAT)
  5859. Toggle show triggers
  5860.  
  5861. singlestep - VAR - (CHEAT)
  5862. Run engine in single step mode ( set next to 1 to advance a frame )
  5863.  
  5864. sk_ally_regen_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5865. Time taken for an ally to regenerate a point of health.
  5866.  
  5867. sk_autoaim_mode - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  5868.  
  5869.  
  5870. sk_player_arm - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5871.  
  5872.  
  5873. sk_player_chest - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5874.  
  5875.  
  5876. sk_player_head - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5877.  
  5878.  
  5879. sk_player_leg - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5880.  
  5881.  
  5882. sk_player_stomach - VAR - (DEVELOPMENTONLY,GAMEDLL)
  5883.  
  5884.  
  5885. skill - VAR - (ARCHIVE)
  5886. Game skill level (1-3).
  5887.  
  5888. skip_next_map - CMD - (GAMEDLL)
  5889. Skips the next map in the map rotation for the server.
  5890.  
  5891. sleep_when_meeting_framerate - VAR - (DEVELOPMENTONLY)
  5892. Sleep instead of spinning if we're meeting the desired framerate.
  5893.  
  5894. smoothstairs - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  5895. Smooth player eye z coordinate when traversing stairs.
  5896.  
  5897. snd_ShowThreadFrameTime - VAR - (DEVELOPMENTONLY)
  5898.  
  5899.  
  5900. snd_async_flush - CMD
  5901. Flush all unlocked async audio data
  5902.  
  5903. snd_async_fullyasync - VAR - (DEVELOPMENTONLY)
  5904. All playback is fully async (sound doesn't play until data arrives).
  5905.  
  5906. snd_async_minsize - VAR - (DEVELOPMENTONLY)
  5907.  
  5908.  
  5909. snd_async_showmem - CMD
  5910. Show async memory stats
  5911.  
  5912. snd_async_showmem_music - CMD
  5913. Show async memory stats for just non-streamed music
  5914.  
  5915. snd_async_showmem_summary - CMD
  5916. Show brief async memory stats
  5917.  
  5918. snd_async_spew_blocking - VAR - (DEVELOPMENTONLY)
  5919. Spew message to console any time async sound loading blocks on file i/o.
  5920.  
  5921. snd_async_stream_fail - VAR - (DEVELOPMENTONLY)
  5922. Spew stream pool failures.
  5923.  
  5924. snd_async_stream_purges - VAR - (DEVELOPMENTONLY)
  5925. Spew stream pool purges.
  5926.  
  5927. snd_async_stream_recover_from_exhausted_stream - VAR - (DEVELOPMENTONLY)
  5928. If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
  5929.  
  5930. snd_async_stream_spew - VAR - (DEVELOPMENTONLY)
  5931. Spew streaming info ( 0=Off, 1=streams, 2=buffers
  5932.  
  5933. snd_async_stream_spew_delayed_start_filter - VAR - (DEVELOPMENTONLY)
  5934. Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
  5935.  
  5936. snd_async_stream_spew_delayed_start_time - VAR - (DEVELOPMENTONLY)
  5937. Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
  5938.  
  5939. snd_async_stream_spew_exhausted_buffer - VAR - (DEVELOPMENTONLY)
  5940. If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
  5941.  
  5942. snd_async_stream_spew_exhausted_buffer_time - VAR - (DEVELOPMENTONLY)
  5943. Number of milliseconds between each exhausted buffer spew.
  5944.  
  5945. snd_async_stream_static_alloc - VAR - (DEVELOPMENTONLY)
  5946. If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
  5947.  
  5948. snd_cull_duplicates - VAR - (DEVELOPMENTONLY)
  5949. If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
  5950.  
  5951. snd_deathcamera_volume - VAR - (ARCHIVE)
  5952. Relative volume of the death camera music.
  5953.  
  5954. snd_debug_gaincurve - VAR - (DEVELOPMENTONLY)
  5955. Visualize sound gain fall off
  5956.  
  5957. snd_debug_gaincurvevol - VAR - (DEVELOPMENTONLY)
  5958. Visualize sound gain fall off
  5959.  
  5960. snd_debug_panlaw - VAR - (CHEAT)
  5961. Visualize panning crossfade curves
  5962.  
  5963. snd_defer_trace - VAR - (DEVELOPMENTONLY)
  5964.  
  5965.  
  5966. snd_delay_for_choreo_enabled - VAR - (DEVELOPMENTONLY)
  5967. Enables update of delay for choreo to compensate for IO latency.
  5968.  
  5969. snd_delay_for_choreo_reset_after_N_milliseconds - VAR - (DEVELOPMENTONLY)
  5970. Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  5971.  
  5972. snd_delay_sound_shift - VAR - (DEVELOPMENTONLY)
  5973.  
  5974.  
  5975. snd_disable_mixer_duck - VAR - (CHEAT)
  5976.  
  5977.  
  5978. snd_disable_mixer_solo - VAR - (CHEAT)
  5979.  
  5980.  
  5981. snd_dsp_cancel_old_preset_after_N_milliseconds - VAR - (DEVELOPMENTONLY)
  5982. Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
  5983.  
  5984. snd_dsp_optimization - VAR - (DEVELOPMENTONLY)
  5985. Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
  5986.  
  5987. snd_dsp_spew_changes - VAR - (DEVELOPMENTONLY)
  5988. Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
  5989.  
  5990. snd_dsp_test1 - VAR - (DEVELOPMENTONLY)
  5991.  
  5992.  
  5993. snd_dsp_test2 - VAR - (DEVELOPMENTONLY)
  5994.  
  5995.  
  5996. snd_duckerattacktime - VAR - (ARCHIVE)
  5997.  
  5998.  
  5999. snd_duckerreleasetime - VAR - (ARCHIVE)
  6000.  
  6001.  
  6002. snd_duckerthreshold - VAR - (ARCHIVE)
  6003.  
  6004.  
  6005. snd_ducking_off - VAR - (ARCHIVE)
  6006.  
  6007.  
  6008. snd_ducktovolume - VAR - (ARCHIVE)
  6009.  
  6010.  
  6011. snd_dump_filepaths - CMD
  6012.  
  6013.  
  6014. snd_dumpclientsounds - CMD
  6015. Dump sounds to console
  6016.  
  6017. snd_dvar_dist_max - VAR - (CHEAT)
  6018. Play full 'far' sound at this distance
  6019.  
  6020. snd_dvar_dist_min - VAR - (CHEAT)
  6021. Play full 'near' sound at this distance
  6022.  
  6023. snd_filter - VAR - (CHEAT)
  6024.  
  6025.  
  6026. snd_find_channel - VAR - (DEVELOPMENTONLY)
  6027. Scan every channel to find the corresponding sound.
  6028.  
  6029. snd_foliage_db_loss - VAR - (CHEAT)
  6030. foliage dB loss per 1200 units
  6031.  
  6032. snd_front_headphone_position - CMD
  6033. Specifies the position (in degrees) of the virtual front left/right headphones.
  6034.  
  6035. snd_front_stereo_speaker_position - CMD
  6036. Specifies the position (in degrees) of the virtual front left/right speakers.
  6037.  
  6038. snd_front_surround_speaker_position - CMD
  6039. Specifies the position (in degrees) of the virtual front left/right speakers.
  6040.  
  6041. snd_gain - VAR - (CHEAT)
  6042.  
  6043.  
  6044. snd_gain_max - VAR - (CHEAT)
  6045.  
  6046.  
  6047. snd_gain_min - VAR - (CHEAT)
  6048.  
  6049.  
  6050. snd_getmixer - CMD
  6051. Get data related to mix group matching string
  6052.  
  6053. snd_headphone_pan_exponent - CMD
  6054. Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
  6055.  
  6056. snd_headphone_pan_radial_weight - CMD
  6057. Apply cos(angle) * weight before pan law
  6058.  
  6059. snd_legacy_surround - VAR - (ARCHIVE)
  6060.  
  6061.  
  6062. snd_list - VAR - (CHEAT)
  6063.  
  6064.  
  6065. snd_lockpartial - VAR - (DEVELOPMENTONLY)
  6066.  
  6067.  
  6068. snd_mapobjective_volume - VAR - (ARCHIVE)
  6069. Relative volume of map objective music.
  6070.  
  6071. snd_max_same_sounds - VAR - (CHEAT)
  6072.  
  6073.  
  6074. snd_max_same_weapon_sounds - VAR - (CHEAT)
  6075.  
  6076.  
  6077. snd_menumusic_volume - VAR - (ARCHIVE)
  6078. Relative volume of the main menu music.
  6079.  
  6080. snd_mergemethod - VAR - (DEVELOPMENTONLY)
  6081. Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
  6082.  
  6083. snd_mix_async - VAR - (DEVELOPMENTONLY)
  6084.  
  6085.  
  6086. snd_mix_dry_volume - VAR - (DEVELOPMENTONLY)
  6087.  
  6088.  
  6089. snd_mix_optimization - VAR - (DEVELOPMENTONLY)
  6090. Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
  6091.  
  6092. snd_mix_soundchar_enabled - VAR - (DEVELOPMENTONLY)
  6093. Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
  6094.  
  6095. snd_mix_test1 - VAR - (DEVELOPMENTONLY)
  6096.  
  6097.  
  6098. snd_mix_test2 - VAR - (DEVELOPMENTONLY)
  6099.  
  6100.  
  6101. snd_mixahead - VAR - (ARCHIVE)
  6102.  
  6103.  
  6104. snd_mixer_master_dsp - VAR - (CHEAT)
  6105.  
  6106.  
  6107. snd_mixer_master_level - VAR - (CHEAT)
  6108.  
  6109.  
  6110. snd_moviefix - VAR - (DEVELOPMENTONLY)
  6111. Defer sound recording until next tick when laying off movies.
  6112.  
  6113. snd_music_boost - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6114. Specifies an amount to boost music volume by
  6115.  
  6116. snd_musicvolume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  6117. Overall music volume
  6118.  
  6119. snd_musicvolume_multiplier_inoverlay - VAR - (ARCHIVE,ARCHIVE_XBOX)
  6120. Music volume multiplier when Steam Overlay is active
  6121.  
  6122. snd_mute_losefocus - VAR - (ARCHIVE)
  6123.  
  6124.  
  6125. snd_noextraupdate - VAR - (DEVELOPMENTONLY)
  6126.  
  6127.  
  6128. snd_obscured_gain_dB - VAR - (CHEAT)
  6129.  
  6130.  
  6131. snd_op_test_convar - VAR - (CHEAT)
  6132.  
  6133.  
  6134. snd_pause_all - VAR - (CHEAT)
  6135. Specifies to pause all sounds and not just voice
  6136.  
  6137. snd_pitchquality - VAR - (ARCHIVE)
  6138.  
  6139.  
  6140. snd_pre_gain_dist_falloff - VAR - (CHEAT)
  6141.  
  6142.  
  6143. snd_prefetch_common - VAR
  6144. Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  6145.  
  6146. snd_prevent_ss_duplicates - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6147. switch to en/disable the prevention of splitscreen audio file duplicates
  6148.  
  6149.  
  6150. snd_print_channel_by_guid - CMD
  6151. Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  6152.  
  6153. snd_print_channel_by_index - CMD
  6154. Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  6155.  
  6156. snd_print_channels - CMD
  6157. Prints all the active channel.
  6158.  
  6159. snd_print_dsp_effect - CMD
  6160. Prints the content of a dsp effect.
  6161.  
  6162. snd_profile - VAR - (DEVELOPMENTONLY,DEMO)
  6163.  
  6164.  
  6165. snd_rear_headphone_position - CMD
  6166. Specifies the position (in degrees) of the virtual rear left/right headphones.
  6167.  
  6168. snd_rear_speaker_scale - VAR - (CHEAT)
  6169. How much to scale rear speaker contribution to front stereo output
  6170.  
  6171. snd_rear_stereo_speaker_position - CMD
  6172. Specifies the position (in degrees) of the virtual rear left/right speakers.
  6173.  
  6174. snd_rear_surround_speaker_position - CMD
  6175. Specifies the position (in degrees) of the virtual rear left/right speakers.
  6176.  
  6177. snd_rebuildaudiocache - CMD
  6178. rebuild audio cache for current language
  6179.  
  6180.  
  6181. snd_refdb - VAR - (CHEAT)
  6182. Reference dB at snd_refdist
  6183.  
  6184. snd_refdist - VAR - (CHEAT)
  6185. Reference distance for snd_refdb
  6186.  
  6187. snd_report_format_sound - VAR - (CHEAT)
  6188. If set to 1, report all sound formats.
  6189.  
  6190.  
