kaualima12

Green Dominus FE script

May 2nd, 2019
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. wait(0.2)
  143.  
  144. Player = owner
  145. Cam = workspace.CurrentCamera
  146. Backpack = Player.Backpack
  147. Character = Player.Character
  148. Humanoid = Character.Humanoid
  149. Mouse = Player:GetMouse()
  150. RootPart = Character.HumanoidRootPart
  151. Torso = Character.Torso
  152. Head = Character.Head
  153. RightArm = Character["Right Arm"]
  154. LeftArm = Character["Left Arm"]
  155. RightLeg = Character["Right Leg"]
  156. LeftLeg = Character["Left Leg"]
  157. RootJoint = RootPart.RootJoint
  158. Neck = Torso.Neck
  159. RightShoulder = Torso["Right Shoulder"]
  160. LeftShoulder = Torso["Left Shoulder"]
  161. RightHip = Torso["Right Hip"]
  162. LeftHip = Torso["Left Hip"]
  163. local sick = Instance.new("Sound",Character)
  164. sick.SoundId = "rbxassetid://1797517374"
  165. sick.Parent = Character
  166. sick.Name = "BGM"
  167. sick.Looped = true
  168. sick.Pitch = 1
  169. sick.Volume = 1
  170. sick:Play()
  171. local theend = Instance.new("Sound",Torso)
  172. theend.SoundId = "rbxassetid://875445225"
  173. theend.Name = "???"
  174. theend.Looped = true
  175. theend.Pitch = 1
  176. theend.Volume = 999
  177. IT = Instance.new
  178. CF = CFrame.new
  179. VT = Vector3.new
  180. RAD = math.rad
  181. C3 = Color3.new
  182. UD2 = UDim2.new
  183. BRICKC = BrickColor.new
  184. ANGLES = CFrame.Angles
  185. EULER = CFrame.fromEulerAnglesXYZ
  186. COS = math.cos
  187. ACOS = math.acos
  188. SIN = math.sin
  189. ASIN = math.asin
  190. ABS = math.abs
  191. MRANDOM = math.random
  192. FLOOR = math.floor
  193. game:GetService("StarterGui"):SetCore("SendNotification", {
  194. Title = "Dominus Messor";
  195. Text = "Edited by nguyenducloi123 (Bacon Hair!), Made by Shackluster!";
  196. })
  197. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  198. local NEWMESH = IT(MESH)
  199. if MESH == "SpecialMesh" then
  200. NEWMESH.MeshType = MESHTYPE
  201. if MESHID ~= "nil" and MESHID ~= "" then
  202. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  203. end
  204. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  205. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  206. end
  207. end
  208. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  209. NEWMESH.Scale = SCALE
  210. NEWMESH.Parent = PARENT
  211. return NEWMESH
  212. end
  213. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  214. local NEWPART = IT("Part")
  215. NEWPART.formFactor = FORMFACTOR
  216. NEWPART.Reflectance = REFLECTANCE
  217. NEWPART.Transparency = TRANSPARENCY
  218. NEWPART.CanCollide = false
  219. NEWPART.Locked = true
  220. NEWPART.Anchored = true
  221. if ANCHOR == false then
  222. NEWPART.Anchored = false
  223. end
  224. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  225. NEWPART.Name = NAME
  226. NEWPART.Size = SIZE
  227. NEWPART.Position = Torso.Position
  228. NEWPART.Material = MATERIAL
  229. NEWPART:BreakJoints()
  230. NEWPART.Parent = PARENT
  231. return NEWPART
  232. end
  233. Player_Size = 1
  234. Animation_Speed = 3
  235. Frame_Speed = 0.016666666666666666
  236. local Speed = 16
  237. local Effects2 = {}
  238. local weldBetween = function(a, b)
  239. local weldd = Instance.new("ManualWeld")
  240. weldd.Part0 = a
  241. weldd.Part1 = b
  242. weldd.C0 = CFrame.new()
  243. weldd.C1 = b.CFrame:inverse() * a.CFrame
  244. weldd.Parent = a
  245. return weldd
  246. end
  247. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  248. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  250. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  251. local CHANGEDEFENSE = 0
  252. local CHANGEDAMAGE = 0
  253. local CHANGEMOVEMENT = 0
  254. local ANIM = "Idle"
  255. local ATTACK = false
  256. local EQUIPPED = false
  257. local HOLD = false
  258. local COMBO = 1
  259. local Rooted = false
  260. local SINE = 0
  261. local KEYHOLD = false
  262. local CHANGE = 2 / Animation_Speed
  263. local WALKINGANIM = false
  264. local WALK = 0
  265. local VALUE1 = false
  266. local VALUE2 = false
  267. local ROBLOXIDLEANIMATION = IT("Animation")
  268. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  269. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  270. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  271. WEAPONGUI.Name = "Weapon GUI"
  272. local Effects = IT("Folder", Character)
  273. Effects.Name = "Effects"
  274. local ANIMATOR = Humanoid.Animator
  275. local ANIMATE = Character.Animate
  276. local ATTACKEDTAUNTS = {
  277. "907332040",
  278. "907332525",
  279. "907330011"
  280. }
  281. local ATTACKTAUNTS = {
  282. "907329893",
  283. "907329532",
  284. "907333294",
  285. "907332856"
  286. }
  287. local ULTTAUNTS = {
  288. "907332997",
  289. "907332670",
  290. "907330103"
  291. }
  292. local UNANCHOR = true
  293. local SKILLTEXTCOLOR = C3(0,1,0)
  294. ArtificialHB = Instance.new("BindableEvent", script)
  295. ArtificialHB.Name = "ArtificialHB"
  296. script:WaitForChild("ArtificialHB")
  297. frame = Frame_Speed
  298. tf = 0
  299. allowframeloss = false
  300. tossremainder = false
  301. lastframe = tick()
  302. script.ArtificialHB:Fire()
  303. game:GetService("RunService").Heartbeat:connect(function(s, p)
  304. tf = tf + s
  305. if tf >= frame then
  306. if allowframeloss then
  307. script.ArtificialHB:Fire()
  308. lastframe = tick()
  309. else
  310. for i = 1, math.floor(tf / frame) do
  311. script.ArtificialHB:Fire()
  312. end
  313. lastframe = tick()
  314. end
  315. if tossremainder then
  316. tf = 0
  317. else
  318. tf = tf - frame * math.floor(tf / frame)
  319. end
  320. end
  321. end)
  322. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  323. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  324. end
  325. function PositiveAngle(NUMBER)
  326. if NUMBER >= 0 then
  327. NUMBER = 0
  328. end
  329. return NUMBER
  330. end
  331. function NegativeAngle(NUMBER)
  332. if NUMBER <= 0 then
  333. NUMBER = 0
  334. end
  335. return NUMBER
  336. end
  337. function Swait(NUMBER)
  338. if NUMBER == 0 or NUMBER == nil then
  339. ArtificialHB.Event:wait()
  340. else
  341. for i = 1, NUMBER do
  342. ArtificialHB.Event:wait()
  343. end
  344. end
  345. end
  346. function QuaternionFromCFrame(cf)
  347. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  348. local trace = m00 + m11 + m22
  349. if trace > 0 then
  350. local s = math.sqrt(1 + trace)
  351. local recip = 0.5 / s
  352. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  353. else
  354. local i = 0
  355. if m00 < m11 then
  356. i = 1
  357. end
  358. if m22 > (i == 0 and m00 or m11) then
  359. i = 2
  360. end
  361. if i == 0 then
  362. local s = math.sqrt(m00 - m11 - m22 + 1)
  363. local recip = 0.5 / s
  364. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  365. elseif i == 1 then
