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- CONSOLE: Use build tool: C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Current\Bin\amd64\MSBuild.exe
- 7:25:25 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj
- 7:25:29 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Box\EpicGames.Box.csproj
- 7:25:29 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\EpicGames.Build.csproj
- 7:25:29 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\EpicGames.Core.csproj
- 7:25:30 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj
- 7:25:30 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.IoHash\EpicGames.IoHash.csproj
- 7:25:30 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.OIDC\EpicGames.OIDC.csproj
- 7:25:31 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Serialization\EpicGames.Serialization.csproj
- 7:25:31 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.UHT\EpicGames.UHT.csproj
- 7:25:31 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.MsBuild\EpicGames.MsBuild.csproj
- EpicGames.Core -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net6.0\EpicGames.Core.dll
- EpicGames.Box -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Box\bin\Development\net6.0\EpicGames.Box.dll
- EpicGames.IoHash -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll
- EpicGames.MsBuild -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll
- EpicGames.Build -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net6.0\EpicGames.Build.dll
- EpicGames.Serialization -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net6.0\EpicGames.Serialization.dll
- EpicGames.Horde -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.Horde\bin\Development\net6.0\EpicGames.Horde.dll
- EpicGames.OIDC -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.OIDC\bin\Development\net6.0\EpicGames.OIDC.dll
- EpicGames.UHT -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net6.0\EpicGames.UHT.dll
- UnrealBuildTool -> D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll
- 7:25:57 PM Building D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Intermediate\ProjectFiles\AutoRTFMTests.vcxproj
- ..\..\Build\BatchFiles\Build.bat AutoRTFMTests Win64 Development -WaitMutex -FromMsBuild
- Using bundled DotNet SDK version: 6.0.302
- Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" AutoRTFMTests Win64 Development -WaitMutex -FromMsBuild
- Log file: D:\UE_5.2\UnrealEngine\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt
- Using 'git status' to determine working set for adaptive non-unity build (D:\UE_5.2\UnrealEngine\UnrealEngine).
- Creating makefile for AutoRTFMTests (no existing makefile)
- Total execution time: 176.99 seconds
- ClangRTFM x64 must be installed in order to build this target.
- 10>Microsoft.MakeFile.Targets(44,5): Error MSB3073 : The command "..\..\Build\BatchFiles\Build.bat AutoRTFMTests Win64 Development -WaitMutex -FromMsBuild" exited with code 6.
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