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Nov 22nd, 2020 (edited)
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  3. new MP_Village_2;
  4. MP_Village_2 = CreateDynamicObjectEx(3443, -14.210033, 1902.053710, 19.518644, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  5. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  6. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  7. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  8. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  9. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  10. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  11. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  12. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  13. MP_Village_2 = CreateDynamicObjectEx(3443, -45.130046, 1902.053710, 19.518644, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  14. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  15. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  16. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  17. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  18. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  19. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  20. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  21. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  22. MP_Village_2 = CreateDynamicObjectEx(8678, -20.327009, 1865.167480, 17.172561, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  23. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  24. SetDynamicObjectMaterial(MP_Village_2, 3, 17075, "cuntwlandwest", "des_dirtgrassmixbmp", 0x00000000);
  25. SetDynamicObjectMaterial(MP_Village_2, 4, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  26. SetDynamicObjectMaterial(MP_Village_2, 5, 16008, "des_n", "drvin_ground1", 0x00000000);
  27. MP_Village_2 = CreateDynamicObjectEx(8675, -11.806088, 1863.471679, 25.856773, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  28. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  29. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  30. MP_Village_2 = CreateDynamicObjectEx(3466, -46.650321, 1784.460815, 19.155353, 0.000000, 0.000007, 0.000000, 300.00, 300.00);
  31. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  32. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  33. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  34. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  35. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  36. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  37. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  38. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  39. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  40. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  41. MP_Village_2 = CreateDynamicObjectEx(19851, 305.581268, 2069.884277, 16.654094, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  42. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  43. SetDynamicObjectMaterial(MP_Village_2, 1, 16102, "des_cen", "des_scrub1", 0x00000000);
  44. SetDynamicObjectMaterial(MP_Village_2, 2, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  45. MP_Village_2 = CreateDynamicObjectEx(19533, 283.935791, 2097.517822, 11.406088, 0.000000, 45.000000, 0.000000, 300.00, 300.00);
  46. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  47. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  48. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  49. MP_Village_2 = CreateDynamicObjectEx(19533, 271.285644, 2069.988525, 16.648946, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  50. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  51. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  52. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  53. MP_Village_2 = CreateDynamicObjectEx(19533, 271.285461, 2097.517822, 16.645750, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  54. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  55. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  56. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  57. MP_Village_2 = CreateDynamicObjectEx(19533, 283.935791, 2069.995849, 11.406088, 0.000000, 45.000000, 0.000000, 300.00, 300.00);
  58. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  59. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  60. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  61. MP_Village_2 = CreateDynamicObjectEx(19533, 258.614288, 2069.995849, 11.384885, 0.000000, 45.000000, 180.000000, 300.00, 300.00);
  62. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  63. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  64. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  65. MP_Village_2 = CreateDynamicObjectEx(8675, 295.033843, 1987.112792, 25.856773, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  66. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  67. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  68. MP_Village_2 = CreateDynamicObjectEx(8678, 293.372833, 1978.359741, 17.152566, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  69. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  70. SetDynamicObjectMaterial(MP_Village_2, 3, 17075, "cuntwlandwest", "des_dirtgrassmixbmp", 0x00000000);
  71. SetDynamicObjectMaterial(MP_Village_2, 4, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  72. SetDynamicObjectMaterial(MP_Village_2, 5, 16008, "des_n", "drvin_ground1", 0x00000000);
  73. MP_Village_2 = CreateDynamicObjectEx(19533, 258.614288, 2097.508056, 11.384885, 0.000000, 45.000000, 180.000000, 300.00, 300.00);
  74. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  75. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  76. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  77. MP_Village_2 = CreateDynamicObjectEx(3446, 250.850280, 1943.086425, 20.063310, -0.000007, 0.000000, 89.999984, 300.00, 300.00);
  78. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  79. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  80. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  81. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  82. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  83. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  84. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  85. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  86. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  87. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  88. MP_Village_2 = CreateDynamicObjectEx(3444, 250.222717, 2025.076904, 19.103479, -0.000007, 0.000000, 179.999893, 300.00, 300.00);
  89. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  90. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  91. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  92. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  93. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  94. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  95. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  96. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  97. MP_Village_2 = CreateDynamicObjectEx(3443, 252.616760, 1993.639770, 19.497468, 0.000000, -0.000007, 89.999908, 300.00, 300.00);
  98. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  99. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  100. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  101. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  102. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  103. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  104. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  105. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  106. MP_Village_2 = CreateDynamicObjectEx(3466, 250.429626, 1965.349975, 19.134178, -0.000007, 0.000000, 179.999893, 300.00, 300.00);
  107. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  108. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  109. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  110. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  111. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  112. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  113. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  114. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  115. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  116. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  117. MP_Village_2 = CreateDynamicObjectEx(19853, 203.145385, 1950.309692, 16.680295, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  118. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  119. MP_Village_2 = CreateDynamicObjectEx(19853, 209.485397, 1950.309692, 16.682294, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  120. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  121. MP_Village_2 = CreateDynamicObjectEx(19853, 200.846496, 1889.157714, 16.652694, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  122. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  123. MP_Village_2 = CreateDynamicObjectEx(19853, 200.999298, 1842.477416, 16.652694, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  124. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  125. MP_Village_2 = CreateDynamicObjectEx(19853, 264.011047, 1842.452636, 16.650693, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  126. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  127. MP_Village_2 = CreateDynamicObjectEx(16258, 101.014236, 1815.374145, -35.300205, 0.000000, 0.000000, 90.479980, 300.00, 300.00);
  128. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  129. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  130. MP_Village_2 = CreateDynamicObjectEx(16195, 183.028671, 1816.964965, 8.210522, 0.000000, 0.000000, 102.720008, 300.00, 300.00);
  131. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  132. SetDynamicObjectMaterial(MP_Village_2, 3, 16103, "des_ne", "des_yelrock", 0x00000000);
  133. SetDynamicObjectMaterial(MP_Village_2, 4, 16103, "des_ne", "des_yelrock", 0x00000000);
  134. MP_Village_2 = CreateDynamicObjectEx(16097, 89.670570, 1854.352050, -9.529356, 0.000000, 0.000000, 23.040000, 300.00, 300.00);
  135. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  136. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  137. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  138. MP_Village_2 = CreateDynamicObjectEx(16258, 103.797851, 1838.704467, -33.564254, 0.000000, 0.000000, 71.339996, 300.00, 300.00);
  139. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  140. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  141. MP_Village_2 = CreateDynamicObjectEx(16258, 110.107986, 1831.454956, -33.564254, 0.000000, 0.000000, 85.019996, 300.00, 300.00);
  142. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  143. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  144. MP_Village_2 = CreateDynamicObjectEx(16258, 135.059707, 1778.427490, -35.116584, 0.000000, 0.000000, 99.539993, 300.00, 300.00);
  145. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  146. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  147. MP_Village_2 = CreateDynamicObjectEx(16097, 305.540863, 1870.106079, -18.758226, 0.000000, 0.000000, 35.099998, 300.00, 300.00);
  148. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  149. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  150. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  151. MP_Village_2 = CreateDynamicObjectEx(16195, 274.428558, 1838.758789, 20.147033, 0.000000, 0.000000, 315.780029, 300.00, 300.00);
  152. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  153. SetDynamicObjectMaterial(MP_Village_2, 3, 16103, "des_ne", "des_yelrock", 0x00000000);
  154. SetDynamicObjectMaterial(MP_Village_2, 4, 16103, "des_ne", "des_yelrock", 0x00000000);
  155. MP_Village_2 = CreateDynamicObjectEx(16097, 463.891265, 1839.098876, 6.352599, 0.000000, 0.000000, 35.099998, 300.00, 300.00);
  156. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  157. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  158. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  159. MP_Village_2 = CreateDynamicObjectEx(16097, 227.141510, 1799.683227, 7.018788, 0.000000, 0.000000, 143.220001, 300.00, 300.00);
  160. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  161. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  162. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  163. MP_Village_2 = CreateDynamicObjectEx(16258, 106.995048, 1780.420654, 12.400564, 0.000000, 0.000000, 13.199998, 300.00, 300.00);
  164. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  165. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  166. MP_Village_2 = CreateDynamicObjectEx(16258, 276.269256, 1646.782714, -7.281730, 0.000000, 0.000000, 141.720001, 300.00, 300.00);
  167. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  168. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  169. MP_Village_2 = CreateDynamicObjectEx(16195, 36.868911, 1987.926879, 7.546578, 0.000000, 0.000000, -5.880000, 300.00, 300.00);
  170. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  171. SetDynamicObjectMaterial(MP_Village_2, 3, 16103, "des_ne", "des_yelrock", 0x00000000);
  172. SetDynamicObjectMaterial(MP_Village_2, 4, 16103, "des_ne", "des_yelrock", 0x00000000);
