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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Thomas\Documents\Horrormap_lighttest.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading C:\Users\Thomas\Documents\Horrormap_lighttest.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 254 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Users\Thomas\Documents\Horrormap_lighttest.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_day01_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_day01_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (0) (227338 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 231 texinfos to 174
  41. Reduced 48 texdatas to 38 (1510 bytes to 1243)
  42. Writing C:\Users\Thomas\Documents\Horrormap_lighttest.bsp
  43. 0 seconds elapsed
  44.  
  45. ** Executing...
  46. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  47. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Thomas\Documents\Horrormap_lighttest"
  48.  
  49. Valve Software - vvis.exe (May 15 2014)
  50. 4 threads
  51. reading c:\users\thomas\documents\Horrormap_lighttest.bsp
  52. reading c:\users\thomas\documents\Horrormap_lighttest.prt
  53. 210 portalclusters
  54. 438 numportals
  55. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  56. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Optimized: 2 visible clusters (0.03%)
  58. Total clusters visible: 7246
  59. Average clusters visible: 34
  60. Building PAS...
  61. Average clusters audible: 59
  62. visdatasize:7928 compressed from 13440
  63. writing c:\users\thomas\documents\Horrormap_lighttest.bsp
  64. 0 seconds elapsed
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "C:\Users\Thomas\Documents\Horrormap_lighttest"
  69.  
  70. Valve Software - vrad.exe SSE (May 15 2014)
  71.  
  72. Valve Radiosity Simulator
  73. 4 threads
  74. [Reading texlights from 'lights.rad']
  75. [45 texlights parsed from 'lights.rad']
  76.  
  77. Loading c:\users\thomas\documents\Horrormap_lighttest.bsp
  78. Setting up ray-trace acceleration structure... Done (0.21 seconds)
  79. 1965 faces
  80. 252569 square feet [36370072.00 square inches]
  81. 0 Displacements
  82. 0 Square Feet [0.00 Square Inches]
  83. 1965 patches before subdivision
  84. 34107 patches after subdivision
  85. 49 direct lights
  86. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  87. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  88. transfers 3738499, max 388
  89. transfer lists: 28.5 megs
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #1 added RGB(9268, 16022, 14128)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  93. Bounce #2 added RGB(3729, 6677, 5819)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #3 added RGB(1372, 2511, 2064)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #4 added RGB(555, 1023, 809)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #5 added RGB(222, 406, 303)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #6 added RGB(94, 167, 118)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #7 added RGB(42, 69, 46)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #8 added RGB(20, 30, 18)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #9 added RGB(10, 13, 7)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #10 added RGB(5, 6, 3)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #11 added RGB(3, 3, 1)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #12 added RGB(2, 2, 1)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #13 added RGB(1, 1, 0)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #14 added RGB(1, 0, 0)
  118. Build Patch/Sample Hash Table(s).....Done<0.0110 sec>
  119. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  120. FinalLightFace Done
  121. 3 of 3 (100% of) surface lights went in leaf ambient cubes.
  122. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  123. Writing leaf ambient...done
  124. Ready to Finish
  125.  
  126. Object names Objects/Maxobjs Memory / Maxmem Fullness
  127. ------------ --------------- --------------- --------
  128. models 29/1024 1392/49152 ( 2.8%)
  129. brushes 625/8192 7500/98304 ( 7.6%)
  130. brushsides 3755/65536 30040/524288 ( 5.7%)
  131. planes 1470/65536 29400/1310720 ( 2.2%)
  132. vertexes 4011/65536 48132/786432 ( 6.1%)
  133. nodes 815/65536 26080/2097152 ( 1.2%)
  134. texinfos 174/12288 12528/884736 ( 1.4%)
  135. texdata 38/2048 1216/65536 ( 1.9%)
  136. dispinfos 0/0 0/0 ( 0.0%)
  137. disp_verts 0/0 0/0 ( 0.0%)
  138. disp_tris 0/0 0/0 ( 0.0%)
  139. disp_lmsamples 0/0 0/0 ( 0.0%)
  140. faces 1965/65536 110040/3670016 ( 3.0%)
  141. hdr faces 0/65536 0/3670016 ( 0.0%)
  142. origfaces 1432/65536 80192/3670016 ( 2.2%)
  143. leaves 845/65536 27040/2097152 ( 1.3%)
  144. leaffaces 2188/65536 4376/131072 ( 3.3%)
  145. leafbrushes 1018/65536 2036/131072 ( 1.6%)
  146. areas 4/256 32/2048 ( 1.6%)
  147. surfedges 15204/512000 60816/2048000 ( 3.0%)
  148. edges 9652/256000 38608/1024000 ( 3.8%)
  149. LDR worldlights 49/8192 4312/720896 ( 0.6%)
  150. HDR worldlights 0/8192 0/720896 ( 0.0%)
  151. leafwaterdata 0/32768 0/393216 ( 0.0%)
  152. waterstrips 216/32768 2160/327680 ( 0.7%)
  153. waterverts 0/65536 0/786432 ( 0.0%)
  154. waterindices 3462/65536 6924/131072 ( 5.3%)
  155. cubemapsamples 2/1024 32/16384 ( 0.2%)
  156. overlays 0/512 0/180224 ( 0.0%)
  157. LDR lightdata [variable] 1814780/0 ( 0.0%)
  158. HDR lightdata [variable] 0/0 ( 0.0%)
  159. visdata [variable] 7928/16777216 ( 0.0%)
  160. entdata [variable] 204850/393216 (52.1%)
  161. LDR ambient table 845/65536 3380/262144 ( 1.3%)
  162. HDR ambient table 845/65536 3380/262144 ( 1.3%)
  163. LDR leaf ambient 1357/65536 37996/1835008 ( 2.1%)
  164. HDR leaf ambient 845/65536 23660/1835008 ( 1.3%)
  165. occluders 0/0 0/0 ( 0.0%)
  166. occluder polygons 0/0 0/0 ( 0.0%)
  167. occluder vert ind 0/0 0/0 ( 0.0%)
  168. detail props [variable] 1/12 ( 8.3%)
  169. static props [variable] 1/402 ( 0.2%)
  170. pakfile [variable] 321660/0 ( 0.0%)
  171. physics [variable] 227338/4194304 ( 5.4%)
  172. physics terrain [variable] 2/1048576 ( 0.0%)
  173.  
  174. Level flags = 0
  175.  
  176. Total triangle count: 5547
  177. Writing c:\users\thomas\documents\Horrormap_lighttest.bsp
  178. 7 seconds elapsed
  179.  
  180. ** Executing...
  181. ** Command: Copy File
  182. ** Parameters: "C:\Users\Thomas\Documents\Horrormap_lighttest.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\maps\Horrormap_lighttest.bsp"
  183.  
  184.  
  185. ** Executing...
  186. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  187. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" +map "Horrormap_lighttest" -steam
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