  366. local s = math.sqrt(m11 - m22 - m00 + 1)
  367. local recip = 0.5 / s
  368. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  369. elseif i == 2 then
  370. local s = math.sqrt(m22 - m00 - m11 + 1)
  371. local recip = 0.5 / s
  372. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  373. end
  374. end
  375. end
  376. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  377. local xs, ys, zs = x + x, y + y, z + z
  378. local wx, wy, wz = w * xs, w * ys, w * zs
  379. local xx = x * xs
  380. local xy = x * ys
  381. local xz = x * zs
  382. local yy = y * ys
  383. local yz = y * zs
  384. local zz = z * zs
  385. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  386. end
  387. function QuaternionSlerp(a, b, t)
  388. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  389. local startInterp, finishInterp
  390. if cosTheta >= 1.0E-4 then
  391. if 1 - cosTheta > 1.0E-4 then
  392. local theta = ACOS(cosTheta)
  393. local invSinTheta = 1 / SIN(theta)
  394. startInterp = SIN((1 - t) * theta) * invSinTheta
  395. finishInterp = SIN(t * theta) * invSinTheta
  396. else
  397. startInterp = 1 - t
  398. finishInterp = t
  399. end
  400. elseif 1 + cosTheta > 1.0E-4 then
  401. local theta = ACOS(-cosTheta)
  402. local invSinTheta = 1 / SIN(theta)
  403. startInterp = SIN((t - 1) * theta) * invSinTheta
  404. finishInterp = SIN(t * theta) * invSinTheta
  405. else
  406. startInterp = t - 1
  407. finishInterp = t
  408. end
  409. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  410. end
  411. function Clerp(a, b, t)
  412. local qa = {
  413. QuaternionFromCFrame(a)
  414. }
  415. local qb = {
  416. QuaternionFromCFrame(b)
  417. }
  418. local ax, ay, az = a.x, a.y, a.z
  419. local bx, by, bz = b.x, b.y, b.z
  420. local _t = 1 - t
  421. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  422. end
  423. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  424. local frame = IT("Frame")
  425. frame.BackgroundTransparency = TRANSPARENCY
  426. frame.BorderSizePixel = BORDERSIZEPIXEL
  427. frame.Position = POSITION
  428. frame.Size = SIZE
  429. frame.BackgroundColor3 = COLOR
  430. frame.BorderColor3 = BORDERCOLOR
  431. frame.Name = NAME
  432. frame.Parent = PARENT
  433. return frame
  434. end
  435. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  436. local label = IT("TextLabel")
  437. label.BackgroundTransparency = 1
  438. label.Size = UD2(1, 0, 1, 0)
  439. label.Position = UD2(0, 0, 0, 0)
  440. label.TextColor3 = TEXTCOLOR
  441. label.TextStrokeTransparency = STROKETRANSPARENCY
  442. label.TextTransparency = TRANSPARENCY
  443. label.FontSize = TEXTFONTSIZE
  444. label.Font = TEXTFONT
  445. label.BorderSizePixel = BORDERSIZEPIXEL
  446. label.TextScaled = false
  447. label.Text = TEXT
  448. label.Name = NAME
  449. label.Parent = PARENT
  450. return label
  451. end
  452. function NoOutlines(PART)
  453. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  454. end
  455. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  456. local NEWWELD = IT(TYPE)
  457. NEWWELD.Part0 = PART0
  458. NEWWELD.Part1 = PART1
  459. NEWWELD.C0 = C0
  460. NEWWELD.C1 = C1
  461. NEWWELD.Parent = PARENT
  462. return NEWWELD
  463. end
  464. local S = IT("Sound")
  465. function CreateSound(ID, PARENT, VOLUME, PITCH)
  466. local NEWSOUND
  467. coroutine.resume(coroutine.create(function()
  468. NEWSOUND = S:Clone()
  469. NEWSOUND.Parent = PARENT
  470. NEWSOUND.Volume = VOLUME
  471. NEWSOUND.Pitch = PITCH
  472. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  473. Swait()
  474. NEWSOUND:play()
  475. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  476. end))
  477. return NEWSOUND
  478. end
  479. function CFrameFromTopBack(at, top, back)
  480. local right = top:Cross(back)
  481. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  482. end
  483. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  484. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  485. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  486. wave.CFrame = CFRAME
  487. coroutine.resume(coroutine.create(function(PART)
  488. for i = 1, WAIT do
  489. Swait()
  490. mesh.Scale = mesh.Scale + GROW
  491. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  492. if DOESROT == true then
  493. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  494. end
  495. wave.Transparency = wave.Transparency + 0.5 / WAIT
  496. if wave.Transparency > 0.99 then
  497. wave:remove()
  498. end
  499. end
  500. end))
  501. end
  502. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  504. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  505. wave.CFrame = CFRAME
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, WAIT do
  508. Swait()
  509. mesh.Scale = mesh.Scale + GROW
  510. if DOESROT == true then
  511. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  512. end
  513. wave.Transparency = wave.Transparency + 0.5 / WAIT
  514. if wave.Transparency > 0.99 then
  515. wave:remove()
  516. end
  517. end
  518. end))
  519. end
  520. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  521. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  522. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  523. wave.CFrame = CFRAME
  524. coroutine.resume(coroutine.create(function(PART)
  525. for i = 1, WAIT do
  526. Swait()
  527. mesh.Scale = mesh.Scale + GROW
  528. wave.Transparency = wave.Transparency + 1 / WAIT
  529. if wave.Transparency > 0.99 then
  530. wave:remove()
  531. end
  532. end
  533. end))
  534. end
  535. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  536. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  537. local mesh
  538. if KIND == "Base" then
  539. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  540. elseif KIND == "Thin" then
  541. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  542. elseif KIND == "Round" then
  543. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  544. end
  545. wave.CFrame = CFRAME
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, WAIT do
  548. Swait()
  549. mesh.Scale = mesh.Scale + GROW / 10
  550. wave.Transparency = wave.Transparency + 0.5 / WAIT
  551. if wave.Transparency > 0.99 then
  552. wave:remove()
  553. end
  554. end
  555. end))
  556. end
  557. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  558. local TORSO = Torso
  559. local HUM = Humanoid
  560. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  561. coroutine.wrap(function()
  562. VT = Vector3.new
  563. MRANDOM = math.random
  564. local A = TIME
  565. local B = INTENSITY
  566. local C = true
  567. local HUMANOID = Humanoid
  568. local TIMER = A or 35
  569. local SHAKE = B or 5
  570. local FADE = C or true
  571. if HUMANOID then
  572. local FADER = SHAKE / TIMER
  573. for i = 1, TIMER do
  574. wait()
  575. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  576. end
  577. HUMANOID.CameraOffset = VT(0, 0, 0)
  578. end
  579.  