  173. MP_Village_2 = CreateDynamicObjectEx(16097, 182.120208, 2092.428466, -9.529356, 0.000000, 0.000000, 47.220001, 300.00, 300.00);
  174. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  175. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  176. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  177. MP_Village_2 = CreateDynamicObjectEx(16693, 184.003555, 2057.497558, 4.052759, 0.000000, 0.000000, -55.020050, 300.00, 300.00);
  178. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  179. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  180. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  181. MP_Village_2 = CreateDynamicObjectEx(16258, 186.941390, 2129.030517, -10.835724, 0.000000, 0.000000, 93.839996, 300.00, 300.00);
  182. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  183. SetDynamicObjectMaterial(MP_Village_2, 5, 16103, "des_ne", "des_yelrock", 0x00000000);
  184. MP_Village_2 = CreateDynamicObjectEx(16097, 44.170131, 1750.398925, -9.529356, 0.000000, 0.000000, 96.060012, 300.00, 300.00);
  185. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  186. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  187. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  188. MP_Village_2 = CreateDynamicObjectEx(16121, 84.271972, 1975.080932, 15.272172, 0.000000, 0.000000, -172.559982, 300.00, 300.00);
  189. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  190. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  191. MP_Village_2 = CreateDynamicObjectEx(16121, 139.377914, 1893.943847, 16.572174, 0.000000, 0.000000, -279.059967, 300.00, 300.00);
  192. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  193. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  194. MP_Village_2 = CreateDynamicObjectEx(16121, 148.870391, 1860.531494, 16.572174, 0.000000, 0.000000, -148.259994, 300.00, 300.00);
  195. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  196. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  197. MP_Village_2 = CreateDynamicObjectEx(16121, 79.894523, 1774.598632, 14.812174, 0.000000, 0.000000, -52.979999, 300.00, 300.00);
  198. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  199. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  200. MP_Village_2 = CreateDynamicObjectEx(16121, 186.180114, 1743.270263, 11.412174, 0.000000, 0.000000, -141.539993, 300.00, 300.00);
  201. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  202. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  203. MP_Village_2 = CreateDynamicObjectEx(16121, 246.648422, 1748.062744, 16.572174, 0.000000, 0.000000, -12.840000, 300.00, 300.00);
  204. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  205. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  206. MP_Village_2 = CreateDynamicObjectEx(16121, 263.235046, 1692.546875, 16.572174, 0.000000, 0.000000, -60.479999, 300.00, 300.00);
  207. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  208. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  209. MP_Village_2 = CreateDynamicObjectEx(16121, 311.831542, 1780.376220, 16.572174, 0.000000, 0.000000, -134.160003, 300.00, 300.00);
  210. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  211. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  212. MP_Village_2 = CreateDynamicObjectEx(16121, 416.200958, 1834.485107, 16.572174, 0.000000, 0.000000, -172.139923, 300.00, 300.00);
  213. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  214. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  215. MP_Village_2 = CreateDynamicObjectEx(16121, 265.663482, 1871.090698, 6.380029, 0.000000, 0.000000, -103.099983, 300.00, 300.00);
  216. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  217. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  218. MP_Village_2 = CreateDynamicObjectEx(16121, 230.086044, 1780.413940, 16.572174, 0.000000, 0.000000, 14.760008, 300.00, 300.00);
  219. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  220. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  221. MP_Village_2 = CreateDynamicObjectEx(16121, 349.738006, 1851.288452, 11.550024, 0.000000, 0.000000, -213.179946, 300.00, 300.00);
  222. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  223. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  224. MP_Village_2 = CreateDynamicObjectEx(16121, 371.480743, 2009.891967, 5.440028, 0.000000, 0.000000, -86.219947, 300.00, 300.00);
  225. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  226. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  227. MP_Village_2 = CreateDynamicObjectEx(16121, 456.965515, 1923.867431, 4.769178, 0.000000, 0.000000, -120.359970, 300.00, 300.00);
  228. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  229. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  230. MP_Village_2 = CreateDynamicObjectEx(16121, 270.644104, 1902.553100, 6.380029, 0.000000, 0.000000, -347.699951, 300.00, 300.00);
  231. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  232. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  233. MP_Village_2 = CreateDynamicObjectEx(16121, 216.481384, 2023.584228, 10.974384, 0.000000, 0.000000, -412.199981, 300.00, 300.00);
  234. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  235. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  236. MP_Village_2 = CreateDynamicObjectEx(16121, 343.100219, 2099.796386, 9.586462, 0.000000, 0.000000, -247.560043, 300.00, 300.00);
  237. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  238. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  239. MP_Village_2 = CreateDynamicObjectEx(16121, 2.016860, 1710.193603, 11.925072, 0.000000, 0.000000, -169.079986, 300.00, 300.00);
  240. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  241. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  242. MP_Village_2 = CreateDynamicObjectEx(16121, -77.774200, 1683.992553, 11.809212, 0.000000, 0.000000, -7.079988, 300.00, 300.00);
  243. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  244. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  245. MP_Village_2 = CreateDynamicObjectEx(3446, 64.253257, 1817.298706, 20.084487, -0.000007, 0.000000, 180.000030, 300.00, 300.00);
  246. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  247. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  248. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  249. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  250. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  251. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  252. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  253. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  254. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  255. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  256. MP_Village_2 = CreateDynamicObjectEx(3466, 14.789733, 1904.597778, 19.135353, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  257. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  258. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  259. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  260. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  261. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  262. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  263. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  264. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  265. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  266. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  267. MP_Village_2 = CreateDynamicObjectEx(3466, -44.920307, 1934.928833, 19.135353, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  268. SetDynamicObjectMaterial(MP_Village_2, 0, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  269. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  270. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  271. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  272. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  273. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  274. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  275. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  276. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  277. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  278. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  279. MP_Village_2 = CreateDynamicObjectEx(3444, -17.737182, 1817.171752, 19.124656, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  280. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  281. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  282. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  283. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  284. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  285. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  286. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  287. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  288. MP_Village_2 = CreateDynamicObjectEx(19533, -30.715583, 1765.240966, 16.653587, 0.000014, 180.000000, 89.999954, 300.00, 300.00);
  289. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  290. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  291. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  292. MP_Village_2 = CreateDynamicObjectEx(3446, -46.946773, 1809.447631, 20.084487, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  293. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  294. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  295. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  296. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  297. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  298. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  299. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  300. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  301. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  302. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  303. MP_Village_2 = CreateDynamicObjectEx(8648, -47.037551, 1758.958862, 16.893407, -0.000014, 0.000000, -89.999954, 300.00, 300.00);
  304. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  305. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  306. MP_Village_2 = CreateDynamicObjectEx(3443, 13.699955, 1818.995727, 19.518644, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  307. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  308. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  309. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  310. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  311. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  312. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  313. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  314. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  315. MP_Village_2 = CreateDynamicObjectEx(19533, -29.825561, 1837.780273, 16.653587, 0.000007, 180.000000, 89.999977, 300.00, 300.00);
  316. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  317. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  318. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  319. MP_Village_2 = CreateDynamicObjectEx(19533, 32.634544, 1837.780273, 16.653587, 0.000007, 180.000000, 89.999977, 300.00, 300.00);
  320. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  321. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  322. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  323. MP_Village_2 = CreateDynamicObjectEx(19533, 79.482437, 1837.778320, 16.651588, 0.000007, 180.000000, 89.999977, 300.00, 300.00);
  324. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  325. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  326. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  327. MP_Village_2 = CreateDynamicObjectEx(3466, 41.989727, 1816.948486, 19.155355, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  328. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  329. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  330. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  331. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  332. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  333. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  334. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  335. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  336. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  337. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  338. MP_Village_2 = CreateDynamicObjectEx(8648, -4.467547, 1815.007812, 17.443418, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  339. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  340. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  341. MP_Village_2 = CreateDynamicObjectEx(8648, -45.957580, 1829.888793, 17.443418, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  342. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  343. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  344. MP_Village_2 = CreateDynamicObjectEx(16197, 94.546897, 2165.421875, 70.020599, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  345. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  346. SetDynamicObjectMaterial(MP_Village_2, 4, 16008, "des_n", "drvin_ground1", 0x00000000);
