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- |===| HDR VERSION 9.2.0a -> 10.0.0a PRERELEASE CHANGELOG |===|
- ================================================================
- ___________________
- ______________CHANGELOG LEGEND:______________
- > | All |
- (*) - Bugfix
- (!) - New tech/feature
- (/) - Quality of life change
- ($) - Graphical/aesthetic change
- > | Characters |
- (+) - Buff Overall
- (-) - Nerf Overall
- (=) - Sidegrade
- (R) - Rework
- > | Mechanics |
- (M) - Global Mechanic Rework
- (m) - Global Mechanic Readjustment
- ______________________________________________
- >>> [ === TRAINING MODE === ] <<<
- (!) - ECB lower point can now be visualized by activating the hitbox visualization toggle
- >>> [ === GRAPHICS & AESTHETICS === ] <<<
- ($) - Maximum damage graphics scale decreased 1.3x -> 1.2x
- ($) - Medium screen shake KB threshold decreased 999 -> 50
- ($) - Strong screen shake KB threshold decreased 999 -> 90
- >>> [ === SOUND & MUSIC === ] <<<
- >>> [ === GENERAL MECHANICS === ] <<<
- (/) - Press buffer reduced 4F -> 3F
- (/) - Turn dash now only stops you in place for 2F rather than 3F, making dash dancing much smoother
- (/) - Snappier turn dash animations have been added for most of the cast additionally making dash dancing even smoother (Credit to JOB)
- (/) - Run brake -> dash lockout window decreased 7F -> 5F
- (/) - Hitbox angle range to use damage_fly_top animation readjusted (minimum/maximum) 1.22173 rad (70°)/1.91986 rad (110°) -> 0.785398 rad (45°)/2.35619 rad (135°)
- ~ Ultimate introduced two new parameters: damage_fly_top_air_accel_y and damage_fly_top_speed_y_stable. This changes the gravity and fallspeed of your character while in hitstun if they are launched between the above angle range. While vanilla Ultimate uses this to homogenize combo game and vertical survivability, the fact that they are separate values from your normal gravity and fall speed means that characters are now able to have separate knockback/hitstun gravity and fallspeed than their default knockback/hitstun gravity and fallspeed, similar to Rivals of Aether. These two parameters will be referred to as combo gravity and combo fallspeed respectively, and will be used to retune the comboability characters as necessary.
- (/) - Special command life increased 10F -> 12F
- (/) - Super Special command life increased 20F -> 22F
- (/) - Launch speed required to trigger early lower blastzone activation (dead_down_damage_speed param) increased 3 -> 999 - This should remove the early bottom blastzone that gets triggered when you get spiked (https://twitter.com/ruben_dal/status/1221151119172345858?lang=en)
- (/) - Parry frame advantage increased 9F -> 10F
- (/) - Crouch cancel knockback multiplier decreased 0.72 -> 0.7
- (/) - Parry hitlag increased (minimum/maximum) 20F/20F -> 22F/23F
- (m) - Perfect shield reflect damage multiplier decreased 0.6 -> 0.5
- (m) - Global shield damage multiplier increased 1.2 -> 1.4
- (M) - Knockback parameters readjusted to tune hitstun scaling and velocity more similar to Melee at mid to high percents
- ~ Previous parameters were losing out on up to 7 frames of hitstun for moderate to high knockback compared to a linear (pre-Ult) scaling - these readjustments reduce that hitstun loss down to 3 to 4 frames over linear hitstun-KB scaling
- ~ KB to hitstun multiplier decreased 0.41 -> 0.4
- ~ Hitstun threshold for damage level 2 animations decreased 22F -> 21F
- ~ Hitstun threshold for damage level 3 animations decreased 33F -> 32F
- ~ Balloon effect intensity scaling hitstun thresholds readjusted (min/max) 45/57 -> 40/50
- ~ Balloon effect deceleration constant decreased 32 -> 18
- (M) - Gravity-based vertical launch speed boost removed; Added vertical launch speed formula readjusted: 3*(g-0.085) -> 0*(g-0)
- ~ damage_fly_speed_y_mul_base_accel reduced 0.085 -> 0
- ~ damage_fly_speed_y_mul reduced 3 -> 0
- (M) - Shieldstun formula reworked: floor(d * 0.8 * m + 2) -> floor(d * 0.45 * m + 2); where d = move damage and m = shieldstun multiplier
- ~ Base shieldstun multiplier decreased 0.8 -> 0.45
- ~ Projectile shieldstun multiplier increased 0.29 -> 0.5156
- ~ Smash attack shieldstun multiplier increased 0.725 -> 1.0
- ~ Aerial attack shieldstun multiplier increased 0.33 -> 1.0
- (M) - Airdodges have been heavily readjusted
- ~ Directional airdodges now retain all momentum upon hitting the ground
- ~ Airdodge FAF increased F40 -> F45
- ~ End speed decreased 1.3 -> 1
- (m) - Stale-move negation damage reduction factors altered to match Melee
- ~ Queue Position 2: 0.08545 -> 0.08
- ~ Queue Position 3: 0.07635 -> 0.07
- ~ Queue Position 4: 0.0679 -> 0.06
- ~ Queue Position 5: 0.05945 -> 0.05
- ~ Queue Position 6: 0.05035 -> 0.04
- ~ Queue Position 7: 0.04255 -> 0.03
- ~ Queue Position 8: 0.03345 -> 0.02
- ~ Queue Position 9: 0.025 -> 0.01
- >>> [ CHARACTER ADJUSTMENTS ] <<<
- <<<=== MARIO ===>>>>>
- (-) - Initial dash speed decreased 1.575 -> 1.515
- (-) - Run speed decreased 1.575 -> 1.515
- (-) - Max horizontal jump speed decreased 1.525 -> 1.505
- (-) - Air speed decreased 1.055 -> 1
- (/) - Gravity increased 0.0925 -> 0.095
- (-) - Full hop height decreased 36.33 -> 33.33
- (/) - Initial jump speed decreased 12.988 -> 11.946
- (-) - Double jump height decreased 36.33 -> 33.33
- (+) - Weight increased 98 -> 100
- (+) - Utilt damage increased 7.5% -> 8%, angle decreased 96 -> 92, BKB decreased 58 -> 30, KBG increased (chest/arm/hand) 98/98/98 -> 125/122/120
- (+) - Dtilt BKB decreased 45 -> 40, KBG increased 74 -> 78; toe hitbox angle increased 80 -> 85
- (+) - Dash attack damage increased (early/late) 8%/6% -> 9%/7%; early hit BKB decreased 77 -> 75; late hit angle decreased 110 -> 105
- (+) - Usmash damage increased 15% -> 16%, BKB decreased 42 -> 32, KBG decreased 100 -> 98
- (+) - Dthrow damage increased 5% -> 6%, angle increased 68 -> 74
- (+) - Fair early hit damage increased (sourspot/sweetspot) 15%/16% -> 16%/17%, BKB increased (sourspot/sweetspot) 30/30 -> 35/40, angle increased 361 -> 60; mid hit BKB decreased 32 -> 30; late hit damage increased 11% -> 13%, BKB increased 20 -> 25; LL increased 10F -> 11F
- (R) - Bair damage increased (early/late) 10.5%/8% -> 11%/9%; early hit now has a sweetspot on the feet; early hit sourspot damage decreased 10.5% -> 10%, BKB increased 15 -> 20, KBG decreased 122 -> 100, angle decreased 32 -> 28; late hit BKB increased 8 -> 10
- (+) - Uair early hit damage increased 8% -> 9%, angle decreased 65 -> 60, BKB decreased 43 -> 20, KBG increased 90 -> 103; late hit damage increased 6% -> 7%, BKB decreased 35 -> 15, KBG increased 98 -> 125
- (+) - Dair launcher BKB decreased 80 -> 60, angle decreased 75 -> 70
- (+) - Fireball damage increased (early/mid/late) 5%/5%/4% -> 6.5%/6.5%/5%, BKB readjusted (early/mid/late) 35/28/22 -> 35/25/22, KBG increased (early/mid/late) 20/15/10 -> 20/20/20; hitlag multiplier increased 0.6x -> 1.0x; all hitboxes enlarged
- (+) - Firebrand hand hitbox enlarged
- (+) - Super Jump Punch launcher KBG increased 152 -> 155
- <<<=== DONKEY KONG ===>>>>>
- (-) - Double jump height decreased 35.5 -> 34.5
- (/) - Fall speed increased 2.36 -> 2.4
- (+) - Ftilt FAF decreased F36 -> F35
- (+) - Utilt damage increased (hand/arm/shoulder) 10%/9%/8% -> 9%/10%/11%, BKB decreased 42 -> 40, KBG increased (hand/arm/shoulder) 106/103/100 -> 105/110/115
