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Jul 19th, 2018
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  1. _G.HitBoxSize = Vector3.new(300, 300, 300)
  2.  
  3. game:service('RunService').RenderStepped:connect(function()
  4. for i, v in pairs(game.Workspace.Camera.GameElementContainer.HITBOXES:GetDescendants()) do
  5. if v:IsA('Part') and v.Size ~= _G.HitBoxSize and v.Transparency ~= 0 and v.Name == 'Head' then v.Size = _G.HitBoxSize
  6. v.Transparency = 0
  7. end
  8. end
  9. end)
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