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HDR Version 9.2.0a -> 10.0.0a Prerelease Changelog

May 6th, 2021
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  1. |===| HDR VERSION 9.2.0a -> 10.0.0a PRERELEASE CHANGELOG |===|
  2. ================================================================
  3.  
  4. ___________________
  5. ______________CHANGELOG LEGEND:______________
  6.  
  7. > | All |
  8. (*) - Bugfix
  9. (!) - New tech/feature
  10. (/) - Quality of life change
  11. ($) - Graphical/aesthetic change
  12.  
  13. > | Characters |
  14. (+) - Buff Overall
  15. (-) - Nerf Overall
  16. (=) - Sidegrade
  17. (R) - Rework
  18.  
  19. > | Mechanics |
  20. (M) - Global Mechanic Rework
  21. (m) - Global Mechanic Readjustment
  22. ______________________________________________
  23.  
  24.  
  25.  
  26. >>> [ === TRAINING MODE === ] <<<
  27. (!) - ECB lower point can now be visualized by activating the hitbox visualization toggle
  28.  
  29.  
  30.  
  31. >>> [ === GRAPHICS & AESTHETICS === ] <<<
  32. ($) - Maximum damage graphics scale decreased 1.3x -> 1.2x
  33. ($) - Medium screen shake KB threshold decreased 999 -> 50
  34. ($) - Strong screen shake KB threshold decreased 999 -> 90
  35.  
  36.  
  37.  
  38. >>> [ === SOUND & MUSIC === ] <<<
  39.  
  40.  
  41.  
  42. >>> [ === GENERAL MECHANICS === ] <<<
  43. (/) - Press buffer reduced 4F -> 3F
  44. (/) - Turn dash now only stops you in place for 2F rather than 3F, making dash dancing much smoother
  45. (/) - Snappier turn dash animations have been added for most of the cast additionally making dash dancing even smoother (Credit to JOB)
  46. (/) - Run brake -> dash lockout window decreased 7F -> 5F
  47. (/) - Hitbox angle range to use damage_fly_top animation readjusted (minimum/maximum) 1.22173 rad (70°)/1.91986 rad (110°) -> 0.785398 rad (45°)/2.35619 rad (135°)
  48. ~ Ultimate introduced two new parameters: damage_fly_top_air_accel_y and damage_fly_top_speed_y_stable. This changes the gravity and fallspeed of your character while in hitstun if they are launched between the above angle range. While vanilla Ultimate uses this to homogenize combo game and vertical survivability, the fact that they are separate values from your normal gravity and fall speed means that characters are now able to have separate knockback/hitstun gravity and fallspeed than their default knockback/hitstun gravity and fallspeed, similar to Rivals of Aether. These two parameters will be referred to as combo gravity and combo fallspeed respectively, and will be used to retune the comboability characters as necessary.
  49. (/) - Special command life increased 10F -> 12F
  50. (/) - Super Special command life increased 20F -> 22F
  51. (/) - Launch speed required to trigger early lower blastzone activation (dead_down_damage_speed param) increased 3 -> 999 - This should remove the early bottom blastzone that gets triggered when you get spiked (https://twitter.com/ruben_dal/status/1221151119172345858?lang=en)
  52. (/) - Parry frame advantage increased 9F -> 10F
  53. (/) - Crouch cancel knockback multiplier decreased 0.72 -> 0.7
  54. (/) - Parry hitlag increased (minimum/maximum) 20F/20F -> 22F/23F
  55. (m) - Perfect shield reflect damage multiplier decreased 0.6 -> 0.5
  56. (m) - Global shield damage multiplier increased 1.2 -> 1.4
  57. (M) - Knockback parameters readjusted to tune hitstun scaling and velocity more similar to Melee at mid to high percents
  58. ~ Previous parameters were losing out on up to 7 frames of hitstun for moderate to high knockback compared to a linear (pre-Ult) scaling - these readjustments reduce that hitstun loss down to 3 to 4 frames over linear hitstun-KB scaling
  59. ~ KB to hitstun multiplier decreased 0.41 -> 0.4
  60. ~ Hitstun threshold for damage level 2 animations decreased 22F -> 21F
  61. ~ Hitstun threshold for damage level 3 animations decreased 33F -> 32F
  62. ~ Balloon effect intensity scaling hitstun thresholds readjusted (min/max) 45/57 -> 40/50
  63. ~ Balloon effect deceleration constant decreased 32 -> 18
  64. (M) - Gravity-based vertical launch speed boost removed; Added vertical launch speed formula readjusted: 3*(g-0.085) -> 0*(g-0)
  65. ~ damage_fly_speed_y_mul_base_accel reduced 0.085 -> 0
  66. ~ damage_fly_speed_y_mul reduced 3 -> 0
  67. (M) - Shieldstun formula reworked: floor(d * 0.8 * m + 2) -> floor(d * 0.45 * m + 2); where d = move damage and m = shieldstun multiplier
  68. ~ Base shieldstun multiplier decreased 0.8 -> 0.45
  69. ~ Projectile shieldstun multiplier increased 0.29 -> 0.5156
  70. ~ Smash attack shieldstun multiplier increased 0.725 -> 1.0
  71. ~ Aerial attack shieldstun multiplier increased 0.33 -> 1.0
  72. (M) - Airdodges have been heavily readjusted
  73. ~ Directional airdodges now retain all momentum upon hitting the ground
  74. ~ Airdodge FAF increased F40 -> F45
  75. ~ End speed decreased 1.3 -> 1
  76. (m) - Stale-move negation damage reduction factors altered to match Melee
  77. ~ Queue Position 2: 0.08545 -> 0.08
  78. ~ Queue Position 3: 0.07635 -> 0.07
  79. ~ Queue Position 4: 0.0679 -> 0.06
  80. ~ Queue Position 5: 0.05945 -> 0.05
  81. ~ Queue Position 6: 0.05035 -> 0.04
  82. ~ Queue Position 7: 0.04255 -> 0.03
  83. ~ Queue Position 8: 0.03345 -> 0.02
  84. ~ Queue Position 9: 0.025 -> 0.01
  85.  
  86.  
  87.  
  88. >>> [ CHARACTER ADJUSTMENTS ] <<<
  89.  
  90. <<<=== MARIO ===>>>>>
  91. (-) - Initial dash speed decreased 1.575 -> 1.515
  92. (-) - Run speed decreased 1.575 -> 1.515
  93. (-) - Max horizontal jump speed decreased 1.525 -> 1.505
  94. (-) - Air speed decreased 1.055 -> 1
  95. (/) - Gravity increased 0.0925 -> 0.095
  96. (-) - Full hop height decreased 36.33 -> 33.33
  97. (/) - Initial jump speed decreased 12.988 -> 11.946
  98. (-) - Double jump height decreased 36.33 -> 33.33
  99. (+) - Weight increased 98 -> 100
  100. (+) - Utilt damage increased 7.5% -> 8%, angle decreased 96 -> 92, BKB decreased 58 -> 30, KBG increased (chest/arm/hand) 98/98/98 -> 125/122/120
  101. (+) - Dtilt BKB decreased 45 -> 40, KBG increased 74 -> 78; toe hitbox angle increased 80 -> 85
  102. (+) - Dash attack damage increased (early/late) 8%/6% -> 9%/7%; early hit BKB decreased 77 -> 75; late hit angle decreased 110 -> 105
  103. (+) - Usmash damage increased 15% -> 16%, BKB decreased 42 -> 32, KBG decreased 100 -> 98
  104. (+) - Dthrow damage increased 5% -> 6%, angle increased 68 -> 74
  105. (+) - Fair early hit damage increased (sourspot/sweetspot) 15%/16% -> 16%/17%, BKB increased (sourspot/sweetspot) 30/30 -> 35/40, angle increased 361 -> 60; mid hit BKB decreased 32 -> 30; late hit damage increased 11% -> 13%, BKB increased 20 -> 25; LL increased 10F -> 11F
  106. (R) - Bair damage increased (early/late) 10.5%/8% -> 11%/9%; early hit now has a sweetspot on the feet; early hit sourspot damage decreased 10.5% -> 10%, BKB increased 15 -> 20, KBG decreased 122 -> 100, angle decreased 32 -> 28; late hit BKB increased 8 -> 10
  107. (+) - Uair early hit damage increased 8% -> 9%, angle decreased 65 -> 60, BKB decreased 43 -> 20, KBG increased 90 -> 103; late hit damage increased 6% -> 7%, BKB decreased 35 -> 15, KBG increased 98 -> 125
  108. (+) - Dair launcher BKB decreased 80 -> 60, angle decreased 75 -> 70
  109. (+) - Fireball damage increased (early/mid/late) 5%/5%/4% -> 6.5%/6.5%/5%, BKB readjusted (early/mid/late) 35/28/22 -> 35/25/22, KBG increased (early/mid/late) 20/15/10 -> 20/20/20; hitlag multiplier increased 0.6x -> 1.0x; all hitboxes enlarged
  110. (+) - Firebrand hand hitbox enlarged
  111. (+) - Super Jump Punch launcher KBG increased 152 -> 155
  112.  
  113. <<<=== DONKEY KONG ===>>>>>
  114. (-) - Double jump height decreased 35.5 -> 34.5
  115. (/) - Fall speed increased 2.36 -> 2.4
  116. (+) - Ftilt FAF decreased F36 -> F35
  117. (+) - Utilt damage increased (hand/arm/shoulder) 10%/9%/8% -> 9%/10%/11%, BKB decreased 42 -> 40, KBG increased (hand/arm/shoulder) 106/103/100 -> 105/110/115
  118. (+) - Nair late hit damage increased 9% -> 10%; hitbox activity increased F7-23 -> F7-24; autocancel window pushed back F23 -> F37
  119. (+) - Uair hitbox moved downwards slightly and enlarged
  120. (+) - Cargo fthrow FAF decreased F28 -> F27
  121. (+) - Cargo bthrow FAF decreased F34 -> F33
  122. (+) - Cargo uthrow angle increased 88 -> 90, KBG decreased 32 -> 30
  123. (+) - Cargo dthrow FAF decreased F42 -> F41
  124. (+) - Giant Punch hitbox activity start frame moved forwards in animation F19 -> F17; uncharged/semi-charged fist hitbox enlarged, BKB decreased (ground/air) 45/60 -> 30/30, KBG increased (ground/air) 70/65 -> 80/75; fully-charged damage increased (ground/air) 28%/25% -> 28%/28% BKB decreased (ground/air) 35/40 -> 30/30, KBG increased (ground/air) 73/72 -> 80/75, fist hitbox enlarged, elbow hitbox size reduced
  125. (+) - Headbutt super armor duration extended F5-15 -> F5-19
  126.  
