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- Welcome to SOMALIA's team compilation. Here you can find teams to help you start your dpp adventure. Be sure to start building your teams once you get a hang of the dpp ou metagame, these teams are just to help one get started.
- [TEAM 1]
- This team is responsible for the new-found rise of Choice Band Infernape which seen a decline after 2010. One thing to understand is priorities of the team, once you make your own teams you will be able to create those for yourself and play accordingly. However I see that when alot of new players take good teams for known players, they lack the intrict details to play it with success.
- For instance, I always ALWAYS hydro lead Zapdos and Machamp as they are huge annoyances to the team. You got banded ape SOMALIA, why all the fuss when it can just demolish them with blitz? Well, hiding your key team members especially your sweepers for as long as possible allows you to put more pressure on the opponent, they will be on the back foot guessing and conserving appropriate answers to the potential "late game sweeper" depending on their interpretation of your team.
- Ease of use: 6.5/10
- Ladder play: 9/10
- Tournament play: 7.75/10
- DECADENCE (Empoleon) (M) @ Focus Sash
- Ability: Torrent
- EVs: 252 SpA / 36 SpD / 220 Spe
- Mild Nature
- - Hydro Pump
- - Ice Beam
- - Stealth Rock
- - Grass Knot
- DISTURBED (Breloom) (M) @ Toxic Orb
- Ability: Poison Heal
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Seed Bomb
- - Spore
- - Superpower
- - Stone Edge
- IF I SCARE YOU (Rotom-Wash) @ Choice Scarf
- Ability: Levitate
- EVs: 120 HP / 136 SpA / 252 Spe
- Timid Nature
- - Hidden Power [Ice]
- - Thunderbolt
- - Trick / Hydro Pump
- - Shadow Ball
- DONT RUN (Infernape) (M) @ Choice Band
- Ability: Blaze
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Mach Punch
- - U-turn
- - Close Combat
- - Flare Blitz
- MY SOUL (Weavile) (M) @ Expert Belt
- Ability: Pressure
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Low Kick
- - Pursuit
- - Ice Shard
- - Night Slash
- HOPELESS (Kingdra) (M) @ Chesto Berry
- Ability: Swift Swim
- EVs: 144 HP / 160 Atk / 44 SpD / 160 Spe
- Adamant Nature
- - Dragon Dance
- - Waterfall
- - Outrage
- - Rest
- ---------------------------------
- [TEAM 2]
- Solid team, works vs many different playstyles, feel free to tweak it to your own liking. Get rocks, pressure with Kingdra and Jirachi and end with Zapdos.
- VORG (Heatran) (M) @ Focus Sash
- Ability: Flash Fire
- EVs: 56 HP / 252 SpA / 200 Spe
- Modest Nature
- IVs: 30 HP / 30 SpA
- - Stealth Rock
- - Fire Blast
- - Earth Power
- - Hidden Power [Grass]
- IPPO (Breloom) (M) @ Toxic Orb
- Ability: Poison Heal
- EVs: 216 HP / 236 Atk / 40 Def / 16 Spe
- Adamant Nature
- - Spore
- - Substitute / Mach Punch
- - Focus Punch
- - Seed Bomb
- TAKAMURA (Zapdos) @ Life Orb
- Ability: Pressure
- EVs: 240 HP / 192 SpA / 76 Spe
- Modest Nature
- - Thunderbolt
- - Agility
- - Hidden Power [Ice]
- - Roost
- AOKI (Jirachi) @ Leftovers
- Ability: Serene Grace
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Calm Mind
- - Hidden Power [Ground]
- - Psychic / Flash Cannon
- - Thunderbolt
- KIMARU (Kingdra) (M) @ Chesto Berry
- Ability: Swift Swim
- EVs: 128 HP / 128 Atk / 76 SpD / 176 Spe
- Adamant Nature
- - Dragon Dance
- - Waterfall
- - Outrage
- - Rest
- SENDO (Lucario) (M) @ Life Orb
- Ability: Inner Focus
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Close Combat
- - Crunch
- - Extremespeed / Bullet Punch
- - Swords Dance
- ---------------------------------------------------
- [TEAM 3]
- A balanced standard team. Utilizes the very common fire water grass core. Fairly straightforward to use.
