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Kia9900

TH MEME

Nov 15th, 2018
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  1. --//====================================================\\--
  2. --||สร้างโดย NameClan โค้ดโดย Shackluster ไอเดียโดย pinetokill
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game.Players:GetPlayerFromCharacter(script.Parent)
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Player_Size = 1 --Size of the player.
  50. Animation_Speed = 3
  51. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  52. local Speed = 12
  53. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  56. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  57. local DAMAGEMULTIPLIER = 1
  58. local ANIM = "Idle"
  59. local ATTACK = false
  60. local EQUIPPED = false
  61. local HOLD = false
  62. local COMBO = 1
  63. local Rooted = false
  64. local SINE = 0
  65. local KEYHOLD = false
  66. local CHANGE = 2 / Animation_Speed
  67. local WALKINGANIM = false
  68. local VALUE1 = false
  69. local VALUE2 = false
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83. local PLAYANIMS = true
  84. local CLOAKED = false
  85.  
  86. --//=================================\\
  87. --\\=================================//
  88.  
  89.  
  90. --//=================================\\
  91. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  92. --\\=================================//
  93.  
  94. ArtificialHB = Instance.new("BindableEvent", script)
  95. ArtificialHB.Name = "ArtificialHB"
  96.  
  97. script:WaitForChild("ArtificialHB")
  98.  
  99. frame = Frame_Speed
  100. tf = 0
  101. allowframeloss = false
  102. tossremainder = false
  103. lastframe = tick()
  104. script.ArtificialHB:Fire()
  105.  
  106. game:GetService("RunService").Heartbeat:connect(function(s, p)
  107. tf = tf + s
  108. if tf >= frame then
  109. if allowframeloss then
  110. script.ArtificialHB:Fire()
  111. lastframe = tick()
  112. else
  113. for i = 1, math.floor(tf / frame) do
  114. script.ArtificialHB:Fire()
  115. end
  116. lastframe = tick()
  117. end
  118. if tossremainder then
  119. tf = 0
  120. else
  121. tf = tf - frame * math.floor(tf / frame)
  122. end
  123. end
  124. end)
  125.  
  126. --//=================================\\
  127. --\\=================================//
  128.  
  129. --//=================================\\
  130. --|| SOME FUNCTIONS
  131. --\\=================================//
  132.  
  133. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  134. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  135. end
  136.  
  137. function PositiveAngle(NUMBER)
  138. if NUMBER >= 0 then
  139. NUMBER = 0
  140. end
  141. return NUMBER
  142. end
  143.  
  144. function NegativeAngle(NUMBER)
  145. if NUMBER <= 0 then
  146. NUMBER = 0
  147. end
  148. return NUMBER
  149. end
  150.  
  151. function Swait(NUMBER)
  152. if NUMBER == 0 or NUMBER == nil then
  153. ArtificialHB.Event:wait()
  154. else
  155. for i = 1, NUMBER do
  156. ArtificialHB.Event:wait()
  157. end
  158. end
  159. end
  160.  
  161. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  162. local NEWMESH = IT(MESH)
  163. if MESH == "SpecialMesh" then
  164. NEWMESH.MeshType = MESHTYPE
  165. if MESHID ~= "nil" and MESHID ~= "" then
  166. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  167. end
  168. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  169. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  170. end
  171. end
  172. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  173. NEWMESH.Scale = SCALE
  174. NEWMESH.Parent = PARENT
  175. return NEWMESH
  176. end
  177.  
  178. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  179. local NEWPART = IT("Part")
  180. NEWPART.formFactor = FORMFACTOR
  181. NEWPART.Reflectance = REFLECTANCE
  182. NEWPART.Transparency = TRANSPARENCY
  183. NEWPART.CanCollide = false
  184. NEWPART.Locked = true
  185. NEWPART.Anchored = true
  186. if ANCHOR == false then
  187. NEWPART.Anchored = false
  188. end
  189. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  190. NEWPART.Name = NAME
  191. NEWPART.Size = SIZE
  192. NEWPART.Position = Torso.Position
  193. NEWPART.Material = MATERIAL
  194. NEWPART:BreakJoints()
  195. NEWPART.Parent = PARENT
  196. return NEWPART
  197. end
  198.  