  347. SetDynamicObjectMaterial(MP_Village_2, 6, 16102, "des_cen", "des_scrub1", 0x00000000);
  348. MP_Village_2 = CreateDynamicObjectEx(16202, -21.453100, 1991.375000, 21.325296, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  349. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  350. SetDynamicObjectMaterial(MP_Village_2, 1, 16102, "des_cen", "des_scrub1", 0x00000000);
  351. MP_Village_2 = CreateDynamicObjectEx(16261, -25.398399, 1868.179687, 20.012796, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  352. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  353. SetDynamicObjectMaterial(MP_Village_2, 3, 4835, "airoads_las", "concretenewb256", 0x00000000);
  354. SetDynamicObjectMaterial(MP_Village_2, 4, 16102, "des_cen", "des_scrub1", 0x00000000);
  355. MP_Village_2 = CreateDynamicObjectEx(16208, -36.531299, 1721.218750, 26.200296, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  356. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  357. SetDynamicObjectMaterial(MP_Village_2, 4, 16008, "des_n", "drvin_ground1", 0x00000000);
  358. MP_Village_2 = CreateDynamicObjectEx(16209, 205.492202, 1730.351562, 17.833097, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  359. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  360. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  361. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  362. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  363. SetDynamicObjectMaterial(MP_Village_2, 4, 16008, "des_n", "drvin_ground1", 0x00000000);
  364. SetDynamicObjectMaterial(MP_Village_2, 5, 16008, "des_n", "drvin_ground1", 0x00000000);
  365. MP_Village_2 = CreateObject(11692, 199.343795, 1943.789062, 18.209897, 0.000000, 0.000000, 0.000000, 300.00);
  366. SetObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  367. SetObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  368. SetObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  369. SetObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  370. SetObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  371. SetObjectMaterial(MP_Village_2, 8, 16008, "des_n", "drvin_ground1", 0x00000000);
  372. SetObjectMaterial(MP_Village_2, 11, 16102, "des_cen", "des_scrub1", 0x00000000);
  373. SetObjectMaterial(MP_Village_2, 13, 16008, "des_n", "drvin_ground1", 0x00000000);
  374. MP_Village_2 = CreateDynamicObjectEx(16259, 312.085906, 2081.414062, 18.856597, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  375. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  376. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  377. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  378. MP_Village_2 = CreateDynamicObjectEx(16204, 406.171905, 1931.148437, 35.848796, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  379. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  380. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  381. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  382. MP_Village_2 = CreateDynamicObjectEx(3446, 82.473274, 1817.309448, 20.084487, -0.000007, 0.000000, 180.000030, 300.00, 300.00);
  383. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  384. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  385. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  386. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  387. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  388. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  389. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  390. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  391. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  392. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  393. MP_Village_2 = CreateDynamicObjectEx(3443, 106.699882, 1819.015869, 19.510643, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  394. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  395. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  396. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  397. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  398. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  399. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  400. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  401. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  402. MP_Village_2 = CreateDynamicObjectEx(669, -55.126296, 1825.717285, 16.476936, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  403. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  404. MP_Village_2 = CreateDynamicObjectEx(669, -39.786308, 1916.038208, 16.476936, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  405. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  406. MP_Village_2 = CreateDynamicObjectEx(669, 11.343687, 1894.847900, 16.476936, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  407. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  408. MP_Village_2 = CreateDynamicObjectEx(669, -4.966310, 1916.038208, 16.476936, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  409. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  410. MP_Village_2 = CreateDynamicObjectEx(669, -54.086322, 1944.949340, 16.476936, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  411. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  412. MP_Village_2 = CreateDynamicObjectEx(669, 27.153684, 1853.008300, 16.476936, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  413. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  414. MP_Village_2 = CreateDynamicObjectEx(8648, -17.057561, 1758.958862, 17.333398, -0.000014, 0.000000, -89.999954, 300.00, 300.00);
  415. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  416. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  417. MP_Village_2 = CreateDynamicObjectEx(11427, -23.559230, 1784.979370, 23.758525, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  418. SetDynamicObjectMaterial(MP_Village_2, 3, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  419. MP_Village_2 = CreateDynamicObjectEx(13132, 2.068280, 1658.090698, 19.721897, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  420. SetDynamicObjectMaterial(MP_Village_2, 0, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  421. SetDynamicObjectMaterial(MP_Village_2, 8, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  422. MP_Village_2 = CreateDynamicObjectEx(12944, 391.311523, 1888.051635, 16.639886, 0.000000, 0.000000, 125.799980, 300.00, 300.00);
  423. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  424. SetDynamicObjectMaterial(MP_Village_2, 2, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  425. SetDynamicObjectMaterial(MP_Village_2, 6, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  426. MP_Village_2 = CreateDynamicObjectEx(3445, 101.477104, 1858.219848, 19.682220, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  427. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  428. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  429. SetDynamicObjectMaterial(MP_Village_2, 2, 701, "badlands", "newtreeleaves128", 0x00000000);
  430. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  431. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  432. SetDynamicObjectMaterial(MP_Village_2, 7, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  433. SetDynamicObjectMaterial(MP_Village_2, 10, 19480, "signsurf", "sign", 0x00000000);
  434. MP_Village_2 = CreateDynamicObjectEx(3446, 83.333290, 1858.207885, 20.084487, -0.000007, 0.000000, 360.000030, 300.00, 300.00);
  435. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  436. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  437. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  438. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  439. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  440. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  441. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  442. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  443. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  444. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  445. MP_Village_2 = CreateDynamicObjectEx(8648, 74.272453, 1858.788085, 17.443418, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  446. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  447. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  448. MP_Village_2 = CreateDynamicObjectEx(3444, 157.634826, 1688.083007, 19.124656, -0.000014, 0.000000, -0.000144, 300.00, 300.00);
  449. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  450. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  451. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  452. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  453. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  454. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  455. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  456. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  457. MP_Village_2 = CreateDynamicObjectEx(7033, 134.724014, 1932.992797, 22.723146, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  458. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  459. MP_Village_2 = CreateDynamicObjectEx(11547, 179.204010, 1836.826782, 19.502700, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  460. SetDynamicObjectMaterial(MP_Village_2, 1, 16640, "a51", "redmetal", 0x00000000);
  461. MP_Village_2 = CreateDynamicObjectEx(5520, 305.126464, 2068.838867, 21.658863, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  462. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  463. SetDynamicObjectMaterial(MP_Village_2, 5, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  464. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  465. MP_Village_2 = CreateDynamicObjectEx(11545, 206.779678, 1839.168579, 16.854581, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  466. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  467. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  468. SetDynamicObjectMaterial(MP_Village_2, 6, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  469. SetDynamicObjectMaterial(MP_Village_2, 8, 19480, "signsurf", "sign", 0x00000000);
  470. SetDynamicObjectMaterial(MP_Village_2, 9, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  471. SetDynamicObjectMaterial(MP_Village_2, 10, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  472. MP_Village_2 = CreateDynamicObjectEx(19533, 136.454391, 1784.680419, 16.653587, 0.000007, 180.000000, 179.999969, 300.00, 300.00);
  473. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  474. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  475. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  476. MP_Village_2 = CreateDynamicObjectEx(3446, 334.988555, 1992.627685, 20.063310, -0.000007, -0.000007, -90.000022, 300.00, 300.00);
  477. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  478. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  479. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  480. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  481. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  482. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  483. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  484. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  485. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  486. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  487. MP_Village_2 = CreateDynamicObjectEx(3444, 335.616119, 1910.637207, 19.103479, -0.000014, 0.000000, -0.000098, 300.00, 300.00);
  488. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  489. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  490. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  491. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  492. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  493. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  494. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  495. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  496. MP_Village_2 = CreateDynamicObjectEx(3443, 333.222076, 1942.074340, 19.497468, 0.000000, -0.000014, -90.000099, 300.00, 300.00);
  497. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  498. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  499. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  500. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  501. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  502. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  503. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  504. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  505. MP_Village_2 = CreateDynamicObjectEx(3466, 335.409210, 1970.364135, 19.134178, -0.000014, 0.000000, -0.000098, 300.00, 300.00);
  506. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  507. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  508. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  509. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  510. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  511. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  512. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  513. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  514. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  515. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  516. MP_Village_2 = CreateDynamicObjectEx(8652, 278.649139, 2113.934814, 17.471742, 0.000000, -0.000007, -90.000007, 300.00, 300.00);
