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- System Info:
- Heroic Version: 2.5.2 Yamato
- Legendary Version: 0.20.31 Dark Energy (hotfix #5)
- GOGdl Version: 0.5
- OS: Freedesktop SDK KERNEL: 5.13.0-valve36-1-neptune ARCH: x64
- CPU: AMD Custom APU 0405 @2.13 GOVERNOR: schedutil
- RAM: Total: 14.47 GiB Available: 11.89 GiB
- GRAPHICS: GPU0: VanGogh [AMD Custom GPU 0405] VRAM: 512MB
- PROTOCOL: x11
- Game Settings: {
- "autoInstallDxvk": false,
- "autoInstallVkd3d": false,
- "preferSystemLibs": false,
- "nvidiaPrime": false,
- "enviromentOptions": [],
- "wrapperOptions": [],
- "showFps": false,
- "useGameMode": true,
- "language": "",
- "wineVersion": {
- "bin": "/home/deck/.local/share/Steam/steamapps/common/Proton 7.0/proton",
- "name": "Proton - Proton 7.0",
- "type": "proton"
- },
- "winePrefix": "/home/deck/Games/Heroic/Prefixes/Fortnite",
- "eacRuntime": true,
- "battlEyeRuntime": true
- }
- Game launched at: Wed Dec 28 2022 17:28:13 GMT-0800 (Pacific Standard Time)
- Legendary's config from config.ini (before Heroic's settings):
- {
- "game_parameters": [
- "-obfuscationid=Y5Ob9lcAvsO3VjMPjEitfHU7USJ70w"
- ],
- "game_executable": "FortniteGame/Binaries/Win64/FortniteLauncher.exe",
- "game_directory": "/run/media/mmcblk0p1/Games/Fortnite",
- "launch_command": [
- "wine"
- ],
- "working_directory": "/run/media/mmcblk0p1/Games/Fortnite/FortniteGame/Binaries/Win64",
- "user_parameters": [],
- "environment": {},
- "pre_launch_command": "",
- "pre_launch_wait": false
- }
- Launch Command: STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/deck/.var/app/com.heroicgameslauncher.hgl/.steam/steam STEAM_COMPAT_DATA_PATH=/home/deck/Games/Heroic/Prefixes/Fortnite PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_EAC_RUNTIME=/home/deck/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/deck/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-Fortnite PROTON_LOG_DIR=/home/deck/.var/app/com.heroicgameslauncher.hgl /app/bin/gamemoderun /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch Fortnite --language en --no-wine --wrapper "'/home/deck/.local/share/Steam/steamapps/common/Proton 7.0/proton' run"
- Game Log:
- [cli] INFO: Logging in...
- [Core] INFO: Trying to re-use existing login session...
- [cli] INFO: Checking for updates...
- [Core] INFO: Getting authentication token...
- [cli] INFO: Launching Fortnite...
- gamemodeauto:
- gamemodeauto:
- wineserver: using server-side synchronization.
- wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
- [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
- [S_API FAIL] SteamAPI_Init() failed
- time="2022-12-28T17:28:18-08:00" level=warning msg="error syscall attach console: 6"
- dbus[282]: arguments to dbus_connection_send_with_reply_and_block() were incorrect, assertion "connection != NULL" failed in file ../../dbus/dbus-connection.c line 3542.
- This is normally a bug in some application using the D-Bus library.
- D-Bus not built with -rdynamic so unable to print a backtrace
- System Info:
- Heroic Version: 2.5.2 Yamato
- Legendary Version: 0.20.31 Dark Energy (hotfix #5)
- GOGdl Version: 0.5
- OS: Freedesktop SDK KERNEL: 5.13.0-valve36-1-neptune ARCH: x64
- CPU: AMD Custom APU 0405 @2.13 GOVERNOR: schedutil
- RAM: Total: 14.47 GiB Available: 11.89 GiB
- GRAPHICS: GPU0: VanGogh [AMD Custom GPU 0405] VRAM: 512MB
- PROTOCOL: x11
- Game Settings: {
- "autoInstallDxvk": false,
- "autoInstallVkd3d": false,
- "preferSystemLibs": false,
- "nvidiaPrime": false,
- "enviromentOptions": [],
- "wrapperOptions": [],
- "showFps": false,
- "useGameMode": true,
- "language": "",
- "wineVersion": {
- "bin": "/home/deck/.local/share/Steam/steamapps/common/Proton 7.0/proton",
- "name": "Proton - Proton 7.0",
- "type": "proton"
- },
- "winePrefix": "/home/deck/Games/Heroic/Prefixes/Fortnite",
- "eacRuntime": true,
- "battlEyeRuntime": true
- }
- Game launched at: Wed Dec 28 2022 17:28:13 GMT-0800 (Pacific Standard Time)
- Legendary's config from config.ini (before Heroic's settings):
- {
- "game_parameters": [
- "-obfuscationid=Y5Ob9lcAvsO3VjMPjEitfHU7USJ70w"
- ],
- "game_executable": "FortniteGame/Binaries/Win64/FortniteLauncher.exe",
- "game_directory": "/run/media/mmcblk0p1/Games/Fortnite",
- "launch_command": [
- "wine"
- ],
- "working_directory": "/run/media/mmcblk0p1/Games/Fortnite/FortniteGame/Binaries/Win64",
- "user_parameters": [],
- "environment": {},
- "pre_launch_command": "",
- "pre_launch_wait": false
- }
- Launch Command: STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/deck/.var/app/com.heroicgameslauncher.hgl/.steam/steam STEAM_COMPAT_DATA_PATH=/home/deck/Games/Heroic/Prefixes/Fortnite PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_EAC_RUNTIME=/home/deck/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/eac_runtime PROTON_BATTLEYE_RUNTIME=/home/deck/.var/app/com.heroicgameslauncher.hgl/config/heroic/tools/runtimes/battleye_runtime STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-Fortnite PROTON_LOG_DIR=/home/deck/.var/app/com.heroicgameslauncher.hgl /app/bin/gamemoderun /app/bin/heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch Fortnite --language en --no-wine --wrapper "'/home/deck/.local/share/Steam/steamapps/common/Proton 7.0/proton' run"
- Game Log:
- [cli] INFO: Logging in...
- [Core] INFO: Trying to re-use existing login session...
- [cli] INFO: Checking for updates...
- [Core] INFO: Getting authentication token...
- [cli] INFO: Launching Fortnite...
- gamemodeauto:
- gamemodeauto:
- wineserver: using server-side synchronization.
- wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
- [S_API] SteamAPI_Init(): SteamAPI_IsSteamRunning() did not locate a running instance of Steam.
- [S_API FAIL] SteamAPI_Init() failed
- time="2022-12-28T17:28:18-08:00" level=warning msg="error syscall attach console: 6"
- dbus[282]: arguments to dbus_connection_send_with_reply_and_block() were incorrect, assertion "connection != NULL" failed in file ../../dbus/dbus-connection.c line 3542.
- This is normally a bug in some application using the D-Bus library.
- D-Bus not built with -rdynamic so unable to print a backtrace
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