daily pastebin goal

TVTropes: Stop Having Fun Guys example section - Nov 21 2010

Korodzik May 11th, 2012 213 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. !!Examples:
  3. [[foldercontrol]]
  5. [[folder:Meta]]
  6. * [[http://xkcd.com/359/ This xkcd strip]] is the TropeNamer.
  7. * Destructoid's [[http://www.destructoid.com/ten-golden-rules-of-online-gaming-64474.phtml Ten Golden Rules of Online Gaming]] is a satirical how-to guide on becoming the stereotypical online gamer, including many elements of the [=SHFG=] and/or {{Scrub}} mentality.
  8. * Several years back, a former tournament-level player called David Sirlin, who's now working for {{Capcom}}, wrote an article called "[[http://www.sirlin.net/articles/playing-to-win-part-1.html Playing To Win]]," which contrasted {{scrub}}s and {{tournament play}}ers with little middle ground. The article made some good points, but the tone made it the poster-child of {{Stop Having Fun Guys}} for years. More recently, he followed it up with [[http://www.sirlin.net/articles/playing-to-win-part-3-not-playing-to-win.html Not Playing To Win]], a limited defense of casual play.
  9. * Expect to receive grief for even ''lagging'' in online video games. How ''dare'' you not pay for the most expensive internet connection, even if it isn't available where you live, and how ''dare'' you be using a wireless network that's prone to going on the fritz or randomly burping? There is ''no'' excuse for not having the best internet out there!
  10. * Do you play on anything that isn't part of the glorious PC Master Race? Well, you're wrong, and a terrible person for having fun that way.
  11. * If you're a PC gamer, do you dare to play any game with a controller instead of a keyboard and mouse? You may as well have just raped a baby.
  12. * Again, PC ''users''...did you buy a pre-built PC? Do yourself a favour...'''DON'T. EVER. SAY. IT''. Admitting it is like saying you like to poison babies with LSD.
  13. [[/folder]]
  16. [[folder:Fighting Games]]
  18. * The biggest, and perhaps most [[MemeticMutation goofy]] of all fighting games' [=SHFG=] goes to the ''entire'' SuperSmashBros series. Despite all the ways that this game can be played on both the goofball mess fests and serious 1 on 1 duels, a lot of the serious players seem to heavily focus on the Tournament Level, which focuses on not using items and playing very static stages. While there is nothing wrong with this style of play, it isn't how everyone likes to play, per se. None the less, a quick stop to any Smash Forum [[InternetBackdraft and asking up the idea of "how do you play" is not really a good idea...]] This is lovingly [[http://legendaryfrog.deviantart.com/art/Hardcorez-75608753 drawn out in this LegendaryFrog comic]]. The Tournament scene is arguably more well known for its Hatedom than anything else. Despite this, it's hard to find Brawl games that ''do'' allow items and break the AbridgedArenaArray.
  19. * In ''StreetFighterII'' series, you'll have those who sneer at players who chose RyuAndKen, because Akuma (who is banned in most tournaments) is "[[GameBreaker So much better]]."
  20. * Inverted by players who prefer "old" Sagat ([[CharacterTiers also extremely good]]) over Akuma, since Akuma is banned in tournaments -- and that means that many people don't find it "useful" to practice [[SeriousBusiness against a character you aren't going to play against in tournaments anyways.]]
  21. * ''GuiltyGear'' fans will often scoff at you for not knowing basic blockstrings and combos, even though many of what they term "basic" require a fair amount of practice (ideally on a home system) to get down pat.
  22. * You're a {{scrub}} if your Ranked Match team in ''[[CapcomVsWhatever Marvel vs. Capcom 2]]'' consists of anything but [[GameBreaker Captain Commando, Psylocke, Cyclops, Cable, Magneto, Storm, or Sentinel]]. Now that the game has been released for [[XboxThreeSixty Xbox Live]], don't you dare complain about seeing the same five or six characters over and over.
  23. * ''{{MUGEN}}'' has a LOT of these guys running around. Due to just how much ground the MUGEN fanbase covers, you are bound to find every type of this imaginable. For every helpful fellow willing to show you the ropes and help you learn how the engine works, you have a hundred angry vets calling you a noob. For every kind soul that offers to guide you to better versions of the characters you like, there are a ton of snarky folks yelling at you for not knowing better. Then there's the fact that nearly every franchise with characters available in the engine has solid fan base and hate bases, so you can expect a lot of controversy in that regard. Finally and probably most aggravatingly, there is the elitist fighting game fanboy that will laugh at you and despise you if you show so much as a passing interest in Mugen. Because clearly enjoying a fighting game engine means you know nothing about fighting games, right?
  24. * The first requested faq on any ''SmackdownVsRaw'' game? "I want a CAW of last year's JohnCena, and 2009's Cena, and 2008's Cena, one with a hat, one without a hat, one with a singlet..." The second requested faq however is "lol what are all the unblockable Gamebreaker moves? I go tke my 98 level CAW to pwn all u noobs cause i'm so l33t lol."
  25. [[/folder]]
  27. [[folder:Role Playing Games]]
  28. * ''MassEffect'' has a notorious amount of SHFG. Didn't kill the Rachni queen without metagaming? You're retarded. Didn't keep the Collector base? You deserve to die. Saved the Council? Get off the forum!
  29. ** Also, if you don't play on the hardest setting "[[HarderThanHard Insanity]]", then as a rule, you're no better than a {{scrub}}, because according to the BioWare forums, Insanity is apparently "the difficulty the game was meant to be played on."
  30. ** Usually inverted on the popular Mass Effect threads on [[ImageBoard 4chan's]] [[VideoGames /v/]] board., though with [[NotSoDifferent similar responses.]] Kill the [[ObstructiveBureaucrat Council?]] What are you doing!? Save the Collector base? You're gonna doom the galaxy! [[ShippingWars Romance]] [[ArsonMurderAndJaywalking Tali?]] Bad move! Kill off [[ProudWarriorRaceGuy Wrex]] [[EnsembleDarkhorse and]] [[WarriorPoet Grunt]]? Get out right now.
  31. * ''PennyArcade'' has the story of how Gabe [[http://www.penny-arcade.com/2007/07/23/pokemon/ took the mickey out of]] a larval-stage SHFG. Also [[http://www.penny-arcade.com/2007/07/23/awesome/ a follow-up post]] showing why if you are a parent of a young child, you should never, ever let him or her attend an officially sanctioned tournament.
  32. ** It also seems that the kids made him recognise the start of potentially similar traits:
  33. -->It was actually really cool to see how much these kids love ''Pokemon''. I've been so into it recently that I think I'd forgotten I should be having fun. With my pages of hand written math and charts of carefully plotted out EV training regiments I actually felt sort of dirty. These little kids were showing me teams comprised not of statistically optimal Pokemon but of their favorites.
  34. * Go to the general board of any ''[[{{Pokemon}} Pokémon]]'' game in GameFaqs, and ask for advice on which moves you should teach to your freshly caught favourite. There will always be someone who will (a) tell you that this pokémon is not suited for competitive use, and point towards better pokémon who outdoes yours in every possible aspect, (b) variation of the first, suggesting an ineffective moveset because your pokémon does not deserve the good [=TMs=], or (c) copy-paste a Smogon moveset, even if it involves chainbreeding.
  35. *** Smogon movesets in particular are rather useless for normal play - the average Smogon moveset requires not only chainbreeding, but also pulling the Pokemon up to 100, EV and IV training every stat from the bottom, and using one-use, hard-to-find items. Also notably, most tiers in the game are based on the rest of the {{metagame}}, and only one Gym Leader in any game (Roark's Geodude and Onix in D/P/P, which he puts aside for the rematch) uses [[GameBreaker Stealth Rock.]] At this point, they aren't even for cartridge play. A lot of them involve giving the pokemon in question a specific Hidden power type, which is impossible in the actual games. They're all really only meant for Shoddy Battle, Smogon's Gen IV battle sim. This in turn means that they totally ignore the idea that some players don't do competitive battles or like to keep things simple.
  36. ** It isn't just GameFaqs. Pretty much anywhere the ''{{Pokemon}}'' fandom hangs out you will find REALLY obnoxious {{Stop Having Fun Guys}}. There may be more than even [[SuperSmashBros Smash Bros.]] Wi-fi and {{YouTube}} videos are dominated by them, so much that you can't find a casual battle anywhere unless you play with friends. And the worst of all is Smogon. Whatever you do, don't go to Smogon if you're a casual player.
  37. ** In fact, pretty much the entire competitive ''Pokémon'' community is the epitome of this trope. If you’re one of the poor fools who ''dares'' to raise your Pokémon without [[strike:horribly and cruelly abusing/biologically mutating]] EV Training them, you are going to be called a {{Scrub}} and be publicly humiliated. And if you even think about ''thinking about'' mentioning that it’s actually a physical possibility to play the game without regard to the endless amounts of soulless numbers and statistics, prepare to be mercilessly flamed until absolutely nothing is left of you.
  38. ** Heck, just having the "wrong" ''moveset'' can cause the StopHavingFunGuys to look down upon you. And to put it further, having the wrong nature, stats, and whatnot is also frowned upon.
  39. *** Speaking of "correct" teams and moves: one war story has the teller losing five widely-used competitive Pokemon before sweeping with one normally ranked in the second-lowest tier, to the complete surprise of both players. The hilarity is best appreciated in [[http://www.serebiiforums.com/showthread.php?t=437618 the original thread]] (complete with chat-log).
  40. ** Do ''not'' mention you use "Uber" Pokemon. At all. Even if you're just a casual player (IE: Not very competitive) the more hardcore gamers will accuse you of using nothing more than "{{Game Breaker}}s" or "Relying too much on over-powered Pokemon to win battles". Heck, just having an "Uber" on your team and not even ''using'' it counts.
  41. ** [[TwoWordsObviousTrope Two words: Action Replay]]. Hardcore Pokemon gamers will frown upon those who use "cheat codes" to obtain certain Pokemon (Mainly Event Pokemon), even though it is technically legal to do so.
  42. *** YourMileageMayVary on this - plenty of SeriousBusiness players are well aware Pokemon in-game isn't meant to be taken seriously, and are happy to let people mess around. [[WallBanger Scrubs playing with their favourite-but-mostly-useless Pokemon on a competitive simulator, however,]] tend to draw [[NerdRage unwanted attention]].
  43. * You're not allowed to run from a battle in a [[{{JRPG}} JRPG]]. Ever. It doesn't matter whether the enemy's kicking your ass hard and it's been hours since you used a save point, you're in a real-life hurry to get to a save point, or the enemy is so weak that there's no point in fighting it for what little spoils you'll gain. If you run from battle, you are a complete [=RPG=] {{Scrub}}.
  44. ** God know how you're supposed to advance in ''{{Suikoden}} 2'' then: one of the character recruitments 'requires' a certain amount of battle retreats. SHFG's tend not to be big on logic or exemptions.
  45. * Apparently, you're supposed to enjoy LevelGrinding as well. If you don't, then you just don't know how to have fun in an RPG.
  46. ** Averted/Inverted somewhat in ''FinalFantasyVIII''- Level grinding makes the game excessively harder, [[spoiler: the enemies scale with you.]]