  517. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  518. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  519. MP_Village_2 = CreateDynamicObjectEx(8652, 278.649139, 2084.294433, 17.471742, 0.000000, -0.000007, -90.000007, 300.00, 300.00);
  520. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  521. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  522. MP_Village_2 = CreateDynamicObjectEx(8652, 278.649139, 2054.645263, 17.471742, 0.000000, -0.000007, -90.000007, 300.00, 300.00);
  523. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  524. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  525. MP_Village_2 = CreateDynamicObjectEx(8652, 263.819152, 2113.934814, 17.471742, -0.000007, -0.000007, -89.999984, 300.00, 300.00);
  526. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  527. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  528. MP_Village_2 = CreateDynamicObjectEx(3466, 250.739334, 2082.144531, 19.134178, -0.000014, 0.000000, 179.999908, 300.00, 300.00);
  529. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  530. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  531. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  532. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  533. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  534. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  535. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  536. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  537. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  538. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  539. MP_Village_2 = CreateDynamicObjectEx(8652, 263.819152, 2054.645263, 17.471742, -0.000007, -0.000007, -89.999984, 300.00, 300.00);
  540. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  541. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  542. MP_Village_2 = CreateDynamicObjectEx(8652, 352.663726, 2128.552978, 17.471742, -0.000007, -0.000007, 179.999755, 300.00, 300.00);
  543. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  544. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  545. MP_Village_2 = CreateDynamicObjectEx(8652, 323.023345, 2128.552978, 17.471742, -0.000007, -0.000007, 179.999832, 300.00, 300.00);
  546. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  547. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  548. MP_Village_2 = CreateDynamicObjectEx(8652, 293.374176, 2128.552978, 17.471742, -0.000007, -0.000007, 179.999755, 300.00, 300.00);
  549. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  550. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  551. MP_Village_2 = CreateDynamicObjectEx(3466, 223.549514, 2113.770996, 19.134178, -0.000007, 0.000000, 269.999877, 300.00, 300.00);
  552. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  553. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  554. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  555. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  556. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  557. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  558. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  559. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  560. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  561. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  562. MP_Village_2 = CreateDynamicObjectEx(19533, 205.064865, 2097.508056, 11.307131, 0.000000, 45.000000, 180.000000, 300.00, 300.00);
  563. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  564. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  565. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  566. MP_Village_2 = CreateDynamicObjectEx(3604, 49.636970, 1849.781250, 19.154850, 0.000000, 0.000000, 720.000000, 300.00, 300.00);
  567. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  568. SetDynamicObjectMaterial(MP_Village_2, 1, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  569. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  570. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  571. MP_Village_2 = CreateDynamicObjectEx(19533, 136.454391, 1722.201538, 16.653587, 0.000007, 180.000000, 179.999969, 300.00, 300.00);
  572. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  573. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  574. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  575. MP_Village_2 = CreateDynamicObjectEx(19533, 136.454391, 1705.571777, 16.651786, 0.000007, 180.000000, 179.999969, 300.00, 300.00);
  576. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  577. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  578. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  579. MP_Village_2 = CreateDynamicObjectEx(973, 136.433410, 1674.492431, 17.427047, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  580. SetDynamicObjectMaterial(MP_Village_2, 0, 16093, "a51_ext", "cabin5", 0x00000000);
  581. MP_Village_2 = CreateDynamicObjectEx(3444, 250.202682, 2113.667480, 19.103479, -0.000007, 0.000000, 269.999877, 300.00, 300.00);
  582. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  583. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  584. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  585. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  586. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  587. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  588. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  589. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  590. MP_Village_2 = CreateDynamicObjectEx(8652, 249.059158, 2069.113769, 17.471742, -0.000007, -0.000007, 0.000014, 300.00, 300.00);
  591. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  592. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  593. MP_Village_2 = CreateDynamicObjectEx(16121, 111.716445, 1906.152832, -0.127834, 0.000000, 0.000000, 332.640106, 300.00, 300.00);
  594. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  595. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  596. MP_Village_2 = CreateDynamicObjectEx(16097, 351.900299, 1799.920898, -48.707416, 0.000000, 0.000000, -33.399940, 300.00, 300.00);
  597. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  598. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  599. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  600. MP_Village_2 = CreateDynamicObjectEx(16097, 342.028808, 1811.946289, -48.707416, 0.000000, 0.000000, -47.499938, 300.00, 300.00);
  601. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  602. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  603. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  604. MP_Village_2 = CreateDynamicObjectEx(16121, 350.407257, 1881.139282, 10.110026, 0.000000, 0.000000, 70.020034, 300.00, 300.00);
  605. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  606. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  607. MP_Village_2 = CreateDynamicObjectEx(19853, 264.011047, 1845.993408, 16.648693, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  608. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  609. MP_Village_2 = CreateDynamicObjectEx(8578, 207.324707, 1953.618896, 23.989181, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  610. SetDynamicObjectMaterial(MP_Village_2, 7, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  611. MP_Village_2 = CreateDynamicObjectEx(16012, 212.752685, 1886.474975, 16.523477, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  612. SetDynamicObjectMaterial(MP_Village_2, 0, 3979, "civic01_lan", "crazy paving", 0x00000000);
  613. SetDynamicObjectMaterial(MP_Village_2, 3, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  614. MP_Village_2 = CreateDynamicObjectEx(3607, 385.689849, 1964.459228, 22.652851, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  615. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  616. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  617. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  618. MP_Village_2 = CreateDynamicObjectEx(8652, 405.638763, 1994.888427, 17.491733, 0.000000, 0.000000, -0.000007, 300.00, 300.00);
  619. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  620. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  621. MP_Village_2 = CreateDynamicObjectEx(8652, 376.059112, 1994.888427, 17.491733, 0.000000, 0.000000, -0.000007, 300.00, 300.00);
  622. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  623. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  624. MP_Village_2 = CreateDynamicObjectEx(8652, 361.678985, 1977.014892, 17.491733, 0.000007, 0.000000, 89.999938, 300.00, 300.00);
  625. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  626. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  627. MP_Village_2 = CreateDynamicObjectEx(8652, 361.678985, 1947.435302, 17.491733, 0.000007, 0.000000, 89.999938, 300.00, 300.00);
  628. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  629. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  630. MP_Village_2 = CreateDynamicObjectEx(8652, 376.178955, 1932.815917, 17.491733, 0.000014, -0.000007, 179.999847, 300.00, 300.00);
  631. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  632. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  633. MP_Village_2 = CreateDynamicObjectEx(8652, 405.758544, 1932.815917, 17.491733, 0.000014, -0.000007, 179.999847, 300.00, 300.00);
  634. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  635. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  636. MP_Village_2 = CreateDynamicObjectEx(8652, 420.408721, 1980.358886, 17.491733, 0.000007, -0.000007, 89.999969, 300.00, 300.00);
  637. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  638. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  639. MP_Village_2 = CreateDynamicObjectEx(19853, 404.765045, 1963.800170, 16.662294, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  640. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  641. MP_Village_2 = CreateDynamicObjectEx(3604, 410.838531, 1986.232666, 19.101297, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  642. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  643. SetDynamicObjectMaterial(MP_Village_2, 1, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  644. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  645. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  646. MP_Village_2 = CreateDynamicObjectEx(19853, 404.765045, 1963.800170, 16.662294, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  647. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  648. MP_Village_2 = CreateDynamicObjectEx(8652, 405.638763, 2069.210937, 17.491733, 0.000000, 0.000007, -0.000007, 300.00, 300.00);
  649. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  650. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  651. MP_Village_2 = CreateDynamicObjectEx(8652, 391.028656, 2021.769409, 17.491731, 0.000014, 0.000000, 269.999908, 300.00, 300.00);
  652. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  653. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  654. MP_Village_2 = CreateDynamicObjectEx(8652, 391.018768, 2054.490478, 17.491731, 0.000014, 0.000000, 89.999916, 300.00, 300.00);
  655. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  656. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  657. MP_Village_2 = CreateDynamicObjectEx(8652, 361.678985, 2021.757934, 17.491733, 0.000014, 0.000000, 89.999916, 300.00, 300.00);
  658. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  659. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  660. MP_Village_2 = CreateDynamicObjectEx(3466, 405.109008, 1917.600341, 19.154178, -0.000007, 0.000000, 179.999893, 300.00, 300.00);
  661. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  662. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  663. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  664. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  665. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  666. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  667. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  668. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  669. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  670. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  671. MP_Village_2 = CreateDynamicObjectEx(8652, 405.758544, 2007.138549, 17.491733, 0.000014, -0.000014, 179.999801, 300.00, 300.00);
  672. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  673. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  674. MP_Village_2 = CreateDynamicObjectEx(8652, 420.408721, 2054.681640, 17.491733, 0.000014, -0.000007, 89.999946, 300.00, 300.00);
  675. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  676. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  677. MP_Village_2 = CreateDynamicObjectEx(19853, 404.946868, 2038.112792, 16.652294, 0.000000, 0.000007, 0.000000, 300.00, 300.00);
  678. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  679. MP_Village_2 = CreateDynamicObjectEx(8652, 405.138641, 1904.546264, 17.491733, 0.000014, -0.000007, 179.999847, 300.00, 300.00);