- Ease of use: 8/10
- Ladder play: 9/10
- Tournament play: 8.4/10
- EDGE (Metagross) @ Focus Sash
- Trait: Clear Body
- EVs: 248 HP / 252 Atk / 8 SDef
- Adamant Nature (+Atk, -SAtk)
- - Meteor Mash
- - Earthquake
- - Bullet Punch
- - Stealth Rock
- THE PAIN TRAIN (Infernape) (M) @ Choice Band
- Shiny: Yes
- Trait: Blaze
- EVs: 252 Atk / 4 SDef / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Close Combat
- - Flare Blitz
- - U-turn
- - Mach Punch
- NOT A CHANCE (Tyranitar) (M) @ Chople Berry
- Trait: Sand Stream
- EVs: 248 HP / 252 Atk / 8 SDef
- Adamant Nature (+Atk, -SAtk)
- - Fire Punch
- - Pursuit
- - Crunch
- - Stone Edge
- GREED (Celebi) @ Leftovers
- Trait: Natural Cure
- EVs: 220 HP / 148 Def / 96 SAtk / 44 Spd
- IVs: 30 Atk / 30 SAtk / 30 Spd
- Bold Nature (+Def, -Atk)
- - Hidden Power [Fire]
- - Thunder Wave / U-Turn
- - Recover
- - Leaf Storm / Grass Knot
- ITS A WIN (Jirachi) @ Choice Scarf
- Trait: Serene Grace
- EVs: 252 Atk / 4 SDef / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Ice Punch
- - U-turn
- - Trick
- - Iron Head
- THE KING SOMALIA (Gyarados) (M) @ Leftovers
- Trait: Intimidate
- EVs: 252 Atk / 4 SDef / 252 Spd
- Adamant Nature (+Atk, -SAtk)
- - Dragon Dance
- - Waterfall
- - Taunt
- - Bounce
- --------------------------------------------------
- [TEAM 4]
- One of my favourite teams. Struggles with beating offensive Suicune consistently, this can be remedied by only using one choice scarf user and using banded Tyranitar instead of scarf or even Adamant chople ttar instead to deal with Gengar and Scarf Infernape.
- Ease of use: 8/10
- Ladder play: 7/10 [Peaked no.1 on both showdown and pokemon online simulators]
- Tournament play: 9.2/10
- VORG (Heatran) (F) @ Focus Sash
- Trait: Flash Fire
- EVs: 8 HP / 252 SAtk / 248 Spd
- IVs: 30 HP / 30 SAtk
- Modest Nature (+SAtk, -Atk)
- - Fire Blast
- - Earth Power
- - Stealth Rock
- - Hidden Power [Grass]
- MIYATA (Jirachi) @ Choice Scarf
- Trait: Serene Grace
- EVs: 4 HP / 252 Atk / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Iron Head
- - Thunder Punch
- - U-turn
- - Fire Punch / Trick
- TAKAURA (Gyarados) (M) @ Leftovers
- Trait: Intimidate
- EVs: 80 HP / 252 Atk / 176 Spd
- Adamant Nature (+Atk, -SAtk)
- - Dragon Dance
- - Waterfall
- - Stone Edge
- - Ice Fang
- MASHIBA (Flygon) (M) @ Life Orb
- Trait: Levitate
- EVs: 64 Atk / 192 SAtk / 252 Spd
- Rash Nature (+SAtk, -SDef)
- - Draco Meteor
- - Fire Blast
- - Earthquake
- - Roost
- IPPO (Breloom) (F) @ Toxic Orb
- Trait: Poison Heal
- EVs: 236 HP / 200 Atk / 64 Def / 8 Spd
- Adamant Nature (+Atk, -SAtk)
- - Spore
- - Seed Bomb
- - Focus Punch
- - Substitute
- SENDO (Tyranitar) (M) @ Chople Berry
- Trait: Sand Stream
- EVs: 160 Atk / 96 SAtk / 252 Spd
- Hasty Nature (+Spd, -Def)
- - Earthquake
- - Ice Beam
- - Stone Edge
- - Crunch
- ---------------------------------------------------
- [TEAM 5]
- A team based on trapping with both Dugtrio (Heatran, Tyranitar, Blissey etc) and Tyranitar (Gengar, Rotom-A, Starmie, Celebi) via Infernape and Zapdos's U-turns. Jirachi is to disrupt bulky sand based teams which usually comprise of Hippowdon / Quagsire or Bold Starmie / Gliscor or a Dragonite etc.
