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- *** Reception ***
- ** Deny access for not staff **
- * Door 1 *
- *Should not be needed for non-staff, since they will
- *be blocked anyways by the unwalkable door.
- ** Open for staff **
- * Door 1 *
- (0:7) When somebody moves into position (16,10),
- (1:19) and they (moved from/are standing at) position (18,11),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (1:10) and the triggering furre is the dream owner,
- (5:65) place wall shape 8 with texture 2 at (18,11).
- (5:8) play sound 3 to the triggering furre.
- (0:7) When somebody moves into position (16,10),
- (1:19) and they (moved from/are standing at) position (18,11),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (1:602) and the PhoenixSpeak info {level} about the triggering furre is more than 3,
- (5:65) place wall shape 8 with texture 2 at (18,11).
- (5:8) play sound 3 to the triggering furre.
- *Note: You do not need to check access for the following, since only staff should be in here in the first place.
- * You can add access checks if you think it's needed.
- (0:7) When somebody moves into position (16,10),
- (1:62) and they (bump into/move through) wall shape 8 with texture 2,
- (5:65) place wall shape 10 with texture 2 at (18,11).
- (5:8) play sound 4 to the triggering furre.
- (0:7) When somebody moves into position (18,11),
- (1:19) and they (moved from/are standing at) position (16,10),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (5:65) place wall shape 8 with texture 2 at (18,11).
- (5:8) play sound 3 to the triggering furre.
- (0:7) When somebody moves into position (18,11),
- (1:62) and they (bump into/move through) wall shape 8 with texture 2,
- (5:65) place wall shape 10 with texture 2 at (18,11).
- (5:8) play sound 4 to the triggering furre.
- * Door 2 *
- (0:7) When somebody moves into position (8,18),
- (1:19) and they (moved from/are standing at) position (10,19),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (1:10) and the triggering furre is the dream owner,
- (5:65) place wall shape 8 with texture 2 at (10,19).
- (5:8) play sound 3 to the triggering furre.
- (0:7) When somebody moves into position (8,18),
- (1:19) and they (moved from/are standing at) position (10,19),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (1:602) and the PhoenixSpeak info {level} about the triggering furre is more than 3,
- (5:65) place wall shape 8 with texture 2 at (10,19).
- (5:8) play sound 3 to the triggering furre.
- *Note: You do not need to check access for the following, since only staff should be in here in the first place.
- * You can add access checks if you think it's needed.
- (0:7) When somebody moves into position (8,18),
- (1:62) and they (bump into/move through) wall shape 8 with texture 2,
- (5:65) place wall shape 10 with texture 2 at (10,19).
- (5:8) play sound 4 to the triggering furre.
- (0:7) When somebody moves into position (10,19),
- (1:19) and they (moved from/are standing at) position (8,18),
- (1:62) and they (bump into/move through) wall shape 10 with texture 2,
- (5:65) place wall shape 8 with texture 2 at (10,19).
- (5:8) play sound 3 to the triggering furre.
- (0:7) When somebody moves into position (10,19),
- (1:62) and they (bump into/move through) wall shape 8 with texture 2,
- (5:65) place wall shape 10 with texture 2 at (10,19).
- (5:8) play sound 4 to the triggering furre.
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