  47. *** And then played straight, as actually playing the game with the Experts of ''FFVIII'' will give you a very bizarre SolveTheSoupCans kind of logic in how to "properly" play the game. Said way tends to involve either playing Card Games or trying to Card Them All! Which actually is even LONGER and MORE complicated then normal Level Grinding.
  48. * There is only one [[PlayerParty party]] setup worth using. Every other combination of characters is absolutely worthless. Unless you specify otherwise, everyone will always assume you're using that party.
  49. ** Very true in the ''FinalFantasyTactics'' series. Using a Gadgeteer/Tinker? You're an idiot for using a "garbage" class. No matter how much you try to defend your decisions on what classes you use and how you use them, the "expert" players will just lecture you on how the other classes are so much better than what you use, despite the fact that Advance and A2 are pretty easy to beat with almost any class set up you use.
  50. * At the other extreme there's a set of {{Scrubs}} who will sneer at anyone who's crappy enough to "need" all the best stuff to win, in effect declaring [[SelfImposedChallenge Self Imposed Challenges]] the only valid way to play. Apparently if you're not playing through the game as a level 1 solo JokeCharacter without equipment you suck and have no business playing it.
  51. * On that note, do not mention Break HP Limit to any ''FinalFantasyX''. Ever. Otherwise, be prepared for a paragraph of text on how stupid you are for even thinking of using it, and another paragraph on how you're SUPPOSED to be fighting "Insert Bonus Boss Here". Like the ''FFVIII'' example, it tends to be a SolveTheSoupCans! Logic that probably involves just as much work to find all the parts that you need. Figures.
  52. * A perfect example of what happens when you mix this with FanDumb is shown [[http://www.therpgsite.com/showthread.php?t=10983 here]]. Beware the [[{{Narm}} "Tyranny of Fun"]]!
  53. * Do you want to have fun playing [[{{RPG}} RPGs]]? [[http://lotfp.blogspot.com/2008/06/i-hate-fun.html James Raggi]] considers you inferior. "Inferior" is perhaps too nice a word; "the scum of the earth" is a more accurate way of putting it. He even put up an followup to the article insulting anybody who was linked to it from this wiki.
  54. * Try playing ''{{Fallout}} 3'' without using VATS much, or by actually playing as a good guy. Prepare to have people yelling your head off.
  55. ** Even if it's not a competitive game, don't you dare admit to using certain perks, like the ones that increase your experience gain or reveal all the map locations, because you're a {{noob}} who needs to level up faster to play the game to win.
  56. *** Actually, don't even bother admitting to playing or liking ''Fallout 3'' even if it's the ever buggy PC version. There are many a SHFG who whines endlessly about their dislike for the game and will not allow you to enjoy it on those merits.
  57. * When faced with a party of {{Munchkin}}s, a game of ''DungeonsAndDragons'' can turn into this very quickly. Woe to you if you happen to have a character who is not [[MinMaxing min-maxed]] up the arse. Even if you want to make a character who fulfils a role that the party needs, you're still a worthless maggot because you aren't multiclassing/are multiclassing/aren't using a [[GameBreaker cleric or druid]].
  58. ** It can be a real problem in some editions if characters are at different levels of [[MinMaxing min/maxing]]: the game balance can be shattered. A character min/maxed by a pro and a character made by a person new to the game can have such a gap in power and survivability that anything that would be a challenge for the min/maxed character is likely to destroy the new person's character in one round. A certain amount of balance must be struck in this case where the DM either reigns in the min/maxed character or helps the new player min/max their character somewhat, or a combination thereof. What makes the StopHavingFunGuy is he will be unwilling to either tone down his character or help the other player beef up his, instead deciding to berate and insist that his character is not the problem at all and expect everyone to play his way.
  59. *** ''{{Exalted}}'' has a similar problem. Unless all the [=PCs=] put some effort into being combat-capable, anything that can even remotely challenge the combat-monsters will shred the non-combatants before they can blink.
  60. * There was a time in ''AdventureQuest'''s history (before a lot of the new quests were released with scaled level versions) when they were all one difficulty. Then ''Fire War'' was released, a low-to-medium level quest against the fire mage Drakkonan. This was immediately followed by a string of level 80+ content. When people complained that they couldn't do any of the new content they were told in no uncertain terms that low-level players had been given one special event and that was enough. Some particularly {{egregious}} arguments insinuated that even giving low-level players one event amounted to insufferable persecution of hardcore fans.
  61. * ''{{Disgaea2}}''. Do you use monster classes for anything other that Magichange? You are noob, humanoids are way better. The best class is [[strike:Samurai]] MagicKnight. And God help you if you teach healer any attack magic.
  62. [[/folder]]
  64. [[folder:Rhythm Games]]
  65. * Honorable Mention goes to the various "real musicians" who tell players of games like ''GuitarHero'' and ''Rock Band'' that they should stop playing video games and learn a real instrument, ignoring the fact there are no ''ModernWarfare'' fans killing passengers at airports like the infamous ''No Russian'' level, or otherwise stop playing video games and join the real CIA. Most of the time, however, these people fail to realize that these games do not just emulate playing an instrument, but the entire rock star lifestyle, which would normally be extremely improbable to obtain in real life regardless of how well one can play a real guitar.
  66. ** Harmonix have responded to these complaints by adding the more realistic Pro Mode for ''RockBand 3'', in which drummers get to use additional cymbals, keyboardists get to use the entire two-octave keyboard at once, and most anticipated of all, guitarrists can use a new guitar controller with six strings and over a hundred buttons on its neck to more accurately simulate guitar playing, with a proper, fully-functional six-string controller on its way. This, in turn, has bred a new kind of Stop Having Fun Guy, who insists that no matter how good a guitarrist this game may make you, you're still a {{scrub}} for learning to play through a video game instead of practicing by yourself.
  67. ** Some ''actual musicians in bands'' have tried rhythm games and failed, simply because the controllers are different than actual guitars or drums, for a variety of reasons[[hottip:* :For example, the game might represent a guitar arpeggio by having the player move up and down the neck, while a "real" guitarist would hold one chord the whole time and pluck each string in sequence. Also, an experienced musician playing a familiar song [[DamnYouMuscleMemory must fight his or her own muscle memory]], similar to being HollywoodToneDeaf. In addition, lots of notes are generally left out when playing on lower difficulties, so it's also possible to fail just by playing null notes]]. One such example appears in ''GeneSimmonsFamilyJewels'', where KISS tries to play ''Detroit Rock City'' on ''Rock Band 2'', but fails after only a few seconds. Such encounters often leads the game's fans [[FanDumb to accuse the musicians of not being able to play their instruments.]]
  68. ** Actually there are people wondering why anyone can have fun playing FPS and/or fantasy action games if the only proper way to have fun of shooting and fighting is, respectively, training at the shooting range/IPSC course or joining local medieval reenactment group.
  69. ** [[UnfortunateImplications One wonders if, for games like]] ''CommandAndConquer'', ''MedalOfHonor'' and the like, [[IfYoureSoEvilEatThisKitten Al Qaeda feel the same]].
  70. * You're not allowed to play ''pop'n music'' with the Beat-Pop modifier. After all, if you want gray and blue notes so badly, why not just play ''{{beatmania}} IIDX''?
  71. * ''DanceDanceRevolution'' (along with its counterparts PumpItUp and InTheGroove) have similar issues throughout:
  72. ** When it comes to the safety bar, the players can be easily separated into two types: those who support their weight with it [[ChallengeGamer to achieve the highest score]], and those who [[SelfImposedChallenge adamantly refuse to do so]] because they think [[{{Scrub}} it's more fun that way]]. Both groups are equally vocal and equally annoying. Some in the anti-bar camp will heckle or even outright smack the hand of any player whom they see reaching for the bar. Even if the player is trying to beat [[ThatOneBoss That One Song]] or play [[HarderThanHard Oni Mode]] (where you have to play 5+ songs in a row without breaks, and missing 4 steps out of 300+ on any one song will fail you and end your game on the spot) or Survival Mode (instead of missing 4 notes max, it becomes a TimedMission with only accurate stepping to keep the timer alive for the most part).
  73. ** Similar but lesser hate can be directed as a player who uses speed mods or any built-in noteskins to make reading stepcharts easier, [[WallBanger even if some of this noteskins are default options on some of the games]]. The only possible exception is the Solo modifier on older DDR arcade releases: due to a bug, if one player chose Solo, both players had to have it on.
  74. * For a while, the speed mod debate carried over to ''GuitarHero''. It certainly didn't help that in all ''Guitar Hero'' games so far '''but''' ''[=GH5=]''[[hottip:* :Yes, even ''VanHalen'', which was released after ''[=GH5=]'', if only because it ran on a pre-''[=GH5=]'' engine.]], speed modifiers were filed under the cheats menu.
  75. * The online game [[http://www.jamlegend.com JamLegend]]'s score system awards most experienced players a golden "P" (pro) badge.Pray you don't end up in a multiplayer match made up of pros...
  76. ** Besides that, most comments on the songs will simply consist of "FC" (Full Combo), sometimes followed up with "Too easy" or "Can't believe someone failed it".The moderator staff deleted them at first, but eventually resigned and let the [=SHFGs=] shout out their pride.
  77. * Homebrew Bemani games falls victim to SHFG traps, most stepcharts wind up in the vein of "It is supposed to be hard, learn to play" songs. Rather evident in StepMania and Osu!
  78. [[/folder]]
  80. [[folder:Online Roleplaying Games]]
  81. * ''Ragnarok Online'' features a multitude of classes you can choose from, and because of the set-up for the stats and skills layout, you can have very unorthodox builds for any given class. Many classes are designed with certain builds in mind, but there is nothing stopping you from making a screwball build - Battle Wizard, Flee-Monk, Agility Crusader. God forbid you actually admit to working on one, especially to a guild that focuses heavily on WoE combat.
  82. * ''CityOfHeroes'' (and its counterpart game, ''City of Villains'') have a couple archetype combinations and maps that get used extensively by the twink crowd. In ''City of Heroes,'' it's Fire/Kinetics Controllers that are viewed as the most powerful, with two particular maps used. ''City of Villains'' is a bit more complex, but the popular choice is to pair an (area of effect emphasis)/Stone Armor Brute and a (area of effect emphasis)/Kinetics Corruptor (popular combinations are Super Strength/Stone Armor and Fire Blast/Kinetics). The map of choice is Battle For Television. They will then set up teams and farm it. While this is a very effective way to gain money, it is extremely monotonous and many of the people that set these up are also completely passionless and very strict about the conduct of the team fillers, with the most extreme of them not even letting them on the map to share the rewards (though even these ones usually tell you ahead of time, and let you leave once all the enemies on the map are spawned). Then there are the people that refuse to do anything ''but'' this type of team...
  83. ** Amusingly, a lot of the more strident fans of farming the same map over and over and over and over in the pursuit of easy leveling and quick money accumulation will deride doing missions as "boring and repetitive". The {{Irony}} in such statements is stunning.
  84. ** This section of the playerbase also relentlessly pursues and abuses other exploits for risk-free experience.