  127. <<<=== LINK ===>>>>>
  128. (-) - Initial dash speed decreased 1.55 -> 1.5
  129. (-) - Double jump height decreased 29 -> 25
  130. (+) - Ftilt sword hitboxes enlarged; tipper damage increased 13% -> 14%; sourspot angle decreased 361 -> 35, BKB decreased 55 -> 35, KBG increased 86 -> 90; lowered shieldstun multiplier removed
  131. (+) - Utilt BKB decreased 35 -> 32; chest and sword hitboxes enlarged; FAF decreased F36 -> F31
  132. (R) - Dtilt FAF decreased F34 -> F30; damage increased 10% -> 11%; air-only hitboxes added - foot/arm/blade damage 11%, angle 280, BKB 90, KBG 50; hitboxes start 1F earlier in animation (F11 -> F10); hitbox duration increased 3F -> 5F
  133. (+) - Dash attack FAF decreased F57 -> F54; hitbox activity start frame moved forwards in animation F20 -> F19; animation duration decreased slightly
  134. (+) - Fsmash hit 2 damage increased (body/sword) 12%/13% -> 18%/20%, angle increased 48 -> 65, BKB decreased 85 -> 30, KBG increased 93 -> 100; hitbox duration extended 3F -> 4F
  135. (+) - Usmash all hits sword hitboxes horizontal offset removed; hit 1 duration increased 6F -> 7F; hit 2 duration increased 6F -> 9F; hit 3 duration increased 5F -> 7F
  136. (+) - Dsmash startup decreased F12 -> F9; hit 1 angle decreased 78 -> 75, BKB decreased 40 -> 26, KBG increased 88 -> 95; hit 2 damage increased (body/arm/sword/tip) 10%/11%/12%/12% -> 11%/16%/16%/17% angle increased 30 -> 75, BKB decreased 80 -> 20, KBG increased 63 -> 90; hitbox added to knee on both hits
  137. (+) - Fthrow FAF decreased F38 -> F35
  138. (R) - Bthrow hit 1 damage increased 3% -> 4%; throw angle readjusted 130 -> 120, BKB decreased 67 -> 60, KBG decreased 110 -> 100; FAF decreased F39 -> F35; animation speed increased after the throw release
  139. (+) - Uthrow FAF decreased F50 -> F48
  140. (+) - Dthrow FAF decreased F49 -> F48
  141. (-) - Nair early hit sweetspot now has 2nd highest priority, priority given to midspot; early hit BKB decreased 25 -> 15
  142. (R) - Fair hit 1 hitboxes altered completely - damage 14, angle 361 BKB 20, KBG 105; hit 1 hitbox duration increased 2F -> 3F; hit 2 hitboxes altered completely - damage 10%, angle 80, BKB 46, KBG 60; hitboxes moved to sword from root position bone; hitboxes start 1F earlier in animation (F14 -> F13); hit 2 hitbox duration increased 2F -> 4F; reduced shieldstun removed; LL decreased 9F -> 8F
  143. (+) - Bair hit 1 damage increased 5% -> 7%, air-only angles readjusted (foot/knee/hip) 70/66/66 -> 367/367/367; hit 1 hitbox duration increased 3F -> 4F; hit 2 BKB decreased 45 -> 25, KBG increased 98 -> 100; hit 2 hitbox duration increased 3F -> 6F
  144. (+) - Hero's Bow landing lag parameter decreased 24F -> 21F
  145. (=) - Spin Attack grounded hitboxes no longer respawn throughout the move causing it to only hit once now; shieldstun multiplier increased (early/early-mid/late-mid/late) 1/1/1/1 -> 3.5/3/2.5/2
  146. (+) - Spin Attack aerial gravity multiplier decreased 0.545 -> 0.535; initial vertical speed decreased 2.355 -> 2.345
  147. (!) - Holding the attack button during aerial Spin Attack will give the currently active hitbox a fire property towards items allowing Link to detonate his bomb with it
  148. (+) - Remote Bomb thrown hitbox damage increased 1% -> 3%, BKB increased 10 -> 20, KBG decreased 100 -> 90, hitlag multiplier increased 0.6 -> 1.0
  149.  
  150. <<<=== SAMUS ===>>>>>
  151. (+) - Initial dash speed increased 1.858 -> 1.86
  152. (-) - Run speed decreased 1.56 -> 1.55
  153. (-) - Max horizontal jump speed increased 1.28 -> 1.3
  154. (-) - Air speed decreased 1.02 -> 0.942
  155. (+) - Ftilt damage increased (hip/back knee) 9%/9% -> 10%/10%, BKB decreased (hip/back knee/front knee) 30/30/30/30 -> 10/10/10/20, KBG readjusted (hip/back knee/front knee,shin) 113/113/113 -> 100/100/100/120; startup decreased F8 -> F6
  156. (+) - Utilt FAF decreased F40 -> F35
  157. (+) - Dtilt angle increased 75 -> 110, KBG decreased 70 -> 60; outer hitbox enlarged and moved outwards and upwards; FAF decreased F40 -> F37
  158. ($) - Shinespark animation motion rates readjusted to be more fluid towards the end
  159. (+) - Nair LL decreased 8F -> 7F
  160. (+) - Fair all hitboxes enlarged
  161. (=) - Bair early hit sourspot damage decreased 12% -> 10%, angle increased 40 -> 361, BKB decreased 37 -> 30, KBG decreased 109 -> 100; FAF decreased F39 -> F37; foot sweetspot enlarged and given higher priority than midspot; LL decreased 11F -> 9F
  162. (+) - Uair animation speed increased after last hit
  163. (+) - Dair startup decreased F14 -> F13; early hit sourspot removed, now spike sweetspot - sweetspot duration extended F16-17 -> F13-16
  164. (+) - Charge shot fully charged damage decreased 28% -> 25%, BKB increased 46 -> 50, KBG increased 50 -> 72; hitlag multiplier increased 1 -> 1.25
  165. (+) - Super Missile angle decreased 65 -> 361, BKB decreased 50 -> 30, KBG increased 65 -> 100; hitbox enlarged
  166.  
  167. <<<=== DARK SAMUS ===>>>>>
  168. (-) - Initial dash speed decreased 1.734 -> 1.714
  169. (-) - Run speed decreased 1.681 -> 1.671
  170. (-) - Additional stick-based horizontal jump speed decreased 0.95 -> 0.85
  171. (-) - Max horizontal jump speed decreased 1.4 -> 1.395
  172. (-) - Air speed decreased 1.121 -> 1.101
  173. (-) - Base air accel decreased 0.04 -> 0.03
  174. (-) - Jump height decreased 39 -> 35
  175. (-) - Double jump height decreased 39 -> 35
  176. (/) - Gravity increased 0.072 -> 0.075
  177. (/) - Fall speed increased 1.4 -> 1.41
  178. (-) - Weight decreased 99 -> 90
  179. (-) - Combo gravity increased 0.072 -> 0.09
  180. (-) - Combo fall speed increased 1.4 -> 1.5
  181. (-) - Ftilt FAF increased F31 -> F33
  182. (-) - Utilt FAF increased F37 -> F41
  183. (-) - Dtilt FAF increased F36 -> F37
  184. (-) - Dsmash startup decreased F15 -> F14; hitboxes now rise alongside animation graphic; ground sourspot KBG decreased 108 -> 105; explosion tip sourspots added on F17-26 - damage 13%, angle 85, BKB 38, KBG 108; ground sourspot now takes priority over sweetspots; ground sourspot size decreased, now centered around body; late hit to sweetspot added on F20-26 - damage 13.5%, angle 72, BKB 38, KBG 108
  185. (-) - Nair multihits damage decreased 1% -> 0.8%; LL increased 9F -> 10F
  186. (-) - Fair LL increased 7F -> 8F
  187. (-) - Bair early hit damage decreased (hip/thigh) 13%/13% -> 11%/11%; thigh hitbox moved inwards slightly; startup increased F7 -> F8
  188. (-) - Uair LL increased 9F -> 10F; hit 1 chest hitbox removed
  189. (-) - Dair early hit sourspot removed, now spike sweetspot - sweetspot duration extended F12-14 -> F10-14; sweetspot KBG decreased 85 -> 80; LL increased 10F -> 12F
  190. (-) - Screw Attack aerial initial vertical speed decreased 2.8 -> 2.65
  191.  
  192. <<<=== YOSHI ===>>>
  193. (-) - Initial dash speed decreased 1.64 -> 1.45
  194. (-) - Run speed decreased 1.726 -> 1.676
  195. (-) - Run accel decreased (base/additional) 0.044/0.0856 -> 0.02/0.08
  196. (+) - Ftilt damage increased 8% -> 9%, angle decreased (body/mid) 88/85 -> 70/70, BKB decreased 60 -> 50, KBG increased 75 -> 80; all hitboxes enlarged; outer hitbox moved outwards; tail is now intangible while hitboxes are active
  197. (+) - Utilt damage increased 7% -> 8%, angle readjusted 100 -> 90, BKB decreased 75 -> 36, KBG increased 50 -> 122; outer hitbox enlarged and moved outwards slightly; tail is now intangible while hitboxes are active; FAF decreased F32 -> F31
  198. (R) - Dtilt damage increased (base/mid/tip) 5%/4.5%/4% -> 6%/5.5%/5% tipper angle increased 361 -> 112; middle hitbox moved inwards slightly; tipper hitbox enlarged and moved outwards slightly; startup decreased F8 -> F7; hitbox duration increased 3F -> 4F; tail is now intangible while hitboxes are active
  199. (+) - Nair damage increased (early/late) 10%/7% -> 12%/10%; early hit BKB decreased 40 -> 15, KBG increased 86 -> 114; late hit BKB decreased 30 -> 0
  200. (-) - Bair launcher damage decreased 5.5 -> 4.5, angle increased 54 -> 60, BKB increased 30 -> 45, KBG decreased 189 -> 120; FAF decreased F56 -> F40; LL decreased 9F -> 8F
  201. (+) - Grounded Yoshi Bomb KBG increased 72 -> 75; aerial Yoshi Bomb KBG increased 68 -> 80
  202. (+) - Egg Roll initial vertical speed decreased 2 -> 0; aerial Egg Roll initial horizontal speed increased 0 -> 0.5; turn frame rate increased 57.6 -> 59
  203. (+) - Egg Throw FAF decreased F58 -> F50
  204.  
  205. <<<=== KIRBY ===>>>>>
  206. (-) - Initial dash speed decreased 1.624 -> 1.524
  207. (+) - Run speed increased 1.587 -> 1.6
  208. (-) - Max horizontal jump speed decreased 1.525 -> 1.5
  209. (-) - Double jump vertical velocities decreased (1/2/3/4/5) 2.154/1.972/1.85/1.789/1.74 -> 1.75/1.6/1.5/1.45/1.4
  210. (+) - Air speed increased 0.98 -> 1
  211. (-) - Air accel decreased (base/additional) 0.03/0.0625 -> 0.02/0.045
  212. (/) - Gravity decreased 0.102 -> 0.082
  213. (/) - Fall speed decreased 1.83 -> 1.6
  214. (/) - Fast fall speed decreased 2.637 -> 2.217
  215. (+) - Utilt damage increased (early/late) 7%/5% -> 8%/6%; KBG increased (foot/toe) 93/93 -> 105/101; early hit foot hitbox BKB decreased 60 -> 50; FAF decreased F28 -> F26
  216. (+) - Dtilt damage increased 6% -> 8%, BKB increased 30 -> 40, KBG decreased 43 -> 40 FAF decreased F26 -> F21
  217. (+) - Nair damage increased (early/late) 10.5%/7.5% -> 12%/9%, BKB decreased (early/late) 35/30 -> 15/0, KBG increased (early/late) 98/90 -> 100/100; late hit angle increased 50 -> 55
  218. (+) - Fair hit 1 angle readjusted (inner hit/outer hit) 53/84 -> 60/75; hit 3 angle decreased 48 -> 361, BKB decreased 54 -> 0, KBG increased 100 -> 178; LL decreased 9F -> 8F
  219.  
  220. <<<=== FOX ===>>>>>
  221. (-) - Run accel decreased (base/additional) 0.022/0.10121 -> 0.02/0.1
  222. (-) - Max horizontal jump speed decreased 1.715 -> 1.7
  223. (-) - Air speed decreased 0.87 -> 0.85
  224. (-) - Dtilt damage increased (body/inner tail/outer tail) 8%/8%/7% -> 9%/9%/8%, angle increased (body/inner tail/outer tail) 77/75/72 -> 70/80/90; base hitstun removed
  225. (-) - Bair early hit sweetspot damage increased 13% -> 15%, angle increased 30 -> 361, BKB decreased 20 -> 0, KBG readsjusted (sweetspot/sourspot) 101/97 -> 100/100, BKB decreased 70 -> 25, KBG increased 50 -> 135; late hit damage increased 8% -> 9%, BKB decreased 15 -> 0; autocancel window pushed back F23 -> F25
  226. (+) - Uair hit 1 SDI multiplier decreased 1.5 -> 1.25
  227. (-) - Dair multihits BKB decreased 50 -> 45, KBG decreased 30 -> 0; multihits now have set weight knockback; multihits toe hitbox angle readjusted (ground-only/air-only) 367/397 -> 290/363; multihits hitlag multiplier increased 0.66 -> 1; multihits SDI multiplier increased 1 -> 1.1
  228.  
  229. <<<=== PIKACHU ===>>>>>
  230. (-) - Run speed decreased 1.817 -> 1.8
  231. (-) - Max horizontal jump speed decreased 1.64 -> 1.62
  232. (-) - Air speed decreased 0.901 -> 0.891
  233. (-) - Nair multihits air-only angle readjusted 366 -> 363; multihits hitlag multiplier increased 0.8 -> 1; multihits hitbox size reduced
  234. (-) - Fair LL increased 10F -> 11F
  235. (R) - Uair hitboxes readjusted - early hit F3-5, damage 7%, angle 68 -> 70, BKB 50, KBG 110 / mid hit F6-7, damage 7%, angle 0, BKB 60, KBG 65 -> 41 / late hit F8-10, damage 7%, angle 130, BKB 80, KBG 41
  236. (/) - Bair foot hitbox repositioned to better cover horizontally
  237.  
  238. <<<=== LUIGI ===>>>>>
  239. (-) - Initial dash speed decreased 1.585 -> 1.3
  240. (-) - Run speed decreased 1.58 -> 1.525
  241. (-) - Run accel decreased (base/additional) 0.044/0.08646 -> 0.02/0.06
  242. (-) - Max horizontal jump speed decreased 1.355 -> 1.31
  243. (-) - Air speed decreased 0.925 -> 0.805
  244. (-) - Air accel decreased (base/additional) 0/0.075 -> 0.015/0.035
  245. (-) - Double jump height decreased 41.31 -> 36.31
  246. (-) - Airdodge speed decreased 3.4 -> 3.1
  247. (R) - Nair early hit angle increased 35 -> 90, KBG increased 90 -> 121
  248. (+) - Fair FAF decreased F34 -> F33
  249. (+) - Bair FAF decreased F32 -> F30
  250.  
  251. <<<=== NESS ===>>>>>
  252. (-) - Initial dash speed decreased 1.586 -> 1.45
  253. (-) - Run accel decreased (base/additional) 0.044/0.07161 -> 0.02/0.05
  254.  
  255. <<<=== CAPTAIN FALCON ===>>>>>
  256. (+) - Max horizontal jump speed increased 1.775 -> 1.8
  257. (-) - Fair LL increased 11F -> 12F
  258. (=) - Uair early hit hitboxes readjusted - damage (knee/foot) 10%/9%, angle 361, BKB (knee/foot) 9/8, KBG (knee/foot) 125/128
  259.  
  260. <<<=== PEACH ===>>>>>
  261. (-) - Initial dash speed decreased 1.54 -> 1.42
  262. (-) - Run speed decreased 1.525 -> 1.515
  263. (-) - Run accel decreased (base/additional) 0.044/0.10991 -> 0.02/0.1
  264. (-) - Max horizontal jump speed decreased 1.21 -> 1.2
  265.  
  266. <<<=== BOWSER ===>>>>>
  267. (-) - Initial dash speed decreased 1.765 -> 1.755
  268. (-) - Run speed decreased 1.752 -> 1.745
  269. (-) - Run accel decreased (base/additional) 0.044/0.07128 -> 0.045/0.05428
  270. (-) - Air speed decreased 1.031 -> 1.011
  271. (R) - Nair launcher angle decreased 75 -> 55, BKB decreased 55 -> 45
  272.  
  273. <<<=== DAISY ===>>>>>
  274. (-) - Initial dash speed decreased 1.717 -> 1.709
  275. (-) - Air speed decreased 1.075 -> 1.055
  276. (-) - Double jump height decreased 27.03 -> 25.03
  277. (-) - Jab 2 angle decreased 70 -> 66
  278. (-) - Bair early hit damage decreased 12% -> 11%; LL increased 7F -> 8F
  279. (-) - Dair ground-only launcher hitbox angle increased 273 -> 280; LL increased 10F -> 11F
  280.  
  281. <<<=== ICE CLIMBERS ===>>>>>
  282. (-) - Initial dash speed decreased (Popo/Nana) 1.6/1.6 -> 1.45/1.45
  283. (-) - Run speed decreased (Popo/Nana) 1.525/1.6225 -> 1.45/1.545
  284. (-) - Additional stick-based horizontal jump speed decreased (Popo/Nana) 0.64/0.64 -> 0.6/0.6
  285. (-) - Air speed decreased (Popo/Nana) 0.877/0.92085 -> 0.875/0.91875
  286.  
  287. <<<=== SHEIK ===>>>>>
  288. (-) - Initial dash speed decreased 1.804 -> 1.704
  289. (-) - Run speed decreased 1.8475 -> 1.8075
  290. (-) - Max horizontal jump speed decreased 1.4125 -> 1.4
  291. (-) - Run accel decreased 0.044/0.091 -> 0.044/0.081
  292. (-) - Air speed decreased 1.0475 -> 1.0175
  293. (-) - Combo gravity increased 0.15 -> 0.16
  294. (-) - Combo fall speed increased 2.15 -> 2.2
  295. (-) - Bair early hit KBG decreased 123 -> 118
  296. (-) - Bouncing Fish damage decreased 14% -> 11%; KBG decreased 111 -> 110
  297.  
  298. <<<=== ZELDA ===>>>>>
  299. (-) - Initial dash speed decreased 1.668 -> 1.5
  300. (-) - Run speed decreased 1.48 -> 1.35
  301. (-) - Air speed decreased 1.071 -> 1.051
  302.  
  303. <<<=== DR. MARIO ===>>>>>
  304. (R) - Attack equipment value decreased 18 -> 0, effectively removing it - all further damage-related changes will refer to the base damage before the previously-applied equipment damage buffs (e.g. nair's clean hit dealt 9.1% damage with equipment, with the base damage being 8% without equipment, having a 1.1375x damage multiplier from the previous equipment buff)
  305. (-) - Initial dash speed decreased 1.693 -> 1.675
  306. (-) - Run speed decreased 1.56 -> 1.505
  307. (-) - Max horizontal jump speed increased 1.425 -> 1.5
  308. (+) - Air speed increased 1.0465 -> 1.0475
  309. (/) - Gravity increased 0.095 -> 0.0965
  310. (-) - Double jump height decreased 36.33 -> 33.33
  311. (=) - Up-angled ftilt angle increased 55 -> 60; BKB decreased 55 -> 50, KBG decreased 65 -> 50
  312. (=) - Mid-angled ftilt BKB decreased 55 -> 20, KBG increased 65 -> 90
  313. (+) - Utilt damage increased 7.5% -> 8%, BKB decreased 56 -> 40, KBG increased 80 -> 90
  314. (=) - Dtilt toe hitbox angle readjusted 80 -> 120
  315. (=) - Up-angled fsmash damage increased (sourspot/sweetspot) 15%/18% -> 17%/20.5%
  316. (=) - Mid-angled fsmash damage increased (sourspot/sweetspot) 14.7%/17.5% -> 16.5%/20%
  317. (=) - Down-angled fsmash damage increased (sourspot/sweetspot) 14.8%/16.8% -> 16%/19%
  318. (=) - Usmash damage increased (early/late) 14%/12% -> 16%/14%; ground-only late hitbox added - damage 14%, angle 259, BKB 35, KBG 95; ground-only hitboxes now last an extra frame
  319. (=) - Dsmash damage increased (early/late) 14%/12% -> 16%/14%
  320. (+) - Dthrow damage increased 5% -> 6%, angle increased 80 -> 85 KBG decreased 45 -> 42
  321. (=) - Nair LL increased 7F -> 8F; damage increased (early/late) 8%/12% -> 10%/14%, early hit angle increased 361 -> 50, early hit KBG decreased 102 -> 100
  322. (+) - Uair LL increased 7F -> 8F; early hit damage increased 8.8% -> 11%, angle increased 45 -> 55, BKB decreased 10 -> 0, KBG decreased 108 -> 100; late hit added on F9-11 - damage 8%, angle 361, BKB 10, KBG 95
  323. (=) - Fair LL increased 11F -> 12F; early hit damage increased (arm/hand) 13%/13% -> 15%/16%, KBG increased 93 -> 96; mid hit damage increased (arm/hand) 15%/15% -> 16%/17%, KBG increased 92 -> 96; late hit damage increased (arm/hand) 11%/11% -> 14%/15%, BKB increased 20 -> 30, KBG increased 95 -> 96;
  324. (=) - Bair knee hitbox is now a sourspot; early hit damage readjusted (sourspot/sweetspot) 12%/12% -> 11%/13%, KBG decreased (sourspot/sweetspot) 106/106 -> 100/104; late hit damage increased 8% -> 9%, KBG decreased 90 -> 85
  325.  
  326. <<<=== PIHCU ===>>>>>
  327. (-) - Air speed decreased 0.915 -> 0.91
  328. (R) - Dtilt inner hit angle decreased 80 -> 65, BKB decreased 53 -> 45, KBG increased 50 -> 70; outer hit damage increased 6% -> 7%, angle readjusted 100 -> 120; inner hitbox pulled inwards; outer hitbox moved outwards;
  329. (R) - Uair early hit added on F4-6 - damage 8%, angle 60, BKB 15, KBG 100; late hit damage increased 4% -> 5%
  330. (+) - Bair launcher BKB decreased 45 -> 35, KBG increased 242 -> 257
  331.  
  332. <<<=== FALCO ===>>>>>
  333. (-) - Run speed decreased 1.503 -> 1.5
  334. (-) - Run accel decreased (base/additional) 0.044/0.1032 -> 0.02/0.1
  335. (-) - Max horizontal jump speed increased 1.565 -> 1.57
  336. (-) - Air speed decreased 0.912 -> 0.902
  337. (-) - Double jump height decreased 50.51 -> 46.51
  338. (+) - Utilt hit 2 damage increased 2.5 -> 3.5; hit 2 angle increased (body/arm/hand) 78/78/78 -> 83/83/90, BKB decreased 60 -> 20, KBG increased 109 -> 215
  339. (+) - Dtilt damage increased (inner/mid/tip) 10%/9%/7.5% -> 11%/10.5%/10%; BKB decreased (inner/mid/tip) 50/40/40 -> 25/25/25; KBG increased (inner/mid/tip) 90/88/88 -> 140/140/140
  340. (+) - Nair multihits FKB increased 30 -> 33; launcher BKB decreased 55 -> 40, KBG increased 130 -> 140; LL increased 8F -> 9F; FAF decreased F47 -> F41
  341. (-) - Bair early hit damage increased 12.5% -> 13%, BKB decreased 5 -> 0, KBG decreased (sweetspot/sourspot) 118/118 -> 113/100; late hit damage increased 8% -> 9%, BKB decreased 5 -> 0, KBG decreased 103 -> 100
  342. (+) - Uair BKB decreased 45 -> 35, KBG increased 97 -> 105; angle readjusted (hip/leg/foot) 67/72/77 -> 65/75/85
  343. (+) - Reflector angle increased 82 -> 84
  344.  
  345. <<<=== MARTH ===>>>>>
  346. (=) - Fair damage increased (sourspot/midspot/sweetspot) 6.5%/7%/10% -> 7%/8%/11%, BKB increased (sourspot/midspot/sweetspot) 18/28/41 -> 20/30/41, KBG decreased (sourspot/midspot/sweetspot) 90/88/81 -> 84/83/82
  347.  
  348. <<<=== LUCINA ===>>>>>
  349. (-) - Air speed decreased 0.925 -> 0.915
  350. (+) - Run speed increased 1.802 -> 1.8075
  351. (+) - Ground to air jump speed multiplier increased 0.8 -> 0.825
  352. (+) - Max horizontal jump speed increased 1.23 -> 1.27
  353. (-) - Double jump height decreased 31.5 -> 28.5
  354. (R) - Fair sword hitboxes damage increased 8% -> 9%; body hitboxes angle decreased 62 -> 42;
  355. (+) - Dair LL decreased 16F -> 15F
  356. (R) - Dtilt sword hitboxes damage increased 7% -> 8%; body hitboxes angle increased 30 -> 55
  357.  
  358. <<<=== YOUNG LINK ===>>>>>
  359. (/) - Kokiri Sword model is now 10% longer
  360. (-) - Run speed decreased 1.613 -> 1.6
  361. (+) - Air speed increased 0.987 -> 1
  362. (-) - Nair early hit KBG decreased 115 -> 105
  363. (R) - Fair hit 1 hitbox duration increased 2F -> 3F; hit 2 KBG decreased 157 -> 147; hit 2 now has different knockback if first hit misses - damage 8%, angle 76, BKB 35, KBG 85; hitboxes moved to sword from root position bone; hit 2 hitbox duration increased 2F -> 4F; reduced shieldstun removed; LL increased 8F -> 9F
  364.  
  365. <<<=== GANONDORF ===>>>>>
  366. (-) - Initial dash speed decreased 1.59 -> 1.4
  367. (+) - Run speed increased 1.415 -> 1.45
  368. (+) - Max horizontal jump speed increased 1.44 -> 1.455
  369. (-) - Short hop height increased 12.74 -> 15.74
  370. (-) - Air speed decreased 0.91 -> 0.9
  371. (-) - Air accel decreased (base/additional) 0.04/0.055 -> 0.02/0.055
  372. (+) - Fsmash KBG increased 92 -> 93
  373. (+) - Usmash KBG increased (sweetspot/sourspot) 81/88 -> 85/82
  374. (-) - Nair LL increased 9F -> 11F
  375. (-) - Bair forearm is now intangible during the early hit; LL increased 10F -> 12F
  376. (-) - Dair LL increased 14F -> 15F
  377.  
  378. <<<=== MEWTWO ===>>>>>
  379. (-) - Initial dash speed decreased 1.7 -> 1.5
  380. (-) - Run speed decreased 1.81 -> 1.71
  381. (+) - Run accel increased (base/additional) 0.11/0 -> 0.1/0.05
  382. (+) - Dash to run frame increased 12 -> 16
  383. (-) - Max horizontal jump speed decreased 1.4 -> 1.375
  384. (/) - Traction decreased 0.07 -> 0.05
  385. (/) - Fall speed increased 1.6 -> 1.7
  386.  
  387. <<<=== ROY ===>>>>>
  388. (-) - Initial dash speed decreased 1.645 -> 1.555
  389. (-) - Run speed decreased 1.814 -> 1.654
  390. (-) - Max horizontal jump speed decreased 1.345 -> 1.24
  391. (/) - Traction decreased 0.07 -> 0.06
  392. (-) - Air speed decreased 1.08 -> 0.95
  393. (-) - Double jump height decreased 28 -> 25
  394. (-) - Dtilt angle decreased 84 -> 80; BKB increased (sweetspot/sourspot) 80/60 -> 90/70
  395. (+) - Fair damage increased (sweetspot/sourspot) 10%/8.5% -> 11%/9%, KBG decreased (sweetspot/sourspot) 65/70 -> 54/65, sweetspot angle decreased 52 -> 50
  396. (-) - Dair arm sweetspot size decreased
  397.  
  398. <<<=== CHROM ===>>>>>
  399. (-) - Initial dash speed decreased 1.775 -> 1.75
  400. (+) - Run speed increased 1.792 -> 1.85
  401. (+) - Max horizontal jump speed increased 1.326 -> 1.38
  402. (-) - Additional stick-based horizontal jump speed decreased 1 -> 0.8
  403. (-) - Air speed decreased 1.135 -> 1.11
  404. (-) - Double jump height decreased 29.97 -> 27.97
  405. (R) - Jab damage readjusted (body/sword) 6%/6% -> 6%/7%; sword hitboxes angle increased 64 -> 66; arm hitbox added, matches body hitbox; body hitbox moved inwards slightly; hilt hitbox moved outwards slightly; tip hitbox enlarged slightly
  406. (R) - Ftilt damage readjusted (body/sword) 10%/10% -> 9%/11%; body angle decreased 40 -> 35, BKB increased 30 -> 45, KBG decreased 116 -> 100; arm hitbox size decreased slightly; body hitbox moved inwards slightly; hilt hitbox moved outwards slightly; tip hitbox enlarged slightly
  407. (R) - Utilt damage readjusted (body/sword) 10%/10% -> 9%/11%; body angle readjusted (early/late) 105/87 -> 110/80, BKB increased 30 -> 45, KBG decreased 116 -> 100; arm hitbox added, matches body hitbox; hilt hitbox moved outwards slightly and enlaregd
  408. (R) - Dtilt sword hitboxes damage increased 8% -> 9%, angle increased 24 -> 102, BKB increased 66 -> 75; sword hitbox enlarged slightly
  409. (R) - Fsmash body hitbox damage decreased 18% -> 15%; body hitbox angle increased 361 -> 65
  410. (R) - Dsmash body hitbox damage decreased (early/late) 14.5%/12.5% -> 13.5%/11.5%; body hitbox angle increased (early/late) 50/47 -> 80/77
  411. (R) - Nair hit 2 damage readjusted (body/sword) 6%/6% -> 5%/7%; body hitboxes angle increased 50 -> 55, KBG decreased 105 -> 103; arm hitbox size slightly reduced
  412. (R) - Fair sword hitboxes damage increased 8% -> 9%; body hitboxes angle increased 361 -> 48; startup decreased F9 -> F8
  413. (R) - Bair sword hitboxes damage increased 11% -> 12.5%; body hitboxes angle increased 42 -> 54, KBG decreased 118 -> 108
  414. (R) - Uair sword hitboxes damage increased 6% -> 7%; body hitboxes angle decreased 80 -> 65, KBG decreased 110 -> 100
  415.  
