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Jul 16th, 2018
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  1. *** Reception ***
  2.  
  3. ** Deny access for not staff **
  4.  
  5. * Door 1 *
  6.  
  7. *Should not be needed for non-staff, since they will
  8. *be blocked anyways by the unwalkable door.
  9.  
  10. ** Open for staff **
  11.  
  12. * Door 1 *
  13. (0:7) When somebody moves into position (16,10),
  14. (1:19) and they (moved from/are standing at) position (18,11),
  15. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  16. (1:10) and the triggering furre is the dream owner,
  17. (5:65) place wall shape 8 with texture 2 at (18,11).
  18. (5:8) play sound 3 to the triggering furre.
  19.  
  20. (0:7) When somebody moves into position (16,10),
  21. (1:19) and they (moved from/are standing at) position (18,11),
  22. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  23. (1:602) and the PhoenixSpeak info {level} about the triggering furre is more than 3,
  24. (5:65) place wall shape 8 with texture 2 at (18,11).
  25. (5:8) play sound 3 to the triggering furre.
  26.  
  27. *Note: You do not need to check access for the following, since only staff should be in here in the first place.
  28. * You can add access checks if you think it's needed.
  29. (0:7) When somebody moves into position (16,10),
  30. (1:62) and they (bump into/move through) wall shape 8 with texture 2,
  31. (5:65) place wall shape 10 with texture 2 at (18,11).
  32. (5:8) play sound 4 to the triggering furre.
  33.  
  34. (0:7) When somebody moves into position (18,11),
  35. (1:19) and they (moved from/are standing at) position (16,10),
  36. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  37. (5:65) place wall shape 8 with texture 2 at (18,11).
  38. (5:8) play sound 3 to the triggering furre.
  39.  
  40. (0:7) When somebody moves into position (18,11),
  41. (1:62) and they (bump into/move through) wall shape 8 with texture 2,
  42. (5:65) place wall shape 10 with texture 2 at (18,11).
  43. (5:8) play sound 4 to the triggering furre.
  44.  
  45. * Door 2 *
  46.  
  47. (0:7) When somebody moves into position (8,18),
  48. (1:19) and they (moved from/are standing at) position (10,19),
  49. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  50. (1:10) and the triggering furre is the dream owner,
  51. (5:65) place wall shape 8 with texture 2 at (10,19).
  52. (5:8) play sound 3 to the triggering furre.
  53.  
  54. (0:7) When somebody moves into position (8,18),
  55. (1:19) and they (moved from/are standing at) position (10,19),
  56. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  57. (1:602) and the PhoenixSpeak info {level} about the triggering furre is more than 3,
  58. (5:65) place wall shape 8 with texture 2 at (10,19).
  59. (5:8) play sound 3 to the triggering furre.
  60.  
  61. *Note: You do not need to check access for the following, since only staff should be in here in the first place.
  62. * You can add access checks if you think it's needed.
  63. (0:7) When somebody moves into position (8,18),
  64. (1:62) and they (bump into/move through) wall shape 8 with texture 2,
  65. (5:65) place wall shape 10 with texture 2 at (10,19).
  66. (5:8) play sound 4 to the triggering furre.
  67.  
  68. (0:7) When somebody moves into position (10,19),
  69. (1:19) and they (moved from/are standing at) position (8,18),
  70. (1:62) and they (bump into/move through) wall shape 10 with texture 2,
  71. (5:65) place wall shape 8 with texture 2 at (10,19).
  72. (5:8) play sound 3 to the triggering furre.
  73.  
  74. (0:7) When somebody moves into position (10,19),
  75. (1:62) and they (bump into/move through) wall shape 8 with texture 2,
  76. (5:65) place wall shape 10 with texture 2 at (10,19).
  77. (5:8) play sound 4 to the triggering furre.
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