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- Snicker vs. Alpha
- Snicker did well:
- -good pressure (hard to really say because Okuu is bad at escaping pressure)
- -decent zoning
- -sometimes uses delay between SubSun activation and SubSun bullets to punish Alpha
- -sometimes abuses Okuu's lack of airtight pressure
- Snicker needs to improve on the following:
- -randomly did d.623B on Alpha's wakeup, leaving him extremely vulnerable
- -drops a couple of combos that could lead to easy damage/limit
- -tried to outmash an Okuu in Typhoon
- -doesn't react well to random charged melee
- -misses some easily BE-able spots in Alpha's pressure
- -misjudges distance when going for j.5C zoning sometimes
- -lacks mash-proof blockstrings
- -attempted to do setup during SubSun and effectively wasted a card due to getting hit
- -inconsistent response to BEs out of pressure---sometimes gets a BE catch, sometimes lets it pass
- -sometimes takes a shitton of free damage which puts him at a heavy disadvantage for most of the round
- -still ends strings with d.623C without a safe cancel
- -wtf just happened, why did you trollwheel into SubSun at low HP, pls don't full retard
- Alpha did well:
- -okay/questionable talisman usage
- -(unintentionally?) abuses the many free hits he gets on Snicker to assert dominance
- Alpha needs to improve on the following
- -didn't finish some of his combos
- -doesn't abuse charged melee pressure during SubSun
- -attempted to use a non-invulnerable spellcard while on the defensive, which got stuffed
- -doesn't punish gaps in Snicker's pressure where he leaves himself open and doesn't have a 'safe' cancel on hand
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