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  1. # Configuration file
  2.  
  3. general {
  4.     # Show debug view instead of composed view.
  5.     B:"Debug View"=true
  6.  
  7.     # BetterPortals can replace the loading screen on transfer to a different world when triggered by athird-party mod with a custom "blobby-transition-thing".
  8.     #
  9.     # Disable (and report on the issue tracker) in case of compatibility issues.
  10.     #
  11.     # Needs to be set on the server / has no effect on the client.
  12.     B:"Enhance third-party transfers"=true
  13.  
  14.     # Duration of the "Enhance third-party transfers" effect in seconds.
  15.     #
  16.     # Needs to be set on the client / has no effect on the server.
  17.     # Min: 0
  18.     # Max: 2147483647
  19.     I:"Enhanced third-party transfer duration"=10
  20.  
  21.     # How deeply nested portals are rendered.
  22.     # A value of 0 will completely disable see-through portals.
  23.     # A value of 1 will allow you to see through portals but not portals within those.
  24.     # A value of 2 (default) will allow you to see through portals in portals but no further.
  25.     # A value of 3 will allow you to see through portals in portals in portals but no further.
  26.     # Etc.
  27.     #
  28.     # This only applies to portals which already have their remote world loaded.
  29.     # The recursion limit for loading of portals is a fixed 1.
  30.     # Min: 0
  31.     # Max: 2147483647
  32.     I:"Portals in portals limit"=2
  33.  
  34.     # Whether to prevent the next fall damage after a player has passed through a lying portal.
  35.     B:"Prevent Fall Damage"=true
  36.  
  37.     # Whether the other side of portals will be visible. Disabling will improve performance.
  38.     B:"See-through portals"=true
  39.  
  40.     # Whether to redirect sounds in the remote world of a portal to originate from the direction of the portal.Disabling will drop all sounds not originating in the primary world.
  41.     B:"Sound through portals"=false
  42.  
  43.     ##########################################################################################################
  44.     # vanilla nether portals
  45.     #--------------------------------------------------------------------------------------------------------#
  46.     # Configuration for vanilla nether portals.
  47.     ##########################################################################################################
  48.  
  49.     "vanilla nether portals" {
  50.         # Whether to replace this kind of portal with BetterPortals ones.
  51.         B:Enable=true
  52.  
  53.         # The distance at which portals will fully render the remote world.
  54.         # If this value is greater than the "Minimal render distance", that value is used instead.
  55.         #
  56.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  57.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  58.         #
  59.         # Min: 0.0
  60.         # Max: 64.0
  61.         D:"Fully visible distance"=1.0
  62.  
  63.         # The distance at which portals will begin to render the remote world.
  64.         #
  65.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  66.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  67.         #
  68.         # Min: 0.0
  69.         # Max: 64.0
  70.         D:"Minimal render distance"=1.0
  71.  
  72.         # Determines the opacity of the original portal texture.
  73.         # A value of 0 will not render the original texture at all.
  74.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  75.         # Min: 0.0
  76.         # Max: 1.0
  77.         D:Opacity=0
  78.  
  79.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  80.         #  will be doubled.
  81.         # If the side length is greater than twice this value, they will be tripled.
  82.         # Greater than thrice this value, they will be quadrupled.
  83.         # Etc.
  84.         #
  85.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  86.         #
  87.         I:"Size render distance multiplier"=10
  88.     }
  89.  
  90.     ##########################################################################################################
  91.     # vanilla end portals
  92.     #--------------------------------------------------------------------------------------------------------#
  93.     # Configuration for vanilla end portals
  94.     ##########################################################################################################
  95.  
  96.     "vanilla end portals" {
  97.         # Whether to replace this kind of portal with BetterPortals ones.
  98.         B:Enable=true
  99.  
  100.         # The distance at which portals will fully render the remote world.
  101.         # If this value is greater than the "Minimal render distance", that value is used instead.
  102.         #
  103.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  104.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  105.         #
  106.         # Min: 0.0
  107.         # Max: 64.0
  108.         D:"Fully visible distance"=3.0
  109.  
  110.         # The distance at which portals will begin to render the remote world.
