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  1. [19:37:12] [trace] HAZEL: [Core] Hazel Engine v0.1a
  2. [19:37:12] [trace] HAZEL: [Core] Initializing...
  3. [19:37:12] [info] HAZEL: [GLFW] Creating window Dichotomy - Hazel Engine (1280, 720)
  4. [19:37:12] [info] HAZEL: [Renderer] VulkanContext::Create
  5. [19:37:12] [trace] HAZEL: [Renderer] Selected physical device has 153 extensions
  6. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_16bit_storage
  7. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_8bit_storage
  8. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_acceleration_structure
  9. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_bind_memory2
  10. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_buffer_device_address
  11. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_copy_commands2
  12. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_create_renderpass2
  13. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_dedicated_allocation
  14. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_deferred_host_operations
  15. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_depth_stencil_resolve
  16. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_descriptor_update_template
  17. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_device_group
  18. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_draw_indirect_count
  19. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_driver_properties
  20. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_dynamic_rendering
  21. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_fence
  22. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_fence_win32
  23. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_memory
  24. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_memory_win32
  25. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_semaphore
  26. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_external_semaphore_win32
  27. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_format_feature_flags2
  28. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_fragment_shader_barycentric
  29. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_fragment_shading_rate
  30. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_get_memory_requirements2
  31. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_global_priority
  32. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_imageless_framebuffer
  33. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_image_format_list
  34. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_maintenance1
  35. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_maintenance2
  36. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_maintenance3
  37. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_maintenance4
  38. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_map_memory2
  39. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_multiview
  40. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_pipeline_executable_properties
  41. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_pipeline_library
  42. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_push_descriptor
  43. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_ray_query
  44. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_ray_tracing_maintenance1
  45. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_ray_tracing_pipeline
  46. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_relaxed_block_layout
  47. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_sampler_mirror_clamp_to_edge
  48. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_sampler_ycbcr_conversion
  49. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_separate_depth_stencil_layouts
  50. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_atomic_int64
  51. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_clock
  52. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_draw_parameters
  53. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_float16_int8
  54. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_float_controls
  55. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_integer_dot_product
  56. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_non_semantic_info
  57. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_subgroup_extended_types
  58. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_subgroup_uniform_control_flow
  59. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_shader_terminate_invocation
  60. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_spirv_1_4
  61. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_storage_buffer_storage_class
  62. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_swapchain
  63. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_swapchain_mutable_format
  64. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_synchronization2
  65. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_timeline_semaphore
  66. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_uniform_buffer_standard_layout
  67. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_variable_pointers
  68. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_vulkan_memory_model
  69. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_win32_keyed_mutex
  70. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_workgroup_memory_explicit_layout
  71. [19:37:12] [trace] HAZEL: [Renderer] VK_KHR_zero_initialize_workgroup_memory
  72. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_4444_formats
  73. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_attachment_feedback_loop_layout
  74. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_border_color_swizzle
  75. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_calibrated_timestamps
  76. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_color_write_enable
  77. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_conditional_rendering
  78. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_conservative_rasterization
  79. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_custom_border_color
  80. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_depth_clamp_zero_one
  81. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_depth_clip_control
  82. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_depth_clip_enable
  83. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_depth_range_unrestricted
  84. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_descriptor_buffer
  85. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_descriptor_indexing
  86. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_device_fault
  87. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state
  88. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state2
  89. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_extended_dynamic_state3
  90. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_external_memory_host
  91. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_full_screen_exclusive
  92. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_global_priority
  93. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_global_priority_query
  94. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_hdr_metadata
  95. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_host_query_reset
  96. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_image_robustness
  97. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_image_sliced_view_of_3d
  98. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_image_view_min_lod
  99. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_index_type_uint8
  100. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_inline_uniform_block
  101. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_line_rasterization
  102. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_load_store_op_none
  103. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_memory_budget
  104. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_memory_priority
  105. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_mesh_shader
  106. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_non_seamless_cube_map
  107. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_pageable_device_local_memory
  108. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_pipeline_creation_cache_control
  109. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_pipeline_creation_feedback
  110. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_pipeline_library_group_handles
  111. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_post_depth_coverage
  112. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_primitive_topology_list_restart
  113. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_private_data
  114. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_provoking_vertex
  115. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_queue_family_foreign
  116. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_robustness2
  117. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_sampler_filter_minmax
  118. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_sample_locations
  119. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_scalar_block_layout
  120. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_separate_stencil_usage
  121. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_atomic_float
  122. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_atomic_float2
  123. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_demote_to_helper_invocation
  124. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_image_atomic_int64
  125. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_module_identifier
  126. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_stencil_export
  127. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_subgroup_ballot
  128. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_subgroup_vote
  129. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_shader_viewport_index_layer
  130. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_subgroup_size_control