  85. ** And now that we have the Invention system implemented, expect any player that doesn't use and abuse it to twink out his character to ridiculous levels to be mocked mercilessly by the usual suspects.
  86. *** Those who aren't mocking people for not using it to make money of course.
  87. * If you aren't willing to put up with the restrictions and are willing to invest a lot of time into it, forget about two things in ''WorldOfWarcraft:'' Raids and Arena. There is a very vocal group of players who believe you don't deserve any sort of advancement if you don't participate in either of these aspects. Never mind the fact that raids don't necessarily require skill, and that neither are particularly fun at their upper tiers primarily due to the high volume of these people at that level.
  88. * When 10-man raids were first announced, there was a huge uproar from the hardcore raider crowd. Some arguments against the change were reasonable, but many other arguments basically boiled down to: "You're not allowed access to this type of content because we say so."
  89. ** On a very similar note, Blizzard has announced that in the upcoming expansion, Cataclysm, Battleground PvP, most often considered by [=SHFGs=] to be a complete and total waste of arena time, is going to provide rewards at least on par with Arena gear. As can be expected, posting about it on ANY Arena forums is a bad idea.
  90. * The infamous [[http://www.youtube.com/watch?v=HtvIYRrgZ04 50 DKP Minus person]]; this is the kind of player that can make ''WorldOfWarcraft'' very unpleasant. Alas, [[http://www.crispygamer.com/comics/ding/Ding-2008-06-26.aspx they abound]], especially on open world [[PlayerVersusPlayer PvP]] servers.
  91. ** The server Tichondrius is widely known to be the worst in ''WorldOfWarcraft'', as it is filled to the gills with elitist [=PvPer=] jerks who will actually SCAN YOUR ARMORY PROFILE to make sure you are a seasoned [=PvPer=]. If you aren't? You're blacklisted by all players. Fun does not exist here and so (as the servers motto goes) "Tichondrius is Not For You".
  92. *** The cross-server dungeon finder has had the unfortunate side effect of exposing Tichondrius players to the other servers. With shocking regularity when one party member stands out as being pushy, raging at the slightest delay, calling everyone noobs at the slightest provocation, and screaming over their deaths despite having aggroed an entire group while not being a tank, they are from Tichondrius.
  93. *** The Rampage US battlegroup has similar problems with TWO such servers; Illidan and Cho'gall. Don't argue with them. {{Just smile and nod}}. Their vision is based on movement.
  94. ** The official ''World of Warcraft'' class forums are chock full of posters that epitomize this trope. Don't have a + 16 Intellect gem in every gem slot of your gear? Then you are the worst Holy Paladin in the world and deserve to be boiled in acid. Have a talent point spent somewhere other than in the cookie-cutter build? Delete your character immediately and never play ''World of Warcraft'' again, you complete and utter loser.
  95. ** There are massive complaints on the forums by the very vocal minority of "Hardcore" Raiders stating how Blizzard is ruining the game by allowing Casual Gamers to acquire endgame gear with the new Random Dungeon Finder tool (which allows players to get into Pick Up Groups that have a fair chance of not sucking, and hands out endgame loot tokens for successful runs). Has everyone forgotten that ''World of Warcraft'' has always been a casual-player-targeted MMO?
  96. ** They also whined a lot during the ''Burning Crusade'' and ''Wrath of The Lich King'' major class revamps, commenting the game becoming too easy to play for noobs with little skills that can play with little or no addons. They seem to forget that even with the new changes, it still requires some skill to play classes, not to mention that players have to incorporate the new abilities and changes in their gameplay. This has continued into ''Cataclysm'', with complaints about the new information displays. These mostly consist of giving people information they weren't previously given in the game but which is vital for progression content. Their attitude is apparently that instead of being given this info, they should have to look it up on third-party sources. There is no thought or skill involved in looking up these numbers, it's simply adds to the already extensive busywork of the end-game. But apparently actually providing these fundamental stats is catering to noobs.
  97. ** The Random Dungeon Finder combined with the new gearscore attributes have caused a whole new outbreak of StopHavingFunGuys. It's not at all uncommon to wait some time to get a random group, only to have the tank and/or healer (the two hardest members to find) look at your gearscore and immediately declare they are "not playing with a bunch of noobs" and drop group - even if said gearscore is equivalent to raid-quality gear prior to the most recent raid dungeon updates and you are playing an easy 5-man instance. It can also lead to party leaders voting to boot other party members with "unacceptable" gear scores. An exceptionally petty action when the said low-scoring player is probably still leveling their endgame gear and they just got bumped from the chance to earn tokens to buy better gear, and by getting booted from a random dungeon party, they are now forced to re-queue. The worst bit is that the point at which a gear score stops being too low is about the same point as you don't want any of the gear from the dungeon anyway. If you actually need something from the dungeon you're running, you're not good enough.
  98. *** It should be noted that [=GearScore=] ''is not'' an in-game attribute, but a UI mod that assigns scores to equippable items and tallies your scores up to determine how well-geared you are. It's basically a tool to allow StopHavingFunGuys to be lazy about their elitism.
  99. ** Some people have this very attitude towards vanity items and the people who farm for them: Why would you farm for a mount and/or pet? It doesn't help you during a [[BossBattle boss fight]]. Same goes for people who do Vanilla/BC raids. You're dumb for collecting old gear that's outmatched by the greens you got while questing in Outlands/Northrend.
  100. * Instant-Message Roleplay has its own breed of the Stop Having Fun Guy. It's the type that demands a great number of Instant Message boxes be filled per post, and will throw a fit if you do anything under the limit. Most people would be hard-pressed to stretch a single action into ''three''. How they manage to find people to play with is anyone's guess.
  101. * AOL. AOL by far has some of the worst "Stop having fun guys" [=RPers=]. The standard fare to RP with anyone is: you must have a well thought out profile (this apparently is the most important thing. Also if it's not schwag and it doesn't have a picture, it's not "well thought out"), can type two full IM boxes consistently, and should have a storyline to play along with (although some offer their own). And then there's the whole vocabulary thing (calling eyes "orbs" and ears "radars" of all things). There was also a group that booted you out of the room if you didn't RP ''fast enough'', claiming they do a mostly "talking" RP.
  102. ** AOL roleplayers have eased up a little lately. For one, AOL has so badly wrecked its profile system that people just e-mail their info to each other.
  103. * AOL Free-form RP (FFRP). With the 'ability' to "roll" various amounts of "dice" with various amounts of "sides" (i.e., a random number generator), there was infinite potential to not have fun. Combat tended to be speed-typing-based and not round-by-round (i.e., D&D style), which meant that 'fights' turned into copy-pasting "punches him" followed by the roll command over and over again. Which was de-funned even further by stipulations on minimum-word limits, time limits between actions, and refusals to recognize actions for one reason or another ("You can't just say 'fires a gun at him'! What kind of gun? What kind of bullets? What are you aiming at?") All this cat-herding was ruled over by a series of unofficial "official" enforcers of rules (a.k.a. clans or guilds), none of which required anything more than a hastily-assembled webpage of rules. And don't you dare laugh at any of this. It was SeriousBusiness.
  104. * In Yahoo! Chat, back when it actually had user rooms, if you couldn't do three eight line paragraphs about the simple act of throwing a punch, then you just couldn't RP, noob!
  105. * The reverse has been known to be true as well; some players advocate a maximum number of lines (usually three or five) per post for a variety of reasons that boil down to "you're a noob if you can't say what you need to say in three lines" or "you're a poser who pads his posts with {{purple prose}}." It can become a CyclicTrope when the para-posters become dominant in a particular chat, leave a couple of disgruntled veterans who aren't on the paragraph side, and the latter become role models for a lot of newbies who don't like the para-post clans, form their own clans until they become dominant in numbers and the para-posting clans disintegrate, leaving behind a few old guard who start wowing the newbies with their "mad posting skillz..."
  106. * There's been a recent controversy on {{Twitter}}, specifically the "[=TwitterDex=]", a group of people who like to act out ''{{Pokemon}}'' Tweets that have their own wiki. A recent influx of people portraying characters from the games (such as [[http://twitter.com/E4Karen Karen]], [[http://twitter.com/Champion_Lance Lance]], and [[http://twitter.com/ChampionSteven Steven]]) who chose to portray their characters in slightly different ways than they're shown in {{canon}} have crossed paths with the "veterans" who think that the Twitter series they're posting "isn't an RP" and that their characters are "out of line". A recent incident involving a party at Steven's house where people drank and had a good time ([[TheRuleOfFirstAdopters some more than others]], though nothing truly explicit occurred) was shut down when Steven reached his Tweet Limit for the day and arguments regarding the portrayal of characters and clogging up followers' feeds with multiple tweets began.
  107. * Forum [[PlayByPostGames Play-by-posts]]. Seriously many people require you to have an extreme amounts of actions taken. Of course this may also happen when you are playing numerous characters or [[{{NPC}} Non-player characters]] at once, which would result in a longer post; but if you have only ONE character, then you MUST match theirs in length and description! [[WallBanger Even when you are NOT in control of the environment and therefore have nothing else to describe but your character's actions.]] Another case where it goes both ways - some StopHavingFunGuys will demand that you simply don't overload them with details or introduce them over time, and will enable you to get away with a shorter post, and if you do too much stuff then you're overwhelming other players or are just trying to show off. Bottom line? Either try and balance "Get right to the point" and "Enriching the world", don't add details for the sake of longer posts and don't just say you nod and that's all, or adapt to the type of game you're in.
  108. * {{MUSH}}es and {{MUCK}}s often suffer from the above phenomena too. Some will encourage (or require) you to write "long, descriptive" poses or character descriptions (what others see when they "@look" at your character), where it turns out that "long and descriptive" actually means "a giant rambling paragraph of PurpleProse." And then there are the competitive posers who try to constantly one-up each other in length and PurpleProse...
  109. * ''Efedding''. It's a forum-based writing/roleplaying game with ProfessionalWrestling as a backdrop. ''Efedding'' players can generally be broken down into "storyline" (writing short stories and chapters thereof featuring your character(s)) and "trashtalk" (doing like real pro wrestlers do and talk trash about your opponent and the match). Stop Having Fun Guys exist on both ends of the spectrum. Trashtalker [=SHFGs=] consider storyliners to be pretentious psuedo-intellectuals who don't know how to play the game. Storyliner [=SHFGs=] consider trashtalkers to be uncreative dullards who don't know how to play the game.
  110. * In ''[[PhantasyStar Phantasy Star Universe]]'', there is a large group of people who will boot you from the party for a number of reasons. Picking up "trash" rare items (Even when there is some value to them)? Not having the right Weapon/Armor element (especially at a low percent)? Having weapons that are not grinded (enough)? Having low Photon Art levels? Daring to not play as the "right" race/class combo, ''especially'' as a disadvantaged one (Beast Ranger, Newman Hunter, CAST Force)? Getting most of the ''good'' rares when the setting's on Set Random? Oh Noes! Hell, ''just being there'' at the end boxes on missions is a viable reason to be kicked from the party. You don't have to do much to get booted from the party. Sometimes even nothing at all...