  6191. snd_report_loop_sound - VAR - (CHEAT)
  6192. If set to 1, report all sounds that just looped.
  6193.  
  6194.  
  6195. snd_report_start_sound - VAR - (CHEAT)
  6196. If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
  6197.  
  6198.  
  6199. snd_report_stop_sound - VAR - (CHEAT)
  6200. If set to 1, report all sounds stopped with S_StopSound().
  6201.  
  6202.  
  6203. snd_report_verbose_error - VAR - (CHEAT)
  6204. If set to 1, report more error found when playing sounds.
  6205.  
  6206.  
  6207. snd_restart - CMD
  6208. Restart sound system.
  6209.  
  6210. snd_roundend_volume - VAR - (ARCHIVE)
  6211. Relative volume of round end music.
  6212.  
  6213. snd_roundstart_volume - VAR - (ARCHIVE)
  6214. Relative volume of round start music.
  6215.  
  6216. snd_set_master_volume - CMD
  6217. Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  6218.  
  6219. snd_setmixer - CMD - (CHEAT)
  6220. Set named Mixgroup of current mixer to mix vol, mute, solo.
  6221.  
  6222. snd_setmixlayer - CMD - (CHEAT)
  6223. Set named Mixgroup of named mix layer to mix vol, mute, solo.
  6224.  
  6225. snd_setmixlayer_amount - CMD - (CHEAT)
  6226. Set named mix layer mix amount.
  6227.  
  6228. snd_show - VAR - (CHEAT)
  6229. Show sounds info
  6230.  
  6231. snd_show_channel_count - VAR - (DEVELOPMENTONLY)
  6232. Show the current count of channel types.
  6233.  
  6234. snd_show_filter - VAR - (CHEAT)
  6235. Limit debug sounds to those containing this substring
  6236.  
  6237. snd_show_print - VAR - (CHEAT)
  6238. Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
  6239.  
  6240. snd_showclassname - VAR - (CHEAT)
  6241.  
  6242.  
  6243. snd_showmixer - VAR - (CHEAT)
  6244.  
  6245.  
  6246. snd_showstart - VAR - (CHEAT)
  6247.  
  6248.  
  6249. snd_sos_allow_dynamic_chantype - VAR - (DEVELOPMENTONLY)
  6250.  
  6251.  
  6252. snd_sos_exec_when_paused - VAR - (DEVELOPMENTONLY)
  6253.  
  6254.  
  6255. snd_sos_flush_operators - CMD - (CHEAT)
  6256. Flush and re-parse the sound operator system
  6257.  
  6258. snd_sos_list_operator_updates - VAR - (CHEAT)
  6259.  
  6260.  
  6261. snd_sos_print_operators - CMD - (CHEAT)
  6262. Prints a list of currently available operators
  6263.  
  6264. snd_sos_show_block_debug - VAR - (CHEAT)
  6265. Spew data about the list of block entries.
  6266.  
  6267. snd_sos_show_client_rcv - VAR - (CHEAT)
  6268.  
  6269.  
  6270. snd_sos_show_entry_match_free - VAR - (DEVELOPMENTONLY)
  6271.  
  6272.  
  6273. snd_sos_show_operator_entry_filter - VAR - (CHEAT)
  6274.  
  6275.  
  6276. snd_sos_show_operator_init - VAR - (CHEAT)
  6277.  
  6278.  
  6279. snd_sos_show_operator_parse - VAR - (CHEAT)
  6280.  
  6281.  
  6282. snd_sos_show_operator_prestart - VAR - (CHEAT)
  6283.  
  6284.  
  6285. snd_sos_show_operator_shutdown - VAR - (CHEAT)
  6286.  
  6287.  
  6288. snd_sos_show_operator_start - VAR - (CHEAT)
  6289.  
  6290.  
  6291. snd_sos_show_operator_stop_entry - VAR - (CHEAT)
  6292.  
  6293.  
  6294. snd_sos_show_operator_updates - VAR - (CHEAT)
  6295.  
  6296.  
  6297. snd_sos_show_opvar_list - VAR - (DEVELOPMENTONLY)
  6298.  
  6299.  
  6300. snd_sos_show_queuetotrack - VAR - (CHEAT)
  6301.  
  6302.  
  6303. snd_sos_show_server_xmit - VAR - (GAMEDLL,CHEAT)
  6304.  
  6305.  
  6306. snd_sos_show_source_info - VAR - (DEVELOPMENTONLY)
  6307.  
  6308.  
  6309. snd_sos_show_startqueue - VAR - (CHEAT)
  6310.  
  6311.  
  6312. snd_sos_show_track_list - VAR - (DEVELOPMENTONLY)
  6313.  
  6314.  
  6315. snd_soundmixer - VAR - (DEVELOPMENTONLY)
  6316.  
  6317.  
  6318. snd_soundmixer_flush - CMD - (CHEAT)
  6319. Reload soundmixers.txt file.
  6320.  
  6321. snd_soundmixer_list_mix_groups - CMD
  6322. List all mix groups to dev console.
  6323.  
  6324. snd_soundmixer_list_mix_layers - CMD
  6325. List all mix layers to dev console.
  6326.  
  6327. snd_soundmixer_list_mixers - CMD
  6328. List all mixers to dev console.
  6329.  
  6330. snd_soundmixer_parse_debug - VAR - (DEVELOPMENTONLY)
  6331.  
  6332.  
  6333. snd_soundmixer_set_trigger_factor - CMD - (CHEAT)
  6334. Set named mix layer / mix group, trigger amount.
  6335.  
  6336. snd_soundmixer_version - VAR - (DEVELOPMENTONLY)
  6337.  
  6338.  
  6339. snd_spatialize_roundrobin - VAR - (DEVELOPMENTONLY)
  6340. Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
  6341.  
  6342. snd_spew_dsp_process - VAR - (DEVELOPMENTONLY)
  6343. Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
  6344.  
  6345. snd_stereo_speaker_pan_exponent - CMD
  6346. Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  6347.  
  6348. snd_stereo_speaker_pan_radial_weight - CMD
  6349. Apply cos(angle) * weight before pan law
  6350.  
  6351. snd_store_filepaths - VAR - (DEVELOPMENTONLY)
  6352.  
  6353.  
  6354. snd_surround_speaker_pan_exponent - CMD
  6355. Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
  6356.  
  6357. snd_surround_speaker_pan_radial_weight - CMD
  6358. Apply cos(angle) * weight before pan law
  6359.  
  6360. snd_surround_speakers - VAR - (DEVELOPMENTONLY)
  6361.  
  6362.  
  6363. snd_tensecondwarning_volume - VAR - (ARCHIVE)
  6364. Relative volume of ten second warning music.
  6365.  
  6366. snd_updateaudiocache - CMD
  6367. checks _master.cache based on file sizes and rebuilds any change/new entries
  6368.  
  6369.  
  6370. snd_visualize - VAR - (CHEAT)
  6371. Show sounds location in world
  6372.  
  6373. snd_voice_echo - VAR - (DEVELOPMENTONLY)
  6374.  
  6375.  
  6376. snd_vol_no_xfade - VAR - (DEVELOPMENTONLY)
  6377. If current and target volumes are close, don't cross-fade.
  6378.  
  6379. snd_vol_xfade_incr_max - VAR - (DEVELOPMENTONLY)
  6380. Never change volume by more than +/-N units per frame during cross-fade.
  6381.  
  6382. snd_vol_xfade_speed_multiplier_for_doppler - VAR - (DEVELOPMENTONLY)
  6383. Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
  6384.  
  6385. snd_vol_xfade_time - VAR - (DEVELOPMENTONLY)
  6386. Channel volume cross-fade time in seconds.
  6387.  
  6388. snd_vox_captiontrace - VAR - (DEVELOPMENTONLY)
  6389. Shows sentence name for sentences which are set not to show captions.
  6390.  
  6391. snd_vox_globaltimeout - VAR - (DEVELOPMENTONLY)
  6392.  
  6393.  
  6394. snd_vox_sectimetout - VAR - (DEVELOPMENTONLY)
  6395.  
  6396.  
  6397. snd_vox_seqtimetout - VAR - (DEVELOPMENTONLY)
  6398.  
  6399.  
  6400. snd_writemanifest - CMD
  6401. If running a game, outputs the precache manifest for the current level
  6402.  
  6403.  
  6404. sndplaydelay - CMD
  6405.  
  6406.  
  6407. soundfade - CMD - (SERVER_CAN_EXECUTE)
  6408. Fade client volume.
  6409.  
  6410. soundinfo - CMD
  6411. Describe the current sound device.
  6412.  
  6413. soundlist - CMD
  6414. List all known sounds.
  6415.  
  6416. soundpatch_captionlength - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6417. How long looping soundpatch captions should display for.
  6418.  
  6419. soundscape_debug - VAR - (GAMEDLL,CHEAT)
  6420. When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  6421.  
  6422. soundscape_flush - CMD - (GAMEDLL)
  6423. Flushes the server & client side soundscapes
  6424.  
  6425. speak - CMD
  6426. Play a constructed sentence.
  6427.  
  6428. spec_allow_roaming - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6429. If nonzero, allow free-roaming spectator camera.
  6430.  
  6431. spec_freeze_deathanim_time - VAR - (GAMEDLL,REPLICATED)
  6432. The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
  6433.  
  6434. spec_freeze_panel_extended_time - VAR - (GAMEDLL,REPLICATED)
  6435. Time spent with the freeze panel still up after observer freeze cam is done.
  6436.  
  6437. spec_freeze_target_fov - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6438. The target FOV that the deathcam should use.
  6439.  
  6440. spec_freeze_target_fov_long - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6441. The target FOV that the deathcam should use when the cam zoom far away on the target.
  6442.  
  6443. spec_freeze_time - VAR - (GAMEDLL,REPLICATED)
  6444. Time spend frozen in observer freeze cam.
  6445.  
  6446. spec_freeze_time_lock - VAR - (GAMEDLL,REPLICATED)
  6447. Time players are prevented from skipping the freeze cam
  6448.  
  6449. spec_freeze_traveltime - VAR - (GAMEDLL,REPLICATED)
  6450. Time taken to zoom in to frame a target in observer freeze cam.
  6451.  
  6452. spec_replay_bot - VAR - (GAMEDLL)
  6453. Enable Spectator Hltv Replay when killed by bot
  6454.  
  6455. spec_replay_cam_delay - VAR - (GAMEDLL)
  6456. Hltv Replay delay in seconds
  6457.  
  6458. spec_replay_cam_options - VAR - (GAMEDLL)
  6459. Debug options for replay cam
  6460.  
  6461. spec_replay_enable - VAR - (REPLICATED)
  6462. Enable Killer Replay, requires hltv server running.
  6463.  
  6464. spec_replay_leadup_time - VAR - (REPLICATED)
  6465. Replay time in seconds before the highlighted event
  6466.  
  6467. spec_replay_message_time - VAR - (REPLICATED)
  6468. How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
  6469.  
  6470. spec_replay_rate_base - VAR - (REPLICATED)
  6471. Base time scale of Killer Replay.Experimental.
  6472.  
  6473. spec_replay_rate_limit - VAR - (REPLICATED)
  6474. Minimum allowable pause between replay requests in seconds
  6475.  
  6476. spec_replay_round_delay - VAR - (GAMEDLL)
  6477. Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
  6478.  
  6479. spec_replay_winddown_time - VAR - (GAMEDLL)
  6480. The trailing time, in seconds, of replay past the event, including fade-out
  6481.  
  6482. spike - CMD - (CHEAT)
  6483. generates a fake spike
  6484.  
  6485. spincycle - CMD - (CHEAT)
  6486. Cause the engine to spincycle (Debug!!)
  6487.  
  6488. ss_connect - CMD - (DEVELOPMENTONLY)
  6489. If connected with available split screen slots, connects a split screen player to this machine.
  6490.  
  6491. ss_disconnect - CMD - (DEVELOPMENTONLY)
  6492. If connected with available split screen slots, connects a split screen player to this machine.
  6493.  
  6494. ss_map - CMD - (DONTRECORD)
  6495. Start playing on specified map with max allowed splitscreen players.
  6496.  
  6497. ss_voice_hearpartner - VAR - (DEVELOPMENTONLY)
  6498. Route voice between splitscreen players on same system.
  6499.  
  6500. star_memory - CMD
  6501. Dump memory stats
  6502.  
  6503. startdemos - CMD
  6504. Play demos in demo sequence.
  6505.  
  6506. startmovie - CMD - (DONTRECORD)
  6507. Start recording movie frames.
  6508.  
  6509. startupmenu - CMD
  6510. Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  6511.  
