ArseneLupin32

Disco Fever

Oct 14th, 2018
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  1. Disco Fever
  2.  
  3. The Story:
  4. The agents are given an invitation to meet with The Curator if they go to a studio where they will run through a gauntlet of traps and Homunculi, with the reward at the end being a face to face meeting with The Curator. They travel to his studio where they encounter the gauntlet, ending with a face to face with him and promised. It is cut short however when a mysterious woman named January appears and teleports him away to another Studio where he talks from. They are then assaulted by a gang of musical Homunculus.
  5.  
  6.  
  7.  
  8. The Actors:
  9. Wolfgang "Amadeus" Church AKA The Curator
  10. Appearance: A man with a thin face and an almost mocking smile that says he's better than you. His hair is a bit long and platinum white but is mostly hidden under a white top hat with a purple stripe. He has a tuxedo with purple highlights in various places.
  11. Personality: Like we need to put this fucker's personality down
  12.  
  13. January "Jane"
  14.  
  15. Personality: January isn't exactly what one might expect. A pleasant smile and a polite sort of enthusiasm are staples of her demeanor, always seeming glad to help where she's needed. She's difficult to bother, and her bright outlook won't waver in the face of morbidity or danger. She'll carry out orders given to her by The Curator to the best of her abilities as long as they don't conflict with any standing orders. She's a noncombatant, but she isn't entirely dependent-- if ordered to engage in combat, she'll likely allocate available resources to the task and oversee to be sure it's completed.
  16.  
  17. The Dungeon:
  18. Entrance: The Entrance is a small shack with a sign on it written in glitter pen welcoming them. (Make something up it's not hard) Once they go in they find stairs down to an underground passage.
  19.  
  20. Punishment Time In Effect
  21.  
  22. Room 1:
  23. Lego Pitfall
  24. PERC DC 5
  25. AGI/ATH DC 6
  26. Gas flowers if examined -1 Perc
  27.  
  28. Room 2
  29. Two village riddle
  30. Truth teller
  31. liar
  32. indecisive
  33. Door left=room 3
  34. Door right = aggro liar and truth, decide takes a turn to join in
  35.  
  36.  
  37. Room 3:
  38. 3 Flesh Hounds
  39.  
  40. Safety Dance
  41. Perc DC 4 every turn
  42. On failure defend against colorful darts shot at +4
  43. 1d2 Damage
  44.  
  45.  
  46. Room 4:
  47. Button Puzzle Timer
  48. There is a singular button in the middle of the room and a metal door with a screen next to it. When they press the button, a time starts counting down from 20 ominously. Pressing the button again causes the timer to reset. Note that says "Push for Time." Metal door only opens when timer hits 0
  49.  
  50. Room 5:
  51. Rasputin + 4 Changelings with 8 HP
  52. Glitterbombs:
  53. 5 Glitterbombs hang on the walls in slingshots. Each turn 1 will go off. The players can go to them and try to aim them at the enemies or disarm them, which each take a turn. Glitterbombs fire at +5 and trigger the Glittered Debuff.
  54. Glittered: Appear 1 extra time in Homunculus Targeting
  55.  
  56. Room 5:
  57. Curator Talk+January Intro
  58. Notes to "My Dearest Toby"
  59.  
  60. The Enemy:
  61. **Name:** Rasputin
  62. **Purpose:** Boss
  63. **Nature:** The Integrator follows it's orders to fight the agents
  64. **Description/History:** A larger changeling standing in at 8 feet tall with a set of speakers in it's shoulders and a fake beard.
  65. **Other:**
  66.  
  67. Weapons: Funk: 1d6
  68. Punishment Time: 1d6+1
  69. +++++ Health
  70.  
  71. * **Physical Health:** 30
  72. * **Mental Health:** 30
  73.  
  74. * Strength: 2
  75. * **Athletics**
  76. * **Melee**
  77. * Ranged (heavy)
  78.  
  79. * Toughness: 1
  80. * **Resilience**
  81. * Determination
  82. * Antipsychic
  83.  
  84. * Speed: 2
  85. * **Acrobatics**
  86. * Stealth
  87. * Ranged
  88.  
  89. * Charm:
  90. * Persuasion
  91. * Bluff
  92. * Intimidation
  93.  
  94. * Intelligence:
  95. * **Perception**
  96. * Insight
  97. * Logic
  98.  
  99. * Education:
  100. * Science
  101. * Engineering
  102. * History
  103. * Survival
  104. * Medicine
  105.  
  106. **Skills:**
  107. **Drop The Bass: Every turn Rasputin starts it's turn, it rolls a d6. Each number triggers a different effect from the list
  108. 1:One Random Ally is forced to spend their turn dancing
  109. 2:Everyone on the field gains -2 Acrobatics
  110. 3:Everyone on the field is affected by a healing dice
  111. 4:Everyone on the field must make a defense roll to cover their ears or take 1d4 Damage. DC4
  112. 5:Everyone on the field gains +2 Acrobatics
  113. 6:One Random Enemy is forced to spend their turn dancing
  114.  
  115. *Punishment Time: Anyone who does not speak in Rhyme and sing while in the Radius of Effect they take 1 damage. If they are engaged in combat with it, they immediately become targeted and suffer it's Punishment Time at a +1 Bonus to Melee
  116.  
  117. *Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents.
  118.  
  119. **Engagement Style:**
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