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- local ScreenGui = Instance.new("ScreenGui")
- local main = Instance.new("Frame")
- local turnon = Instance.new("TextButton")
- local turnoff = Instance.new("TextButton")
- local title = Instance.new("TextLabel")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- main.Name = "main"
- main.Parent = ScreenGui
- main.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
- main.BorderColor3 = Color3.fromRGB(53, 53, 53)
- main.Position = UDim2.new(0.74303031, 0, 0.125154898, 0)
- main.Size = UDim2.new(0, 330, 0, 163)
- main.Active = true
- main.Draggable = true
- turnon.Name = "turnon"
- turnon.Parent = main
- turnon.BackgroundColor3 = Color3.fromRGB(98, 98, 98)
- turnon.BorderColor3 = Color3.fromRGB(98, 98, 98)
- turnon.Position = UDim2.new(0, 0, 0.261986256, 0)
- turnon.Size = UDim2.new(0, 329, 0, 50)
- turnon.Font = Enum.Font.SourceSans
- turnon.Text = "Turn on"
- turnon.TextColor3 = Color3.fromRGB(0, 0, 0)
- turnon.TextScaled = true
- turnon.TextSize = 14.000
- turnon.TextWrapped = true
- turnon.MouseButton1Down:connect(function()
- _G.Toggle = true -- true it collects false it doesnt, re-execute every time you change
- local playerr = game.Players.LocalPlayer.Character.HumanoidRootPart
- function dothis()
- while wait(0.1) and _G.Toggle do
- for _,v in pairs(game:GetService("Workspace").Scripts.CoconutsFolder.Storage:GetDescendants()) do
- if v.Name == "TouchInterest" then
- firetouchinterest(playerr, v.Parent, 0)
- firetouchinterest(playerr, v.Parent, 1)
- end
- end
- end
- end
- dothis()
- end)
- turnoff.Name = "turnoff"
- turnoff.Parent = main
- turnoff.BackgroundColor3 = Color3.fromRGB(98, 98, 98)
- turnoff.BorderColor3 = Color3.fromRGB(98, 98, 98)
- turnoff.Position = UDim2.new(0, 0, 0.631807923, 0)
- turnoff.Size = UDim2.new(0, 329, 0, 50)
- turnoff.Font = Enum.Font.SourceSans
- turnoff.Text = "Turn off"
- turnoff.TextColor3 = Color3.fromRGB(0, 0, 0)
- turnoff.TextScaled = true
- turnoff.TextSize = 14.000
- turnoff.TextWrapped = true
- turnoff.MouseButton1Down:connect(function()
- _G.Toggle = false -- true it collects false it doesnt, re-execute every time you change
- local playerr = game.Players.LocalPlayer.Character.HumanoidRootPart
- function dothis()
- while wait(0.1) and _G.Toggle do
- for _,v in pairs(game:GetService("Workspace").Scripts.CoconutsFolder.Storage:GetDescendants()) do
- if v.Name == "TouchInterest" then
- firetouchinterest(playerr, v.Parent, 0)
- firetouchinterest(playerr, v.Parent, 1)
- end
- end
- end
- end
- dothis()
- end)
- title.Name = "title"
- title.Parent = main
- title.BackgroundColor3 = Color3.fromRGB(98, 98, 98)
- title.BorderColor3 = Color3.fromRGB(98, 98, 98)
- title.Size = UDim2.new(0, 329, 0, 32)
- title.Font = Enum.Font.SourceSans
- title.Text = "Rebirth Champions X Coconut Farm | made by mxllard"
- title.TextColor3 = Color3.fromRGB(0, 0, 0)
- title.TextScaled = true
- title.TextSize = 14.000
- title.TextWrapped = true
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