Abel9210

Snicker vs. Alpha (4/22/14)

Apr 22nd, 2014
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  1. Snicker vs. Alpha
  2.  
  3. Snicker did well:
  4. -good pressure (hard to really say because Okuu is bad at escaping pressure)
  5. -decent zoning
  6. -sometimes uses delay between SubSun activation and SubSun bullets to punish Alpha
  7. -sometimes abuses Okuu's lack of airtight pressure
  8.  
  9. Snicker needs to improve on the following:
  10. -randomly did d.623B on Alpha's wakeup, leaving him extremely vulnerable
  11. -drops a couple of combos that could lead to easy damage/limit
  12. -tried to outmash an Okuu in Typhoon
  13. -doesn't react well to random charged melee
  14. -misses some easily BE-able spots in Alpha's pressure
  15. -misjudges distance when going for j.5C zoning sometimes
  16. -lacks mash-proof blockstrings
  17. -attempted to do setup during SubSun and effectively wasted a card due to getting hit
  18. -inconsistent response to BEs out of pressure---sometimes gets a BE catch, sometimes lets it pass
  19. -sometimes takes a shitton of free damage which puts him at a heavy disadvantage for most of the round
  20. -still ends strings with d.623C without a safe cancel
  21. -wtf just happened, why did you trollwheel into SubSun at low HP, pls don't full retard
  22.  
  23. Alpha did well:
  24. -okay/questionable talisman usage
  25. -(unintentionally?) abuses the many free hits he gets on Snicker to assert dominance
  26.  
  27. Alpha needs to improve on the following
  28. -didn't finish some of his combos
  29. -doesn't abuse charged melee pressure during SubSun
  30. -attempted to use a non-invulnerable spellcard while on the defensive, which got stuffed
  31. -doesn't punish gaps in Snicker's pressure where he leaves himself open and doesn't have a 'safe' cancel on hand
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