saiyanscaris

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Jun 15th, 2017
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  1. Elemental Force: All moves used by a Pokemon with this Ability cannot be not very effective.
  2. Extreme Gravity: The opposite pokemon has the 30% to flinch if damaged by an attack of the pokemon with this ability.
  3. Fire Field: Creates a field of fire, increasing Fire-type attack strength and causes non-Fire types to be burned until The Pokemon exits the battle.
  4. Vibration: Greatly raises evasion against all moves other than Psychic or Flying-type moves.
  5. 3 Alpha Process: When The Pokemon faints, the foe, that attacked it lastly, will faint as well.
  6. Space Dispersion: Expansitan has the 30% chance to have it Attack stat boosted by one stage at the end of each turn in battle.
  7. Apocalypse: Attack and Speed are increased 1x when this Pokémon knocks out an opponent.
  8. Shackled: Attacking this Pokémon will result in the attacker going last in the battle afterwards.
  9. Cursed Fruit: Opponents who consume a berry in battle will become Badly Poisoned when this Pokémon is in the field.
  10. Phobiatic: Attack and Sp Attack raised when type match-up is of this Pokémon's advantage.
  11. Soul Devour: Boosts Sp. Attack and Sp. Defense after knocking out any Pokémon.
  12. Glacial Veil: Super effective moves only hit for 1.33x damage instead of 2x.
  13. Ionization: Fire and Electric-type moves are absorbed to respectively raise Special Attack and Speed by one stage. effect is only 50 precent chance of activating.
  14. Storm Power: Moves can be used regardless of abilities.
  15. Demise: HP cannot be recovered while this Pokémon is in battle and HP of all Pokémon in battle (including itself) is reduced by 1/16 at the end of each turn.
  16. Essence Drain: every time it hits the opponent with an attack, it drains 1/10th HP from them.
  17. Righteousness: Raises the Attack and Special Attack stats of allies after knocking out a Dark-type Pokemon.
  18. Protector: Raises the Pokémon's Defence while also lowering the foe's Attack after taking the first hit.
  19. Invincible Armour: Gives immunity to Fire-type moves.
  20. Turbulence: The user slightly damages foes who switch in on it.
  21. Nature's Aura: Powers up each Pokémon's Grass-type moves. Increases the damage dealt by Grass-type attacks by 33% for all Pokémon on the field.
  22. Toxin's Aura: Powers up each Pokémon's Poison-type moves. Increases the damage dealt by Poison-type attacks by 33% for all Pokémon on the field.
  23. Celestial Key: Prevents stat reduction caused by another Pokémon's move or Ability.
  24. Astral Cage: Prevents the opponent from using stats moves.
  25. Thermo reactor: increases all fire type attacks, and poisons near by pokemon.
  26. Awakening: any pokemon that changes due to an item revert back to their original form
  27. Nuclear Fusion: Increases fire and steel type attacks.
  28. Hydro strain: This Reduces the power of fairy type attacks well as increase steel type attack.
  29. Dark Shadows: A dark fog embraces the battlefield. Giving the dark-type pokemon 50% more power overall.
  30. Heaven Aura: White shining clouds embraces the battlefield. Giving all the type of pokemon 20% more power overall.
  31. Yobipoint: Causes the Pokemon to never run out of PP.
  32. Guardian Veil: Protects the Pokemon and its allies from status ailments upon being sent out, and 3 turns after it faints.
  33. Nightfall: Powers up all Dark Type and weakens all Fire Type moves while this Pokemon is on the field.
  34. Resourceful: Gains 1/8th HP when using a STAB move.
  35. Energy Corrupt: Opponents that use Electric or Fire type moves will become badly poisoned if this Pokémon is in the field.
  36. Energy Eater: Absorbs Fire and Electric Type Attacks, raising its Special Attack and Speed.
  37. Melancholy: Gains 1/16th HP every time it uses a Dark or a Ghost type move.
  38. Lightheart: Gains 1/8th HP every time it uses a Fairy type move.
  39. Pollutant: Poison type Pokemon and Moves gain 1.5x power.
  40. Industrialise: Steel type Pokemon and moves gain 1.5x power.
  41. Meteor Storm: A powerful storm of meteorites falls from the sky, damaging all other pokmeon. Effect Lingers Until The Pokemon Is Switched out.
  42. Spatial Shift: Opponent's stats are switched around every other turn. Stat boosting moves are now regular moves.
  43. Supernova: Doubles base power for fire- and rock-type moves.
  44. Supercomputation: Doubles base power for electric- and steel-type moves.
  45. Estival Trigger: Special Attack raises every turn when the sun is harsh.
  46. Bullet Speed: When the pokemon attacks, every physical move that makes contact becomes first priority.
  47. Lunar Glow: When the pokemon switches into the battle, all the pokemon in the party a healed of status. Ground type attacks do no damage.
  48. Hydromancer: Increases the power of water type moves. Battles that happens on water will make other participants lose speed and accuracy.
  49. Fiery Wrath: When the sun is harsh, this Pokemon's Fire type moves become priority.
  50. Rebirth: When this Pokemon faints, it gives all its energy to the next battler, maxing out a random stat.
  51. Power Excrete: If defeated, the opponent is cured of any status problems.
  52. Enmity: when the wielder has been struck by the strongest move of the foe or a super effective move against it, it's attack and sp.atk will increase up 2 stages.
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