  199. local function weldBetween(a, b)
  200. local weldd = Instance.new("ManualWeld")
  201. weldd.Part0 = a
  202. weldd.Part1 = b
  203. weldd.C0 = CFrame.new()
  204. weldd.C1 = b.CFrame:inverse() * a.CFrame
  205. weldd.Parent = a
  206. return weldd
  207. end
  208.  
  209.  
  210. function QuaternionFromCFrame(cf)
  211. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212. local trace = m00 + m11 + m22
  213. if trace > 0 then
  214. local s = math.sqrt(1 + trace)
  215. local recip = 0.5 / s
  216. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217. else
  218. local i = 0
  219. if m11 > m00 then
  220. i = 1
  221. end
  222. if m22 > (i == 0 and m00 or m11) then
  223. i = 2
  224. end
  225. if i == 0 then
  226. local s = math.sqrt(m00 - m11 - m22 + 1)
  227. local recip = 0.5 / s
  228. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229. elseif i == 1 then
  230. local s = math.sqrt(m11 - m22 - m00 + 1)
  231. local recip = 0.5 / s
  232. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233. elseif i == 2 then
  234. local s = math.sqrt(m22 - m00 - m11 + 1)
  235. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  236. end
  237. end
  238. end
  239.  
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241. local xs, ys, zs = x + x, y + y, z + z
  242. local wx, wy, wz = w * xs, w * ys, w * zs
  243. local xx = x * xs
  244. local xy = x * ys
  245. local xz = x * zs
  246. local yy = y * ys
  247. local yz = y * zs
  248. local zz = z * zs
  249. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251.  
  252. function QuaternionSlerp(a, b, t)
  253. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  254. local startInterp, finishInterp;
  255. if cosTheta >= 0.0001 then
  256. if (1 - cosTheta) > 0.0001 then
  257. local theta = ACOS(cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((1 - t) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = 1 - t
  263. finishInterp = t
  264. end
  265. else
  266. if (1 + cosTheta) > 0.0001 then
  267. local theta = ACOS(-cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((t - 1) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = t - 1
  273. finishInterp = t
  274. end
  275. end
  276. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  277. end
  278.  
  279. function Clerp(a, b, t)
  280. local qa = {QuaternionFromCFrame(a)}
  281. local qb = {QuaternionFromCFrame(b)}
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287.  
  288. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  289. local frame = IT("Frame")
  290. frame.BackgroundTransparency = TRANSPARENCY
  291. frame.BorderSizePixel = BORDERSIZEPIXEL
  292. frame.Position = POSITION
  293. frame.Size = SIZE
  294. frame.BackgroundColor3 = COLOR
  295. frame.BorderColor3 = BORDERCOLOR
  296. frame.Name = NAME
  297. frame.Parent = PARENT
  298. return frame
  299. end
  300.  
  301. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  302. local label = IT("TextLabel")
  303. label.BackgroundTransparency = 1
  304. label.Size = UD2(1, 0, 1, 0)
  305. label.Position = UD2(0, 0, 0, 0)
  306. label.TextColor3 = TEXTCOLOR
  307. label.TextStrokeTransparency = STROKETRANSPARENCY
  308. label.TextTransparency = TRANSPARENCY
  309. label.FontSize = TEXTFONTSIZE
  310. label.Font = TEXTFONT
  311. label.BorderSizePixel = BORDERSIZEPIXEL
  312. label.TextScaled = false
  313. label.Text = TEXT
  314. label.Name = NAME
  315. label.Parent = PARENT
  316. return label
  317. end
  318.  
  319. function NoOutlines(PART)
  320. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  321. end
  322.  
  323. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  324. local NEWWELD = IT(TYPE)
  325. NEWWELD.Part0 = PART0
  326. NEWWELD.Part1 = PART1
  327. NEWWELD.C0 = C0
  328. NEWWELD.C1 = C1
  329. NEWWELD.Parent = PARENT
  330. return NEWWELD
  331. end
  332.  
  333. local S = IT("Sound")
  334. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  335. local NEWSOUND = nil
  336. coroutine.resume(coroutine.create(function()
  337. NEWSOUND = S:Clone()
  338. NEWSOUND.Parent = PARENT
  339. NEWSOUND.Volume = VOLUME
  340. NEWSOUND.Pitch = PITCH
  341. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  342. NEWSOUND:play()
  343. if DOESLOOP == true then
  344. NEWSOUND.Looped = true
  345. else
  346. repeat wait(1) until NEWSOUND.Playing == false
  347. NEWSOUND:remove()
  348. end
  349. end))
  350. return NEWSOUND
  351. end
  352.  