- Ease of use: 8/10
- Ladder play: 7/10
- Tournament play: 7/10
- Zapdos @ Choice Specs
- Ability: Pressure
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Thunderbolt
- - Heat Wave
- - U-turn
- - Hidden Power [Flying]
- Dugtrio (M) @ Focus Sash
- Ability: Arena Trap
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Earthquake
- - Reversal
- - Stealth Rock
- - Stone Edge
- Jirachi @ Expert Belt
- Ability: Serene Grace
- EVs: 56 Atk / 200 SpA / 252 Spe
- Naive Nature
- - Thunderbolt
- - Iron Head
- - Grass Knot
- - Icy Wind
- Gyarados (M) @ Leftovers
- Ability: Intimidate
- EVs: 24 HP / 252 Atk / 232 Spe
- Adamant Nature
- - Dragon Dance
- - Waterfall
- - Taunt
- - Bounce
- Infernape (M) @ Choice Band
- Ability: Blaze
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - U-turn
- - Close Combat
- - Flare Blitz
- - Mach Punch
- Tyranitar (M) @ Choice Scarf
- Ability: Sand Stream
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Crunch
- - Stone Edge
- - Earthquake
- - Pursuit
- -----------------------------------------------------
- [TEAM 6]
- A mono fighting team. Fun. Try it sometime. Abuse the wonderful offensive synergy this team has and taunt your opponent constantly once you win them with this team.
- Ease of use: 5/10
- Ladder play: 5/10
- Tournament play: 5/10
- KAORU HANAYAMA (Machamp) (M) @ Focus Sash
- Shiny: Yes
- Trait: No Guard
- EVs: 248 HP / 252 Atk / 8 SDef
- Adamant Nature (+Atk, -SAtk)
- - Dynamic Punch
- - Bullet Punch
- - Stone Edge
- - Ice Punch
- HANMA BAKI (Lucario) (M) @ Life Orb
- Trait: Steadfast
- EVs: 252 Atk / 4 SDef / 252 Spd
- Adamant Nature (+Atk, -SAtk)
- - Close Combat
- - Crunch
- - Agility
- - Ice Punch
- RETSU KAIOH (Breloom) (M) @ Toxic Orb
- Trait: Poison Heal
- EVs: 252 Atk / 8 SDef / 248 Spd
- Jolly Nature (+Spd, -SAtk)
- - Spore
- - Seed Bomb
- - Superpower
- - Stone Edge
- DOPPO OROCHI (Toxicroak) (M) @ Life Orb
- Trait: Dry Skin
- EVs: 252 Atk / 4 SDef / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Stone Edge
- - Sucker Punch
- - Cross Chop
- - Swords Dance
- GAIA (Infernape) (M) @ Choice Band
- Trait: Blaze
- EVs: 252 Atk / 4 SDef / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Flare Blitz
- - Close Combat
- - U-turn
- - Mach Punch
- HANMA YUJIRO (Heracross) (M) @ Choice Scarf
- Trait: Guts
- EVs: 24 HP / 252 Atk / 4 SDef / 228 Spd
- Adamant Nature (+Atk, -SAtk)
- - Close Combat
- - Pursuit
- - Megahorn
- - Sleep Talk
- -----------------------------------------------------------------
- [TEAM 7]
- A trick room team revolving around luring in common checks to both Executtor and Tyranitar, beating them with resist berries which then opens up the path for Bronzong and co. to sweep. Infernape acts as a phenomenal wall breaker, crushing typical Skarm / Bliss or Clef / Hippo cores.
