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  1. # Configuration file
  2.  
  3. general {
  4. # Show debug view instead of composed view.
  5. B:"Debug View"=true
  6.  
  7. # BetterPortals can replace the loading screen on transfer to a different world when triggered by athird-party mod with a custom "blobby-transition-thing".
  8. #
  9. # Disable (and report on the issue tracker) in case of compatibility issues.
  10. #
  11. # Needs to be set on the server / has no effect on the client.
  12. B:"Enhance third-party transfers"=true
  13.  
  14. # Duration of the "Enhance third-party transfers" effect in seconds.
  15. #
  16. # Needs to be set on the client / has no effect on the server.
  17. # Min: 0
  18. # Max: 2147483647
  19. I:"Enhanced third-party transfer duration"=10
  20.  
  21. # How deeply nested portals are rendered.
  22. # A value of 0 will completely disable see-through portals.
  23. # A value of 1 will allow you to see through portals but not portals within those.
  24. # A value of 2 (default) will allow you to see through portals in portals but no further.
  25. # A value of 3 will allow you to see through portals in portals in portals but no further.
  26. # Etc.
  27. #
  28. # This only applies to portals which already have their remote world loaded.
  29. # The recursion limit for loading of portals is a fixed 1.
  30. # Min: 0
  31. # Max: 2147483647
  32. I:"Portals in portals limit"=2
  33.  
  34. # Whether to prevent the next fall damage after a player has passed through a lying portal.
  35. B:"Prevent Fall Damage"=true
  36.  
  37. # Whether the other side of portals will be visible. Disabling will improve performance.
  38. B:"See-through portals"=true
  39.  
  40. # Whether to redirect sounds in the remote world of a portal to originate from the direction of the portal.Disabling will drop all sounds not originating in the primary world.
  41. B:"Sound through portals"=false
  42.  
  43. ##########################################################################################################
  44. # vanilla nether portals
  45. #--------------------------------------------------------------------------------------------------------#
  46. # Configuration for vanilla nether portals.
  47. ##########################################################################################################
  48.  
  49. "vanilla nether portals" {
  50. # Whether to replace this kind of portal with BetterPortals ones.
  51. B:Enable=true
  52.  
  53. # The distance at which portals will fully render the remote world.
  54. # If this value is greater than the "Minimal render distance", that value is used instead.
  55. #
  56. # A value between 0 and 1 specifies a fraction of the overall render distance.
  57. # A value equal or greater than 1 specifies an absolute distance in chunks.
  58. #
  59. # Min: 0.0
  60. # Max: 64.0
  61. D:"Fully visible distance"=1.0
  62.  
  63. # The distance at which portals will begin to render the remote world.
  64. #
  65. # A value between 0 and 1 specifies a fraction of the overall render distance.
  66. # A value equal or greater than 1 specifies an absolute distance in chunks.
  67. #
  68. # Min: 0.0
  69. # Max: 64.0
  70. D:"Minimal render distance"=1.0
  71.  
  72. # Determines the opacity of the original portal texture.
  73. # A value of 0 will not render the original texture at all.
  74. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  75. # Min: 0.0
  76. # Max: 1.0
  77. D:Opacity=0
  78.  
  79. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  80. # will be doubled.
  81. # If the side length is greater than twice this value, they will be tripled.
  82. # Greater than thrice this value, they will be quadrupled.
  83. # Etc.
  84. #
  85. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  86. #
  87. I:"Size render distance multiplier"=10
  88. }
  89.  
  90. ##########################################################################################################
  91. # vanilla end portals
  92. #--------------------------------------------------------------------------------------------------------#
  93. # Configuration for vanilla end portals
  94. ##########################################################################################################
  95.  
  96. "vanilla end portals" {
  97. # Whether to replace this kind of portal with BetterPortals ones.
  98. B:Enable=true
  99.  
  100. # The distance at which portals will fully render the remote world.
  101. # If this value is greater than the "Minimal render distance", that value is used instead.
  102. #
  103. # A value between 0 and 1 specifies a fraction of the overall render distance.
  104. # A value equal or greater than 1 specifies an absolute distance in chunks.
  105. #
  106. # Min: 0.0
  107. # Max: 64.0
  108. D:"Fully visible distance"=3.0
  109.  
  110. # The distance at which portals will begin to render the remote world.
  111. #
  112. # A value between 0 and 1 specifies a fraction of the overall render distance.
  113. # A value equal or greater than 1 specifies an absolute distance in chunks.