  680. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  681. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  682. MP_Village_2 = CreateDynamicObjectEx(3641, 263.634521, 1802.295898, 18.885759, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  683. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  684. SetDynamicObjectMaterial(MP_Village_2, 4, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  685. MP_Village_2 = CreateDynamicObjectEx(3641, 297.784576, 1738.114746, 18.885763, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  686. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  687. SetDynamicObjectMaterial(MP_Village_2, 4, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  688. MP_Village_2 = CreateDynamicObjectEx(3642, 279.094299, 1733.442871, 19.292797, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  689. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  690. SetDynamicObjectMaterial(MP_Village_2, 6, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  691. MP_Village_2 = CreateDynamicObjectEx(3642, 293.474273, 1756.032714, 19.292797, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  692. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  693. SetDynamicObjectMaterial(MP_Village_2, 6, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  694. MP_Village_2 = CreateDynamicObjectEx(3639, 275.637298, 1753.742309, 20.638641, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  695. SetDynamicObjectMaterial(MP_Village_2, 1, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  696. SetDynamicObjectMaterial(MP_Village_2, 7, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  697. SetDynamicObjectMaterial(MP_Village_2, 8, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  698. MP_Village_2 = CreateDynamicObjectEx(16121, 297.822204, 1801.807739, 11.550024, 0.000000, 0.000000, 89.819992, 300.00, 300.00);
  699. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  700. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  701. MP_Village_2 = CreateDynamicObjectEx(16121, 274.420166, 1704.775512, 11.550024, 0.000000, 0.000000, 58.219940, 300.00, 300.00);
  702. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  703. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  704. MP_Village_2 = CreateDynamicObjectEx(3038, 284.692779, 1751.726806, 20.322647, -0.699998, 0.000000, 86.700080, 300.00, 300.00);
  705. SetDynamicObjectMaterial(MP_Village_2, 0, 14805, "bdupsfurn", "Bdup2_Lamp", 0x00000000);
  706. MP_Village_2 = CreateDynamicObjectEx(3038, 285.218109, 1760.870971, 20.572616, -0.699998, 0.000000, 88.200111, 300.00, 300.00);
  707. SetDynamicObjectMaterial(MP_Village_2, 0, 14805, "bdupsfurn", "Bdup2_Lamp", 0x00000000);
  708. MP_Village_2 = CreateDynamicObjectEx(3040, 273.951568, 1742.416870, 19.024993, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  709. SetDynamicObjectMaterial(MP_Village_2, 0, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  710. MP_Village_2 = CreateDynamicObjectEx(3040, 267.321563, 1775.677978, 19.024993, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  711. SetDynamicObjectMaterial(MP_Village_2, 0, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  712. MP_Village_2 = CreateDynamicObjectEx(3040, 272.341522, 1767.127685, 19.024993, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  713. SetDynamicObjectMaterial(MP_Village_2, 0, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  714. MP_Village_2 = CreateDynamicObjectEx(3039, 283.241546, 1743.146728, 16.482887, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  715. SetDynamicObjectMaterial(MP_Village_2, 0, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  716. SetDynamicObjectMaterial(MP_Village_2, 1, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  717. MP_Village_2 = CreateDynamicObjectEx(3039, 281.161560, 1765.316406, 16.482887, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  718. SetDynamicObjectMaterial(MP_Village_2, 0, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  719. SetDynamicObjectMaterial(MP_Village_2, 1, 9524, "blokmodb", "Bow_Grimebrick", 0x00000000);
  720. MP_Village_2 = CreateDynamicObjectEx(16097, 281.123016, 1835.773437, -49.367389, 0.000000, 0.000000, 58.900039, 300.00, 300.00);
  721. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  722. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  723. SetDynamicObjectMaterial(MP_Village_2, 2, 16103, "des_ne", "des_yelrock", 0x00000000);
  724. MP_Village_2 = CreateDynamicObjectEx(11436, 233.315658, 1811.051757, 16.598016, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  725. SetDynamicObjectMaterial(MP_Village_2, 5, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  726. MP_Village_2 = CreateDynamicObjectEx(11433, 196.059967, 1812.464111, 18.549898, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  727. SetDynamicObjectMaterial(MP_Village_2, 2, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  728. MP_Village_2 = CreateDynamicObjectEx(11433, 158.339859, 1812.464111, 18.549898, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  729. SetDynamicObjectMaterial(MP_Village_2, 2, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  730. MP_Village_2 = CreateDynamicObjectEx(3604, 297.799041, 2050.934326, 19.101297, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  731. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  732. SetDynamicObjectMaterial(MP_Village_2, 1, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  733. SetDynamicObjectMaterial(MP_Village_2, 2, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  734. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  735. MP_Village_2 = CreateDynamicObjectEx(8131, 356.268524, 2029.050903, 25.743722, 0.000000, 0.000000, 405.000000, 300.00, 300.00);
  736. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  737. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  738. SetDynamicObjectMaterial(MP_Village_2, 2, 16102, "des_cen", "des_scrub1", 0x00000000);
  739. MP_Village_2 = CreateDynamicObjectEx(3444, 115.821411, 1747.392700, 19.124656, -0.000006, -0.000007, 179.999847, 300.00, 300.00);
  740. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  741. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  742. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  743. SetDynamicObjectMaterial(MP_Village_2, 5, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  744. SetDynamicObjectMaterial(MP_Village_2, 6, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  745. SetDynamicObjectMaterial(MP_Village_2, 8, 3374, "ce_farmxref", "desertstones256", 0x00000000);
  746. SetDynamicObjectMaterial(MP_Village_2, 12, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  747. SetDynamicObjectMaterial(MP_Village_2, 13, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  748. MP_Village_2 = CreateDynamicObjectEx(19533, 99.204421, 1706.962158, 16.653587, 0.000007, 180.000000, 269.999969, 300.00, 300.00);
  749. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  750. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  751. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  752. MP_Village_2 = CreateDynamicObjectEx(3466, 115.658302, 1687.665771, 19.155355, -0.000006, -0.000007, 179.999847, 300.00, 300.00);
  753. SetDynamicObjectMaterial(MP_Village_2, 1, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  754. SetDynamicObjectMaterial(MP_Village_2, 2, 16008, "des_n", "drvin_ground1", 0x00000000);
  755. SetDynamicObjectMaterial(MP_Village_2, 3, 16008, "des_n", "drvin_ground1", 0x00000000);
  756. SetDynamicObjectMaterial(MP_Village_2, 4, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  757. SetDynamicObjectMaterial(MP_Village_2, 6, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  758. SetDynamicObjectMaterial(MP_Village_2, 8, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  759. SetDynamicObjectMaterial(MP_Village_2, 9, 18242, "cw_motel2cs_t", "des_motelwall2", 0x00000000);
  760. SetDynamicObjectMaterial(MP_Village_2, 10, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  761. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall1", 0x00000000);
  762. SetDynamicObjectMaterial(MP_Village_2, 15, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  763. MP_Village_2 = CreateDynamicObjectEx(8648, 115.578384, 1715.913330, 17.443418, 0.000007, -0.000006, 89.999885, 300.00, 300.00);
  764. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  765. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  766. MP_Village_2 = CreateDynamicObjectEx(3443, 155.240783, 1719.520141, 19.518644, 0.000000, -0.000014, -90.000106, 300.00, 300.00);
  767. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  768. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  769. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  770. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  771. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  772. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  773. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  774. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  775. MP_Village_2 = CreateDynamicObjectEx(16121, 175.359115, 1663.563354, -1.307824, 0.000000, 0.000000, -114.139999, 300.00, 300.00);
  776. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  777. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  778. MP_Village_2 = CreateDynamicObjectEx(8648, 157.857849, 1701.352661, 17.443418, 0.000000, -0.000014, -90.000106, 300.00, 300.00);
  779. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  780. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  781. MP_Village_2 = CreateDynamicObjectEx(19533, 69.564498, 1706.962158, 16.651588, 0.000007, 180.000000, 269.999969, 300.00, 300.00);
  782. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  783. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  784. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  785. MP_Village_2 = CreateDynamicObjectEx(3446, 115.973304, 1724.717651, 20.084487, -0.000007, 0.000000, 450.000030, 300.00, 300.00);
  786. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  787. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  788. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  789. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  790. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  791. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  792. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  793. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  794. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  795. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  796. MP_Village_2 = CreateDynamicObjectEx(3445, 89.577102, 1727.397216, 19.682220, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  797. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  798. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  799. SetDynamicObjectMaterial(MP_Village_2, 2, 701, "badlands", "newtreeleaves128", 0x00000000);
  800. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  801. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  802. SetDynamicObjectMaterial(MP_Village_2, 7, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  803. SetDynamicObjectMaterial(MP_Village_2, 10, 19480, "signsurf", "sign", 0x00000000);
  804. MP_Village_2 = CreateDynamicObjectEx(3446, 71.503402, 1727.419311, 20.084487, -0.000007, 0.000000, 720.000000, 300.00, 300.00);
  805. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  806. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  807. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  808. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  809. SetDynamicObjectMaterial(MP_Village_2, 5, 6284, "bev_law2", "comptwindo2", 0x00000000);
  810. SetDynamicObjectMaterial(MP_Village_2, 6, 6284, "bev_law2", "comptdoor2", 0x00000000);
  811. SetDynamicObjectMaterial(MP_Village_2, 7, 16008, "des_n", "drvin_ground1", 0x00000000);
  812. SetDynamicObjectMaterial(MP_Village_2, 9, 19480, "signsurf", "sign", 0x00000000);
  813. SetDynamicObjectMaterial(MP_Village_2, 10, 3448, "shamcpark", "concretewall1_256", 0x00000000);
  814. SetDynamicObjectMaterial(MP_Village_2, 11, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  815. MP_Village_2 = CreateDynamicObjectEx(3445, 53.367115, 1727.397216, 19.682220, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  816. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  817. SetDynamicObjectMaterial(MP_Village_2, 1, 701, "badlands", "newtreeleaves128", 0x00000000);
  818. SetDynamicObjectMaterial(MP_Village_2, 2, 701, "badlands", "newtreeleaves128", 0x00000000);
  819. SetDynamicObjectMaterial(MP_Village_2, 3, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  820. SetDynamicObjectMaterial(MP_Village_2, 4, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  821. SetDynamicObjectMaterial(MP_Village_2, 7, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  822. SetDynamicObjectMaterial(MP_Village_2, 10, 19480, "signsurf", "sign", 0x00000000);
  823. MP_Village_2 = CreateDynamicObjectEx(3443, 85.700798, 1688.270385, 19.518644, 0.000000, -0.000014, 179.999893, 300.00, 300.00);