  111. * In ''EVEOnline'' there's a constant struggle going on between "carebears" who do non-PvP related activities such as mining or mission running and the [=PvPers=] and pirates. Sure, there's the saying that "PvP in EVE is consensual and you consent whenever you undock", but [=PvPers=] seem to be of the mind that the game is ALL PvP and you should not have the freedom to play the game the way you like - if you prefer to fly out into an asteroid belt and shoot rocks with a mining laser, you ''deserve'' to die and be taunted for it. This despite the fact that freedom of gameplay is EVE's biggest drawcard and that half the ingame economy is powered by carebears. They're a little more forgiving if you're a new player, and don't have the skills or equipment to survive in 0.0, but veteran players have no excuse. (Which is not to say there aren't carebear players who are just as SeriousBusiness).
  112. ** For an even more illuminating case study, look toward the big 0.0 player alliances. Consider "alarm clock ops", where in a game where the potential conflict runs 23/7 in real time, you have players in other time zones setting their alarm clocks to wake them up in the middle of the night to go on them - and if you don't, you're letting your alliance down. And that's just scratching the surface. In 2009, a director in the Band Of Brothers alliance (whom for years had been imposable to destroy), on a lark, created a noob character and got him enlisted in Goonswarm - [=BoB's=] biggest competitor and the resident SomethingAwful stronghold. Hanging out with them apparently made him realize that [[http://www.tentonhammer.com/node/64347 he was sick of the BoB]] SeriousBusiness mentality, so he outed himself and offered to defect. And he did...[[http://myeve.eve-online.com/news.asp?a=single&nid=2737&tid=7 taking BoB down with him]]. The resulting explosion, fallout and power vacuum were epic.
  113. * ''{{Maplestory}}''. If you don't have the right gear, or if your damage isn't up to par with the (increasingly more) absurd standards set by the "pros" (read: people who spend entire days just merchanting for Meso, the game's currency), or if you're playing one of the least popular classes, or, God forbid, if you play the game for fun rather than for leveling up. (Such as, say, NOT hiring a high level cleric to train you, a costly but fast process that lets you skip ahead in levels quickly), you're a noob.
  114. * As far as many ''{{Runescape}}'' players are concerned, if you haven't leveled all of your Free-to-play skills up to ''at least'' 75 than you're barely playing the game. And don't even consider buying a membership; you aren't worthy.
  115. ** However, in the PVP worlds, each and every person there can qualify as the MostTriumphantExample of this trope. Heal when you're not low health? You get flamed. Use certain weapons? Flamed. Have a balanced level rather than specialise in one thing? You're labelled the scum of the earth. It reeks of [[{{Munchkin}} Munchkinism]] constantly, and it's why a lot of people avoid the PVP of the game.
  116. * ''FinalFantasyXI''. Dear God, ''FinalFantasyXI''. The game has 20 jobs, of which you can pick a main and a sub. Of those 300+ combinations, there are maybe 15 that are acceptable to the SHFG: Any Melee class that is not Samurai or Dragoon shouldn't even bother leaving the Mog house. Sorry Warriors, Dark Knights, Thieves, etc -- you're only going to be invited to a [=SHFG's=] party if there aren't any Samurais or Dragoons available. If you are not playing Samurai or Dragoon because you have already taken both to the level cap -- you should expect to have one of three subjobs as a melee -- either /SAM (for anyone over 60), /WAR (for anyone under 60) and /NIN (for parties with a particularly loud [=SHFG=] leader). These are the only acceptable subjobs, all others will be asked to change before leaving town.
  117. ** For spellcasters: black mages should either [[LevelGrinding level grind]] solo (which is tricky and works best at higher levels) or party with other black mages in what's called a manaburn party. Likewise, Summoners should [[LevelGrinding level grind]] solely with other summoners, which is similarly called an astralburn party. All normal levelling parties should have a [[TheRedMage Red Mage]] as healer/buffer/debuffer, and have no need for any other caster. And everyone wants a bard for their wide variety of powerful [[StatusBuff buffs]]. Other spellcasters else should not waste their own time. The others -- Scholar, White, and Blue Mages -- are unfortunately only useful as subjobs.
  118. ** Ninja is the only job that can naturally [[DualWielding dual wield weapons]], has a variety of spells (Ninjutsu) and can usually do generally respectable damage. However, none of this is likely to matter, because one of those spells creates a few [[DopplegangerSpin shadow images]] which effectively cause the next few normal attacks to automatically miss. The StopHavingFunGuys realized early on that when used properly, casting this over and over would make the ninja effectively invincible in most situations, both by avoiding damage and by preventing enemies from using their [[LimitBreak limit breaks]]. Thus, "Blink Tanking" became the norm. In its most common form, a NIN/WAR gets a monster's attention, then uses shadow images to absorb its attacks while the rest of the party kills it. At high levels, a WAR/NIN can do likewise, although the spellcasting mechanics make it slightly more difficult and less reliable. In addition, other melee characters will frequently use Ninja as a subjob, both to allow DualWielding and for the above shadow image spell. However, some [=SHFGs=] insist that ''all'' players use Ninja as a subjob, even those who get little out of it, mainly because it ''weakens'' the player's damage output and makes the duties of the healer and "Blink Tank" a little easier.
  119. ** [[MagicDance Dancer]], [[MarionetteMaster Puppet]][[LethalJokeCharacter master]] and [[TheBeastmaster Beastmasters]] are nearly unseen in parties. Fortunately, all three can solo reasonably well. There are several reasons for this: none of them add anything to a party that other jobs can't do just as well; dancer is a late addition to the game, puppetmaster requires a little [[DifficultButAwesome more effort, investment and planning]] than most jobs to be similarly effective, as well as relying on an [[AIRoulette unpredictable]] [[RobotBuddy automaton]]. Beastmaster is commonly seen as the best job to solo with by [=SHFG=] and regular players alike, and their reliable pets tend to either be mediocre or [[GlassCannon easily killed]].
  120. ** The StopHavingFunGuy mentality on ''FinalFantasyXI'' goes beyond choice of job; choice of camp and party style are ways you can "do it wrong" too. Many of the above narrow job choice demands are based primarily on what's optimal in a meleeburn against colibri (or less commonly against puks and [[LizardFolk Mamool Ja]]. If you aren't meleeburning colibri, you had better be solo, or in a manaburn or [[GameBreaker astralburn]] instead; if you're fighting anything else in any sort of way aside from those two, at ''best'' the local SHFG will [[StopHelpingMe persistently "gently" remind you how inefficient you are at getting XP and provide "tips for improvement"]], and at worst tear you a new one.
  121. *** And Heaven help you if you decide to use a weapon uncommon to your job--for instance, using a pole as a Monk. Even if you're soloing and NOT looking for a group. On the plains outside the Valkurm Dunes.
  122. *** It is worth noting that very little of this applies to high level raid-style content, which commonly requires jobs that are considered useless for optimal LevelGrinding, especially thief to increase [[RandomlyDrops drop rates]], paladin tanks to survive powerful enemy [[LimitBreak limit breaks]] and magic damage, white mages for more efficient heals and better [[DeathIsASlapOnTheWrist raises]], and rangers and black mages for long-ranged burst damage. Dancer, puppetmaster, beastmaster and corsair are still rarely seen, however.
  123. * GuildWars has this often when it comes to character builds. Woe betide you if you try something unique. There's only a certain type of build you can use, and if you don't do this, you suck.
  124. ** Better yet, no one will tell you what these builds are or where to get the skills needed for them! At most, you'll get the name for the build. As if this is supposed to instantly communicate everything you need to know.
  125. * [[LivejournalRoleplay Roleplay on LiveJournal]] has a lot of these. Occasionally slip up in your characterization? You're the scum of the Internet and need to gtfo of LJ. The anon meme and Roleplay Secrets community combine this with the {{GIFT}} for extra vitriol, to the point where there are threads complaining about people using the "wrong" ''userpics'' or formatting their comments "wrong." Also, dare to play out a gay couple and you ''will'' be snarked at because according to the StopHavingFunGuys (or girls), [[YaoiFangirl you're only in it for the sparkly buttsex]] and/or because having a character whose orientation is never mentioned in canon be gay or bisexual is [[WallBanger somehow]] OOC.
  126. * There are plenty of these in the ''DungeonFighterOnline'' community, especially concerning builds and play styles. If you like playing the normal game at all, then you are a worthless n00b (never mind that thegame isn't really made for PVP). Several skills are considered "useless," and even if you demonstrate how they can be particularly useful, you are derided for picking a "worthless" build. This game is unique because you could have a 100% win record in PVP, yet still be called a bad player if your build has "worthless" skills, no matter how much they helped you win. David Sirlin himself would be derided.
  127. [[/folder]]
  129. [[folder:Newspaper Comics]]
  130. * Brilliantly skewered in a CalvinAndHobbes strip where Calvin is criticizing a clay tiger made by Hobbes.
  131. --> Hobbes: Who cares, I wanted to make it.
  132. --> Calvin: What is this, some sort of snobby '''''aesthetic''''' thing?!
  133. * Also shown in ''BabyBlues''. Zoe wants to have some fun cup-stacking while Darryl offers to be her coach. When she refuses, saying she just wants to have fun with cup-stacking, Darryl asks, "What kind of mentality is that?!"
  134. [[/folder]]
  136. [[folder:First Person Shooters]]
  137. * A "noob weapon" is defined as any gun that does decent damage and doesn't fire every other shot at your own head.
  138. * These guys occupy ''both'' sides of the debate over snipers. Either sniping is pro and people just need to stop whining (often with additional statements that it's unrealistic that they have to get a headshot to kill in one hit and / or bragging about no-scoping), or snipers are noobs who can't play properly and so have to camp for cheap kills, where "cheap" is defined as killing the player in question.
  139. * If you ''do'' like to snipe, for the love of God, ''never'' get a bodyshot kill or people will view you as a CompleteMonster.
  140. * Any competitive game in general attracts this, but due to the fact that most FirstPersonShooter multiplayer games are pretty much competitive, it quickly deteriorates from simple fun where you wanna come back to a "Win to Live" mentality. If you have more deaths than you do kills, then get the hell off the server and play with a bunch of kids, you noobling! You use anything unconventional? BURN IN HELL FOREVER!!! The mentality of too many players of FirstPersonShooters is comparable to if they were actually in war and someone ''does'' die a painful death if someone's goofing around.
  141. * Word of advice: If you're really suicidal, say the words "Maybe I'll use the autosnipe next round" to hardcore {{CounterStrike}} players.
  142. * ''TeamFortress2'' is something of a BrokenBase on its own, and the competitive community in it is actually fairly nice to people (of course, there are exceptions) but the people who complain about how it's an objectively terrible game because it doesn't take as much skill as its predecessor, Team Fortress Classic are a vocal enough group to be considered the Stop Having Fun Guys of the TF fandom. Never mind the fact that [[WordOfGod the game's developers said that their goal was to make a more balanced game than TFC, which they said was extremely unbalanced]], it takes less skill and the Medic is no longer an attacking class. It's just a horrible game and if you say otherwise you're an awful person who doesn't deserve to own a PC.
