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- echo "loaded script.cfg"
- alias +ebplus1 "vstr pebplus1"
- alias -ebplus1 "vstr nebplus1"
- seta pebplus1 "weapon 7; sensitivity 2.7; cg_zoomfov 45; cg_zoomsensitivity .9; cg_drawcrosshair 3; cg_crosshairsize 30; vstr lgbind1; cg_fov 120"
- seta nebplus1 "bind mouse2 +zoom"
- seta ebbind1 "bind mouse2 +ebplus1"
- bind mouse2 +ebplus1
- //alias +mglow "sensitivity 2.2"
- //alias -mglow "sensitivity 2.7"
- //bind c "+mglow"
- //alias +zfire "vstr LGPzfire"
- //set LGPzfire "+attack; sensitivity 2.2"
- //alias -zfire "vstr LGNzfire"
- //set LGNzfire"-attack; sensitivity 3.7"
- //alias +ebplus1 "weapon 7; sensitivity 2.7"
- //alias -ebplus1 "bind mouse2 +zoom; lgbind1"
- alias +lgplus1 "vstr pLGplus1"
- seta pLGplus1 "weapon 6; sensitivity 1.85; cg_zoomfov 120; cg_zoomsensitivity 1.20; cg_drawcrosshair 2; cg_crosshairsize 27; vstr ebbind1; cg_fov 90"
- alias -lgplus1 "vstr nLGplus1"
- seta nLGplus1 "bind mouse5 +zoom; VSTR ebbind1"
- seta lgbind1 "bind mouse5 +lgplus1"
- //set sensreset "bind mouse1 +attack; sensitivity 2.95; ebbind1; lgbind1; -zoom; cg_drawcrosshair 3; cg_crosshairsize 34; cg_fov 120"
- bind mouse2 +ebplus1
- bind mouse5 +lgplus1
- //bind 1 "weapon 1; vstr sensreset"
- bind r "weapon 1; vstr sensreset"
- //bind 2 "weapon 2; vstr MGsens"
- bind f "weapon 2; vstr MGsens"
- bind 3 "weapon 12; vstr sensreset"
- bind 1 "weapon 11; vstr sensreset"
- bind 2 "weapon 13; vstr sensreset"
- bind 5 "weapon 9; vstr MGsens"
- bind c "weapon 8; vstr sensreset"
- bind e "weapon 3; vstr SGsens"
- bind mwheelup "weapon 1; vstr sensreset"
- bind q "weapon 4; vstr sensreset"
- seta SGsens "sensitivity 3; VSTR ebbind1; VSTR lgbind1; cg_fov 120"
- seta MGsens "sensitivity 2.7; VSTR ebbind1; VSTR lgbind1; cg_fov 120"
- bind mouse4 "vstr RLsens"
- //bind mouse5 "vstr LGsens; vstr ebbind1"
- set sensreset "sensitivity 3.7; vstr ebbind1; vstr lgbind1; -zoom; cg_drawcrosshair 3; cg_crosshairsize 34; cg_fov 120"
- set RLsens "weapon 5; vstr ebbind1; vstr lgbind1; sensitivity 3.7; -zoom; cg_drawcrosshair 3; cg_crosshairsize 36; cg_fov 120"
- //set LGsens "weapon 6; vstr ebbind1; cg_drawcrosshair 2; cg_crosshairsize 28"
- seta fi_ajmp1 "+moveup; wait 2; +attack; set fi_ajmp vstr fi_ajmp2"
- seta fi_ajmp2 "+attack"
- seta fi_ajmp "vstr fi_ajmp1"
- alias +fi_ajump "vstr fi_ajmp"
- alias -fi_ajump "-moveup; -attack; set fi_ajmp vstr fi_ajmp1"
- bind mwheeldown "+fi_ajump"
- set RecCycle1 "Record super1"
- set RecCycle2 "Record super2"
- Set RecCycle3 "Record super3"
- Set RecCycle4 "Record super4"
- Set RecCycle5 "Record super5"
- Set RecCycle6 "Record super6"
- Set RecCycle7 "Record super7"
- Set RecCycle8 "Record super8"
- Set RecCycle9 "Record super9"
- Set RecCycle10 "Record super10"
- Set RecCycle11 "Record super11"
- Set RecCycle12 "Record super12"
- Set RecCycle13 "Record super13"
- Set RecCycle14 "Record super14"
- Set RecCycle15 "Record super15"
- Set RecCycle16 "Record super16"
- Set RecCycle17 "Record super17"
- Set RecCycle18 "Record super18"
- Set RecCycle19 "Record super19"
- Set RecCycle20 "Record super20"
- Set RecCycle21 "Record super21"
- Set RecCycle22 "Record super22"