  6512. stats - CMD
  6513. Prints server performance variables
  6514.  
  6515. status - CMD
  6516. Display map and connection status.
  6517.  
  6518. steam_controller_haptics - VAR - (GAMEDLL)
  6519.  
  6520.  
  6521. steam_controller_status - CMD
  6522. Spew report of steam controller status
  6523.  
  6524. steamdatagram_client_consecutitive_ping_timeouts_fail - VAR - (DEVELOPMENTONLY)
  6525. If N consecutive pings to a port fail, after having received successful communication, mark that port as unavailable for a while, and try a different one.
  6526.  
  6527. steamdatagram_client_consecutitive_ping_timeouts_fail_initial - VAR - (DEVELOPMENTONLY)
  6528. If the first N pings to a port all fail, mark that port as unavailable for a while, and try a different one. Some ISPs and routers may drop the first packet, so setting this to 1 may greatly disrupt communications.
  6529.  
  6530. steamdatagram_client_fakeloss_recv - VAR - (DEVELOPMENTONLY)
  6531. 0-100 Randomly discard N pct of packets received
  6532.  
  6533. steamdatagram_client_fakeloss_send - VAR - (DEVELOPMENTONLY)
  6534. 0-100 Randomly discard N pct of packets instead of sending
  6535.  
  6536. steamdatagram_client_min_pings_before_ping_accurate - VAR - (DEVELOPMENTONLY)
  6537. Send at least N pings to a router before assuming the ping is accurate. (The first few packets can often delayed by various route setup costs such as NAT.)
  6538.  
  6539. steamdatagram_client_single_socket - VAR - (DEVELOPMENTONLY)
  6540. Set all steam datagram traffic to originate from the same local port. By default, we open up a new UDP socket (on a different local port) for each relay. This is not optimal, but it works around some routers that don't implement NAT properly. If you have intermittent problems talking to relays that might be NAT related, try toggling this flag.
  6541.  
  6542. steamdatagram_client_spew_level - VAR - (DEVELOPMENTONLY)
  6543. Verbosity level for Steam datagram client spew
  6544.  
  6545. steamworks_sessionid_server - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6546. The server session ID for the new steamworks gamestats.
  6547.  
  6548. step_spline - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6549.  
  6550.  
  6551. stop - CMD
  6552. Finish recording demo.
  6553.  
  6554. stopdemo - CMD - (DONTRECORD)
  6555. Stop playing back a demo.
  6556.  
  6557. stopsound - CMD - (CHEAT)
  6558.  
  6559.  
  6560. stringtable_alwaysrebuilddictionaries - VAR - (DEVELOPMENTONLY)
  6561. Rebuild dictionary file on every level load
  6562.  
  6563.  
  6564. stringtable_showsizes - VAR - (DEVELOPMENTONLY)
  6565. Show sizes of string tables when building for signon
  6566.  
  6567.  
  6568. stringtable_usedictionaries - VAR - (DEVELOPMENTONLY)
  6569. Use dictionaries for string table networking
  6570.  
  6571.  
  6572. stringtabledictionary - CMD
  6573. Create dictionary for current strings.
  6574.  
  6575. studio_queue_mode - VAR - (DEVELOPMENTONLY)
  6576.  
  6577.  
  6578. stuffcmds - CMD
  6579. Parses and stuffs command line + commands to command buffer.
  6580.  
  6581. suitvolume - VAR - (GAMEDLL,ARCHIVE)
  6582.  
  6583.  
  6584. surfaceprop - CMD - (GAMEDLL,CHEAT)
  6585. Reports the surface properties at the cursor
  6586.  
  6587. sv_accelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6588. Linear acceleration amount (old value is 5.6)
  6589.  
  6590. sv_accelerate_debug_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6591.  
  6592.  
  6593. sv_accelerate_use_weapon_speed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6594.  
  6595.  
  6596. sv_airaccelerate - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6597.  
  6598.  
  6599. sv_allchat - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY)
  6600. Players can receive all other players' text chat, team restrictions apply
  6601.  
  6602. sv_allow_thirdperson - VAR - (GAMEDLL,REPLICATED)
  6603. Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
  6604.  
  6605. sv_allow_votes - VAR - (GAMEDLL)
  6606. Allow voting?
  6607.  
  6608. sv_allow_wait_command - VAR - (REPLICATED)
  6609. Allow or disallow the wait command on clients connected to this server.
  6610.  
  6611. sv_allowdownload - VAR
  6612. Allow clients to download files
  6613.  
  6614. sv_allowupload - VAR
  6615. Allow clients to upload customizations files
  6616.  
  6617. sv_alltalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6618. Players can hear all enemy communication (voice, chat)
  6619.  
  6620. sv_alternateticks - VAR
  6621. If set, server only simulates entities on even numbered ticks.
  6622.  
  6623.  
  6624. sv_arms_race_vote_to_restart_disallowed_after - VAR - (GAMEDLL,REPLICATED)
  6625. Arms Race gun level after which vote to restart is disallowed
  6626.  
  6627. sv_assassination_target_ratio - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6628.  
  6629.  
  6630. sv_auto_adjust_bot_difficulty - VAR - (GAMEDLL)
  6631. Adjust the difficulty of bots each round based on contribution score.
  6632.  
  6633. sv_auto_full_alltalk_during_warmup_half_end - VAR - (GAMEDLL)
  6634. When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
  6635.  
  6636. sv_autobuyammo - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6637. Enable automatic ammo purchase when inside buy zones during buy periods
  6638.  
  6639. sv_autosave - VAR - (DEVELOPMENTONLY)
  6640. Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  6641.  
  6642. sv_backspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6643. How much to slow down backwards motion
  6644.  
  6645. sv_benchmark_autovprofrecord - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6646. If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
  6647.  
  6648. sv_benchmark_force_start - CMD - (GAMEDLL)
  6649. Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
  6650.  
  6651. sv_benchmark_numticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6652. If > 0, then it only runs the benchmark for this # of ticks.
  6653.  
  6654. sv_bonus_challenge - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6655. Set to values other than 0 to select a bonus map challenge type.
  6656.  
  6657. sv_bot_buy_decoy_weight - VAR - (GAMEDLL)
  6658. Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  6659.  
  6660. sv_bot_buy_flash_weight - VAR - (GAMEDLL)
  6661. Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  6662.  
  6663. sv_bot_buy_grenade_chance - VAR - (GAMEDLL)
  6664. Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
  6665.  
  6666. sv_bot_buy_hegrenade_weight - VAR - (GAMEDLL)
  6667. Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  6668.  
  6669. sv_bot_buy_molotov_weight - VAR - (GAMEDLL)
  6670. Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  6671.  
  6672. sv_bot_buy_smoke_weight - VAR - (GAMEDLL)
  6673. Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
  6674.  
  6675. sv_bot_difficulty_gamepad - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6676. Bot difficulty while playing with Gamepad device
  6677.  
  6678. sv_bot_difficulty_hydra - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6679. Bot difficulty while playing with Hydra device
  6680.  
  6681. sv_bot_difficulty_kbm - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6682. Bot difficulty while playing with Keyboard/Mouse device
  6683.  
  6684. sv_bot_difficulty_ps3move - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6685. Bot difficulty while playing with PS3Move device
  6686.  
  6687. sv_bot_difficulty_sharpshooter - VAR - (DEVELOPMENTONLY,GAMEDLL,HIDDEN,REPLICATED)
  6688. Bot difficulty while playing with SharpShooter device
  6689.  
  6690. sv_bots_force_rebuy_every_round - VAR - (GAMEDLL)
  6691. If set, this strips the bots of their weapons every round and forces them to rebuy.
  6692.  
  6693. sv_bots_get_easier_each_win - VAR - (GAMEDLL)
  6694. If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
  6695.  
  6696. sv_bots_get_harder_after_each_wave - VAR - (GAMEDLL)
  6697. If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
  6698.  
  6699. sv_bounce - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6700. Bounce multiplier for when physically simulated objects collide with other objects.
  6701.  
  6702. sv_broadcast_ugc_download_progress_interval - VAR - (GAMEDLL)
  6703.  
  6704.  
  6705. sv_broadcast_ugc_downloads - VAR - (GAMEDLL)
  6706.  
  6707.  
  6708. sv_buy_status_override - VAR - (GAMEDLL,REPLICATED)
  6709. Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
  6710.  
  6711. sv_cacheencodedents - VAR - (DEVELOPMENTONLY)
  6712. If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  6713.  
  6714. sv_cheats - VAR - (NOTIFY,REPLICATED)
  6715. Allow cheats on server
  6716.  
  6717. sv_clearhinthistory - CMD - (GAMEDLL)
  6718. Clear memory of server side hints displayed to the player.
  6719.  
  6720. sv_client_cmdrate_difference - VAR - (REPLICATED)
  6721. cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
  6722.  
  6723. sv_client_max_interp_ratio - VAR - (DEVELOPMENTONLY,REPLICATED)
  6724. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
  6725.  
  6726. sv_client_min_interp_ratio - VAR - (DEVELOPMENTONLY,REPLICATED)
  6727. This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
  6728. -1 = let clients set cl_interp_ratio to anything
  6729. any other value = set minimum value for cl_interp_ratio
  6730.  
  6731. sv_client_predict - VAR - (DEVELOPMENTONLY,REPLICATED)
  6732. This can be used to force the value of cl_predict for connected clients (only while they are connected).
  6733. -1 = let clients set cl_predict to anything
  6734. 0 = force cl_predict to 0
  6735. 1 = force cl_predict to 1
  6736.  
  6737. sv_clockcorrection_msecs - VAR - (GAMEDLL)
  6738. The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
  6739.  
  6740. sv_coaching_enabled - VAR - (GAMEDLL,REPLICATED)
  6741. Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
  6742.  
  6743. sv_comp_mode_allow_dc - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6744. Set this to 1 to allow direct connects in Competitive mode
  6745.  
  6746. sv_competitive_minspec - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6747. Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
  6748.  
  6749. sv_competitive_official_5v5 - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6750. Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
  6751.  
  6752. sv_compute_per_bot_difficulty - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6753. 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
  6754.  
  6755. sv_consistency - VAR - (REPLICATED)
  6756. Whether the server enforces file consistency for critical files
  6757.  
  6758. sv_contact - VAR - (NOTIFY)
  6759. Contact email for server sysop
  6760.  
  6761. sv_creationtickcheck - VAR - (DEVELOPMENTONLY,CHEAT)
  6762. Do extended check for encoding of timestamps against tickcount
  6763.  
  6764. sv_cs_dump_econ_item_stringtable - CMD - (GAMEDLL)
  6765. sv_cs_dump_econ_item_stringtable
  6766.  
  6767. sv_ct_spawn_on_bombsite - VAR - (GAMEDLL)
  6768. Force cts to spawn on a bombsite
  6769.  
  6770. sv_damage_print_enable - VAR - (GAMEDLL,REPLICATED)
  6771. Turn this off to disable the player's damage feed in the console after getting killed.
  6772.  
  6773. sv_dc_friends_reqd - VAR - (GAMEDLL)
  6774. Set this to 0 to allow direct connects to a game in progress even if no presents are present
  6775.  
  6776. sv_deadtalk - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6777. Dead players can speak (voice, text) to the living
  6778.  
  6779. sv_debug_player_use - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6780. Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  6781.  
  6782. sv_debug_ugc_downloads - VAR - (GAMEDLL)
  6783.  
  6784.  
  6785. sv_debugmanualmode - VAR
  6786. Make sure entities correctly report whether or not their network data has changed.
  6787.  
  6788. sv_debugroundstats - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6789.  
  6790.  
  6791. sv_debugtempentities - VAR - (DEVELOPMENTONLY)
  6792. Show temp entity bandwidth usage.
  6793.  
  6794. sv_delta_entity_full_buffer_size - VAR - (DEVELOPMENTONLY)
  6795. Buffer size for delta entities
  6796.  
  6797. sv_deltaprint - VAR - (DEVELOPMENTONLY)
  6798. Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  6799.  
  6800. sv_deltatime - VAR - (DEVELOPMENTONLY)
  6801. Enable profiling of CalcDelta calls
  6802.  
  6803. sv_disable_immunity_alpha - VAR - (GAMEDLL,REPLICATED)
  6804. If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
  6805.  
  6806. sv_disable_motd - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6807. Prevent the motd from showing.
  6808.  
  6809. sv_disable_observer_interpolation - VAR - (GAMEDLL,REPLICATED)
  6810. Disallow interpolating between observer targets on this server.
  6811.  
  6812. sv_disable_querycache - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  6813. debug - disable trace query cache
  6814.  
