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AFGN_Austin_YT

16 FPIU, 14 toki charger, 11 CVPI

Nov 5th, 2018
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  1. 16 FPIU SM
  2.  
  3. EMV.Props = {
  4. {
  5. Model = "models/supermighty/chp/chp_explorer_pushbar.mdl",
  6. Scale = .92,
  7. ---Material = "models/supermighty/trunkbed/skin",
  8. Pos = Vector( 0, 118, 35 ),
  9. Ang = Angle( 0, -90, 0),
  10. },
  11. {
  12. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  13. Scale = 1.4,
  14. Pos = Vector( -11.5, 119, 38.5 ),
  15. Ang = Angle( 0, -90, 0 ),
  16. },
  17. {
  18. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  19. Scale = 1.4,
  20. Pos = Vector( 11.5, 119, 38.5 ),
  21. Ang = Angle( 0, -90, 0 ),
  22. },
  23. {
  24. Model = "models/supermighty/chp/chp_spotlight_right_down.mdl",
  25. Scale = 1,
  26. --Material = "models/supermighty/chp/lights",
  27. Pos = Vector( 39, 46, 63 ),
  28. Ang = Angle( 8, -90, 0),
  29. },
  30. {
  31. Model = "models/supermighty/chp/chp_spotlight_left_down.mdl",
  32. Scale = 1,
  33. --Material = "models/supermighty/chp/lights",
  34. Pos = Vector( -39, 46, 63 ),
  35. Ang = Angle( 8, -90, 0),
  36. },
  37. {
  38. Model = "models/schmal/antennas/antenna_2.mdl",
  39. Scale = 2,
  40. --Material = "models/supermighty/chp/lights",
  41. Pos = Vector( -18.6, -44.9, 86.4 ),
  42. Ang = Angle( 0, 0, 0),
  43. },
  44. {
  45. Model = "models/schmal/antennas/antenna_6.mdl",
  46. Scale = 2,
  47. --Material = "models/supermighty/chp/lights",
  48. Pos = Vector( 19.4, -44.9, 96.0 ),
  49. Ang = Angle( 0, 0, 0),
  50. },
  51. {
  52. Model = "models/schmal/antennas/antenna_6.mdl",
  53. Scale = 2,
  54. --Material = "models/supermighty/chp/lights",
  55. Pos = Vector( 9, -61.3, 96 ),
  56. Ang = Angle( 0, 0, 0),
  57. },
  58. {
  59. Model = "models/schmal/antennas/antenna_6.mdl",
  60. Scale = 1.4,
  61. Pos = Vector( 0, -73.1, 93.1 ),
  62. Ang = Angle( 0, 90, 0),
  63. RenderGroup = RENDERGROUP_TRANSLUCENT,
  64. RenderMode = RENDERMODE_TRANSALPHA
  65. },
  66. {
  67. Model = "models/schmal/stalker_dual_main.mdl",
  68. Scale = 0.25,
  69. Pos = Vector( -5, 47.9, 60.54 ),
  70. Ang = Angle( 0, 0, 0),
  71. RenderGroup = RENDERGROUP_TRANSLUCENT,
  72. RenderMode = RENDERMODE_TRANSALPHA
  73. },
  74. {
  75. Model = "models/c3/console/pconsole.mdl",
  76. Scale = 1,
  77. Pos = Vector( 0, 3, 25.4 ),
  78. Ang = Angle( 0, 180, 0),
  79. RenderGroup = RENDERGROUP_TRANSLUCENT,
  80. RenderMode = RENDERMODE_TRANSALPHA
  81. },
  82. {
  83. Model = "models/afgn_props/pro_gard_patition1/pro_gard_patition1.mdl",
  84. Pos = Vector( -4, -35, 32.4 ),
  85. Ang = Angle( 2, 198, -5 ),
  86. Scale = 5.3,
  87. Skin = 0,
  88. Bodygroups = {
  89. { 1, 1 },
  90. },
  91. },
  92. {
  93. Model = "models/lonewolfie/toughbook.mdl",
  94. Scale = 0.9,
  95. Pos = Vector( 7.0, 10.8, 55.9 ),
  96. Ang = Angle( 15, 228, -1),
  97. RenderGroup = RENDERGROUP_TRANSLUCENT,
  98. RenderMode = RENDERMODE_TRANSALPHA
  99. },
  100. }
  101. __________________________________________________________________________
  102. 11 CVPI
  103.  