  143. ** A good portion of the competitive [=TF2=] players seem to think that if you're not playing 6v6 nocrit matches with them, then you're off playing 32-man Instant Respawn 2fort, crouched behind your Sentry holding Mouse1.
  144. ** Then there is the inverse: the people who enter public servers with few players and declare "no playing serious." What this means varies from just not going after objectives to straight-up not doing much of anything, but the one constant is that anyone who joins afterwards will be unable to tell until it is too late and he has already broken these unspoken, unwritten rules. At which point the other players will immediately assume he did it on purpose (even though he just joined) and shun him until he leaves.
  145. *** On some of these "no playing serious" servers, any player who is performing a [[http://www.youtube.com/watch?v=_xV2lfInZ3w "Spycrab Walk"]] is not to be attacked for any reason by the opposing team. Players who kill [[http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodbadBugs "Spycrabs"]] on these servers are subject to ridicule and are occasionally kicked or even banned for this transgression.
  146. ** This game's version of "No Items Fox Only Final Destination": "No Spread No Crits No Unlocks Max Damage 2Fort"
  147. ** [[MemeticMutation Gentlemen?]] Meet [[http://kotaku.com/5527812/team-fortress-2-update-puts-a-medal-on-your-chest ghost4.]] [[IncrediblyLamePun What's a ghost4? For booing at the developers]] for implementing a badge for those who first played the game over a year after it came out and calling them "Weekend Warriors," which he considers insulting.
  148. *** Said medal was changed to bear the name "Mercenary" before the medals were even released (within hours of the original announcement, in fact - it was likely even changed before the FlameWar above took place), and the original page showing it with the "Weekend Warrior" name had the "Mercenary" version put in very quickly, [[DisContinuity erasing all mention of the old name from any of Valve's pages.]]
  149. ** A fairly recent example: Competitive leagues have recently decided they're removing the Sandman (a scout bat which also hits a baseball to stun people), Natasha (A heavy minigun which slows targets down when shot), and the Wrangler (an engineer pistol replacement allowing them to take control of their sentry gun from their next season. While, regardless of the backlash, many people have spoken up and give good reasons (or [[YourMilageMayVary not-so-good ones]]), others have decided to say otherwise.
  150. *** Arguably a case of "Lets have some fun guys" as many find those weapons make the game significantly less enjoyable.
  151. ** The general community also gets pretty vocal about weapon loadouts. No matter how balanced a set of alternative weapons may be, one of them will always be the infinitely superior choice and you must have it equipped at all times. God forbid anyone ever uses the Backburner or the Bonesaw in public. They will be promptly shat on and told at length how much better one of the other choices is.
  152. *** One word: Demoknights. After the Demoman gained the ability to give up his StickyBomb ability for increased melee potential, players will either complain about either how using stickies is unfair because it encourages camping or that Valve never should have given the ''demolitions'' man an ability completely unrelated to [[StuffBlowingUp blowing shit up]].
  153. * ''{{Halo}} 2''. They're the ones that start crying when you suggest playing Swords or Rockets or anything that isn't a team game. Or when you suggest playing on Beaver Creek. They'll generally only play Capture the Flag, on Blood Gulch, with Heavy Weapons. Or, they'll get on your ass if you use any weapon other than the Battle Rifle...
  154. * ''Left4Dead''. While people do need a good amount of skill to survive the Advanced and Expert difficulties, some players will immediately kill or boot another player from the game if they make just one mistake and/or call them a n00b for not knowing how to play properly. Shown a lot more in VS mode where team members will accuse you of making them lose because of...well, anything. Because of stuff like this, [[{{Griefer}} some people get pure joy in making other players rage at their bad game playing]]. This becomes more apparent when you get scolded or booted from the game for something that could be beyond your control, such as shooting someone by accident as they wander into your line of fire or popping a Boomer that was next to someone as it catches you by surprise. Doubly annoying in Versus mode, as there is no place to practice the infected side other than during an actual match.
  155. ** You must use the [[ComplacentGamingSyndrome autoshotgun]]! If you pick the assault rifle or (God forbid) the hunting rifle, [[SarcasmMode you're hurting your team so much you may as well be teamkilling]]. (Amusingly enough, many people consider the hunting rifle, and its big brother the military sniper rifle, some of the best guns in the sequel, plus the hunting rifle in the first game now had its accuracy buffed up so opinions may change.)
  156. ** Just try playing a pub Versus game and not exploiting glitches such as getting pushed through walls or "shiva stacking" (huddling in a corner during zombie rushes, making you all but invincible). You will be booted so fast your head will spin. This was the case in the first game, but thanks to new types of crescendo events plus new special infected in the sequel, the old tricks are not encouraged as much.
  157. ** Heck, just lacking a microphone will get you booted by people who take communicating in games very seriously. It seems having no mic at all automatically makes you a sucky player instantly.
  158. ** Most of time you are just kicked out without giving a reason. You are left wondering why, as asking for explanation does nothing. If you are lucky, you are called "n00b" or "[[WallBanger you have less than X amount of playing time, learn to play]]".
  159. ** Heaven forbid you have a poor connection - [[SarcasmMode it's obviously not possible to have difficulty playing due to a slow connection,]] [[YouFailLogicForever clearly your slow connection is caused by you sucking at the game]] and not by being too far from the server host, simply having a lower-powered Internet setup or computer, etc.
  160. ** Another VS example: players who are serious about winning will demand other players to rush the maps so that the infected team will not have time to spawn properly and catch up. It is a legit tactic, but god forbid that you need a few seconds to heal up or are actually caught by a special infected and need help. For the players who demand to rush, they will blame you should you fall behind for reasons beyond your control.
  161. * If you want to get ''[=~The Hidden: Source~=]'' players up in arms before you even finish your sentence, just mention the "pig stick." It's a OneHitKill available to the Hidden player, in exchange for making them unable to move throughout the three-second animation. It also makes a noticeable sound; the Hidden player's advantage being that he's ''invisible'', this is a seriously bad thing. Yet [[strike:most]] players insist it be turned off, because anyone who uses it is a hacking noob. It's seriously the most polarizing game mechanic this side of ''TeamFortress2''.
  162. * ''QuakeIIIArena'' and it's online reproduction, ''Quake Live'' are fairly immune. The simplicity of the weapons and the purity of their purpose means ''every'' weapon (even your intentionally nerf-y starting weapon) is useful in ''some'' situation, in which its use is almost necessary. Plus, the structure of the game means that there are very few modifications to one's playstyle that are necessary to start playing as effectively as possible - namely, learn when powerups respawn, and try harder. Well... ''fairly'' immune: the {{Munchkin}}s and tourney-obsessed will also force their games to display opponents as one type of character and make the level textures lighter, but the latter may be blocked in ''Quake Live''. Speaking of which...
  163. * ...the discussions about the ''[[ExpansionPack Quake III: Team Arena]]'' stuff in ''Quake Live'' at the official forums have many players who will want your death if you ''dare'' to use the Nailgun, Chaingun, Prox Launcher, Runes, Kamikaze or Invulnerability; or even if you vote the qzteam* maps.
  164. * ''ModernWarfare 2'': A number of these show up in online play with regards to player gear. Assault rifles, for example: the SCAR-H/ACR fanboys will flame anyone for even daring to use an assault rifle that isn't their most treasured weapon, even players who have ''not yet unlocked'' the ACR. Bonus points if the player is using a FAL which is probably the least-liked assault rifle for not being able to unload its magazine instantly. Grenade-launcher attachments are called Noob-Tubes; if the KnifeNut and Akimbo Shotgun kits suddenly flood a match you can guarantee that anyone trying to use anything else will be flamed for not being a real player. The riot shield is probably the biggest offender to the trope, despite making the player ImmuneToBullets, and its ability to dominate in close-ranged fire-fights especially against opponents armed with shotguns or pistols, using it is seen as a sign of noobhood to the so-called "Pros". Using the 2 "stealth" perks and a silencer/heartbeat bling weapon will invite a hefty dose of flaming more often than not.
  165. ** EVERYONE loathes the Fal, considering it to be the worst weapon in the game. Its also the best weapon in the game if you have a hand that actualy works.
  166. ** The Search and Destroy game-type tends to breed this kind of behaviour. It doesn't help that it plays like CounterStrike. Often it's best to just skip onto another game-type, as the matching service will keep dumping you back in there.
  167. * Try to find a ''[[BattlefieldSeries Battlefield 2]]'' server running something other than Strike at Karkand I/O or Wake. Wake in particular is beloved of "pro" players due to the phenomenally unbalanced Chinese jets that can be [[{{Whoring}} whored]] for the entire match. Expect to be teamkilled if you try to get to one first.
  168. ** Most ''[[BattlefieldSeries Battlefield 2142]]'' Titan games will have ''something'' stupid going on, be it a commander parking his Titan over an antiaircraft gun so he can get tons of repair points for fixing the guns, parking his Titan over a missile silo so he can skip straight to the "loads of easy Claymore and RDX kills" stage of the match, parking his Titan directly in front of the ''other'' Titan for loads of free kills on enemy transports and gunships taking off, or the fact that everyone else playing is either doing it for tons of free Clay and RDX kills or really, really likes dying. Needless to say, this is how the game is "supposed" to be played, and capturing the silos to win rather than fighting through the ludicrously booby-trapped Titan is the height of noobery. Elsewhere, the StopHavingFunGuys can be found abusing the PK rockets / Voss combo to the hilt and accusing anyone who kills them with the Bauer (or, for that matter, anything else) of haxing, or sniping at you from on top of a ridiculously tall building because pod surfing is pro.
  169. ** Any sniper who uses the Zeller-H is likely to be mocked, as is anyone using a Scope Stabiliser.
  170. * Killing a "crawler" (a zombie without legs) in ''NaziZombies'' will cause torments of nerd fury to come upon you. Granted, the frustration is somewhat understandable, as keeping one alive will prevent the next round from starting, allowing the team to rebuild barriers, upgrade weapons, etc. But others frustrations will go too far.
  171. * The aging, but still fairly popular ''RedFaction'' has had this problem from time to time. For a three or four year period, there was an extremely common server-side mod (still around, but the playerbase has shrunk considerably, with the [=SHFGs=] moving on to newer and flashier games) that would disable the Fusion Rocket Launcher (blasts a huge hole in the ground, and kills anyone in a considerable raidus), the Heavy Machine Gun (most powerful automatic weapon), the Super health/armor (gives double the normal max), and the invincibily/damage amp powerups.
  172. [[/folder]]
  174. [[folder:Third Person Shooters]]
  175. * Expect to be called a {{noob}} for doing... just about anything outside of using the advanced sword cancel techniques with shotguns in the online game ''{{GunZ}} the Duel''. Even using the most accurate rifle in the game, you'll be doing nothing but spraying wildly... even after you nail an opponent 14 times in the chest. Using a dagger to knock someone down and shooting them while they're on the ground because they didn't jump out of it? You're being a dagger noob.
  176. ** And if you jump out of a dagger user's lunge almost every time, you'll [[{{fandumb}} often be called a hacker.]]
