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- "vshff2"
- {
- "tf_weapon_bat"
- {
- "fire rate bonus" "0.5" //+10% Firing Rate
- "damage bonus" "1.1" //+10% Damage
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_bottle"
- {
- "apply look velocity on damage" "300" //Horizontal Swing
- "apply z velocity on damage" "200" //Vertical Swing
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_fireaxe"
- {
- "apply look velocity on damage" "600" //Horizontal Swing
- "apply z velocity on damage" "400" //Vertical Swing
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_club"
- {
- "apply look velocity on damage" "300" //Horizontal Swing
- "apply z velocity on damage" "300" //Vertical Swing
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_knife"
- {
- "fire rate bonus" "1" //+90% firing speed
- "damage penalty" "1" //-80% Damage
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_fists"
- {
- "apply look velocity on damage" "600" //Horizontal Swing
- "apply z velocity on damage" "400" //Vertical Swing
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_shovel"
- {
- "apply z velocity on damage" "-50000" //Vertical Swing
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_wrench"
- {
- "fire rate bonus" "0.6" //20% faster firing speed
- "Repair rate increased" "3"
- "building cost reduction" "0"
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_bonesaw"
- {
- "bleeding duration" "10" //10 Seconds of Bleed
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_shotgun"
- {
- "Reload time decreased" "0.8" //+10% reload speed
- "weapon spread bonus" "0.6" //+10% Accuracy
- "fire rate bonus" "0.6" //+10% firing speed
- "damage bonus" "1.1" //+10% Damage
- "maxammo secondary increased" "10"
- "deploy time decreased" "0"
- }
- "tf_weapon_scattergun"
- {
- "maxammo primary increased" "10" //10x ammo
- "bullets per shot bonus" "2"
- "weapon spread bonus" "0.7"
- "Reload time decreased" "0.5"
- "fire rate bonus" "0.8"
- }
- "tf_weapon_sniperrifle"
- {
- "fire rate bonus" "0.8" //+10% firing speed
- "maxammo primary increased" "10" //10x ammo
- }
- "tf_weapon_minigun"
- {
- "aiming movespeed increased" "1.75" //+50% movement speed while revved
- "maxammo primary increased" "5"
- "minigun spinup time decreased" "0.5"
- }
- "tf_weapon_smg"
- {
- "Reload time decreased" "0.9" //-10% reload speed
- "weapon spread bonus" "0.9" //+10% Accuracy
- "fire rate bonus" "0.9" //+10% firing speed
- "damage bonus" "1.1" //+10% Damage
- "maxammo secondary increased" "10" //10x ammo
- }
- "tf_weapon_syringegun_medic"
- {
- "add uber charge on hit" "0.02"
- "fire rate bonus HIDDEN" "0.1"
- "weapon spread bonus" "0" //+70% Accuracy
- }
- "tf_weapon_rocketlauncher"
- {
- "Blast radius increased" "2"
- "Reload time decreased" "0.4"
- "minicrits become crits" "1"
- "dmg falloff decreased" "0"
- "rocket jump damage reduction" "0.5" //-100% Self Damage while rocket jumping
- "maxammo primary increased" "10" //10x ammo
- "mod mini-crit airborne deploy" "99999.0" //Minicrit airborne targets
- }
- "tf_weapon_grenadelauncher"
- {
- "reload time increased hidden" "0.3" //-70% reload
- "projectile spread angle penalty" "3" //10 degrees random
- "fire rate bonus HIDDEN" "0.1" //10x firing rate
- "clip size penalty HIDDEN" "2.5" //10 nades
- "can overload" "1" //load
- "damage penalty" "0.5"
- "auto fires full clip" "1" //overload
- "maxammo primary increased" "2.5" //50 ammo
- "no primary ammo from dispensers while active" "1" //no ammo from dispensers
- "Blast radius decreased" "0.5"
- }
- "tf_weapon_pipebomblauncher"
- {
- "maxammo secondary increased" "10" //10x max primary ammo
- "Blast radius increased" "2"
- "Reload time decreased" "0.4"
- "rocket jump damage reduction" "0.5"
- }
- "tf_weapon_flamethrower"
- {
- "airblast cost decreased" ".1" //5/10th airblast cost
- "no primary ammo from dispensers while active" "1"
- "damage bonus" "4"
- "flame ammopersec increased" "3"
- "weapon burn dmg increased" "4"
- }
- "tf_weapon_pistol"
- {
- "Reload time decreased" "0.1" //10x faster reload
- "maxammo secondary increased" "10" //10x max primary ammo
- "weapon spread bonus" "0" //+70% Accuracy
- }
- "tf_weapon_revolver"
- {
- "weapon spread bonus" "0" //+100% Accuracy
- "clip size bonus" "10" //10x Loaded Ammo
- "fire rate bonus" "0.6"
- "maxammo secondary increased" "10" //10x max primary ammo
- }
- "tf_weapon_pda_engineer_build" //Strange PDA
- {
- "engy dispenser radius increased" "7.5" //10x Dispenser Radius
- "engy building health bonus" "2.9" //(Sqrt10)x Building Health
- "bidirectional teleport" "1"
- }
- "tf_weapon_medigun"
- {
- "generate rage on heal" "1"
- "heal rate bonus" "1.45"
- "overheal decay bonus" "10"
- "apply look velocity on damage" "15" //Horizontal Swing
- "apply z velocity on damage" "15" //Vertical Swing
- "slow enemy on hit" "1"
- }
- "tf_weapon_invis" //Invisibility Watch
- {
- "mult decloak rate" ".5" //10x decloak speed
- "mult cloak rate" "0" //10x cloak speed
- }
- "tf_weapon_builder"
- {
- "sapper damage penalty hidden" "10" //(sqrt10)x Sapper Damage(hidden)
- "sapper voice pak" "1"
- "sapper voice pak idle wait" "1"
- }
- "tf_weapon_sapper" //Sapper
- {
- "sapper damage penalty hidden" "10" //(sqrt10)x Sapper Damage(hidden)
- "sapper voice pak" "1"
- "sapper voice pak idle wait" "1"
- }
- "tf_weapon_lunchbox_drink"
- {
- "effect bar recharge rate increased" "0.90" //-10% Recharge Rate, nerfed for VSH/FF2
- }
- "tf_weapon_jar_milk" //Mad Milk
- {
- "effect bar recharge rate increased" "0.25" //10x Faster recharge speed
- "Blast radius increased" "4" //10 Times Explosive Radius
- }
- "tf_weapon_buff_item" //Buff Banner
- {
- "increase buff duration HIDDEN" "3" //10x longer banner time
- }
- "tf_weapon_flaregun" //Flare Gun
- {
- "damage bonus" "5" //+100% Damage
- "dmg penalty vs nonburning" "0.5" //-50% Damage on nonburning targets
