Advertisement
Kuroji

Chain 004: The Sims 3

Aug 2nd, 2018
144
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.13 KB | None | 0 0
  1. Chain 004: The Sims 3
  2. Location: Moonlight Falls
  3. Age: Teenager
  4. Identity: [200] Townie
  5. Drawbacks: [+350] Burglarized, Error 12
  6. [400/1150] Alchemist
  7. [Free] Always Hiring
  8. [600/1350] Trance Sleep
  9. [700/1350] Immune To Cold
  10. [800/1350] Immune To Heat
  11. [900/1350] Buy Mode
  12. [1100/1350] Build Mode
  13. [1200/1350] Pooled Resources
  14. [1300/1350] Basement Dweller
  15. [1350/1350] Motherlode
  16.  
  17. Why do I keep reappearing as a sixteen year old teenager every time? This is getting more than a little weird.
  18.  
  19. Almost as weird as time randomly resetting and losing a week, though this seems to happen arguably more frequently when burglars pilfer things from my home.
  20.  
  21. In any event, this ... unusual .... environment provides a good place for me to relax for a change. Even if strange things happen from time to time, it honestly is quite fun. Moonlight Falls isn't a bad place, I got to learn a great deal about alchemy (and turned myself into a witch, but mostly just so I could bastardize a certain someone and go I Am The Core Of My Apple), and made any number of friends. Even a wife who I grew old beside, and had four children with. She was a witch, and so they too were magical, and it was quite nice. Even if things kept disappearing, it wasn't hard to buy replacements, especially when I could just jump into Buy Mode.
  22.  
  23. And then in the twilight of our old age, I abruptly remembered that the season changes on a weekly basis and the lifespan of a Sim is roughly three months on average, so I hastily drank an elixir of youth and made sure I'd always have a few more batches of that around as needed. Sadly, my wife refused, and passed away a few days later. Our kids looked at me a bit funny, and... eventually I ended up being the weird alchemist progenitor of the family as it grew. I eventually gained a bit of infamy as a modern Nicholas Flamel, teaching magic and alchemy to my descendants and their extended families. (Somehow even their wives ended up becoming witches after marrying, imagine that. It's as though someone found a way to spike their drinks with an elixir.)
  24.  
  25. Other than teaching, though... I spent a lot of time away. After quaffing one particular elixir, I eventually got a sextuple major at the university, and after a few vacations, ended up buying a home in Shang Simla and stayed there for the duration. Though exploring a place is an unusual activity when you've gone and done it twice before only to wake up without it having been done yet. Again.
  26.  
  27. And the damned burglars followed me even across the seas. Argh. Entire generations of burglars, making a living off of robbing me. It's infuriating.
  28.  
  29. Fun fact: the average Sim lifetime is ninety days, if they die of old age. If you consider a generation to be about 45 days, as that's when young adults are probably having kids (as a 'generation' is generally 25 years in reality), during my stay I would have seen eighty generations of Sims. bAt the end I was probably more myth than anything else, but proper application of elixirs and sending them out as gifts ensured that my family was... fruitful. And that by the time I left, the majority of the world was magical. Genghis Khan, eat your heart out.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement