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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local Player = game:GetService("Players").USERNAME
  153. local Mouse,mouse,UserInputService,ContextActionService
  154. do
  155. script.Parent = Player.Character
  156. local CAS = {Actions={}}
  157. local Event = Instance.new("RemoteEvent")
  158. Event.Name = "UserInput_Event"
  159. Event.Parent = Player.Character
  160. local fakeEvent = function()
  161. local t = {_fakeEvent=true}
  162. t.Connect = function(self,f)self.Function=f end
  163. t.connect = t.Connect
  164. return t
  165. end
  166. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  167. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  168. function CAS:BindAction(name,fun,touch,...)
  169. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  170. end
  171. function CAS:UnbindAction(name)
  172. CAS.Actions[name] = nil
  173. end
  174. local function te(self,ev,...)
  175. local t = m[ev]
  176. if t and t._fakeEvent and t.Function then
  177. t.Function(...)
  178. end
  179. end
  180. m.TrigEvent = te
  181. UIS.TrigEvent = te
  182. Event.OnServerEvent:Connect(function(plr,io)
  183. if plr~=Player then return end
  184. if io.isMouse then
  185. m.Target = io.Target
  186. m.Hit = io.Hit
  187. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  188. if io.UserInputState == Enum.UserInputState.Begin then
  189. m:TrigEvent("Button1Down")
  190. else
  191. m:TrigEvent("Button1Up")
  192. end
  193. else
  194. for n,t in pairs(CAS.Actions) do
  195. for _,k in pairs(t.Keys) do
  196. if k==io.KeyCode then
  197. t.Function(t.Name,io.UserInputState,io)
  198. end
  199. end
  200. end
  201. if io.UserInputState == Enum.UserInputState.Begin then
  202. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  203. UIS:TrigEvent("InputBegan",io,false)
  204. else
  205. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  206. UIS:TrigEvent("InputEnded",io,false)
  207. end
  208. end
  209. end)
  210. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  211. end
  212.  
  213. wait(1)
  214.  
  215. local player = game.Players.
  216. local character = player.Character
  217. local button = script.Parent.Button
  218. local Frame = script.Parent.Frame
  219. local playButton = Frame.PlayButton
  220. local stopButton = Frame.StopButton
  221. local pauseButton = Frame.PauseButton
  222. local idBox = Frame.IdBox
  223. local radio = script.Parent.Radio
  224. local open = false
  225.  
  226.  
  227.  
  228.  
  229.  
  230. button.MouseButton1Click:connect(function()
  231. if open == false then
  232. open = true
  233. Frame.Visible = true
  234. local newRadio = radio:Clone()
  235. newRadio.Parent = character
  236. newRadio.CFrame = character.UpperTorso.CFrame * CFrame.Angles(0,math.pi,0) -- or Torso if you use R6
  237. local weld = Instance.new("Weld")
  238. weld.Part0 = newRadio
  239. weld.Part1 = character.UpperTorso
  240. weld.C0 =newRadio.CFrame:inverse()
  241. weld.C1 = character.UpperTorso.CFrame:inverse()
  242. weld.Parent = newRadio
  243.  
  244.  
  245.  
  246. else
  247.  
  248. open = false
  249. character.Radio:Destroy()
  250. Frame.Visible = false
  251. end
  252.  
  253. end)
  254.  
  255.  
  256. idBox.Changed:connect(function()
  257.  
  258. character.Radio.Sound:Stop()
  259.  
  260. character.Radio.Sound.SoundId = ('rbxassetid://'..idBox.Text)
  261. end)
  262.  
  263.  
  264.  
  265.  
  266.  
  267. playButton.MouseButton1Click:connect(function()
  268. character.Radio.Sound:Play()
  269. end)
  270.  
  271.  
  272.  
  273.  
  274.  
  275. stopButton.MouseButton1Click:connect(function()
  276. character.Radio.Sound:Stop()
  277. end)
  278.  
  279.  
  280.  
  281. pauseButton.MouseButton1Click:connect(function()
  282. character.Radio.Sound:Pause()
  283. end)
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