Guest User

Untitled

a guest
Aug 25th, 2023
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 22.37 KB | None | 0 0
  1. 22/08/2023 12:43 Program exited with message:
  2. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  3. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  4. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  5. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  6. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  7. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  8. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  9. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  10. --- End of stack trace from previous location ---
  11. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  12. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  13. --- End of inner exception stack trace ---
  14. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  15. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  16. --- End of stack trace from previous location ---
  17. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  18. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  19. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  20. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  21. at Coroutine.ActiveCoroutine.MoveNext()
  22. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  23. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  24. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  25. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  26. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  27. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  28. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  29. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  30. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  31. ------------------------------
  32. 23/08/2023 11:47 Program exited with message:
  33. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  34. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  35. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  36. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  37. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  38. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  39. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  40. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  41. --- End of stack trace from previous location ---
  42. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  43. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  44. --- End of inner exception stack trace ---
  45. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  46. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  47. --- End of stack trace from previous location ---
  48. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  49. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  50. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  51. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  52. at Coroutine.ActiveCoroutine.MoveNext()
  53. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  54. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  55. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  56. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  57. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  58. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  59. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  60. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  61. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  62. ------------------------------
  63. 23/08/2023 12:08 Program exited with message:
  64. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  65. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  66. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  67. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  68. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  69. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  70. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  71. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  72. --- End of stack trace from previous location ---
  73. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  74. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  75. --- End of inner exception stack trace ---
  76. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  77. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  78. --- End of stack trace from previous location ---
  79. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  80. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  81. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  82. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  83. at Coroutine.ActiveCoroutine.MoveNext()
  84. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  85. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  86. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  87. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  88. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  89. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  90. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  91. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  92. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  93. ------------------------------
  94. 24/08/2023 16:44 Program exited with message:
  95. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  96. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  97. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  98. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  99. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  100. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  101. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  102. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  103. --- End of stack trace from previous location ---
  104. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  105. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  106. --- End of inner exception stack trace ---
  107. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  108. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  109. --- End of stack trace from previous location ---
  110. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  111. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  112. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  113. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  114. at Coroutine.ActiveCoroutine.MoveNext()
  115. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  116. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  117. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  118. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  119. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  120. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  121. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  122. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  123. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  124. ------------------------------
  125. 25/08/2023 09:36 Program exited with message:
  126. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  127. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  128. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  129. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  130. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  131. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  132. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  133. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  134. --- End of stack trace from previous location ---
  135. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  136. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  137. --- End of inner exception stack trace ---
  138. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  139. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  140. --- End of stack trace from previous location ---
  141. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  142. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  143. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  144. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  145. at Coroutine.ActiveCoroutine.MoveNext()
  146. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  147. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  148. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  149. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  150. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  151. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  152. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  153. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  154. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  155. ------------------------------
  156. 25/08/2023 11:51 Program exited with message:
  157. System.AggregateException: One or more errors occurred. (Exception of type 'System.OutOfMemoryException' was thrown.)
  158. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
  159. at GameHelper.Utils.SafeMemoryHandle.ReadMemoryArray[T](IntPtr address, Int32 nsize) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 144
  160. at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 371
  161. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 263
  162. at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 314
  163. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass53_0.<UpdateEntities>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 291
  164. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  165. --- End of stack trace from previous location ---
  166. at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
  167. at System.Threading.Tasks.TaskReplicator.Replica.Execute()
  168. --- End of inner exception stack trace ---
  169. at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
  170. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  171. --- End of stack trace from previous location ---
  172. at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
  173. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateEntities(StdMap ePtr, ConcurrentDictionary`2 data, Boolean addToCache) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 315
  174. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 213
  175. at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 605
  176. at Coroutine.ActiveCoroutine.MoveNext()
  177. at Coroutine.ActiveCoroutine.OnEvent(Event evt)
  178. at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
  179. at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
  180. at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 91
  181. at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
  182. at ClickableTransparentOverlay.Overlay.<Start>b__26_0()
  183. at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
  184. at System.Threading.ThreadPoolWorkQueue.Dispatch()
  185. at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
  186. ------------------------------
  187.  
Advertisement
Add Comment
Please, Sign In to add comment