  416. <<<=== MR. GAME & WATCH ===>>>>>
  417. (-) - Initial dash speed decreased 1.608 -> 1.5
  418. (-) - Run speed decreased 1.578 -> 1.5
  419. (-) - Max horizontal jump speed decreased 1.48 -> 1.475
  420. (-) - Air speed decreased 1.045 -> 1
  421. (-) - Fair early hit KBG decreased 102 -> 100
  422. (-) - Dair mid hit KBG decreased 110 -> 108
  423.  
  424. <<<=== META KNIGHT ===>>>>>
  425. ($) - Galaxia's model is now 15% longer
  426. (*) - Fixed an issue where Shuttle Loop would occasionally gain no height
  427. (-) - Initial dash speed decreased 1.8 -> 1.765
  428. (-) - Run accel decreased (base/additional) 0.044/0.08028 -> 0.044/0.05628
  429. (+) - Max horizontal jump speed increased 1.4 -> 1.415
  430. (-) - Double jump vertical velocities decreased (1/2/3/4/5) 2.5/2.45/2.4/2.35/2.3 -> 2.45/2.4/2.325/2.25/2.1
  431. (-) - Air speed decreased 1.23 -> 1.21
  432. (+) - Bair multihit grounded angle increased 60 -> 70; hitboxes added to sword
  433. (-) - Fair launcher angle decreased 63 -> 60, KBG increased 80 -> 90; hitboxes added to sword
  434. (=) - Uair hitbox duration decreased 4F -> 3F; late hit added to sword
  435. (+) - Dair late hit added to sword
  436.  
  437. <<<=== PIT ===>>>>>
  438. (-) - Initial dash speed decreased 1.624 -> 1.5
  439. (+) - Run speed increased 1.701 -> 1.82
  440. (-) - Run accel decreased (base/additional) 0.044/0.08474 -> 0.025/0.095
  441. (+) - Max horizontal jump speed increased 1.375 -> 1.5
  442. (-) - Weight decreased 96 -> 80
  443. (-) - Nair multihit angle readjusted 365 -> 363; launcher KBG increased 100 -> 110; LL increased 8F -> 9F
  444. (-) - Fair launcher BKB increased 20 -> 25, KBG decreased 160 -> 150
  445. (-) - Bair LL increased 7F -> 9F
  446.  
  447. <<<=== DARK PIT ===>>>>>
  448. (-) - Initial dash speed decreased 1.765 -> 1.675
  449. (-) - Run speed decreased 1.74 -> 1.735
  450. (+) - Max horizontal jump speed increased 1.4 -> 1.415
  451. (-) - Air speed decreased 0.97 -> 0.96
  452. (-) - Combo gravity increased 0.11 -> 0.12
  453. (-) - Combo fall speed increased 2.42 -> 2.52
  454. (-) - Weight decreased 96 -> 86
  455. (-) - Nair multihit angle readjusted 367 -> 363; launcher BKB increased 60 -> 70, KBG increased 80 -> 85; LL increased 7F -> 9F
  456. (-) - Fair early hit damage decreased 11% -> 10.5%, BKB increased 15 -> 20, KBG decreased 120 -> 115; late hit BKB increased 15 -> 20, KBG decreased 110 -> 100; LL increased 8F -> 10F
  457. (-) - Bair LL increased 8F -> 9F
  458. (-) - Uair LL increased 10F -> 11F
  459. (+) - Dair autocancel window pushed forwards F36 -> F30
  460.  
  461. <<<=== ZERO SUIT SAMUS ===>>>>>
  462. (-) - Double jump height decreased 40.2 -> 34.2
  463. (-) - Run accel decreased (base/additional) 0.044/0.062 -> 0.04/0.06
  464. (+) - Nair damage increased 7% -> 10%, angle decreased 57 -> 55, BKB decreased 45 -> 25, KBG increased 90 -> 93; hitlag multiplier increased 0.8 -> 0.9
  465. (=) - Uair mid hit removed; early hit now starts on 1F later in animation, startup decreased F5 -> F4; damage increased (early/late) 7.5%/5.5% -> 10%/7%, angle readjusted (early/late) 64/25 -> 60/30, BKB decreased (early/late) 35/30 -> 30/20, early hit KBG decreased 113 -> 110; FAF decreased F35 -> F34
  466.  
  467. <<<=== WARIO ===>>>>>
  468. (-) - Initial dash speed decreased 1.555 -> 1.55
  469. (-) - Air speed decreased 1.207 -> 1.2
  470. (-) - Weight decreased 107 -> 105
  471. (-) - Utilt KBG increased (early/late) 97/108 -> 102/113
  472. (-) - Uair early hit angle decreased 80 -> 77
  473.  
  474. <<<=== SNAKE ===>>>>>
  475. (-) - Initial dash speed decreased 1.55 -> 1.3
  476. (-) - Run accel decreased (base/additional) 0.04/0.10694 -> 0.02/0.10694
  477. (-) - Air speed decreased 0.958 -> 0.94
  478.  
  479. <<<=== IKE ===>>>>>
  480. (+) - Initial dash speed increased 1.9 -> 2
  481. (+) - Additional stick-based horizontal jump speed increased 0.8 -> 0.9
  482. (-) - Ground to air jump momentum multiplier decreased 0.9 -> 0.75
  483. (+) - Max horizontal jump speed increased 1.45 -> 1.75
  484. (-) - Air speed decreased 0.997 -> 0.925
  485. (=) - Nair early hit damage increased (body/sweetspot/sourspot) 9%/11%/8% -> 12%/14%/10%, KBG decreased 95 -> 90; late hit damage increased (body/sweetspot/sourspot) 7%/9%/6% -> 10%/11%/8%, KBG decreased 95 -> 90; sweetspot hitbox size reduced slightly; LL increased 8F -> 9F
  486. (-) - Fair LL increased 12F -> 13F
  487. (+) - Bair LL decreased 10F -> 9F
  488. (-) - Uair LL increased 11F -> 12F
  489. (+) - Dair LL decreased 13F -> 12F
  490.  
  491. <<<=== SQUIRTLE ===>>>>>
  492. (-) - Initial dash speed decreased 1.525 -> 1.505
  493. (=) - Uair early hit angle decreased 66 -> 60
  494. (+) - Withdraw maximum travel time increased 40F -> 60F; Withdraw now bounces forwards on hit; travel jump cancel lockout window decreased F1-20 -> F1-15
  495. (+) - Max horizontal jump speed increased 1.335 -> 1.345
  496.  
  497. <<<=== IVYSAUR ===>>>>>
  498. (-) - Initial dash speed decreased 1.49 -> 1.435
  499. (-) - Run speed decreased 1.544 -> 1.5
  500. (/) - Gravity decreased 0.082 -> 0.081
  501. (/) - Fall speed increased 1.69 -> 1.7
  502.  
  503. <<<=== CHARIZARD ===>>>>>
  504. (-) - Initial dash speed decreased 1.75 -> 1.7
  505. (-) - Run accel decreased (base/additional) 0.0465/0.07593 -> 0.0265/0.05
  506. (-) - Max horizontal jump speed decreased 1.525 -> 1.5
  507. (-) - Air speed decreased 1.025 -> 1
  508. (-) - Bair startup increased F9 -> F11
  509.  
  510. <<<=== DIDDY KONG ===>>>>>
  511. (-) - Run accel decreased (base/additional) 0.044/0.086 -> 0.04/0.1
  512.  
  513. <<<=== LUCAS ===>>>>>
  514. (/) - Lucas now has his PM double jump animation
  515. (-) - Max air speed decreased 1.03 -> 1
  516. (/) - Fast fall speed decreased 2.895 -> 2.7
  517. (-) - Nair multihit angle readjusted 365 -> 363; multihit hitlag multiplier increased 0.4 -> 0.5; landing hitbox damage decreased 6% -> 4%, angle decreased 60 -> 50, BKB increased 30 -> 40
  518.  
  519. <<<=== SONIC ===>>>>>
  520. (+) - Run speed increased 2.6 -> 2.75
  521. (-) - Weight decreased 86 -> 82
  522. (-) - Combo gravity increased 0.111 -> 0.13
  523. (-) - Combo fall speed increased 1.98 -> 2.18
  524. (R) - Dtilt inner hit added - damage 6%, angle 75, BKB 40, KBG 100
  525. (+) - Utilt angle increased (sourspot/sweetspot) 60/80 -> 65/83
  526. (+) - Bair startup decreased F13 -> F11
  527. (=) - Fair sourspot damage normalized (early/late) 9%/9.5% -> 9%, angle decreased 55 -> 50, BKB increased 30 -> 40, KBG decreased 102 -> 100; early hit sweetspot KBG decreased 92 -> 90
  528. (R) - Uair hit 1 ground-only FKB increased 47 -> 53; hit 2 damage decreased 13% -> 9%, angle decreased 91 -> 65, BKB increased 25 -> 45, KBG decreased 100 -> 85
  529.  