  824. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  825. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  826. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  827. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  828. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  829. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  830. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  831. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  832. MP_Village_2 = CreateDynamicObjectEx(3443, 54.830799, 1688.270385, 19.518644, 0.000000, -0.000014, 179.999893, 300.00, 300.00);
  833. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  834. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  835. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  836. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  837. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  838. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  839. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  840. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  841. MP_Village_2 = CreateDynamicObjectEx(973, 38.773536, 1707.072631, 17.427047, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  842. SetDynamicObjectMaterial(MP_Village_2, 0, 16093, "a51_ext", "cabin5", 0x00000000);
  843. MP_Village_2 = CreateDynamicObjectEx(8648, 115.617790, 1674.542480, 17.443418, 0.000000, -0.000014, -90.000106, 300.00, 300.00);
  844. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  845. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  846. MP_Village_2 = CreateDynamicObjectEx(8648, 157.397766, 1734.963623, 17.443418, 0.000000, -0.000014, -90.000106, 300.00, 300.00);
  847. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  848. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  849. MP_Village_2 = CreateDynamicObjectEx(8648, 142.837783, 1750.173217, 17.443418, 0.000000, -0.000014, 179.999893, 300.00, 300.00);
  850. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  851. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  852. MP_Village_2 = CreateDynamicObjectEx(8648, 142.837783, 1780.062744, 17.443418, 0.000000, -0.000014, 179.999893, 300.00, 300.00);
  853. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  854. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  855. MP_Village_2 = CreateDynamicObjectEx(3443, 117.670791, 1779.830200, 19.518644, 0.000000, -0.000014, 449.999877, 300.00, 300.00);
  856. SetDynamicObjectMaterial(MP_Village_2, 0, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  857. SetDynamicObjectMaterial(MP_Village_2, 2, 9515, "bigboxtemp1", "ws_garagedoor3_white", 0x00000000);
  858. SetDynamicObjectMaterial(MP_Village_2, 4, 6284, "bev_law2", "comptwindo2", 0x00000000);
  859. SetDynamicObjectMaterial(MP_Village_2, 5, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  860. SetDynamicObjectMaterial(MP_Village_2, 6, 16008, "des_n", "drvin_ground1", 0x00000000);
  861. SetDynamicObjectMaterial(MP_Village_2, 11, 16008, "des_n", "drvin_ground1", 0x00000000);
  862. SetDynamicObjectMaterial(MP_Village_2, 12, 19480, "signsurf", "sign", 0x00000000);
  863. SetDynamicObjectMaterial(MP_Village_2, 14, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  864. MP_Village_2 = CreateDynamicObjectEx(8648, 115.527679, 1764.993896, 17.443418, 0.000000, -0.000014, 89.999893, 300.00, 300.00);
  865. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  866. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  867. MP_Village_2 = CreateDynamicObjectEx(669, 23.503696, 1805.306396, 16.026939, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  868. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  869. MP_Village_2 = CreateDynamicObjectEx(669, 104.863624, 1770.025756, 16.026939, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  870. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  871. MP_Village_2 = CreateDynamicObjectEx(669, 74.123649, 1675.524169, 16.026939, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  872. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  873. MP_Village_2 = CreateDynamicObjectEx(669, 167.833602, 1727.614013, 16.026939, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  874. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  875. MP_Village_2 = CreateDynamicObjectEx(19533, 6.504417, 1767.130981, 16.653587, 0.000014, 180.000000, 179.999954, 300.00, 300.00);
  876. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  877. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  878. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  879. MP_Village_2 = CreateDynamicObjectEx(8648, 15.422423, 1798.158569, 17.443418, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  880. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  881. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  882. MP_Village_2 = CreateDynamicObjectEx(8648, 21.452430, 1798.148559, 17.440420, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  883. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  884. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  885. MP_Village_2 = CreateDynamicObjectEx(19533, 18.494407, 1767.130981, 16.653587, 0.000014, 180.000000, 179.999954, 300.00, 300.00);
  886. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  887. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  888. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  889. MP_Village_2 = CreateDynamicObjectEx(19533, 30.484392, 1767.130981, 16.653587, 0.000014, 180.000000, 179.999954, 300.00, 300.00);
  890. SetDynamicObjectMaterial(MP_Village_2, 0, 16008, "des_n", "drvin_ground1", 0x00000000);
  891. SetDynamicObjectMaterial(MP_Village_2, 1, 19480, "signsurf", "sign", 0x00000000);
  892. SetDynamicObjectMaterial(MP_Village_2, 2, 19480, "signsurf", "sign", 0x00000000);
  893. MP_Village_2 = CreateDynamicObjectEx(669, -6.776302, 1747.395751, 16.026939, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  894. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  895. MP_Village_2 = CreateDynamicObjectEx(669, -57.716316, 1729.315429, 15.266938, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  896. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  897. MP_Village_2 = CreateDynamicObjectEx(669, -12.916304, 1678.295776, 15.776936, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  898. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  899. MP_Village_2 = CreateDynamicObjectEx(16564, 14.918421, 1763.093383, 16.548229, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  900. SetDynamicObjectMaterial(MP_Village_2, 0, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  901. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  902. SetDynamicObjectMaterial(MP_Village_2, 4, 18241, "cw_tempstuffcs_t", "roof11new", 0x00000000);
  903. MP_Village_2 = CreateDynamicObjectEx(16304, -23.331018, 1777.491333, 14.883143, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  904. SetDynamicObjectMaterial(MP_Village_2, 0, 10756, "airportroads_sfse", "stones256128", 0x00000000);
  905. MP_Village_2 = CreateDynamicObjectEx(12986, -23.024349, 1777.066650, 18.187444, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  906. SetDynamicObjectMaterial(MP_Village_2, 0, 3221, "country_breakable", "BroWFence", 0x00000000);
  907. SetDynamicObjectMaterial(MP_Village_2, 1, 10987, "coveredpath_sfs", "ws_sheetwood", 0x00000000);
  908. MP_Village_2 = CreateDynamicObjectEx(3641, -33.972831, 1725.333618, 17.426858, 0.000007, 0.099999, 89.999977, 300.00, 300.00);
  909. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  910. SetDynamicObjectMaterial(MP_Village_2, 4, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  911. MP_Village_2 = CreateDynamicObjectEx(3642, -51.623104, 1720.661743, 17.993898, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  912. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  913. SetDynamicObjectMaterial(MP_Village_2, 6, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  914. MP_Village_2 = CreateDynamicObjectEx(3642, -37.243129, 1743.251586, 17.993898, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  915. SetDynamicObjectMaterial(MP_Village_2, 0, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  916. SetDynamicObjectMaterial(MP_Village_2, 6, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  917. MP_Village_2 = CreateDynamicObjectEx(3639, -55.078491, 1740.961181, 19.369707, 3.000005, 0.000000, 89.999977, 300.00, 300.00);
  918. SetDynamicObjectMaterial(MP_Village_2, 1, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  919. SetDynamicObjectMaterial(MP_Village_2, 7, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  920. SetDynamicObjectMaterial(MP_Village_2, 8, 18232, "cw_truckstopcs_t", "des_adobewall3", 0x00000000);
  921. MP_Village_2 = CreateDynamicObjectEx(3038, -46.024623, 1738.945678, 19.023748, -0.699989, 0.000000, 86.700057, 300.00, 300.00);
  922. SetDynamicObjectMaterial(MP_Village_2, 0, 14805, "bdupsfurn", "Bdup2_Lamp", 0x00000000);
  923. MP_Village_2 = CreateDynamicObjectEx(3038, -45.495021, 1748.089843, 18.923761, -0.699989, 0.000000, 88.200088, 300.00, 300.00);
  924. SetDynamicObjectMaterial(MP_Village_2, 0, 14805, "bdupsfurn", "Bdup2_Lamp", 0x00000000);
  925. MP_Village_2 = CreateDynamicObjectEx(669, 27.243690, 1684.695922, 16.096933, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  926. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  927. MP_Village_2 = CreateDynamicObjectEx(16121, 217.859924, 1689.801025, 16.572174, 0.000000, 0.000000, -164.879943, 300.00, 300.00);
  928. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  929. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  930. MP_Village_2 = CreateDynamicObjectEx(16434, 227.423141, 1810.577758, 21.648408, 0.000000, 0.000000, 162.799972, 300.00, 300.00);
  931. SetDynamicObjectMaterial(MP_Village_2, 0, 19480, "signsurf", "sign", 0x00000000);
  932. SetDynamicObjectMaterial(MP_Village_2, 4, 19480, "signsurf", "sign", 0x00000000);
  933. MP_Village_2 = CreateDynamicObjectEx(8652, 420.238647, 2021.632812, 17.491733, 0.000014, -0.000007, 269.999938, 300.00, 300.00);
  934. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  935. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  936. MP_Village_2 = CreateDynamicObjectEx(669, 113.753646, 1929.068115, 17.046941, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  937. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  938. MP_Village_2 = CreateDynamicObjectEx(669, 276.123535, 1918.478149, 15.926943, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  939. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  940. MP_Village_2 = CreateDynamicObjectEx(669, 326.453277, 1975.129150, 16.176937, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  941. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  942. MP_Village_2 = CreateDynamicObjectEx(669, 377.882904, 1987.779052, 15.966933, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  943. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  944. MP_Village_2 = CreateDynamicObjectEx(669, 377.882904, 1938.958618, 15.966933, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  945. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  946. MP_Village_2 = CreateDynamicObjectEx(669, 400.272949, 2081.560791, 15.966933, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  947. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  948. MP_Village_2 = CreateDynamicObjectEx(669, 378.812927, 2108.761474, 15.966933, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  949. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  950. MP_Village_2 = CreateDynamicObjectEx(669, 307.543457, 2116.740722, 15.966933, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  951. SetDynamicObjectMaterial(MP_Village_2, 0, 701, "badlands", "newtreeleaves128", 0x00000000);
  952. MP_Village_2 = CreateDynamicObjectEx(1281, 198.540771, 1877.379028, 18.069688, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  953. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  954. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  955. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  956. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  957. MP_Village_2 = CreateDynamicObjectEx(1281, 203.820785, 1876.839355, 18.069688, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  958. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  959. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  960. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  961. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  962. MP_Village_2 = CreateDynamicObjectEx(1281, 208.820785, 1877.979858, 18.069688, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  963. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  964. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  965. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  966. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  967. MP_Village_2 = CreateDynamicObjectEx(1281, 213.820785, 1876.839355, 18.069688, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  968. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  969. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  970. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  971. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  972. MP_Village_2 = CreateDynamicObjectEx(1281, 218.820785, 1873.909545, 18.069688, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  973. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  974. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  975. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  976. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  977. MP_Village_2 = CreateDynamicObjectEx(1281, 223.820785, 1876.839355, 18.069688, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  978. SetDynamicObjectMaterial(MP_Village_2, 0, 8501, "casroyale", "royaleroof01_64", 0x00000000);