- (+) - Nair late hit damage increased 9% -> 10%; hitbox activity increased F7-23 -> F7-24; autocancel window pushed back F23 -> F37
- (+) - Uair hitbox moved downwards slightly and enlarged
- (+) - Cargo fthrow FAF decreased F28 -> F27
- (+) - Cargo bthrow FAF decreased F34 -> F33
- (+) - Cargo uthrow angle increased 88 -> 90, KBG decreased 32 -> 30
- (+) - Cargo dthrow FAF decreased F42 -> F41
- (+) - Giant Punch hitbox activity start frame moved forwards in animation F19 -> F17; uncharged/semi-charged fist hitbox enlarged, BKB decreased (ground/air) 45/60 -> 30/30, KBG increased (ground/air) 70/65 -> 80/75; fully-charged damage increased (ground/air) 28%/25% -> 28%/28% BKB decreased (ground/air) 35/40 -> 30/30, KBG increased (ground/air) 73/72 -> 80/75, fist hitbox enlarged, elbow hitbox size reduced
- (+) - Headbutt super armor duration extended F5-15 -> F5-19
- <<<=== LINK ===>>>>>
- (-) - Initial dash speed decreased 1.55 -> 1.5
- (-) - Double jump height decreased 29 -> 25
- (+) - Ftilt sword hitboxes enlarged; tipper damage increased 13% -> 14%; sourspot angle decreased 361 -> 35, BKB decreased 55 -> 35, KBG increased 86 -> 90; lowered shieldstun multiplier removed
- (+) - Utilt BKB decreased 35 -> 32; chest and sword hitboxes enlarged; FAF decreased F36 -> F31
- (R) - Dtilt FAF decreased F34 -> F30; damage increased 10% -> 11%; air-only hitboxes added - foot/arm/blade damage 11%, angle 280, BKB 90, KBG 50; hitboxes start 1F earlier in animation (F11 -> F10); hitbox duration increased 3F -> 5F
- (+) - Dash attack FAF decreased F57 -> F54; hitbox activity start frame moved forwards in animation F20 -> F19; animation duration decreased slightly
- (+) - Fsmash hit 2 damage increased (body/sword) 12%/13% -> 18%/20%, angle increased 48 -> 65, BKB decreased 85 -> 30, KBG increased 93 -> 100; hitbox duration extended 3F -> 4F
- (+) - Usmash all hits sword hitboxes horizontal offset removed; hit 1 duration increased 6F -> 7F; hit 2 duration increased 6F -> 9F; hit 3 duration increased 5F -> 7F
- (+) - Dsmash startup decreased F12 -> F9; hit 1 angle decreased 78 -> 75, BKB decreased 40 -> 26, KBG increased 88 -> 95; hit 2 damage increased (body/arm/sword/tip) 10%/11%/12%/12% -> 11%/16%/16%/17% angle increased 30 -> 75, BKB decreased 80 -> 20, KBG increased 63 -> 90; hitbox added to knee on both hits
- (+) - Fthrow FAF decreased F38 -> F35
- (R) - Bthrow hit 1 damage increased 3% -> 4%; throw angle readjusted 130 -> 120, BKB decreased 67 -> 60, KBG decreased 110 -> 100; FAF decreased F39 -> F35; animation speed increased after the throw release
- (+) - Uthrow FAF decreased F50 -> F48
- (+) - Dthrow FAF decreased F49 -> F48
- (-) - Nair early hit sweetspot now has 2nd highest priority, priority given to midspot; early hit BKB decreased 25 -> 15
- (R) - Fair hit 1 hitboxes altered completely - damage 14, angle 361 BKB 20, KBG 105; hit 1 hitbox duration increased 2F -> 3F; hit 2 hitboxes altered completely - damage 10%, angle 80, BKB 46, KBG 60; hitboxes moved to sword from root position bone; hitboxes start 1F earlier in animation (F14 -> F13); hit 2 hitbox duration increased 2F -> 4F; reduced shieldstun removed; LL decreased 9F -> 8F
- (+) - Bair hit 1 damage increased 5% -> 7%, air-only angles readjusted (foot/knee/hip) 70/66/66 -> 367/367/367; hit 1 hitbox duration increased 3F -> 4F; hit 2 BKB decreased 45 -> 25, KBG increased 98 -> 100; hit 2 hitbox duration increased 3F -> 6F
- (+) - Hero's Bow landing lag parameter decreased 24F -> 21F
- (=) - Spin Attack grounded hitboxes no longer respawn throughout the move causing it to only hit once now; shieldstun multiplier increased (early/early-mid/late-mid/late) 1/1/1/1 -> 3.5/3/2.5/2
- (+) - Spin Attack aerial gravity multiplier decreased 0.545 -> 0.535; initial vertical speed decreased 2.355 -> 2.345
- (!) - Holding the attack button during aerial Spin Attack will give the currently active hitbox a fire property towards items allowing Link to detonate his bomb with it
- (+) - Remote Bomb thrown hitbox damage increased 1% -> 3%, BKB increased 10 -> 20, KBG decreased 100 -> 90, hitlag multiplier increased 0.6 -> 1.0
- <<<=== SAMUS ===>>>>>
- (+) - Initial dash speed increased 1.858 -> 1.86
- (-) - Run speed decreased 1.56 -> 1.55
- (-) - Max horizontal jump speed increased 1.28 -> 1.3
- (-) - Air speed decreased 1.02 -> 0.942
- (+) - Ftilt damage increased (hip/back knee) 9%/9% -> 10%/10%, BKB decreased (hip/back knee/front knee) 30/30/30/30 -> 10/10/10/20, KBG readjusted (hip/back knee/front knee,shin) 113/113/113 -> 100/100/100/120; startup decreased F8 -> F6
- (+) - Utilt FAF decreased F40 -> F35
- (+) - Dtilt angle increased 75 -> 110, KBG decreased 70 -> 60; outer hitbox enlarged and moved outwards and upwards; FAF decreased F40 -> F37
- ($) - Shinespark animation motion rates readjusted to be more fluid towards the end
- (+) - Nair LL decreased 8F -> 7F
- (+) - Fair all hitboxes enlarged
- (=) - Bair early hit sourspot damage decreased 12% -> 10%, angle increased 40 -> 361, BKB decreased 37 -> 30, KBG decreased 109 -> 100; FAF decreased F39 -> F37; foot sweetspot enlarged and given higher priority than midspot; LL decreased 11F -> 9F
- (+) - Uair animation speed increased after last hit
- (+) - Dair startup decreased F14 -> F13; early hit sourspot removed, now spike sweetspot - sweetspot duration extended F16-17 -> F13-16
- (+) - Charge shot fully charged damage decreased 28% -> 25%, BKB increased 46 -> 50, KBG increased 50 -> 72; hitlag multiplier increased 1 -> 1.25
- (+) - Super Missile angle decreased 65 -> 361, BKB decreased 50 -> 30, KBG increased 65 -> 100; hitbox enlarged
- <<<=== DARK SAMUS ===>>>>>
- (-) - Initial dash speed decreased 1.734 -> 1.714
- (-) - Run speed decreased 1.681 -> 1.671
- (-) - Additional stick-based horizontal jump speed decreased 0.95 -> 0.85
- (-) - Max horizontal jump speed decreased 1.4 -> 1.395
- (-) - Air speed decreased 1.121 -> 1.101
- (-) - Base air accel decreased 0.04 -> 0.03
- (-) - Jump height decreased 39 -> 35
- (-) - Double jump height decreased 39 -> 35
- (/) - Gravity increased 0.072 -> 0.075
- (/) - Fall speed increased 1.4 -> 1.41
- (-) - Weight decreased 99 -> 90
- (-) - Combo gravity increased 0.072 -> 0.09
- (-) - Combo fall speed increased 1.4 -> 1.5
- (-) - Ftilt FAF increased F31 -> F33
- (-) - Utilt FAF increased F37 -> F41
- (-) - Dtilt FAF increased F36 -> F37
- (-) - Dsmash startup decreased F15 -> F14; hitboxes now rise alongside animation graphic; ground sourspot KBG decreased 108 -> 105; explosion tip sourspots added on F17-26 - damage 13%, angle 85, BKB 38, KBG 108; ground sourspot now takes priority over sweetspots; ground sourspot size decreased, now centered around body; late hit to sweetspot added on F20-26 - damage 13.5%, angle 72, BKB 38, KBG 108
- (-) - Nair multihits damage decreased 1% -> 0.8%; LL increased 9F -> 10F
- (-) - Fair LL increased 7F -> 8F
- (-) - Bair early hit damage decreased (hip/thigh) 13%/13% -> 11%/11%; thigh hitbox moved inwards slightly; startup increased F7 -> F8
- (-) - Uair LL increased 9F -> 10F; hit 1 chest hitbox removed
- (-) - Dair early hit sourspot removed, now spike sweetspot - sweetspot duration extended F12-14 -> F10-14; sweetspot KBG decreased 85 -> 80; LL increased 10F -> 12F
- (-) - Screw Attack aerial initial vertical speed decreased 2.8 -> 2.65
