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- //Precache the CSS weapons; Based on Rayman's PrechaceModel method
- local weps = ["weapon_rifle_sg552", "weapon_smg_mp5", "weapon_sniper_awp", "weapon_sniper_scout"];
- local weps = ["weapon_rifle_sg552", "weapon_smg_mp5", "weapon_sniper_awp", "weapon_sniper_scout", "weapon_baseball_bat", "weapon_cricket_bat", "weapon_crowbar", "weapon_electric_guitar", "weapon_fireaxe", "weapon_frying_pan", "weapon_katana", "weapon_machete", "weapon_tonfa"];
- foreach(wep in weps)
- {
- local kvs = {}
- kvs.classname <- wep;
- kvs.origin <- Vector(0,-10000,0);
- kvs.angles <- QAngle(0,0,0);
- local ent = g_ModeScript.CreateSingleSimpleEntityFromTable(kvs);
- ent.ValidateScriptScope();
- }
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