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Apr 20th, 2018
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  1. //Precache the CSS weapons; Based on Rayman's PrechaceModel method
  2. local weps = ["weapon_rifle_sg552", "weapon_smg_mp5", "weapon_sniper_awp", "weapon_sniper_scout"];
  3. local weps = ["weapon_rifle_sg552", "weapon_smg_mp5", "weapon_sniper_awp", "weapon_sniper_scout", "weapon_baseball_bat", "weapon_cricket_bat", "weapon_crowbar", "weapon_electric_guitar", "weapon_fireaxe", "weapon_frying_pan", "weapon_katana", "weapon_machete", "weapon_tonfa"];
  4. foreach(wep in weps)
  5. {
  6. local kvs = {}
  7.  
  8. kvs.classname <- wep;
  9. kvs.origin <- Vector(0,-10000,0);
  10. kvs.angles <- QAngle(0,0,0);
  11.  
  12. local ent = g_ModeScript.CreateSingleSimpleEntityFromTable(kvs);
  13. ent.ValidateScriptScope();
  14. }
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