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- on rightclick on dirt:
- if name of tool of player is "&2&lFrø":
- remove 1 of event-item from player
- if block above is air:
- set block above to crops
- wait 200 tick
- set block above to crops:1
- wait 200 tick
- set block above to crops:2
- wait 200 tick
- set block above to crops:3
- wait 200 tick
- set block above to crops:4
- wait 200 tick
- set block above to crops:5
- wait 200 tick
- set block above to crops:6
- wait 200 tick
- set block above to 31:1
- on break of 31:1:
- cancel event
- on break of crops:0-7:
- if block below event-block is not 3:2:
- stop
- else:
- cancel event
- on rightclick on 31:1:
- if block below event-block is 3:2:
- cancel event
- set event-block to fern
- drop 1 seeds named "&2&lFrø" at location of event-block
- drop 1 sugar named "&f&lKokain" at location of event-block
- chance of 10%:
- drop 1 sugar named "&f&lKokain" at location of event-block
- stop
- on rightclick on fern:
- if block below event-block is 3:2:
- set event-block to crops
- wait 150 tick
- set event-block to crops:1
- wait 150 tick
- set event-block to crops:2
- wait 150 tick
- set event-block to crops:3
- wait 150 tick
- set event-block to crops:4
- wait 150 tick
- set event-block to crops:5
- wait 150 tick
- set event-block to crops:6
- wait 150 tick
- set event-block to 31:1
- on rightclick on cauldron:
- wait 5 ticks
- if block below event-block is piston:
- if player has 5 sugar:
- send "&aSuccess! &7Du har lavet 5 &f&lkokain &7om til 1 &f&lKokain blok" to player
- give player 1 snow named "&c&lKokain Blok"
- remove 5 sugar from player
- else:
- send "&cFejl! &7Du har ikke 5 &f&lKokain &7På dig"
- on join:
- clear {dealer.færdig.%player%}
- clear {dealer.valgt.%player%}
- clear {dealer.%player%}
- clear {modtaget.farm.%player%}
- set {dealer.clear.%player%} to 0
- set {betalt.%player%} to 0
- every tick:
- loop all players:
- if {dealer.clear.%loop-player%} is 1:
- clear {dealer.færdig.%loop-player%}
- clear {dealer.valgt.%loop-player%}
- clear {dealer.%loop-player%}
- clear {dealer.clear.%loop-player%}
- set {farm.penge.%loop-player%} to 0
- set {betalt.%loop-player%} to 0
- on npc right click:
- if citizen is named "&e&lPUSHER KARL":
- if {dealer.færdig.%player%} is 1:
- if {farm.penge.%player%} is 0:
- make console execute command "/eco give %player% 550"
- set {farm.penge.%player%} to 1
- send "&ePusher Karl &8> &7Hey! Det tog fandeme sin tid!"
- wait 10 ticks
- send "&ePusher Karl &8> &7Her er dine penge! Vi ses snart!"
- wait 15 ticks
- send "&aSucces &7Du har nu fuldført denne omgang af Kokain smugling"
- set {dealer.clear.%player%} to 1
- stop
- if {dealer.færdig.%player%} is 2:
- if {farm.penge.%player%} is 0:
- make console execute command "/eco give %player% 550"
- set {farm.penge.%player%} to 1
- send "&ePusher Karl &8> &7Hey! Dennis sagde at du har afleveret blokken!"
- wait 10 ticks
- send "&ePusher Karl &8> &7Her er dine penge! Svans"
- wait 15 ticks
- send "&aSucces &7Du har nu fuldført denne omgang af Kokain smugling"
- set {dealer.clear.%player%} to 1
- stop
- if {dealer.færdig.%player%} is 3:
- if {farm.penge.%player%} is 0:
- make console execute command "/eco give %player% 550"
- set {farm.penge.%player%} to 1
- send "&ePusher Karl &8> &7Hvad er dit problem? Lærke sagde du var meget uhøflig!"