- MokuBunshinNoJutsu (Empoleon) (M) @ Focus Sash
- Ability: Torrent
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Hydro Pump
- - Ice Beam
- - Aqua Jet
- - Stealth Rock
- Mokujin no Jutsu (Infernape) (F) @ Life Orb
- Ability: Blaze
- EVs: 72 Atk / 184 SpA / 252 Spe
- Hasty Nature
- IVs: 30 HP / 30 Def
- - Close Combat
- - Fire Blast
- - U-turn / Mach Punch / Hidden Power Ice
- - Grass Knot
- Mokuton: Mokujōheki (Bronzong) @ Macho Brace
- Ability: Levitate
- EVs: 252 HP / 252 Atk / 4 Def
- Brave Nature
- IVs: 0 Spe
- - Trick Room
- - Gyro Ball
- - Earthquake
- - Explosion
- Mizu no Tatsumaki (Dragonite) (F) @ Life Orb
- Ability: Inner Focus
- EVs: 252 Atk / 252 SpA
- Naughty Nature
- - Extreme Speed
- - Draco Meteor
- - Fire Blast
- - Earthquake
- Mokuton: Mokuryu no Jutsu (Tyranitar) (M) @ Chople Berry
- Ability: Sand Stream
- EVs: 252 HP / 252 Atk / 4 SpA
- Brave Nature
- - Stone Edge
- - Earthquake
- - Crunch
- - Fire Blast
- Kokuangyo no Jutsu (Exeggutor) (M) @ Occa Berry
- Ability: Chlorophyll
- Shiny: Yes
- EVs: 252 HP / 4 Atk / 252 SpA
- Quiet Nature
- IVs: 0 Spe
- - Trick Room
- - Grass Knot / Leaf Storm
- - Psychic
- - Explosion
- ------------------------------------------
- [TEAM 8]
- Ease of use: 7/10
- Ladder play: 8/10
- Tournament play: 9.2/10 [perfect record as the dpp gym leader 8-0, perfect record in the French premier league and responsible for no.1 on ladder]
- This team is a stall team which revolves around the solid core of Celebi / Gyarados / Heatran. The team was made over a year ago however works well to this day by tweaking a few sets. Hippowdon while lacking a phasing attack wards of the popular mixed Dragonite and handles Gengar to a certain degree. It can live 2 Fire Blasts from scarf heatran which helps in the long run. Combine this with Rotom-W as a spinblocker to prevent losing precious hazards + acting as a revenge killer + stall crippler with trick, it is very hard to break this team especially when played more offensively. Ensure that stealth rocks are got up as soon as possible, bait out any trappers the opponent may have in the early stages of game, as this makes playing around them later alot easier. Never ever bring rotom-w into the first rapid spin attempt* (assuming starmie comes in on hippowdon as it gets rocks, don't go to rotom, instead go to celebi). Lategame sweepers include Lucario, Metagross, Empoleon, Zapdos, Infernape, Flygon, Dragonite and Tyranitar to name a few thus keeping Hippowdon and Gyarados in good shape is vital. The most expendable member of the team is Celebi especially once the opposing water-type is gone. Heatran helps scout choiced users which avoid having to predict and making a messy situation. Forretress should be played not as conservative as Hippowdon; it is important to know when to play offensively and force hazards down to force the opponent to switch-in their own spinner. Doing so not only weakens it due to sandstorm + hazard damage but eventaully your opponent wil most likely just end up spinning in exchange for you killing with celebi or another Pokemon (very common for them to spin on Hippo and me ending them with an eq, this not only makes it easier for me now as I can move Gyarados and Hippowdon more freely, but I currently brought out the Pokemon which can get rocks up again thus forcing them to bring a Grass type or a Ghost-type, allowing Heatran to come in and take advantage. All the Pokemon in the team lure something that benefits other members so it is crucial to take advantage of this). Rotom-W is to be played with care, avoid bringing it on life orb starmie predicting a spin if you only have stealth rock or one layer of spikes down as it isnt worth it.
- DEEP SWAMP (Hippowdon) (M) @ Leftovers
- Ability: Sand Stream
- EVs: 236 HP / 20 Atk / 252 SpD
- Careful Nature
- - Earthquake
- - Stealth Rock
- - Ice Fang
- - Slack Off
- REMOVER (Celebi) @ Leftovers
- Ability: Natural Cure
- EVs: 252 HP / 44 Def / 28 SpA / 148 SpD / 36 Spe
- Calm Nature
- - Hidden Power [Fire]
- - Recover
- - Leaf Storm
- - U-turn
- CLEANER (Rotom-Wash) @ Choice Scarf
- Ability: Levitate
- EVs: 120 HP / 136 SpA / 252 Spe
- Timid Nature
- - Thunderbolt
- - Shadow Ball
- - Hydro Pump
- - Trick
- THE CRADLE (Forretress) (M) @ Leftovers
- Ability: Sturdy
- EVs: 252 HP / 16 Atk / 184 Def / 56 SpD
- Relaxed Nature
- - Toxic Spikes / Explosion
- - Spikes
- - Gyro Ball / Payback
- - Rapid Spin
- THE REAPER (Gyarados) (M) @ Leftovers
- Ability: Intimidate
- EVs: 240 HP / 12 Atk / 252 Def / 4 Spe
- Impish Nature
- - Roar
- - Waterfall
- - Rest
- - Sleep Talk
- DEATH TRAIN (Heatran) (M) @ Leftovers
- Ability: Flash Fire
- Shiny: Yes
- EVs: 244 HP / 36 SpA / 12 SpD / 216 Spe
- Calm Nature
- - Lava Plume
- - Protect
- - Roar
- - Earth Power
- -------------------------------------our
- This team revolves around lead mix ttar which generally works well to lure out Steel types and Gliscor / Flygon. You aim for a situation for Raikou to clean lategame with Thunderbolt.
