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- # Configuration file
- general {
- # Show debug view instead of composed view.
- B:"Debug View"=true
- # BetterPortals can replace the loading screen on transfer to a different world when triggered by athird-party mod with a custom "blobby-transition-thing".
- #
- # Disable (and report on the issue tracker) in case of compatibility issues.
- #
- # Needs to be set on the server / has no effect on the client.
- B:"Enhance third-party transfers"=true
- # Duration of the "Enhance third-party transfers" effect in seconds.
- #
- # Needs to be set on the client / has no effect on the server.
- # Min: 0
- # Max: 2147483647
- I:"Enhanced third-party transfer duration"=10
- # How deeply nested portals are rendered.
- # A value of 0 will completely disable see-through portals.
- # A value of 1 will allow you to see through portals but not portals within those.
- # A value of 2 (default) will allow you to see through portals in portals but no further.
- # A value of 3 will allow you to see through portals in portals in portals but no further.
- # Etc.
- #
- # This only applies to portals which already have their remote world loaded.
- # The recursion limit for loading of portals is a fixed 1.
- # Min: 0
- # Max: 2147483647
- I:"Portals in portals limit"=2
- # Whether to prevent the next fall damage after a player has passed through a lying portal.
- B:"Prevent Fall Damage"=true
- # Whether the other side of portals will be visible. Disabling will improve performance.
- B:"See-through portals"=true
- # Whether to redirect sounds in the remote world of a portal to originate from the direction of the portal.Disabling will drop all sounds not originating in the primary world.
- B:"Sound through portals"=false
- ##########################################################################################################
- # vanilla nether portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for vanilla nether portals.
- ##########################################################################################################
- "vanilla nether portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=1.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # vanilla end portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for vanilla end portals
- ##########################################################################################################
- "vanilla end portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=3.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=6.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.5
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # twilightforest portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for TwilightForest portals.
- ##########################################################################################################
- "twilightforest portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=3.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.5
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # mekanism teleporter
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for Mekanism Teleporter portals.
- ##########################################################################################################
- "mekanism teleporter" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=false
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=3.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.5
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # the aether portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for The Aether portals.
- ##########################################################################################################
- "the aether portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=3.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.5
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # abyssalcraft portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for AbyssalCraft portals (Abyssal Wastelands, Dreadlands and Omothol).
- ##########################################################################################################
- "abyssalcraft portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=3.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.5
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- ##########################################################################################################
- # travelhuts portals
- #--------------------------------------------------------------------------------------------------------#
- # Configuration for TravelHuts portals.
- ##########################################################################################################
- "travelhuts portals" {
- # Whether to replace this kind of portal with BetterPortals ones.
- B:Enable=true
- # The distance at which portals will fully render the remote world.
- # If this value is greater than the "Minimal render distance", that value is used instead.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Fully visible distance"=1.0
- # The distance at which portals will begin to render the remote world.
- #
- # A value between 0 and 1 specifies a fraction of the overall render distance.
- # A value equal or greater than 1 specifies an absolute distance in chunks.
- #
- # Min: 0.0
- # Max: 64.0
- D:"Minimal render distance"=3.0
- # Determines the opacity of the original portal texture.
- # A value of 0 will not render the original texture at all.
- # A value of 1 is maximally opaque, i.e. unchanged from the original value (the remote world will nevertheless be rendered).
- # Min: 0.0
- # Max: 1.0
- D:Opacity=0.7
- # For portals which have a side length greater than this value, the "Minimal render distance" and "Fully visible distance" values
- # will be doubled.
- # If the side length is greater than twice this value, they will be tripled.
- # Greater than thrice this value, they will be quadrupled.
- # Etc.
- #
- # Render dist values between 0 and 1 will be scaled after they've been converted into absolute ones.
- #
- I:"Size render distance multiplier"=10
- }
- }
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