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- // Vehicle
- lua_classvariable(luaVM, "locked", "setVehicleLocked", "isVehicleLocked");
- lua_classvariable(luaVM, "controller", NULL, "getVehicleController");
- lua_classvariable(luaVM, "occupants", NULL, "getVehicleOccupants");
- lua_classvariable(luaVM, "name", NULL, "getVehicleName");
- lua_classvariable(luaVM, "blown", NULL, "isVehicleBlown");
- lua_classvariable(luaVM, "vehicleType", NULL, "getVehicleType");
- lua_classvariable(luaVM, "gear", NULL, "getVehicleCurrentGear");
- lua_classvariable(luaVM, "onGround", NULL, "isVehicleOnGround");
- lua_classvariable(luaVM, "damageProof", NULL, "isVehicleDamageProof");
- lua_classvariable(luaVM, "helicopterRotorSpeed", "setHelicopterRotorSpeed", "getHelicopterRotorSpeed");
- lua_classvariable(luaVM, "heliBladeCollisionsEnabled", "setHeliBladeCollisionsEnabled", "getHeliBladeCollisionsEnabled");
- lua_classvariable(luaVM, "sirenParams", nullptr, "getVehicleSirenParams");
- lua_classvariable(luaVM, "sirensOn", "setVehicleSirensOn", "getVehicleSirensOn");
- lua_classvariable(luaVM, "sirens", NULL, "getVehicleSirens");
- lua_classvariable(luaVM, "upgrades", NULL, "getVehicleUpgrades");
- lua_classvariable(luaVM, "maxPassengers", NULL, "getVehicleMaxPassengers");
- lua_classvariable(luaVM, "paintjob", "setVehiclePaintjob", "getVehiclePaintjob");
- lua_classvariable(luaVM, "compatibleUpgrades", NULL, "getVehicleCompatibleUpgrades");
- lua_classvariable(luaVM, "adjustableProperty", "setVehicleAdjustableProperty", "getVehicleAdjustableProperty");
- lua_classvariable(luaVM, "dirtLevel", "setVehicleDirtLevel", NULL);
- lua_classvariable(luaVM, "plateText", "setVehiclePlateText", "getVehiclePlateText");
- lua_classvariable(luaVM, "fuelTankExplodable", "setVehicleFuelTankExplodable", "isVehicleFuelTankExplodable");
- lua_classvariable(luaVM, "engineState", "setVehicleEngineState", "getVehicleEngineState");
- lua_classvariable(luaVM, "landingGearDown", "setVehicleLandingGearDown", "getVehicleLandingGearDown");
- lua_classvariable(luaVM, "lightsOn", NULL, "areVehicleLightsOn");
- lua_classvariable(luaVM, "overrideLights", "setVehicleOverrideLights", "getVehicleOverrideLights");
- lua_classvariable(luaVM, "undamageableDoors", "setVehicleDoorsUndamageable", NULL);
- lua_classvariable(luaVM, "taxiLight", "setVehicleTaxiLightOn", "isVehicleTaxiLightOn");
- lua_classvariable(luaVM, "handling", NULL, "getVehicleHandling");
- lua_classvariable(luaVM, "components", NULL, "getVehicleComponents");
- lua_classvariable(luaVM, "towingVehicle", NULL, "getVehicleTowingVehicle");
- lua_classvariable(luaVM, "towedByVehicle", NULL, "getVehicleTowedByVehicle");
- lua_classvariable(luaVM, "direction", "setTrainDirection", "getTrainDirection");
- lua_classvariable(luaVM, "trainSpeed", "setTrainSpeed", "getTrainSpeed");
- lua_classvariable(luaVM, "trainPosition", "setTrainPosition", "getTrainPosition");
- lua_classvariable(luaVM, "derailable", "setTrainDerailable", "isTrainDerailable");
- lua_classvariable(luaVM, "derailed", "setTrainDerailed", "isTrainDerailed");
- lua_classvariable(luaVM, "chainEngine", NULL, "isTrainChainEngine");
- lua_classvariable(luaVM, "nitroLevel", "setVehicleNitroLevel", "getVehicleNitroLevel");