- <<<=== YOSHI ===>>>
- (-) - Initial dash speed decreased 1.64 -> 1.45
- (-) - Run speed decreased 1.726 -> 1.676
- (-) - Run accel decreased (base/additional) 0.044/0.0856 -> 0.02/0.08
- (+) - Ftilt damage increased 8% -> 9%, angle decreased (body/mid) 88/85 -> 70/70, BKB decreased 60 -> 50, KBG increased 75 -> 80; all hitboxes enlarged; outer hitbox moved outwards; tail is now intangible while hitboxes are active
- (+) - Utilt damage increased 7% -> 8%, angle readjusted 100 -> 90, BKB decreased 75 -> 36, KBG increased 50 -> 122; outer hitbox enlarged and moved outwards slightly; tail is now intangible while hitboxes are active; FAF decreased F32 -> F31
- (R) - Dtilt damage increased (base/mid/tip) 5%/4.5%/4% -> 6%/5.5%/5% tipper angle increased 361 -> 112; middle hitbox moved inwards slightly; tipper hitbox enlarged and moved outwards slightly; startup decreased F8 -> F7; hitbox duration increased 3F -> 4F; tail is now intangible while hitboxes are active
- (+) - Nair damage increased (early/late) 10%/7% -> 12%/10%; early hit BKB decreased 40 -> 15, KBG increased 86 -> 114; late hit BKB decreased 30 -> 0
- (-) - Bair launcher damage decreased 5.5 -> 4.5, angle increased 54 -> 60, BKB increased 30 -> 45, KBG decreased 189 -> 120; FAF decreased F56 -> F40; LL decreased 9F -> 8F
- (+) - Grounded Yoshi Bomb KBG increased 72 -> 75; aerial Yoshi Bomb KBG increased 68 -> 80
- (+) - Egg Roll initial vertical speed decreased 2 -> 0; aerial Egg Roll initial horizontal speed increased 0 -> 0.5; turn frame rate increased 57.6 -> 59
- (+) - Egg Throw FAF decreased F58 -> F50
- <<<=== KIRBY ===>>>>>
- (-) - Initial dash speed decreased 1.624 -> 1.524
- (+) - Run speed increased 1.587 -> 1.6
- (-) - Max horizontal jump speed decreased 1.525 -> 1.5
- (-) - Double jump vertical velocities decreased (1/2/3/4/5) 2.154/1.972/1.85/1.789/1.74 -> 1.75/1.6/1.5/1.45/1.4
- (+) - Air speed increased 0.98 -> 1
- (-) - Air accel decreased (base/additional) 0.03/0.0625 -> 0.02/0.045
- (/) - Gravity decreased 0.102 -> 0.082
- (/) - Fall speed decreased 1.83 -> 1.6
- (/) - Fast fall speed decreased 2.637 -> 2.217
- (+) - Utilt damage increased (early/late) 7%/5% -> 8%/6%; KBG increased (foot/toe) 93/93 -> 105/101; early hit foot hitbox BKB decreased 60 -> 50; FAF decreased F28 -> F26
- (+) - Dtilt damage increased 6% -> 8%, BKB increased 30 -> 40, KBG decreased 43 -> 40 FAF decreased F26 -> F21
- (+) - Nair damage increased (early/late) 10.5%/7.5% -> 12%/9%, BKB decreased (early/late) 35/30 -> 15/0, KBG increased (early/late) 98/90 -> 100/100; late hit angle increased 50 -> 55
- (+) - Fair hit 1 angle readjusted (inner hit/outer hit) 53/84 -> 60/75; hit 3 angle decreased 48 -> 361, BKB decreased 54 -> 0, KBG increased 100 -> 178; LL decreased 9F -> 8F
- <<<=== FOX ===>>>>>
- (-) - Run accel decreased (base/additional) 0.022/0.10121 -> 0.02/0.1
- (-) - Max horizontal jump speed decreased 1.715 -> 1.7
- (-) - Air speed decreased 0.87 -> 0.85
- (-) - Dtilt damage increased (body/inner tail/outer tail) 8%/8%/7% -> 9%/9%/8%, angle increased (body/inner tail/outer tail) 77/75/72 -> 70/80/90; base hitstun removed
- (-) - Bair early hit sweetspot damage increased 13% -> 15%, angle increased 30 -> 361, BKB decreased 20 -> 0, KBG readsjusted (sweetspot/sourspot) 101/97 -> 100/100, BKB decreased 70 -> 25, KBG increased 50 -> 135; late hit damage increased 8% -> 9%, BKB decreased 15 -> 0; autocancel window pushed back F23 -> F25
- (+) - Uair hit 1 SDI multiplier decreased 1.5 -> 1.25
- (-) - Dair multihits BKB decreased 50 -> 45, KBG decreased 30 -> 0; multihits now have set weight knockback; multihits toe hitbox angle readjusted (ground-only/air-only) 367/397 -> 290/363; multihits hitlag multiplier increased 0.66 -> 1; multihits SDI multiplier increased 1 -> 1.1
- <<<=== PIKACHU ===>>>>>
- (-) - Run speed decreased 1.817 -> 1.8
- (-) - Max horizontal jump speed decreased 1.64 -> 1.62
- (-) - Air speed decreased 0.901 -> 0.891
- (-) - Nair multihits air-only angle readjusted 366 -> 363; multihits hitlag multiplier increased 0.8 -> 1; multihits hitbox size reduced
- (-) - Fair LL increased 10F -> 11F
- (R) - Uair hitboxes readjusted - early hit F3-5, damage 7%, angle 68 -> 70, BKB 50, KBG 110 / mid hit F6-7, damage 7%, angle 0, BKB 60, KBG 65 -> 41 / late hit F8-10, damage 7%, angle 130, BKB 80, KBG 41
- (/) - Bair foot hitbox repositioned to better cover horizontally
- <<<=== LUIGI ===>>>>>
- (-) - Initial dash speed decreased 1.585 -> 1.3
- (-) - Run speed decreased 1.58 -> 1.525
- (-) - Run accel decreased (base/additional) 0.044/0.08646 -> 0.02/0.06
- (-) - Max horizontal jump speed decreased 1.355 -> 1.31
- (-) - Air speed decreased 0.925 -> 0.805
- (-) - Air accel decreased (base/additional) 0/0.075 -> 0.015/0.035
- (-) - Double jump height decreased 41.31 -> 36.31
- (-) - Airdodge speed decreased 3.4 -> 3.1
- (R) - Nair early hit angle increased 35 -> 90, KBG increased 90 -> 121
- (+) - Fair FAF decreased F34 -> F33
- (+) - Bair FAF decreased F32 -> F30
- <<<=== NESS ===>>>>>
- (-) - Initial dash speed decreased 1.586 -> 1.45
- (-) - Run accel decreased (base/additional) 0.044/0.07161 -> 0.02/0.05
- <<<=== CAPTAIN FALCON ===>>>>>
- (+) - Max horizontal jump speed increased 1.775 -> 1.8
- (-) - Fair LL increased 11F -> 12F
- (=) - Uair early hit hitboxes readjusted - damage (knee/foot) 10%/9%, angle 361, BKB (knee/foot) 9/8, KBG (knee/foot) 125/128
- <<<=== PEACH ===>>>>>
- (-) - Initial dash speed decreased 1.54 -> 1.42
- (-) - Run speed decreased 1.525 -> 1.515
- (-) - Run accel decreased (base/additional) 0.044/0.10991 -> 0.02/0.1
- (-) - Max horizontal jump speed decreased 1.21 -> 1.2
- <<<=== BOWSER ===>>>>>
- (-) - Initial dash speed decreased 1.765 -> 1.755
- (-) - Run speed decreased 1.752 -> 1.745
- (-) - Run accel decreased (base/additional) 0.044/0.07128 -> 0.045/0.05428
- (-) - Air speed decreased 1.031 -> 1.011
- (R) - Nair launcher angle decreased 75 -> 55, BKB decreased 55 -> 45
- <<<=== DAISY ===>>>>>
- (-) - Initial dash speed decreased 1.717 -> 1.709
- (-) - Air speed decreased 1.075 -> 1.055
- (-) - Double jump height decreased 27.03 -> 25.03
- (-) - Jab 2 angle decreased 70 -> 66
- (-) - Bair early hit damage decreased 12% -> 11%; LL increased 7F -> 8F
- (-) - Dair ground-only launcher hitbox angle increased 273 -> 280; LL increased 10F -> 11F
- <<<=== ICE CLIMBERS ===>>>>>
- (-) - Initial dash speed decreased (Popo/Nana) 1.6/1.6 -> 1.45/1.45
- (-) - Run speed decreased (Popo/Nana) 1.525/1.6225 -> 1.45/1.545
- (-) - Additional stick-based horizontal jump speed decreased (Popo/Nana) 0.64/0.64 -> 0.6/0.6
- (-) - Air speed decreased (Popo/Nana) 0.877/0.92085 -> 0.875/0.91875
- <<<=== SHEIK ===>>>>>
- (-) - Initial dash speed decreased 1.804 -> 1.704
- (-) - Run speed decreased 1.8475 -> 1.8075
- (-) - Max horizontal jump speed decreased 1.4125 -> 1.4
- (-) - Run accel decreased 0.044/0.091 -> 0.044/0.081
- (-) - Air speed decreased 1.0475 -> 1.0175
- (-) - Combo gravity increased 0.15 -> 0.16
- (-) - Combo fall speed increased 2.15 -> 2.2
- (-) - Bair early hit KBG decreased 123 -> 118
- (-) - Bouncing Fish damage decreased 14% -> 11%; KBG decreased 111 -> 110
- <<<=== ZELDA ===>>>>>
- (-) - Initial dash speed decreased 1.668 -> 1.5
- (-) - Run speed decreased 1.48 -> 1.35
- (-) - Air speed decreased 1.071 -> 1.051