- Set RecCycle23 "Record super23"
- Set RecCycle24 "Record super24"
- Set RecCycle25 "Record super25"
- Set RecCycle26 "Record super26"
- Set RecCycle27 "Record super27"
- Set RecCycle28 "Record super28"
- Set RecCycle29 "Record super29"
- Set RecCycle30 "Record super30"
- Set RecCycle31 "Record super31"
- Set RecCycle32 "Record super32"
- Set RecCycle33 "Record super33"
- Set RecCycle34 "Record super34"
- Set RecCycle35 "Record super35"
- Set RecCycle36 "Record super36"
- Set RecCycle37 "Record super37"
- Set RecCycle38 "Record super38"
- Set RecCycle39 "Record super39"
- Set RecCycle40 "Record super40"
- Set RecCycle41 "Record super41"
- Set RecCycle42 "Record super42"
- Set RecCycle43 "Record super43"
- Set RecCycle44 "Record super44"
- Set RecCycle45 "Record super45"
- Set RecCycle46 "Record super46"
- Set RecCycle47 "Record super47"
- Set RecCycle48 "Record super48"
- Set RecCycle49 "Record super49"
- Set RecCycle50 "Record super50"
- set BindCycle1 "set RecBind vstr RecCycle1 ;set BindCycle vstr BindCycle2"
- set BindCycle2 "set RecBind vstr RecCycle2 ;set BindCycle vstr BindCycle3"
- set BindCycle3 "set RecBind vstr RecCycle3 ;set BindCycle vstr BindCycle4"
- set BindCycle4 "set RecBind vstr RecCycle4 ;set BindCycle vstr BindCycle5"
- set BindCycle5 "set RecBind vstr RecCycle5 ;set BindCycle vstr BindCycle6"
- set BindCycle6 "set RecBind vstr RecCycle6 ;set BindCycle vstr BindCycle7"
- set BindCycle7 "set RecBind vstr RecCycle7 ;set BindCycle vstr BindCycle8"
- set BindCycle8 "set RecBind vstr RecCycle8 ;set BindCycle vstr BindCycle9"
- set BindCycle9 "set RecBind vstr RecCycle9 ;set BindCycle vstr BindCycle10"
- set BindCycle10 "set RecBind vstr RecCycle10 ;set BindCycle vstr BindCycle11"
- set BindCycle11 "set RecBind vstr RecCycle11 ;set BindCycle vstr BindCycle12"
- set BindCycle12 "set RecBind vstr RecCycle12 ;set BindCycle vstr BindCycle13"
- set BindCycle13 "set RecBind vstr RecCycle13 ;set BindCycle vstr BindCycle14"
- set BindCycle14 "set RecBind vstr RecCycle14 ;set BindCycle vstr BindCycle15"
- set BindCycle15 "set RecBind vstr RecCycle15 ;set BindCycle vstr BindCycle16"
- set BindCycle16 "set RecBind vstr RecCycle16 ;set BindCycle vstr BindCycle17"
- set BindCycle17 "set RecBind vstr RecCycle17 ;set BindCycle vstr BindCycle18"
- set BindCycle18 "set RecBind vstr RecCycle18 ;set BindCycle vstr BindCycle19"
- set BindCycle19 "set RecBind vstr RecCycle19 ;set BindCycle vstr BindCycle20"
- set BindCycle20 "set RecBind vstr RecCycle20 ;set BindCycle vstr BindCycle21"
- set BindCycle21 "set RecBind vstr RecCycle21 ;set BindCycle vstr BindCycle22"
- set BindCycle22 "set RecBind vstr RecCycle22 ;set BindCycle vstr BindCycle23"
- set BindCycle23 "set RecBind vstr RecCycle23 ;set BindCycle vstr BindCycle24"
- set BindCycle24 "set RecBind vstr RecCycle24 ;set BindCycle vstr BindCycle25"
- set BindCycle25 "set RecBind vstr RecCycle25 ;set BindCycle vstr BindCycle26"
- set BindCycle26 "set RecBind vstr RecCycle26 ;set BindCycle vstr BindCycle27"
- set BindCycle27 "set RecBind vstr RecCycle27 ;set BindCycle vstr BindCycle28"
- set BindCycle28 "set RecBind vstr RecCycle28 ;set BindCycle vstr BindCycle29"