- lua_classvariable(luaVM, "nitroCount", "setVehicleNitroCount", "getVehicleNitroCount");
- lua_classvariable(luaVM, "nitroActivated", "setVehicleNitroActivated", "isVehicleNitroActivated");
- lua_classvariable(luaVM, "nitroRecharging", NULL, "isVehicleNitroRecharging");
- lua_classvariable(luaVM, "gravity", SetVehicleGravity, OOP_GetVehicleGravity);
- lua_classvariable(luaVM, "turnVelocity", SetVehicleTurnVelocity, OOP_GetVehicleTurnVelocity);
- // Searchlight
- lua_classvariable(luaVM, "startPosition", SetSearchLightStartPosition, OOP_GetSearchLightStartPosition);
- lua_classvariable(luaVM, "endPosition", SetSearchLightEndPosition, OOP_GetSearchLightEndPosition);
- lua_classvariable(luaVM, "startRadius", "setSearchLightStartRadius", "getSearchLightStartRadius");
- lua_classvariable(luaVM, "endRadius", "setSearchLightEndRadius", "getSearchLightEndRadius");
- // Radar Area
- lua_classvariable(luaVM, "flashing", "setRadarAreaFlashing", "isRadarAreaFlashing");
- lua_classvariable(luaVM, "size", SetRadarAreaSize, OOP_GetRadarAreaSize);
- // Projectiles
- lua_classvariable(luaVM, "creator", NULL, "getProjectileCreator");
- lua_classvariable(luaVM, "force", NULL, "getProjectileForce");
- lua_classvariable(luaVM, "target", NULL, "getProjectileTarget");
- lua_classvariable(luaVM, "type", NULL, "getProjectileType");
- lua_classvariable(luaVM, "counter", "setProjectileCounter", "getProjectileCounter");
- // Light
- lua_classvariable(luaVM, "type", nullptr, "getLightType");
- lua_classvariable(luaVM, "radius", "setLightRadius", "getLightRadius");
- lua_classvariable(luaVM, "direction", "setLightDirection", "getLightDirection");
- // Player
- lua_classvariable(luaVM, "ping", NULL, "getPlayerPing");
- lua_classvariable(luaVM, "name", NULL, "getPlayerName");
- lua_classvariable(luaVM, "team", NULL, "getPlayerTeam");
- lua_classvariable(luaVM, "nametagText", "setPlayerNametagText", "getPlayerNametagText");
- lua_classvariable(luaVM, "nametagShowing", "setPlayerNametagShowing", "isPlayerNametagShowing");
- // Pickups
- lua_classvariable(luaVM, "ammo", NULL, "getPickupAmmo");
- lua_classvariable(luaVM, "amount", NULL, "getPickupAmount");
- lua_classvariable(luaVM, "weapon", NULL, "getPickupWeapon");
- lua_classvariable(luaVM, "pickupType", "setPickupType", "getPickupType");
- // Peds
- lua_classvariable(luaVM, "vehicle", OOP_WarpPedIntoVehicle, GetPedOccupiedVehicle);
- lua_classvariable(luaVM, "vehicleSeat", NULL, "getPedOccupiedVehicleSeat");
- lua_classvariable(luaVM, "canBeKnockedOffBike", "setPedCanBeKnockedOffBike", "canPedBeKnockedOffBike");
- lua_classvariable(luaVM, "hasJetPack", NULL, "doesPedHaveJetPack");
- lua_classvariable(luaVM, "jetpack", NULL, "isPedWearingJetpack"); // introduced in 1.5.5-9.13846
- lua_classvariable(luaVM, "armor", "setPedArmor", "getPedArmor");
- lua_classvariable(luaVM, "fightingStyle", "setPedFightingStyle", "getPedFightingStyle");
- lua_classvariable(luaVM, "cameraRotation", "setPedCameraRotation", "getPedCameraRotation");
- lua_classvariable(luaVM, "contactElement", NULL, "getPedContactElement");
- lua_classvariable(luaVM, "moveState", NULL, "getPedMoveState");
- lua_classvariable(luaVM, "oxygenLevel", "setPedOxygenLevel", "getPedOxygenLevel");
- lua_classvariable(luaVM, "target", NULL, "getPedTarget");
