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  1. Editing the formatting of /u/Sethazora 's post to make it a little bit more clear and separating each section, since it's a reasonably helpful little post.
  2.  
  3. Enjoy!
  4.  
  5. ---
  6.  
  7.  
  8. **As far as mod acquisition goes:**
  9.  
  10. * Do not upgrade any of your damaged mods (if you need the actual undamaged mod try to ask region chat once you are mr 2 and a bored vetran might take you under their wing and shower you with gifts).
  11.  
  12. * Stay away from transmuting until you can be comfortable with throwing away credits (so basically after you've 8/10'd most of the mods i'ma list below)
  13.  
  14. * As far as selling mods goes always keep at least a stack of one (as a trader i keep 5 cause you never know when something might shoot up in demand after a patch)
  15.  
  16. ---
  17.  
  18. **Now on to mod order:**
  19.  
  20. Starter essentials to max are gotten mostly through normal mission completion rewards and enemy drops, though many are locked behind B and C rotation rewards or alert missions (aura's are alert exclusive with a few exceptions),
  21.  
  22. What are rotations you may ask well, endless missions IE survival excavation defense interception defecation and infested salvage have 3 different reward pool rotations Alpha, Bravo and Charlie (ye bit me finger), and they give different rewards. A is the most common and C the rarest, with B being the step brother no one wanted that comes around with nice gifts occasionally to convince you to like him. anyway the rotations come in a AABC order. So that means for each type of mission that when you complete an objective round you get a reward and start working towards the next one, and once you get the C reward it starts over at A again. So for Defense rewards Round 5=A Round 10=A Round 15=B Round 20=C Round 25=A again.
  23.  
  24. * **Frame:** Vitality,Flow,Continuity,Streamline,Stretch,intensify with high usage of redirection,and steel fiber also a aura mod is necessary ideally energy siphon rejuvenation and steel charge are all great for new players but any aura will do (my personal favorite is speed holster)
  25.  
  26. * **Rifles:** Serration, point strike, vital sense, 90% elemental mods, Speed trigger, split chamber
  27.  
  28. * **Shotguns:** Point blank, Tactical reload, Shotgun spazz 90% elementals hells chamber
  29.  
  30. * **Secondary weapons:** Hornet strike, barrel diffusion, 90% elementals, gunslinger,target cracker,pistol gambit
  31.  
  32. * **Melee:** Pressure point, True steel, Organ Shatterer, Fury, Reach, 90% elementals, and a applicable stance mods to the weapon
  33.  
  34. ---
  35.  
  36. **Nightmare Mods**
  37.  
  38. After this point its time to focus on farming nightmare missions (Nightmare missions are unlocked after you've completed 100% of a planets nodes, a random mission will be chosen and it will have nightmare modifiers as well as a level 30 enemy average, (rhino is a good starter frame for nightmare missions as one of the modifiers is no sheilds and iron skin DGAF) here to advance your power you are looking to obtain
  39.  
  40. * **Warframe:** Constitution, Vigor, Streamlined Form, Armored agility
  41.  
  42. * **Rifle:** Hammer shot,Shred
  43.  
  44. * **Shotgun:** Blaze,Accelerated blast,Chilling reload, seeking fury
  45.  
  46. * **Secondary:** Lethal torrent, Stunning speed, Ice storm
  47.  
  48. * **Melee:** Drifting contact
  49.  
  50. ---
  51.  
  52. **Corrupted Mods**
  53.  
  54. Corrupted mods essential to advancing the power of your builds, these can be obtained by vault runs (please watch a video) which are done by getting a group of 4 players together each wearing a DIFFERENT dragon key (which are built from blueprints found in the old railway lab in the clan dojo.) one key is consumed per run in opening a vault which can spawn in any corner of the map for an orokin derelict run. you will get one corrupted mod, but these are the ones you care about
  55.  
  56. * **Warframe:** Blind rage, Fleeting expertise, narrow minded, overextended, transient fortitude ( you ideally want multiple of these at varied ranks I have 3 copies of each Blind,fleeting,and narrow, but these are for specific niche builds and duration controls)
  57.  
  58. * **Primary:** Heavy Caliber, Vile acceleration, vicious spread, Depleted reload
  59.  
  60. * **Secondary:** Anemic agility
  61.  
  62. * **Melee:** Spoiled strike
  63.  
  64. At about the same time as you start looking for corrupted mods you should also look for some niche mods that can be hard to acquire as they used to be tied to events.
  65.  
  66. ---
  67.  
  68. **Dual Stat Mods**
  69.  
  70. Dual Stat mods feature 60% elemental damage and 60% status mods for every weapon type. These can all be aquired through various means
  71.  
  72. * Toxic Set, from fighting corrupted vor in the highest level void segment. he always drops 1.
  73.  
  74. * Fire and Ice sets: From various spy mission all data hacked rewards they are split among all t1 t2 and t3 spy mission rewards.
  75.  