  353. function MakeForm(PART,TYPE)
  354. if TYPE == "Cyl" then
  355. local MSH = IT("CylinderMesh",PART)
  356. elseif TYPE == "Ball" then
  357. local MSH = IT("SpecialMesh",PART)
  358. MSH.MeshType = "Sphere"
  359. elseif TYPE == "Wedge" then
  360. local MSH = IT("SpecialMesh",PART)
  361. MSH.MeshType = "Wedge"
  362. end
  363. end
  364.  
  365. function CFrameFromTopBack(at, top, back)
  366. local right = top:Cross(back)
  367. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  368. end
  369.  
  370. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  371. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  372. if HITFLOOR ~= nil then
  373. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  374. if HITFLOOR.Name == "BloodPuddle" then
  375. local DIST = (Position - HITFLOOR.Position).Magnitude
  376. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  377. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  378. end
  379. else
  380. if HITFLOOR.Anchored == true then
  381. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  382. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  383. MakeForm(BLOOD,"Cyl")
  384. coroutine.resume(coroutine.create(function()
  385. Swait(75)
  386. while true do
  387. Swait()
  388. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  389. if BLOOD.Size.Z < 0.051 then
  390. BLOOD:remove()
  391. break
  392. end
  393. end
  394. end))
  395. end
  396. end
  397. end
  398. end
  399. end
  400.  
  401. function SprayBlood(POSITION,DIRECTION,BloodSize)
  402. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  403. BLOOD.CFrame = CF(POSITION)
  404. MakeForm(BLOOD,"Ball")
  405. local bv = Instance.new("BodyVelocity",BLOOD)
  406. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  407. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  408. bv.Name = "MOVE"
  409. Debris:AddItem(bv,0.05)
  410. coroutine.resume(coroutine.create(function()
  411. local HASTOUCHEDGROUND = false
  412. local HIT = BLOOD.Touched:Connect(function(hit)
  413. if hit.Anchored == true then
  414. HASTOUCHEDGROUND = true
  415. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  416. end
  417. end)
  418. wait(5)
  419. if HASTOUCHEDGROUND == false then
  420. BLOOD:remove()
  421. end
  422. end))
  423. end
  424.  
  425. Debris = game:GetService("Debris")
  426.  
  427. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  428. local DIRECTION = CF(StartPos,EndPos).lookVector
  429. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  430. end
  431.  
  432. function turnto(position)
  433. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  434. end
  435.  
  436. function recurse(root,callback,i)
  437. i= i or 0
  438. for _,v in pairs(root:GetChildren()) do
  439. i = i + 1
  440. callback(i,v)
  441.  
  442. if #v:GetChildren() > 0 then
  443. i = recurse(v,callback,i)
  444. end
  445. end
  446.  
  447. return i
  448. end
  449.  
  450. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  451. attachmentName = attachmentName.."RigAttachment"
  452. local constraint = Instance.new(className.."Constraint")
  453. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  454. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  455. constraint.Name = "RagdollConstraint"..part1.Name
  456.  
  457. for _,propertyData in next,properties or {} do
  458. constraint[propertyData[1]] = propertyData[2]
  459. end
  460.  
  461. constraint.Parent = character
  462. end
  463.  
  464. function getAttachment0(character, attachmentName)
  465. for _,child in next,character:GetChildren() do
  466. local attachment = child:FindFirstChild(attachmentName)
  467. if attachment then
  468. return attachment
  469. end
  470. end
  471. end
  472.  
  473. function R15Ragdoll(character)
  474. recurse(character, function(_,v)
  475. if v:IsA("Attachment") then
  476. v.Axis = Vector3.new(0, 1, 0)
  477. v.SecondaryAxis = Vector3.new(0, 0, 1)
  478. v.Rotation = Vector3.new(0, 0, 0)
  479. end
  480. end)
  481. for _,child in next,character:GetChildren() do
  482. if child:IsA("Accoutrement") then
  483. for _,part in next,child:GetChildren() do
  484. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  485. local attachment1 = part:FindFirstChildOfClass("Attachment")
  486. local attachment0 = getAttachment0(character,attachment1.Name)
  487. if attachment0 and attachment1 then
  488. local constraint = Instance.new("HingeConstraint")
  489. constraint.Attachment0 = attachment0
  490. constraint.Attachment1 = attachment1
  491. constraint.LimitsEnabled = true
  492. constraint.UpperAngle = 0
  493. constraint.LowerAngle = 0
  494. constraint.Parent = character
  495. end
  496. elseif part.Name == "HumanoidRootPart" then
  497. part:remove()
  498. end
  499. end
  500. end
  501. end
  502.  