- lua_classvariable(luaVM, "simplestTask", NULL, "getPedSimplestTask");
- lua_classvariable(luaVM, "choking", NULL, "isPedChoking");
- lua_classvariable(luaVM, "doingGangDriveby", "setPedDoingGangDriveby", "isPedDoingGangDriveby");
- lua_classvariable(luaVM, "ducked", NULL, "isPedDucked");
- lua_classvariable(luaVM, "headless", "setPedHeadless", "isPedHeadless");
- lua_classvariable(luaVM, "inVehicle", NULL, "isPedInVehicle");
- lua_classvariable(luaVM, "onFire", "setPedOnFire", "isPedOnFire");
- lua_classvariable(luaVM, "onGround", NULL, "isPedOnGround");
- lua_classvariable(luaVM, "dead", NULL, "isPedDead");
- lua_classvariable(luaVM, "targetingMarker", "setPedTargetingMarkerEnabled", "isPedTargetingMarkerEnabled");
- lua_classvariable(luaVM, "footBlood", "setPedFootBloodEnabled", NULL);
- lua_classvariable(luaVM, "targetCollision", NULL, "getPedTargetCollision");
- lua_classvariable(luaVM, "targetEnd", NULL, "getPedTargetEnd");
- lua_classvariable(luaVM, "targetStart", NULL, "getPedTargetStart");
- lua_classvariable(luaVM, "weaponSlot", "setPedWeaponSlot", "getPedWeaponSlot");
- lua_classvariable(luaVM, "walkingStyle", "setPedWalkingStyle", "getPedWalkingStyle");
- lua_classvariable(luaVM, "reloadingWeapon", nullptr, "isPedReloadingWeapon");
- // Objects
- lua_classvariable(luaVM, "scale", "setObjectScale", "getObjectScale");
- lua_classvariable(luaVM, "breakable", "setObjectBreakable", "isObjectBreakable");
- lua_classvariable(luaVM, "mass", "setObjectMass", "getObjectMass");
- lua_classvariable(luaVM, "properties", nullptr, GetObjectProperties);
- // Markers
- lua_classvariable(luaVM, "markerType", "setMarkerType", "getMarkerType");
- lua_classvariable(luaVM, "icon", "setMarkerIcon", "getMarkerIcon");
- lua_classvariable(luaVM, "size", "setMarkerSize", "getMarkerSize");
- lua_classvariable(luaVM, "target", SetMarkerTarget, OOP_GetMarkerTarget);
- // GUIs
- lua_classvariable(luaVM, "chatBoxInputActive", NULL, "isChatBoxInputActive");
- lua_classvariable(luaVM, "consoleActive", NULL, "isConsoleActive");
- lua_classvariable(luaVM, "debugViewActive", "setDebugViewActive", "isDebugViewActive");
- lua_classvariable(luaVM, "mainMenuActive", NULL, "isMainMenuActive");
- lua_classvariable(luaVM, "mtaWindowActive", NULL, "isMTAWindowActive");
- lua_classvariable(luaVM, "transferBoxActive", NULL, "isTransferBoxActive");
- lua_classvariable(luaVM, "inputEnabled", "guiSetInputEnabled", "guiGetInputEnabled");
- lua_classvariable(luaVM, "inputMode", "guiGetInputMode", "guiSetInputMode");
- lua_classvariable(luaVM, "cursorAlpha", "setCursorAlpha", "getCursorAlpha");
- lua_classvariable(luaVM, "cursorType", NULL, "guiGetCursorType");
- lua_classvariable(luaVM, "font", "guiSetFont", "guiGetFont");
- lua_classvariable(luaVM, "visible", "guiSetVisible", "guiGetVisible");
- lua_classvariable(luaVM, "properties", NULL, "guiGetProperties");
- lua_classvariable(luaVM, "alpha", "guiSetAlpha", "guiGetAlpha");
- lua_classvariable(luaVM, "enabled", "guiSetEnabled", "guiGetEnabled");
- lua_classvariable(luaVM, "text", "guiSetText", "guiGetText");
- lua_classvariable(luaVM, "size", "guiSetSize", "guiGetSize");
- lua_classvariable(luaVM, "position", "guiSetPosition", "guiGetPosition");
