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telosse

randomboardgame

Jun 25th, 2018
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  1. [Unit]
  2. - Can only have 1 #Commander.
  3. - Three types: Attack, Defend, Mobile
  4. - Has Unit Strength representing (Morale / Bodies)
  5. - Removed from Play if Routed or Destroyed (reaching 0 Unit Strength)
  6. - Escape Test: #Commander make 1d6+DEX/CON, if >= Last Attacking Unit Strength, return #Commander to HQ; otherwise #Commander is captured.
  7.  
  8.  
  9. [Unit Types]
  10. Defend -> Attack -> Mobile [ -> Defend ]
  11. - Defend Commander's Stalwart regains extra DEX/CON to any unit in same point.
  12. - Attack Commander's Charge deals extra STR/CHA to any unit in same point.
  13. - Mobile Commander's Triage regains extra STR/CHA to any unit in same point.
  14.  
  15.  
  16. [Sacrifice]
  17. 1 unit, 10hp, 1 HD, or 2 levels of spell slot.
  18.  
  19.  
  20. [Round]
  21. 1. Warleader Maneuver Contest: 1d6+WIS/INT, Loser deploy first, can send troops or Units from HQ.
  22. 2. Maneuver Phase: Loser first, then Winner. #Commander can March AND/OR Rally
  23. 4. Warleader Assaults Contest: 1d6+WIS/INT
  24. 5. Winner Assaults Phase: Normal Engagement, then Commander's Act
  25. 6. Loser Assaults Phase: Normal Engagement, then Commander's Act
  26. 7. Rout Test: 2d6-STR/CHA of #Commander, if > Unit Strength, routed
  27.  
  28.  
  29. [Normal Engagements]
  30. - Active declares.
  31. - Contested 1d6 (adv / div applies based on Unit Types). Loser loses Unit Strength equals to the difference.
  32. - Each Unit can engage once on their Phase.
  33.  
  34.  
  35. [#Commander Maneuver Phase]: [1 Sacrifice]
  36. 1. March = Move to adjacent Point. (Mobile Units can Move once for free.)
  37. 2. Rally = Regain 1d6 lost Unit Strength on previous round.
  38.  
  39.  
  40. [#Commander Assaults Phase]: [1 Sacrifice]
  41. 1. Charge = Deals 1d6 damage to a unit in same point.
  42. 2. Stalwart = Regain 1d6 Unit Strength lost during the phase.
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