  177. ** Rifle, Revs, Kodaichi, and E-style (short for European-style and is the "simpler" advanced technique system i.e., anything that doesn't require a glitch in the system to be usable, which is what the sword cancel techniques ARE) is guaranteed to piss off the ones that use the sword cancel techniques (called K-Style, or Korean Style.)
  178. *** On the flip side, there are those who insist E-style is the only true way to play, and that anyone who needs to sword cancel to in has no skill at the game.
  179. * ''{{S4 League}}'' players that use the Cannonade, Counter Sword, or Semi Rifle are often called noobs, since these are more versatile, safer or easier to aim but less damaging versions of the [[ColdSniper Rail Gun]], [[NotCompensatingForAnything Plasma Sword]], or [[MoreDakka Gauss Rifle]]. They're also powerful tools in their own way--the Counter Sword is usually shunned by Scrubs as being overpowered. The Counter Sword and Rail Gun tend to also be considered unacceptable weapons on the Tunnel v1 map, where they are fun but not a good way to score touchdowns.
  180. ** And then there are the 'rawr guns r 4 noobs' players, that insult and abuse anyone who uses anything but melee weaponry ( 2 out of some 20 or so weapons ), the 'LAGGER!' haters, who abuse anyone who tries to play with a poor connection because the game attempts (albeit a bit clumsily) to protect any poor sod whose connection can't give them a perfect uplink. For people defying the games basic premise, these guys (perhaps due to their stupidity) can be ''unbelievably'' vicious.
  181. ** Swords Only mode was originally created for the aforementioned 'guns r 4 noobs' players. The way the game is designed, though, turns some very ineffective strategies in S4/Chaser mode into [[GameBreaker Game Breakers]] when playing Swords Only (which would be much easier to stop if you just [[WhyDontYouJustShootHim used a gun]]). The SO community, to counter it, created an entire set of rules to prevent that and whoever doesn't respect it is raged at. Apparently, limiting yourself to 3 weapons (out of 17), 3 skills (out of 10) and ''forcing yourself to adapt to a set of unwritten rules'' is the only true way to play the game.
  182. * The online Multiplayer mode for ''SOCOM 3/Combined Assault'' seems to consist almost entirely of suppression matches on a timer played on Devil's Road, Which is made up of two villages on either side of a lake. The result? Constant sniping, to the point where some servers have every other weapon disabled, and where this isn't the case you will be flamed for using other guns.
  183. * ''GearsOfWar'' on Xbox Live: much of community believes that the only weapon that should be used is the Shotgun. If you kill someone with say, the chainsaw or Lancer, it's not uncommon to receive an angry message from that person saying "Take out your shotgun, you noob!".
  184. * In the case of ''MetroidPrime'', the StopHavingFunGuys are actually the company rather than the players. Retro seems to have a deep, abiding and ''entirely pointless'' hatred for {{sequence breaking}}, to the point that each successive version has tried progressively harder to ruin the game for {{speedrun}}ning, apparently simply on the basis that this isn't the correct way to play the game. Most famously, Retro removed the "Space Jump First" glitch (where players who used a "scan jump" glitch when they first land on Tallon IV to get the Space Jump Boots much earlier than intended) from every subsequent edition after the original pressing.
  185. [[/folder]]
  187. [[folder:Other Games]]
  188. * Sparda have mercy on your soul if you admit to playing [[MercyMode Easy Automatic]] on any ''DevilMayCry'' title, for the [[HarderThanHard Dante Must Die]]-demolishing "pros" will have none. Although there actually is a bit of sense in this, since part of the fun is linking together Dante, Vergil or Nero's moves as one sees fit, and the automated combo choices Easy Auto forces on the player detracts from that.
  189. * ''DefenseOfTheAncients'', that (in)famous ''{{Warcraft}} III'' map, has a number of players who despise "noob" and "pub" (public game) hero and item choices. Anyone who plays Phantom Assassin, Stealth Assassin or Phantom Lancer at any time will be trashed for the entire game by the SHFG player. Also, anyone who ever buys a Dagon will incur the same level of wrath.
  190. * ''HeroesOfNewerth'', which is a standalone version of ''DefenseOfTheAncients'', is this way. Even on games advertised "noob players only" there is usually someone who will complain about their team not doing things "right".
  191. ** Not only that, but there is no tutorial, and no practice games. Essentially, to START PLAYING, you have to already be a SHFG on ''Defense of the Ancients''.
  192. ** It does have a tutorial now.
  193. ** ''LeagueofLegends'' suprisigly averts this.
  194. * If you're not coming within seconds of a world record in ''InitialD Arcade Stage'' or ''Wangan Midnight Maximum Tune'', fellow players will think you're [[SoBadItsHorrible So Bad You're]] [[{{Scrub}} Horrible]].
  195. * ''ChromeHounds'' presents an interesting case-- the {{Scrub}}s and the StopHavingFunGuys are both in general control of the online community- and advocating similar messages: [[GameBreaker Stick Mechs are king]], and Base-Dropping means you're a n00b, unless you did so in a [[LightningBruiser Wheelie]] (God help you if you play like the game advocates instead).
  196. * The ''MarioKart'' series have been getting this, starting with the DS. Mention the word, snaking, anywhere, and you are bound to stir up a flame war between people who are for it and and people who are against it. If you try to explain how snaking is broken, you are classified as a {{Scrub}} who can't handle better players or just suck at snaking.
  197. * ''Mario Kart Wii'' is no better when it comes to using bikes and certain characters with stat bonuses. If you dare to use anyone other than Daisy and Funky Kong (since they have the best bonus for top speed), any bike other than the Dolphin Dasher, Mach Bike, Flame Runner, or even try to play by just using a kart, pro players will tell you that you will always lose and stand no chance against people using a bike. You're also a {{Scrub}} by default if you even go as far as denouncing bikes for being overpowered. Apparently, no one is allowed to use anything other than the top tiered characters and bikes because it's all about using only the best to win.
  198. ** Use the Wii Wheel? You're a casual Scrub who'll always lose. This troper has also seen the opposite, stating if you don't use it, you're a casual Scrub who can't drive worth shit and will always lose.
  199. * Admit to playing ''any'' game with DifficultyLevels on Easy (or even just ask a question about how it compares to the other levels) and [[EasyModeMockery prepare to get swarmed by people insisting that real gamers don't play on any level lower than]] [[strike: Normal]] [[strike: Hard]] [[strike:HarderThanHard]] [[EasyModeMockery the absolute hardest difficulty]].
  200. ** This also applies to custom levels or custom games like rom hacks. If they are too hard and people complain about it, the people that love it will denounce the complainers as scrubs and n00bs who can't handle a challenge.
  201. ** Conversely, admit to playing on the hardest difficulty level and being good at it and people will tell you you're not having fun.
  202. ** Interestingly, Spiderweb Software switched to using IdiosyncraticDifficultyLevels in the later ''{{Geneforge}}'' games as a response to something similar to this. The fanbase itself has relatively little friction between those who play on Normal or Tough in the older games and those who prefer [[HarderThanHard Torment]], but WordOfGod says that there's often an impression that playing on Easy is somehow wrong, and they didn't want people to feel that they were stuck playing on Normal or harder if they had trouble with the games. Makes a certain amount of sense - after all, if they didn't want people using Easy, they wouldn't have included it.
  203. ** Interestingly, many games LOCK the harder modes until you've completed the game on either easy or normal. How have they played only on insane mode without unlocking it first?
  204. *** Well obviously those games all suck and you shouldn't be bothering with them at all.
  205. * ''Mount & Blade'' offers players the chance to play either on foot as infantry, or use a horse. In a bidirectional relationship, horse players and infantry players both generally hate each other and view the other side's tactics as noobish. Cavalry players typically hate infantry because they are too slow and don't rack up enough kills, while infantry players typically hate cavalry for being a one trick pony (pun totally intended) and without any real skill.
  206. * The only legal methods of input for ''{{Touhou}}'' are arcade sticks and keyboards. Even if you can't afford a stick, you are not allowed to play using a pad, even if it's a reputable pad like the ones for the Sega Saturn and the SNES.
  207. * [[NostalgiaFilter Games from the SNES era and earlier are the only games you should ever be playing]]. [[ItsPopularNowItSucks Everything else is far too casual]].
  208. * Admit to struggling with ''ThunderForce III'' or ''IV'', and fellow shmup players will brag about how impossibly easy they are and how it only takes 1 or 2 attempts to 1-credit the whole game.
  209. * Not directly related to this trope, but [[http://my.opera.com/TheEve/albums/showpic.dml?album=630163&picture=8614700 this picture]] takes it to a literal level.
  210. * Apparently, you're not really a fan of the ''{{Mario}}'' game series unless you know ''every'' single warp pipe, hidden 1-Up block, secret passage, blah, blah, blah like the back of your hand. Likewise, some fans will tell you that the only way to beat the game is to ''not'' use any warp pipes (or the warp flute in ''[[SuperMarioBros3 SMB3]]''), while others will tell you that ''using'' the warp pipe is the best way.
  211. ** Woe betide anyone who says they don't try for [[OneHundredPercentCompletion 100% completion]] in the games. IE: All the levels, all the coins, all the stars, all the bonuses etc.
  212. * If you are having trouble beating a certain part of a video game, do not ask for help anywhere on the internet. The only responses you will ever get are people telling you that you suck and bragging about being able to do that part in their sleep.
  213. * Chris Sawyer, creator of the ''RollerCoasterTycoon'' games, went on the record as saying that the "entire point" of ''Roller Coaster Tycoon'' was the scenarios, only the scenarios, and that the casual sandbox-players (that is, those who just wanted to build a simulated theme partk and who didn't care about the scenarios) were "doing it wrong, and needed to get serious and do it right", especially when they used a fan-produced "key" program to open the game up for sandbox play. He disliked sandbox play so much that when he wrote ''Roller Coaster Tycoon 2'', he included code that would wreck the game if the player attempted to use any sort of "sandbox key". Sales on ''Roller Coaster Tycoon 2'' plummeted appropriately. ''Roller Coaster Tycoon 3'' was not only produced without input by Chris Sawyer, it included an open sandbox option.
  214. * [[TabletopGames Table-Top]] WarGaming, aka playing with toy soldiers, has its own two versions of Stop Having Fun Guys. Type one think that you can't be a proper member of the hobby if you haven't allowed for the fact that at the battle of Bunker Hill Nathaniel Smith was riding a borrowed horse, while Type two only ever plays an ad-hoc elite SS unit containing every Jagdtiger tank the Germans ever built.
  215. * ''[[DeadRising Dead Rising 2]]''. You didn't get Ending S on your first playthrough? You suck at all video games. You restarted the story? You're a LevelGrinding faggot. Strangely, the first game never had this problem. Most people would even ''recommend'' grinding to max level and getting Zombie Genocider before doing anything else.
  216. * ''{{Minecraft}}'' is young yet, but it's already got [=SHFGs=] lurking around the forums. Since the game is still in alpha, they dedicate their time not to deriding people for playing wrong, but to demanding Notch make alterations to the game to force people to play it "right". This includes everything from removing any feature whose only practical purpose is the creativity factor, to altering the way certain tools work ''for aesthetic reasons''.
