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- local uis = game:GetService("UserInputService")
- _G.Enabled = true
- uis.InputBegan:Connect(function(input, gp)
- if not gp then
- if input.KeyCode == Enum.KeyCode.V then
- if _G.Enabled == true then
- _G.Enabled = false
- elseif _G.Enabled == false then
- _G.Enabled = true
- end
- end
- end
- end)
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
- end
- end
- end
- end
- while wait() do
- if _G.Enabled == true then
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
- end
- end
- if _G.Enabled == false then
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
- end
- end
- end
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