  580. end)()
  581. end
  582. end
  583. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  584. for _, c in pairs(PARENT:GetChildren()) do
  585. if c.ClassName == "Model" then
  586. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  587. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  588. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  589. if DIST > (TORSO.Position - FROM).Magnitude then
  590. table.insert(TABLE, c)
  591. end
  592. AddChildrenToTable(FROM, c, DIST, TABLE)
  593. elseif c.ClassName == "Folder" then
  594. AddChildrenToTable(FROM, c, DIST, TABLE)
  595. end
  596. end
  597. end
  598. end
  599. function MakeForm(PART, TYPE)
  600. if TYPE == "Cyl" then
  601. local MSH = IT("CylinderMesh", PART)
  602. elseif TYPE == "Ball" then
  603. local MSH = IT("SpecialMesh", PART)
  604. MSH.MeshType = "Sphere"
  605. elseif TYPE == "Wedge" then
  606. local MSH = IT("SpecialMesh", PART)
  607. MSH.MeshType = "Wedge"
  608. end
  609. end
  610. function sandbox(var,func)
  611. local env = getfenv(func)
  612. local newenv = setmetatable({},{
  613. __index = function(self,k)
  614. if k=="script" then
  615. return var
  616. else
  617. return env[k]
  618. end
  619. end,
  620. })
  621. setfenv(func,newenv)
  622. return func
  623. end
  624. function NS(...)
  625. local tab = {...}
  626. local fat = {}
  627. for i = 1, #tab do
  628. local v = tab[i]
  629. table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
  630. end
  631. return NumberSequence.new(fat);
  632. end
  633. cors = {}
  634. mas = Instance.new("Model",game:GetService("Lighting"))
  635. ParticleEmitter0 = Instance.new("ParticleEmitter")
  636. ParticleEmitter1 = Instance.new("ParticleEmitter")
  637. ParticleEmitter2 = Instance.new("ParticleEmitter")
  638. ParticleEmitter0.Name = "Flames"
  639. ParticleEmitter0.Parent = mas
  640. ParticleEmitter0.Speed = NumberRange.new(0, 15)
  641. ParticleEmitter0.Rotation = NumberRange.new(0, 360)
  642. ParticleEmitter0.Enabled = false
  643. ParticleEmitter0.LightEmission = 1
  644. ParticleEmitter0.LightInfluence = 1
  645. ParticleEmitter0.Transparency = NumberSequence.new(1,0)
  646. ParticleEmitter0.ZOffset = 1
  647. ParticleEmitter0.Size = NumberSequence.new(10,0)
  648. ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
  649. ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
  650. ParticleEmitter0.Rate = 9999
  651. ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
  652. ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
  653. ParticleEmitter0.VelocitySpread = 25
  654. ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  655. ParticleEmitter1.Name = "Death"
  656. ParticleEmitter1.Parent = mas
  657. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  658. ParticleEmitter1.Enabled = false
  659. ParticleEmitter1.LightEmission = 0.75
  660. ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  661. ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
  662. ParticleEmitter1.ZOffset = 0.5
  663. ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
  664. ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
  665. ParticleEmitter1.Drag = 5
  666. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  667. ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
  668. ParticleEmitter1.Rate = 999
  669. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  670. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  671. ParticleEmitter1.VelocitySpread = 360
  672. ParticleEmitter2.Name = "Wing"
  673. ParticleEmitter2.Parent = mas
  674. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  675. ParticleEmitter2.Enabled = false
  676. ParticleEmitter2.LightEmission = 1
  677. ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
  678. ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
  679. ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
  680. ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
  681. ParticleEmitter2.LockedToPart = true
  682. ParticleEmitter2.Rate = 300
  683. for i,v in pairs(mas:GetChildren()) do
  684. v.Parent = script
  685. pcall(function() v:MakeJoints() end)
  686. end
  687. mas:Destroy()
  688. for i,v in pairs(cors) do
  689. spawn(function()
  690. pcall(v)
  691. end)
  692. end
  693. local DParticles = script.Death
  694. DParticles:remove()
  695. DParticles.Name = ""
  696. New = function(Object, Parent, Name, Data)
  697. local Object = Instance.new(Object)
  698. for Index, Value in pairs(Data or {}) do
  699. Object[Index] = Value
  700. end
  701. Object.Parent = Parent
  702. Object.Name = Name
  703. return Object
  704. end
  705. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  706. if DoesCourontine == false then
  707. local Direction = CF(Part.Position, ToLocation)
  708. local Distance = (Part.Position - ToLocation).magnitude
  709. for i = 1, AmountOfTime do
  710. Swait()
  711. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  712. Direction = Part.CFrame
  713. end
  714. Part:remove()
  715. elseif DoesCourontine == true then
  716. coroutine.resume(coroutine.create(function()
  717. local Direction = CF(Part.Position, ToLocation)
  718. local Distance = (Part.Position - ToLocation).magnitude
  719. for i = 1, AmountOfTime do
  720. Swait()
  721. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  722. Direction = Part.CFrame
  723. end
  724. Part:remove()
  725. end))
  726. end
  727. end
  728. function CheckTableForString(Table, String)
  729. for i, v in pairs(Table) do
  730. if string.find(string.lower(String), string.lower(v)) then
  731. return true
  732. end
  733. end
  734. return false
  735. end
  736. function CheckIntangible(Hit)
  737. local ProjectileNames = {
  738. "Water",
  739. "Arrow",
  740. "Projectile",
  741. "Effect",
  742. "Rail",
  743. "Lightning",
  744. "Bullet"
  745. }
  746. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  747. return true
  748. end
  749. return false
  750. end
  751. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  752. function WACKYEFFECT(Table)
  753. local TYPE = (Table.EffectType or "Sphere")
  754. local SIZE = (Table.Size or VT(1,1,1))
  755. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  756. local TRANSPARENCY = (Table.Transparency or 0)
  757. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  758. local CFRAME = (Table.CFrame or Torso.CFrame)
  759. local MOVEDIRECTION = (Table.MoveToPos or nil)
  760. local ROTATION1 = (Table.RotationX or 0)
  761. local ROTATION2 = (Table.RotationY or 0)
  762. local ROTATION3 = (Table.RotationZ or 0)
  763. local MATERIAL = (Table.Material or "Neon")
  764. local COLOR = (Table.Color or C3(1,1,1))
  765. local TIME = (Table.Time or 45)
  766. local SOUNDID = (Table.SoundID or nil)
  767. local SOUNDPITCH = (Table.SoundPitch or nil)
  768. local SOUNDVOLUME = (Table.SoundVolume or nil)
  769. coroutine.resume(coroutine.create(function()
  770. local PLAYSSOUND = false
  771. local SOUND = nil
  772. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  773. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  774. PLAYSSOUND = true
  775. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  776. end
  777. EFFECT.Color = COLOR
  778. local MSH = nil
  779. if TYPE == "Sphere" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  781. elseif TYPE == "Block" then
  782. MSH = IT("BlockMesh",EFFECT)
  783. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  784. elseif TYPE == "Wave" then
  785. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  786. elseif TYPE == "Ring" then
  787. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  788. elseif TYPE == "Slash" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  790. elseif TYPE == "Round Slash" then
  791. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  792. elseif TYPE == "Swirl" then
  793. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  794. elseif TYPE == "Skull" then
  795. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  796. elseif TYPE == "Crystal" then
  797. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  798. end
  799. if MSH ~= nil then
  800. local MOVESPEED = nil
  801. if MOVEDIRECTION ~= nil then
  802. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  803. end
  804. local GROWTH = SIZE - ENDSIZE
  805. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  806. if TYPE == "Block" then
  807. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  808. else
  809. EFFECT.CFrame = CFRAME
  810. end
  811. for LOOP = 1, TIME+1 do
  812. Swait()
  813. MSH.Scale = MSH.Scale - GROWTH/TIME
  814. if TYPE == "Wave" then
  815. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  816. end
  817. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  818. if TYPE == "Block" then
  819. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  820. else
  821. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  822. end
  823. if MOVEDIRECTION ~= nil then
  824. local ORI = EFFECT.Orientation
  825. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  826. EFFECT.Orientation = ORI
  827. end
  828. end
  829. if PLAYSSOUND == false then
  830. EFFECT:remove()
  831. else
  832. repeat Swait() until SOUND.Playing == false
  833. EFFECT:remove()
  834. end
  835. else
  836. if PLAYSSOUND == false then
  837. EFFECT:remove()
  838. else
  839. repeat Swait() until SOUND.Playing == false
  840. EFFECT:remove()
  841. end
  842. end
  843. end))
  844. end
  845. Debris = game:GetService("Debris")
  846. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  847. local Direction = CFrame.new(StartPos, Vec).lookVector
  848. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  849. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  850. if RayHit and CheckIntangible(RayHit) then
  851. if DelayIfHit then
  852. wait()
  853. end
  854. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  855. end
  856. return RayHit, RayPos, RayNormal
  857. end
  858. function turnto(position)
  859. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  860. end
  861. local naeeym2 = Instance.new("BillboardGui", Character)
  862. naeeym2.AlwaysOnTop = true
  863. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  864. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  865. naeeym2.Adornee = Character.Head
  866. naeeym2.Name = ""
  867. local tecks2 = Instance.new("TextLabel", naeeym2)
  868. tecks2.BackgroundTransparency = 1
  869. tecks2.TextScaled = true
  870. tecks2.BorderSizePixel = 0
  871. tecks2.Text = "Infected Dominus"
  872. tecks2.Font = "Antique"
  873. tecks2.TextSize = 15
  874. tecks2.TextStrokeTransparency = 0
  875. tecks2.TextColor3 = Color3.new(0,1,0)
  876. tecks2.TextStrokeColor3 = Color3.new(0,255,0)
  877. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  878. tecks2.Parent = naeeym2
  879. Humanoid.Died:connect(function()
  880. Humanoid.Parent = nil
  881. Humanoid.MaxHealth = "inf"
  882. Humanoid.Health = "inf"
  883. refit()
  884. Humanoid.Parent = Character
  885. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  886. for i = 1, 5 do
  887. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.1, 0, 0.1))
  888. end
  889. killnearest(Torso.Position, 25, 180)
  890. end)
  891. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  892. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  893. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  894. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  895. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  896. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 6 Frame")
  897. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  898. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Glitch Execute", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  899. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Infected Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  900. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Error Fired", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  901. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Coding In-Burst", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  902. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] ?????", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  903. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] !?!?!?!?", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 6")
  904. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[P] The End", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 7")
  905. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  906. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Virus Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  907. function killnearest(position, range, maxstrength)
  908. for i, v in ipairs(workspace:GetChildren()) do
  909. local body = v:GetChildren()
  910. for part = 1, #body do
  911. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  912. if v.ClassName == "Model" then
  913. v:BreakJoints()
  914. end
  915. local bv = Instance.new("BodyVelocity")
  916. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  917. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  918. bv.Parent = body[part]
  919. Debris:AddItem(bv, 0.2)
  920. end
  921. end
  922. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  923. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  924. end
  925. end
  926. end
  927. function ApplyAoE(POSITION, RANGE)
  928. local PARTS = {}
  929. for index, CHILD in pairs(workspace:GetDescendants()) do
  930. if CHILD.ClassName == "Model" and CHILD ~= Character then
  931. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  932. if HUM then
  933. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  934. if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then
  935. CHILD:BreakJoints()
  936. for index, PART in pairs(CHILD:GetChildren()) do
  937. if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
  938. local P = DParticles:Clone()
  939. P.Parent = PART
  940. P.Enabled = true
  941. P.Color = ColorSequence.new(PART.Color, C3(0, 1, 0))
  942. PART.Anchored = true
  943. table.insert(PARTS, {PART, P})
  944. end
  945. end
  946. end
  947. end
  948. elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
  949. local FOLDER = IT("Folder", CHILD)
  950. FOLDER.Name = "ewdfrfgrwefd"
  951. local P = DParticles:Clone()
  952. P.Parent = CHILD
  953. P.Enabled = true
  954. CHILD:BreakJoints()
  955. CHILD.CanCollide = false
  956. CHILD.Anchored = true
  957. P.Rate = math.ceil(CHILD.Size.Magnitude / 2)
  958. P.Color = ColorSequence.new(CHILD.Color, C3(0, 1, 0))
  959. table.insert(PARTS, {CHILD, P})
  960. end
  961. end
  962. coroutine.resume(coroutine.create(function()
  963. if #PARTS > 0 then
  964. for i = 1, 85 do
  965. Swait()
  966. for E = 1, #PARTS do
  967. local F = PARTS[E]
  968. local A = F[1]
  969. local B = F[2]
  970. A.Transparency = A.Transparency + 0.011764705882352941
  971. B.Rate = math.ceil(B.Rate * 1.2)
  972. for index, E in pairs(A:GetChildren()) do
  973. if E:IsA("Decal") or E:IsA("Texture") then
  974. E.Transparency = E.Transparency + 0.011764705882352941
  975. elseif E:IsA("JointInstance") then
  976. E:remove()
  977. elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
  978. E.Enabled = false
  979. end
  980. end
  981. end
  982. end
  983. for E = 1, #PARTS do
  984. local F = PARTS[E]
  985. local A = F[1]
  986. local B = F[2]
  987. B.Enabled = false
  988. Debris:AddItem(A, 3)
  989. end
  990. end
  991. end))
  992. end
  993. function Transparency(TRANS)
  994. tecks2.TextTransparency = TRANS
  995. tecks2.TextStrokeTransparency = TRANS
  996. for _, c in pairs(Character:GetChildren()) do
  997. if c.ClassName == "Part" and c ~= RootPart then
  998. c.Transparency = TRANS
  999. if c:FindFirstChildOfClass("Decal") then
  1000. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  1001. end
  1002. elseif c.ClassName == "Accessory" then
  1003. c.Handle.Transparency = TRANS
  1004. elseif c.ClassName == "Model" then
  1005. for _, q in pairs(c:GetChildren()) do
  1006. if q.ClassName == "Part" then
  1007. q.Transparency = TRANS
  1008. if q:FindFirstChildOfClass("Decal") then
  1009. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  1010. end
  1011. end
  1012. end
  1013. end
  1014. end
  1015. end
  1016. function Glitch_Execute()
  1017. local HITBODIES = {}
  1018. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  1019. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  1020. CENTER.CFrame = CF(ECH)
  1021. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Forest green", "Laser01", VT(25, 99999, 25))
  1022. MakeForm(RAY, "Cyl")
  1023. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Laser01", VT(28, 99999, 28))
  1024. MakeForm(RAY2, "Cyl")
  1025. RAY.CFrame = CF(ECH)
  1026. RAY2.CFrame = CF(ECH)
  1027. CreateSound("1368573150", CENTER, 10, 0.8)
  1028. for i = 1, 100 do
  1029. Swait()
  1030. RAY.Transparency = RAY.Transparency - 0.01
  1031. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  1032. RAY2.Transparency = RAY2.Transparency - 0.012
  1033. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  1034. end
  1035. RAY:remove()
  1036. RAY2:remove()
  1037. CreateSound("1368637781", CENTER, 10, 0.8)
  1038. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Forest green", VT(16, 16 , 16))
  1039. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Lime green", VT(16, 16 ,16))
  1040. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  1041. Debris:AddItem(CENTER, 5)
  1042. CreateSound("814168787", CENTER, 27, 0.88)
  1043. for i = 1, 5 do
  1044. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(0.5, 0, 0.5))
  1045. end
  1046. local POS = RootPart.Position
  1047. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1048. SHAKECAM(HITPOS, 100, 8, 15)
  1049. ApplyAoE(HITPOS, 50)
  1050. end
  1051. function Infected_Pain()
  1052. ATTACK = true
  1053. Rooted = true
  1054. VALUE1 = true
  1055. local HITBODIES = {}
  1056. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Lime green", "Vibrations", VT(4, 4, 4))
  1057. MakeForm(VISUAL, "Ball")
  1058. VISUAL.CFrame = RootPart.CFrame
  1059. for i = 0, 1.2, 0.2 / Animation_Speed do
  1060. Swait()
  1061. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  1062. VISUAL.Transparency = VISUAL.Transparency - 0.005
  1063. if MRANDOM(1, 2) == 1 then
  1064. do
  1065. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  1066. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1067. MakeForm(SPHERE, "Ball")
  1068. coroutine.resume(coroutine.create(function()
  1069. for i = 1, 100 do
  1070. Swait()
  1071. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  1072. SPHERE.Transparency = i / 100
  1073. end
  1074. SPHERE:remove()
  1075. end))
  1076. end
  1077. end
  1078. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. end
  1085. Character.Archivable = true
  1086. local CLONE = Character:Clone()
  1087. CLONE.BGM:remove()
  1088. CLONE.Effects:remove()
  1089. CLONE.Parent = Effects
  1090. local X = 1 - VISUAL.Transparency
  1091. local ORIGINPOS = RootPart.Position
  1092. Transparency(1)
  1093. VALUE2 = true
  1094. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  1095. for i = 1, 50 do
  1096. Swait()
  1097. VISUAL.Transparency = VISUAL.Transparency + X / 50
  1098. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  1099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1101. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1102. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1103. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1105. end
  1106. VISUAL:remove()
  1107. coroutine.resume(coroutine.create(function()
  1108. local PITS = {}
  1109. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1110. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Forest green", VT(4, 4, 4))
  1111. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Lime green", VT(4, 4, 4))
  1112. if HITFLOOR ~= nil then
  1113. local POS = CLONE.Torso.Position
  1114. CLONE:remove()
  1115. for i = 1, 150 do
  1116. Swait()
  1117. local PEWSOUND = {
  1118. "907527750",
  1119. "907527912",
  1120. "907528019",
  1121. "907530553"
  1122. }
  1123. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  1124. if MRANDOM(1, 2) == 1 then
  1125. local ICICLE = IT("CornerWedgePart", Effects)
  1126. ICICLE.Locked = true
  1127. ICICLE.CanCollide = false
  1128. ICICLE.Anchored = true
  1129. ICICLE.BrickColor = BRICKC("Lime green")
  1130. ICICLE.Material = "Neon"
  1131. ICICLE.Size = VT(i / 8, i / 2, i / 8)
  1132. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1133. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1134. table.insert(PITS, ICICLE)
  1135. for e = 1, #HITBODIES do
  1136. if HITBODIES[e] ~= nil then
  1137. local BOD = HITBODIES[e]
  1138. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1139. if TORS then
  1140. BOD:BreakJoints()
  1141. for _, c in pairs(BOD:GetChildren()) do
  1142. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1143. local bv = Instance.new("BodyVelocity")
  1144. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1145. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1146. bv.Parent = TORS
  1147. Debris:AddItem(bv, 0.2)
  1148. end
  1149. end
  1150. end
  1151. end
  1152. end
  1153. HITBODIES = {}
  1154. end
  1155. end
  1156. coroutine.resume(coroutine.create(function()
  1157. for i = 1, 10 do
  1158. Swait()
  1159. for e = 1, #PITS do
  1160. if PITS[e] ~= nil then
  1161. local E = PITS[e]
  1162. E.Transparency = E.Transparency + 0.1
  1163. end
  1164. end
  1165. end
  1166. for e = 1, #PITS do
  1167. if PITS[e] ~= nil then
  1168. local E = PITS[e]
  1169. E:remove()
  1170. end
  1171. end
  1172. end))
  1173. end
  1174. end))
  1175. VALUE2 = false
  1176. VALUE1 = false
  1177. ATTACK = false
  1178. Rooted = false
  1179. for i = 1, 10 do
  1180. Swait()
  1181. Transparency(1 - i / 10)
  1182. end
  1183. end
  1184. function Error_Fired()
  1185. local HITBODIES = {}
  1186. local PEWSOUND = {
  1187. "907527750",
  1188. "907527912",
  1189. "907528019",
  1190. "907530553"
  1191. }
  1192. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1193. if HITFLOOR ~= nil then
  1194. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  1195. ATTACK = true
  1196. Rooted = false
  1197. local GYRO = IT("BodyGyro", RootPart)
  1198. GYRO.D = 100
  1199. GYRO.P = 2000
  1200. GYRO.MaxTorque = VT(0, 4000000, 0)
  1201. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1202. for i = 0, 3.5, 0.22 / Animation_Speed do
  1203. Swait()
  1204. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1205. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1206. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. end
  1213. for i = 0, 0.15, 0.22 / Animation_Speed do
  1214. Swait()
  1215. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1216. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1217. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. end
  1224. Rooted = true
  1225. GYRO:remove()
  1226. coroutine.resume(coroutine.create(function()
  1227. local PITS = {}
  1228. local FRAME = RootPart.CFrame
  1229. for i = 1, 200 do
  1230. Swait()
  1231. for e = 1, #HITBODIES do
  1232. if HITBODIES[e] ~= nil then
  1233. local BOD = HITBODIES[e]
  1234. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1235. if TORS then
  1236. BOD:BreakJoints()
  1237. ApplyAoE(HITPOS, 10)
  1238. table.remove(HITBODIES, e)
  1239. end
  1240. end
  1241. end
  1242. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "Puddle", VT(4 + i / 4, 0, 4 + i / 4))
  1243. MakeForm(GLITCH, "Cyl")
  1244. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  1245. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  1246. if HITFLOOR ~= nil then
  1247. table.insert(PITS, GLITCH)
  1248. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1249. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  1250. if MRANDOM(1, 2) == 1 then
  1251. local ICICLE = IT("CornerWedgePart", Effects)
  1252. ICICLE.Locked = true
  1253. ICICLE.CanCollide = false
  1254. ICICLE.Anchored = true
  1255. ICICLE.BrickColor = BRICKC("Lime green")
  1256. ICICLE.Material = "Neon"
  1257. ICICLE.Size = VT(i / 7, i / 2, i / 7)
  1258. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  1259. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1260. table.insert(PITS, ICICLE)
  1261. end
  1262. else
  1263. GLITCH:remove()
  1264. break
  1265. end
  1266. end
  1267. coroutine.resume(coroutine.create(function()
  1268. for i = 1, 10 do
  1269. Swait()
  1270. for e = 1, #PITS do
  1271. if PITS[e] ~= nil then
  1272. local E = PITS[e]
  1273. E.Transparency = E.Transparency + 0.1
  1274. end
  1275. end
  1276. end
  1277. for e = 1, #PITS do
  1278. if PITS[e] ~= nil then
  1279. local E = PITS[e]
  1280. E:remove()
  1281. end
  1282. end
  1283. end))
  1284. end))
  1285. for i = 0, 1, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. end
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297. end
  1298. function Coding_Inburst()
  1299. local HITBODIES = {}
  1300. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1301. if HITFLOOR ~= nil then
  1302. CreateSound("463598785", RootPart, 10, 0.8)
  1303. ATTACK = true
  1304. Rooted = true
  1305. VALUE1 = true
  1306. for i = 1, 500 do
  1307. Swait()
  1308. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  1309. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Forest green", VT(0.01, 0, 0.01))
  1310. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Lime green", VT(0, 0, 0))
  1311. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. for e = 1, #HITBODIES do
  1318. if HITBODIES[e] ~= nil then
  1319. local BOD = HITBODIES[e]
  1320. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1321. if TORS and TORS:FindFirstChild("BV") == nil then
  1322. local bv = Instance.new("BodyVelocity")
  1323. bv.Name = "BV"
  1324. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1325. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  1326. bv.Parent = TORS
  1327. Debris:AddItem(bv, 0.1)
  1328. end
  1329. end
  1330. end
  1331. end
  1332. coroutine.resume(coroutine.create(function()
  1333. for e = 1, #HITBODIES do
  1334. Swait()
  1335. if HITBODIES[e] ~= nil then
  1336. local BOD = HITBODIES[e]
  1337. for i = 1, #HITBODIES do
  1338. if HITBODIES[i] == BOD and i ~= e then
  1339. table.remove(HITBODIES, i)
  1340. end
  1341. end
  1342. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1343. if TORS then
  1344. TORS.Anchored = false
  1345. CreateSound("92597369", TORS, 10, 0.8)
  1346. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Lime green", VT(0.1, 0, 0.1))
  1347. BOD:BreakJoints()
  1348. for _, c in pairs(BOD:GetChildren()) do
  1349. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1350. local bv = Instance.new("BodyVelocity")
  1351. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1352. bv.velocity =CF(HITPOS, c.Position).lookVector * 250
  1353. bv.Parent = c
  1354. Debris:AddItem(bv, 0.2)
  1355. end
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end))
  1361. ApplyAoE(HITPOS, 650)
  1362. VALUE1 = false
  1363. ATTACK = false
  1364. Rooted = false
  1365. end
  1366. end
  1367. function GLITCH()
  1368. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1369. if HITFLOOR ~= nil then
  1370. do
  1371. local HITBODIES = {}
  1372. ATTACK = true
  1373. Rooted = true
  1374. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "ABSOLUTEUM", VT(0, 0, 0))
  1375. MakeForm(ABSOLUTE, "Ball")
  1376. CreateSound("814168787", ABSOLUTE, 10, 0.28)
  1377. for i = 0, 8, 0.1 / Animation_Speed do
  1378. Swait()
  1379. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.82, 0.92, 0.92)
  1380. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1381. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1382. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Forest green", "ABSOLUTEUM", VT(2, 2, 2))
  1383. MakeForm(CHARGE, "Ball")
  1384. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1385. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1386. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1387. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1388. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1389. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1390. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. end
  1393. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1394. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1395. for i = 1, 45 do
  1396. Swait()
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. end
  1404. coroutine.resume(coroutine.create(function()
  1405. local IMPACT = false
  1406. local BULLET = ABSOLUTE
  1407. MakeForm(BULLET, "Ball")
  1408. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1409. for i = 1, 500 do
  1410. Swait()
  1411. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1412. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1413. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Lime green", VT(-10, -10, -10) / 55)
  1414. if HIT ~= nil then
  1415. IMPACT = true
  1416. break
  1417. end
  1418. end
  1419. if IMPACT == false then
  1420. for i = 1, 40 do
  1421. Swait()
  1422. BULLET.Size = BULLET.Size * 0.99
  1423. end
  1424. BULLET:remove()
  1425. else
  1426. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1427. for i = 1, 175 do
  1428. Swait()
  1429. BULLET.Size = BULLET.Size * 0.99
  1430. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 85)
  1431. end
  1432. CreateSound("438666001", BULLET, 10, 3)
  1433. Swait(35)
  1434. BULLET.Transparency = 1
  1435. for i = 1, 20 do
  1436. for e = 1, 5 do
  1437. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Lime green", VT(1, 1, i * 4), 0)
  1438. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Lime green", VT(i, 0, i) / 3)
  1439. end
  1440. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1441. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1442. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1443. MagicSphere(BULLET.Size, 45, BULLET.CFrame, C3(MRANDOM(0, 100) / 100, 0, 0), VT(i, i, i) * 2)
  1444. Swait(5)
  1445. for e = 1, #HITBODIES do
  1446. if HITBODIES[e] ~= nil then
  1447. local BOD = HITBODIES[e]
  1448. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1449. if TORS then
  1450. BOD:BreakJoints()
  1451. for _, c in pairs(BOD:GetChildren()) do
  1452. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1453. local bv = Instance.new("BodyVelocity")
  1454. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1455. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1456. bv.Parent = c
  1457. Debris:AddItem(bv, 0.2)
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Lime green", VT(i, 0, i) * 2)
  1464. end
  1465. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(0, 1, 0), VT(120, 120, 120))
  1466. Debris:AddItem(BULLET, 10)
  1467. end
  1468. end))
  1469. ATTACK = false
  1470. Rooted = false
  1471. end
  1472. end
  1473. end
  1474. local Decal = IT("Decal")
  1475. function Virus_Hop()
  1476. ATTACK = true
  1477. Rooted = false
  1478. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1479. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1480. local decal = Decal:Clone()
  1481. decal.Parent = O1
  1482. decal.Face = "Top"
  1483. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1484. local decal2 = Decal:Clone()
  1485. decal2.Parent = O1
  1486. decal2.Face = "Bottom"
  1487. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1488. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1489. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1490. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1491. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0, 0, 0))
  1492. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1493. local decal = Decal:Clone()
  1494. decal.Parent = O2
  1495. decal.Face = "Top"
  1496. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  1497. local decal2 = Decal:Clone()
  1498. decal2.Parent = O2
  1499. decal2.Face = "Bottom"
  1500. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  1501. CreateSound("1127492102", O1, 10, 0.62)
  1502. CreateSound("1127492102", O2, 10, 0.62)
  1503. for i = 1, 75 do
  1504. Swait()
  1505. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1506. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1507. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1508. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515. end
  1516. Rooted = true
  1517. UNANCHOR = false
  1518. RootPart.Anchored = true
  1519. VALUE1 = true
  1520. for i = 1, 15 do
  1521. Transparency(i / 15)
  1522. Swait()
  1523. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. end
  1531. RootPart.CFrame = ROOT.CFrame
  1532. ROOT:remove()
  1533. for i = 1, 15 do
  1534. Transparency(1 - i / 15)
  1535. Swait()
  1536. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1537. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1538. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1539. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543. end
  1544. VALUE1 = false
  1545. coroutine.resume(coroutine.create(function()
  1546. for i = 1, 75 do
  1547. Swait()
  1548. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1549. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1550. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1551. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1552. end
  1553. O1:remove()
  1554. O2:remove()
  1555. end))
  1556. UNANCHOR = true
  1557. RootPart.Anchored = false
  1558. ATTACK = false
  1559. Rooted = false
  1560. end
  1561. function THE_END()
  1562. ATTACK = true
  1563. Rooted = false
  1564. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  1565. for i=0, 0.6, 0.11 / Animation_Speed do
  1566. Swait()
  1567. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(5,5,5)/5, Size2 = VT(0,1,0)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1570. sick:Stop()
  1571. theend:Play()
  1572. game.Lighting.OutdoorAmbient = Color3.new(0,1,0)
  1573. game.Lighting.Ambient = Color3.new(0,1,0)
  1574. game.Lighting.FogColor = Color3.new(0,1,0)
  1575. game.Lighting.FogEnd = 50
  1576. local sky = Instance.new('Sky', game:GetService'Lighting')
  1577. sky.SkyboxBk = "rbxassetid://981468267"
  1578. sky.SkyboxDn = "rbxassetid://981468267"
  1579. sky.SkyboxFt = "rbxassetid://981468267"
  1580. sky.SkyboxLf = "rbxassetid://981468267"
  1581. sky.SkyboxRt = "rbxassetid://981468267"
  1582. sky.SkyboxUp = "rbxassetid://981468267"
  1583. sky.StarCount = 3000
  1584. sky.SunAngularSize = 0
  1585. sky.MoonAngularSize = 11
  1586. sky.MoonTextureId = "rbxasset://sky/moon.jpg"
  1587. sky.CelestialBodiesShown = false
  1588. end
  1589. ATTACK = false
  1590. Rooted = false
  1591. end
  1592. function CLEAREVERYTHING()
  1593. ATTACK = true
  1594. Rooted = false
  1595. game.Workspace:ClearAllChildren()
  1596. end
  1597. ATTACK = false
  1598. Rooted = false
  1599. function INGLITCH()
  1600. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1601. if HITFLOOR ~= nil then
  1602. do
  1603. local HITBODIES = {}
  1604. ATTACK = true
  1605. Rooted = true
  1606. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "SuperNova", VT(0, 0, 0))
  1607. ABSOLUTE.Color = SKILLTEXTCOLOR
  1608. MakeForm(ABSOLUTE, "Ball")
  1609. CreateSound("814168787", ABSOLUTE, 10, 0.65)
  1610. for i = 0, 4, 0.1 / Animation_Speed do
  1611. Swait()
  1612. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.65, 0.65, 0.65)
  1613. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1614. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1615. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1, 1, 1))
  1616. MakeForm(CHARGE, "Ball")
  1617. CHARGE.Color = C3(0, 1, 0)
  1618. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  1619. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1620. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. end
  1627. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  1628. for i = 0, 2, 0.1 / Animation_Speed do
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. end
  1637. coroutine.resume(coroutine.create(function()
  1638. local PITS = {}
  1639. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  1640. CreateSound("215395388", ABSOLUTE, 10, 0.5)
  1641. CreateSound("215395388", ABSOLUTE, 10, 0.55)
  1642. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  1643. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1644. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1645. Slice("Round", 0, 13, CF(RootPart.CFrame * CF(0, MRANDOM(-1, -1), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-4, 4)), RAD(0)), "Lime green", VT(15,15,15) * MRANDOM(1, 2))
  1646. coroutine.resume(coroutine.create(function()
  1647. local POS = RootPart.Position
  1648. for i = 1, 5 do
  1649. WACKYEFFECT({
  1650. Time = 65,
  1651. EffectType = "Sphere",
  1652. Size = VT(40, 40, 40),
  1653. Size2 = VT(0, 0, 5000),
  1654. Transparency = 1,
  1655. Transparency2 = 0,
  1656. CFrame = CF(POS),
  1657. MoveToPos = nil,
  1658. RotationX = MRANDOM(-2, 2),
  1659. RotationY = MRANDOM(-12, 12),
  1660. RotationZ = MRANDOM(-2, 2),
  1661. Material = "Neon",
  1662. Color = C3(0, 1, 0),
  1663. SoundID = nil,
  1664. SoundPitch = nil,
  1665. SoundVolume = nil
  1666. })
  1667. end
  1668. wait(1)
  1669. SHAKECAM(POS, 75, 35, 35)
  1670. ApplyAoE(HITPOS, 650)
  1671. WACKYEFFECT({
  1672. Time = 85,
  1673. EffectType = "Sphere",
  1674. Size = VT(1200, 1200, 1200),
  1675. Size2 = VT(3500, 3500, 3500),
  1676. Transparency = 0,
  1677. Transparency2 = 1,
  1678. CFrame = CF(POS),
  1679. MoveToPos = nil,
  1680. RotationX = 0,
  1681. RotationY = 0,
  1682. RotationZ = 0,
  1683. Material = "Neon",
  1684. Color = C3(0, 1, 0),
  1685. SoundID = nil,
  1686. SoundPitch = nil,
  1687. SoundVolume = nil
  1688. })
  1689. for i = 1, 20 do
  1690. WACKYEFFECT({
  1691. Time = 85,
  1692. EffectType = "Sphere",
  1693. Size = VT(1200, 1200, 1200),
  1694. Size2 = VT(1200, 1200, 1444) + VT(i * 3, i * 3, i * 3),
  1695. Transparency = 0.8,
  1696. Transparency2 = 1,
  1697. CFrame = CF(POS),
  1698. MoveToPos = nil,
  1699. RotationX = 0,
  1700. RotationY = 0,
  1701. RotationZ = 0,
  1702. Material = "Neon",
  1703. Color = C3(0, 1, 0),
  1704. SoundID = nil,
  1705. SoundPitch = nil,
  1706. SoundVolume = nil
  1707. })
  1708. WACKYEFFECT({
  1709. Time = 100,
  1710. EffectType = "Wave",
  1711. Size = VT(250, 20, 250),
  1712. Size2 = VT(4000, 0, 4000) * 1.2,
  1713. Transparency = 0,
  1714. Transparency2 = 1,
  1715. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1716. MoveToPos = nil,
  1717. RotationX = 0,
  1718. RotationY = 0,
  1719. RotationZ = 0,
  1720. Material = "Neon",
  1721. Color = C3(0, 1, 0),
  1722. SoundID = nil,
  1723. SoundPitch = nil,
  1724. SoundVolume = nil
  1725. })
  1726. end
  1727. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1728. for i = 1, 5 do
  1729. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1730. WACKYEFFECT({
  1731. Time = 120,
  1732. EffectType = "Wave",
  1733. Size = VT(1500, 20, 1500),
  1734. Size2 = VT(3000 + i * 1700, 0, 3000 + i * 1700) * 1.2,
  1735. Transparency = 0,
  1736. Transparency2 = 1,
  1737. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1738. MoveToPos = nil,
  1739. RotationX = 0,
  1740. RotationY = 0,
  1741. RotationZ = 0,
  1742. Material = "Neon",
  1743. Color = C3(0, 1, 0),
  1744. SoundID = nil,
  1745. SoundPitch = nil,
  1746. SoundVolume = nil
  1747. })
  1748. end
  1749. end))
  1750. for i = 1, 75 do
  1751. Swait()
  1752. local ICICLE = IT("CornerWedgePart", Effects)
  1753. ICICLE.Locked = true
  1754. ICICLE.CanCollide = false
  1755. ICICLE.Anchored = true
  1756. ICICLE.Color = C3(0, 1, 0)
  1757. ICICLE.Material = "Neon"
  1758. ICICLE.Size = VT(i / 1.47, i * 2, i / 1.47)
  1759. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  1760. table.insert(PITS, ICICLE)
  1761. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  1762. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  1763. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  1764. for i = 1, 3 do
  1765. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Lime green", VT(-0.01, 0, -0.01))
  1766. end
  1767. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 1, 0), VT(i / 3, 0, i / 3))
  1768. end
  1769. ABSOLUTE.Transparency = 0
  1770. for i = 1, 10 do
  1771. Swait()
  1772. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  1773. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  1774. end
  1775. Debris:AddItem(ABSOLUTE, 5)
  1776. Swait(50)
  1777. for i = 1, 10 do
  1778. Swait()
  1779. for e = 1, #PITS do
  1780. if PITS[e] ~= nil then
  1781. local E = PITS[e]
  1782. E.Transparency = E.Transparency + 0.1
  1783. end
  1784. end
  1785. end
  1786. for e = 1, #PITS do
  1787. if PITS[e] ~= nil then
  1788. local E = PITS[e]
  1789. E:remove()
  1790. end
  1791. end
  1792. end))
  1793. ATTACK = false
  1794. Rooted = false
  1795. end
  1796. end
  1797. end
  1798. function Taunt()
  1799. ATTACK = true
  1800. Rooted = true
  1801. local ROAR = CreateSound("907329293", Head, 10, 0.82)
  1802. Swait()
  1803. repeat
  1804. Swait()
  1805. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. until ROAR.Playing == false
  1812. ATTACK = false
  1813. Rooted = false
  1814. end
  1815. function MouseDown(Mouse)
  1816. if ATTACK == false then
  1817. end
  1818. end
  1819. function MouseUp(Mouse)
  1820. HOLD = false
  1821. end
  1822. function KeyDown(Key)
  1823. KEYHOLD = true
  1824. if Key == "z" and ATTACK == false then
  1825. Glitch_Execute()
  1826. end
  1827. if Key == "f" and ATTACK == false then
  1828. Infected_Pain()
  1829. end
  1830. if Key == "c" and ATTACK == false then
  1831. Error_Fired()
  1832. end
  1833. if Key == "v" and ATTACK == false then
  1834. Coding_Inburst()
  1835. end
  1836. if Key == "x" and ATTACK == false then
  1837. GLITCH()
  1838. end
  1839. if Key == "q" and ATTACK == false then
  1840. Virus_Hop()
  1841. end
  1842. if Key == "g" and ATTACK == false then
  1843. INGLITCH()
  1844. end
  1845. if Key == "0" and ATTACK == false then
  1846. CLEAREVERYTHING()
  1847. end
  1848. if Key == "p" and ATTACK == false then
  1849. THE_END()
  1850. end
  1851. if Key == "t" and ATTACK == false then
  1852. Taunt()
  1853. end
  1854. end
  1855. function KeyUp(Key)
  1856. KEYHOLD = false
  1857. end
  1858. Mouse.Button1Down:connect(function(NEWKEY)
  1859. MouseDown(NEWKEY)
  1860. end)
  1861. Mouse.Button1Up:connect(function(NEWKEY)
  1862. MouseUp(NEWKEY)
  1863. end)
  1864. Mouse.KeyDown:connect(function(NEWKEY)
  1865. KeyDown(NEWKEY)
  1866. end)
  1867. Mouse.KeyUp:connect(function(NEWKEY)
  1868. KeyUp(NEWKEY)
  1869. end)
  1870. function unanchor()
  1871. if UNANCHOR == true then
  1872. g = Character:GetChildren()
  1873. for i = 1, #g do
  1874. if g[i].ClassName == "Part" then
  1875. g[i].Anchored = false
  1876. end
  1877. end
  1878. end
  1879. end
  1880. function refit()
  1881. RootJoint.Parent = RootPart
  1882. Neck.Parent = Torso
  1883. RightShoulder.Parent = Torso
  1884. LeftShoulder.Parent = Torso
  1885. RightHip.Parent = Torso
  1886. LeftHip.Parent = Torso
  1887. RootPart.Parent = Character
  1888. LeftArm.Parent = Character
  1889. RightArm.Parent = Character
  1890. RightLeg.Parent = Character
  1891. LeftLeg.Parent = Character
  1892. Torso.Parent = Character
  1893. Head.Parent = Character
  1894. end
  1895. Humanoid.Changed:connect(function(Jump)
  1896. if Jump == "Jump" and Disable_Jump == true then
  1897. Humanoid.Jump = false
  1898. end
  1899. end)
  1900. Humanoid.HipHeight = 2.2
  1901. Head:ClearAllChildren()
  1902. local FF = IT("ForceField", Character)
  1903. FF.Visible = false
  1904. Speed = 67
  1905. while true do
  1906. Swait()
  1907. ANIMATE.Parent = nil
  1908. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1909. IDLEANIMATION:Play()
  1910. SINE = SINE + CHANGE
  1911. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1912. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1913. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1914. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1915. if ATTACK == false then
  1916. if TORSOVELOCITY < 1 then
  1917. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1923. elseif TORSOVELOCITY > 1 then
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. end
  1931. end
  1932. if VALUE2 == false then
  1933. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1934. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
  1935. end
  1936. unanchor()
  1937. Humanoid.MaxHealth = "inf"
  1938. Humanoid.Health = "inf"
  1939. if Rooted == false then
  1940. Disable_Jump = false
  1941. Humanoid.WalkSpeed = Speed
  1942. elseif Rooted == true then
  1943. Disable_Jump = true
  1944. Humanoid.WalkSpeed = 0
  1945. end
  1946. SKILL1FRAME.Rotation = MRANDOM(-15,15)/2.5
  1947. SKILL2FRAME.Rotation = MRANDOM(-15,15)/2.5
  1948. SKILL3FRAME.Rotation = MRANDOM(-15,15)/2.5
  1949. SKILL4FRAME.Rotation = MRANDOM(-15,15)/2.5
  1950. SKILL5FRAME.Rotation = MRANDOM(-15,15)/2.5
  1951. SKILL6FRAME.Rotation = MRANDOM(-15,15)/2.5
  1952. SKILL7FRAME.Rotation = MRANDOM(-15,15)/2.5
  1953. SKILLEFRAME.Rotation = MRANDOM(-15,15)/2.5
  1954. for _, c in pairs(Character:GetChildren()) do
  1955. if c.ClassName == "Part" then
  1956. c.Material = "Neon"
  1957. if c:FindFirstChildOfClass("ParticleEmitter") then
  1958. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1959. end
  1960. if c == Torso then
  1961. c.Color = C3(0,255,0)
  1962. elseif c == RightArm then
  1963. c.Color = C3(0,1,0)
  1964. elseif c == LeftArm then
  1965. c.Color = C3(0,1,0)
  1966. elseif c == RightLeg then
  1967. c.Color = C3(0,1,0)
  1968. elseif c == LeftLeg then
  1969. c.Color = C3(0,1,0)
  1970. elseif c == Head then
  1971. if c:FindFirstChild("Dominus") == nil then
  1972. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1484150894", "1484150902", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1973. M.Name = "Dominus"
  1974. end
  1975. if c:FindFirstChild("face") then
  1976. c.face:remove()
  1977. end
  1978. end
  1979. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1980. c:remove()
  1981. end
  1982. end
  1983. FF.Parent = Character
  1984. refit()
  1985. script.Parent = WEAPONGUI
  1986. Character.Parent = workspace
  1987. Humanoid.PlatformStand = false
  1988. Humanoid.Name = "Dominus Messor"
  1989. end
  1990. Humanoid.DisplayDistanceType = "None"
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