  104. EMV.Props = {
  105. {
  106. Model = "models/tdmcars/emergency/equipment/pushbar.mdl",
  107. Scale = Vector( 1.2, 1.2, 1.2),
  108. Pos = Vector( 0, 123, 17.5),
  109. Ang = Angle(0, -90, 0 ),
  110. },
  111. {
  112. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  113. Scale = 1.5,
  114. Pos = Vector( -11, 124.8, 29.99999 ),
  115. Ang = Angle( 183, 90, 0 ),
  116. },
  117. {
  118. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  119. Scale = 1.5,
  120. Pos = Vector( 11, 124.8, 29.99999 ),
  121. Ang = Angle( 183, 90, 0 ),
  122. },
  123. {
  124. Model = "models/afgn_props/pro_gard_patition1/pro_gard_patition1.mdl",
  125. Pos = Vector( -3, -32.9, 26.4 ),
  126. Ang = Angle( 3.1, 199, -9 ),
  127. Scale = 4.44,
  128. Skin = 0,
  129. Bodygroups = {
  130. { 1, 1 }
  131. }
  132. },
  133. {
  134. Model = "models/schmal/laptop_stand.mdl",
  135. Scale = 0.5,
  136. Pos = Vector( 3, 15, 34 ),
  137. Ang = Angle( 0, 140, 0 )
  138. },
  139. {
  140. Model = "models/lonewolfie/toughbook.mdl",
  141. Scale = 1,
  142. Pos = Vector(-3, 8, 55),
  143. Ang = Angle( 15, -140, 0),
  144. Skin = 3,
  145. },
  146. {
  147. Model = "models/supermighty/chp/chp_spotlight_right_down.mdl",
  148. Scale = 1,
  149. --Material = "models/supermighty/chp/lights",
  150. Pos = Vector( 39, 35, 56 ),
  151. Ang = Angle( 8, -90, 0),
  152. },
  153. {
  154. Model = "models/supermighty/chp/chp_spotlight_left_down.mdl",
  155. Scale = 1,
  156. --Material = "models/supermighty/chp/lights",
  157. Pos = Vector( -39, 35, 56 ),
  158. Ang = Angle( 8, -90, 0),
  159. },
  160. }
  161. ________________________________________________________________________________
  162. Tokimune's 14 charger
  163.  
  164. EMV.Props = {
  165. {
  166. Model = "models/tdmcars/emergency/equipment/pushbar.mdl",
  167. Scale = 1.4,
  168. Pos = Vector( 0, 127, 11 ),
  169. Ang = Angle( -3, -90, 0 ),
  170. },
  171. {
  172. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  173. Scale = 1.4,
  174. Pos = Vector( -11, 129.4, 25.3 ),
  175. Ang = Angle( 180, 90, 0 ),
  176. },
  177. {
  178. Model = "models/tdmcars/emergency/equipment/dynamax_siren.mdl",
  179. Scale = 1.4,
  180. Pos = Vector( 11, 129.4, 25.3 ),
  181. Ang = Angle( 180, 90, 0 ),
  182. },
  183. {
  184. Model = "models/supermighty/chp/chp_spotlight_right_down.mdl",
  185. Scale = 1,
  186. --Material = "models/supermighty/chp/lights",
  187. Pos = Vector( 39, 48, 54 ),
  188. Ang = Angle( 8, -98, 0),
  189. },
  190. {
  191. Model = "models/supermighty/chp/chp_spotlight_left_down.mdl",
  192. Scale = 1,
  193. --Material = "models/supermighty/chp/lights",
  194. Pos = Vector( -39, 48, 54 ),
  195. Ang = Angle( 8, -98, 0),
  196. },
  197. {
  198. Model = "models/schmal/stalker_dual_main.mdl",
  199. Scale = 0.25,
  200. Pos = Vector( -5, 44.8, 53 ),
  201. Ang = Angle( 0, 0, 0),
  202. RenderGroup = RENDERGROUP_TRANSLUCENT,
  203. RenderMode = RENDERMODE_TRANSALPHA
  204. },
  205. {
  206. Model = "models/c3/console/pconsole.mdl",
  207. Scale = 1,
  208. Pos = Vector( 1, 3, 20 ),
  209. Ang = Angle( 0, 178, 0),
  210. RenderGroup = RENDERGROUP_TRANSLUCENT,
  211. RenderMode = RENDERMODE_TRANSALPHA
  212. },
  213. {
  214. Model = "models/afgn_props/pro_gard_patition1/pro_gard_patition1.mdl",
  215. Pos = Vector( -4, -34, 20 ),
  216. Ang = Angle( 2, 198, -0 ),
  217. Scale = 5.0,
  218. Skin = 0,
  219. Bodygroups = {
  220. { 1, 1 }
  221. }
  222. },
  223. {
  224. Model = "models/lonewolfie/toughbook.mdl",
  225. Scale = 0.9,
  226. Pos = Vector( 8, 10.8, 50.5 ),
  227. Ang = Angle( 15, 226, -1),
  228. RenderGroup = RENDERGROUP_TRANSLUCENT,
  229. RenderMode = RENDERMODE_TRANSALPHA
  230. },
  231. }
  232. ____________________________________________________________
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