- set BindCycle29 "set RecBind vstr RecCycle29 ;set BindCycle vstr BindCycle30"
- set BindCycle30 "set RecBind vstr RecCycle30 ;set BindCycle vstr BindCycle31"
- set BindCycle31 "set RecBind vstr RecCycle31 ;set BindCycle vstr BindCycle32"
- set BindCycle32 "set RecBind vstr RecCycle32 ;set BindCycle vstr BindCycle33"
- set BindCycle33 "set RecBind vstr RecCycle33 ;set BindCycle vstr BindCycle34"
- set BindCycle34 "set RecBind vstr RecCycle34 ;set BindCycle vstr BindCycle35"
- set BindCycle35 "set RecBind vstr RecCycle35 ;set BindCycle vstr BindCycle36"
- set BindCycle36 "set RecBind vstr RecCycle36 ;set BindCycle vstr BindCycle37"
- set BindCycle37 "set RecBind vstr RecCycle37 ;set BindCycle vstr BindCycle38"
- set BindCycle38 "set RecBind vstr RecCycle38 ;set BindCycle vstr BindCycle39"
- set BindCycle39 "set RecBind vstr RecCycle39 ;set BindCycle vstr BindCycle40"
- set BindCycle40 "set RecBind vstr RecCycle40 ;set BindCycle vstr BindCycle41"
- set BindCycle41 "set RecBind vstr RecCycle41 ;set BindCycle vstr BindCycle42"
- set BindCycle42 "set RecBind vstr RecCycle42 ;set BindCycle vstr BindCycle43"
- set BindCycle43 "set RecBind vstr RecCycle43 ;set BindCycle vstr BindCycle44"
- set BindCycle44 "set RecBind vstr RecCycle44 ;set BindCycle vstr BindCycle45"
- set BindCycle45 "set RecBind vstr RecCycle45 ;set BindCycle vstr BindCycle46"
- set BindCycle46 "set RecBind vstr RecCycle46 ;set BindCycle vstr BindCycle47"
- set BindCycle47 "set RecBind vstr RecCycle47 ;set BindCycle vstr BindCycle48"
- set BindCycle48 "set RecBind vstr RecCycle48 ;set BindCycle vstr BindCycle49"
- set BindCycle49 "set RecBind vstr RecCycle49 ;set BindCycle vstr BindCycle50"
- set BindCycle50 "set RecBind vstr RecCycle51 ;set BindCycle vstr BindCycle51"
- //set BindCycle51 "set RecBind vstr RecCycle1 ;set BindCycle vstr BindCycle1"
- Bind F9 "stoprecord; vstr BindCycle"
- bind F5 "vstr RecBind"
- /set cg_simpleitems 1 //A value of "1" will use 2D image icons to display in-game items.
- /set cg_kickScale 1
- /set cg_impactSparks 1
- /set cg_lightningImpact 1
- //set cg_smoke_SG 0
- /set cg_smokeRadius_GL 0
- /set cg_smokeRadius_RL 0
- /set cg_smokeRadius_NG 0
- /set cg_waterWarp 0
- /set com_blood 1
- /set s_ambient 0
- /set r_drawSun "0"
- /set cg_gibs 10
- //set cg_marks "1"
- /set cg_brasstime "0"
- /set r_fastsky "1"
- /set cg_noprojectiletrail "0" // no smokes
- /set cg_draw3dicons "1" //default is 1, this may help fps, if you have no hud, set it back to 1
- /set r_lodbias "0" //try this, 2 turns down the graphics, 0 is default
- //bind kp_DOWNARROW "cl_timenudge -2; cg_projectilenudge -2: echo 20 ping"
- //bind KP_PGDN "cl_timenudge -3; cg_projectilenudge -3; echo 30 ping"
- //bind KP_LEFTARROW "cl_timenudge -4; cg_projectilenudge -4; echo 40 ping"
- //bind KP_5 "cl_timenudge -5; cg_projectilenudge -5; echo 50 ping"
- //bind KP_RIGHTARROW "cl_timenudge -6; cg_projectilenudge -6; echo 60 ping"
- //bind KP_HOME "cl_timenudge -7; cg_projectilenudge -7; echo 70 ping"
- //bind KP_UPARROW "cl_timenudge -8; cg_projectilenudge -8; echo 80 ping"
- //bind KP_PGUP "cl_timenudge -9; cg_projectilenudge -9; echo 90 ping"
- bind kp_ins "cg_projectilenudge 0; echo projectilenudge off"