  979. SetDynamicObjectMaterial(MP_Village_2, 1, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  980. SetDynamicObjectMaterial(MP_Village_2, 2, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  981. SetDynamicObjectMaterial(MP_Village_2, 3, 3193, "cxref_desert", "pierplanks_128", 0x00000000);
  982. MP_Village_2 = CreateDynamicObjectEx(16210, 362.710906, 1730.351562, 26.000198, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  983. SetDynamicObjectMaterial(MP_Village_2, 0, 16102, "des_cen", "des_scrub1", 0x00000000);
  984. SetDynamicObjectMaterial(MP_Village_2, 1, 16008, "des_n", "drvin_ground1", 0x00000000);
  985. MP_Village_2 = CreateDynamicObjectEx(16121, 133.021728, 2103.876464, 13.642168, 0.000000, 0.000000, -102.659942, 300.00, 300.00);
  986. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  987. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  988. MP_Village_2 = CreateDynamicObjectEx(16121, 160.542007, 2070.320556, 13.642168, 0.000000, 0.000000, 174.940078, 300.00, 300.00);
  989. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  990. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  991. MP_Village_2 = CreateDynamicObjectEx(16121, 187.659500, 2028.957031, 37.032157, 0.000000, 0.000000, 174.940078, 300.00, 300.00);
  992. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  993. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  994. MP_Village_2 = CreateDynamicObjectEx(16121, 167.888000, 1961.657104, 12.672163, 0.000000, 0.000000, 152.640106, 300.00, 300.00);
  995. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  996. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  997. MP_Village_2 = CreateDynamicObjectEx(16121, 11.067831, 1965.643798, 13.532170, 0.000000, 0.000000, 97.440017, 300.00, 300.00);
  998. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  999. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  1000. MP_Village_2 = CreateDynamicObjectEx(8652, 361.682006, 1980.039672, 17.495731, 0.000007, 0.000000, 89.999938, 300.00, 300.00);
  1001. SetDynamicObjectMaterial(MP_Village_2, 0, 6094, "canalsg_law", "Bow_church_grass_gen", 0x00000000);
  1002. SetDynamicObjectMaterial(MP_Village_2, 1, 18242, "cw_motel2cs_t", "des_motelwall3", 0x00000000);
  1003. MP_Village_2 = CreateDynamicObjectEx(16121, 204.587570, 1737.675659, 18.456184, 0.000000, 20.299991, 178.260009, 300.00, 300.00);
  1004. SetDynamicObjectMaterial(MP_Village_2, 0, 16103, "des_ne", "des_yelrock", 0x00000000);
  1005. SetDynamicObjectMaterial(MP_Village_2, 1, 16103, "des_ne", "des_yelrock", 0x00000000);
  1006. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1007. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1008. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  1009. MP_Village_2 = CreateDynamicObjectEx(700, -58.029216, 1877.452392, 16.343048, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1010. MP_Village_2 = CreateDynamicObjectEx(700, -56.869213, 1852.761840, 16.343048, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1011. MP_Village_2 = CreateDynamicObjectEx(700, -56.869213, 1914.912475, 16.343048, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1012. MP_Village_2 = CreateDynamicObjectEx(700, -11.759205, 1927.892089, 16.343048, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1013. MP_Village_2 = CreateDynamicObjectEx(700, -18.779203, 1890.351806, 16.003044, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1014. MP_Village_2 = CreateDynamicObjectEx(700, 0.220796, 1848.320800, 16.003044, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1015. MP_Village_2 = CreateDynamicObjectEx(700, -3.089201, 1802.410034, 16.003044, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1016. MP_Village_2 = CreateDynamicObjectEx(700, -54.689235, 1787.749755, 16.003044, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1017. MP_Village_2 = CreateDynamicObjectEx(1495, 3.125339, 1652.616943, 16.659633, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1018. MP_Village_2 = CreateDynamicObjectEx(700, 65.840789, 1847.229858, 16.533035, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  1019. MP_Village_2 = CreateDynamicObjectEx(11438, 262.638000, 1843.902099, 17.153598, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1020. MP_Village_2 = CreateDynamicObjectEx(700, 256.061035, 1927.892089, 16.303041, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  1021. MP_Village_2 = CreateDynamicObjectEx(700, 287.721038, 1908.471801, 16.303041, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1022. MP_Village_2 = CreateDynamicObjectEx(700, 287.721038, 2044.863769, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1023. MP_Village_2 = CreateDynamicObjectEx(700, 260.431182, 2096.774169, 16.203048, 0.000000, 0.000000, 720.000000, 300.00, 300.00);
  1024. MP_Village_2 = CreateDynamicObjectEx(700, 232.221145, 2123.894042, 16.203048, 0.000000, 0.000000, 810.000000, 300.00, 300.00);
  1025. MP_Village_2 = CreateDynamicObjectEx(700, 184.941040, 2123.894042, 15.863041, 0.000000, 0.000000, 810.000000, 300.00, 300.00);
  1026. MP_Village_2 = CreateDynamicObjectEx(16406, 93.876556, 1990.199340, 46.040039, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1027. MP_Village_2 = CreateDynamicObjectEx(700, 124.941040, 2123.894042, 17.033021, 0.000000, 0.000000, 1170.000000, 300.00, 300.00);
  1028. MP_Village_2 = CreateDynamicObjectEx(650, 100.809661, 1913.750854, 17.018112, 0.000000, 0.000000, 60.000000, 300.00, 300.00);
  1029. MP_Village_2 = CreateDynamicObjectEx(700, 15.571203, 2117.331054, 15.823013, 0.000000, 0.000000, 173.400054, 300.00, 300.00);
  1030. MP_Village_2 = CreateDynamicObjectEx(16424, 321.148742, 1854.221801, 16.674619, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1031. MP_Village_2 = CreateDynamicObjectEx(700, 307.371215, 1908.471801, 16.303041, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1032. MP_Village_2 = CreateDynamicObjectEx(700, 308.621124, 1844.661132, 16.303041, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1033. MP_Village_2 = CreateDynamicObjectEx(700, 308.621124, 1875.971923, 16.303041, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1034. MP_Village_2 = CreateDynamicObjectEx(700, 308.621124, 1865.621459, 16.303041, 0.000000, 0.000000, 720.000000, 300.00, 300.00);
  1035. MP_Village_2 = CreateDynamicObjectEx(624, 255.304885, 2037.501220, 13.892128, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1036. MP_Village_2 = CreateDynamicObjectEx(620, 324.685943, 1944.097290, 11.923851, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1037. MP_Village_2 = CreateDynamicObjectEx(620, 263.856079, 1979.237304, 11.923851, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  1038. MP_Village_2 = CreateDynamicObjectEx(620, 247.115997, 2010.427856, 11.923851, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  1039. MP_Village_2 = CreateDynamicObjectEx(620, 247.115997, 2096.078369, 11.923851, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1040. MP_Village_2 = CreateDynamicObjectEx(624, 311.524536, 2012.431030, 13.892128, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1041. MP_Village_2 = CreateDynamicObjectEx(624, 275.984893, 1995.771240, 13.892128, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1042. MP_Village_2 = CreateDynamicObjectEx(624, 275.984893, 1962.021240, 13.892128, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1043. MP_Village_2 = CreateDynamicObjectEx(624, 308.634765, 1941.900878, 10.582134, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1044. MP_Village_2 = CreateDynamicObjectEx(624, 332.014739, 2004.591552, 14.072132, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1045. MP_Village_2 = CreateDynamicObjectEx(624, 307.554718, 1895.980102, 14.072132, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1046. MP_Village_2 = CreateDynamicObjectEx(624, 307.554718, 1853.909912, 14.072132, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1047. MP_Village_2 = CreateDynamicObjectEx(11457, 249.073547, 1780.278198, 16.129043, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1048. MP_Village_2 = CreateDynamicObjectEx(11457, 289.793182, 1776.238159, 16.129043, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1049. MP_Village_2 = CreateDynamicObjectEx(11459, 272.828918, 1786.648315, 16.559186, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1050. MP_Village_2 = CreateDynamicObjectEx(11459, 276.318908, 1776.738159, 16.559186, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1051. MP_Village_2 = CreateDynamicObjectEx(11443, 309.500000, 1754.911987, 16.788856, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1052. MP_Village_2 = CreateDynamicObjectEx(11443, 300.649932, 1720.790283, 16.788856, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1053. MP_Village_2 = CreateDynamicObjectEx(650, 309.668914, 1743.371215, 16.528171, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1054. MP_Village_2 = CreateDynamicObjectEx(650, 306.608825, 1724.131469, 16.528171, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1055. MP_Village_2 = CreateDynamicObjectEx(3041, 281.350067, 1749.166381, 16.586317, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1056. MP_Village_2 = CreateDynamicObjectEx(3041, 273.959960, 1772.126708, 16.586317, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1057. MP_Village_2 = CreateDynamicObjectEx(3243, 289.224426, 1834.315307, 16.479276, 0.000000, 0.000007, 45.000000, 300.00, 300.00);
  1058. MP_Village_2 = CreateDynamicObjectEx(3243, 279.224426, 1834.315307, 16.479276, 0.000000, 0.000007, 45.000000, 300.00, 300.00);
  1059. MP_Village_2 = CreateDynamicObjectEx(11442, 247.603836, 1806.669067, 16.624057, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1060. MP_Village_2 = CreateDynamicObjectEx(11442, 281.943878, 1806.669067, 16.624057, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1061. MP_Village_2 = CreateDynamicObjectEx(11457, 172.853408, 1808.187133, 16.129043, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1062. MP_Village_2 = CreateDynamicObjectEx(11459, 250.538925, 1795.618652, 16.559186, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1063. MP_Village_2 = CreateDynamicObjectEx(3243, 269.224426, 1834.315307, 16.479276, 0.000000, 0.000007, 45.000000, 300.00, 300.00);
  1064. MP_Village_2 = CreateDynamicObjectEx(3243, 259.224426, 1834.315307, 16.479276, 0.000000, 0.000007, 45.000000, 300.00, 300.00);
  1065. MP_Village_2 = CreateDynamicObjectEx(3243, 259.224426, 1854.996459, 16.479276, 0.000007, 0.000007, 134.999877, 300.00, 300.00);
  1066. MP_Village_2 = CreateDynamicObjectEx(3243, 269.224426, 1854.996459, 16.479276, 0.000007, 0.000007, 134.999877, 300.00, 300.00);
  1067. MP_Village_2 = CreateDynamicObjectEx(3243, 279.224426, 1854.996459, 16.479276, 0.000007, 0.000007, 134.999877, 300.00, 300.00);
  1068. MP_Village_2 = CreateDynamicObjectEx(3243, 289.224426, 1854.996459, 16.479276, 0.000007, 0.000007, 134.999877, 300.00, 300.00);
  1069. MP_Village_2 = CreateDynamicObjectEx(11431, 250.855880, 1847.031738, 17.982368, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1070. MP_Village_2 = CreateDynamicObjectEx(1280, 364.627349, 2036.959716, 22.030347, 0.000004, 0.000004, 44.999988, 300.00, 300.00);
  1071. MP_Village_2 = CreateDynamicObjectEx(1280, 346.949584, 2019.282470, 22.030347, -0.000004, -0.000004, -135.000000, 300.00, 300.00);
  1072. MP_Village_2 = CreateDynamicObjectEx(1280, 346.949829, 2036.959960, 22.030347, 0.000009, 0.000009, 134.999954, 300.00, 300.00);
  1073. MP_Village_2 = CreateDynamicObjectEx(1280, 364.627075, 2019.282226, 22.030347, -0.000009, -0.000009, -45.000003, 300.00, 300.00);
  1074. MP_Village_2 = CreateDynamicObjectEx(1280, 343.288574, 2028.121215, 22.030347, 0.000015, 0.000004, 179.999908, 300.00, 300.00);
  1075. MP_Village_2 = CreateDynamicObjectEx(1280, 368.288330, 2028.120971, 22.030347, -0.000015, -0.000004, -0.000007, 300.00, 300.00);
  1076. MP_Village_2 = CreateDynamicObjectEx(1280, 355.788299, 2015.621215, 22.030347, 0.000009, -0.000007, -90.000076, 300.00, 300.00);
  1077. MP_Village_2 = CreateDynamicObjectEx(1280, 355.788604, 2040.620971, 22.030347, -0.000009, 0.000007, 89.999961, 300.00, 300.00);
  1078. MP_Village_2 = CreateDynamicObjectEx(700, 286.161041, 2118.765380, 16.203048, 0.000000, 0.000000, 810.000000, 300.00, 300.00);
  1079. MP_Village_2 = CreateDynamicObjectEx(700, 105.070602, 1724.624511, 16.003044, 0.000000, -0.000007, 179.999816, 300.00, 300.00);
  1080. MP_Village_2 = CreateDynamicObjectEx(700, 114.261222, 1673.243652, 16.533035, 0.000007, -0.000007, 179.999755, 300.00, 300.00);
  1081. MP_Village_2 = CreateDynamicObjectEx(700, 55.871429, 1815.540649, 16.533035, 0.000007, 0.000000, -90.000061, 300.00, 300.00);
