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Oct 6th, 2018
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  1. // Made with Amplify Shader Editor
  2. // Available at the Unity Asset Store - http://u3d.as/y3X
  3. Shader "Leaves double face"
  4. {
  5. Properties
  6. {
  7. _Cutoff( "Mask Clip Value", Float ) = 0.5
  8. _trees_leaves_003_col("trees_leaves_003_col", 2D) = "white" {}
  9. [HideInInspector] _texcoord( "", 2D ) = "white" {}
  10. [HideInInspector] __dirty( "", Int ) = 1
  11. }
  12.  
  13. SubShader
  14. {
  15. Tags{ "RenderType" = "TransparentCutout" "Queue" = "Geometry+0" }
  16. Cull Off
  17. CGPROGRAM
  18. #pragma target 3.0
  19. #pragma surface surf Standard keepalpha addshadow fullforwardshadows exclude_path:deferred
  20. struct Input
  21. {
  22. float2 uv_texcoord;
  23. };
  24.  
  25. uniform sampler2D _trees_leaves_003_col;
  26. uniform float4 _trees_leaves_003_col_ST;
  27. uniform float _Cutoff = 0.5;
  28.  
  29. void surf( Input i , inout SurfaceOutputStandard o )
  30. {
  31. float2 uv_trees_leaves_003_col = i.uv_texcoord * _trees_leaves_003_col_ST.xy + _trees_leaves_003_col_ST.zw;
  32. float4 tex2DNode1 = tex2D( _trees_leaves_003_col, uv_trees_leaves_003_col );
  33. o.Albedo = tex2DNode1.rgb;
  34. o.Alpha = 1;
  35. clip( tex2DNode1.a - _Cutoff );
  36. }
  37.  
  38. ENDCG
  39. }
  40. Fallback "Diffuse"
  41. CustomEditor "ASEMaterialInspector"
  42. }
  43. /*ASEBEGIN
  44. Version=15600
  45. 485;293;1357;621;854.2289;212.7685;1;True;False
  46. Node;AmplifyShaderEditor.SamplerNode;1;-368.8676,-65.15804;Float;True;Property;_trees_leaves_003_col;trees_leaves_003_col;1;0;Create;True;0;0;False;0;fa6b960d0593fb040b3307d95f9f0eea;fa6b960d0593fb040b3307d95f9f0eea;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
  47. Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;45,-71;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Leaves double face;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Off;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;TransparentCutout;;Geometry;ForwardOnly;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;0;False;-1;0;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
  48. WireConnection;0;0;1;0
  49. WireConnection;0;10;1;4
  50. ASEEND*/
  51. //CHKSM=AD0F92C1285BD21EBAB0D7B824CA2400F7E4F8E9
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