- bind kp_end "cg_projectilenudge 10: echo 10 ping
- bind kp_DOWNARROW "cg_projectilenudge 20: echo 20 ping"
- bind KP_PGDN "cg_projectilenudge 30; echo 30 ping"
- bind KP_LEFTARROW "cg_projectilenudge 40; echo 40 ping"
- bind KP_5 "cg_projectilenudge 50; echo 50 ping"
- bind KP_RIGHTARROW "cg_projectilenudge 60; echo 60 ping"
- bind KP_HOME "cg_projectilenudge 70; echo 70 ping"
- bind KP_UPARROW "cg_projectilenudge 80; echo 80 ping"
- bind KP_PGUP "cg_projectilenudge 90; echo 90 ping"
- cg_predictlocalrailshots 1
- bind f1 "vote yes"
- bind f2 "vote no"
- bind f3 "readyup"
- /cl_maxpackets 125
- //bind k "weapon 1; vstr GAsens"
- //bind k "weapon 2; vstr MGsens"
- //bind k "weapon 3; vstr SGsens"
- //bind k "weapon 4; vstr GLsens"
- //bind k "weapon 5; vstr RLsens
- //bind k "weapon 6; vstr LGsens
- //bind k "weapon 7; vstr RGsens
- //bind k "weapon 8; vstr PGsens"
- //set GAsens "sensitivity 3" //gauntlet - knife
- //set MGsens "sensitivity 3" //machine gun
- //set SGsens "sensitivity 3" //shotgun
- //set GLsens "sensitivity 3" //gernade
- //set RLsens "sensitivity 3" //rocket launcer
- //set LGsens "sensitivity 3" //lighting gun
- //set RGsens "sensitivity 3" //rail - sniper
- //set PGsens "sensitivity 3" //plasma
- //seta cg_railtrailtime 1500
- seta cg_predictLocalRailShots "1"
- seta cg_muzzleFlash 0
- seta cg_zoomOutOnDeath "1"
- s//eta cg_bubbleTrail "0"
- //seta cg_railstyle "1"
- //seta cg_plasmastyle "1"
- seta cg_forceTeamWeaponColor "0"
- seta cg_forceEnemyWeaponColor "1"
- seta cg_kickscale "0"
- seta cg_bob "0"
- seta cg_waterWarp "0"
- seta cg_playerLean "0"
- seta cg_screenDamage "0xFF0000FF" // 0 disables the damage indicator
- seta cg_screenDamage_Self "0xFF0000FF" // Toggles the on screen damage indicator for self damage. (for example, damage from rocket jumping).
- seta cg_screenDamage_Team "0xFF0000FF" // Sets the colour for friendly fire damage
- /seta cg_drawattacker "0"
- /seta cg_drawItemPickups "7"
- /seta cg_levelTimerDirection "0"
- /seta cg_selfOnTeamOverlay "0" // 0 hides your name from the overlay
- /seta cg_clanOnTeamOverlay "0" // 0 hides clan tag information in Team Overlay
- /seta cg_drawCrosshairteamhealth "1"
- //seta cg_buzzerSound "0" // 0 disables end-game buzzer
- /seta cg_chatBeep "0" // 0 disables the audible beep when you receive a chat message
- /seta cg_teamChatBeep "0" // 1 allows you to still keep the beep from team chat
- //seta winkey_disable "1"
- /seta cg_predictItems "0"
- /seta rate "35000"
- ///seta cl_maxpackets "125"
- /seta web_chatTimestamps "1" // Adds timestamp to webchat
- /seta con_timestamps "1" // Adds console timestamps
- /seta cg_trueShotgun "1"
- /seta cg_followKiller "0" // 1 automatically follows killer
- /seta cg_autoswitch "0"
- //seta cg_smokeRadius_GL "0" // Grenade smoke size
- /seta cg_smokeRadius_RL "0" // Rocket smoke size
- /seta cg_smokeRadius_NG "0" // Nailgun smoke size
- /seta cg_smoke_SG "0" // 0 disables shotgun smoke
- /seta cl_maxPackets "125"
- //snapshots 60
- seta cg_weaponColor_grenade "0xFFFFFF"
- seta cg_grenadeEnemyColor "0x00FFFFFF"
- seta cg_grenadeTeamColor "0xFF00FFFF"
- //play "sound/misc/menu2"
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