- <<<=== DR. MARIO ===>>>>>
- (R) - Attack equipment value decreased 18 -> 0, effectively removing it - all further damage-related changes will refer to the base damage before the previously-applied equipment damage buffs (e.g. nair's clean hit dealt 9.1% damage with equipment, with the base damage being 8% without equipment, having a 1.1375x damage multiplier from the previous equipment buff)
- (-) - Initial dash speed decreased 1.693 -> 1.675
- (-) - Run speed decreased 1.56 -> 1.505
- (-) - Max horizontal jump speed increased 1.425 -> 1.5
- (+) - Air speed increased 1.0465 -> 1.0475
- (/) - Gravity increased 0.095 -> 0.0965
- (-) - Double jump height decreased 36.33 -> 33.33
- (=) - Up-angled ftilt angle increased 55 -> 60; BKB decreased 55 -> 50, KBG decreased 65 -> 50
- (=) - Mid-angled ftilt BKB decreased 55 -> 20, KBG increased 65 -> 90
- (+) - Utilt damage increased 7.5% -> 8%, BKB decreased 56 -> 40, KBG increased 80 -> 90
- (=) - Dtilt toe hitbox angle readjusted 80 -> 120
- (=) - Up-angled fsmash damage increased (sourspot/sweetspot) 15%/18% -> 17%/20.5%
- (=) - Mid-angled fsmash damage increased (sourspot/sweetspot) 14.7%/17.5% -> 16.5%/20%
- (=) - Down-angled fsmash damage increased (sourspot/sweetspot) 14.8%/16.8% -> 16%/19%
- (=) - Usmash damage increased (early/late) 14%/12% -> 16%/14%; ground-only late hitbox added - damage 14%, angle 259, BKB 35, KBG 95; ground-only hitboxes now last an extra frame
- (=) - Dsmash damage increased (early/late) 14%/12% -> 16%/14%
- (+) - Dthrow damage increased 5% -> 6%, angle increased 80 -> 85 KBG decreased 45 -> 42
- (=) - Nair LL increased 7F -> 8F; damage increased (early/late) 8%/12% -> 10%/14%, early hit angle increased 361 -> 50, early hit KBG decreased 102 -> 100
- (+) - Uair LL increased 7F -> 8F; early hit damage increased 8.8% -> 11%, angle increased 45 -> 55, BKB decreased 10 -> 0, KBG decreased 108 -> 100; late hit added on F9-11 - damage 8%, angle 361, BKB 10, KBG 95
- (=) - Fair LL increased 11F -> 12F; early hit damage increased (arm/hand) 13%/13% -> 15%/16%, KBG increased 93 -> 96; mid hit damage increased (arm/hand) 15%/15% -> 16%/17%, KBG increased 92 -> 96; late hit damage increased (arm/hand) 11%/11% -> 14%/15%, BKB increased 20 -> 30, KBG increased 95 -> 96;
- (=) - Bair knee hitbox is now a sourspot; early hit damage readjusted (sourspot/sweetspot) 12%/12% -> 11%/13%, KBG decreased (sourspot/sweetspot) 106/106 -> 100/104; late hit damage increased 8% -> 9%, KBG decreased 90 -> 85
- <<<=== PIHCU ===>>>>>
- (-) - Air speed decreased 0.915 -> 0.91
- (R) - Dtilt inner hit angle decreased 80 -> 65, BKB decreased 53 -> 45, KBG increased 50 -> 70; outer hit damage increased 6% -> 7%, angle readjusted 100 -> 120; inner hitbox pulled inwards; outer hitbox moved outwards;
- (R) - Uair early hit added on F4-6 - damage 8%, angle 60, BKB 15, KBG 100; late hit damage increased 4% -> 5%
- (+) - Bair launcher BKB decreased 45 -> 35, KBG increased 242 -> 257
- <<<=== FALCO ===>>>>>
- (-) - Run speed decreased 1.503 -> 1.5
- (-) - Run accel decreased (base/additional) 0.044/0.1032 -> 0.02/0.1
- (-) - Max horizontal jump speed increased 1.565 -> 1.57
- (-) - Air speed decreased 0.912 -> 0.902
- (-) - Double jump height decreased 50.51 -> 46.51
- (+) - Utilt hit 2 damage increased 2.5 -> 3.5; hit 2 angle increased (body/arm/hand) 78/78/78 -> 83/83/90, BKB decreased 60 -> 20, KBG increased 109 -> 215
- (+) - Dtilt damage increased (inner/mid/tip) 10%/9%/7.5% -> 11%/10.5%/10%; BKB decreased (inner/mid/tip) 50/40/40 -> 25/25/25; KBG increased (inner/mid/tip) 90/88/88 -> 140/140/140
- (+) - Nair multihits FKB increased 30 -> 33; launcher BKB decreased 55 -> 40, KBG increased 130 -> 140; LL increased 8F -> 9F; FAF decreased F47 -> F41
- (-) - Bair early hit damage increased 12.5% -> 13%, BKB decreased 5 -> 0, KBG decreased (sweetspot/sourspot) 118/118 -> 113/100; late hit damage increased 8% -> 9%, BKB decreased 5 -> 0, KBG decreased 103 -> 100
- (+) - Uair BKB decreased 45 -> 35, KBG increased 97 -> 105; angle readjusted (hip/leg/foot) 67/72/77 -> 65/75/85
- (+) - Reflector angle increased 82 -> 84
- <<<=== MARTH ===>>>>>
- (=) - Fair damage increased (sourspot/midspot/sweetspot) 6.5%/7%/10% -> 7%/8%/11%, BKB increased (sourspot/midspot/sweetspot) 18/28/41 -> 20/30/41, KBG decreased (sourspot/midspot/sweetspot) 90/88/81 -> 84/83/82
- <<<=== LUCINA ===>>>>>
- (-) - Air speed decreased 0.925 -> 0.915
- (+) - Run speed increased 1.802 -> 1.8075
- (+) - Ground to air jump speed multiplier increased 0.8 -> 0.825
- (+) - Max horizontal jump speed increased 1.23 -> 1.27
- (-) - Double jump height decreased 31.5 -> 28.5
- (R) - Fair sword hitboxes damage increased 8% -> 9%; body hitboxes angle decreased 62 -> 42;
- (+) - Dair LL decreased 16F -> 15F
- (R) - Dtilt sword hitboxes damage increased 7% -> 8%; body hitboxes angle increased 30 -> 55
- <<<=== YOUNG LINK ===>>>>>
- (/) - Kokiri Sword model is now 10% longer
- (-) - Run speed decreased 1.613 -> 1.6
- (+) - Air speed increased 0.987 -> 1
- (-) - Nair early hit KBG decreased 115 -> 105
- (R) - Fair hit 1 hitbox duration increased 2F -> 3F; hit 2 KBG decreased 157 -> 147; hit 2 now has different knockback if first hit misses - damage 8%, angle 76, BKB 35, KBG 85; hitboxes moved to sword from root position bone; hit 2 hitbox duration increased 2F -> 4F; reduced shieldstun removed; LL increased 8F -> 9F
- <<<=== GANONDORF ===>>>>>
- (-) - Initial dash speed decreased 1.59 -> 1.4
- (+) - Run speed increased 1.415 -> 1.45
- (+) - Max horizontal jump speed increased 1.44 -> 1.455
- (-) - Short hop height increased 12.74 -> 15.74
- (-) - Air speed decreased 0.91 -> 0.9
- (-) - Air accel decreased (base/additional) 0.04/0.055 -> 0.02/0.055
- (+) - Fsmash KBG increased 92 -> 93
- (+) - Usmash KBG increased (sweetspot/sourspot) 81/88 -> 85/82
- (-) - Nair LL increased 9F -> 11F
- (-) - Bair forearm is now intangible during the early hit; LL increased 10F -> 12F
- (-) - Dair LL increased 14F -> 15F
- <<<=== MEWTWO ===>>>>>
- (-) - Initial dash speed decreased 1.7 -> 1.5
- (-) - Run speed decreased 1.81 -> 1.71
- (+) - Run accel increased (base/additional) 0.11/0 -> 0.1/0.05
- (+) - Dash to run frame increased 12 -> 16
- (-) - Max horizontal jump speed decreased 1.4 -> 1.375
- (/) - Traction decreased 0.07 -> 0.05
- (/) - Fall speed increased 1.6 -> 1.7
- <<<=== ROY ===>>>>>
- (-) - Initial dash speed decreased 1.645 -> 1.555
- (-) - Run speed decreased 1.814 -> 1.654
- (-) - Max horizontal jump speed decreased 1.345 -> 1.24
- (/) - Traction decreased 0.07 -> 0.06
- (-) - Air speed decreased 1.08 -> 0.95
- (-) - Double jump height decreased 28 -> 25
- (-) - Dtilt angle decreased 84 -> 80; BKB increased (sweetspot/sourspot) 80/60 -> 90/70
- (+) - Fair damage increased (sweetspot/sourspot) 10%/8.5% -> 11%/9%, KBG decreased (sweetspot/sourspot) 65/70 -> 54/65, sweetspot angle decreased 52 -> 50
- (-) - Dair arm sweetspot size decreased
- <<<=== CHROM ===>>>>>
- (-) - Initial dash speed decreased 1.775 -> 1.75
- (+) - Run speed increased 1.792 -> 1.85
- (+) - Max horizontal jump speed increased 1.326 -> 1.38
- (-) - Additional stick-based horizontal jump speed decreased 1 -> 0.8
- (-) - Air speed decreased 1.135 -> 1.11
- (-) - Double jump height decreased 29.97 -> 27.97