  131. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_texel_buffer_alignment
  132. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_tooling_info
  133. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_transform_feedback
  134. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_vertex_attribute_divisor
  135. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_vertex_input_dynamic_state
  136. [19:37:12] [trace] HAZEL: [Renderer] VK_EXT_ycbcr_image_arrays
  137. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_buffer_marker
  138. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_calibrated_timestamps
  139. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_device_coherent_memory
  140. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_display_native_hdr
  141. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_draw_indirect_count
  142. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_gcn_shader
  143. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_gpa_interface
  144. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_gpu_shader_half_float
  145. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_gpu_shader_int16
  146. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_memory_overallocation_behavior
  147. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_mixed_attachment_samples
  148. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_ballot
  149. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_core_properties
  150. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_core_properties2
  151. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_early_and_late_fragment_tests
  152. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_explicit_vertex_parameter
  153. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_image_load_store_lod
  154. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_info
  155. [19:37:12] [trace] HAZEL: [Renderer] VK_AMD_shader_trinary_minmax
  156. [19:37:12] [trace] HAZEL: [Renderer] VK_GOOGLE_decorate_string
  157. [19:37:12] [trace] HAZEL: [Renderer] VK_GOOGLE_hlsl_functionality1
  158. [19:37:12] [trace] HAZEL: [Renderer] VK_GOOGLE_user_type
  159. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  160. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  161. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  162. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  163. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 5 ubo's, 1 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  164. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  165. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 5 ubo's, 1 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  166. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 0 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  167. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  168. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  169. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  170. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 7 ubo's, 2 ssbo's, 4 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  171. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 4 with 0 ubo's, 0 ssbo's, 5 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  172. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 5 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  173. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  174. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  175. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  176. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  177. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  178. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  179. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  180. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  181. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  182. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  183. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  184. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  185. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  186. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  187. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  188. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  189. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  190. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  191. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  192. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  193. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  194. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  195. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  196. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  197. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  198. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  199. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  200. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  201. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  202. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  203. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  204. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  205. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 1 samplers, 2 separate textures, 0 separate samplers and 2 storage images
  206. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 1 samplers, 2 separate textures, 0 separate samplers and 2 storage images
  207. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  208. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  209. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  210. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  211. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  212. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  213. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  214. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  215. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 2 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  216. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 2 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  217. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  218. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  219. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  220. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  221. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  222. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  223. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  224. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  225. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  226. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  227. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  228. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 1 storage images
  229. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  230. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  231. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  232. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 2 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  233. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  234. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 6 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  235. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  236. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  237. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  238. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  239. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  240. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  241. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 4 ubo's, 2 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  242. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 4 ubo's, 2 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  243. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  244. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  245. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  246. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  247. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  248. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  249. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  250. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  251. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  252. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  253. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  254. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  255. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  256. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  257. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  258. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  259. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  260. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  261. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 2 with 1 ubo's, 0 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  262. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 3 with 0 ubo's, 1 ssbo's, 0 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  263. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 0 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  264. [19:37:12] [info] HAZEL: [Renderer] Creating descriptor set 1 with 0 ubo's, 0 ssbo's, 1 samplers, 0 separate textures, 0 separate samplers and 0 storage images
  265. [19:37:12] [trace] HAZEL: [Renderer] GPU Info:
  266. [19:37:12] [trace] HAZEL: [Renderer] Vendor: AMD
  267. [19:37:12] [trace] HAZEL: [Renderer] Device: AMD Radeon RX 7900 XT
  268. [19:37:12] [trace] HAZEL: [Renderer] Version: 8388866
  269. [19:37:12] [info] HAZEL: [ScriptEngine] Initialized Mono
  270. [19:37:12] [trace] HAZEL: [ScriptEngine] Trying to load core assembly: Resources/Scripts/Hazel-ScriptCore.dll
  271. [19:37:12] [info] HAZEL: [ScriptEngine] Successfully loaded core assembly from: "Resources/Scripts/Hazel-ScriptCore.dll"
  272. [19:37:12] [info] HAZEL: [Audio] Spinning up Audio Thread.