  503. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  504. {"LimitsEnabled",true};
  505. {"UpperAngle",5};
  506. })
  507. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  508. {"LimitsEnabled",true};
  509. {"UpperAngle",15};
  510. })
  511.  
  512. local handProperties = {
  513. {"LimitsEnabled", true};
  514. {"UpperAngle",0};
  515. {"LowerAngle",0};
  516. }
  517. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  518. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  519.  
  520. local shinProperties = {
  521. {"LimitsEnabled", true};
  522. {"UpperAngle", 0};
  523. {"LowerAngle", -75};
  524. }
  525. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  526. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  527.  
  528. local footProperties = {
  529. {"LimitsEnabled", true};
  530. {"UpperAngle", 15};
  531. {"LowerAngle", -45};
  532. }
  533. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  534. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  535.  
  536. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  537. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  538. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  539. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  540. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  541. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  542. end
  543.  
  544. function Ragdoll(Character2,CharTorso)
  545. Character2:BreakJoints()
  546. local hum = Character2:findFirstChild("Humanoid")
  547. hum:remove()
  548. local function Scan(ch)
  549. local e
  550. for e = 1,#ch do
  551. Scan(ch[e]:GetChildren())
  552. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  553. ch[e]:remove()
  554. end
  555. end
  556. end
  557. local NEWHUM = IT("Humanoid")
  558. NEWHUM.Name = "Corpse"
  559. NEWHUM.Health = 0
  560. NEWHUM.MaxHealth = 0
  561. NEWHUM.PlatformStand = true
  562. NEWHUM.Parent = Character2
  563. NEWHUM.DisplayDistanceType = "None"
  564.  
  565. local ch = Character2:GetChildren()
  566. local i
  567. for i = 1,#ch do
  568. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  569. ch[i]:remove()
  570. end
  571. end
  572.  
  573. local Torso2 = Character2.Torso
  574. local movevector = Vector3.new()
  575.  
  576. if Torso2 then
  577. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  578. local Head = Character2:FindFirstChild("Head")
  579. if Head then
  580. local Neck = Instance.new("Weld")
  581. Neck.Name = "Neck"
  582. Neck.Part0 = Torso2
  583. Neck.Part1 = Head
  584. Neck.C0 = CFrame.new(0, 1.5, 0)
  585. Neck.C1 = CFrame.new()
  586. Neck.Parent = Torso2
  587.  
  588. end
  589. local Limb = Character2:FindFirstChild("Right Arm")
  590. if Limb then
  591.  
  592. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  593. local Joint = Instance.new("Glue")
  594. Joint.Name = "RightShoulder"
  595. Joint.Part0 = Torso2
  596. Joint.Part1 = Limb
  597. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  598. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  599. Joint.Parent = Torso2
  600.  
  601. local B = Instance.new("Part")
  602. B.TopSurface = 0
  603. B.BottomSurface = 0
  604. B.formFactor = "Symmetric"
  605. B.Size = Vector3.new(1, 1, 1)
  606. B.Transparency = 1
  607. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  608. B.Parent = Character2
  609. local W = Instance.new("Weld")
  610. W.Part0 = Limb
  611. W.Part1 = B
  612. W.C0 = CFrame.new(0, -0.5, 0)
  613. W.Parent = Limb
  614.  
  615. end
  616. local Limb = Character2:FindFirstChild("Left Arm")
  617. if Limb then
  618.  
  619. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  620. local Joint = Instance.new("Glue")
  621. Joint.Name = "LeftShoulder"
  622. Joint.Part0 = Torso2
  623. Joint.Part1 = Limb
  624. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  625. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  626. Joint.Parent = Torso2
  627.  
  628. local B = Instance.new("Part")
  629. B.TopSurface = 0
  630. B.BottomSurface = 0
  631. B.formFactor = "Symmetric"
  632. B.Size = Vector3.new(1, 1, 1)
  633. B.Transparency = 1
  634. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  635. B.Parent = Character2
  636. local W = Instance.new("Weld")
  637. W.Part0 = Limb
  638. W.Part1 = B
  639. W.C0 = CFrame.new(0, -0.5, 0)
  640. W.Parent = Limb
  641.  