- (R) - Jab damage readjusted (body/sword) 6%/6% -> 6%/7%; sword hitboxes angle increased 64 -> 66; arm hitbox added, matches body hitbox; body hitbox moved inwards slightly; hilt hitbox moved outwards slightly; tip hitbox enlarged slightly
- (R) - Ftilt damage readjusted (body/sword) 10%/10% -> 9%/11%; body angle decreased 40 -> 35, BKB increased 30 -> 45, KBG decreased 116 -> 100; arm hitbox size decreased slightly; body hitbox moved inwards slightly; hilt hitbox moved outwards slightly; tip hitbox enlarged slightly
- (R) - Utilt damage readjusted (body/sword) 10%/10% -> 9%/11%; body angle readjusted (early/late) 105/87 -> 110/80, BKB increased 30 -> 45, KBG decreased 116 -> 100; arm hitbox added, matches body hitbox; hilt hitbox moved outwards slightly and enlaregd
- (R) - Dtilt sword hitboxes damage increased 8% -> 9%, angle increased 24 -> 102, BKB increased 66 -> 75; sword hitbox enlarged slightly
- (R) - Fsmash body hitbox damage decreased 18% -> 15%; body hitbox angle increased 361 -> 65
- (R) - Dsmash body hitbox damage decreased (early/late) 14.5%/12.5% -> 13.5%/11.5%; body hitbox angle increased (early/late) 50/47 -> 80/77
- (R) - Nair hit 2 damage readjusted (body/sword) 6%/6% -> 5%/7%; body hitboxes angle increased 50 -> 55, KBG decreased 105 -> 103; arm hitbox size slightly reduced
- (R) - Fair sword hitboxes damage increased 8% -> 9%; body hitboxes angle increased 361 -> 48; startup decreased F9 -> F8
- (R) - Bair sword hitboxes damage increased 11% -> 12.5%; body hitboxes angle increased 42 -> 54, KBG decreased 118 -> 108
- (R) - Uair sword hitboxes damage increased 6% -> 7%; body hitboxes angle decreased 80 -> 65, KBG decreased 110 -> 100
- <<<=== MR. GAME & WATCH ===>>>>>
- (-) - Initial dash speed decreased 1.608 -> 1.5
- (-) - Run speed decreased 1.578 -> 1.5
- (-) - Max horizontal jump speed decreased 1.48 -> 1.475
- (-) - Air speed decreased 1.045 -> 1
- (-) - Fair early hit KBG decreased 102 -> 100
- (-) - Dair mid hit KBG decreased 110 -> 108
- <<<=== META KNIGHT ===>>>>>
- ($) - Galaxia's model is now 15% longer
- (*) - Fixed an issue where Shuttle Loop would occasionally gain no height
- (-) - Initial dash speed decreased 1.8 -> 1.765
- (-) - Run accel decreased (base/additional) 0.044/0.08028 -> 0.044/0.05628
- (+) - Max horizontal jump speed increased 1.4 -> 1.415
- (-) - Double jump vertical velocities decreased (1/2/3/4/5) 2.5/2.45/2.4/2.35/2.3 -> 2.45/2.4/2.325/2.25/2.1
- (-) - Air speed decreased 1.23 -> 1.21
- (+) - Bair multihit grounded angle increased 60 -> 70; hitboxes added to sword
- (-) - Fair launcher angle decreased 63 -> 60, KBG increased 80 -> 90; hitboxes added to sword
- (=) - Uair hitbox duration decreased 4F -> 3F; late hit added to sword
- (+) - Dair late hit added to sword
- <<<=== PIT ===>>>>>
- (-) - Initial dash speed decreased 1.624 -> 1.5
- (+) - Run speed increased 1.701 -> 1.82
- (-) - Run accel decreased (base/additional) 0.044/0.08474 -> 0.025/0.095
- (+) - Max horizontal jump speed increased 1.375 -> 1.5
- (-) - Weight decreased 96 -> 80
- (-) - Nair multihit angle readjusted 365 -> 363; launcher KBG increased 100 -> 110; LL increased 8F -> 9F
- (-) - Fair launcher BKB increased 20 -> 25, KBG decreased 160 -> 150
- (-) - Bair LL increased 7F -> 9F
- <<<=== DARK PIT ===>>>>>
- (-) - Initial dash speed decreased 1.765 -> 1.675
- (-) - Run speed decreased 1.74 -> 1.735
- (+) - Max horizontal jump speed increased 1.4 -> 1.415
- (-) - Air speed decreased 0.97 -> 0.96
- (-) - Combo gravity increased 0.11 -> 0.12
- (-) - Combo fall speed increased 2.42 -> 2.52
- (-) - Weight decreased 96 -> 86
- (-) - Nair multihit angle readjusted 367 -> 363; launcher BKB increased 60 -> 70, KBG increased 80 -> 85; LL increased 7F -> 9F
- (-) - Fair early hit damage decreased 11% -> 10.5%, BKB increased 15 -> 20, KBG decreased 120 -> 115; late hit BKB increased 15 -> 20, KBG decreased 110 -> 100; LL increased 8F -> 10F
- (-) - Bair LL increased 8F -> 9F
- (-) - Uair LL increased 10F -> 11F
- (+) - Dair autocancel window pushed forwards F36 -> F30
- <<<=== ZERO SUIT SAMUS ===>>>>>
- (-) - Double jump height decreased 40.2 -> 34.2
- (-) - Run accel decreased (base/additional) 0.044/0.062 -> 0.04/0.06
- (+) - Nair damage increased 7% -> 10%, angle decreased 57 -> 55, BKB decreased 45 -> 25, KBG increased 90 -> 93; hitlag multiplier increased 0.8 -> 0.9
- (=) - Uair mid hit removed; early hit now starts on 1F later in animation, startup decreased F5 -> F4; damage increased (early/late) 7.5%/5.5% -> 10%/7%, angle readjusted (early/late) 64/25 -> 60/30, BKB decreased (early/late) 35/30 -> 30/20, early hit KBG decreased 113 -> 110; FAF decreased F35 -> F34
- <<<=== WARIO ===>>>>>
- (-) - Initial dash speed decreased 1.555 -> 1.55
- (-) - Air speed decreased 1.207 -> 1.2
- (-) - Weight decreased 107 -> 105
- (-) - Utilt KBG increased (early/late) 97/108 -> 102/113
- (-) - Uair early hit angle decreased 80 -> 77
- <<<=== SNAKE ===>>>>>
- (-) - Initial dash speed decreased 1.55 -> 1.3
- (-) - Run accel decreased (base/additional) 0.04/0.10694 -> 0.02/0.10694
- (-) - Air speed decreased 0.958 -> 0.94
- <<<=== IKE ===>>>>>
- (+) - Initial dash speed increased 1.9 -> 2
- (+) - Additional stick-based horizontal jump speed increased 0.8 -> 0.9
- (-) - Ground to air jump momentum multiplier decreased 0.9 -> 0.75
- (+) - Max horizontal jump speed increased 1.45 -> 1.75
- (-) - Air speed decreased 0.997 -> 0.925
- (=) - Nair early hit damage increased (body/sweetspot/sourspot) 9%/11%/8% -> 12%/14%/10%, KBG decreased 95 -> 90; late hit damage increased (body/sweetspot/sourspot) 7%/9%/6% -> 10%/11%/8%, KBG decreased 95 -> 90; sweetspot hitbox size reduced slightly; LL increased 8F -> 9F
- (-) - Fair LL increased 12F -> 13F
- (+) - Bair LL decreased 10F -> 9F
- (-) - Uair LL increased 11F -> 12F
- (+) - Dair LL decreased 13F -> 12F
- <<<=== SQUIRTLE ===>>>>>
- (-) - Initial dash speed decreased 1.525 -> 1.505
- (=) - Uair early hit angle decreased 66 -> 60
- (+) - Withdraw maximum travel time increased 40F -> 60F; Withdraw now bounces forwards on hit; travel jump cancel lockout window decreased F1-20 -> F1-15
- (+) - Max horizontal jump speed increased 1.335 -> 1.345
- <<<=== IVYSAUR ===>>>>>
- (-) - Initial dash speed decreased 1.49 -> 1.435
- (-) - Run speed decreased 1.544 -> 1.5
- (/) - Gravity decreased 0.082 -> 0.081
- (/) - Fall speed increased 1.69 -> 1.7
- <<<=== CHARIZARD ===>>>>>
- (-) - Initial dash speed decreased 1.75 -> 1.7
- (-) - Run accel decreased (base/additional) 0.0465/0.07593 -> 0.0265/0.05
- (-) - Max horizontal jump speed decreased 1.525 -> 1.5
- (-) - Air speed decreased 1.025 -> 1
- (-) - Bair startup increased F9 -> F11
- <<<=== DIDDY KONG ===>>>>>
- (-) - Run accel decreased (base/additional) 0.044/0.086 -> 0.04/0.1
- <<<=== LUCAS ===>>>>>
- (/) - Lucas now has his PM double jump animation
- (-) - Max air speed decreased 1.03 -> 1
- (/) - Fast fall speed decreased 2.895 -> 2.7
- (-) - Nair multihit angle readjusted 365 -> 363; multihit hitlag multiplier increased 0.4 -> 0.5; landing hitbox damage decreased 6% -> 4%, angle decreased 60 -> 50, BKB increased 30 -> 40
- <<<=== SONIC ===>>>>>
- (+) - Run speed increased 2.6 -> 2.75
- (-) - Weight decreased 86 -> 82
- (-) - Combo gravity increased 0.111 -> 0.13
- (-) - Combo fall speed increased 1.98 -> 2.18
- (R) - Dtilt inner hit added - damage 6%, angle 75, BKB 40, KBG 100