  273. [19:37:12] [trace] HAZEL: [Renderer] Loaded geometry of 466 out of 656 glyphs
  274. [19:37:12] [warning] HAZEL: [Renderer] Missing 190 codepoints
  275. [19:37:12] [trace] HAZEL: [Renderer] Atlas dimensions: 620 x 620
  276. [19:37:12] [trace] HAZEL: Deserializing AssetPack from LD51/Assets/AssetPack.hap
  277. [19:37:12] [trace] HAZEL: Deserialized index with 1 scenes from AssetPack
  278. [19:37:12] [trace] HAZEL: [miniaudio] INFO: [WASAPI]
  279. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Speakers (Razer Kraken V3 HyperSense) (Playback)
  280. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point
  281. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Channels: 2 -> 2
  282. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Sample Rate: 48000 -> 48000
  283. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Buffer Size: 480*3 (1440)
  284. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Conversion:
  285. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Pre Format Conversion: NO
  286. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Post Format Conversion: NO
  287. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Channel Routing: NO
  288. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Resampling: NO
  289. [19:37:12] [trace] HAZEL: [miniaudio] INFO: Passthrough: YES
  290. [19:37:12] [info] HAZEL: [Audio] Audio Engine: engine initialized.
  291. -----------------------------
  292. Endpoint Device Name: Speakers (Razer Kraken V3 HyperSense)
  293. Sample Rate: 48000
  294. Channels: 2
  295. -----------------------------
  296. Callback Buffer Size: 0
  297. Number of Sources: 32
  298. -----------------------------
  299. [19:37:12] [warning] HAZEL: Failed to deserialize custom value type, value is not an object.
  300. [19:37:12] [info] HAZEL: [ScriptEngine] Loading assembly System.dll referenced by LD51.dll
  301. [19:37:12] [info] HAZEL: [ScriptEngine] Loading assembly System.Drawing.dll referenced by LD51.dll
  302. [19:37:12] [info] HAZEL: [ScriptEngine] Loading assembly System.Core.dll referenced by LD51.dll
  303. [19:37:12] [info] HAZEL: [ScriptEngine] Successfully loaded app assembly from: "LD51\\Binaries\\LD51.dll"
  304. [19:37:12] [info] HAZEL: [AssetManager] Deserializing scene 'UntitledScene'
  305. [19:37:12] [trace] HAZEL: [TIMER] CookingFactory::CookMesh - 0.14ms
  306. [19:37:12] [warning] HAZEL: No shaders with __HZ_REFLECTION_OCCLUSION_METHOD macro found
  307. [19:37:12] [warning] HAZEL: No shaders with __HZ_AO_METHOD macro found
  308. [19:37:12] [warning] HAZEL: No shaders with __HZ_GTAO_COMPUTE_BENT_NORMALS macro found
  309. [19:37:12] [trace] HAZEL: [TIMER] SceneRenderer::Init - 1.8440001ms
  310. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  311. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  312. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  313. [19:37:15] [warning] HAZEL: TextureSerializer::DeserializeFromAssetPack
  314. [19:37:15] [trace] HAZEL: [TIMER] Compute shader execution - 3.0700002ms
  315. [19:37:23] [error] HAZEL: [Sound Spatializer] Invalid sourceID 2.
  316. [19:37:38] [error] HAZEL: [Sound Spatializer] Invalid sourceID 3.
  317. [19:38:25] [error] HAZEL: VkResult is 'VK_SUBOPTIMAL_KHR' in C:\Dev\Hazel\dev-clean\Hazel\src\Hazel\Platform\Vulkan\Vulkan.h:119
  318. [19:38:28] [error] HAZEL: VkResult is 'VK_SUBOPTIMAL_KHR' in C:\Dev\Hazel\dev-clean\Hazel\src\Hazel\Platform\Vulkan\Vulkan.h:119
  319. [19:38:32] [info] HAZEL: [ScriptEngine] Shutting down runtime scene 2724644170085938676, with 6 scripts active.
  320. [19:38:32] [error] HAZEL: [ScriptEngine] ScriptEngine::ShutdownRuntime - Incorrect scene context set?
  321. [19:38:32] [info] HAZEL: [ScriptEngine] Collecting garbage...
  322. [19:38:32] [info] HAZEL: [ScriptEngine] GC Finished...
  323. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 0.
  324. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 1.
  325. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 2.
  326. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 3.
  327. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 4.
  328. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 5.
  329. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 6.
  330. [19:38:32] [error] HAZEL: [Sound Spatializer] Invalid sourceID 7.
  331. [19:3
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