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- Disco Fever
- The Story:
- The agents are given an invitation to meet with The Curator if they go to a studio where they will run through a gauntlet of traps and Homunculi, with the reward at the end being a face to face meeting with The Curator. They travel to his studio where they encounter the gauntlet, ending with a face to face with him and promised. It is cut short however when a mysterious woman named January appears and teleports him away to another Studio where he talks from. They are then assaulted by a gang of musical Homunculus.
- The Actors:
- Wolfgang "Amadeus" Church AKA The Curator
- Appearance: A man with a thin face and an almost mocking smile that says he's better than you. His hair is a bit long and platinum white but is mostly hidden under a white top hat with a purple stripe. He has a tuxedo with purple highlights in various places.
- Personality: Like we need to put this fucker's personality down
- January "Jane"
- Personality: January isn't exactly what one might expect. A pleasant smile and a polite sort of enthusiasm are staples of her demeanor, always seeming glad to help where she's needed. She's difficult to bother, and her bright outlook won't waver in the face of morbidity or danger. She'll carry out orders given to her by The Curator to the best of her abilities as long as they don't conflict with any standing orders. She's a noncombatant, but she isn't entirely dependent-- if ordered to engage in combat, she'll likely allocate available resources to the task and oversee to be sure it's completed.
- The Dungeon:
- Entrance: The Entrance is a small shack with a sign on it written in glitter pen welcoming them. (Make something up it's not hard) Once they go in they find stairs down to an underground passage.
- Punishment Time In Effect
- Room 1:
- Lego Pitfall
- PERC DC 5
- AGI/ATH DC 6
- Gas flowers if examined -1 Perc
- Room 2
- Two village riddle
- Truth teller
- liar
- indecisive
- Door left=room 3
- Door right = aggro liar and truth, decide takes a turn to join in
- Room 3:
- 3 Flesh Hounds
- Safety Dance
- Perc DC 4 every turn
- On failure defend against colorful darts shot at +4
- 1d2 Damage
- Room 4:
- Button Puzzle Timer
- There is a singular button in the middle of the room and a metal door with a screen next to it. When they press the button, a time starts counting down from 20 ominously. Pressing the button again causes the timer to reset. Note that says "Push for Time." Metal door only opens when timer hits 0
- Room 5:
- Rasputin + 4 Changelings with 8 HP
- Glitterbombs:
- 5 Glitterbombs hang on the walls in slingshots. Each turn 1 will go off. The players can go to them and try to aim them at the enemies or disarm them, which each take a turn. Glitterbombs fire at +5 and trigger the Glittered Debuff.
- Glittered: Appear 1 extra time in Homunculus Targeting
- Room 5:
- Curator Talk+January Intro
- Notes to "My Dearest Toby"
- The Enemy:
- **Name:** Rasputin
- **Purpose:** Boss
- **Nature:** The Integrator follows it's orders to fight the agents
- **Description/History:** A larger changeling standing in at 8 feet tall with a set of speakers in it's shoulders and a fake beard.
- **Other:**
- Weapons: Funk: 1d6
- Punishment Time: 1d6+1
- +++++ Health
- * **Physical Health:** 30
- * **Mental Health:** 30
- * Strength: 2
- * **Athletics**
- * **Melee**
- * Ranged (heavy)
- * Toughness: 1
- * **Resilience**
- * Determination
- * Antipsychic
- * Speed: 2
- * **Acrobatics**
- * Stealth
- * Ranged
- * Charm:
- * Persuasion
- * Bluff
- * Intimidation
- * Intelligence:
- * **Perception**
- * Insight
- * Logic
- * Education:
- * Science
- * Engineering
- * History
- * Survival
- * Medicine
- **Skills:**
- **Drop The Bass: Every turn Rasputin starts it's turn, it rolls a d6. Each number triggers a different effect from the list
- 1:One Random Ally is forced to spend their turn dancing
- 2:Everyone on the field gains -2 Acrobatics
- 3:Everyone on the field is affected by a healing dice
- 4:Everyone on the field must make a defense roll to cover their ears or take 1d4 Damage. DC4
- 5:Everyone on the field gains +2 Acrobatics
- 6:One Random Enemy is forced to spend their turn dancing
- *Punishment Time: Anyone who does not speak in Rhyme and sing while in the Radius of Effect they take 1 damage. If they are engaged in combat with it, they immediately become targeted and suffer it's Punishment Time at a +1 Bonus to Melee
- *Amorphous Form: Homunculi by nature are formed of preserved flesh with the consistency of clay, this makes it near impossible to get a good grasp on one. It can also shape this flesh to it's advantage, such as squishing itself into vents.
- **Engagement Style:**
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