  6815. sv_disable_show_team_select_menu - VAR - (GAMEDLL,REPLICATED)
  6816. Prevent the team select menu from showing.
  6817.  
  6818. sv_disablefreezecam - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6819. Turn on/off freezecam on server
  6820.  
  6821. sv_downloadurl - VAR - (REPLICATED)
  6822. Location from which clients can download missing files
  6823.  
  6824. sv_dump_class_info - CMD
  6825. Dump server class infos.
  6826.  
  6827. sv_dump_class_table - CMD
  6828. Dump server class table matching the pattern (substr).
  6829.  
  6830. sv_dump_entity_pack_stats - CMD
  6831. Show stats on entity packing.
  6832.  
  6833. sv_dump_serialized_entities_mem - CMD
  6834. Dump serialized entity allocations stats.
  6835.  
  6836. sv_dumpmatchweaponmetrics - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6837. Turn on the exporting of weapon metrics at the end of a level.
  6838.  
  6839. sv_dumpstringtables - VAR - (CHEAT)
  6840.  
  6841.  
  6842. sv_duplicate_playernames_ok - VAR - (REPLICATED)
  6843. When enabled player names won't have the (#) in front of their names its the same as another player.
  6844.  
  6845. sv_enable_delta_packing - VAR
  6846. When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
  6847.  
  6848. sv_enablebunnyhopping - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6849.  
  6850.  
  6851. sv_enableoldqueries - VAR - (DEVELOPMENTONLY)
  6852. Enable support for old style (HL1) server queries
  6853.  
  6854. sv_endmatch_item_drop_interval - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6855. The time between drops on the end match scoreboard
  6856.  
  6857. sv_endmatch_item_drop_interval_ancient - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6858. The time between drops on the end match scoreboard for ancient items
  6859.  
  6860. sv_endmatch_item_drop_interval_legendary - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6861. The time between drops on the end match scoreboard for legendary items
  6862.  
  6863. sv_endmatch_item_drop_interval_mythical - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6864. The time between drops on the end match scoreboard for mythical items
  6865.  
  6866. sv_endmatch_item_drop_interval_rare - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6867. The time between drops on the end match scoreboard for rare items
  6868.  
  6869. sv_extra_client_connect_time - VAR - (DEVELOPMENTONLY)
  6870. Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
  6871.  
  6872. sv_extreme_strafe_accuracy_fishtail - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6873. Number of degrees of aim 'fishtail' when making an extreme strafe direction change
  6874.  
  6875. sv_filterban - VAR - (DEVELOPMENTONLY)
  6876. Set packet filtering by IP mode
  6877.  
  6878. sv_findsoundname - CMD - (DEVELOPMENTONLY,GAMEDLL)
  6879. Find sound names which reference the specified wave files.
  6880.  
  6881. sv_flashbang_strength - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6882. Flashbang strength
  6883.  
  6884. sv_footstep_sound_frequency - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6885. How frequent to hear the player's step sound or how fast they appear to be running from first person.
  6886.  
  6887. sv_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  6888. Play footstep sound for players
  6889.  
  6890. sv_force_transmit_ents - VAR - (GAMEDLL)
  6891. Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  6892.  
  6893. sv_force_transmit_players - VAR - (GAMEDLL)
  6894. Will transmit players to all clients regardless of PVS checks.
  6895.  
  6896. sv_forcepreload - VAR - (ARCHIVE)
  6897. Force server side preloading.
  6898.  
  6899. sv_friction - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6900. World friction.
  6901.  
  6902. sv_full_alltalk - VAR - (GAMEDLL,REPLICATED)
  6903. Any player (including Spectator team) can speak to any other player
  6904.  
  6905. sv_game_mode_convars - CMD - (GAMEDLL)
  6906. Display the values of the convars for the current game_mode.
  6907.  
  6908. sv_gameinstructor_disable - VAR - (GAMEDLL,REPLICATED)
  6909. Force all clients to disable their game instructors.
  6910.  
  6911. sv_gravity - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6912. World gravity.
  6913.  
  6914. sv_grenade_trajectory - VAR - (GAMEDLL,REPLICATED,CHEAT)
  6915. Shows grenade trajectory visualization in-game.
  6916.  
  6917. sv_grenade_trajectory_dash - VAR - (GAMEDLL,REPLICATED)
  6918. Dot-dash style grenade trajectory arc
  6919.  
  6920. sv_grenade_trajectory_thickness - VAR - (GAMEDLL,REPLICATED)
  6921. Visible thickness of grenade trajectory arc
  6922.  
  6923. sv_grenade_trajectory_time - VAR - (GAMEDLL,REPLICATED)
  6924. Length of time grenade trajectory remains visible.
  6925.  
  6926. sv_grenade_trajectory_time_spectator - VAR - (GAMEDLL,REPLICATED)
  6927. Length of time grenade trajectory remains visible as a spectator.
  6928.  
  6929. sv_guardian_heavy_all - VAR - (GAMEDLL)
  6930.  
  6931.  
  6932. sv_guardian_heavy_count - VAR - (GAMEDLL)
  6933.  
  6934.  
  6935. sv_guardian_max_wave_for_heavy - VAR - (GAMEDLL)
  6936.  
  6937.  
  6938. sv_guardian_min_wave_for_heavy - VAR - (GAMEDLL)
  6939.  
  6940.  
  6941. sv_hibernate_ms - VAR
  6942. # of milliseconds to sleep per frame while hibernating
  6943.  
  6944. sv_hibernate_ms_vgui - VAR
  6945. # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  6946.  
  6947. sv_hibernate_postgame_delay - VAR
  6948. # of seconds to wait after final client leaves before hibernating.
  6949.  
  6950. sv_hibernate_punt_tv_clients - VAR
  6951. When enabled will punt all GOTV clients during hibernation
  6952.  
  6953. sv_hibernate_when_empty - VAR
  6954. Puts the server into extremely low CPU usage mode when no clients connected
  6955.  
  6956. sv_holiday_mode - VAR - (GAMEDLL,REPLICATED)
  6957. 0 = OFF, 1 = Halloween, 2 = Winter
  6958.  
  6959. sv_hosting_lobby - VAR - (DEVELOPMENTONLY,REPLICATED)
  6960.  
  6961.  
  6962. sv_ignoregrenaderadio - VAR - (GAMEDLL)
  6963. Turn off Fire in the hole messages
  6964.  
  6965. sv_infinite_ammo - VAR - (GAMEDLL,REPLICATED)
  6966. Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
  6967.  
  6968. sv_instancebaselines - VAR - (DEVELOPMENTONLY)
  6969. Enable instanced baselines. Saves network overhead.
  6970.  
  6971. sv_kick_ban_duration - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  6972. How long should a kick ban from the server should last (in minutes)
  6973.  
  6974. sv_kick_players_with_cooldown - VAR - (GAMEDLL,REPLICATED)
  6975. (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
  6976.  
  6977. sv_ladder_angle - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6978. Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
  6979.  
  6980. sv_ladder_dampen - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  6981. Amount to dampen perpendicular movement on a ladder
  6982.  
  6983. sv_ladder_scale_speed - VAR - (GAMEDLL,REPLICATED)
  6984. Scale top speed on ladders
  6985.  
  6986. sv_lagcompensateself - VAR - (GAMEDLL,CHEAT)
  6987. Player can lag compensate themselves.
  6988.  
  6989. sv_lagcompensationforcerestore - VAR - (GAMEDLL,CHEAT)
  6990. Don't test validity of a lag comp restore, just do it.
  6991.  
  6992. sv_lagflushbonecache - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6993. Flushes entity bone cache on lag compensation
  6994.  
  6995. sv_lagpushticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  6996. Push computed lag compensation amount by this many ticks.
  6997.  
  6998. sv_lan - VAR
  6999. Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
  7000.  
  7001. sv_log_onefile - VAR - (ARCHIVE)
  7002. Log server information to only one file.
  7003.  
  7004. sv_logbans - VAR - (ARCHIVE)
  7005. Log server bans in the server logs.
  7006.  
  7007. sv_logblocks - VAR
  7008. If true when log when a query is blocked (can cause very large log files)
  7009.  
  7010. sv_logdownloadlist - VAR - (DEVELOPMENTONLY)
  7011.  
  7012.  
  7013. sv_logecho - VAR - (ARCHIVE)
  7014. Echo log information to the console.
  7015.  
  7016. sv_logfile - VAR - (ARCHIVE)
  7017. Log server information in the log file.
  7018.  
  7019. sv_logflush - VAR - (ARCHIVE)
  7020. Flush the log file to disk on each write (slow).
  7021.  
  7022. sv_logsdir - VAR - (ARCHIVE)
  7023. Folder in the game directory where server logs will be stored.
  7024.  
  7025. sv_logsecret - VAR
  7026. If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
  7027.  
  7028. sv_logsocket - VAR
  7029. Uses a specific outgoing socket for sv udp logging
  7030.  
  7031. sv_logsocket2 - VAR
  7032. Uses a specific outgoing socket for second source of sv udp logging
  7033.  
  7034. sv_logsocket2_substr - VAR
  7035. Uses a substring match for second source of sv udp logging
  7036.  
  7037. sv_massreport - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7038.  
  7039.  
  7040. sv_master_share_game_socket - VAR - (DEVELOPMENTONLY)
  7041. Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
  7042.  
  7043. sv_matchend_drops_enabled - VAR - (GAMEDLL)
  7044. Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
  7045.  
  7046. sv_matchpause_auto_5v5 - VAR - (GAMEDLL,REPLICATED)
  7047. When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
  7048.  
  7049. sv_max_allowed_net_graph - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7050. Determines max allowed net_graph value for clients.
  7051.  
  7052. sv_max_distance_transmit_footsteps - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7053. Maximum distance to transmit footstep sound effects.
  7054.  
  7055. sv_max_queries_sec - VAR
  7056. Maximum queries per second to respond to from a single IP address.
  7057.  
  7058. sv_max_queries_sec_global - VAR
  7059. Maximum queries per second to respond to from anywhere.
  7060.  
  7061. sv_max_queries_tracked_ips_max - VAR
  7062. Window over which to average queries per second averages.
  7063.  
  7064. sv_max_queries_tracked_ips_prune - VAR
  7065. Window over which to average queries per second averages.
  7066.  
  7067. sv_max_queries_window - VAR
  7068. Window over which to average queries per second averages.
  7069.  
  7070. sv_max_usercmd_future_ticks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7071. Prevents clients from running usercmds too far in the future. Prevents speed hacks.
  7072.  
  7073. sv_max_usercmd_move_magnitude - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7074. Maximum move magnitude that can be requested by client.
  7075.  
  7076. sv_maxclientframes - VAR - (DEVELOPMENTONLY)
  7077.  
  7078.  
  7079. sv_maxcmdrate - VAR - (DEVELOPMENTONLY,REPLICATED)
  7080. (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  7081.  
  7082. sv_maxrate - VAR - (REPLICATED)
  7083. Max bandwidth rate allowed on server, 0 == unlimited
  7084.  
  7085. sv_maxreplay - VAR - (DEVELOPMENTONLY)
  7086. Maximum replay time in seconds
  7087.  
  7088. sv_maxroutable - VAR - (DEVELOPMENTONLY)
  7089. Server upper bound on net_maxroutable that a client can use.
  7090.  
  7091. sv_maxspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7092.  
  7093.  
  7094. sv_maxunlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7095. Maximum lag compensation in seconds
  7096.  
  7097. sv_maxupdaterate - VAR - (REPLICATED)
  7098. Maximum updates per second that the server will allow
  7099.  
  7100. sv_maxuptimelimit - VAR
  7101. If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
  7102.  
  7103. sv_maxusrcmdprocessticks - VAR - (GAMEDLL)
  7104. Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
  7105.  
  7106. sv_maxusrcmdprocessticks_holdaim - VAR - (GAMEDLL)
  7107. Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
  7108.  
  7109. sv_maxusrcmdprocessticks_warning - VAR - (GAMEDLL)
  7110. Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
  7111.  
  7112. sv_maxvelocity - VAR - (GAMEDLL,REPLICATED)
  7113. Maximum speed any ballistically moving object is allowed to attain per axis.
  7114.  
  7115. sv_memlimit - VAR
  7116. If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  7117.  
  7118. sv_mincmdrate - VAR - (REPLICATED)
  7119. This sets the minimum value for cl_cmdrate. 0 == unlimited.
  7120.  
  7121. sv_minrate - VAR - (REPLICATED)
  7122. Min bandwidth rate allowed on server, 0 == unlimited
  7123.  
  7124. sv_minupdaterate - VAR - (REPLICATED)
  7125. Minimum updates per second that the server will allow
  7126.  