  642. end
  643. local Limb = Character2:FindFirstChild("Right Leg")
  644. if Limb then
  645.  
  646. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  647. local Joint = Instance.new("Glue")
  648. Joint.Name = "RightHip"
  649. Joint.Part0 = Torso2
  650. Joint.Part1 = Limb
  651. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  652. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  653. Joint.Parent = Torso2
  654.  
  655. local B = Instance.new("Part")
  656. B.TopSurface = 0
  657. B.BottomSurface = 0
  658. B.formFactor = "Symmetric"
  659. B.Size = Vector3.new(1, 1, 1)
  660. B.Transparency = 1
  661. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  662. B.Parent = Character2
  663. local W = Instance.new("Weld")
  664. W.Part0 = Limb
  665. W.Part1 = B
  666. W.C0 = CFrame.new(0, -0.5, 0)
  667. W.Parent = Limb
  668.  
  669. end
  670. local Limb = Character2:FindFirstChild("Left Leg")
  671. if Limb then
  672.  
  673. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  674. local Joint = Instance.new("Glue")
  675. Joint.Name = "LeftHip"
  676. Joint.Part0 = Torso2
  677. Joint.Part1 = Limb
  678. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  679. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  680. Joint.Parent = Torso2
  681.  
  682. local B = Instance.new("Part")
  683. B.TopSurface = 0
  684. B.BottomSurface = 0
  685. B.formFactor = "Symmetric"
  686. B.Size = Vector3.new(1, 1, 1)
  687. B.Transparency = 1
  688. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  689. B.Parent = Character2
  690. local W = Instance.new("Weld")
  691. W.Part0 = Limb
  692. W.Part1 = B
  693. W.C0 = CFrame.new(0, -0.5, 0)
  694. W.Parent = Limb
  695.  
  696. end
  697. --[
  698. local Bar = Instance.new("Part")
  699. Bar.TopSurface = 0
  700. Bar.BottomSurface = 0
  701. Bar.formFactor = "Symmetric"
  702. Bar.Size = Vector3.new(1, 1, 1)
  703. Bar.Transparency = 1
  704. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  705. Bar.Parent = Character2
  706. local Weld = Instance.new("Weld")
  707. Weld.Part0 = Torso2
  708. Weld.Part1 = Bar
  709. Weld.C0 = CFrame.new(0, 0.5, 0)
  710. Weld.Parent = Torso2
  711. --]]
  712. end
  713. Character2.Parent = workspace
  714. Debris:AddItem(Character2,5)
  715.  
  716. return Character2,Torso2
  717. end
  718.  
  719. --//=================================\\
  720. --|| WEAPON CREATION
  721. --\\=================================//
  722.  
  723. for _, c in pairs(Weapon:GetChildren()) do
  724. if c.ClassName == "Part" then
  725. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  726. end
  727. end
  728.  
  729. local SKILLTEXTCOLOR = C3(0,0,0)
  730. local SKILLFONT = "SciFi"
  731. local SKILLTEXTSIZE = 7
  732.  
  733. Weapon.Parent = Character
  734.  
  735. Humanoid.Died:connect(function()
  736. ATTACK = true
  737. end)
  738.  
  739. --//=================================\\
  740. --|| DAMAGE FUNCTIONS
  741. --\\=================================//
  742.  
  743. function StatLabel(CFRAME, TEXT, COLOR)
  744. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  745. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  746. local BODYGYRO = IT("BodyGyro", STATPART)
  747. game:GetService("Debris"):AddItem(STATPART ,5)
  748. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  749. BILLBOARDGUI.Adornee = STATPART
  750. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  751. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  752. BILLBOARDGUI.AlwaysOnTop = false
  753. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  754. TEXTLABEL.BackgroundTransparency = 1
  755. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  756. TEXTLABEL.Text = TEXT
  757. TEXTLABEL.Font = SKILLFONT
  758. TEXTLABEL.FontSize="Size42"
  759. TEXTLABEL.TextColor3 = COLOR
  760. TEXTLABEL.TextStrokeTransparency = 0
  761. TEXTLABEL.TextScaled = true
  762. TEXTLABEL.TextWrapped = true
  763. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  764. for i = 1, 50 do
  765. Swait()
  766. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  767. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  768. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  769. end
  770. THEPART.Parent = nil
  771. end),STATPART, TEXTLABEL)
  772. end
  773.  