- "deploy time decreased" "0" //100% faster weapon switch
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_sword"
- {
- "max health additive penalty" "-50" //-50 Health
- "melee range multiplier" "2.5" //10x range bonus
- "provide on active" "1" //Effects only present while active
- "weapon_allow_inspect" "1"
- }
- "tf_weapon_lunchbox" //Sandvich
- {
- "effect bar recharge rate increased" "0.00"
- "healing received bonus" "3"
- }
- "tf_weapon_compound_bow"
- {
- "hidden primary max ammo bonus" "5" //10x Primary Ammo
- "disable fancy class select anim" "1" //Disables certain class animations
- "faster reload rate" "0.8" //-60% Reload speed
- "parachute attribute" "1"
- "mod stun waist high airborne" "2"
- }
- "tf_weapon_jar" //Jarate
- {
- "effect bar recharge rate increased" "0.2" //10x Faster recharge speed
- "maxammo grenades1 increased" "2" //10 Balls
- }
- "saxxy" //Frying Pan
- {
- "crit kill will gib" "1" //Crit kill will gib
- "cancel falling damage" "1" //Cancel falling damage
- "damage penalty" "0.50" //-80% damage
- "fire rate bonus" "0.25" //+80% firing rate
- "weapon_allow_inspect" "1"
- }
- "9" //Engineer Shotgun
- {
- "Reload time decreased" "0.6" //+10% reload speed
- "weapon spread bonus" "0.6" //+10% Accuracy
- "fire rate bonus" "0.4" //+10% firing speed
- "damage bonus" "1.1" //+10% Damage
- "maxammo primary increased" "10" //10x ammo
- }
- "10" //Soldier Shotgun
- {
- "Reload time decreased" "0.5" //+10% reload speed
- "fire rate bonus" "0.6" //+10% firing speed
- "maxammo secondary increased" "10" //10x ammo
- "mod mini-crit airborne deploy" "99999.0"
- "minicrits become crits" "1"
- "crit vs non burning players" "1"
- "axtinguisher properties" "1"
- }
- "11" //Heavy Shotgun
- {
- "reload time increased hidden" "2.5"
- "spread penalty" "10" //+10% Accuracy
- "maxammo secondary reduced" "0.15" //10x ammo
- "bullets per shot bonus" "15" //200% more pellets
- "clip size penalty" "0.20"
- }
- "12" //Pyro Shotgun
- {
- "Reload time decreased" "0.6" //-10% reload speed
- "weapon spread bonus" "0.4" //+10% Accuracy
- "fire rate bonus" "0.9" //+10% firing speed
- "damage bonus" "1.1" //+10% Damage
- "maxammo secondary increased" "10" //10x ammo
- "weapon burn dmg increased" "4"
- "weapon burn time increased" "2"
- "Set DamageType Ignite" "1"
- "deploy time decreased" "0"
- }
- "36" //Blutsauger
- {
- "heal on kill" "30" //+150 Health on Kill
- "heal on hit for rapidfire" "30"
- "health drain" "-20"
- "mad milk syringes" "1"
- "fire rate bonus" "0.6"
- "add uber charge on hit" "0.01" //100% Uber on hit
- }
- "37" //Ubersaw
- {
- "add uber charge on hit" "0.40" //100% Uber on hit
- "fire rate penalty" "2" //200% slower firing speed
- "weapon_allow_inspect" "1"
- }
- "1003" //Festive Ubersaw
- {
- "add uber charge on hit" "0.4" //100% Uber on hit
- "fire rate penalty" "2" //200% slower firing speed
- "weapon_allow_inspect" "1"
- }
- "38" //Axtinguisher
- {
- "dmg penalty vs nonburning" "0" //%Damage vs Nonburning Targets
- "no crit vs nonburning" "1" //No Crits vs Nonburning Targets
- "damage bonus" "4" //100% Damage Boost on crits.
- "damage penalty" "1"
- "weapon_allow_inspect" "1"
- }
- "457" //Postal Pummeler
- {
- "dmg penalty vs nonburning" "0" //-100% damage vs non burning players
- "damage bonus" "4" //+100% damage on crit
- "damage penalty" "1"
- "weapon_allow_inspect" "1"
- }
- "1000" //Festive Axtinguisher
- {
- "dmg penalty vs nonburning" "0" //%Damage vs Nonburning Targets
- "damage bonus" "4" //100% Damage Boost on crits.
- "weapon_allow_inspect" "1"
- }
- "40" //Backburner
- {
- "airblast cost increased" "10" //10x Airblas cost (200 Amm)
- "airblast vertical pushback scale" "5" //10X Airblast vertical pushback
- "airblast pushback scale" "5" //10X airblast horizontal pushback
- "axtinguisher properties" "1"
- "minicrits become crits" "1"
- "flame ammopersec decreased" "0.25"
- "flame size bonus" "2"
- }
- "1146" //Festive Backburner
- {
- "airblast cost increased" "10" //10x Airblas cost (200 Amm)
- "airblast vertical pushback scale" "5" //10X Airblast vertical pushback
- "airblast pushback scale" "5" //10X airblast horizontal pushback
- "axtinguisher properties" "1"
- "minicrits become crits" "1"
- "flame ammopersec decreased" "0.25"
- "flame size bonus" "2"
- }
- "41" //Natascha + Ludmila
- {
- "maxammo primary increased" "5" //+500% max ammo
- "slow enemy on hit" "0.25"
- "damage penalty" "0.75" //50% less damage
- "minigun spinup time increased" "2.5" //60% slower rev-up
- "heal on hit for rapidfire" "10" //+30 Health on Hit
- "fire rate penalty" "1" //25% slower firing rate
- "spunup_damage_resistance" ".5"
- "fire rate penalty" "1.5"
- "killstreak tier" "1"
- "killstreak effect" "2005"
- "killstreak idleeffect" "3"
- }
- "44" //Sandman
- {
- "max health additive penalty" "-150" //-150 HP
- "effect bar recharge rate increased" "0.3"
- "maxammo grenades1 increased" "2" //10 Balls
- "weapon_allow_inspect" "1"
- }
- "45"
- {
- "fire rate bonus" "0" //100% faster firing speed
- "bullets per shot bonus" "3" //200% more pellets
- "damage penalty" "0.8" //50% less damage (compensation for having 2 shots)
- "clip size penalty" "0.4" //1 Shot
- "apply z velocity on damage" "15" //bonus vertical knockback, nerfed for VSH/FF2
- "apply look velocity on damage" "15" //bonus horizontal knockback, nerfed for VSH/FF2
- "reload time increased hidden" "2"
- }
- "1078" //Festive Force-a-Nature FaN
- {
- "fire rate bonus" "0" //100% faster firing speed
- "bullets per shot bonus" "3" //200% more pellets
- "damage penalty" "0.8" //50% less damage (compensation for having 2 shots)
- "clip size penalty" "0.4" //1 Shot
- "apply z velocity on damage" "15" //bonus vertical knockback, nerfed for VSH/FF2
- "apply look velocity on damage" "15" //bonus horizontal knockback, nerfed for VSH/FF2
- "reload time increased hidden" "2"
- }
- "57" //Razorback
- {
- }
- "59" //Nigger Ringer