  7127. sv_minuptimelimit - VAR
  7128. If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
  7129.  
  7130. sv_mmqueue_reservation - VAR - (DEVELOPMENTONLY,DONTRECORD)
  7131. Server queue reservation
  7132.  
  7133. sv_mmqueue_reservation_extended_timeout - VAR - (DEVELOPMENTONLY)
  7134. Extended time in seconds before mmqueue reservation expires.
  7135.  
  7136. sv_mmqueue_reservation_timeout - VAR - (DEVELOPMENTONLY)
  7137. Time in seconds before mmqueue reservation expires.
  7138.  
  7139. sv_multiplayer_maxtempentities - VAR - (DEVELOPMENTONLY)
  7140.  
  7141.  
  7142. sv_multiplayer_sounds - VAR - (DEVELOPMENTONLY)
  7143.  
  7144.  
  7145. sv_netvisdist - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7146. Test networking visibility distance
  7147.  
  7148. sv_new_delta_bits - VAR - (DEVELOPMENTONLY)
  7149.  
  7150.  
  7151. sv_noclipaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7152.  
  7153.  
  7154. sv_noclipduringpause - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7155. If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  7156.  
  7157. sv_noclipspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7158.  
  7159.  
  7160. sv_nomvp - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7161. Disable MVP awards.
  7162.  
  7163. sv_nonemesis - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7164. Disable nemesis and revenge.
  7165.  
  7166. sv_nowinpanel - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7167. Turn on/off win panel on server
  7168.  
  7169. sv_npc_talker_maxdist - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7170. NPCs over this distance from the player won't attempt to speak.
  7171.  
  7172. sv_occlude_players - VAR - (GAMEDLL)
  7173.  
  7174.  
  7175. sv_optimizedmovement - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7176.  
  7177.  
  7178. sv_parallel_packentities - VAR
  7179.  
  7180.  
  7181. sv_parallel_sendsnapshot - VAR
  7182.  
  7183.  
  7184. sv_party_mode - VAR - (GAMEDLL,REPLICATED)
  7185. Party!!
  7186.  
  7187. sv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7188. Server password for entry into multiplayer games
  7189.  
  7190. sv_pausable - VAR
  7191. Is the server pausable.
  7192.  
  7193. sv_pausable_dev - VAR - (DEVELOPMENTONLY)
  7194. Whether listen server is pausable when running -dev and playing solo against bots
  7195.  
  7196. sv_pausable_dev_ds - VAR - (DEVELOPMENTONLY)
  7197. Whether dedicated server is pausable when running -dev and playing solo against bots
  7198.  
  7199. sv_penetration_type - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7200. What type of penertration to use. 0 = old CS, 1 = new penetration
  7201.  
  7202. sv_phys_props_block_movers - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7203.  
  7204.  
  7205. sv_playerperfhistorycount - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7206. Number of samples to maintain in player perf history
  7207.  
  7208. sv_precacheinfo - CMD
  7209. Show precache info.
  7210.  
  7211. sv_pure - CMD
  7212. Show user data.
  7213.  
  7214. sv_pure_checkvpk - CMD
  7215. CheckPureServerVPKFiles
  7216.  
  7217. sv_pure_consensus - VAR
  7218. Minimum number of file hashes to agree to form a consensus.
  7219.  
  7220. sv_pure_finduserfiles - CMD
  7221. ListPureServerFiles
  7222.  
  7223. sv_pure_kick_clients - VAR
  7224. If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
  7225.  
  7226. sv_pure_listfiles - CMD
  7227. ListPureServerFiles
  7228.  
  7229. sv_pure_listuserfiles - CMD
  7230. ListPureServerFiles
  7231.  
  7232. sv_pure_retiretime - VAR
  7233. Seconds of server idle time to flush the sv_pure file hash cache.
  7234.  
  7235. sv_pure_trace - VAR
  7236. If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  7237.  
  7238. sv_pushaway_clientside - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7239. Clientside physics push away (0=off, 1=only localplayer, 1=all players)
  7240.  
  7241. sv_pushaway_clientside_size - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7242. Minimum size of pushback objects
  7243.  
  7244. sv_pushaway_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7245. How hard physics objects are pushed away from the players on the server.
  7246.  
  7247. sv_pushaway_hostage_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7248. How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
  7249.  
  7250. sv_pushaway_max_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7251. Maximum amount of force applied to physics objects by players.
  7252.  
  7253. sv_pushaway_max_hostage_force - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7254. Maximum of how hard the hostage is pushed away from physics objects.
  7255.  
  7256. sv_pushaway_max_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7257. Maximum of how hard the player is pushed away from physics objects.
  7258.  
  7259. sv_pushaway_min_player_speed - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7260. If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
  7261.  
  7262. sv_pushaway_player_force - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7263. How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  7264.  
  7265. sv_pvsskipanimation - VAR - (GAMEDLL,ARCHIVE)
  7266. Skips SetupBones when npc's are outside the PVS
  7267.  
  7268. sv_querycache_stats - CMD - (GAMEDLL)
  7269. Display status of the query cache (client only)
  7270.  
  7271. sv_quota_stringcmdspersecond - VAR
  7272. How many string commands per second clients are allowed to submit, 0 to disallow all string commands
  7273.  
  7274. sv_rcon_banpenalty - VAR - (DEVELOPMENTONLY)
  7275. Number of minutes to ban users who fail rcon authentication
  7276.  
  7277. sv_rcon_log - VAR - (DEVELOPMENTONLY)
  7278. Enable/disable rcon logging.
  7279.  
  7280. sv_rcon_maxfailures - VAR - (DEVELOPMENTONLY)
  7281. Max number of times a user can fail rcon authentication before being banned
  7282.  
  7283. sv_rcon_minfailures - VAR - (DEVELOPMENTONLY)
  7284. Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  7285.  
  7286. sv_rcon_minfailuretime - VAR - (DEVELOPMENTONLY)
  7287. Number of seconds to track failed rcon authentications
  7288.  
  7289. sv_rcon_whitelist_address - VAR
  7290. When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
  7291.  
  7292. sv_regeneration_force_on - VAR - (GAMEDLL,CHEAT)
  7293. Cheat to test regenerative health systems
  7294.  
  7295. sv_regeneration_wait_time - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7296.  
  7297.  
  7298. sv_region - VAR
  7299. The region of the world to report this server in.
  7300.  
  7301. sv_reliableavatardata - VAR - (REPLICATED)
  7302. When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
  7303.  
  7304. sv_remove_old_ugc_downloads - VAR - (GAMEDLL)
  7305.  
  7306.  
  7307. sv_repeatedduckslowdown - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7308. A multiplier used to slow down speed down on repeated fast ducks
  7309.  
  7310. sv_replaybots - VAR
  7311. If set to 1, the server records data needed to replay network stream from bot's perspective
  7312.  
  7313. sv_reservation_grace - VAR - (DEVELOPMENTONLY)
  7314. Time in seconds given for a lobby reservation.
  7315.  
  7316. sv_reservation_tickrate_adjustment - VAR
  7317. Adjust server tickrate upon reservation
  7318.  
  7319. sv_reservation_timeout - VAR
  7320. Time in seconds before lobby reservation expires.
  7321.  
  7322. sv_reward_drop_delay - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7323. Delay between the end match scoreboard being shown and the beginning of item drops.
  7324.  
  7325. sv_rollangle - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7326. Max view roll angle
  7327.  
  7328. sv_rollspeed - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7329.  
  7330.  
  7331. sv_runcmds - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7332.  
  7333.  
  7334. sv_script_think_interval - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7335.  
  7336.  
  7337. sv_search_key - VAR
  7338. When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
  7339.  
  7340. sv_sendtables - VAR - (DEVELOPMENTONLY)
  7341. Force full sendtable sending path.
  7342.  
  7343. sv_server_graphic1 - VAR - (GAMEDLL,REPLICATED)
  7344. A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
  7345.  
  7346. sv_server_graphic2 - VAR - (GAMEDLL,REPLICATED)
  7347. A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
  7348.  
  7349. sv_server_verify_blood_on_player - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7350.  
  7351.  
  7352. sv_setsteamaccount - CMD
  7353. token
  7354. Set game server account token to use for logging in to a persistent game server account
  7355.  
  7356. sv_show_bot_difficulty_in_name - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7357. 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
  7358.  
  7359. sv_show_cull_props - VAR
  7360. Print out props that are being culled/added by recipent proxies.
  7361.  
  7362. sv_show_usermessage - VAR - (DEVELOPMENTONLY)
  7363. Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  7364.  
  7365. sv_show_voip_indicator_for_enemies - VAR - (GAMEDLL,REPLICATED)
  7366. Makes it so the voip icon is shown over enemies as well as allies when they are talking
  7367.  
  7368. sv_showanimstate - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7369. Show the (server) animation state for the specified entity (-1 for none).
  7370.  
  7371. sv_showanimstate_activities - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7372. Show activities in the (server) animation state display.
  7373.  
  7374. sv_showanimstate_log - VAR - (DEVELOPMENTONLY,GAMEDLL,CHEAT)
  7375. 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  7376.  
  7377. sv_showbullethits - VAR - (GAMEDLL,REPLICATED)
  7378.  
  7379.  
  7380. sv_showimpacts - VAR - (GAMEDLL,REPLICATED)
  7381. Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
  7382.  
  7383. sv_showimpacts_penetration - VAR - (GAMEDLL,REPLICATED)
  7384. Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
  7385.  
  7386. sv_showimpacts_time - VAR - (GAMEDLL,REPLICATED)
  7387. Duration bullet impact indicators remain before disappearing
  7388.  
  7389. sv_showladders - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7390. Show bbox and dismount points for all ladders (must be set before level load.)
  7391.  
  7392.  
  7393. sv_showlagcompensation - VAR - (GAMEDLL,CHEAT)
  7394. Show lag compensated hitboxes whenever a player is lag compensated.
  7395.  
  7396. sv_showplayerhitboxes - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7397. Show lag compensated hitboxes for the specified player index whenever a player fires.
  7398.  
  7399. sv_showtags - CMD
  7400. Describe current gametags.
  7401.  
  7402. sv_shutdown - CMD
  7403. Sets the server to shutdown when all games have completed
  7404.  
  7405. sv_skyname - VAR - (GAMEDLL,ARCHIVE,REPLICATED)
  7406. Current name of the skybox texture
  7407.  
  7408. sv_sound_discardextraunreliable - VAR - (DEVELOPMENTONLY)
  7409.  
  7410.  
  7411. sv_soundemitter_filecheck - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7412. Report missing wave files for sounds and game_sounds files.
  7413.  
  7414. sv_soundemitter_flush - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7415. Flushes the sounds.txt system (server only)
  7416.  
  7417. sv_soundemitter_reload - CMD - (GAMEDLL)
  7418. Flushes the sounds.txt system
  7419.  
  7420. sv_soundemitter_spew - CMD - (DEVELOPMENTONLY,GAMEDLL)
  7421. Print details about a sound.
  7422.  
  7423. sv_soundemitter_trace - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7424. Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
  7425.  
  7426.  
  7427. sv_soundemitter_version - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7428. specfies what version of soundemitter system to use
  7429.  
  7430.  
  7431. sv_soundscape_printdebuginfo - CMD - (GAMEDLL,CHEAT)
  7432. print soundscapes
  7433.  
  7434. sv_spawn_afk_bomb_drop_time - VAR - (GAMEDLL,REPLICATED)
  7435. Players that have never moved since they spawned will drop the bomb after this amount of time.
  7436.  
  7437. sv_spec_hear - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7438. Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
  7439.  
  7440. sv_specaccelerate - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7441.  
  7442.  
  7443. sv_specnoclip - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7444.  
  7445.  
  7446. sv_specspeed - VAR - (GAMEDLL,ARCHIVE,NOTIFY,REPLICATED)
  7447.  
  7448.  
  7449. sv_staminajumpcost - VAR - (GAMEDLL,REPLICATED)
  7450. Stamina penalty for jumping
  7451.  
  7452. sv_staminalandcost - VAR - (GAMEDLL,REPLICATED)
  7453. Stamina penalty for landing
  7454.  
  7455. sv_staminamax - VAR - (GAMEDLL,REPLICATED)
  7456. Maximum stamina penalty
  7457.  
  7458. sv_staminarecoveryrate - VAR - (GAMEDLL,REPLICATED)
  7459. Rate at which stamina recovers (units/sec)
  7460.  
  7461. sv_stats - VAR - (DEVELOPMENTONLY)
  7462. Collect CPU usage stats
  7463.  
  7464. sv_steamdatagramtransport_port - VAR
  7465. If non zero, listen for proxied traffic on the specified port
  7466.  