- [TEAM 8]
- HATEBREEDER (Tyranitar) (M) @ Focus Sash
- Trait: Sand Stream
- EVs: 252 SAtk / 48 SDef / 208 Spd
- Mild Nature (+SAtk, -Def)
- - Fire Blast
- - Superpower
- - Dark Pulse
- - Ice Beam
- BEDOFRAZORS (Gyarados) (M) @ Leftovers
- Trait: Intimidate
- EVs: 32 HP / 252 Atk / 4 SDef / 220 Spd
- Adamant Nature (+Atk, -SAtk)
- - Dragon Dance
- - Waterfall
- - Stone Edge
- - Bite
- NO COMMANDS (Scizor) (M) @ Choice Band
- Trait: Technician
- EVs: 180 HP / 200 Atk / 16 Def / 96 SDef / 16 Spd
- Adamant Nature (+Atk, -SAtk)
- - Bullet Punch
- - U-turn
- - Superpower
- - Pursuit
- THE CHILDREN (Raikou) @ Choice Scarf
- Trait: Pressure
- EVs: 4 HP / 252 SAtk / 252 Spd
- IVs: 30 HP / 30 Def
- Rash Nature (+SAtk, -SDef)
- - Thunderbolt
- - Aura Sphere
- - Hidden Power [Ice]
- - Sleep Talk
- BLACK WIDOW (Heatran) (M) @ Leftovers
- Trait: Flash Fire
- EVs: 228 HP / 28 SAtk / 188 SDef / 64 Spd
- IVs: 4 HP / 28 SAtk / 28 SDef / 0 Spd
- Calm Nature (+SDef, -Atk)
- - Lava Plume
- - Stealth Rock
- - Will-O-Wisp
- - Earth Power
- WARHEART (Breloom) (M) @ Toxic Orb
- Trait: Poison Heal
- EVs: 4 HP / 252 Atk / 252 Spd
- Jolly Nature (+Spd, -SAtk)
- - Superpower
- - Spore
- - Facade
- - Seed Bomb
- ------------------------------------------------------
- [TEAM 9]
- Accept (Empoleon) (M) @ Focus Sash
- Ability: Torrent
- EVs: 36 Atk / 252 SpA / 220 Spe
- Rash Nature
- - Hydro Pump
- - Aqua Jet
- - Stealth Rock
- - Ice Beam
- Lord Of The Jungle (Infernape) (F) @ Life Orb
- Ability: Blaze
- EVs: 104 Atk / 152 SpA / 252 Spe
- Naive Nature
- IVs: 30 HP / 30 Def
- - Close Combat
- - Fire Blast
- - Hidden Power [Ice]
- - U-turn
- Setting the Stage (Kingdra) (M) @ Chesto Berry
- Ability: Swift Swim
- EVs: 104 HP / 172 Atk / 36 SpD / 196 Spe
- Adamant Nature
- - Dragon Dance
- - Waterfall
- - Outrage
- - Rest
- Screams in the night (Dragonite) (F) @ Life Orb
- Ability: Inner Focus
- EVs: 252 Atk / 252 SpA / 4 SpD
- Brave Nature
- - Fire Blast
- - Draco Meteor
- - Extreme Speed
- - Earthquake
- Teutonic Terror (Heatran) (F) @ Choice Scarf
- Ability: Flash Fire
- EVs: 4 HP / 252 SpA / 252 Spe
- Hasty Nature
- IVs: 30 HP / 30 Def
- - Explosion
- - Hidden Power [Ice]
- - Fire Blast
- - Earth Power
- Six String Sabers (Tangrowth) (M) @ Life Orb
- Ability: Chlorophyll
- EVs: 12 Atk / 252 SpA / 244 Spe
- Mild Nature
- - Solar Beam
- - Sunny Day
- - Hidden Power [Fire]
- - Earthquake
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