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Feb 21st, 2019
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  1. Run near the end of the room to start this fight. This fight has a few similarities to the last, but with the exception that the spirit runner can be selected by your team.
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  3. 4 players can run to their respective platforms after the enemies are dealt with. Oryx will move to one side of the map and smash his fist onto one of the platforms, leaving behind a Relic. The Runner needs to jump on this platform and acquire this Relic as fast as possible. The person responsible for the platform Oryx smashed will mount it along with the Runner, along with the other 3 people that have a platform to stand on.
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  5. Next to each platform, once activated, an Ogre will spawn. Each person needs to kill these Ogre’s ASAP. After they’re killed, they’ll leave behind a large black Orb (ignore these until after staggering Oryx).
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  7. Once the Runner snags the Relic, everyone group up in the center. A Hive ship comes in to drop off enemies, including a special Vessel Knight with an aura shield. The Runner will run to the Vessel, steal his aura, and return back to the group. The group needs to be shooting the Vessel and kill that Knight as fast as possible – the Vessel will destroy the black Orbs.
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  9. After the Vessel dies, everyone needs to focus on Oryx. His chest will open up, and at this point, your group needs to put enough damage into him so that he staggers. If Oryx doesn’t take enough damage during this window of time, everyone will die.
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  11. Once he staggers, the each person who’s responsible for a platform will run to their black Orb. It’s important they are “detonated” at roughly the same time by standing inside them for a few seconds. Each of these Orbs does a chunk of damage to Oryx, so it’s important you detonate them all. After detonation, run back to the center (inside the Aura) and continue shooting Oryx.
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  13. After this happens, everyone needs to start running around like crazy because Oryx starts bombing the arena. Soon after this madness stops, Oryx moves onto another platform and smashes it.
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  15. The third round is slightly more complicated. Instead of a bombing run, Oryx teleports the fireteam into a separate arena – this is where you’ll fight the Echo of Oryx. You have to kill him in a certain amount of time or your team wipes. You will not be able to regenerate your health while in this stage either. If possible, the team on the outside can kill the Taken thrall that spawn beside the orb; this prevents them from teleporting in there.
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  17. Watch for his smash, build the bridge, kill each Ogre, take the center, steal the Aura, kill the Vessel, stagger Oryx, detonate the Orbs, shoot Oryx.
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