  7467. sv_steamgroup - VAR - (NOTIFY)
  7468. The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
  7469.  
  7470. sv_steamgroup_exclusive - VAR
  7471. If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
  7472.  
  7473. sv_stepsize - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7474.  
  7475.  
  7476. sv_stopspeed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7477. Minimum stopping speed when on ground.
  7478.  
  7479. sv_stressbots - VAR
  7480. If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  7481.  
  7482. sv_strict_notarget - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7483. If set, notarget will cause entities to never think they are in the pvs
  7484.  
  7485. sv_suppress_viewpunch - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  7486.  
  7487.  
  7488. sv_tags - VAR - (NOTIFY)
  7489. Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
  7490.  
  7491. sv_temp_baseline_string_table_buffer_size - VAR - (DEVELOPMENTONLY)
  7492. Buffer size for writing string table baselines
  7493.  
  7494. sv_test_steam_connection_failure - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7495.  
  7496.  
  7497. sv_teststepsimulation - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7498.  
  7499.  
  7500. sv_thinktimecheck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7501. Check for thinktimes all on same timestamp.
  7502.  
  7503. sv_threaded_init - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7504.  
  7505.  
  7506. sv_timebetweenducks - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7507. Minimum time before recognizing consecutive duck key (scales up with consecutive use)
  7508.  
  7509. sv_timeconsideredfastduck - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7510. Minimum time recognizing as being a 'fast' duck
  7511.  
  7512. sv_timeout - VAR - (DEVELOPMENTONLY)
  7513. After this many seconds without a message from a client, the client is dropped
  7514.  
  7515. sv_turbophysics - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7516. Turns on turbo physics
  7517.  
  7518. sv_ugc_manager_max_new_file_check_interval_secs - VAR - (GAMEDLL)
  7519.  
  7520.  
  7521. sv_unlag - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7522. Enables player lag compensation
  7523.  
  7524. sv_unlag_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7525.  
  7526.  
  7527. sv_unlag_fixstuck - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7528. Disallow backtracking a player for lag compensation if it will cause them to become stuck
  7529.  
  7530. sv_unlockedchapters - VAR - (ARCHIVE)
  7531. Highest unlocked game chapter.
  7532.  
  7533. sv_useexplicitdelete - VAR - (DEVELOPMENTONLY)
  7534. Explicitly delete dormant client entities caused by AllowImmediateReuse().
  7535.  
  7536. sv_usercmd_custom_random_seed - VAR - (GAMEDLL)
  7537. When enabled server will populate an additional random seed independent of the client
  7538.  
  7539. sv_validate_edict_change_infos - VAR
  7540. Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  7541.  
  7542. sv_vehicle_autoaim_scale - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7543.  
  7544.  
  7545. sv_visiblemaxplayers - VAR
  7546. Overrides the max players reported to prospective clients
  7547.  
  7548. sv_voicecodec - VAR - (REPLICATED)
  7549. Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  7550.  
  7551. sv_voiceenable - VAR - (ARCHIVE,NOTIFY)
  7552.  
  7553.  
  7554. sv_vote_allow_in_warmup - VAR - (GAMEDLL)
  7555. Allow voting during warmup?
  7556.  
  7557. sv_vote_allow_spectators - VAR - (GAMEDLL)
  7558. Allow spectators to vote?
  7559.  
  7560. sv_vote_command_delay - VAR - (GAMEDLL)
  7561. How long after a vote passes until the action happens
  7562.  
  7563. sv_vote_creation_timer - VAR - (GAMEDLL)
  7564. How often someone can individually call a vote.
  7565.  
  7566. sv_vote_disallow_kick_on_match_point - VAR - (GAMEDLL)
  7567. Disallow vote kicking on the match point round.
  7568.  
  7569. sv_vote_failure_timer - VAR - (GAMEDLL)
  7570. A vote that fails cannot be re-submitted for this long
  7571.  
  7572. sv_vote_issue_changelevel_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7573. Can people hold votes to change levels?
  7574.  
  7575. sv_vote_issue_kick_allowed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7576. Can people hold votes to kick players from the server?
  7577.  
  7578. sv_vote_issue_loadbackup_allowed - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7579. Can people hold votes to load match from backup?
  7580.  
  7581. sv_vote_issue_matchready_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7582. Can people hold votes to ready/unready the match?
  7583.  
  7584. sv_vote_issue_nextlevel_allowextend - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7585. Allow players to extend the current map?
  7586.  
  7587. sv_vote_issue_nextlevel_choicesmode - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7588. Present players with a list of lowest playtime maps to choose from?
  7589.  
  7590. sv_vote_issue_pause_match_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7591. Can people hold votes to pause/unpause the match?
  7592.  
  7593. sv_vote_issue_restart_game_allowed - VAR - (GAMEDLL)
  7594. Can people hold votes to restart the game?
  7595.  
  7596. sv_vote_issue_scramble_teams_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7597. Can people hold votes to scramble the teams?
  7598.  
  7599. sv_vote_issue_surrrender_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7600. Can people hold votes to surrender?
  7601.  
  7602. sv_vote_issue_swap_teams_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7603. Can people hold votes to swap the teams?
  7604.  
  7605. sv_vote_issue_timeout_allowed - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7606. Can people hold votes to time out?
  7607.  
  7608. sv_vote_kick_ban_duration - VAR - (GAMEDLL,NOTIFY,REPLICATED)
  7609. How long should a kick vote ban someone from the server? (in minutes)
  7610.  
  7611. sv_vote_quorum_ratio - VAR - (GAMEDLL)
  7612. The minimum ratio of players needed to vote on an issue to resolve it.
  7613.  
  7614. sv_vote_timer_duration - VAR - (GAMEDLL)
  7615. How long to allow voting on an issue
  7616.  
  7617. sv_vote_to_changelevel_before_match_point - VAR - (GAMEDLL,REPLICATED)
  7618. Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
  7619.  
  7620. sv_wateraccelerate - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7621.  
  7622.  
  7623. sv_waterdist - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  7624. Vertical view fixup when eyes are near water plane.
  7625.  
  7626. sv_waterfriction - VAR - (DEVELOPMENTONLY,GAMEDLL,NOTIFY,REPLICATED)
  7627.  
  7628.  
  7629. sv_workshop_allow_other_maps - VAR - (GAMEDLL)
  7630. When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
  7631.  
  7632. sys_minidumpexpandedspew - VAR - (DEVELOPMENTONLY)
  7633.  
  7634.  
  7635. sys_minidumpspewlines - VAR
  7636. Lines of crash dump console spew to keep.
  7637.  
  7638. template_debug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7639.  
  7640.  
  7641. test_dispatcheffect - CMD - (GAMEDLL,CHEAT)
  7642. Test a clientside dispatch effect.
  7643. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  7644. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  7645.  
  7646.  
  7647. test_entity_blocker - CMD - (GAMEDLL,CHEAT)
  7648. Test command that drops an entity blocker out in front of the player.
  7649.  
  7650. test_outtro_stats - CMD - (GAMEDLL,CHEAT)
  7651.  
  7652.  
  7653. testscript_debug - VAR - (DEVELOPMENTONLY)
  7654. Debug test scripts.
  7655.  
  7656. testscript_running - VAR - (DEVELOPMENTONLY)
  7657. Set to true when test scripts are running
  7658.  
  7659. texture_budget_background_alpha - VAR - (ARCHIVE)
  7660. how translucent the budget panel is
  7661.  
  7662. texture_budget_panel_bottom_of_history_fraction - VAR - (ARCHIVE)
  7663. number between 0 and 1
  7664.  
  7665. texture_budget_panel_global - VAR - (DEVELOPMENTONLY)
  7666. Show global times in the texture budget panel.
  7667.  
  7668. texture_budget_panel_height - VAR - (ARCHIVE)
  7669. height in pixels of the budget panel
  7670.  
  7671. texture_budget_panel_width - VAR - (ARCHIVE)
  7672. width in pixels of the budget panel
  7673.  
  7674. texture_budget_panel_x - VAR - (ARCHIVE)
  7675. number of pixels from the left side of the game screen to draw the budget panel
  7676.  
  7677. texture_budget_panel_y - VAR - (ARCHIVE)
  7678. number of pixels from the top side of the game screen to draw the budget panel
  7679.  
  7680. think_limit - VAR - (GAMEDLL,REPLICATED)
  7681. Maximum think time in milliseconds, warning is printed if this is exceeded.
  7682.  
  7683. think_trace_limit - VAR - (DEVELOPMENTONLY,CHEAT)
  7684. Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
  7685.  
  7686. thread_test_tslist - CMD
  7687.  
  7688.  
  7689. thread_test_tsqueue - CMD
  7690.  
  7691.  
  7692. threadpool_affinity - VAR - (DEVELOPMENTONLY)
  7693. Enable setting affinity
  7694.  
  7695. threadpool_cycle_reserve - CMD
  7696. Cycles threadpool reservation by powers of 2
  7697.  
  7698. threadpool_reserve - VAR - (DEVELOPMENTONLY)
  7699. Consume the specified number of threads in the thread pool
  7700.  
  7701. threadpool_run_tests - CMD
  7702.  
  7703.  
  7704. throttle_expensive_ai - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7705.  
  7706.  
  7707. timedemo - CMD
  7708. Play a demo and report performance info.
  7709.  
  7710. timedemo_vprofrecord - CMD
  7711. Play a demo and report performance info. Also record vprof data for the span of the demo
  7712.  
  7713. timedemoquit - CMD
  7714. Play a demo, report performance info, and then exit
  7715.  
  7716. timeleft - CMD - (GAMEDLL)
  7717. prints the time remaining in the match
  7718.  
  7719. timeout_ct_start - CMD - (GAMEDLL)
  7720.  
  7721.  
  7722. timeout_terrorist_start - CMD - (GAMEDLL)
  7723.  
  7724.  
  7725. timerefresh - CMD - (CHEAT)
  7726. Profile the renderer.
  7727.  
  7728. toggle - CMD
  7729. Toggles a convar on or off, or cycles through a set of values.
  7730.  
  7731. toggleconsole - CMD - (DONTRECORD)
  7732. Show/hide the console.
  7733.  
  7734. toolload - CMD
  7735. Load a tool.
  7736.  
  7737. toolunload - CMD
  7738. Unload a tool.
  7739.  
  7740. tr_best_course_time - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
  7741. The player's best time for the timed obstacle course
  7742.  
  7743. tr_completed_training - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,ARCHIVE_XBOX)
  7744. Whether the local player has completed the initial training portion of the training map
  7745.  
  7746. tr_valve_course_time - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7747. Valve's best time for the timed obstacle course
  7748.  
  7749. trace_report - VAR - (DEVELOPMENTONLY,GAMEDLL)
  7750.  
  7751.  
  7752. tv_advertise_watchable - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7753. GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
  7754.  
  7755. tv_allow_camera_man_steamid - VAR - (GAMEDLL)
  7756. Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
  7757.  
  7758. tv_allow_static_shots - VAR - (GAMEDLL)
  7759. Auto director uses fixed level cameras for shots
  7760.  
  7761. tv_autorecord - VAR
  7762. Automatically records all games as GOTV demos.
  7763.  
  7764. tv_autoretry - VAR
  7765. Relay proxies retry connection after network timeout
  7766.  
  7767. tv_chatgroupsize - VAR
  7768. Set the default chat group size
  7769.  
  7770. tv_chattimelimit - VAR
  7771. Limits spectators to chat only every n seconds
  7772.  
  7773. tv_clients - CMD
  7774. Shows list of connected GOTV clients [-instance <inst> ]
  7775.  
  7776. tv_debug - VAR
  7777. GOTV debug info.
  7778.  
  7779. tv_delay - VAR - (GAMEDLL)
  7780. GOTV broadcast delay in seconds
  7781.  
  7782. tv_delaymapchange - VAR - (GAMEDLL)
  7783. Delays map change until broadcast is complete
  7784.  
  7785. tv_deltacache - VAR
  7786. Enable delta entity bit stream cache
  7787.  
  7788. tv_dispatchmode - VAR
  7789. Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  7790.  
  7791. tv_dispatchweight - VAR
  7792. Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
  7793.  
  7794. tv_enable - VAR - (NOTIFY)
  7795. Activates GOTV on server (0=off;1=on;2=on when reserved)
  7796.  
  7797. tv_enable1 - VAR - (NOTIFY)
  7798. Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
  7799.  
  7800. tv_enable_delta_frames - VAR
  7801. Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
  7802.  
  7803. tv_encryptdata_key - VAR
  7804. When set to a valid key communication messages will be encrypted for GOTV
  7805.  