  530. <<<=== KING DEDEDE ===>>>>>
  531. (-) - Initial dash speed decreased 1.682 -> 1.622
  532. (-) - Run speed decreased 1.481 -> 1.421
  533. (-) - Max horizontal jump speed increased 1.17 -> 1.15
  534. (+) - Air speed increased 0.922 -> 0.926
  535. (+) - Base air accel increased 0.03 -> 0.0325
  536. (/) - Gravity decreased 0.096 -> 0.095
  537. (/) - Fall speed decreased 2.34 -> 2.25
  538. (+) - Uair launcher angle increased 70 -> 75; KBG increased 152 -> 160
  539.  
  540. <<<=== OLIMAR ===>>>>>
  541. (-) - Initial dash speed decreased 1.61 -> 1.56
  542. (-) - Run speed decreased 1.625 -> 1.61
  543. (-) - Max horizontal jump speed decreased 1.315 -> 1.305
  544. (-) - Air speed decreased 1.118 -> 1.11
  545.  
  546. <<<=== LUCARIO ===>>>>>
  547. (+) - Initial dash speed increased 1.805 -> 2.05
  548. (+) - Run speed increased 1.785 -> 1.85
  549. (+) - Ground to air jump momentum multiplier increased 0.9 -> 1
  550. (-) - Max horizontal jump speed decreased 1.28 -> 1.25
  551. (-) - Air speed decreased 1.155 -> 1
  552. (-) - Air accel decreased (base/additional) 0.01/0.065 -> 0/0.04
  553.  
  554. <<<=== R.O.B. ===>>>>>
  555. (-) - Initial dash speed decreased 1.622 -> 1.3
  556. (+) - Run speed increased 1.6 -> 1.618
  557. (-) - Run accel decreased (base/additional) 0.044/0.10408 -> 0.1/0.02
  558. (-) - Air speed decreased 1.085 -> 1.08
  559. (/) - Fast fall speed decreased 2.948 -> 2.648
  560. (-) - Weight decreased 106 -> 103
  561. (/) - Model scale multiplier decreased 1 -> 0.95
  562. (/) - Shield radius decreased 13.4 -> 13
  563.  
  564. <<<=== TOON LINK ===>>>>>
  565. (/) - Master Sword model is now 20% longer
  566. (-) - Run speed decreased 1.705 -> 1.675
  567. (=) - Bair angle decreased 70 -> 65, BKB decreased 33 -> 20, KBG increased 100 -> 109
  568. (+) - Uair sword hitboxes enlarged
  569.  
  570. <<<=== WOLF ===>>>>>
  571. (-) - Initial dash speed decreased 2.05 -> 1.95
  572. (+) - Max horizontal jump speed increased 1.576 -> 1.58
  573. (+) - Double jump height increased 30.71 -> 32.71
  574.  
  575. <<<=== VILLAGER ===>>>>>
  576. (-) - Initial dash speed decreased 1.725 -> 1.705
  577. (*) - Fixed an issue where the second hit of dsmash would not activate properly
  578.  
  579. <<<=== MEGA MAN ===>>>>>
  580. (-) - Initial dash speed decresaed 1.838 -> 1.738
  581. (-) - Run speed decreased 1.552 -> 1.542
  582.  
  583. <<<=== WII FIT TRAINER ===>>>>>
  584. (-) - Initial dash speed decreased 1.82 -> 1.815
  585. (+) - Max horizontal jump speed increased 1.4175 -> 1.435
  586. (+) - Short hop height decreased 15.18 -> 13.18
  587. (+) - Air speed increased 1.09 -> 1.1
  588. (/) - Gravity increased 0.112 -> 0.113
  589. (/) - Fall speed increased 1.806 -> 1.816
  590. (/) - Fast fall speed increased 2.402 -> 2.414
  591. (+) - Nair LL decreased 8F -> 7F
  592. (+) - Fair LL decreased 10F -> 9F
  593.  
  594. <<<=== ROSALINA & LUMA ===>>>>>
  595. (-) - Initial dash speed decreased 1.765 -> 1.735
  596. (+) - Run speed increased 1.664 -> 1.67
  597. (-) - Max horizontal jump speed decreased 1.2495 -> 1.235
  598. (+) - Base air accel increased 0.01 -> 0.015
  599. (-) - Combo gravity increased 0.081 -> 0.085
  600. (-) - Combo fall speed increased 1.6 -> 1.8
  601.  
  602. <<<=== LITTLE MAC ===>>>>>
  603. (-) - Run speed decreased 2.146 -> 2.046
  604. (-) - Run accel decreased (base/additional) 0.10098/0.077 -> 0.10098/0.057
  605. (-) - Air speed decreased 1.09 -> 1.085
  606.  
  607. <<<=== GRENINJA ===>>>>>
  608. (-) - Initial dash speed decreased 1.88 -> 1.8
  609. (-) - Run speed decreased 1.848 -> 1.803
  610. (-) - Max horizontal jump speed decreased 1.435 -> 1.42
  611. (-) - Air speed decreased 1.107 -> 1.087
  612. (-) - Weight decreased 88 -> 86
  613. (-) - Nair LL increased 7F -> 9F
  614. (-) - Fair LL increased 10F -> 11F
  615. (-) - Uair multihits air-only angle readjusted 367 -> 365; multihits SDI multiplier increased 1 -> 1.2; upper hitbox ground-only angle readjusted 367 -> 365
  616.  
  617. <<<=== PALUTENA ===>>>>>
  618. (-) - Initial dash speed decreased 1.859 -> 1.839
  619. (-) - Run speed decreased 1.818 -> 1.815
  620. (+) - Max horizontal jump speed increased 1.29 -> 1.3
  621. (+) - Short hop height decreased 16.3 -> 15.75
  622. (/) - Air friction decreased 0.01 -> 0.0095
  623. (+) - Heavy landing lag decreased 6F -> 4F
  624. (+) - Ftilt startup decreased F12 -> F11; animation speed increased; all hitboxes enlarged; FAF decreased F38 -> F35
  625. (=) - Utilt animation speed increased; FAF decreased F60 -> F58
  626. (+) - Dtilt animation speed increased
  627. (+) - Uthrow FAF decreased F49 -> F47
  628. (+) - Nair animation speed increased; launcher angle decreased 55 -> 50, BKB decreased 40 -> 37, KBG decreased 155 -> 150; LL decreased 10F -> 9F
  629. (+) - Fair late hit activity increased 6F -> 8F; LL decreased 9F -> 8F
  630. (+) - Bair late hit added F11-22 - damage 8%, angle 361, BKB (sourspot/sweetspot) 10/20, KBG 84
  631. (+) - Dair autocancel window pushed forwards F47 -> F34; FAF decreased F43 -> F40
  632.  
  633. <<<=== PAC-MAN ===>>>>>
  634. (-) - Initial dash speed decreased 1.665 -> 1.625
  635. (+) - Run speed increased 1.596 -> 1.6
  636. (+) - Max horizontal jump speed decreased 1.285 -> 1.28
  637. (-) - Double jump height decreased 34.1 -> 32.1
  638. (-) - Air speed decreased 1.078 -> 1.07
  639. (/) - Gravity decreased 0.0775 -> 0.0765
  640. (-) - Weight decreased 95 -> 94
  641. (-) - Combo gravity increased 0.0775 -> 0.085
  642. (-) - Combo fall speed increased 1.655 -> 1.8
  643. (-) - Bair startup increased F6 -> F7
  644. (-) - Dair LL increased 9F -> 10F
  645.  
  646. <<<=== ROBIN ===>>>>>
  647. (+) - Initial dash speed increased 1.795 -> 1.81
  648. (-) - Run speed decreased 1.545 -> 1.52
  649. (+) - Max horizontal jump speed decreased 1.23 -> 1.214
  650.  
  651. <<<=== SHULK ===>>>>>
  652. (=) - Utilt shoulder hitbox damage decreased 10% -> 9%; sourspot angle decreased 108 -> 107
  653. (+) - Dtilt sword sweetspot damage increased 9.5% -> 10%, angle increased 60 -> 69; tipper sourspot angle increased 60 -> 80; all hitboxes enlarged; hitbox added to right arm; outer sweetspot moved inwards slightly; hitbox duration extended F10-11 -> F9-12
  654. (R) - Dash attack sourspot angle increased 65 -> 77; sourspot hitbox extended outwards slightly; all hitboxes enlarged; hitbox added to chest - damage 11%, angle 361, BKB 45, KBG 75; hitboxes added to sword; hitbox duration increased F12-13 -> F12-17
  655. (R) - Nair inner sweetspot angle decreased 50 -> 361; outer sweetspot brought inwards slightly; LL increased 7F -> 8F
  656.  
  657. <<<=== BOWSER JR. ===>>>>>
  658. (-) - Initial dash speed decreased 1.8 -> 1.745
  659. (-) - Run speed decreased 1.744 -> 1.724
  660. (-) - Bair LL increased 9F -> 10F
  661. (-) - Dair LL increased 11F -> 12F
  662.  
  663. <<<=== DUCK HUNT ===>>>>>
  664. (-) - Initial dash speed decreased 1.662 -> 1.512
  665. (-) - Run accel decreased (base/additional) 0.044/0.08978 -> 0.04/0.06478
  666.  