- (+) - Utilt angle increased (sourspot/sweetspot) 60/80 -> 65/83
- (+) - Bair startup decreased F13 -> F11
- (=) - Fair sourspot damage normalized (early/late) 9%/9.5% -> 9%, angle decreased 55 -> 50, BKB increased 30 -> 40, KBG decreased 102 -> 100; early hit sweetspot KBG decreased 92 -> 90
- (R) - Uair hit 1 ground-only FKB increased 47 -> 53; hit 2 damage decreased 13% -> 9%, angle decreased 91 -> 65, BKB increased 25 -> 45, KBG decreased 100 -> 85
- <<<=== KING DEDEDE ===>>>>>
- (-) - Initial dash speed decreased 1.682 -> 1.622
- (-) - Run speed decreased 1.481 -> 1.421
- (-) - Max horizontal jump speed increased 1.17 -> 1.15
- (+) - Air speed increased 0.922 -> 0.926
- (+) - Base air accel increased 0.03 -> 0.0325
- (/) - Gravity decreased 0.096 -> 0.095
- (/) - Fall speed decreased 2.34 -> 2.25
- (+) - Uair launcher angle increased 70 -> 75; KBG increased 152 -> 160
- <<<=== OLIMAR ===>>>>>
- (-) - Initial dash speed decreased 1.61 -> 1.56
- (-) - Run speed decreased 1.625 -> 1.61
- (-) - Max horizontal jump speed decreased 1.315 -> 1.305
- (-) - Air speed decreased 1.118 -> 1.11
- <<<=== LUCARIO ===>>>>>
- (+) - Initial dash speed increased 1.805 -> 2.05
- (+) - Run speed increased 1.785 -> 1.85
- (+) - Ground to air jump momentum multiplier increased 0.9 -> 1
- (-) - Max horizontal jump speed decreased 1.28 -> 1.25
- (-) - Air speed decreased 1.155 -> 1
- (-) - Air accel decreased (base/additional) 0.01/0.065 -> 0/0.04
- <<<=== R.O.B. ===>>>>>
- (-) - Initial dash speed decreased 1.622 -> 1.3
- (+) - Run speed increased 1.6 -> 1.618
- (-) - Run accel decreased (base/additional) 0.044/0.10408 -> 0.1/0.02
- (-) - Air speed decreased 1.085 -> 1.08
- (/) - Fast fall speed decreased 2.948 -> 2.648
- (-) - Weight decreased 106 -> 103
- (/) - Model scale multiplier decreased 1 -> 0.95
- (/) - Shield radius decreased 13.4 -> 13
- <<<=== TOON LINK ===>>>>>
- (/) - Master Sword model is now 20% longer
- (-) - Run speed decreased 1.705 -> 1.675
- (=) - Bair angle decreased 70 -> 65, BKB decreased 33 -> 20, KBG increased 100 -> 109
- (+) - Uair sword hitboxes enlarged
- <<<=== WOLF ===>>>>>
- (-) - Initial dash speed decreased 2.05 -> 1.95
- (+) - Max horizontal jump speed increased 1.576 -> 1.58
- (+) - Double jump height increased 30.71 -> 32.71
- <<<=== VILLAGER ===>>>>>
- (-) - Initial dash speed decreased 1.725 -> 1.705
- (*) - Fixed an issue where the second hit of dsmash would not activate properly
- <<<=== MEGA MAN ===>>>>>
- (-) - Initial dash speed decresaed 1.838 -> 1.738
- (-) - Run speed decreased 1.552 -> 1.542
- <<<=== WII FIT TRAINER ===>>>>>
- (-) - Initial dash speed decreased 1.82 -> 1.815
- (+) - Max horizontal jump speed increased 1.4175 -> 1.435
- (+) - Short hop height decreased 15.18 -> 13.18
- (+) - Air speed increased 1.09 -> 1.1
- (/) - Gravity increased 0.112 -> 0.113
- (/) - Fall speed increased 1.806 -> 1.816
- (/) - Fast fall speed increased 2.402 -> 2.414
- (+) - Nair LL decreased 8F -> 7F
- (+) - Fair LL decreased 10F -> 9F
- <<<=== ROSALINA & LUMA ===>>>>>
- (-) - Initial dash speed decreased 1.765 -> 1.735
- (+) - Run speed increased 1.664 -> 1.67
- (-) - Max horizontal jump speed decreased 1.2495 -> 1.235
- (+) - Base air accel increased 0.01 -> 0.015
- (-) - Combo gravity increased 0.081 -> 0.085
- (-) - Combo fall speed increased 1.6 -> 1.8
- <<<=== LITTLE MAC ===>>>>>
- (-) - Run speed decreased 2.146 -> 2.046
- (-) - Run accel decreased (base/additional) 0.10098/0.077 -> 0.10098/0.057
- (-) - Air speed decreased 1.09 -> 1.085
- <<<=== GRENINJA ===>>>>>
- (-) - Initial dash speed decreased 1.88 -> 1.8
- (-) - Run speed decreased 1.848 -> 1.803
- (-) - Max horizontal jump speed decreased 1.435 -> 1.42
- (-) - Air speed decreased 1.107 -> 1.087
- (-) - Weight decreased 88 -> 86
- (-) - Nair LL increased 7F -> 9F
- (-) - Fair LL increased 10F -> 11F
- (-) - Uair multihits air-only angle readjusted 367 -> 365; multihits SDI multiplier increased 1 -> 1.2; upper hitbox ground-only angle readjusted 367 -> 365
- <<<=== PALUTENA ===>>>>>
- (-) - Initial dash speed decreased 1.859 -> 1.839
- (-) - Run speed decreased 1.818 -> 1.815
- (+) - Max horizontal jump speed increased 1.29 -> 1.3
- (+) - Short hop height decreased 16.3 -> 15.75
- (/) - Air friction decreased 0.01 -> 0.0095
- (+) - Heavy landing lag decreased 6F -> 4F
- (+) - Ftilt startup decreased F12 -> F11; animation speed increased; all hitboxes enlarged; FAF decreased F38 -> F35
- (=) - Utilt animation speed increased; FAF decreased F60 -> F58
- (+) - Dtilt animation speed increased
- (+) - Uthrow FAF decreased F49 -> F47
- (+) - Nair animation speed increased; launcher angle decreased 55 -> 50, BKB decreased 40 -> 37, KBG decreased 155 -> 150; LL decreased 10F -> 9F
- (+) - Fair late hit activity increased 6F -> 8F; LL decreased 9F -> 8F
- (+) - Bair late hit added F11-22 - damage 8%, angle 361, BKB (sourspot/sweetspot) 10/20, KBG 84
- (+) - Dair autocancel window pushed forwards F47 -> F34; FAF decreased F43 -> F40
- <<<=== PAC-MAN ===>>>>>
- (-) - Initial dash speed decreased 1.665 -> 1.625
- (+) - Run speed increased 1.596 -> 1.6
- (+) - Max horizontal jump speed decreased 1.285 -> 1.28
- (-) - Double jump height decreased 34.1 -> 32.1
- (-) - Air speed decreased 1.078 -> 1.07
- (/) - Gravity decreased 0.0775 -> 0.0765
- (-) - Weight decreased 95 -> 94
- (-) - Combo gravity increased 0.0775 -> 0.085
- (-) - Combo fall speed increased 1.655 -> 1.8
- (-) - Bair startup increased F6 -> F7
- (-) - Dair LL increased 9F -> 10F
- <<<=== ROBIN ===>>>>>
- (+) - Initial dash speed increased 1.795 -> 1.81
- (-) - Run speed decreased 1.545 -> 1.52
- (+) - Max horizontal jump speed decreased 1.23 -> 1.214
- <<<=== SHULK ===>>>>>
- (=) - Utilt shoulder hitbox damage decreased 10% -> 9%; sourspot angle decreased 108 -> 107
- (+) - Dtilt sword sweetspot damage increased 9.5% -> 10%, angle increased 60 -> 69; tipper sourspot angle increased 60 -> 80; all hitboxes enlarged; hitbox added to right arm; outer sweetspot moved inwards slightly; hitbox duration extended F10-11 -> F9-12
- (R) - Dash attack sourspot angle increased 65 -> 77; sourspot hitbox extended outwards slightly; all hitboxes enlarged; hitbox added to chest - damage 11%, angle 361, BKB 45, KBG 75; hitboxes added to sword; hitbox duration increased F12-13 -> F12-17
- (R) - Nair inner sweetspot angle decreased 50 -> 361; outer sweetspot brought inwards slightly; LL increased 7F -> 8F
- <<<=== BOWSER JR. ===>>>>>
- (-) - Initial dash speed decreased 1.8 -> 1.745
- (-) - Run speed decreased 1.744 -> 1.724
- (-) - Bair LL increased 9F -> 10F
- (-) - Dair LL increased 11F -> 12F
- <<<=== DUCK HUNT ===>>>>>
- (-) - Initial dash speed decreased 1.662 -> 1.512
- (-) - Run accel decreased (base/additional) 0.044/0.08978 -> 0.04/0.06478
- <<<=== RYU ===>>>>>
- (/) - Jab 2 hitlag multiplier increased 1.3 -> 1.6
- (/) - Jab 3 hitlag multiplier increased 1.75 -> 2
- (/) - Proximity ftilt hitlag multiplier increased 2.25 -> 2.5
- (/) - Base heavy ftilt hitlag multiplier increased 2 -> 2.25; hit cancel heavy ftilt hitlag multiplier increased 2 -> 2.5
- (/) - Light utilt hitlag multiplier increased 1.85 -> 2.25
- (/) - Base heavy utilt hitlag multiplier increased 1.25 -> 1.3; hit cancel heavy utilt hitlag multiplier increased 1.25 -> 1.5
- (/) - Hit cancel light dtilt hitlag multiplier increased 2 -> 2.25