  774. --//=================================\\
  775. --|| DAMAGING
  776. --\\=================================//
  777.  
  778. function ApplyDamage(Humanoid,Damage,TorsoPart)
  779. local defence = Instance.new("BoolValue",Humanoid.Parent)
  780. defence.Name = ("HitBy"..Player.Name)
  781. game:GetService("Debris"):AddItem(defence, 0.001)
  782. Damage = Damage * DAMAGEMULTIPLIER
  783. if Humanoid.Health ~= 0 then
  784. local CritChance = MRANDOM(1,100)
  785. if Damage > Humanoid.Health then
  786. Damage = math.ceil(Humanoid.Health)
  787. if Damage == 0 then
  788. Damage = 0.1
  789. end
  790. end
  791. Humanoid.Health = Humanoid.Health - Damage
  792. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  793. end
  794. end
  795.  
  796. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  797. local CHILDREN = workspace:GetDescendants()
  798. for index, CHILD in pairs(CHILDREN) do
  799. if CHILD.ClassName == "Model" and CHILD ~= Character then
  800. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  801. if HUM then
  802. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  803. if TORSO then
  804. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  805. if INSTAKILL == true then
  806. CHILD:BreakJoints()
  807. else
  808. local DMG = MRANDOM(MINDMG,MAXDMG)
  809. ApplyDamage(HUM,DMG,TORSO)
  810. end
  811. if FLING > 0 then
  812. for _, c in pairs(CHILD:GetChildren()) do
  813. if c:IsA("BasePart") then
  814. local bv = Instance.new("BodyVelocity")
  815. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  816. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  817. bv.Parent = c
  818. Debris:AddItem(bv,0.05)
  819. end
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826. end
  827. end
  828.  
  829. --//=================================\\
  830. --|| ATTACK FUNCTIONS AND STUFF
  831. --\\=================================//
  832.  
  833. function Emam2()
  834. ATTACK = true
  835. Rooted = true
  836. PLAYANIMS = false
  837. CreateSound("2482693704", Torso, 2, 1)
  838. for i = 1, 10 do
  839. Swait()
  840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  843. end
  844. for i = 1, 99 do
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. end
  853. PLAYANIMS = true
  854. ATTACK = false
  855. Rooted = false
  856. end
  857.  
  858. function Emam()
  859. ATTACK = true
  860. Rooted = true
  861. PLAYANIMS = false
  862. CreateSound("2482592529", Torso, 2, 1)
  863. for i = 1, 23 do
  864. Swait()
  865. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  866. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  867. end
  868. for i = 1, 99 do
  869. Swait()
  870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  876. end
  877. PLAYANIMS = true
  878. ATTACK = false
  879. Rooted = false
  880. end
  881.  
  882. function Taunt1()
  883. ATTACK = true
  884. Rooted = true
  885. PLAYANIMS = false
  886. CreateSound("2480808400", Torso, 2, 1)
  887. for i = 1, 280 do
  888. Swait()
  889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. end
  892. for i = 1, 17 do
  893. Swait()
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. end
  898. for i = 1, 20 do
  899. Swait()
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  903. end
  904. PLAYANIMS = true
  905. ATTACK = false
  906. Rooted = false
  907. end
  908.  
  909. function Taunt()
  910. ATTACK = true
  911. Rooted = true
  912. PLAYANIMS = false
  913. CreateSound("2480807594", Torso, 2, 1)
  914. for i = 1, 300 do
  915. Swait()
  916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  920. end
  921. for i = 1, 20 do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. for i = 1, 178 do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  938. end
  939. for i = 1, 153 do
  940. Swait()
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  947. end
  948. PLAYANIMS = true
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function Taunt3()
  953. ATTACK = true
  954. Rooted = true
  955. PLAYANIMS = false
  956. CreateSound("628177299", Torso, 2, 1)
  957. for i = 1, 375 do
  958. Swait()
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  961. end
  962. for i = 1, 20 do
  963. Swait()
  964. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed)
  966. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  967. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  968. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  970. end
  971. for i = 1, 20 do
  972. Swait()
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. end
  977. for i = 1, 10 do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. end
  986. for i = 1, 4040 do
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. end
  991. for i = 1, 10 do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. end
  1000. for i = 1, 10 do
  1001. Swait()
  1002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1008. end
  1009. for i = 1, 2000 do
  1010. Swait()
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. end
  1014. PLAYANIMS = true
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. --//=================================\\
  1020. --|| ASSIGN THINGS TO KEYS
  1021. --\\=================================//
  1022.  