  76. * Electric set: from baro occasionaly (the void trader randomly shows up on the weekend every 2 weeks at a different relay, he uses a special currency called ducats which can be acquired by trading in prime parts) the other way to obtain them is from eris Hive missions finding all 3 caches, but i can't really recommend this method as the drop rate is horrendous. and only 2 of the 4 are aquired there (you'd still need jolt and voltaic strike from baro)
  77.  
  78. ---
  79.  
  80. **Acolyte mods:**
  81.  
  82. These drop from the acolytes, you know stalker's stalkers, we just had some of them december, but some of their mods can also be acquired from lua spy rewards.
  83.  
  84. The ones you care about the most being.
  85.  
  86. * **Rifle:** Bladed rounds, spring loaded chamber,catalyzer link (don't worry about argon scope by the time you can afford one you will realize its almost never worth building around.
  87.  
  88. * **Shotgun:** Repeater clip, Shrapnel shot,laser sight, nano applicator (unlike argon this can be used to hit 100% status chance on some shotguns for wonderfully explosive results but i svery hard to acquire unless paying)
  89.  
  90. * **Secondary:** Hydraulic crosshairs,sharpened bullets, embedded catalyzer, pressurized magazine (don't worry to much about this one its really only for maximum dakka dakka)
  91.  
  92. * **Melee:** Blood rush, Body Count, weeping wounds, maiming strike (geting your hands on a maiming strike is expensive but extremely powerful though rather bland playstyle.)
  93.  
  94. **Lua Spy Mods**
  95.  
  96. A subset of Acolyte mods can be obtained via Lua Spy Missions. Lua Spy missions are unique and challenging, but the drops can make them quite rewarding.
  97.  
  98. * Lua spy drops: Blood rush,hydraulic crosshairs,sharapnel shot, catalyzer link
  99.  
  100. The rest of the Acolyte mods you will have to obtain via trading or another acolyte visit. but don't worry to much about them they are used mostly for niche builds.
  101.  
  102.  
  103. ---
  104.  
  105. **Bounty Reward/Set Mods**
  106.  
  107. In a different vein there are also the newer Set mods, which really you should never use a whole set but they can be powerful additional augments to builds the set bonus is provided even if you don't have a full set in strength proportional to the amount of mods that you used. these mods can be acquired from plains of eidolon bounty missions and hunters set was available through a plains specific event which is supposed to become a reccuring event, but if your playing on pc and ask trade chat someone can easily give you a full set if you ask nicely enough (I had like 20 full sets sitting around at the end of the event)
  108.  
  109. of the 4 sets these mods are the ones you wish to acquire the most
  110.  
  111. * **Augur:** Messege,Accord,Secrets, and Reach
  112.  
  113. * **Gladiator:** Resolve,Rush,vice,might
  114.  
  115. * **Hunter:** Munitions,adrenaline,recovery
  116.  
  117. * **Vigilante:** Armaments,Pursuit,offense
  118.  
  119. ---
  120.  
  121. **General Loadouts**
  122.  
  123. General mod loadout for weapons looks like
  124.  
  125. * **Rifle:**
  126.  
  127. Serration Split chamber, 2 elemental mod (90% for crit weapons Dual stat for status or hybrid) 4 cards to fill with more amplifying mods
  128.  
  129. Crit= Point strike Vital sense Hunter munitions Utility mod of choice Usually shred/primed shred
  130.  
  131. Status is a little more complicated depending on what your goal is you either weight elemental more to ensure it procs as often as possible, such as weighting corrosive. Or you can add more elements with synergistic procs, (like viral and slash)
  132.  
  133. * **Shotgun**
  134.  
  135. Point Blank Hells chamber Seeking fury +elements you desire
  136.  
  137. Chilling reload tactical pump blaze viscous spread all have merits to use on different shotguns
  138.  
  139. Crit: Blunder buss and ravage
  140.  
  141. ~*important note if you hit 100% status chance on a shotgun every single pellet will proc a status effect*~
  142.  
  143. * **Pistols:**
  144.  
  145. Hornet strike Barrel Diffusion Lethal Torrent +elements
  146.  
  147. Crit: Target Cracker and pistol gambit
  148.  
  149. * **Melee**
  150.  
  151. ~*Applicable stance mod most important*~
  152.  
  153. Pressure point Berserker/fury
  154.  
  155. Against armor High attack rate low status= Shattering impact
  156.  
  157. Against armor High attack and high status= Corrosive
  158.  
  159. Greater than 15% crit chance use Berserker+Blood Rush
  160.  
  161. Need more combo timer=Body count drifting contact or narmon power spike from Spoiler mode
  162.  
  163. Greater than 20% status= Condition overload
  164.  
  165. toss in utility as you like
  166.  
  167. ---
  168.  
  169. Only after you have acquired and maxed (or at least 8/10 for the 10 ranked mods) at least 70% of the mods i listed should you really start worrying about acquiring and maxing primed mods.
  170.  
  171. For reference maxing a primed mod from scratch requires 40,920 endo and 1,976,436 credits to 8/10 them it requires 10,200 endo and 492,660 credits.
  172.  
  173. hope this helps feel free to ask if you have any questions
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