- {
- "health from healers reduced" "0.5"
- "mult cloak meter regen rate" "1.5" //+800% Regen
- "cloak consume rate decreased" "0.5" //+99% cloak duration
- "NoCloakWhenCloaked" "1"
- "move speed penalty" "0.90" //-35% Speed
- }
- "61" //Ambassador
- {
- "damage bonus" "10" //+1000% Damage on Headshot
- "damage penalty on bodyshot" "0.10" //-30% damage on bodyshot
- "fire rate penalty" "3" //-40% firing rate
- "damage penalty" "0.9" //Remove the old damage penalty
- }
- "1006" //Festive Ambassador
- {
- "damage bonus" "10" //+100% Damage on Headshot
- "damage penalty on bodyshot" "0.10" //-90% damage on bodyshot
- "fire rate penalty" "3" //-40% firing rate
- "damage penalty" "0.9" //Remove the old damage penalty
- }
- "127"
- {
- "Blast radius decreased" "0.01" //-99% Explosive Radius
- "Projectile speed increased" "2.6" //+160% Projectile Speed
- "damage bonus" "3.5" //+250% Damage
- "mod mini-crit airborne deploy" "99999.0" //minicrit airborne targets
- "minicrits become crits" "1.0" //no idea
- "mod crit while airborne" "1"
- }
- "128" //Equalizer
- {
- "damage bonus" "1.5" //+50% Damage
- "move speed bonus" "1.1" //+10% speed bonus
- "mod shovel speed boost" "1"
- "mod shovel damage boost" "1"
- "self mark for death" "1"
- }
- "775" //Escape Plan
- {
- "damage bonus" "1.5" //+50% Damage
- "move speed bonus" "1.1" //+10% speed bonus
- "mod shovel damage boost" "1"
- "mod shovel speed boost" "1"
- "self mark for death" "1"
- }
- "130" //Scottish Resistance
- {
- "fire rate bonus" ".05" //+95% Firing Rate
- "maxammo secondary increased" "6" //+500% Max secondary Ammo
- "max pipebombs increased" "60" //+60 Stickybombs out
- "sticky arm time penalty" "8" //+8 Second arm time
- "self mark for death" "1"
- "provide on active" "1" //Effects only present while active
- "Reload time decreased" "0.7"
- "gesture speed increase" "4"
- }
- "131" //Chargin' Targe
- {
- "dmg taken from fire reduced" "0.05" //-100% Fire Vulnerability
- "dmg taken from blast reduced" "0.05" //-100% Blast Vulnerability
- "dmg taken from crit reduced" "0.05" //-100% Damage from crits
- "damage force reduction" "0" //-100% pushback
- }
- "1144" //Festive Chargin Targe
- {
- "dmg taken from fire reduced" "0.05" //-100% Fire Vulnerability
- "dmg taken from blast reduced" "0.05" //-100% Blast Vulnerability
- "dmg taken from crit reduced" "0.05" //-100% Damage from crits
- "damage force reduction" "0" //-100% pushback
- }
- "133"
- {
- "rocket jump damage reduction" "0.05" //-95% self damage while rocket jumping
- }
- "141" //Frontier Justice
- {
- "clip size penalty" "0.4"
- "maxammo primary increased" "0.15" //+250% max primary ammo
- "bullets per shot bonus" "5"
- "reload time increased hidden" "3"
- }
- "1004" //Festive Frontier Justice
- {
- "clip size penalty" "0.4" //Remove the penalty
- "maxammo primary increased" "0.15" //+250% max primary ammo
- "bullets per shot bonus" "5" //200% more pellets
- "reload time increased hidden" "3"
- }
- "142" //Gunslinger
- {
- "fire rate bonus" "0.8" //30% faster firing speed
- "max health additive bonus" "250" //+250 Health
- "engineer sentry build rate multiplier" "16"
- "weapon_allow_inspect" "1"
- }
- "153" //Homewrecker
- {
- "damage bonus" "10" //+50% Damage
- "fire rate penalty" "5" //-40% firing rate
- "move speed penalty" "0.01"
- "provide on active" "1"
- "dmg penalty vs players" "1"
- "single wep deploy time increased" "5"
- "switch from wep deploy time decreased" "5"
- "melee range multiplier" "2"
- }
- "466" //The Maul
- {
- "damage bonus" "10" //+50% Damage
- "fire rate penalty" "5" //-40% firing rate
- "move speed penalty" "0.01"
- "provide on active" "1"
- "dmg penalty vs players" "1"
- "single wep deploy time increased" "5"
- "switch from wep deploy time decreased" "5"
- "melee range multiplier" "2"
- }
- "154" //Pain Train
- {
- "damage bonus" "1.5" //+50% Damage
- "charge time increased" "1" //+1 seconds of charge time
- "bleeding duration" "15" // To allow some damage with the Pain Train
- "move speed bonus" "1.2" // Allows them have a advantage over
- "dmg taken from bullets increased" "1" // Regular Bullet damage
- "dmg taken increased" "1.25" //
- }
- "155" //Southern Hospitality
- {
- "metal regen" "200"
- "upgrade rate decrease" "8"
- "fire rate penalty" "2.5"
- "bleeding duration" "50" //50 Seconds of Bleed
- "dmg taken from fire increased" "3" //+200% Fire
- "Construction rate increased" "0" //+300% Build Speed
- "Repair rate increased" "3"
- "maxammo metal increased" "3"
- }
- "159" //Dalokahs Bar
- {
- "effect bar recharge rate increased" "0.75"
- }
- "433" //Fish Cake
- {
- "effect bar recharge rate increased" "0.75"
- }
- "163" // Crit-a-Cola
- {
- "effect bar recharge rate increased" "0.4" //-62% Recharge Rate (Results in 2.2 seconds of cooldown rather than 22)
- }
- "171" //Tribalman's Shiv
- {
- "bleeding duration" "0" //60 Seconds of bleed
- "damage bonus" "4"
- "switch from wep deploy time decreased" "100000"
- "single wep deploy time increased" "5"
- "melee range multiplier" "2" //10x range bonus
- "fire rate penalty" "2"
- "melee bounds multiplier" "10"
- "damage penalty" "1"
- }
- "172" //Scottsmans Skullcutter
- {
- "damage bonus" "3" //+200% more damage
- "move speed penalty" "0.50" //-75% Walk Speed
- "charge time increased" "10"
- "speed_boost_on_hit" "10"
- "charge meter on hit" "1"
- "charge recharge rate increased" "-1"
- "fire rate penalty" "3"
- }
- "173" //Vita-Saw
- {
- "preserve ubercharge" "100" //Keep 100% Uber on Death
- "mark for death" "1"
- "max health additive penalty" "0" //Health
- "is_a_sword" "1"
- "max health additive bonus" "100" //+200 health
- "add uber charge on hit" "0.05"
- "fire rate bonus" "0.25"
- "damage penalty" "0.1" //-99% Damage
- "melee range multiplier" "2"
- }
- "214" //Powerjack
- {
- "heal on hit for rapidfire" "75"
- "heal on kill" "150" //+150 Health on Kill