  218. [[/folder]]
  220. [[folder:Sports]]
  221. * Sports in general are not only treated as Very SeriousBusiness but also are a breeding ground for these. Too many examples to count, we'll just leave it at that, but we'll also say that it is usually justified in the professional level, since 'having fun' typically takes a back seat to the millions of dollars that are at stake at that level.
  222. ** Really, the "professional level" may in and of itself be an example...
  223. * Children's Soccer. Have you ever seen Soccer Moms in action? It's ''just'' a game, the kids are supposed to be having fun.
  224. ** Have you ever seen Hockey Dads? Some of them ''have beaten each other to death.''
  225. ** In the Netherlands we have Soccer Dads acting exactly the same.
  226. ** ''TheFastShow'''s "[[http://www.youtube.com/watch?v=h2x_DI7tzNQ Competitive Dad]]" was based on this kind of character.
  227. * Hunting and Fishing have often been known to attract these types. But of course there are quite a bit of people who're willing to give you some slack. Not everyone is really going to be performing at their peak when it's five in the morning, or lucky enough to catch a really big one. But there are people who can be yelling at you for catching ''too much'' fish or getting a kill bigger than they got. Oh you got a bigger trophy than I did? Beginner's luck...I got a bigger one? What finesse! What skill!
  228. ** Of particular note for mass hilarity is ice fishing, though some tournaments do state upfront they ban all but certain specific ways of fishing. Go ahead and use a spear or large handheld net normally though. Just do it. Lets ignore the fact the Inuit have done it this way for centuries, civilized people only use rod & tackle, same as in normal fishing... and God help you if you're sitting on anything other than your bait box. A lawn chair? You scummy suburbanite trendwhore! How dare you also dress comfortably!
  229. * British amateur ski-jump enthusiast Eddie "The Eagle" Edwards was able to compete in the 1988 Winter Olympic Games in Calgary due to a rule allowing a nation to send an athlete in any sport for which there was a competititon, regardless of previous achievements by that athlete. Edwards, a middle-aged, myopic man who looks more like an ice cream vendor than an athlete, was to be honest a really, really bad ski-jumper. But his enthusiasm for the sport, as well as his "never give up" attitude and his statements that he was here for the "fun of competing in the Olympics", endeared him to the general public. Unfortunately, many of the "big name" jumpers felt that Edwards was "making a mockery" of the sport by being so bad at it and yet daring to compete in the Olympics with anything but a "win or die" attitude. Shortly after the Olympics finished, the entry requirements were greatly toughened, making it next to impossible for any other self-funded, self-trained amateur athletes to gain entry into the Olympics.
  230. [[/folder]]
  232. [[folder:Strategy]]
  233. * In any strategy videogame, if you believe the forums, there are exactly two kinds of players. According to the ''other'' kind, these are turtlers, who suck at the game and need to come out and fight and use proper tactics, and rushers, who need to lay off the caffiene and actually try to have some fun. Both are the offspring of the terrible union of {{Satan}}, {{Hitler}} and [[HeMan Skeletor]].
  234. ** That's a consensus shared by the SHFG's and the {{scrubs}}. The SHFG's take it several steps further by arguing that certain setting are "noob settings" and that if you beat them on said setting, it's because you gained a noob advantage.
  235. * Go to any ''{{Warhammer 40000}}'' fan forum, and ask about army lists. Note that many of the aggressive posts are the guys who are building their armies to play Tournament matches against Space Marine armies (loaded with six-man Las/Plas squads and as many Assault Cannons, a huge {{Gamebreaker}} in previous editions, as possible) on tables with no terrain.
  236. ** If you post a list containing the most powerful units you can choose (such as the aforementioned las/plas squads), you will provoke an equally acerbic response. Such armies are criticised for not fitting in with the critic's idea of the background material (which will differ from critic to critic) - and, especially, for being {{Gamebreaker}}s and not the 'right way to play'.
  237. * ''WarHammer'' and ''WarHammer40000'' are prime wargame examples. Use certain units or make a themed army, even if they're fluffy and fun, and the hardcore grognards will generally lecture on efficiency and effectiveness then probably advise the same cookie-cutter army that other people use to win. Make a wacky paint scheme and get decried by traditionalists. Make an army with a background that doesn't strictly follow established canon (like a loyal SpaceMarine army that is descended from one of the Traitor Legions) and prepare to be lambasted by canon-is-God players. Unless you say you're going back 10,000 years. With the HorusHeresy such a squiggly knot in history with Chaos playing some kind of supremely-advanced Risk, practically anything will go.
  238. ** On that last note, tone and background are important factors. Gag armies are typically well-received by good-humoured players ([[http://static.tvtropes.org/pmwiki/pub/images/manip_IMGP0187.JPG Joycrons]] being a prominent example), and even in-character for some races (Orks being [[CrazyAwesome Orks]] are known to do all kinds of crazy stuff). That said, however, many gags or attempted combinations (Chaos Tau or [[{{BerserkButton}} Female Space Marines]], for instance) are {{Berserk Button}}s in certain parts of the fandom, and will throw even otherwise normal gamers into SHFG-worthy rages. Ultimately, it comes down to presentation, sensibility, and the type of people you play with.
  239. * HeroesOfMightAndMagic. If you didn't use the Armageddon + magic immune Black Dragons combo you're just completely devoid of common sense.
  240. ** Worse yet: In ''HeroesOfMightAndMagic V'' there are people who actually come with arguments of how the Dungeon faction, specialist in destruction magic, is now completely ruined and obviously inferior to any other faction using destruction magic because other Heroes don't have a natural skill that pierces magic resistance, and thus, the Black Dragon's magic immunity, regardless of the fact that Warlocks, the Dungeon heroes, does from 50% to 200% more damage with destruction and receives way more Spell Power than any other faction hero save necromancers, and these are better off debuffing enemy armies and raising back theirs than wasting their mana in damaging spells. Trying using a destruction spell that isn't Armageddon didn't cross anyone's mind apparently.
  241. *** Not to mention that this Necromancer strategy is the only valid strategy for necromancers. God forbid you don't use Raise Dead, and not getting this spell in the Magic Guild is obviously no excuse.
  242. * In ''SupremeCommander'', if you don't use your Commander as a heavy tank destroying heavy platform in the early game, you're obviously trying to lose. Also building anything else than light tanks and engineers in the early game. Or using any other strategy than the siege bot spamming in the late game.
  243. ** Unfortunately (Or fortunately, depending on your tastes) [[StrawmanHasAPoint due to the way the original ''SupremeCommander'' was designed, if you didn't follow the above advice and someone else did, you were almost guaranteed to lose on most maps]]. It wasn't just good strategy: it was pretty much a required set of tactics and it came down to who could do the above tactics better... Fortunately, the expansion, Forged Alliance, added some new units and shook things up a bit, variety-wise, but the tactics still remain ingrained deeply in the community.
  244. * Let's not even begin with ''CommandAndConquer'' itself. Didn't maximize the ore income in the beginning of the game with 3+ refineries? You lose. Didn't immediately begin to spam your basic tank? You lose. You actually bothered with human soldiers? You're so noob it hurts the pro's mother.
  245. * ''{{Starcraft}}'' is a unique RTS in the sense that it requires the same twitch reflexes usually associated with {{FPS}}ers and {{Fighting Game}}rs. Your commands per second is less than 3? What are you doing wasting the professional's time and ruining their fun? You're not even worth thinking about. Didn't know that to defeat a 6 zergling zerg you only need a Zealot and a shield recharger... plus inhumanly reflexes capable of attacking the zerglings, landing exactly 2 hits and retreating before they can gank your zealot, ganking the zerglings with your probes as the zealot retreat, while recharging the zealot's shield? Even south koreans babies are born knowing that. You don't deserve to exist if you didn't know that.
  246. ** Thankfully though, ''{{Starcraft}}'' generally manges to avert the trope since the best players play professionally and don't have time to be on the same server as the average players. The best average players can't invoke this trope since they are far and away worse than the pros.
  247. *** The best average players (and not only) ''shouldn't'' invoke this trope, since they are far and away worse than the pros. Of course, it still happens. Continuously.
  248. *** They also avert it in that top players are always coming up with very inventive tactics to win matches, to the point that there really has never been one "best unit"
  249. * Five rules for being a welcome member in the ''AdvanceWars'' communities: never mention Snipers, never play in FogOfWar, never play with navy, never say you can beat a competent player's [[ZergRush infantry spam]] without [=CO=] abuse, and if you don't want to be marked as a {{Scrub}}, never ever (in ''Days of Ruin'') choose No [=CO=] just because you only have to pay a minor price for the ridiculous boosts you get for [=COing=] a unit and surrounding units, or even complain about said ridiculous boosts. In short, ''do not complain about the blatant FakeBalance''.
  250. ** Though mentioning Snipers isn't a rule in game, it's just for the sake of your, and the forum's, sanity.
  251. * If you play ''{{Worms}}'' and you don't use rope every turn, use certain weapon combinations or get to the crates in time, God have mercy on your soul. Playing an online version with a mic (such as the Xbox Live Arcade versions) gets even worse, as you'll get several [=SHFGs=] yelling at you for every minor step you take, [[WallBanger even if you're winning the match.]]
  252. * {{Spore}}, while rather simple, tends to attract this with it's expansion ''Galactic Adventures''. Granted, making an adventure is actually pretty easy thanks to the editor, and yes people should put in more effort to make something that isn't a Clark & Stanley knock off, however, not everyone likes to make a serious and grim quest or attack-based mission/adventure. In fact, most complaints in the forum that don't regard Maxis/EA are about the fact that there aren't a lot of "serious adventures" (when you have already factored in SturgeonsLaw, of course), even though just about everyone (and possibly every type of gamer) plays this game...
  253. ** And let's not even discuss the [[InternetBackdraft creations, the way you should play the game, how the game is, or anything of that matter, shall we?]]
  254. * If you play ''any'' game in the ''FireEmblem'' series, you'd better not go on any fan forums and mention using any character that isn't [[CharacterTiers high tier]], and you better not say you didn't use a top tier character. If you do, expect to get flamed about why "X is terrible, Y is so much better" and "You're such a noob for not using Z".
  255. * If you don't play ''{{Civilization}}'' at the highest difficulty setting using a build order that has been mathematically proven to be the absolute best then you're a brain-dead sub-human. If you play at any difficulty level below Prince then, sorry but you're too stupid to play ''Civ'' and should buy a game more to your level like ''Barney Teaches Numbers'' or something.
  256. ** Other ways [[StopHavingFunGuys to have other people call you a noob]] in Civilization online: Custom name your cities, chat in the chat box, set the turn timer for ANYTHING under blazing speed, and trying for any victory that doesn't involve military force.
  257. [[/folder]]
  259. [[folder:Web Original]]
  260. * PlayedForLaughs in [[http://www.youtube.com/watch?v=nhmUj9QJ9RM this video]]. "THIS IS A SERIOUS GAME." Cue TheScrub being named [[StarWars Boba Fett]], steal the last kill, butt-fuck one of the characters which sets off a chain reaction, resulting in that character killing the other Stop Having Fun Guy's character.