  667. <<<=== RYU ===>>>>>
  668. (/) - Jab 2 hitlag multiplier increased 1.3 -> 1.6
  669. (/) - Jab 3 hitlag multiplier increased 1.75 -> 2
  670. (/) - Proximity ftilt hitlag multiplier increased 2.25 -> 2.5
  671. (/) - Base heavy ftilt hitlag multiplier increased 2 -> 2.25; hit cancel heavy ftilt hitlag multiplier increased 2 -> 2.5
  672. (/) - Light utilt hitlag multiplier increased 1.85 -> 2.25
  673. (/) - Base heavy utilt hitlag multiplier increased 1.25 -> 1.3; hit cancel heavy utilt hitlag multiplier increased 1.25 -> 1.5
  674. (/) - Hit cancel light dtilt hitlag multiplier increased 2 -> 2.25
  675. (=) - Hit cancel heavy dtilt angle decreased 77 -> 55, BKB increased 40 -> 50, KBG decreased 95 -> 55
  676. (/) - Nair late hit hitlag multiplier increased 1.9 -> 2
  677. (/) - Fair hitlag multiplier increased 1.7 -> 2
  678. (+) - Uair hit 1 1F base hitstun added
  679. (-) - Shoryuken special fall vertical friction multiplier increased 0.1 -> 1; hover frames before gravity takes effect decreased 25 -> 15; command input landing lag multiplier increased 0.66 -> 1
  680. (+) - Light Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 9F
  681. (+) - Medium Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 16F
  682. (+) - Heavy Shoryuken hitlag multiplier increased 2 -> 2.5; landing lag decreased 22F -> 20F
  683. (/) - Focus Attack hitlag taken multiplier increased 2.2 -> 2.3
  684.  
  685. <<<=== KEN ===>>>>>
  686. (+) - Run speed increased 1.579 -> 1.58
  687. (/) - Proximity ftilt hitlag multiplier increased 2.25 -> 2.5
  688. (/) - Light utilt hitlag multiplier increased 1.85 -> 2.25
  689. (/) - Hit cancel light dtilt hitlag multiplier increased 2 -> 2.25
  690. (=) - Hit cancel heavy dtilt angle decreased 77 -> 50, BKB increased 41 -> 45, KBG decreased 98 -> 60
  691. (/) - Nair late hit hitlag multiplier increased 1.9 -> 2.25
  692. (/)(+) - Fair late hit sourspot damage increased 3.5% -> 5.5%; late hit hitlag multiplier increased 1.7 -> 1.8
  693. (-) - Shoryuken command input landing lag multiplier increased 0.66 -> 1
  694. (+) - Light Shoryuken landing lag decreased 10F -> 9F
  695. (-) - Medium Shoryuken landing lag increased 14F -> 15F
  696. (-) - Heavy Shoryuken landing lag increased 16F -> 18F
  697. (/) - Focus Attack hitlag taken multiplier increased 2.2 -> 2.3
  698.  
  699. <<<=== CLOUD ===>>>>>
  700. (-) - Initial dash speed decreased 1.844 -> 1.797
  701. (-) - Run speed decreased 1.835 -> 1.815
  702. (+) - Max horizontal jump speed increased 1.364 -> 1.365
  703. (-) - Air speed decreased 1.029 -> 1.009
  704. (-) - Heavy landing lag increased 4F -> 5F
  705. (=) - Nair angle decreased (sweetspot/sourspot) 57/50 -> 55/45, sweetspot damage increased 10.5% -> 11%, BKB decreased (body/sweetspot/sourspot) 42/51/42 -> 40/45/40, KBG readjusted (body/sweetspot/sourspot) 85/80/85 -> 90/90/90
  706. (-) - Bair LL increased 9F -> 10F
  707. (-) - Uair LL increased 10F -> 11F
  708. (-) - Dair LL increased 14F -> 15F
  709.  
  710. <<<=== CORRIN ===>>>>>
  711. (-) - Initial dash speed decreased 1.813 -> 1.763
  712. (-) - Run speed decreased 1.689 -> 1.68
  713. (-) - Air speed decreased 0.996 -> 0.966
  714.  
  715. <<<=== BAYONETTA ===>>>>>
  716. (+) - Jab 1 damage increased 2% -> 2.5%; hitlag multiplier increased 1.1 -> 1.25
  717. (+) - Jab 2 damage increased 2% -> 3%; hitlag multiplier increased 1.1 -> 1.25
  718. (+) - Jab 3 damage increased 3% -> 4%; hitlag multiplier increased 1.25 -> 1.5
  719. (+) - Ftilt hit 1 hitlag multiplier increased 1.1 -> 1.75; hit 2 damage increased 3% -> 4%; hit 2 hitlag multiplier increased 1.1 -> 1.75; hit 3 damage increased 4% -> 5%; hit 3 hitlag multiplier increased 1.1 -> 1.75; hit 1 FAF decreased F30 -> F28; hit 2 FAF decreased F40 -> F35; hit 3 FAF decreased F40 -> F37
  720. (+) - Utilt FAF decreased F30 -> F29
  721. (+) - Dtilt damage increased (sourspot/sweetspot) 5%/6.5% -> 5.5%/7%; hitlag multiplier increased (sourspot/sweetspot) 1.1/1.1 -> 1.75/1.5
  722. (+) - Nair damage increased (early/late) 6%/4% -> 6.5%/5%; hitlag multiplier increased 1.1 -> 1.8
  723. (+) - Fair hit 1 damage increased 2% -> 3%; hit 1 hitlag multiplier increased 1.1 -> 1.5; hit 2 damage increased 2.5% -> 3.5%; hit 2 hitlag multiplier increased 1.1 -> 1.5; hit 3 damage increased 4% -> 4.5%; hit 3 hitlag multiplier increased 1.6 -> 1.9
  724. (+) - Bair damage increased (sourspot/sweetspot) 8%/11% -> 9%/12%; sourspot hitlag multiplier increased 1.1 -> 1.3
  725. (+) - Uair damage increased 6% -> 6.5%; hitlag multiplier increased 1.1 -> 1.8
  726. (+) - After Burner Kick upwards damage increased (early/mid/late) 6%/7%/6% -> 7%/7%/7%; hitlag multiplier increased 1.4 -> 1.75; SDI multiplier decreased 1.3 -> 1.2
  727. (+) - After Burner Kick downwards damage increased 6.5% -> 7.5%; hitlag multiplier increased 1.2 -> 1.75; SDI multiplier decreased 1.1 -> 1
  728. (+) - Witch Twist initial hit hitlag multiplier increased 1 -> 1.2; multihits hitlag multiplier increased 0.9 -> 1; multihits SDI multiplier decreased 1.1 -> 1; launcher hitlag multiplier increased 1.1 -> 1.5; launcher SDI multiplier decreased 1.1 -> 1.05
  729.  
  730. <<<=== INKLING ===>>>>>
  731. (-) - Initial dash speed decreased 1.6 -> 1.525
  732. (-) - Run speed decreased 1.775 -> 1.755
  733. (-) - Run accel decreased (base/additional) 0.044/0.09678 -> 0.045/0.07478
  734. (+) - Max horizontal jump speed increased 1.425 -> 1.43
  735. (-) - Air speed decreased 1.11 -> 1.095
  736.  
  737. <<<=== RIDLEY ===>>>>>
  738. (-) - Initial dash speed decreased 1.9 -> 1.8
  739. (+) - Run speed increased 1.8675 -> 1.91
  740. (-) - Max horizontal jump speed decreased 1.52 -> 1.515
  741.  
  742. <<<=== SIMON ===>>>>>
  743. (-) - Initial dash speed decreased 1.765 -> 1.745
  744. (/) - Traction increased 0.06 -> 0.065
  745. (+) - Max horizontal jump speed increased 1.2 -> 1.25
  746.  
  747. <<<=== RICHTER ===>>>>>
  748. (-) - Initial dash speed decreased 1.79 -> 1.73
  749. (-) - Run speed decreased 1.6375 -> 1.63
  750. (/) - Traction increased 0.065 -> 0.0675
  751. (-) - Air speed decreased 0.99 -> 0.98
  752. (-) - Dair LL increased 14F -> 16F
  753.  
  754. <<<=== KING K. ROOL ===>>>>>
  755. (-) - Initial dash speed decreased 1.804 -> 1.704
  756. (+) - Run speed decreased 1.739 -> 1.725
  757. (-) - Max horizontal jump speed decreased 1.587 -> 1.567
  758.  
  759. <<<=== ISABELLE ===>>>>>
  760. (-) - Initial dash speed decreased 1.695 -> 1.665
  761. (-) - Air speed decreased 1.11 -> 1.095
  762.  
  763. <<<=== INCINEROAR ===>>>>>
  764. (-) - Initial dash speed decreased 1.74 -> 1.64
  765. (-) - Run speed decreased 1.515 -> 1.505
  766. (-) - Max horizontal jump speed decreased 1.425 -> 1.416
  767.  
  768. <<<=== PIRANHA PLANT ===>>>>>
  769. (+) - Run speed increased 1.586 -> 1.59
  770. (/) - Fall speed increased 2.15 -> 2.2
  771. (/) - Fast fall speed increased 2.93 -> 3
  772.  
  773. <<<=== JOKER ===>>>>>
  774. ($) - Knife model is now 10% longer
  775. (-) - initial dash speed decreased 1.805 -> 1.775
  776. (-) - Run speed decreased 1.85 -> 1.81
  777. (-) - Max horizontal jump speed decreased 1.415 -> 1.4
  778. (-) - Air speed decreased 1.015 -> 1.01
  779. (+) - Nair early hit angle decreased 60 -> 56, BKB decreased 54 -> 45, KBG increased 93 -> 100
  780.  
  781. <<<=== HERO ===>>>>>
  782. (-) - Initial dash speed decreased 1.71 -> 1.65
  783. (-) - Run speed decreased 1.69 -> 1.62
  784. (-) - Max horizontal jump speed decreased 1.3 -> 1.25
  785. (-) - Double jump height decreased 31 -> 28
  786. (-) - Air speed decreased 1 -> 0.96
  787. (/) - Gravity increased 0.098 -> 0.101
  788. (/) - Fall speed increased 1.92 -> 1.94
  789. (/) - Fast fall speed increased 2.652 -> 2.697
  790. (+) - Ftilt hit 2 damage increased 8% -> 9%
  791. (=) - Utilt KBG increased (normal/crit) 67/58 -> 71/71; crit damage normalized (sweetspot/sourspot) 15%/13% -> 15%/15% FAF increased F33 -> F37
  792. (-) - Nair LL increased 7F -> 8F
  793. (-) - Fair autocancel window pushed forwards F28 -> F26; LL increased 8F -> 9F
  794. (+) - Bair crit KBG increased 105 -> 108
  795.  