- wait 10 ticks
- send "&ePusher Karl &8> &7Du burde vide hvordan man behander en kvinde! Din Stikker"
- wait 15 ticks
- send "&aSucces &7Du har nu fuldført denne omgang af Kokain smugling"
- set {dealer.clear.%player%} to 1
- stop
- if player has 1 snow:
- if {dealer.%player%} is 1:
- set {dealer.valgt.%player%} to 1
- send "&ePusher Karl &8> &7Du skal aflevere en &c&lKokain Blok&7 til &e&lBørge"
- set {modtaget.farm.%player%} to 0
- if {dealer.%player%} is 2:
- set {dealer.valgt.%player%} to 2
- send "&ePusher Karl &8> &7Du skal aflevere en &c&lKokain Blok&7 til &e&lDennis"
- set {modtaget.farm.%player%} to 0
- if {dealer.%player%} is 3:
- set {dealer.valgt.%player%} to 3
- send "&ePusher Karl &8> &7Du skal aflevere en &c&lKokain Blok&7 til &e&lLærke"
- set {modtaget.farm.%player%} to 0
- else:
- send "&ePusher Karl &8> &7Nej ikke dig! Kom tilbage når du har en &f&lKokain Blok"
- stop
- if citizen is named "&e&lBØRGE":
- if player has permission "essentials.kits.spiller":
- if {dealer.valgt.%player%} is 1:
- if player has 1 snow:
- send "&e&lBØRGE &8> &7Du afleverede 1 &c&lKokain Blok &7Gå nu tilbage til Karl for at modtage dine penge!" to player
- if {betalt.%player%} is 0:
- remove 1 snow from player
- else:
- send "&cFejl! &7Du har givet &e&lBørge &7hans kokain" to player
- set {betalt.%player%} to 1
- wait 25 ticks
- send "&e&lBØRGE &8> &7Jeg kontakter ham lige! Ses!" to player
- Broadcast "&f&lKokain &8-> &7%player% har lige afleveret &f&lkokain"
- set {farm.penge.%player%} to 0
- set {dealer.færdig.%player%} to 1
- else:
- send "&cFejl! &7Tal med Karl før du kommer hen til mig!"
- else:
- send "&cFejl! &7Du har anholdt min bror! Dig vil jeg ikke tale med" to player
- if citizen is named "&e&lDENNIS":
- if player has permission "essentials.kits.spiller":
- if {dealer.valgt.%player%} is 2:
- if player has 1 snow:
- send "&e&lDENNIS &8> &7Du afleverede 1 &c&lKokain Blok &7Gå nu tilbage til Karl for at modtage dine penge!" to player
- if {betalt.%player%} is 0:
- remove 1 snow from player
- else:
- send "&cFejl! &7Du har givet &e&lDennis &7hans kokain" to player
- wait 25 ticks
- send "&e&lDENNIS &8> &7Jeg kontakter ham lige! Ses!" to player
- Broadcast "&f&lKokain &8-> &7%player% har lige afleveret &f&lkokain"
- set {farm.penge.%player%} to 0
- set {dealer.færdig.%player%} to 2
- else:
- send "&cFejl! &7Tal med Karl før du kommer hen til mig!"
- else:
- send "&cFejl! &7Er du korrupt? - Nej! Så forsvind herfra!" to player
- if citizen is named "&e&lLÆRKE":
- if player has permission "essentials.kits.spiller":
- if {dealer.valgt.%player%} is 3:
- if player has 1 snow:
- send "&e&lLÆRKE &8> &7Du afleverede 1 &c&lKokain Blok &7Gå nu tilbage til Karl din bandit!" to player
- if {betalt.%player%} is 0:
- remove 1 snow from player
- else:
- send "&cFejl! &7Du har givet &e&lLærke &7hendes kokain" to player
- wait 25 ticks
- send "&e&lLÆRKE &8> &7Jeg kontakter ham lige! Ses!" to player
- Broadcast "&f&lKokain &8-> &7%player% har lige afleveret &f&lkokain"
- set {farm.penge.%player%} to 0
- delete {dealer.færdig.%player%}
- else:
- send "&cFejl! &7Tal med Karl før du kommer hen til mig!"
- else:
- send "&cFejl! &7Ad du er en vagt! Hvad fanden tænker du dog på? Ik' rør mig!" to player
- command /farm [<text>]:
- permission: admin
- trigger:
- if arg-1 is "Frø":
- give player 1 seeds named "&2&lFrø"
- if arg-1 is "Kokain":
- give player 1 sugar named "&f&lKokain"
- if arg-1 is "KokainBlok":
- give player 1 snow named "&c&lKokain Blok"
- else:
- Send "&cFejl! &7Korrekt brug /farm Frø, /Farm Kokain eller /farm KokainBlok"
- command /r:
- permission: Hejmeddig
- trigger:
- set {dealer.%player%} to 1
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