  7806. tv_encryptdata_key_pub - VAR
  7807. When set to a valid key public communication messages will be encrypted for GOTV
  7808.  
  7809. tv_maxclients - VAR
  7810. Maximum client number on GOTV server.
  7811.  
  7812. tv_maxclients_relayreserved - VAR
  7813. Reserves a certain number of GOTV client slots for relays.
  7814.  
  7815. tv_maxrate - VAR
  7816. Max GOTV spectator bandwidth rate allowed, 0 == unlimited
  7817.  
  7818. tv_mem - CMD
  7819. hltv memory statistics
  7820.  
  7821. tv_msg - CMD
  7822. Send a screen message to all clients [-instance <inst> ]
  7823.  
  7824. tv_name - VAR
  7825. GOTV host name
  7826.  
  7827. tv_nochat - VAR - (ARCHIVE,USERINFO)
  7828. Don't receive chat messages from other GOTV spectators
  7829.  
  7830. tv_overridemaster - VAR
  7831. Overrides the GOTV master root address.
  7832.  
  7833. tv_password - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7834. GOTV password for all clients
  7835.  
  7836. tv_port - VAR
  7837. Host GOTV[0] port
  7838.  
  7839. tv_port1 - VAR
  7840. Host GOTV[1] port
  7841.  
  7842. tv_record - CMD
  7843. Starts GOTV demo recording [-instance <inst> ]
  7844.  
  7845. tv_relay - CMD
  7846. Connect to GOTV server and relay broadcast.
  7847.  
  7848. tv_relaypassword - VAR - (PROTECTED,NOTIFY,DONTRECORD)
  7849. GOTV password for relay proxies
  7850.  
  7851. tv_relayradio - VAR - (GAMEDLL)
  7852. Relay team radio commands to TV: 0=off, 1=on
  7853.  
  7854. tv_relaytextchat - VAR - (GAMEDLL)
  7855. Relay text chat data: 0=off, 1=say, 2=say+say_team
  7856.  
  7857. tv_relayvoice - VAR
  7858. Relay voice data: 0=off, 1=on
  7859.  
  7860. tv_retry - CMD
  7861. Reconnects the GOTV relay proxy
  7862.  
  7863. tv_snapshotrate - VAR - (REPLICATED)
  7864. Snapshots broadcasted per second
  7865.  
  7866. tv_snapshotrate1 - VAR
  7867. Snapshots broadcasted per second, GOTV[1]
  7868.  
  7869. tv_status - CMD
  7870. Show GOTV server status.
  7871.  
  7872. tv_stop - CMD
  7873. Stops the GOTV broadcast [-instance <inst> ]
  7874.  
  7875. tv_stoprecord - CMD
  7876. Stops GOTV demo recording [-instance <inst> ]
  7877.  
  7878. tv_time_remaining - CMD - (GAMEDLL)
  7879. Print remaining tv broadcast time
  7880.  
  7881. tv_timeout - VAR
  7882. GOTV connection timeout in seconds.
  7883.  
  7884. tv_title - VAR
  7885. Set title for GOTV spectator UI
  7886.  
  7887. tv_transmitall - VAR - (REPLICATED)
  7888. Transmit all entities (not only director view)
  7889.  
  7890. tv_window_size - VAR - (DEVELOPMENTONLY)
  7891. Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
  7892.  
  7893. tweak_ammo_impulses - CMD - (GAMEDLL,CHEAT)
  7894. Allow real-time tweaking of the ammo impulse values.
  7895.  
  7896. ui_volume_scale - VAR - (DEVELOPMENTONLY)
  7897.  
  7898.  
  7899. unbind - CMD
  7900. Unbind a key.
  7901.  
  7902. unbindall - CMD
  7903. Unbind all keys.
  7904.  
  7905. unbindalljoystick - CMD
  7906. Unbind all joystick keys.
  7907.  
  7908. unbindallmousekeyboard - CMD
  7909. Unbind all mouse / keyboard keys.
  7910.  
  7911. unload_all_addons - CMD
  7912. Reloads the search paths for game addons.
  7913.  
  7914. unpause - CMD
  7915. Unpause the game.
  7916.  
  7917. update_addon_paths - CMD
  7918. Reloads the search paths for game addons.
  7919.  
  7920. use - CMD - (GAMEDLL)
  7921. Use a particular weapon
  7922. Arguments: <weapon_name>
  7923.  
  7924. user - CMD
  7925. Show user data.
  7926.  
  7927. users - CMD
  7928. Show user info for players on server.
  7929.  
  7930. vehicle_flushscript - CMD - (GAMEDLL)
  7931. Flush and reload all vehicle scripts
  7932.  
  7933. version - CMD
  7934. Print version info string.
  7935.  
  7936. vgui_drawfocus - VAR - (DEVELOPMENTONLY)
  7937. Report which panel is under the mouse.
  7938.  
  7939. vgui_drawkeyfocus - VAR - (DEVELOPMENTONLY)
  7940. Report which panel has keyboard focus.
  7941.  
  7942. vgui_drawtree - VAR - (CHEAT)
  7943. Draws the vgui panel hiearchy to the specified depth level.
  7944.  
  7945. vgui_drawtree_bounds - VAR - (DEVELOPMENTONLY)
  7946. Show panel bounds.
  7947.  
  7948. vgui_drawtree_clear - CMD
  7949.  
  7950.  
  7951. vgui_drawtree_draw_selected - VAR - (DEVELOPMENTONLY)
  7952. Highlight the selected panel
  7953.  
  7954. vgui_drawtree_freeze - VAR - (DEVELOPMENTONLY)
  7955. Set to 1 to stop updating the vgui_drawtree view.
  7956.  
  7957. vgui_drawtree_hidden - VAR - (DEVELOPMENTONLY)
  7958. Draw the hidden panels.
  7959.  
  7960. vgui_drawtree_panelalpha - VAR - (DEVELOPMENTONLY)
  7961. Show the panel alpha values in the vgui_drawtree view.
  7962.  
  7963. vgui_drawtree_panelptr - VAR - (DEVELOPMENTONLY)
  7964. Show the panel pointer values in the vgui_drawtree view.
  7965.  
  7966. vgui_drawtree_popupsonly - VAR - (DEVELOPMENTONLY)
  7967. Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  7968.  
  7969. vgui_drawtree_render_order - VAR - (DEVELOPMENTONLY)
  7970. List the vgui_drawtree panels in render order.
  7971.  
  7972. vgui_drawtree_scheme - VAR - (DEVELOPMENTONLY)
  7973. Show scheme file for each panel
  7974.  
  7975. vgui_drawtree_visible - VAR - (DEVELOPMENTONLY)
  7976. Draw the visible panels.
  7977.  
  7978. vgui_dump_panels - CMD
  7979. vgui_dump_panels [visible]
  7980.  
  7981. vgui_panel_active - VAR - (DEVELOPMENTONLY,HIDDEN)
  7982. Is a vgui panel currently active
  7983.  
  7984. vgui_spew_fonts - CMD
  7985.  
  7986.  
  7987. vgui_togglepanel - CMD
  7988. show/hide vgui panel by name.
  7989.  
  7990. view_punch_decay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7991. Decay factor exponent for view punch
  7992.  
  7993. view_recoil_tracking - VAR - (GAMEDLL,REPLICATED,CHEAT)
  7994. How closely the view tracks with the aim punch from weapon recoil
  7995.  
  7996. violence_ablood - VAR - (DEVELOPMENTONLY)
  7997. Draw alien blood
  7998.  
  7999. violence_agibs - VAR - (DEVELOPMENTONLY)
  8000. Show alien gib entities
  8001.  
  8002. violence_hblood - VAR - (DEVELOPMENTONLY)
  8003. Draw human blood
  8004.  
  8005. violence_hgibs - VAR - (DEVELOPMENTONLY)
  8006. Show human gib entities
  8007.  
  8008. vis_force - VAR - (GAMEDLL,CHEAT)
  8009.  
  8010.  
  8011. vismon_poll_frequency - VAR - (GAMEDLL,CHEAT)
  8012.  
  8013.  
  8014. vismon_trace_limit - VAR - (GAMEDLL,CHEAT)
  8015.  
  8016.  
  8017. voice_buffer_debug - VAR - (DEVELOPMENTONLY)
  8018.  
  8019.  
  8020. voice_caster_enable - VAR - (ARCHIVE)
  8021. Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
  8022.  
  8023. voice_caster_scale - VAR - (ARCHIVE)
  8024.  
  8025.  
  8026. voice_debugfeedback - VAR - (DEVELOPMENTONLY)
  8027.  
  8028.  
  8029. voice_debugfeedbackfrom - VAR - (DEVELOPMENTONLY)
  8030.  
  8031.  
  8032. voice_enable - VAR - (ARCHIVE)
  8033. Toggle voice transmit and receive.
  8034.  
  8035. voice_fadeouttime - VAR - (DEVELOPMENTONLY)
  8036.  
  8037.  
  8038. voice_forcemicrecord - VAR - (ARCHIVE)
  8039.  
  8040.  
  8041. voice_gain_downward_multiplier - VAR - (DEVELOPMENTONLY)
  8042.  
  8043.  
  8044. voice_gain_max - VAR - (DEVELOPMENTONLY)
  8045.  
  8046.  
  8047. voice_gain_rate - VAR - (DEVELOPMENTONLY)
  8048.  
  8049.  
  8050. voice_gain_target - VAR - (DEVELOPMENTONLY)
  8051.  
  8052.  
  8053. voice_inputfromfile - VAR
  8054. Get voice input from 'voice_input.wav' rather than from the microphone.
  8055.  
  8056. voice_loopback - VAR - (USERINFO)
  8057.  
  8058.  
  8059. voice_minimum_gain - VAR - (DEVELOPMENTONLY)
  8060.  
  8061.  
  8062. voice_mixer_boost - VAR - (ARCHIVE)
  8063.  
  8064.  
  8065. voice_mixer_mute - VAR - (ARCHIVE)
  8066.  
  8067.  
  8068. voice_mixer_volume - VAR - (ARCHIVE)
  8069.  
  8070.  
  8071. voice_mute - CMD
  8072. Mute a specific Steam user
  8073.  
  8074. voice_overdrive - VAR - (DEVELOPMENTONLY)
  8075.  
  8076.  
  8077. voice_overdrivefadetime - VAR - (DEVELOPMENTONLY)
  8078.  
  8079.  
  8080. voice_player_speaking_delay_threshold - VAR - (GAMEDLL,CHEAT)
  8081.  
  8082.  
  8083. voice_profile - VAR - (DEVELOPMENTONLY)
  8084.  
  8085.  
  8086. voice_record_steam - VAR - (DEVELOPMENTONLY)
  8087. If true use Steam to record voice (not the engine codec)
  8088.  
  8089. voice_recordtofile - VAR
  8090. Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
  8091.  
  8092. voice_reset_mutelist - CMD
  8093. Reset all mute information for all players who were ever muted.
  8094.  
  8095. voice_scale - VAR - (ARCHIVE)
  8096. Overall volume of voice over IP
  8097.  
  8098. voice_serverdebug - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8099.  
  8100.  
  8101. voice_show_mute - CMD
  8102. Show whether current players are muted.
  8103.  
  8104. voice_showchannels - VAR - (DEVELOPMENTONLY)
  8105.  
  8106.  
  8107. voice_showincoming - VAR - (DEVELOPMENTONLY)
  8108.  
  8109.  
  8110. voice_steal - VAR - (DEVELOPMENTONLY)
  8111.  
  8112.  
  8113. voice_system_enable - VAR - (ARCHIVE)
  8114. Toggle voice system.
  8115.  
  8116. voice_threshold - VAR - (CLIENTDLL,ARCHIVE)
  8117.  
  8118.  
  8119. voice_thresold_delay - VAR - (DEVELOPMENTONLY)
  8120.  
  8121.  
  8122. voice_unmute - CMD
  8123. Unmute a specific Steam user, or `all` to unmute all connected players.
  8124.  
  8125. voice_verbose - VAR - (DEVELOPMENTONLY)
  8126. Turns on debug output with detailed spew about voice data processing.
  8127.  
  8128. voice_vox - VAR - (DEVELOPMENTONLY)
  8129.  
  8130.  
  8131. voice_writevoices - VAR - (DEVELOPMENTONLY)
  8132. Saves each speaker's voice data into separate .wav files
  8133.  
  8134.  
  8135. voice_xsend_debug - VAR - (DEVELOPMENTONLY)
  8136.  
  8137.  
  8138. voicerecord_toggle - CMD
  8139.  
  8140.  
