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- // Bouge les objets changes par les evenements
- // -------------------------------------------
- -(void)modif_ChangedObjects
- {
- int count = 0;
- for (int no = 0; no < rhNObjects; no++) // Des objets � voir?
- {
- while (rhObjectList[count] == nil)
- {
- count++;
- }
- CObject* pHo = rhObjectList[count];
- count++;
- if ((pHo->hoOEFlags & (OEFLAG_ANIMATIONS | OEFLAG_MOVEMENTS | OEFLAG_SPRITES)) != 0)
- {
- if (pHo->roc->rcChanged)
- {
- [pHo modif];
- pHo->roc->rcChanged = NO;
- }
- }
- }
- }
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