- "dmg from melee increased" "1" //+40% Melee vulnerability while out
- "dmg taken from bullets increased" "1" //+100% Bullet vulnerability
- "move speed bonus" "1.2" //+120% Walk Speed
- "provide on active" "0" //remove on active only
- "dmg taken increased" "1" //remove damage increase
- "max health additive bonus" "75"
- }
- "215" //Degreaser
- {
- "single wep deploy time decreased" "0" //100% faster weapon switch
- "weapon burn dmg reduced" "0.34" //-50% Afterburn damage
- "ammo regen" "0.1"
- "switch from wep deploy time decreased" "0"
- "airblast cost increased" "0.5"
- }
- "220" //Shortstop
- {
- "max health additive bonus" "250" //+250 Health
- "provide on active" "0"
- "move speed penalty" "0.8" //-20% Move Speed on Wearer, nerf because Shortstop+Pocket = Unlimited Health
- "maxammo primary increased" "0.2" //+900% max primary ammo
- "fire rate penalty" "3" //-10% Firing Rate
- "clip size penalty" "0.5" //1 Shot
- "bullets per shot bonus" "10"
- "spread penalty" "5"
- "reload time increased hidden" "3"
- "damage force increase text" "0.5"
- "healing received bonus" "2"
- }
- "221" //Holy Mackerel
- {
- "fire rate bonus" "0.8" //+10% Firing Rate
- "damage bonus" "1.1"
- "bleeding duration" "2"
- "Set DamageType Ignite" "1"
- "weapon_allow_inspect" "1"
- }
- "572" //Unarmed Combat
- {
- "fire rate bonus" "0.8" //+10% Firing Rate
- "damage bonus" "1.1"
- "bleeding duration" "2"
- "Set DamageType Ignite" "1"
- "weapon_allow_inspect" "1"
- }
- "224" //L'tranger
- {
- "add cloak on hit" "50" //+25 Cloak on hit
- "damage penalty" "0.01" //-99% Damage
- "cloak consume rate decreased" "0.01" //+99% cloak duration
- }
- "225" //Your Eternal Reward
- {
- "SET BONUS: quiet unstealth" "100" //Quiet Unstealth
- "SET BONUS: custom taunt particle attr" "1" //That custom taunt particle?
- "weapon_allow_inspect" "1"
- }
- "226" //Battalion's Backup
- {
- "max health additive bonus" "100" //+200 health
- "health from healers reduced" "0.25"
- }
- "228" //Black Box
- {
- "heal on hit for slowfire" "50" //+150 Health on hit
- "auto fires full clip" "1"
- "clip size penalty" "0.75" //-75% Clip Size
- "fire rate bonus HIDDEN" "0"
- "projectile spread angle penalty" "5"
- "max health additive bonus" "50"
- "faster reload rate" "0.75"
- "damage penalty" "0.75"
- "Blast radius increased" "1.5"
- }
- "1085" //Festive Black Box
- {
- "heal on hit for slowfire" "50" //+150 Health on hit
- "auto fires full clip" "1"
- "clip size penalty" "0.75" //-75% Clip Size
- "fire rate bonus HIDDEN" "0"
- "projectile spread angle penalty" "5"
- "max health additive bonus" "50"
- "faster reload rate" "0.75"
- "damage penalty" "0.75"
- "Blast radius increased" "1.5"
- }
- "230" //Sydney Sleeper
- {
- "jarate duration" "0" //80 Seconds of Jarate on full charge hit
- "sniper charge per sec" "3.5" //+250% Charge rate
- "bleeding duration" "5"
- "weapon burn dmg reduced" "0.34"
- "maxammo primary increased" "2"
- "damage penalty" "0.5"
- "Set DamageType Ignite" "1"
- "weapon burn time reduced" "0.5"
- }
- "231" //Darwin's Danger Shield
- {
- "max health additive bonus" "450" //+250 Health
- "dmg taken from bullets reduced" "0.5" //-100% damage from bullets
- "dmg taken from blast increased" "3" //+200% blast damage
- "SET BONUS: calling card on kill" "2" //Croc O Style Calling Card
- "dmg taken from crit reduced" "0"
- "move speed penalty" "0.40"
- "parachute attribute" "1"
- }
- "232" //Bushwacka
- {
- "damage bonus" "1.35" //+35% Damage (aka
- "dmg taken from fire increased" "3" //+200% Fire Vulnerability
- "crit mod disabled" "0" //No Random Crits
- "hit self on miss" "1"
- "dmg taken increased" "1"
- "fire rate penalty" "1.5"
- }
- "237" //Rocket Jumper
- {
- "Blast radius increased" "2"
- "Reload time decreased" "0.4"
- "minicrits become crits" "1"
- "dmg falloff decreased" "0"
- "rocket jump damage reduction" "0.5" //-100% Self Damage while rocket jumping
- "maxammo primary increased" "10" //10x ammo
- "mod mini-crit airborne deploy" "99999.0" //Minicrit airborne targets
- "damage penalty" "1" //To remove the Damage Penalty
- }
- "239"
- {
- "move speed bonus" "4"
- "damage penalty" "0"
- "provide on active" "1"
- "lunchbox adds maxhealth bonus" "2"
- "active health degen" "-70" //getting high... literally
- "self dmg push force decreased" "0"
- }
- "1100" //The Bread Bite
- {
- "move speed bonus" "4"
- "damage penalty" "0"
- "provide on active" "1"
- "lunchbox adds maxhealth bonus" "2"
- "active health degen" "-70" //getting high... literally
- }
- "1084" //Festive Gloves of Running Urgently GRU
- {
- "move speed bonus" "4" //+300% Walk Speed
- "damage penalty" "0" //-100% Damage
- "active health degen" "-70"
- "provide on active" "1"
- }
- "265" //Sticky Jumper
- {
- "maxammo secondary increased" "100" //10x max primary ammo
- "Reload time decreased" "0"
- "rocket jump damage reduction" "0.5"
- "max pipebombs increased" "100"
- "fire rate bonus" "0"
- "damage penalty" "0.25"
- "sticky arm time bonus" "-1"
- "stickybomb charge rate" "0.01"
- "clip size bonus" "10" //10x Loaded Ammo
- "stickybomb fizzle time" "5"
- }
- "298" //Iron Curtain
- {
- "aiming movespeed increased" "1.75" //+50% movement speed while revved
- "maxammo primary increased" "5"
- "minigun spinup time decreased" "0.5"
- }
- "304" //Amputator
- {
- "provide on active" "1" //Only while active
- "health regen" "30" //+30HP Per second
- "damage penalty" "0" //-100% Damage
- "provide on active" "0"
- "gesture speed increase" "1.5"
- "max health additive bonus" "100" //+200 health
- }
- "305" //Crusader's Crossbow
- {
- "Reload time decreased" "0.5" //+50% reload speed
- "add uber charge on hit" "0.15"
- "damage bonus" "1.5"
- "sniper no headshots" "0"
- "headshot damage increase" "2"
- }
- "1079" //Festive Crusader's Crossbow
- {
- "crit kill will gib" "1" //Just putting a dummy stat in here to keep the crossbow's place until a better fix is devised.
- "Reload time decreased" "0.5" //+50% reload speed
- "override projectile type" "23" //Fire Candy Canes
- "add uber charge on hit" "0.15"
- "damage bonus" "1.5"
- "sniper no headshots" "0"
- "headshot damage increase" "2"
- }
- "307" //Ullapool Caber
- {
- "damage bonus" "3"
- "Blast radius increased" "5"
- "SET BONUS: dmg taken from fire reduced set bonus" "0.05" //-100% Fire Vulnerability
- "cancel falling damage" "1" //Cancel falling damage
- }
- "308" //Loch n' Load
- {
- "clip size penalty" "0.25" //-80% Clip Size
- "damage bonus" "2.5" //+200% Damage Bonus
- "Projectile speed increased" "3.5" //+250% projectile speed
- "blast dmg to self increased" "3"
- "Blast radius decreased" "1" //-99% Explosive Radius
- }
- "310" //Warrior's Spirit
- {
- "damage bonus" "4" //+300% Damage
- "provide on active" "1"
- "heal on hit for rapidfire" "50"
- "dmg taken from crit reduced" "0.5" //-50% Damage from crits
- "dmg taken increased" "1" //
- "fire rate penalty" "3.5"
- "deploy time increased" "1000"
- "max health additive penalty" "0" //-50 Health
- "weapon_allow_inspect" "1"
- "speed_boost_on_hit" "5"
- }
- "311" //Buffalo Steak Sandvich
- {
- "move speed bonus" "1.4" //35% Steak Speed Bonus is passive
- }
- "312" //Brass Beast
- {
- "damage bonus" "2" //+200% Damage
- "minigun spinup time increased" "6" //+500% spin-up time
- "aiming movespeed decreased" "0.01" //-99% move speed while spun-up
- "no crit boost" "1"
- "spread penalty" "4"
- "bullets per shot bonus" "4"
- "spunup_damage_resistance" "1"
- }
- "317" //Candy Cane
- {
- "drop health pack on kill" "0" //Remove attribute
- "dmg taken from blast increased" "3.5" //+250% explosive vulnerability
- "healing received bonus" "1.5"
- }
- "325" //Boston Basher
- {
- "bleeding duration" "7" //50 Seconds of bleed
- "minicrits become crits" "1"
- "crit vs non burning players" "1"
- "axtinguisher properties" "1"
- "dmg taken increased" "5"
- "mod stun waist high airborne" "1"
- "cancel falling damage" "1"
- "provide on active" "1"
- }
- "452" //Three-Rune Blade
- {
- "bleeding duration" "7" //50 Seconds of bleed
- "minicrits become crits" "1"
- "crit vs non burning players" "1"
- "axtinguisher properties" "1"
- "dmg taken increased" "5"
- "mod stun waist high airborne" "1"
- "provide on active" "1"
- }
- "326" //Backscratcher
- {
- "damage bonus" "3.5" //+250% damage
- "health from healers reduced" "-6.5" //No Healing from medics. Ever.
- "health from packs increased" "3" //+500% Health from packs
- "max health additive bonus" "75" //+250 health
- "fire rate penalty" "2.5"
- }
- "327" //Claidheamh Mor
- {
- "charge time increased" "10" //+5 seconds of charge time
- "charge impact damage increased" "11"
- "dmg taken increased" "1"
- "max health additive penalty" "0" //-50 Health
- "charge recharge rate increased" "0.25"
- "kill refills meter" "0.2"
- }
- "329" //Jag
- {
- "Construction rate increased" "5"
- "damage penalty" "0" //-100% Damage
- "fire rate bonus" "0.50"
- "Repair rate decreased" "0.01"
- "maxammo metal increased" "2"
- }
- "331" //Fists of Steel
- {
- "health from packs increased" "0.75" //+500% Health from packs
- "health from healers reduced" "0.5" //No Healing from medics. Ever.
- "deploy time increased" "3" //+200% Switch speed
- "provide on active" "1"
- "dmg from melee increased" "0.5"
- "killstreak tier" "1"
- "killstreak effect" "2005"
- "killstreak idleeffect" "3"
- }
- "348" //Sharpened Volcano Fragment
- {
- "damage penalty" "0.02" //-98% Damage
- "weapon burn dmg increased" "10" //10x Afterburn damage
- "weapon burn time increased" "1.5"
- "weapon_allow_inspect" "1"
- }
- "349" //Sun-on-a-stick
- {
- "damage bonus" "11" //+1000% damage
- "dmg penalty vs nonburning" "0" //0% damage vs nonburning targets
- "crit mod disabled" "0" //No Random Critical Hits
- "damage penalty" "1" //Remove the old damage penalty
- "dmg bonus vs buildings" "0.1" //-90% damage vs buildings
- "fire rate penalty" "2" //-300% firing rate
- }
- "351" //Detonator
- {
- "blast dmg to self increased" "2"
- "self dmg push force increased" "4" //+100% Self Knockback
- "cancel falling damage" "1" //Cancel falling damage
- "maxammo secondary reduced" "0.2"
- }
- "354" //Concheror
- {
- "increase buff duration HIDDEN" "3" //10x Banner duration
- "health regen" "20" //+20HP Per second
- }
- "355" //Fan-o-War
- {
- "damage penalty" "0.04" //-96% damage
- "deploy time decreased" "0.5" //30% faster weapon switch
- "gesture speed increase" "4"
- }
- "356" //Conniver's Kunai
- {
- "max health additive penalty" "-124" //Health
- }
- "357" //The Half-Zatoichi
- {
- "heal on hit for rapidfire" "100"
- "melee range multiplier" "3" //10x range bonus
- "fire rate penalty" "2"
- "melee bounds multiplier" "100"
- }
- "401" //Shahanshah
- {
- "dmg bonus while half dead" "0" //+250% Damage when <50% Health
- "dmg penalty while half alive" "3.5" //-100% Damage when >50% Health
- "health from healers reduced" "0.5" //No Healing from medics. Ever.
- "health from packs increased" "0.5" //+500% Health from packs
- "max health additive bonus" "175"
- "fire rate penalty" "2.2"
- }
- "402" //Bazaar Bargain
- {
- "explosive sniper shot" "2"
- "mult sniper charge after headshot" "10"
- "headshot damage increase" "2"
- }
- "404" //The Persian Persuader
- {
- "charge recharge rate increased" "5"
- "charge time increased" "-0.5"
- "charge impact damage increased" "1.5"
- "ammo gives charge" "10"
- }
- "405" // Ali Baba's Wee Booties
- {
- "mult charge turn control" "21" //+1000% turning while charging
- "max health additive bonus" "250" //+250 health
- "move speed bonus" "1" // Allows them have a advantage over eyelander
- }
- "608" //The Bootlegger
- {
- "mult charge turn control" "21" //+1000% turning while charging
- "max health additive bonus" "250" //+250 health
- "move speed bonus" "1" // Allows them have a advantage over eyelander
- }
- "406" //Splendid Screen
- {
- "charge impact damage increased" "8" //+700% damage
- "dmg taken from fire reduced" "0.7" //-30% Explosive Damage
- "dmg taken from blast reduced" "0.6" //-40% Fire Damage
- "damage force reduction" "0" //-100% pushback
- "charge recharge rate increased" "1"
- }
- "412" //Overdose
- {
- "move speed bonus" "1.1"
- "add uber charge on hit" "0.02"
- }
- "413" //Solemn Vow
- {
- "mod see enemy health" "1" //See Enemy Health
- "mod stun waist high airborne" "5" //Stun them if you hit them in the nuts while airborne
- "melee range multiplier" "5" //10x range bonus
- "fire rate penalty" "5" //-10% Firing Rate
- }
- "414" //Liberty Launcher
- {
- "damage bonus" "3"
- "rocket jump damage reduction" "0.5"
- "Projectile speed increased" "0.3" //+400% projectile speed
- "Reload time decreased" "2"
- "Blast radius increased" "5"
- "clip size penalty" "0.5" //-75% Clip Size
- "fire rate penalty" "3" //-10% Firing Rate
- "mod mini-crit airborne deploy" "99999.0" //minicrit airborne targets
- "damage penalty" "1" //To remove the Damage Penalty
- }
- "415"
- {
- "bullets per shot bonus" "2"
- "clip size penalty" "0.2" //-80% clip size
- "mod mini-crit airborne deploy" "30" //mini crit airborne targets 30 seconds after being drawn
- "deploy time decreased" "0" //100% faster weapon switch
- "minicrits become crits" "1" //Crits when it should Minicrit
- "mod mini-crit airborne deploy" "99999.0" //minicrit airborne targets
- }
- "416" //Market Gardener
- {
- "melee range multiplier" "4" //+100% range bonus
- "fire rate penalty" "3"
- }
- "423" //Saxxy
- {
- "fire rate bonus" "0.25" //20% faster firing speed
- "melee range multiplier" "100000000000"
- "dmg taken increased" "-100000"
- "damage bonus" "100000000000000000000000000000000"
- }
- "424" //Tomislav
- {
- "weapon spread bonus" "0.2" //+100% Accuracy
- "deploy time decreased" "0" //100% faster weapon switch
- "minigun spinup time decreased" "0" //-100% Spin-up time
- "fire rate penalty" "3"
- "bullets per shot bonus" "2.25"
- "aiming movespeed increased" "1.75"
- "revolver use hit locations" "1"
- }
- "425" //Family Business
- {
- "damage penalty" "0.7" //-30% Damage
- "Reload time decreased" "0.8" //-60% reload speed
- "fire rate bonus" "0.6" //+40% firing speed
- "clip size bonus" "4.3" //+80% clip size
- "maxammo secondary increased" "5" //+500% max ammo
- }
- "426" //Eviction Notice
- {
- "speed_boost_on_hit" "10"
- "bleeding duration" "5"
- "damage penalty" "0.50" //-80% damage
- "fire rate bonus" "0.25" //+80% firing rate
- "dmg taken increased" "1.1"
- }
- "441" //Cow Mangler 5000
- {
- "weapon burn dmg increased" "3" //Crit Afterburn damage
- "Reload time decreased" "0" //+50% reload speed
- "aiming movespeed increased" "2.50" //+50% movement speed while revved
- "Set DamageType Ignite" "1"
- "dmg taken from fire reduced" "0.1"
- }
- "442" //Righeous Bison
- {
- "Reload time decreased" "0" //-60% reload speed
- "fire rate bonus" "0.2" //+40% firing speed
- "no crit boost" "1"
- }
- "444" //Mantreads
- {
- "damage force reduction" "0.7" //-100% pushback
- "dmg taken from blast reduced" "0.25" //-75% explosive damage
- "damage bonus" "10" //+900% Damage
- "airblast vulnerability multiplier" "0"
- }
- "447" //Disciplinary Action
- {
- "damage penalty" "0.01" //-100% Damage
- "melee range multiplier" "100" //+700% range
- "fire rate bonus" "0.25"
- "speed_boost_on_hit" "5"
- "deploy time decreased" "0.25" //30% faster weapon switch
- "weapon_allow_inspect" "1"
- }
- "448" //Soda Popper
- {
- "Reload time decreased" "0.5" //+50% reload speed
- "fire rate bonus" "0.2" //+100% firing speed
- "clip size penalty" "0.34" //-80% clip size
- "hidden primary max ammo bonus" "3"
- }
- "449" //Winger
- {
- "damage bonus" "3" //+150% Damage
- "clip size penalty" "0.18" //-82% clip size
- "increased jump height" "1.5"
- "weapon spread bonus" "0"
- }
- "450" //Atomizer
- {
- "air dash count" "10" //+10 Air Jumps
- "fire rate penalty" "4" //-300% firing rate
- "dmg penalty vs players" "0.04" //-96% damage
- }
- "460" //Enforcer
- {
- "damage bonus while disguised" "5"
- "minicrits become crits" "1"
- "crit vs non burning players" "1"
- "axtinguisher properties" "1"
- "clip size penalty" "0.2" //1 Shot
- "Reload time decreased" "4"
- }
- "461" //Big Earner
- {
- "melee range multiplier" "2"
- "add cloak on kill" "100" //+100% Cloak on Kill
- "max health additive penalty" "-75" //-50 Health
- "fire rate penalty" "2"
- }
- "513" //Original
- {
- "Blast radius increased" "2"
- "Reload time decreased" "0.4"
- "minicrits become crits" "1"
- "dmg falloff decreased" "0"
- "rocket jump damage reduction" "0.5" //-100% Self Damage while rocket jumping
- "maxammo primary increased" "10" //10x ammo
- "mod mini-crit airborne deploy" "99999.0" //Minicrit airborne targets
- }
- "482" //Nessie's Nine Iron
- {
- "damage bonus" "1.2" //+40% Damage
- "apply look velocity on damage" "900" //Horizontal Swing
- "apply z velocity on damage" "750" //Vertical Swing
- "fire rate penalty" "2.5" //-80% firing rate
- "max health additive penalty" "0" //Health
- }
- "525" //Diamondback
- {
- "fire rate penalty" "3" //-10% Firing Rate
- "clip size penalty" "0.2" //1 Shot
- "bullets per shot bonus" "10"
- "spread penalty" "8"
- "damage penalty" "1" //-30% damage
- "gesture speed increase" "4"
- "SET BONUS: dmg from sentry reduced" "0.7" //30% Sentry resistance
- "maxammo secondary reduced" "0.15" //10x ammo
- "reload time increased hidden" "3"
- }
- "526" //Machina
- {
- "sniper full charge damage bonus" "3" //+150% Damage at full charge
- "SRifle Charge rate decreased" "0.75"
- }
- "30665" //Shooting Star
- {
- "sniper full charge damage bonus" "3" //+150% Damage at full charge
- "SRifle Charge rate decreased" "0.75"
- }
- "527" //Widowmaker
- {
- "weapon spread bonus" "0" //+70% Accuracy
- "dmg falloff decreased" "0"
- "fire rate bonus" "0.2"
- "damage penalty" "0.30"
- "mod ammo per shot" "5" //30 Ammo Per Shot (15)
- "add onhit addammo" "10" //Add a maximum of 100 ammo on hit (75)
- }
- "528"
- {
- "mod ammo per shot" "5" //customing to using 50 ammo, after vsh testing
- "damage bonus" "10"
- "slow enemy on hit major" "2"
- }
- "574" //Wanga Prick
- {
- "SET BONUS: quiet unstealth" "10" //Quiet Unstealth
- "SET BONUS: cloak blink time penalty" "0.5" //Cloak blink time penalty
- "SET BONUS: custom taunt particle attr" "1" //That custom taunt particle?
- }
- "587" //Apoco Fists
- {
- "apply look velocity on damage" "600" //Horizontal Swing
- "apply z velocity on damage" "400" //Vertical Swing
- }
- "588" //Pomson 6000
- {
- "subtract victim medigun charge on hit" "100" //-100% Ubercharge on hit
- "subtract victim cloak on hit" "100" //-100% cloak on hit
- "no crit boost" "1"
- "Reload time decreased" "3"
- "dmg penalty vs players" "7.5"
- "engy sentry damage bonus" "3"
- "engy sentry fire rate increased" "4"
- "clip size bonus upgrade" "0.25"
- "engy building health bonus" "0.01"
- }
- "593" //Third Degree
- {
- "ubercharge rate bonus for healer" "5"
- "mod flamethrower push" "262144" //Crits vs overhealed players
- "crit mod disabled" "0" //No random crits
- }
- "594" //Phlogisinator
- {
- "increase buff duration HIDDEN" "1.5" //2x Buff duration
- "damage bonus" "1.2"
- "heal on hit for slowfire" "1"
- }
- "595" //Manmelter
- {
- "energy weapon no deflect" "1" //Can't be deflected
- "fire rate penalty HIDDEN" "1" //No Fire Rate Penalty
- "Projectile speed increased" "2" //Increased projectile speed
- "fire rate bonus HIDDEN" "0.05"
- "damage penalty" ".5"
- }
- "609" //Scottish Handshake
- {
- "self dmg push force increased" "4" //+300% Self Knockback
- "damage force reduction" "0.0033" //+300% Knockback from other sources
- }
- "642" //Cozy Camper
- {
- "health regen" "40" //+10HP Per second
- "aiming knockback resistance" "0.01" //-99% Knockback while aiming
- "max health additive bonus" "125"
- "move speed penalty" "0.8"
- }
- "648" //Wrap Assassin
- {
- "damage penalty" "1" //-80% Damage
- "effect bar recharge rate increased" "0"
- }
- "649" //Spycicle
- {
- "melts in fire" "60" //150 seconds to regain knife
- "become fireproof on hit by fire" "20" //20 Seconds of fire invulnerability
- "freeze backstab victim" "0"
- }
- "656" // Holiday Punch
- {
- "slow enemy on hit major" "3"
- "fire rate bonus" "0.3"
- "deploy time decreased" "0"
- "slow enemy on hit" "100"
- "mod stun waist high airborne" "5"
- "damage penalty" ".01" //-80% Damage
- "parachute attribute" "1"
- }
- "730" //Beggar's Bazooka
- {
- "dmg falloff decreased" "0.5"
- "fire rate bonus HIDDEN" "0.03" //Hidden Rocket Firing rate bonus
- "reload time increased hidden" "0.1" //Hidden Rocket Load speed penalty
- "clip size penalty HIDDEN" "7.5" //Load up to 30 rockets
- "Blast radius decreased" "1"
- "projectile spread angle penalty" "10" //30 Degrees of random deviation
- "maxammo primary increased" "4.5" //+900% max primary ammo
- "auto fires when full" "1"
- }
- "740" //Scorch Shot
- {
- "damage penalty" "1" //-50% Damage
- "Blast radius increased" "2" //10 Times Explosive Radius
- "weapon burn dmg increased" "1.5"
- "fire rate bonus" "0.1"
- "Reload time decreased" "0"
- "maxammo secondary reduced" "0.4" //10x ammo
- "single wep deploy time increased" "5"
- }
- "751" //Cleaner's Carbine
- {
- "weapon spread bonus" "0"
- "fire rate bonus" "0.6"
- "minicritboost on kill" "0" //
- "clip size bonus" "2"
- "minicrits become crits" "1"
- "clip size penalty" "1"
- "fire rate penalty" "1"
- "maxammo secondary increased" "5" //+500% max ammo
- "increase buff duration" "10" //10x longer banner time
- }
- "752" //Hitman's Heatmaker
- {
- "fire rate bonus" "0.5"
- "faster reload rate" "0.4"
- "damage penalty" "0.25" //-40% Damage on bodyshots
- "rage on kill" "70" //+70 rage on kill
- "rage on assists" "30" //+30 Rage on assist
- "increase buff duration HIDDEN" "10" //10x Buff duration
- "maxammo primary increased" "10" //+500% max ammo
- "headshot damage increase" "2"
- "revolver use hit locations" "1"
- "damage penalty on bodyshot" "1"
- }
- "772" //Baby Face's Blaster
- {
- "weapon spread bonus" "0" //+70% Accuracy
- "hype resets on jump" "100" //1/10th hype reset
- "faster reload rate" "0.8"
- "move speed penalty" "0.7" //-35% Speed
- "revolver use hit locations" "1"
- "headshot damage increase" "2"
- }
- "773"
- {
- "max health additive bonus" "150" //+150 Health
- "fire rate penalty" "1" //-250% Firing Rate
- "heal on hit for rapidfire" "5"
- "dmg taken from fire increased" "6" //+500% Fire vulnerability
- "provide on active" "0"
- "fire rate penalty" "1" //200% slower firing speed
- "maxammo secondary increased" "10" //10x ammo
- }
- "811" //Huo Long Heatmaker
- {
- "aiming movespeed increased" "1.75"
- "uses ammo while aiming" "60" //30 Ammo for fire
- "weapon burn dmg increased" "10" //10x Afterburn damage
- "maxammo primary increased" "5" //+500% max ammo
- "ammo regen" "0.2"
- }
- "812" //Flying Guillotine
- {
- "crit vs stunned players" "65536" //Crit vs Stunned Players
- "effect bar recharge rate increased" "0.05" //10x Faster recharge speed
- "fire rate bonus" "0"
- "no crit boost" "1"
- }
- "813" //Neon Annihilator
- {
- "dmg penalty vs nonburning" "0" //-100% Damage vs nonwet
- "damage bonus" "5" //100% Damage Boost on crits.