- (=) - Hit cancel heavy dtilt angle decreased 77 -> 55, BKB increased 40 -> 50, KBG decreased 95 -> 55
- (/) - Nair late hit hitlag multiplier increased 1.9 -> 2
- (/) - Fair hitlag multiplier increased 1.7 -> 2
- (+) - Uair hit 1 1F base hitstun added
- (-) - Shoryuken special fall vertical friction multiplier increased 0.1 -> 1; hover frames before gravity takes effect decreased 25 -> 15; command input landing lag multiplier increased 0.66 -> 1
- (+) - Light Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 9F
- (+) - Medium Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 16F
- (+) - Heavy Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 20F
- (/) - Focus Attack hitlag taken multiplier increased 2.2 -> 2.3
- <<<=== KEN ===>>>>>
- (+) - Run speed increased 1.579 -> 1.58
- (/) - Proximity ftilt hitlag multiplier increased 2.25 -> 2.5
- (/) - Light utilt hitlag multiplier increased 1.85 -> 2.25
- (/) - Hit cancel light dtilt hitlag multiplier increased 2 -> 2.25
- (=) - Hit cancel heavy dtilt angle decreased 77 -> 50, BKB increased 41 -> 45, KBG decreased 98 -> 60
- (/) - Nair late hit hitlag multiplier increased 1.9 -> 2.25
- (/)(+) - Fair late hit sourspot damage increased 3.5% -> 5.5%; late hit hitlag multiplier increased 1.7 -> 1.8
- (-) - Shoryuken command input landing lag multiplier increased 0.66 -> 1
- (+) - Light Shoryuken landing lag decreased 10F -> 9F
- (-) - Medium Shoryuken landing lag increased 14F -> 15F
- (-) - Heavy Shoryuken landing lag increased 16F -> 18F
- (/) - Focus Attack hitlag taken multiplier increased 2.2 -> 2.3
- <<<=== CLOUD ===>>>>>
- (-) - Initial dash speed decreased 1.844 -> 1.797
- (-) - Run speed decreased 1.835 -> 1.815
- (+) - Max horizontal jump speed increased 1.364 -> 1.365
- (-) - Air speed decreased 1.029 -> 1.009
- (-) - Heavy landing lag increased 4F -> 5F
- (=) - Nair angle decreased (sweetspot/sourspot) 57/50 -> 55/45, sweetspot damage increased 10.5% -> 11%, BKB decreased (body/sweetspot/sourspot) 42/51/42 -> 40/45/40, KBG readjusted (body/sweetspot/sourspot) 85/80/85 -> 90/90/90
- (-) - Bair LL increased 9F -> 10F
- (-) - Uair LL increased 10F -> 11F
- (-) - Dair LL increased 14F -> 15F
- <<<=== CORRIN ===>>>>>
- (-) - Initial dash speed decreased 1.813 -> 1.763
- (-) - Run speed decreased 1.689 -> 1.68
- (-) - Air speed decreased 0.996 -> 0.966
- <<<=== BAYONETTA ===>>>>>
- (+) - Jab 1 damage increased 2% -> 2.5%; hitlag multiplier increased 1.1 -> 1.25
- (+) - Jab 2 damage increased 2% -> 3%; hitlag multiplier increased 1.1 -> 1.25
- (+) - Jab 3 damage increased 3% -> 4%; hitlag multiplier increased 1.25 -> 1.5
- (+) - Ftilt hit 1 hitlag multiplier increased 1.1 -> 1.75; hit 2 damage increased 3% -> 4%; hit 2 hitlag multiplier increased 1.1 -> 1.75; hit 3 damage increased 4% -> 5%; hit 3 hitlag multiplier increased 1.1 -> 1.75; hit 1 FAF decreased F30 -> F28; hit 2 FAF decreased F40 -> F35; hit 3 FAF decreased F40 -> F37
- (+) - Utilt FAF decreased F30 -> F29
- (+) - Dtilt damage increased (sourspot/sweetspot) 5%/6.5% -> 5.5%/7%; hitlag multiplier increased (sourspot/sweetspot) 1.1/1.1 -> 1.75/1.5
- (+) - Nair damage increased (early/late) 6%/4% -> 6.5%/5%; hitlag multiplier increased 1.1 -> 1.8
- (+) - Fair hit 1 damage increased 2% -> 3%; hit 1 hitlag multiplier increased 1.1 -> 1.5; hit 2 damage increased 2.5% -> 3.5%; hit 2 hitlag multiplier increased 1.1 -> 1.5; hit 3 damage increased 4% -> 4.5%; hit 3 hitlag multiplier increased 1.6 -> 1.9
- (+) - Bair damage increased (sourspot/sweetspot) 8%/11% -> 9%/12%; sourspot hitlag multiplier increased 1.1 -> 1.3
- (+) - Uair damage increased 6% -> 6.5%; hitlag multiplier increased 1.1 -> 1.8
- (+) - After Burner Kick upwards damage increased (early/mid/late) 6%/7%/6% -> 7%/7%/7%; hitlag multiplier increased 1.4 -> 1.75; SDI multiplier decreased 1.3 -> 1.2
- (+) - After Burner Kick downwards damage increased 6.5% -> 7.5%; hitlag multiplier increased 1.2 -> 1.75; SDI multiplier decreased 1.1 -> 1
- (+) - Witch Twist initial hit hitlag multiplier increased 1 -> 1.2; multihits hitlag multiplier increased 0.9 -> 1; multihits SDI multiplier decreased 1.1 -> 1; launcher hitlag multiplier increased 1.1 -> 1.5; launcher SDI multiplier decreased 1.1 -> 1.05
- <<<=== INKLING ===>>>>>
- (-) - Initial dash speed decreased 1.6 -> 1.525
- (-) - Run speed decreased 1.775 -> 1.755
- (-) - Run accel decreased (base/additional) 0.044/0.09678 -> 0.045/0.07478
- (+) - Max horizontal jump speed increased 1.425 -> 1.43
- (-) - Air speed decreased 1.11 -> 1.095
- <<<=== RIDLEY ===>>>>>
- (-) - Initial dash speed decreased 1.9 -> 1.8
- (+) - Run speed increased 1.8675 -> 1.91
- (-) - Max horizontal jump speed decreased 1.52 -> 1.515
- <<<=== SIMON ===>>>>>
- (-) - Initial dash speed decreased 1.765 -> 1.745
- (/) - Traction increased 0.06 -> 0.065
- (+) - Max horizontal jump speed increased 1.2 -> 1.25
- <<<=== RICHTER ===>>>>>
- (-) - Initial dash speed decreased 1.79 -> 1.73
- (-) - Run speed decreased 1.6375 -> 1.63
- (/) - Traction increased 0.065 -> 0.0675
- (-) - Air speed decreased 0.99 -> 0.98
- (-) - Dair LL increased 14F -> 16F
- <<<=== KING K. ROOL ===>>>>>
- (-) - Initial dash speed decreased 1.804 -> 1.704
- (+) - Run speed decreased 1.739 -> 1.725
- (-) - Max horizontal jump speed decreased 1.587 -> 1.567
- <<<=== ISABELLE ===>>>>>
- (-) - Initial dash speed decreased 1.695 -> 1.665
- (-) - Air speed decreased 1.11 -> 1.095
- <<<=== INCINEROAR ===>>>>>
- (-) - Initial dash speed decreased 1.74 -> 1.64
- (-) - Run speed decreased 1.515 -> 1.505
- (-) - Max horizontal jump speed decreased 1.425 -> 1.416
- <<<=== PIRANHA PLANT ===>>>>>
- (+) - Run speed increased 1.586 -> 1.59
- (/) - Fall speed increased 2.15 -> 2.2
- (/) - Fast fall speed increased 2.93 -> 3
- <<<=== JOKER ===>>>>>
- ($) - Knife model is now 10% longer
- (-) - initial dash speed decreased 1.805 -> 1.775
- (-) - Run speed decreased 1.85 -> 1.81
- (-) - Max horizontal jump speed decreased 1.415 -> 1.4
- (-) - Air speed decreased 1.015 -> 1.01
- (+) - Nair early hit angle decreased 60 -> 56, BKB decreased 54 -> 45, KBG increased 93 -> 100
- <<<=== HERO ===>>>>>
- (-) - Initial dash speed decreased 1.71 -> 1.65
- (-) - Run speed decreased 1.69 -> 1.62
- (-) - Max horizontal jump speed decreased 1.3 -> 1.25
- (-) - Double jump height decreased 31 -> 28
- (-) - Air speed decreased 1 -> 0.96
- (/) - Gravity increased 0.098 -> 0.101
- (/) - Fall speed increased 1.92 -> 1.94
- (/) - Fast fall speed increased 2.652 -> 2.697
- (+) - Ftilt hit 2 damage increased 8% -> 9%
- (=) - Utilt KBG increased (normal/crit) 67/58 -> 71/71; crit damage normalized (sweetspot/sourspot) 15%/13% -> 15%/15% FAF increased F33 -> F37
- (-) - Nair LL increased 7F -> 8F
- (-) - Fair autocancel window pushed forwards F28 -> F26; LL increased 8F -> 9F
- (+) - Bair crit KBG increased 105 -> 108
- <<<=== BANJO & KAZOOIE ===>>>>>
- (-) - Initial dash speed decreased 1.605 -> 1.525
- (-) - Run speed decreased 1.726 -> 1.716
- (-) - Run accel decreased (base/additional) 0.07/0.05 -> 0.07/0.02
- (+) - Air speed increased 0.898 -> 0.906
- (-) - Max horizontal jump speed decreased 1.45 -> 1.44
- (-) - Nair LL increased 8F -> 9F
- (-) - Fair LL increased 11F -> 12F
- (*) - Fixed an issue where Banjo could airdodge cancel Rear Egg on the ground
- <<<=== TERRY ===>>>>>
- (/) - EX Specials are now activated by holding (Attack) + (Special) during the move's startup rather than (Shield)
- (-) - Initial dash speed decreased 1.7 -> 1.625
- (-) - Run speed decreased 1.655 -> 1.65
- (-) - Max horizontal jump speed decreased 1.35 -> 1.3475
- (-) - Terry can no longer wall jump
- (/) - Jab 1 hitlag multiplier increased 2.0 -> 2.25
- (/) - Jab 2 hitlag multiplier increased (hit 1/hit 2) 1.5/2.0 -> 2.0/2.5
- (/) - Ftilt hitlag multiplier increased 1.6 -> 1.75
- (/) - Hit cancel utilt hitlag multiplier increased 1.6 -> 1.75
- (/) - Dtilt hitlag multiplier increased 2.0 -> 2.25; hit cancel dtilt angle decreased (inner hit/tipper) 77/81 -> 57/61, KBG decreased 113 -> 93
- (/) - Hit cancel fsmash hitlag multiplier increased 1.5 -> 1.65
- (/) - Hit cancel usmash hitlag multiplier increased 1.3 -> 1.4
- (/) - Dsmash hitlag multiplier increased 1.4 -> 1.5
- (/)(-) - Nair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
- (/)(-) - Fair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
- (/)(+) - Bair hitboxes enlarged, thigh hitbox moved inwards slightly; hitlag multiplier increased 1.2 -> 1.3; late hit damage increased 12% -> 13.5%
- (/)(-) - Uair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
- (/) - Dair sourspot hitlag multiplier increased 1.6 -> 1.75
- (!) - Crack Shoot now has an EX version which spikes and ground bounces opponents; costs 2 meter
- (+) - Light Crack Shoot launcher damage normalized (sourspot/sweetspot) 6%/8% -> 7%, angle decreased (early/late) 68/78 -> 55, BKB decreased 95 -> 65, KBG increased 40 -> 55
- (!) - Command Rising Tackle now has an EX version with a stronger launcher and better invincibility; costs 2 meter
- (/) - Rising Tackle hit 1 hitlag multiplier increased 1 -> 3; multihit hitlag multiplier increased 0.5 -> 1.5; launcher hitlag multiplier increased 2 -> 2.5
- (=) - Light Rising Tackle grounded rise speed multiplier decreased (base/charged) 0.375/0.425 -> 0.365/0.405 special fall vertical friction multiplier increased 0.1 -> 0.8; landing lag decreased 16F -> 13F; command input landing lag multiplier increased 0.66 -> 1
- (!) - Power Dunk now has an EX version that spikes throughout the entire move, and summons a large energy blast at the end akin to Star Dunk Volcano; costs 4 meter
- (/) - Power Dunk hit 1 hitlag multiplier increased 1 -> 3; multihit hitlag multiplier increased 1 -> 1.5
- (+) - Light Power Dunk hit 1 angle decreased 90 -> 81; heavy Power Dunk hit 1 angle decreased 85 -> 80, FKB increased 40 -> 45; all hitboxes enlarged slightly
- (+) - Power Dunk frames before landing detection active decreased (light/heavy) 25F/35F -> 20F/30F; autocancel landing lag decreased 16F -> 15F; landing friction decreased 0.02 -> 0.01
- (+) - Power Geyser startup aerial vertical speed multiplier decreased 0.7 -> 0; hover frames while airborne increased 0F -> 10F; gravity multiplier decreased 1 -> 0.8; max fall speed multiplier decreased 1 -> 0.8
- (/) - Buster Wolf hitgrab hitlag increased 18F -> 22F
- <<<=== BYLETH ===>>>>>
- (+) - Initial dash speed increased 1.765 -> 1.9
- (-) - Run speed decreased 1.53 -> 1.51 <1.505>
- (+) - Additional stick-based horizontal jump speed increased 0.8 -> 0.9
- (-) - Max horizontal jump speed decreased 1.297 -> 1.29
- (-) - Air speed decreased 0.975 -> 0.945
- (-) - Double jump height decreased 30 -> 28
- (+) - Ftilt tipper KBG increased 91 -> 94; FAF decreased F39 -> F36
- (+) - Utilt FAF decreased F36 -> F35
- (-) - Nair multihits angle readjusted 367 -> 365; LL increased 8F -> 10F
- (-) - Fair sourspot angle decreased 69 -> 67; LL increased 10F -> 11F
- (-) - Uair LL increased 11F -> 12F
- (+) - Grounded Areadbhar smash input tipper KBG increased 40 -> 45
- (+) - Aerial Areadbhar smash input tipper damage increased 14.25% -> 15%, KBG increased 59 -> 62
- <<<=== MIN MIN ===>>>>>
- (+) - Initial dash speed increased 1.855 -> 1.865
- (+) - Max horizontal jump speed increased 1.285 -> 1.29
- (-) - Dair LL increased 18F -> 20F
- <<<=== STEVE ===>>>>>
- (-) - Initial dash speed decreased 1.525 -> 1.515
- (+) - Run speed increased 1.485 -> 1.495
- (+) - Max horizontal jump speed increased 1.21 -> 1.218
- (=) - Dair lifetime increased 120F -> 180F
- (+) - Mining/Crafting max walk speed multiplier increased 0.6 -> 1
- (+) - Dirt/Wood/Stone/Iron total max capacity increased 100 -> 150
- (+) - Mining material interval multiplier decreased (fist/wood/stone/iron/gold/diamond) 2.0x/1.0x/0.95x/0.9x/0.75x/0.85x -> 1.0x/0.85x/0.8x/0.75x/0.5x/0.65x
- (+) - Iron obtained per mining unit increased 1 -> 2
- (+) - Redstone obtained per mining unit increased 3 -> 4
- (+) - Redstone starting amount increased 2 -> 5
- (+) - Max redstone capacity increased 15 -> 20
- (=) - Block HP increased (Grade 1/Wood/Stone/Iron) 8/12/16/20 -> 12/16/20/24
- <<<=== SEPHIROTH ===>>>>>
- (+) - Masamune length scale parameter increased 0.775 -> 0.9
- (-) - Initial dash speed decreased 1.855 -> 1.755
- (-) - Run speed decreased 1.8375 -> 1.8175
- (-) - Max horizontal jump speed decreased 1.3661 -> 1.35
- (-) - Air speed decreased 0.9525 -> 0.95
- (-) - Ftilt inner sourspot damage decreased 7.5% -> 6%, BKB decreased 41 -> 40, KBG decreased 102 -> 100
- (+) - Utilt pickup hitbox extended forwards and backwards slightly; late hit all hitboxes enlarged, tipper hitbox extended upwards slightly
- (-) - Dtilt damage decreased 7.5% -> 7%; startup increased F7 -> F8; angle decreased 81 -> 80
- (+) - Fsmash inner sourspot damage decreased 13.5% -> 10.5%; sourspot extended forwards very slightly
- (-) - Nair early hit KBG increased 72 -> 80; early hit hitbox size slightly reduced; late hit angle decreased 63 -> 50; late hit hitboxes now attached to legs/torso/arm; late hit duration decreased 11F -> 9F; FAF increased F28 -> F33
- (-) - Fair startup increased F10 -> F11; early hit inner sourspot damage decreased 8.5% -> 7.5%, BKB decreased 39 -> 34; late hit sourspot damage decreased 5.5% -> 5.0%; inner midspot is now a sourspot, damage/BKB/KBG matched with inner hit sourspot; inner midspot brought inwards slightly to extend the effective range of the outer midspot; tipper hitbox enlarged slightly; autocancel window pushed forwards F42 -> F33
- (-) - Bair startup increased F11 -> F12; inner sourspot damage decreased 9.5% -> 8%, angle increased 42 -> 45, BKB increased 35 -> 45, KBG decreased 106 -> 100; sweetspot inner center moved outwards
- (-) - Uair early hit hitboxes extended further behind sword; inner sourspot damage decreased 7% -> 6%, angle decreased (early/late) 106/74 -> 64/64; inner sweetspot is now a sourspot, damage/angle/BKB/KBG matched with sourspot; inner sweetspot moved inwards slightly to extend effective range of outer sweetspot; outer sweetspot is now a capsule hitbox, extends further towards handle
- (!) - Blade Dash can now be jump canceled on hit while Limit is active
- <<<=== PYRA ===>>>>>
- (-) - Run speed decreased 1.5275 -> 1.5175
- <<<=== MYTHRA ===>>>>>
- (-) - Initial dash speed decreased 2 -> 1.9
- (-) - Run speed decreased 1.91 -> 1.88
- <<<=== MII BRAWLER ===>>>>>
- (*) - Fixed an issue where Thrust Uppercut would occasionally gain no height
- (-) - Fair hit 2 KBG increased 100 -> 110
- <<<=== MII SWORDFIGHTER ===>>>>>
- (+) - Sword model is now 30% longer
- <<<=== MII GUNNER ===>>>>>
- (-) - Run speed decreased 1.56 -> 1.55
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