  261. [[/folder]]
  263. [[folder:Card Games]]
  264. * ''{{Yu-Gi-Oh}}''. If any game can be considered personification of this trope, this would be it. It seems like the majority of duelists who play the game are like this, netdecking like crazy, dismissing cards that aren't TooAwesomeToUse as utter crap, and completely willing to ''rape'' the 10% of players who only play the game for fun. Flame wars have been started over duelists asking how to make a good Elemental Hero deck (considered SoBadItsHorrible among the elite), with both sides being chewed out as talentless, brainless hacks. Also the Seven Staples (A group of Broken cards) once made even the most fearsome high attack monsters like the Blue-Eyes White Dragon useless as they would be decimated the moment they are summoned by a simple pit.
  265. ** The seriousness of the fanbase is [[LampshadeHanging lampshaded]] in ''{{Yu-Gi-Oh GX}}'', where the main character, Judai, will regularly remind opponents that dueling is supposed to be fun. These people will always act [[SeriousBusiness shocked and amazed]], believing Judai to be foolish and childish. Judai is the source of the Elemental Hero deck to begin with, having debuted it in GX. Later, as part of his {{Deconstruction}}, Judai develops this mentality himself, and part of Season 4 is an attempt by his friends help him regain his old passion for the game.
  266. ** Interestingly, the character of Seto Kaiba from the original '''Yu-Gi-Oh''' story (who is himself an example of this trope) was inspired by one of these. [[WordOfGod according to the author]] he had once asked a friend to teach him how to play a TCG, but his friend said "Come back when you've collected 10,000 cards."
  267. * ''MagicTheGathering'' designers call the players with the "only winning matters" mentality Spikes, in contrast to Timmies (who treat the game as a social outlet and like exciting play with big, impressive effects) and Johnnies (who treat the game as an intellectual exercise and creative medium and like unusual effects that complement each other). The design team generally tries to make sure there's something for each of these three player profiles in every expansion. Note that not all Spikes fall into this trope; see PlayerArchetypes for details.
  268. ** There is, though, a common belief among tourney players that if any card that costs four or more mana doesn't win the game for you on the spot, it should never even be put in your deck, which the more experienced tourney jocks know ain't so and casual players find laughable. The specific quote comes from Zvi Mowshowitz, long time professional magic player; but even he finds the idea laughable nowadays as seen in this [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/10 article]].
  269. ** Particularly irritating are those who fill their decks with foreign-language cards for "variation" and almost roll their eyes out of their skulls if you have to actually ask what a particular card actually ''does''.
  270. ** There is a definite subtype of Spike, though, that loves to fill their deck with only "good" rares, barring basic lands. You're winning? Spike's attitude becomes a bit abusive and Spike acts like your deck is cheap, no matter what it's composed of. Spike is winning? Spike then becomes condescending about how "It's a shame you can't afford all the great cards like Spike can."
  271. ** To make matters even worse, there's a subset of tournament players who play in "Friday Night Magic" (the most casual of the game's nationally sanctioned tournament formats) just to boost their player rating. Why is rating important? Because a high rating can qualify you for high-level tournaments that aren't necessarily open to all players, among other things. So these players will farm rating off of any newbie or cash-poor regular who shows up at the tournament looking for a fun chance to play some ''Magic''. As if that weren't bad enough, a common response to beating the stuffing out of the "lesser" player is along the lines of "Well, you didn't lose that much rating anyway, since yours is so much lower than mine." Ignoring the fact that if you cared about your rating at all, the match might have lasted longer than seven minutes, including time to shuffle.
  272. ** Dan Shive, of ''ElGoonishShive'', reports the following dialogue following a game of ''Magic'' (he was the one using the card):
  273. --->"That's a terrible, stupid card that sucks and should never go in any deck." "I just beat you with it." "It's still horrible."
  274. * Try playing most card games for fun. Some like Texas Hold 'em and Poker get this treatment moreso than others. People also insult you for not playing the game correctly. Which is ironic, considering that, for the most part, the people being insulted are effectively ''handing out free money'' to the people who hate them; insulting opposing poker players for perceived mistakes can be a huge part of the MetaGame.
  275. [[/folder]]
  277. -->You do realize that [[MassEffect wooing aliens]]/[[SuperMarioBrothers eating mushrooms]]/[[ModernWarfare killing passengers]] doesn't make you cool like real galactic badasses/plumbers/terrorists, right? Do you hear me? Stop having fun!
  278. ----
  279. <<|TabletopGames|>>
  280. <<|VideogameCulture|>>
  282. 21st Nov 2010
  285. * Do not request for no CD patches for a game. Ever. Apparently if you wish to play the game without the hassle of swapping discs then you're a baby eating child raping thrill killing monster.
  286. * {{Nintendo}} take a similar view on emulation. Doesn't matter if you have an old cartridge of ''SuperMarioBrothers'', they would dearly like to make the use of old, out of stock games punishable by death.
  287. * Try to chat with people about anything other than the game. "You're here to ''talk''? Go join a chat room!"
  289. [[folder: Other]]
  290. * You can expect to be lambasted by many a rock music fan if you enjoy hip-hop, country, dance or anything that isn't considered "real" music by them. Even worse, every genre and sub-genre of music has its own share of elitists telling you what is and isn't appropriate to listen to. God forbid you enjoy any mainstream hip-hop artists, or don't particularly care for the underground/lyrical rapper types, because if so you are part of the people who are killing "real hip-hop" and don't know what true rap is all about.
  291. ** Fans of older music such as the Rolling Stones or the Beatles will lambast others for listening to modern music and modern music fans will likewise lambast older music fans for not liking new stuff. Ok, maybe the older music fan just reall likes earlier musical movements over the newer ones and the modern music fan happens to genuinely enjoy modern music ok people?
  292. *** Saying that, Beatles and Stones fans will constantly berate each other for being fans of the other. Get over it guys, they were huge fans of each other that covered each other's music even.
  293. * Another music genre that seems to be almost everyone's AcceptableTarget is metal. Especially that which may be found on [[http://metal-archives.com Encyclopaedia Metallum]]. Tell anyone that you're into such music, and you ''will'' be bombarded with "randomly slamming on drums and belching into a microphone isn't ''real'' music!!" and "how can you listen to anything you can't understand!?"[[hottip:* : Perplexingly, no other genre gets this complaint as if everything else used perfectly clean vocals; WallBanger indeed.]]. And this preludes the accusations of being a church-burning Satanist, Wiccan weirdo, virgin who plays Dungeons & Dragons, scary loner likely to shoot up a high school, or all of the above. If you like metal, your best bet is to treat it as an embarrassing secret and keep your fucking head down; to do otherwise would be social suicide.
  294. ** HeavyMetal itself isn't immune of this trope, with the "[[FanDumb True Metalheads]]" bashing NuMetal, HardRock and *core fans among other genres. The exceptions for this bashing may be at best ThrashMetal, DeathMetal, BlackMetal and classic 80s HeavyMetal. Oh, and they will '''hate''' you for liking, among other things, ''[[IronMaiden "The X Factor", "Virtual XI"]], [[{{Megadeth}} "Risk"]], [[{{Nightwish}} "Dark Passion Play"]], [[{{Metallica}} "Load", "ReLoad", "St. Anger"]],'' {{Helloween}}'s [[ReplacementScrappy Andi Deris]]'s era stuff, {{Pantera}}'s pre-Nineties stuff, and many other things.
  295. * Art in general tends to attract this trope, mostly thanks to the TrueArt tropes that can be at play.
  296. * Film preference can be bad about this. Fan or lover of a {{BFM}}? You're a LowestCommonDenominator [[ItsPopularNowItSucks with no real taste or idea]] of what separates the [[TrueArt real stuff]] from those {{ClicheStorm}}s that Hollywood belches out... And yes, it even happens here on TVTropes.
  297. * ''Certain'' {{canon}} purists when it comes to {{fanfic}}. Most canon sticklers will give plenty of leeway when it stories that take place "between the scenes" or that play around but still remain canon-compliant. They give even more leeway if the story is marked as an [[AlternateUniverseFic AU]] as long as canon isn't completely [[CanonDefilement defiled]]. However there is a certain group that will have none of that. Fanfic stories must adhere strictly to canon and never deviate from what has been explicitly presented. For example, a canon purist who is also a Stop Having Fun Guy will flame an author for describing a character's home or having him go there because this home never appeared on any episode of the show, which defeats the point of making a fanfic in the first place. But when a fic follows canon ''too'' closely, they bitch that ItsTheSameNowItSucks.
  298. ** Hell, just writing fanfic, period, is enough. For every ten fanfic enthusiasts, there's one SHFG whining that they should be writing original fiction instead. Stop having hobbies I don't approve of, guys!
  299. * Any time a thread is started about anything religious/paranormal/UFO/conspiratorial/or creepy-pasta related among said enthusiasts tends to attract condescending, skeptical know-it-alls who insist on making it very clear to you that it's not real/fake/hoax, etc... and that you're a dumb ass for discussing and believing in such things.
  300. * Whenever a comic book character is adopted into television or movie form, there will be legions of angry fanboys screaming about ''every. single. detail'' that differs even ''slightly'' from the comics. For examples, see: ''{{Smallville}}'', ''The {{X-Men}} Trilogy'', eh, virtually ''EVERY'' onscreen adaptation of a comic book character will have an army of {{StopHavingFunGuys}} flaming the people who enjoy it.
  301. * There exist in this world people who believe in the "correct" way to watch StarTrek, or indeed any other film or show. They may not agree with one another as to whether it is appropriate, when watching a RubberForeheadAlien die slowly and emotionally, to laugh out loud at his forehead, but whichever they do they will be ready to insult people who don't.
  302. * AutoTune. Stop enjoying yourself by distorting your voices for aesthetic effect, artists!
  303. ** Using it for aesthetic effect is not the main use of AutoTune. In more professional circles, the bigger issue is most people using AutoTune are using it improperly. Most people using it are using it to pitch correct notes. If it is used properly, no one should know AutoTune was used. People obviously using AutoTune, but not using it for effect tend to be the ones that get ridicule. Of course, in amateur and fan circles most of the AutoTune hatred is FanDumb.
  304. * Older people expressing an interest in activities or forms of entertainment that are more commonly associated with kids or teenagers are routinely belittled as being losers, immature, creepy, etc. Once you turn twenty five, you are apparently no longer permitted to enjoy cartoons, video games, cosplay, fanfiction, anime, Halloween or anything else that has been arbitrarily designated as "kids/teens only." The only way you're allowed to enjoy such things unironically is vicariously through a kid, either yours or one that you "borrowed" so you'd have an excuse to do "kid stuff." Stop having fun, old guys, lest someone label you a stunted deviant that won't grow up because you own a PS3. And never mind that the people who created the material for consumption by kids only are usually in their late twenties, thirties, or even *GASP!* their forties (my God, why are people allowed to live to that age???).
  305. * This is the attitude of many NaNoWriMo haters, who seem to have the mindset of, [[CompletelyMissingThePoint "You if you can't write a PERFECT novel in 30 days, you shouldn't bother!"]]
  306. [[/folder]]
RAW Paste Data
Pastebin PRO BLACK FRIDAY Special!
Get 60% OFF on Pastebin PRO accounts!