  1082. MP_Village_2 = CreateDynamicObjectEx(700, 170.455627, 1702.730957, 16.003044, -0.000007, 0.000000, -0.000174, 300.00, 300.00);
  1083. MP_Village_2 = CreateDynamicObjectEx(700, 337.120849, 2123.604736, 16.203048, 0.000000, 0.000000, 810.000000, 300.00, 300.00);
  1084. MP_Village_2 = CreateDynamicObjectEx(700, 412.430511, 2079.664794, 16.403034, 0.000000, 0.000000, 1080.000000, 300.00, 300.00);
  1085. MP_Village_2 = CreateDynamicObjectEx(700, 127.321029, 1811.125366, 16.003044, 0.000000, -0.000007, 359.999816, 300.00, 300.00);
  1086. MP_Village_2 = CreateDynamicObjectEx(700, 148.491043, 1798.884887, 16.003044, 0.000000, -0.000007, 449.999816, 300.00, 300.00);
  1087. MP_Village_2 = CreateDynamicObjectEx(700, 70.720794, 1699.123168, 16.003044, 0.000000, -0.000007, 449.999816, 300.00, 300.00);
  1088. MP_Village_2 = CreateDynamicObjectEx(700, 41.700832, 1714.973388, 16.003044, 0.000000, -0.000007, 629.999816, 300.00, 300.00);
  1089. MP_Village_2 = CreateDynamicObjectEx(700, 148.041305, 1742.044189, 16.533035, 0.000007, -0.000007, 179.999755, 300.00, 300.00);
  1090. MP_Village_2 = CreateDynamicObjectEx(700, -54.689235, 1753.199829, 15.843035, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1091. MP_Village_2 = CreateDynamicObjectEx(700, -36.479236, 1694.988769, 15.443032, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1092. MP_Village_2 = CreateDynamicObjectEx(700, -17.479246, 1662.188354, 16.003025, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1093. MP_Village_2 = CreateDynamicObjectEx(700, 33.760761, 1662.188354, 16.003025, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1094. MP_Village_2 = CreateDynamicObjectEx(11457, -7.836608, 1778.837890, 16.129043, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1095. MP_Village_2 = CreateDynamicObjectEx(3275, -7.262088, 1772.070190, 17.436389, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1096. MP_Village_2 = CreateDynamicObjectEx(3275, -0.172087, 1781.390258, 17.436389, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1097. MP_Village_2 = CreateDynamicObjectEx(3275, -24.302114, 1772.070190, 17.436389, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1098. MP_Village_2 = CreateDynamicObjectEx(11443, -21.217403, 1744.441040, 16.109952, 0.000000, 0.000007, 180.000000, 300.00, 300.00);
  1099. MP_Village_2 = CreateDynamicObjectEx(11443, -30.067470, 1708.009155, 14.819952, 0.000007, 0.000000, 89.999977, 300.00, 300.00);
  1100. MP_Village_2 = CreateDynamicObjectEx(650, -21.048488, 1730.590087, 15.229271, 0.000000, 0.000007, 0.000000, 300.00, 300.00);
  1101. MP_Village_2 = CreateDynamicObjectEx(650, -24.108577, 1711.350341, 15.229271, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  1102. MP_Village_2 = CreateDynamicObjectEx(3041, -49.367336, 1736.385253, 14.847415, -0.000007, 0.000000, -89.999977, 300.00, 300.00);
  1103. MP_Village_2 = CreateDynamicObjectEx(3275, -24.302114, 1751.280151, 16.786380, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1104. MP_Village_2 = CreateDynamicObjectEx(3275, -38.322109, 1751.280151, 16.486387, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1105. MP_Village_2 = CreateDynamicObjectEx(3275, -61.672111, 1741.350463, 17.066385, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  1106. MP_Village_2 = CreateDynamicObjectEx(3275, -58.862129, 1718.193115, 17.046375, 0.000000, 0.000000, 108.199958, 300.00, 300.00);
  1107. MP_Village_2 = CreateDynamicObjectEx(11443, 86.392562, 1939.112426, 16.219934, 0.000007, 0.000000, 179.999969, 300.00, 300.00);
  1108. MP_Village_2 = CreateDynamicObjectEx(11443, 47.492591, 1928.611572, 16.219934, 0.000007, 0.000000, 269.999969, 300.00, 300.00);
  1109. MP_Village_2 = CreateDynamicObjectEx(11443, 51.992595, 1954.221191, 16.219934, 0.000007, 0.000000, 540.000000, 300.00, 300.00);
  1110. MP_Village_2 = CreateDynamicObjectEx(11457, 59.973381, 1940.848999, 16.129043, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1111. MP_Village_2 = CreateDynamicObjectEx(11459, 43.468807, 1941.930908, 16.559186, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  1112. MP_Village_2 = CreateDynamicObjectEx(11459, 62.958793, 1926.150756, 16.559186, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1113. MP_Village_2 = CreateDynamicObjectEx(16002, 147.023834, 1831.730834, 18.908031, 0.000000, 0.000000, 360.000000, 300.00, 300.00);
  1114. MP_Village_2 = CreateDynamicObjectEx(11432, 293.543609, 1864.623291, 16.286285, 0.000000, 0.000000, 450.000000, 300.00, 300.00);
  1115. MP_Village_2 = CreateDynamicObjectEx(11432, 277.943450, 2124.070068, 15.956279, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1116. MP_Village_2 = CreateDynamicObjectEx(11435, -56.351577, 1965.232177, 20.131298, 0.000000, 4.500000, -109.199989, 300.00, 300.00);
  1117. MP_Village_2 = CreateDynamicObjectEx(3243, 394.789520, 2015.552490, 16.479276, 0.000000, 0.000007, -45.000003, 300.00, 300.00);
  1118. MP_Village_2 = CreateDynamicObjectEx(3243, 394.789520, 2025.552490, 16.479276, 0.000000, 0.000007, -45.000003, 300.00, 300.00);
  1119. MP_Village_2 = CreateDynamicObjectEx(3243, 394.789520, 2035.552490, 16.479276, 0.000000, 0.000007, -45.000003, 300.00, 300.00);
  1120. MP_Village_2 = CreateDynamicObjectEx(3243, 394.789520, 2045.552490, 16.479276, 0.000000, 0.000007, -45.000003, 300.00, 300.00);
  1121. MP_Village_2 = CreateDynamicObjectEx(3243, 394.789520, 2055.552490, 16.479276, 0.000000, 0.000007, -45.000003, 300.00, 300.00);
  1122. MP_Village_2 = CreateDynamicObjectEx(3243, 415.470672, 2055.552490, 16.479276, 0.000006, 0.000007, 44.999885, 300.00, 300.00);
  1123. MP_Village_2 = CreateDynamicObjectEx(3243, 415.470672, 2045.552490, 16.479276, 0.000006, 0.000007, 44.999885, 300.00, 300.00);
  1124. MP_Village_2 = CreateDynamicObjectEx(3243, 415.470672, 2035.552490, 16.479276, 0.000006, 0.000007, 44.999885, 300.00, 300.00);
  1125. MP_Village_2 = CreateDynamicObjectEx(3243, 415.470672, 2025.552490, 16.479276, 0.000006, 0.000007, 44.999885, 300.00, 300.00);
  1126. MP_Village_2 = CreateDynamicObjectEx(11431, 407.505950, 2063.921142, 17.982368, 0.000000, 0.000000, 179.999862, 300.00, 300.00);
  1127. MP_Village_2 = CreateDynamicObjectEx(3243, 415.470672, 2015.552490, 16.479276, 0.000006, 0.000007, 44.999885, 300.00, 300.00);
  1128. MP_Village_2 = CreateDynamicObjectEx(1294, 188.654342, 1932.322387, 21.030420, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  1129. MP_Village_2 = CreateDynamicObjectEx(1294, 188.654342, 1952.322387, 21.030420, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  1130. MP_Village_2 = CreateDynamicObjectEx(1294, 188.654342, 1972.322387, 21.030420, 0.000000, -0.000007, 179.999954, 300.00, 300.00);
  1131. MP_Village_2 = CreateDynamicObjectEx(1686, 179.302429, 1828.597290, 16.694562, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1132. MP_Village_2 = CreateDynamicObjectEx(1686, 179.302429, 1834.006958, 16.694562, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1133. MP_Village_2 = CreateDynamicObjectEx(1686, 179.302429, 1839.527221, 16.694562, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1134. MP_Village_2 = CreateDynamicObjectEx(1294, 224.604293, 1972.322387, 21.030420, -0.000007, -0.000007, -0.000037, 300.00, 300.00);
  1135. MP_Village_2 = CreateDynamicObjectEx(1294, 224.604293, 1952.322387, 21.030420, -0.000007, -0.000007, -0.000037, 300.00, 300.00);
  1136. MP_Village_2 = CreateDynamicObjectEx(1294, 224.604293, 1932.322387, 21.030420, -0.000007, -0.000007, -0.000037, 300.00, 300.00);
  1137. MP_Village_2 = CreateDynamicObjectEx(1686, 179.302429, 1845.057128, 16.694562, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1138. MP_Village_2 = CreateDynamicObjectEx(700, 414.900665, 1913.232177, 16.303041, 0.000000, 0.000000, 4.900000, 300.00, 300.00);
  1139. MP_Village_2 = CreateDynamicObjectEx(700, 386.297027, 1877.868408, 15.923031, 0.000000, 0.000000, -53.299995, 300.00, 300.00);
  1140. MP_Village_2 = CreateDynamicObjectEx(700, 278.930938, 2014.823242, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1141. MP_Village_2 = CreateDynamicObjectEx(700, 275.510894, 1978.422241, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1142. MP_Village_2 = CreateDynamicObjectEx(700, 310.960723, 1995.542480, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1143. MP_Village_2 = CreateDynamicObjectEx(700, 310.960723, 1957.951904, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1144. MP_Village_2 = CreateDynamicObjectEx(700, 278.300811, 1941.151977, 16.203048, 0.000000, 0.000000, 630.000000, 300.00, 300.00);
  1145. MP_Village_2 = CreateDynamicObjectEx(650, 362.788726, 1852.273315, 18.478172, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1146. MP_Village_2 = CreateDynamicObjectEx(650, 362.788726, 1838.183227, 18.058164, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1147. MP_Village_2 = CreateDynamicObjectEx(1294, 196.064361, 1904.141967, 21.030420, 0.000000, -0.000007, 269.999938, 300.00, 300.00);
  1148. MP_Village_2 = CreateDynamicObjectEx(1294, 221.824340, 1904.141967, 21.030420, 0.000000, -0.000007, 269.999938, 300.00, 300.00);
  1149. MP_Village_2 = CreateDynamicObjectEx(1294, 208.934326, 1904.141967, 21.030420, 0.000000, -0.000007, 269.999938, 300.00, 300.00);
  1150. MP_Village_2 = CreateDynamicObjectEx(650, 154.760757, 1833.310302, 17.388139, 0.000000, 0.000000, -59.599998, 300.00, 300.00);
  1151. MP_Village_2 = CreateDynamicObjectEx(650, 139.355728, 1832.237915, 17.388139, 0.000000, 0.000000, -114.799995, 300.00, 300.00);
  1152. MP_Village_2 = CreateDynamicObjectEx(650, 174.611083, 1932.615234, 17.038133, 0.000000, 0.000000, -114.799995, 300.00, 300.00);
  1153. MP_Village_2 = CreateDynamicObjectEx(11443, 110.629516, 2052.697998, 16.219934, 0.000014, -0.000007, 179.999633, 300.00, 300.00);
  1154. MP_Village_2 = CreateDynamicObjectEx(11457, 87.750534, 2042.855834, 16.129043, 0.000007, 0.000007, 89.999679, 300.00, 300.00);
  1155. MP_Village_2 = CreateDynamicObjectEx(650, 151.325576, 1965.186035, 18.098127, 0.000000, 0.000000, 155.200012, 300.00, 300.00);
  1156. MP_Village_2 = CreateDynamicObjectEx(11459, 90.735885, 2028.157592, 16.559186, 0.000007, 0.000007, 89.999679, 300.00, 300.00);
  1157. MP_Village_2 = CreateDynamicObjectEx(650, 149.517242, 1990.604980, 18.118116, 0.000000, 0.000000, 200.200012, 300.00, 300.00);
  1158. MP_Village_2 = CreateDynamicObjectEx(650, 113.754348, 1950.244995, 17.528110, 0.000000, 0.000000, 290.200012, 300.00, 300.00);
  1159. MP_Village_2 = CreateDynamicObjectEx(11443, 75.779708, 1890.365600, 15.799924, 0.000007, -0.000022, -90.000373, 300.00, 300.00);
  1160. MP_Village_2 = CreateDynamicObjectEx(11457, 85.622039, 1896.586914, 15.709033, 0.000022, 0.000000, 179.999557, 300.00, 300.00);
  1161. MP_Village_2 = CreateDynamicObjectEx(11459, 100.320281, 1899.572265, 16.959159, 0.000022, 0.000000, 179.999557, 300.00, 300.00);
  1162. MP_Village_2 = CreateDynamicObjectEx(3172, 363.610900, 2079.458007, 16.526918, 0.000000, 0.000000, 45.000000, 300.00, 300.00);
  1163. MP_Village_2 = CreateDynamicObjectEx(3172, 374.720794, 2094.968017, 16.526918, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  1164. MP_Village_2 = CreateDynamicObjectEx(3172, 381.226013, 2076.271728, 16.526918, 0.000000, 0.000000, 315.000000, 300.00, 300.00);
  1165. MP_Village_2 = CreateDynamicObjectEx(3175, 375.252899, 2083.467285, 16.435123, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  1166. MP_Village_2 = CreateDynamicObjectEx(3175, 393.955780, 2088.735107, 16.415121, 0.000000, 0.000000, 50.000000, 300.00, 300.00);
  1167. MP_Village_2 = CreateDynamicObjectEx(3175, 359.033966, 2091.813720, 16.415121, 0.000000, 0.000000, -64.500015, 300.00, 300.00);
  1168. MP_Village_2 = CreateDynamicObjectEx(3175, 384.410461, 2100.814453, 16.425127, 0.000000, 0.000000, -151.900009, 300.00, 300.00);
  1169. MP_Village_2 = CreateDynamicObjectEx(16448, 375.632812, 2086.642822, 19.736875, 0.000000, 0.000000, 45.000000, 300.00, 300.00);
  1170. MP_Village_2 = CreateDynamicObjectEx(16448, 373.758789, 2090.029052, 19.736875, 0.000000, 0.000000, 225.000000, 300.00, 300.00);
  1171. MP_Village_2 = CreateDynamicObjectEx(650, 65.396675, 1904.394409, 16.488100, 0.000000, 0.000000, 119.400024, 300.00, 300.00);
  1172. MP_Village_2 = CreateDynamicObjectEx(650, 41.695564, 1909.117675, 16.548103, 0.000000, 0.000000, 299.400024, 300.00, 300.00);
  1173. MP_Village_2 = CreateDynamicObjectEx(624, 232.284866, 1926.970458, 13.892127, 0.000000, 0.000000, 540.000000, 300.00, 300.00);
  1174. MP_Village_2 = CreateDynamicObjectEx(624, 183.194824, 1906.429931, 13.892127, 0.000000, 0.000000, 35.099914, 300.00, 300.00);
  1175. MP_Village_2 = CreateDynamicObjectEx(624, 157.247406, 1938.062011, 13.892127, 0.000000, 0.000000, -70.200088, 300.00, 300.00);
  1176. MP_Village_2 = CreateDynamicObjectEx(624, 104.856277, 1910.826782, 13.892127, 0.000000, 0.000000, 35.499919, 300.00, 300.00);
  1177. MP_Village_2 = CreateDynamicObjectEx(624, 51.807235, 1964.448608, 13.892127, 0.000000, 0.000000, -87.900093, 300.00, 300.00);
  1178. MP_Village_2 = CreateDynamicObjectEx(624, 44.806770, 1915.208374, 13.892127, 0.000000, 0.000000, 19.099906, 300.00, 300.00);
  1179. MP_Village_2 = CreateDynamicObjectEx(624, 87.528114, 1948.245483, 13.892127, 0.000000, 0.000000, -46.000095, 300.00, 300.00);
  1180.  
  1181.  
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