- lua_classvariable(luaVM, "screenSize", NULL, "guiGetScreenSize");
- // Fire - none
- // Engine - none
- // Element
- lua_classvariable(luaVM, "callPropagationEnabled", "setElementCallPropagationEnabled", "isElementCallPropagationEnabled");
- lua_classvariable(luaVM, "waitingForGroundToLoad", NULL, "isElementWaitingForGroundToLoad");
- lua_classvariable(luaVM, "onScreen", NULL, "isElementOnScreen");
- lua_classvariable(luaVM, "streamedIn", NULL, "isElementStreamedIn");
- lua_classvariable(luaVM, "streamable", "setElementStreamable", "isElementStreamable");
- lua_classvariable(luaVM, "localElement", NULL, "isElementLocal");
- lua_classvariable(luaVM, "id", "setElementID", "getElementID");
- lua_classvariable(luaVM, "type", NULL, "getElementType");
- lua_classvariable(luaVM, "colShape", NULL, "getElementColShape");
- lua_classvariable(luaVM, "parent", "setElementParent", "getElementParent");
- lua_classvariable(luaVM, "attachedTo", "attachElements", "getElementAttachedTo");
- lua_classvariable(luaVM, "attached", NULL, "isElementAttached");
- lua_classvariable(luaVM, "health", "setElementHealth", "getElementHealth");
- lua_classvariable(luaVM, "alpha", "setElementAlpha", "getElementAlpha");
- lua_classvariable(luaVM, "doubleSided", "setElementDoubleSided", "isElementDoubleSided");
- lua_classvariable(luaVM, "model", "setElementModel", "getElementModel");
- lua_classvariable(luaVM, "syncedByLocalPlayer", NULL, "isElementSyncer");
- lua_classvariable(luaVM, "collisions", "setElementCollisionsEnabled", "getElementCollisionsEnabled");
- lua_classvariable(luaVM, "frozen", "setElementFrozen", "isElementFrozen");
- lua_classvariable(luaVM, "inWater", NULL, "isElementInWater");
- lua_classvariable(luaVM, "lowLOD", "setLowLODElement", "getLowLODElement");
- lua_classvariable(luaVM, "dimension", "setElementDimension", "getElementDimension");
- lua_classvariable(luaVM, "interior", "setElementInterior", "getElementInterior");
- lua_classvariable(luaVM, "distanceFromCentreOfMassToBaseOfModel", NULL, "getElementDistanceFromCentreOfMassToBaseOfModel");
- lua_classvariable(luaVM, "radius", NULL, "getElementRadius");
- lua_classvariable(luaVM, "childrenCount", NULL, "getElementChildrenCount");
- lua_classvariable(luaVM, "boundingBox", NULL, OOP_GetElementBoundingBox);
- lua_classvariable(luaVM, "position", SetElementPosition, OOP_GetElementPosition);
- lua_classvariable(luaVM, "rotation", OOP_SetElementRotation, OOP_GetElementRotation);
- lua_classvariable(luaVM, "matrix", SetElementMatrix, OOP_GetElementMatrix);
- lua_classvariable(luaVM, "velocity", SetElementVelocity, OOP_GetElementVelocity);
- lua_classvariable(luaVM, "angularVelocity", SetElementAngularVelocity, OOP_GetElementTurnVelocity);
- lua_classvariable(luaVM, "isElement", NULL, "isElement");
- // Effects
- lua_classvariable(luaVM, "density", "setEffectDensity", "getEffectDensity");
- lua_classvariable(luaVM, "speed", "setEffectSpeed", "getEffectSpeed");
- // Shaders
- lua_classvariable(luaVM, "tessellation", "dxSetShaderTessellation", NULL);
- // Colshapes
- lua_classvariable(luaVM, "elementsWithin", nullptr, "getElementsWithinColShape");
- lua_classvariable(luaVM, "shapeType", nullptr, "getColShapeType");
- // Camera
- lua_classvariable(luaVM, "interior", "setCameraInterior", "getCameraInterior");
