Abel9210

Camellia, The Harmony of Nature

Mar 21st, 2014
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  1. Camellia, the Harmony of Nature
  2.  
  3. Range: 575
  4. Health: 420 (+68)
  5. Health Regen: 7 (+0.5)
  6. Mana: 300 (+60)
  7. Mana Regen: 5.8 (+0.6)
  8. Attack Damage: 47 (+3)
  9. Attack Speed: 0.644 (+2.3%)
  10. Movespeed: 340
  11. Armor: 12 (+3.2)
  12. Magic Resistance: 30 (+0)
  13.  
  14. Passive: Nature's Call
  15. Camellia is periodically given a boon of nature. Every 18/16/14/12 seconds (level 1/6/11/16), Camellia's autoattack spawns a woodpecker that deals 10/22/34/46/58/70/82/94/106/118/130/142/154/168/180/192/204/216 bonus magic damage (+0.2 AP) over 3 seconds and shreds the target's resistances by 15% (+2% per 100 AP). The passive damage does not benefit from the resistance shred.
  16.  
  17. Hidden Passive: Nature is so cool!
  18. When Zyra, Maokai, Fizz, Nami and Janna are on the same team as Camellia, they gain +1 max HP.
  19.  
  20. Q: Off With You!
  21. Camellia marks friendly minions, neutral monsters, enemy champions and enemy minions in an AoE for 4 seconds. Reactivating this skill will cause a 1.5s channel, then teleport the marked units to any place within 3000/3500/4000/4500/5000 units away from Camellia's location at the end of the channel. For neutral camps, the marked units will instantly aggro on the nearest unit, friendly or enemy, and teleport back to their camps after a certain amount of seconds. For enemy champions, they will teleport back to their original position after a duration. Does not work on Baron Nashor, but will work on Dragon. Units under your control will be affected by Banner of Command and will give gold to Camellia for any minions or monsters that they kill (does not work for minions).
  22. Targeting priority for neutral camps:
  23. Enemy champion > Enemy minion > Allied champion > Allied minion > Neutral camp
  24. Cooldown: 40 seconds
  25. Control duration of Dragon: 3
  26. Control duration of units: 3/3.5/4/4.5/5
  27. Time before relocation of enemy champion(s): 1.5/1.75/2/2.25/2.5
  28. Cast time: 0.75s
  29. Range: 650
  30. AoE: 300
  31. Cost: 100 mana
  32.  
  33. W: Aren't They Cute?
  34. Camellia calls upon a crowd of butterflies that coat the area in a sickeningly sweet aroma, slowing enemy units by 20%/32%/44%/56%/68% and reducing their sight range while dealing 20/35/50/65/80 (+0.25 AP) damage over time. Lasts for 3 seconds. Slow starts at half its strength and ramps up to its maximum duration at 1.5 seconds.
  35. Cooldown: 16/14.5/13/11.5/10
  36. Cast time: 0.25s
  37. Range: 800
  38. Cost: 50 mana
  39. AoE: 475
  40.  
  41. E: You're Such A Pain...
  42. Camellia gets angry and smites an enemy unit with the power of nature, dealing 80/140/200/260/320 (+0.8 AP) magic damage. For the next 4 seconds, allies in a 650 AoE gain 10%/20%/30%/40%/50% attack speed. This bonus is doubled with minions and monsters under your control.
  43. Cooldown: 14
  44. Cast time: 0.25s
  45. Range: 650
  46. Cost: 70 mana
  47.  
  48. R: STAMPEDE!!!!!!!
  49. Camellia calls upon the crueler side of nature, spawning 9/15/21 animals at Camellia's cast point that attack the closest enemy champion for 7 seconds. Each animal does 15 (+0.07 AP) magic damage and up to 3/5/7 animals will attack the same target. They each take 3/4/5 hits to take down, and have an initial movespeed of 665 that decays down to 335 when they autoattack champions.
  50. Banner of Command will increase the damage of the animals from 15 to 17.25.
  51. Cooldown: 120/110/100
  52. Cast time: 0.1s
  53. Range: Self
  54. Cost: 100 mana
  55. Attack Speed: 0.625/0.658/0.679
  56.  
  57. Changelog
  58.  
  59. 3/22/14
  60. -Units under your control will now give gold to Camellia when they kill other units. (disabled for minions).
  61. -Added a clause that specifies that the W slow starts at half strength and ramps up over 1.5 seconds.
  62. -Ult now spawns 9/15/21 animals.
  63.  
  64. 3/21/14
  65. -Added a scaling cooldown to <Placeholder name>'s passive. (reduced from 10 seconds to 18/16/14/12 seconds)
  66. -Decreased the base damage of the animals spawned by <Placeholder name>'s ult from 15/20/25 to 15 at all levels.
  67. -Removed the armor shred on W and replaced with a sight range debuff.
  68. -Added a clause to the passive specifiying that the passive's damage does not benefit from the resistance shred.
  69. -Added a targeting priority to Q.
  70. -Added cast times, cooldowns, mana costs and ranges to all of <Placeholder name>'s skills.
  71. -Added a channel time to Q's recast.
  72. -Rescaled the slow on <Placeholder name>'s W to 20/32/44/56/68% from 20/25/30/35/40% and increased the duration to 3 seconds, as well as adding a 475 AoE radius to W.
  73. -Smoothed out the scaling from 15/24/35 to 15/25/35 and rescaled the amount of animals that can attack the same target from 5/6/7 to 3/5/7.
  74. -Added attack speeds of animals to <Placeholder name>'s ult (0.625/0.658/0.679)
  75. -Reduced AP scaling of animals from 0.1 to 0.07.
  76. -Added control durations to Dragon, units and enemy champions.
  77. -Passive resistance shred is now 15% at all ranks (up from 5/10/15% at level 1/7/13).
  78. -Now has a name.
  79. -Added base stats, gave Camellia's passive a name (Nature's Call) and added a hidden passive to Camellia.
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