  1023. function MouseDown(Mouse)
  1024. if ATTACK == false then
  1025. end
  1026. end
  1027.  
  1028. function MouseUp(Mouse)
  1029. HOLD = false
  1030. end
  1031.  
  1032. function KeyDown(Key)
  1033. KEYHOLD = true
  1034.  
  1035. if Key == "r" and ATTACK == false then
  1036. Taunt1()
  1037. end
  1038.  
  1039. if Key == "q" and ATTACK == false then
  1040. Emam2()
  1041. end
  1042.  
  1043. if Key == "e" and ATTACK == false then
  1044. Emam()
  1045. end
  1046.  
  1047. if Key == "t" and ATTACK == false then
  1048. Taunt()
  1049. end
  1050. if Key == "y" and ATTACK == false then
  1051. Taunt3()
  1052. end
  1053. end
  1054. function KeyUp(Key)
  1055. KEYHOLD = false
  1056. end
  1057.  
  1058. Mouse.Button1Down:connect(function(NEWKEY)
  1059. MouseDown(NEWKEY)
  1060. end)
  1061. Mouse.Button1Up:connect(function(NEWKEY)
  1062. MouseUp(NEWKEY)
  1063. end)
  1064. Mouse.KeyDown:connect(function(NEWKEY)
  1065. KeyDown(NEWKEY)
  1066. end)
  1067. Mouse.KeyUp:connect(function(NEWKEY)
  1068. KeyUp(NEWKEY)
  1069. end)
  1070.  
  1071. --//=================================\\
  1072. --\\=================================//
  1073.  
  1074. function unanchor()
  1075. if UNANCHOR == true then
  1076. g = Character:GetChildren()
  1077. for i = 1, #g do
  1078. if g[i].ClassName == "Part" then
  1079. g[i].Anchored = false
  1080. end
  1081. end
  1082. end
  1083. end
  1084.  
  1085. --//=================================\\
  1086. --|| WRAP THE WHOLE SCRIPT UP
  1087. --\\=================================//
  1088.  
  1089. Humanoid.Changed:connect(function(Jump)
  1090. if Jump == "Jump" and (Disable_Jump == true) then
  1091. Humanoid.Jump = false
  1092. end
  1093. end)
  1094.  
  1095. while true do
  1096. Swait()
  1097. script.Parent = WEAPONGUI
  1098. ANIMATE.Parent = nil
  1099. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1100. v:Stop();
  1101. end
  1102. SINE = SINE + CHANGE
  1103. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1104. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1105. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1106. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1107. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1108. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1109. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1110. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1111. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1112. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1113. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1114. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1115. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1116. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1117. end
  1118. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1119. ANIM = "Jump"
  1120. if PLAYANIMS == true then
  1121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1127. end
  1128. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1129. ANIM = "Fall"
  1130. if PLAYANIMS == true then
  1131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1137. end
  1138. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1139. ANIM = "Idle"
  1140. if PLAYANIMS == true then
  1141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1142. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1145. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1147. end
  1148. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1149. ANIM = "Walk"
  1150. if PLAYANIMS == true then
  1151. if Humanoid.WalkSpeed <= 17 then
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1158. else
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1165. end
  1166. end
  1167. end
  1168. unanchor()
  1169. if Rooted == false then
  1170. Disable_Jump = false
  1171. Humanoid.WalkSpeed = Speed
  1172. elseif Rooted == true then
  1173. Disable_Jump = true
  1174. Humanoid.WalkSpeed = 0
  1175. end
  1176. if Head:FindFirstChild("face") then
  1177. elseif Head:FindFirstChildOfClass("Sound") then
  1178. Head:FindFirstChildOfClass("Sound"):remove()
  1179. end
  1180. Humanoid.Health = Humanoid.Health + 1
  1181. end
  1182.  
  1183. --//=================================\\
  1184. --\\=================================//
  1185.  
  1186.  
  1187.  
  1188.  
  1189.  
  1190. --//====================================================\\--
  1191. --|| END OF SCRIPT
  1192. --\\====================================================//--
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