- lua_classvariable(luaVM, "target", "setCameraTarget", "getCameraTarget");
- lua_classvariable(luaVM, "viewMode", "setCameraViewMode", "getCameraViewMode");
- lua_classvariable(luaVM, "goggleEffect", "setCameraGoggleEffect", "getCameraGoggleEffect");
- lua_classvariable(luaVM, "farClipDistance", "setFarClipDistance", "getFarClipDistance");
- lua_classvariable(luaVM, "nearClipDistance", "setNearClipDistance", "getNearClipDistance");
- lua_classvariable(luaVM, "position", OOP_SetCameraPosition, OOP_GetCameraPosition);
- lua_classvariable(luaVM, "rotation", OOP_SetCameraRotation, OOP_GetCameraRotation);
- lua_classvariable(luaVM, "matrix", NULL, OOP_GetCameraMatrix);
- // Browser
- lua_classvariable(luaVM, "url", "loadBrowserURL", "getBrowserURL");
- lua_classvariable(luaVM, "loading", nullptr, "isBrowserLoading");
- lua_classvariable(luaVM, "title", nullptr, "getBrowserTitle");
- lua_classvariable(luaVM, "renderingPaused", "setBrowserRenderingPaused", nullptr);
- lua_classvariable(luaVM, "volume", "setBrowserVolume", "getBrowserVolume");
- lua_classvariable(luaVM, "devTools", "toggleBrowserDevTools", nullptr);
- lua_classvariable(luaVM, "browser", nullptr, "guiGetBrowser");
- // Blips
- lua_classvariable(luaVM, "icon", "setBlipIcon", "getBlipIcon");
- lua_classvariable(luaVM, "size", "setBlipSize", "getBlipSize");
- lua_classvariable(luaVM, "ordering", "setBlipOrdering", "getBlipOrdering");
- lua_classvariable(luaVM, "visibleDistance", "setBlipVisibleDistance", "getBlipVisibleDistance");
- // Sounds
- lua_classvariable(luaVM, "playbackPosition", "setSoundPosition", "getSoundPosition");
- lua_classvariable(luaVM, "speed", "setSoundSpeed", "getSoundSpeed");
- lua_classvariable(luaVM, "volume", "setSoundVolume", "getSoundVolume");
- lua_classvariable(luaVM, "paused", "setSoundPaused", "isSoundPaused");
- lua_classvariable(luaVM, "pan", "setSoundPan", "getSoundPan");
- lua_classvariable(luaVM, "panningEnabled", "setSoundPanningEnabled", "isSoundPanningEnabled");
- lua_classvariable(luaVM, "length", NULL, "getSoundLength");
- lua_classvariable(luaVM, "bufferLength", NULL, "getSoundBufferLength");
- lua_classvariable(luaVM, "maxDistance", "setSoundMaxDistance", "getSoundMaxDistance");
- lua_classvariable(luaVM, "minDistance", "setSoundMinDistance", "getSoundMinDistance");
- // Weapons
- lua_classvariable(luaVM, "target", NULL, "getWeaponTarget");
- lua_classvariable(luaVM, "firingRate", "setWeaponFiringRate", "getWeaponFiringRate");
- lua_classvariable(luaVM, "state", "setWeaponState", "getWeaponState");
- lua_classvariable(luaVM, "ammo", "setWeaponAmmo", "getWeaponAmmo");
- lua_classvariable(luaVM, "clipAmmo", "setWeaponClipAmmo", "getWeaponClipAmmo");
- // Water
- lua_classvariable(luaVM, "level", "setWaterLevel", "getWaterLevel");
- lua_classvariable(luaVM, "height", "setWaveHeight", "getWaveHeight");
- // Timers
- lua_classvariable(luaVM, "valid", NULL, "isTimer");
- // Teams
- lua_classvariable(luaVM, "playerCount", NULL, "countPlayersInTeam");
- lua_classvariable(luaVM, "friendlyFire", NULL, "getTeamFriendlyFire");
- lua_classvariable(luaVM, "players", NULL, "getPlayersInTeam");
- lua_classvariable(luaVM, "name", NULL, "getTeamName");
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