  8141. volume - VAR - (ARCHIVE,ARCHIVE_XBOX)
  8142. Sound volume
  8143.  
  8144. vox_reload - CMD - (CHEAT)
  8145. Reload sentences.txt file
  8146.  
  8147. voxeltree_box - CMD - (GAMEDLL,CHEAT)
  8148. View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  8149.  
  8150. voxeltree_playerview - CMD - (GAMEDLL,CHEAT)
  8151. View entities in the voxel-tree at the player position.
  8152.  
  8153. voxeltree_sphere - CMD - (GAMEDLL,CHEAT)
  8154. View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  8155.  
  8156. voxeltree_view - CMD - (GAMEDLL,CHEAT)
  8157. View entities in the voxel-tree.
  8158.  
  8159. vphys_sleep_timeout - CMD
  8160. set sleep timeout: large values mean stuff won't ever sleep
  8161.  
  8162. vprof - CMD
  8163. Toggle VProf profiler
  8164.  
  8165. vprof_adddebuggroup1 - CMD
  8166. add a new budget group dynamically for debugging
  8167.  
  8168. vprof_cachemiss - CMD
  8169. Toggle VProf cache miss checking
  8170.  
  8171. vprof_cachemiss_off - CMD
  8172. Turn off VProf cache miss checking
  8173.  
  8174. vprof_cachemiss_on - CMD
  8175. Turn on VProf cache miss checking
  8176.  
  8177. vprof_child - CMD
  8178.  
  8179.  
  8180. vprof_collapse_all - CMD
  8181. Collapse the whole vprof tree
  8182.  
  8183. vprof_counters - VAR - (DEVELOPMENTONLY)
  8184.  
  8185.  
  8186. vprof_counters_show_minmax - VAR - (DEVELOPMENTONLY)
  8187.  
  8188.  
  8189. vprof_dump_counters - CMD
  8190. Dump vprof counters to the console
  8191.  
  8192. vprof_dump_groupnames - CMD
  8193. Write the names of all of the vprof groups to the console.
  8194.  
  8195. vprof_dump_oninterval - VAR - (DEVELOPMENTONLY)
  8196. Interval (in seconds) at which vprof will batch up data and dump it to the console.
  8197.  
  8198. vprof_dump_spikes - VAR - (DEVELOPMENTONLY)
  8199. Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
  8200.  
  8201. vprof_dump_spikes_budget_group - VAR - (DEVELOPMENTONLY)
  8202. Budget gtNode to start report from when doing a dump spikes
  8203.  
  8204. vprof_dump_spikes_hiearchy - VAR - (DEVELOPMENTONLY)
  8205. Set to 1 to get a hierarchy report whith vprof_dump_spikes
  8206.  
  8207. vprof_dump_spikes_node - VAR - (DEVELOPMENTONLY)
  8208. Node to start report from when doing a dump spikes
  8209.  
  8210. vprof_dump_spikes_terse - VAR - (DEVELOPMENTONLY)
  8211. Whether to use most terse output
  8212.  
  8213. vprof_expand_all - CMD
  8214. Expand the whole vprof tree
  8215.  
  8216. vprof_expand_group - CMD
  8217. Expand a budget group in the vprof tree by name
  8218.  
  8219. vprof_generate_report - CMD
  8220. Generate a report to the console.
  8221.  
  8222. vprof_generate_report_AI - CMD
  8223. Generate a report to the console.
  8224.  
  8225. vprof_generate_report_AI_only - CMD
  8226. Generate a report to the console.
  8227.  
  8228. vprof_generate_report_budget - CMD
  8229. Generate a report to the console based on budget group.
  8230.  
  8231. vprof_generate_report_hierarchy - CMD
  8232. Generate a report to the console.
  8233.  
  8234. vprof_generate_report_hierarchy_per_frame_and_count_only - CMD
  8235. Generate a minimal hiearchical report to the console.
  8236.  
  8237. vprof_generate_report_map_load - CMD
  8238. Generate a report to the console.
  8239.  
  8240. vprof_graph - VAR - (DEVELOPMENTONLY)
  8241. Draw the vprof graph.
  8242.  
  8243. vprof_graphheight - VAR - (ARCHIVE)
  8244.  
  8245.  
  8246. vprof_graphwidth - VAR - (ARCHIVE)
  8247.  
  8248.  
  8249. vprof_nextsibling - CMD
  8250.  
  8251.  
  8252. vprof_off - CMD
  8253. Turn off VProf profiler
  8254.  
  8255. vprof_on - CMD
  8256. Turn on VProf profiler
  8257.  
  8258. vprof_parent - CMD
  8259.  
  8260.  
  8261. vprof_playback_average - CMD
  8262. Average the next N frames.
  8263.  
  8264. vprof_playback_start - CMD
  8265. Start playing back a recorded .vprof file.
  8266.  
  8267. vprof_playback_step - CMD
  8268. While playing back a .vprof file, step to the next tick.
  8269.  
  8270. vprof_playback_stepback - CMD
  8271. While playing back a .vprof file, step to the previous tick.
  8272.  
  8273. vprof_playback_stop - CMD
  8274. Stop playing back a recorded .vprof file.
  8275.  
  8276. vprof_prevsibling - CMD
  8277.  
  8278.  
  8279. vprof_record_start - CMD
  8280. Start recording vprof data for playback later.
  8281.  
  8282. vprof_record_stop - CMD
  8283. Stop recording vprof data
  8284.  
  8285. vprof_remote_start - CMD
  8286. Request a VProf data stream from the remote server (requires authentication)
  8287.  
  8288. vprof_remote_stop - CMD
  8289. Stop an existing remote VProf data request
  8290.  
  8291. vprof_reset - CMD
  8292. Reset the stats in VProf profiler
  8293.  
  8294. vprof_reset_peaks - CMD
  8295. Reset just the peak time in VProf profiler
  8296.  
  8297. vprof_scope - VAR - (DEVELOPMENTONLY)
  8298. Set a specific scope to start showing vprof tree
  8299.  
  8300. vprof_scope_entity_gamephys - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8301.  
  8302.  
  8303. vprof_scope_entity_thinks - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8304.  
  8305.  
  8306. vprof_server_spike_threshold - VAR - (DEVELOPMENTONLY)
  8307.  
  8308.  
  8309. vprof_server_thread - VAR - (DEVELOPMENTONLY)
  8310.  
  8311.  
  8312. vprof_think_limit - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8313.  
  8314.  
  8315. vprof_to_csv - CMD
  8316. Convert a recorded .vprof file to .csv.
  8317.  
  8318. vprof_unaccounted_limit - VAR - (ARCHIVE)
  8319. number of milliseconds that a node must exceed to turn red in the vprof panel
  8320.  
  8321. vprof_verbose - VAR - (ARCHIVE)
  8322. Set to one to show average and peak times
  8323.  
  8324. vprof_vtune_group - CMD
  8325. enable vtune for a particular vprof group ("disable" to disable)
  8326.  
  8327. vprof_warningmsec - VAR - (ARCHIVE)
  8328. Above this many milliseconds render the label red to indicate slow code.
  8329.  
  8330. vtune - CMD
  8331. Controls VTune's sampling.
  8332.  
  8333. vx_do_not_throttle_events - VAR - (DEVELOPMENTONLY)
  8334. Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
  8335.  
  8336. vx_model_list - CMD
  8337. Dump models to VXConsole
  8338.  
  8339. warningcallstacks_enable - VAR - (DEVELOPMENTONLY)
  8340. All Warning()/DevWarning()/... calls will attach a callstack
  8341.  
  8342. warningcallstacks_length - VAR - (DEVELOPMENTONLY)
  8343. Length of automatic warning callstacks
  8344.  
  8345. wc_air_edit_further - CMD - (GAMEDLL,CHEAT)
  8346. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  8347.  
  8348. wc_air_edit_nearer - CMD - (GAMEDLL,CHEAT)
  8349. When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  8350.  
  8351. wc_air_node_edit - CMD - (GAMEDLL,CHEAT)
  8352. When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  8353.  
  8354. wc_create - CMD - (GAMEDLL,CHEAT)
  8355. When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  8356.  
  8357. wc_destroy - CMD - (GAMEDLL,CHEAT)
  8358. When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  8359.  
  8360. wc_destroy_undo - CMD - (GAMEDLL,CHEAT)
  8361. When in WC edit mode restores the last deleted node
  8362.  
  8363. wc_link_edit - CMD - (GAMEDLL,CHEAT)
  8364.  
  8365.  
  8366. weapon_accuracy_logging - VAR - (DEVELOPMENTONLY,GAMEDLL,ARCHIVE,REPLICATED)
  8367.  
  8368.  
  8369. weapon_accuracy_nospread - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8370. Disable weapon inaccuracy spread
  8371.  
  8372. weapon_auto_cleanup_time - VAR - (GAMEDLL)
  8373. If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
  8374.  
  8375. weapon_land_dip_amt - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED,CHEAT)
  8376. The amount the gun should dip when the player lands after a jump.
  8377.  
  8378. weapon_legacy_recoiltable - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  8379.  
  8380.  
  8381. weapon_max_before_cleanup - VAR - (GAMEDLL)
  8382. If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
  8383.  
  8384. weapon_molotov_maxdetonateslope - VAR - (DEVELOPMENTONLY,GAMEDLL,REPLICATED)
  8385. Maximum angle of slope on which the molotov will detonate
  8386.  
  8387. weapon_recoil_cooldown - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8388. Amount of time needed between shots before restarting recoil
  8389.  
  8390. weapon_recoil_decay1_exp - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8391. Decay factor exponent for weapon recoil
  8392.  
  8393. weapon_recoil_decay2_exp - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8394. Decay factor exponent for weapon recoil
  8395.  
  8396. weapon_recoil_decay2_lin - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8397. Decay factor (linear term) for weapon recoil
  8398.  
  8399. weapon_recoil_scale - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8400. Overall scale factor for recoil. Used to reduce recoil on specific platforms
  8401.  
  8402. weapon_recoil_scale_motion_controller - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8403. Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
  8404.  
  8405. weapon_recoil_suppression_factor - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8406. Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
  8407.  
  8408. weapon_recoil_suppression_shots - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8409. Number of shots before weapon uses full recoil
  8410.  
  8411. weapon_recoil_variance - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8412. Amount of variance per recoil impulse
  8413.  
  8414. weapon_recoil_vel_decay - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8415. Decay factor for weapon recoil velocity
  8416.  
  8417. weapon_recoil_view_punch_extra - VAR - (GAMEDLL,REPLICATED,CHEAT)
  8418. Additional (non-aim) punch added to view from recoil
  8419.  
  8420. weapon_reload_database - CMD - (GAMEDLL,CHEAT,SERVER_CAN_EXECUTE)
  8421. Reload the weapon database
  8422.  
  8423. weapon_reticle_knife_show - VAR - (GAMEDLL,REPLICATED)
  8424. When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
  8425.  
  8426. weapon_showproficiency - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8427.  
  8428.  
  8429. whitelistcmd - CMD
  8430. Runs a whitelisted command.
  8431.  
  8432. windows_speaker_config - VAR - (ARCHIVE)
  8433.  
  8434.  
  8435. wipe_nav_attributes - CMD - (GAMEDLL,CHEAT)
  8436. Clear all nav attributes of selected area.
  8437.  
  8438. workshop_start_map - CMD - (GAMEDLL)
  8439. Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
  8440.  
  8441. writeid - CMD
  8442. Writes a list of permanently-banned user IDs to banned_user.cfg.
  8443.  
  8444. writeip - CMD
  8445. Save the ban list to banned_ip.cfg.
  8446.  
  8447. xbox_arcade_remaining_trial_time - VAR - (DEVELOPMENTONLY,ARCHIVE_XBOX)
  8448. time remaining in trial mode
  8449.  
  8450. xbox_arcade_title_unlocked - VAR - (DEVELOPMENTONLY)
  8451. debug unlocking arcade title
  8452.  
  8453. xbox_autothrottle - VAR - (GAMEDLL,ARCHIVE)
  8454.  
  8455.  
  8456. xbox_steering_deadzone - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8457.  
  8458.  
  8459. xbox_throttlebias - VAR - (GAMEDLL,ARCHIVE)
  8460.  
  8461.  
  8462. xbox_throttlespoof - VAR - (GAMEDLL,ARCHIVE)
  8463.  
  8464.  
  8465. xc_crouch_debounce - VAR - (DEVELOPMENTONLY,GAMEDLL)
  8466.  
  8467.  
  8468. xload - CMD
  8469. Load a saved game from a console storage device.
  8470.  
  8471. xsave - CMD - (DONTRECORD)
  8472. Saves current game to a console storage device.
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