  111.         #
  112.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  113.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  114.         #
  115.         # Min: 0.0
  116.         # Max: 64.0
  117.         D:"Minimal render distance"=6.0
  118.  
  119.         # Determines the opacity of the original portal texture.
  120.         # A value of 0 will not render the original texture at all.
  121.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  122.         # Min: 0.0
  123.         # Max: 1.0
  124.         D:Opacity=0.5
  125.  
  126.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  127.         #  will be doubled.
  128.         # If the side length is greater than twice this value, they will be tripled.
  129.         # Greater than thrice this value, they will be quadrupled.
  130.         # Etc.
  131.         #
  132.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  133.         #
  134.         I:"Size render distance multiplier"=10
  135.     }
  136.  
  137.     ##########################################################################################################
  138.     # twilightforest portals
  139.     #--------------------------------------------------------------------------------------------------------#
  140.     # Configuration for TwilightForest portals.
  141.     ##########################################################################################################
  142.  
  143.     "twilightforest portals" {
  144.         # Whether to replace this kind of portal with BetterPortals ones.
  145.         B:Enable=true
  146.  
  147.         # The distance at which portals will fully render the remote world.
  148.         # If this value is greater than the "Minimal render distance", that value is used instead.
  149.         #
  150.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  151.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  152.         #
  153.         # Min: 0.0
  154.         # Max: 64.0
  155.         D:"Fully visible distance"=1.0
  156.  
  157.         # The distance at which portals will begin to render the remote world.
  158.         #
  159.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  160.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  161.         #
  162.         # Min: 0.0
  163.         # Max: 64.0
  164.         D:"Minimal render distance"=3.0
  165.  
  166.         # Determines the opacity of the original portal texture.
  167.         # A value of 0 will not render the original texture at all.
  168.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  169.         # Min: 0.0
  170.         # Max: 1.0
  171.         D:Opacity=0.5
  172.  
  173.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  174.         #  will be doubled.
  175.         # If the side length is greater than twice this value, they will be tripled.
  176.         # Greater than thrice this value, they will be quadrupled.
  177.         # Etc.
  178.         #
  179.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  180.         #
  181.         I:"Size render distance multiplier"=10
  182.     }
  183.  
  184.     ##########################################################################################################
  185.     # mekanism teleporter
  186.     #--------------------------------------------------------------------------------------------------------#
  187.     # Configuration for Mekanism Teleporter portals.
  188.     ##########################################################################################################
  189.  
  190.     "mekanism teleporter" {
  191.         # Whether to replace this kind of portal with BetterPortals ones.
  192.         B:Enable=false
  193.  
  194.         # The distance at which portals will fully render the remote world.
  195.         # If this value is greater than the "Minimal render distance", that value is used instead.
  196.         #
  197.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  198.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  199.         #
  200.         # Min: 0.0
  201.         # Max: 64.0
  202.         D:"Fully visible distance"=1.0
  203.  
  204.         # The distance at which portals will begin to render the remote world.
  205.         #
  206.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  207.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  208.         #
  209.         # Min: 0.0
  210.         # Max: 64.0
  211.         D:"Minimal render distance"=3.0
  212.  
  213.         # Determines the opacity of the original portal texture.
  214.         # A value of 0 will not render the original texture at all.
  215.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  216.         # Min: 0.0
  217.         # Max: 1.0
  218.         D:Opacity=0.5
  219.  
  220.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  221.         #  will be doubled.
  222.         # If the side length is greater than twice this value, they will be tripled.
  223.         # Greater than thrice this value, they will be quadrupled.
  224.         # Etc.
  225.         #
  226.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  227.         #
  228.         I:"Size render distance multiplier"=10
  229.     }
  230.  
  231.     ##########################################################################################################
  232.     # the aether portals
  233.     #--------------------------------------------------------------------------------------------------------#
  234.     # Configuration for The Aether portals.
  235.     ##########################################################################################################
  236.  
  237.     "the aether portals" {
  238.         # Whether to replace this kind of portal with BetterPortals ones.
  239.         B:Enable=true
  240.  
  241.         # The distance at which portals will fully render the remote world.
  242.         # If this value is greater than the "Minimal render distance", that value is used instead.