  114. #
  115. # Min: 0.0
  116. # Max: 64.0
  117. D:"Minimal render distance"=6.0
  118.  
  119. # Determines the opacity of the original portal texture.
  120. # A value of 0 will not render the original texture at all.
  121. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  122. # Min: 0.0
  123. # Max: 1.0
  124. D:Opacity=0.5
  125.  
  126. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  127. # will be doubled.
  128. # If the side length is greater than twice this value, they will be tripled.
  129. # Greater than thrice this value, they will be quadrupled.
  130. # Etc.
  131. #
  132. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  133. #
  134. I:"Size render distance multiplier"=10
  135. }
  136.  
  137. ##########################################################################################################
  138. # twilightforest portals
  139. #--------------------------------------------------------------------------------------------------------#
  140. # Configuration for TwilightForest portals.
  141. ##########################################################################################################
  142.  
  143. "twilightforest portals" {
  144. # Whether to replace this kind of portal with BetterPortals ones.
  145. B:Enable=true
  146.  
  147. # The distance at which portals will fully render the remote world.
  148. # If this value is greater than the "Minimal render distance", that value is used instead.
  149. #
  150. # A value between 0 and 1 specifies a fraction of the overall render distance.
  151. # A value equal or greater than 1 specifies an absolute distance in chunks.
  152. #
  153. # Min: 0.0
  154. # Max: 64.0
  155. D:"Fully visible distance"=1.0
  156.  
  157. # The distance at which portals will begin to render the remote world.
  158. #
  159. # A value between 0 and 1 specifies a fraction of the overall render distance.
  160. # A value equal or greater than 1 specifies an absolute distance in chunks.
  161. #
  162. # Min: 0.0
  163. # Max: 64.0
  164. D:"Minimal render distance"=3.0
  165.  
  166. # Determines the opacity of the original portal texture.
  167. # A value of 0 will not render the original texture at all.
  168. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  169. # Min: 0.0
  170. # Max: 1.0
  171. D:Opacity=0.5
  172.  
  173. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  174. # will be doubled.
  175. # If the side length is greater than twice this value, they will be tripled.
  176. # Greater than thrice this value, they will be quadrupled.
  177. # Etc.
  178. #
  179. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  180. #
  181. I:"Size render distance multiplier"=10
  182. }
  183.  
  184. ##########################################################################################################
  185. # mekanism teleporter
  186. #--------------------------------------------------------------------------------------------------------#
  187. # Configuration for Mekanism Teleporter portals.
  188. ##########################################################################################################
  189.  
  190. "mekanism teleporter" {
  191. # Whether to replace this kind of portal with BetterPortals ones.
  192. B:Enable=false
  193.  
  194. # The distance at which portals will fully render the remote world.
  195. # If this value is greater than the "Minimal render distance", that value is used instead.
  196. #
  197. # A value between 0 and 1 specifies a fraction of the overall render distance.
  198. # A value equal or greater than 1 specifies an absolute distance in chunks.
  199. #
  200. # Min: 0.0
  201. # Max: 64.0
  202. D:"Fully visible distance"=1.0
  203.  
  204. # The distance at which portals will begin to render the remote world.
  205. #
  206. # A value between 0 and 1 specifies a fraction of the overall render distance.
  207. # A value equal or greater than 1 specifies an absolute distance in chunks.
  208. #
  209. # Min: 0.0
  210. # Max: 64.0
  211. D:"Minimal render distance"=3.0
  212.  
  213. # Determines the opacity of the original portal texture.
  214. # A value of 0 will not render the original texture at all.
  215. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  216. # Min: 0.0
  217. # Max: 1.0
  218. D:Opacity=0.5
  219.  
  220. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  221. # will be doubled.
  222. # If the side length is greater than twice this value, they will be tripled.
  223. # Greater than thrice this value, they will be quadrupled.
  224. # Etc.
  225. #
  226. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  227. #
  228. I:"Size render distance multiplier"=10
  229. }
  230.  
  231. ##########################################################################################################
  232. # the aether portals
  233. #--------------------------------------------------------------------------------------------------------#
  234. # Configuration for The Aether portals.
  235. ##########################################################################################################
  236.  
  237. "the aether portals" {
  238. # Whether to replace this kind of portal with BetterPortals ones.
  239. B:Enable=true
  240.  
  241. # The distance at which portals will fully render the remote world.
  242. # If this value is greater than the "Minimal render distance", that value is used instead.
  243. #
  244. # A value between 0 and 1 specifies a fraction of the overall render distance.
