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- css_rcon mp_warmup_pausetimer 0
- css_rcon mp_warmuptime 0
- css_rcon bot_kick
- css_rcon mp_starting_losses 1
- css_rcon ff_damage_reduction_bullets 0.33
- css_rcon ff_damage_reduction_grenade 0.85
- css_rcon ff_damage_reduction_grenade_self 1
- css_rcon ff_damage_reduction_other 0.4
- css_rcon mp_afterroundmoney 0
- css_rcon mp_buytime 5
- css_rcon mp_buy_anywhere 0
- css_rcon mp_buy_during_immunity 0
- css_rcon mp_death_drop_defuser 1
- css_rcon mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
- css_rcon mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
- css_rcon mp_fists_replace_melee 1
- css_rcon mp_defuser_allocation 0
- css_rcon mp_force_pick_time 3
- css_rcon mp_forcecamera 1 // Set to 1 for team only spectating.
- css_rcon mp_free_armor 0
- css_rcon mp_freezetime 6
- css_rcon mp_friendlyfire 1
- css_rcon mp_win_panel_display_time 3
- css_rcon mp_respawn_immunitytime -1 // disabling immunity in warmup too for 1v1 fights
- css_rcon mp_halftime 1
- css_rcon mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- css_rcon mp_maxmoney 16000
- css_rcon mp_maxrounds 22
- css_rcon mp_molotovusedelay 0
- css_rcon mp_playercashawards 1
- css_rcon mp_roundtime 1.92
- css_rcon mp_roundtime_hostage 1.92
- css_rcon mp_roundtime_defuse 1.92
- css_rcon mp_solid_teammates 1
- css_rcon mp_startmoney 800
- css_rcon mp_teamcashawards 1
- css_rcon mp_timelimit 0
- css_rcon mp_technical_timeout_per_team 0
- css_rcon mp_technical_timeout_duration_s 120
- css_rcon mp_weapons_allow_zeus 5
- css_rcon spec_freeze_panel_extended_time 0
- css_rcon spec_freeze_time 2.0
- css_rcon sv_allow_votes 1 // Voting allowed in this mode
- css_rcon sv_talk_enemy_living 1
- css_rcon sv_talk_enemy_dead 1
- css_rcon sv_auto_full_alltalk_during_warmup_half_end 0
- css_rcon sv_deadtalk 1
- css_rcon sv_ignoregrenaderadio 0
- css_rcon sv_grenade_trajectory_time_spectator 4
- css_rcon tv_delay 105
- css_rcon mp_halftime_pausetimer 0
- css_rcon mp_randomspawn 0
- css_rcon mp_randomspawn_los 0
- css_rcon sv_infinite_ammo 0
- css_rcon ammo_grenade_limit_flashbang 2
- css_rcon ammo_grenade_limit_total 4
- //
- css_rcon mp_weapons_allow_map_placed 1
- css_rcon mp_weapons_glow_on_ground 0
- css_rcon mp_display_kill_assists 1
- css_rcon mp_respawn_on_death_t 0
- css_rcon mp_respawn_on_death_ct 0
- css_rcon mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
- css_rcon sv_occlude_players 1
- css_rcon occlusion_test_async 0
- css_rcon spec_replay_enable 0
- css_rcon sv_gameinstructor_enable 0
- //RESTRINGIR ARMAS
- //ARMAS CT
- css_rcon mp_ct_default_grenades ""
- css_rcon mp_ct_default_melee "weapon_knife"
- css_rcon mp_ct_default_primary "weapon_awp"
- css_rcon mp_ct_default_secondary "weapon_deagle"
- //ARMAS T
- css_rcon mp_t_default_grenades ""
- css_rcon mp_t_default_melee "weapon_knife"
- css_rcon mp_t_default_primary "weapon_awp"
- css_rcon mp_t_default_secondary "weapon_deagle"
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