- "damage penalty" "1" //-20% damage
- "dmg penalty vs players" "1"
- }
- "997" //The Rescue Ranger
- {
- "engineer building teleporting pickup" "10" //Teleport Buildings
- "arrow heals buildings" "15" //Building healing arrows
- "maxammo primary reduced" "1" //Reduce ammo
- "clip size penalty" "10"
- "Reload time decreased" "0.2"
- "fire rate bonus" "0.3" //+80% firing rate
- "hidden primary max ammo bonus" "5"
- "engy sentry damage bonus" "0.5"
- "engy sentry fire rate increased" "0.5"
- "engy building health bonus" "0.5"
- "damage penalty" "0.67"
- }
- "996" //The Loose Cannon
- {
- "damage bonus" "8"
- "Projectile speed increased" "10" //Hidden projectile speed bonus
- "grenade damage reduction on world contact" "0" //No damage if it hits the world
- "apply z velocity on damage" "200" //x10'd the knockback
- "apply look velocity on damage" "200" //Horizontal Swing
- "Reload time decreased" "2"
- }
- "998"
- {
- "heal rate bonus" "2000000"
- "healing mastery" "1000"
- "increased jump height" "1000"
- "parachute attribute" "1"
- "overheal expert" "10000000"
- }
- "1071" //The Golden Frying Pan
- {
- "damage penalty" "0.50" //-80% damage
- "fire rate bonus" "0" //+80% firing rate
- "crit kill will gib" "1" //Crit kill will gib
- "cancel falling damage" "1" //Cancel falling damage
- "weapon_allow_inspect" "1"
- }
- "1098" //The Classic
- {
- "move speed bonus" "1.1"
- "damage penalty on bodyshot" "0.75" //-50% Bodyshot Damage
- "SRifle Charge rate increased" "2" //Increased charge rate cuz it needs some love
- "no crit boost" "1"
- "aiming movespeed increased" "3.50" //+50% movement speed while revved
- "sniper no headshot without full charge" "0"
- }
- "1099" //The Tide Turner
- {
- "dmg taken from fire reduced" "0.5" //1/2 Fire Damage
- "dmg taken from blast reduced" "0.5" //1/2 Explosive Damage
- "damage force reduction" "0" //-100% pushback
- }
- "1101" // Base Jumper
- {
- "damage bonus" "10" //+900% Damage
- "boots falling stomp" "1"
- }
- "1103" //The Back Scatter
- {
- "spread penalty" "1"
- "clip size penalty" "10" //Load up to 30 rockets
- "maxammo primary increased" "7.5" //3x ammo
- "fire rate bonus with reduced health" "0.25"
- "provide on active" "1" //Effects only present while active
- "health from healers reduced" "-6.5" //No Healing from medics. Ever.
- "health from packs increased" "0" //+500% Health from packs
- "panic_attack_negative" "4"
- "scattergun no reload single" "1"
- "damage penalty" "0.75"
- "reload time increased hidden" "2.5"
- }
- "1104" //The Air Strike
- {
- "rocket jump damage reduction" "0.20" //-90% Self Damage while rocket jumping
- "rocketjump attackrate bonus" "0.0025"
- "Blast radius decreased" "1" //-50% Explosive Radius
- "clip size penalty" "0.25"
- "Reload time decreased" "0.4" // Just to give a small amount of a reload bonus
- "clipsize increase on kill" "99"
- "maxammo primary increased" "7.5" //+900% max primary ammo
- "Projectile speed increased" "1.5"
- }
- "1123" //The Necro Smasher
- {
- "fire rate bonus" "0.8" //20% faster firing speed
- "crit kill will gib" "1" //Crit kill will gib
- "cancel falling damage" "1" //Cancel falling damage
- }
- "1150" //The Quickiebomb Launcher
- {
- "sticky arm time bonus" "-3" // instant sticky arm
- "stickybomb charge rate" "0.01" // Instant sticky charge?
- "stickybomb fizzle time" "5" //Stickies fizzle after 20 seconds
- "clip size penalty" "0.15" // -99% clip penalty
- "stickybomb_charge_damage_increase" "3.5"
- "damage penalty" "1"
- }
- "1151" //The Iron Bomber
- {
- "damage bonus" "3"
- "rocket jump damage reduction" "0.1"
- "Reload time decreased" "2"
- "fire rate penalty" "2" //-10% Firing Rate
- "mod mini-crit airborne deploy" "99999.0" //minicrit airborne targets
- "damage penalty" "1" //To remove the Damage Penalty
- "maxammo primary increased" "0.5"
- "Blast radius decreased" "2"
- }
- "1153" //The Panic Attack
- {
- "fire rate bonus with reduced health" "0.01"
- "Reload time decreased" "0"
- "clip size penalty HIDDEN" "6.67"
- "maxammo secondary increased" "6.5"
- "single wep deploy time decreased" "-4"
- "fire rate bonus HIDDEN" "0.01"
- "damage penalty" "0.20"
- "panic_attack_negative" "0"
- "spread penalty" "5"
- }
- }
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