  796. <<<=== BANJO & KAZOOIE ===>>>>>
  797. (-) - Initial dash speed decreased 1.605 -> 1.525
  798. (-) - Run speed decreased 1.726 -> 1.716
  799. (-) - Run accel decreased (base/additional) 0.07/0.05 -> 0.07/0.02
  800. (+) - Air speed increased 0.898 -> 0.906
  801. (-) - Max horizontal jump speed decreased 1.45 -> 1.44
  802. (-) - Nair LL increased 8F -> 9F
  803. (-) - Fair LL increased 11F -> 12F
  804. (*) - Fixed an issue where Banjo could airdodge cancel Rear Egg on the ground
  805.  
  806. <<<=== TERRY ===>>>>>
  807. (/) - EX Specials are now activated by holding (Attack) + (Special) during the move's startup rather than (Shield)
  808. (-) - Initial dash speed decreased 1.7 -> 1.625
  809. (-) - Run speed decreased 1.655 -> 1.65
  810. (-) - Max horizontal jump speed decreased 1.35 -> 1.3475
  811. (-) - Terry can no longer wall jump
  812. (/) - Jab 1 hitlag multiplier increased 2.0 -> 2.25
  813. (/) - Jab 2 hitlag multiplier increased (hit 1/hit 2) 1.5/2.0 -> 2.0/2.5
  814. (/) - Ftilt hitlag multiplier increased 1.6 -> 1.75
  815. (/) - Hit cancel utilt hitlag multiplier increased 1.6 -> 1.75
  816. (/) - Dtilt hitlag multiplier increased 2.0 -> 2.25; hit cancel dtilt angle decreased (inner hit/tipper) 77/81 -> 57/61, KBG decreased 113 -> 93
  817. (/) - Hit cancel fsmash hitlag multiplier increased 1.5 -> 1.65
  818. (/) - Hit cancel usmash hitlag multiplier increased 1.3 -> 1.4
  819. (/) - Dsmash hitlag multiplier increased 1.4 -> 1.5
  820. (/)(-) - Nair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
  821. (/)(-) - Fair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
  822. (/)(+) - Bair hitboxes enlarged, thigh hitbox moved inwards slightly; hitlag multiplier increased 1.2 -> 1.3; late hit damage increased 12% -> 13.5%
  823. (/)(-) - Uair hitlag multiplier increased 1.6 -> 1.75; SDI multiplier increased 0.85 -> 1.0
  824. (/) - Dair sourspot hitlag multiplier increased 1.6 -> 1.75
  825. (!) - Crack Shoot now has an EX version which spikes and ground bounces opponents; costs 2 meter
  826. (+) - Light Crack Shoot launcher damage normalized (sourspot/sweetspot) 6%/8% -> 7%, angle decreased (early/late) 68/78 -> 55, BKB decreased 95 -> 65, KBG increased 40 -> 55
  827. (!) - Command Rising Tackle now has an EX version with a stronger launcher and better invincibility; costs 2 meter
  828. (/) - Rising Tackle hit 1 hitlag multiplier increased 1 -> 3; multihit hitlag multiplier increased 0.5 -> 1.5; launcher hitlag multiplier increased 2 -> 2.5
  829. (=) - Light Rising Tackle grounded rise speed multiplier decreased (base/charged) 0.375/0.425 -> 0.365/0.405 special fall vertical friction multiplier increased 0.1 -> 0.8; landing lag decreased 16F -> 13F; command input landing lag multiplier increased 0.66 -> 1
  830. (!) - Power Dunk now has an EX version that spikes throughout the entire move, and summons a large energy blast at the end akin to Star Dunk Volcano; costs 4 meter
  831. (/) - Power Dunk hit 1 hitlag multiplier increased 1 -> 3; multihit hitlag multiplier increased 1 -> 1.5
  832. (+) - Light Power Dunk hit 1 angle decreased 90 -> 81; heavy Power Dunk hit 1 angle decreased 85 -> 80, FKB increased 40 -> 45; all hitboxes enlarged slightly
  833. (+) - Power Dunk frames before landing detection active decreased (light/heavy) 25F/35F -> 20F/30F; autocancel landing lag decreased 16F -> 15F; landing friction decreased 0.02 -> 0.01
  834. (+) - Power Geyser startup aerial vertical speed multiplier decreased 0.7 -> 0; hover frames while airborne increased 0F -> 10F; gravity multiplier decreased 1 -> 0.8; max fall speed multiplier decreased 1 -> 0.8
  835. (/) - Buster Wolf hitgrab hitlag increased 18F -> 22F
  836.  
  837. <<<=== BYLETH ===>>>>>
  838. (+) - Initial dash speed increased 1.765 -> 1.9
  839. (-) - Run speed decreased 1.53 -> 1.51 <1.505>
  840. (+) - Additional stick-based horizontal jump speed increased 0.8 -> 0.9
  841. (-) - Max horizontal jump speed decreased 1.297 -> 1.29
  842. (-) - Air speed decreased 0.975 -> 0.945
  843. (-) - Double jump height decreased 30 -> 28
  844. (+) - Ftilt tipper KBG increased 91 -> 94; FAF decreased F39 -> F36
  845. (+) - Utilt FAF decreased F36 -> F35
  846. (-) - Nair multihits angle readjusted 367 -> 365; LL increased 8F -> 10F
  847. (-) - Fair sourspot angle decreased 69 -> 67; LL increased 10F -> 11F
  848. (-) - Uair LL increased 11F -> 12F
  849. (+) - Grounded Areadbhar smash input tipper KBG increased 40 -> 45
  850. (+) - Aerial Areadbhar smash input tipper damage increased 14.25% -> 15%, KBG increased 59 -> 62
  851.  
  852. <<<=== MIN MIN ===>>>>>
  853. (+) - Initial dash speed increased 1.855 -> 1.865
  854. (+) - Max horizontal jump speed increased 1.285 -> 1.29
  855. (-) - Dair LL increased 18F -> 20F
  856.  
  857. <<<=== STEVE ===>>>>>
  858. (-) - Initial dash speed decreased 1.525 -> 1.515
  859. (+) - Run speed increased 1.485 -> 1.495
  860. (+) - Max horizontal jump speed increased 1.21 -> 1.218
  861. (=) - Dair lifetime increased 120F -> 180F
  862. (+) - Mining/Crafting max walk speed multiplier increased 0.6 -> 1
  863. (+) - Dirt/Wood/Stone/Iron total max capacity increased 100 -> 150
  864. (+) - Mining material interval multiplier decreased (fist/wood/stone/iron/gold/diamond) 2.0x/1.0x/0.95x/0.9x/0.75x/0.85x -> 1.0x/0.85x/0.8x/0.75x/0.5x/0.65x
  865. (+) - Iron obtained per mining unit increased 1 -> 2
  866. (+) - Redstone obtained per mining unit increased 3 -> 4
  867. (+) - Redstone starting amount increased 2 -> 5
  868. (+) - Max redstone capacity increased 15 -> 20
  869. (=) - Block HP increased (Grade 1/Wood/Stone/Iron) 8/12/16/20 -> 12/16/20/24
  870.  
  871. <<<=== SEPHIROTH ===>>>>>
  872. (+) - Masamune length scale parameter increased 0.775 -> 0.9
  873. (-) - Initial dash speed decreased 1.855 -> 1.755
  874. (-) - Run speed decreased 1.8375 -> 1.8175
  875. (-) - Max horizontal jump speed decreased 1.3661 -> 1.35
  876. (-) - Air speed decreased 0.9525 -> 0.95
  877. (-) - Ftilt inner sourspot damage decreased 7.5% -> 6%, BKB decreased 41 -> 40, KBG decreased 102 -> 100
  878. (+) - Utilt pickup hitbox extended forwards and backwards slightly; late hit all hitboxes enlarged, tipper hitbox extended upwards slightly
  879. (-) - Dtilt damage decreased 7.5% -> 7%; startup increased F7 -> F8; angle decreased 81 -> 80
  880. (+) - Fsmash inner sourspot damage decreased 13.5% -> 10.5%; sourspot extended forwards very slightly
  881. (-) - Nair early hit KBG increased 72 -> 80; early hit hitbox size slightly reduced; late hit angle decreased 63 -> 50; late hit hitboxes now attached to legs/torso/arm; late hit duration decreased 11F -> 9F; FAF increased F28 -> F33
  882. (-) - Fair startup increased F10 -> F11; early hit inner sourspot damage decreased 8.5% -> 7.5%, BKB decreased 39 -> 34; late hit sourspot damage decreased 5.5% -> 5.0%; inner midspot is now a sourspot, damage/BKB/KBG matched with inner hit sourspot; inner midspot brought inwards slightly to extend the effective range of the outer midspot; tipper hitbox enlarged slightly; autocancel window pushed forwards F42 -> F33
  883. (-) - Bair startup increased F11 -> F12; inner sourspot damage decreased 9.5% -> 8%, angle increased 42 -> 45, BKB increased 35 -> 45, KBG decreased 106 -> 100; sweetspot inner center moved outwards
  884. (-) - Uair early hit hitboxes extended further behind sword; inner sourspot damage decreased 7% -> 6%, angle decreased (early/late) 106/74 -> 64/64; inner sweetspot is now a sourspot, damage/angle/BKB/KBG matched with sourspot; inner sweetspot moved inwards slightly to extend effective range of outer sweetspot; outer sweetspot is now a capsule hitbox, extends further towards handle
  885. (!) - Blade Dash can now be jump canceled on hit while Limit is active
  886.  
  887. <<<=== PYRA ===>>>>>
  888. (-) - Run speed decreased 1.5275 -> 1.5175
  889.  
  890. <<<=== MYTHRA ===>>>>>
  891. (-) - Initial dash speed decreased 2 -> 1.9
  892. (-) - Run speed decreased 1.91 -> 1.88
  893.  
  894. <<<=== MII BRAWLER ===>>>>>
  895. (*) - Fixed an issue where Thrust Uppercut would occasionally gain no height
  896. (-) - Fair hit 2 KBG increased 100 -> 110
  897.  
  898. <<<=== MII SWORDFIGHTER ===>>>>>
  899. (+) - Sword model is now 30% longer
  900.  
  901. <<<=== MII GUNNER ===>>>>>
  902. (-) - Run speed decreased 1.56 -> 1.55
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