  243.         #
  244.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  245.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  246.         #
  247.         # Min: 0.0
  248.         # Max: 64.0
  249.         D:"Fully visible distance"=1.0
  250.  
  251.         # The distance at which portals will begin to render the remote world.
  252.         #
  253.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  254.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  255.         #
  256.         # Min: 0.0
  257.         # Max: 64.0
  258.         D:"Minimal render distance"=3.0
  259.  
  260.         # Determines the opacity of the original portal texture.
  261.         # A value of 0 will not render the original texture at all.
  262.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  263.         # Min: 0.0
  264.         # Max: 1.0
  265.         D:Opacity=0.5
  266.  
  267.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  268.         #  will be doubled.
  269.         # If the side length is greater than twice this value, they will be tripled.
  270.         # Greater than thrice this value, they will be quadrupled.
  271.         # Etc.
  272.         #
  273.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  274.         #
  275.         I:"Size render distance multiplier"=10
  276.     }
  277.  
  278.     ##########################################################################################################
  279.     # abyssalcraft portals
  280.     #--------------------------------------------------------------------------------------------------------#
  281.     # Configuration for AbyssalCraft portals (Abyssal Wastelands, Dreadlands and Omothol).
  282.     ##########################################################################################################
  283.  
  284.     "abyssalcraft portals" {
  285.         # Whether to replace this kind of portal with BetterPortals ones.
  286.         B:Enable=true
  287.  
  288.         # The distance at which portals will fully render the remote world.
  289.         # If this value is greater than the "Minimal render distance", that value is used instead.
  290.         #
  291.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  292.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  293.         #
  294.         # Min: 0.0
  295.         # Max: 64.0
  296.         D:"Fully visible distance"=1.0
  297.  
  298.         # The distance at which portals will begin to render the remote world.
  299.         #
  300.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  301.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  302.         #
  303.         # Min: 0.0
  304.         # Max: 64.0
  305.         D:"Minimal render distance"=3.0
  306.  
  307.         # Determines the opacity of the original portal texture.
  308.         # A value of 0 will not render the original texture at all.
  309.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  310.         # Min: 0.0
  311.         # Max: 1.0
  312.         D:Opacity=0.5
  313.  
  314.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  315.         #  will be doubled.
  316.         # If the side length is greater than twice this value, they will be tripled.
  317.         # Greater than thrice this value, they will be quadrupled.
  318.         # Etc.
  319.         #
  320.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  321.         #
  322.         I:"Size render distance multiplier"=10
  323.     }
  324.  
  325.     ##########################################################################################################
  326.     # travelhuts portals
  327.     #--------------------------------------------------------------------------------------------------------#
  328.     # Configuration for TravelHuts portals.
  329.     ##########################################################################################################
  330.  
  331.     "travelhuts portals" {
  332.         # Whether to replace this kind of portal with BetterPortals ones.
  333.         B:Enable=true
  334.  
  335.         # The distance at which portals will fully render the remote world.
  336.         # If this value is greater than the "Minimal render distance", that value is used instead.
  337.         #
  338.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  339.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  340.         #
  341.         # Min: 0.0
  342.         # Max: 64.0
  343.         D:"Fully visible distance"=1.0
  344.  
  345.         # The distance at which portals will begin to render the remote world.
  346.         #
  347.         # A value between 0 and 1 specifies a fraction of the overall render distance.
  348.         # A value equal or greater than 1 specifies an absolute distance in chunks.
  349.         #
  350.         # Min: 0.0
  351.         # Max: 64.0
  352.         D:"Minimal render distance"=3.0
  353.  
  354.         # Determines the opacity of the original portal texture.
  355.         # A value of 0 will not render the original texture at all.
  356.         # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
  357.         # Min: 0.0
  358.         # Max: 1.0
  359.         D:Opacity=0.7
  360.  
  361.         # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
  362.         #  will be doubled.
  363.         # If the side length is greater than twice this value, they will be tripled.
  364.         # Greater than thrice this value, they will be quadrupled.
  365.         # Etc.
  366.         #
  367.         # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
  368.         #
  369.         I:"Size render distance multiplier"=10
  370.     }
  371.  
  372. }
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