  245. # A value equal or greater than 1 specifies an absolute distance in chunks.
  246. #
  247. # Min: 0.0
  248. # Max: 64.0
  249. D:"Fully visible distance"=1.0
  250.  
  251. # The distance at which portals will begin to render the remote world.
  252. #
  253. # A value between 0 and 1 specifies a fraction of the overall render distance.
  254. # A value equal or greater than 1 specifies an absolute distance in chunks.
  255. #
  256. # Min: 0.0
  257. # Max: 64.0
  258. D:"Minimal render distance"=3.0
  259.  
  260. # Determines the opacity of the original portal texture.
  261. # A value of 0 will not render the original texture at all.
  262. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  263. # Min: 0.0
  264. # Max: 1.0
  265. D:Opacity=0.5
  266.  
  267. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  268. # will be doubled.
  269. # If the side length is greater than twice this value, they will be tripled.
  270. # Greater than thrice this value, they will be quadrupled.
  271. # Etc.
  272. #
  273. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  274. #
  275. I:"Size render distance multiplier"=10
  276. }
  277.  
  278. ##########################################################################################################
  279. # abyssalcraft portals
  280. #--------------------------------------------------------------------------------------------------------#
  281. # Configuration for AbyssalCraft portals (Abyssal Wastelands, Dreadlands and Omothol).
  282. ##########################################################################################################
  283.  
  284. "abyssalcraft portals" {
  285. # Whether to replace this kind of portal with BetterPortals ones.
  286. B:Enable=true
  287.  
  288. # The distance at which portals will fully render the remote world.
  289. # If this value is greater than the "Minimal render distance", that value is used instead.
  290. #
  291. # A value between 0 and 1 specifies a fraction of the overall render distance.
  292. # A value equal or greater than 1 specifies an absolute distance in chunks.
  293. #
  294. # Min: 0.0
  295. # Max: 64.0
  296. D:"Fully visible distance"=1.0
  297.  
  298. # The distance at which portals will begin to render the remote world.
  299. #
  300. # A value between 0 and 1 specifies a fraction of the overall render distance.
  301. # A value equal or greater than 1 specifies an absolute distance in chunks.
  302. #
  303. # Min: 0.0
  304. # Max: 64.0
  305. D:"Minimal render distance"=3.0
  306.  
  307. # Determines the opacity of the original portal texture.
  308. # A value of 0 will not render the original texture at all.
  309. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  310. # Min: 0.0
  311. # Max: 1.0
  312. D:Opacity=0.5
  313.  
  314. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  315. # will be doubled.
  316. # If the side length is greater than twice this value, they will be tripled.
  317. # Greater than thrice this value, they will be quadrupled.
  318. # Etc.
  319. #
  320. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  321. #
  322. I:"Size render distance multiplier"=10
  323. }
  324.  
  325. ##########################################################################################################
  326. # travelhuts portals
  327. #--------------------------------------------------------------------------------------------------------#
  328. # Configuration for TravelHuts portals.
  329. ##########################################################################################################
  330.  
  331. "travelhuts portals" {
  332. # Whether to replace this kind of portal with BetterPortals ones.
  333. B:Enable=true
  334.  
  335. # The distance at which portals will fully render the remote world.
  336. # If this value is greater than the "Minimal render distance", that value is used instead.
  337. #
  338. # A value between 0 and 1 specifies a fraction of the overall render distance.
  339. # A value equal or greater than 1 specifies an absolute distance in chunks.
  340. #
  341. # Min: 0.0
  342. # Max: 64.0
  343. D:"Fully visible distance"=1.0
  344.  
  345. # The distance at which portals will begin to render the remote world.
  346. #
  347. # A value between 0 and 1 specifies a fraction of the overall render distance.
  348. # A value equal or greater than 1 specifies an absolute distance in chunks.
  349. #
  350. # Min: 0.0
  351. # Max: 64.0
  352. D:"Minimal render distance"=3.0
  353.  
  354. # Determines the opacity of the original portal texture.
  355. # A value of 0 will not render the original texture at all.
  356. # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  357. # Min: 0.0
  358. # Max: 1.0
  359. D:Opacity=0.7
  360.  
  361. # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  362. # will be doubled.
  363. # If the side length is greater than twice this value, they will be tripled.
  364. # Greater than thrice this value, they will be quadrupled.
  365. # Etc.
  366. #
  367. # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  368. #
  369. I:"Size render distance multiplier"=10
  370. }
  371.  
  372. }
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