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Jan 23rd, 2025
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  1. css_rcon mp_warmup_pausetimer 0
  2. css_rcon mp_warmuptime 0
  3.  
  4. css_rcon bot_kick
  5. css_rcon mp_starting_losses 1
  6. css_rcon ff_damage_reduction_bullets 0.33
  7. css_rcon ff_damage_reduction_grenade 0.85
  8. css_rcon ff_damage_reduction_grenade_self 1
  9. css_rcon ff_damage_reduction_other 0.4
  10. css_rcon mp_afterroundmoney 0
  11. css_rcon mp_buytime 5
  12. css_rcon mp_buy_anywhere 0
  13. css_rcon mp_buy_during_immunity 0
  14. css_rcon mp_death_drop_defuser 1
  15. css_rcon mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  16. css_rcon mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  17. css_rcon mp_fists_replace_melee 1
  18. css_rcon mp_defuser_allocation 0
  19. css_rcon mp_force_pick_time 3
  20. css_rcon mp_forcecamera 1 // Set to 1 for team only spectating.
  21. css_rcon mp_free_armor 0
  22. css_rcon mp_freezetime 6
  23. css_rcon mp_friendlyfire 1
  24. css_rcon mp_win_panel_display_time 3
  25. css_rcon mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
  26. css_rcon mp_halftime 1
  27. css_rcon mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  28. css_rcon mp_maxmoney 16000
  29. css_rcon mp_maxrounds 22
  30. css_rcon mp_molotovusedelay 0
  31. css_rcon mp_playercashawards 1
  32. css_rcon mp_roundtime 1.92
  33. css_rcon mp_roundtime_hostage 1.92
  34. css_rcon mp_roundtime_defuse 1.92
  35. css_rcon mp_solid_teammates 1
  36. css_rcon mp_startmoney 800
  37. css_rcon mp_teamcashawards 1
  38. css_rcon mp_timelimit 0
  39. css_rcon mp_technical_timeout_per_team 0
  40. css_rcon mp_technical_timeout_duration_s 120
  41. css_rcon mp_weapons_allow_zeus 5
  42. css_rcon spec_freeze_panel_extended_time 0
  43. css_rcon spec_freeze_time 2.0
  44. css_rcon sv_allow_votes 1 // Voting allowed in this mode
  45. css_rcon sv_talk_enemy_living 1
  46. css_rcon sv_talk_enemy_dead 1
  47. css_rcon sv_auto_full_alltalk_during_warmup_half_end 0
  48. css_rcon sv_deadtalk 1
  49. css_rcon sv_ignoregrenaderadio 0
  50. css_rcon sv_grenade_trajectory_time_spectator 4
  51. css_rcon tv_delay 105
  52. css_rcon mp_halftime_pausetimer 0
  53. css_rcon mp_randomspawn 0
  54. css_rcon mp_randomspawn_los 0
  55. css_rcon sv_infinite_ammo 0
  56. css_rcon ammo_grenade_limit_flashbang 2
  57. css_rcon ammo_grenade_limit_total 4
  58. //
  59. css_rcon mp_weapons_allow_map_placed 1
  60. css_rcon mp_weapons_glow_on_ground 0
  61. css_rcon mp_display_kill_assists 1
  62. css_rcon mp_respawn_on_death_t 0
  63. css_rcon mp_respawn_on_death_ct 0
  64. css_rcon mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
  65.  
  66. css_rcon sv_occlude_players 1
  67. css_rcon occlusion_test_async 0
  68.  
  69. css_rcon spec_replay_enable 0
  70.  
  71. css_rcon sv_gameinstructor_enable 0
  72.  
  73. //RESTRINGIR ARMAS
  74. //ARMAS CT
  75. css_rcon mp_ct_default_grenades ""
  76. css_rcon mp_ct_default_melee "weapon_knife"
  77. css_rcon mp_ct_default_primary "weapon_awp"
  78. css_rcon mp_ct_default_secondary "weapon_deagle"
  79. //ARMAS T
  80. css_rcon mp_t_default_grenades ""
  81. css_rcon mp_t_default_melee "weapon_knife"
  82. css_rcon mp_t_default_primary "weapon_awp"
  83. css_rcon mp_t_default_secondary "weapon_deagle"
  84.  
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