Sandwitches

Special Systems

Jun 15th, 2015
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  1. Combination
  2. Cost: 1
  3. -The unit can be used as part of a combination.
  4.  
  5. Frame Swap
  6. Cost: 1
  7. - Select a second set of skills with the units system points. Each set of systems corresponds to a "frame" of the unit. You can only change frames outside of battle.
  8.  
  9. Transformation
  10. Cost: 1
  11. - Select a second set of skills with the units skill points. Each set of skills corresponds to a "form" of the unit. You can use a move action to switch between configurations.
  12.  
  13.  
  14.  
  15.  
  16. Biosensor/Psychoframe/Trans-Am
  17. Cost: 1
  18. - When you spend a fate point to re-roll a Agility Roll, add a +2 to the re-roll.
  19.  
  20. Dimensional Coupler System
  21. Cost: 2
  22. - HP Regen (Can roll to recover stress using might each turn.)
  23. - Enables Teleportation Movement.
  24.  
  25. Fairy's Eye
  26. Cost: 1
  27. - Barrier Break (Can ignore the effects of a Barrier.)
  28.  
  29. Fairy's Feather
  30. Cost: 2
  31. - Barrier Break (Can ignore the effects of a Barrier.)
  32. - +2 on Might Checks to suppress Special Systems
  33.  
  34. GN Drive/Zoid Core/S2 Engine
  35. Cost: 1
  36. - Can use Boosts in place of Fate to power systems. (EN Regen)
  37.  
  38.  
  39. Gravity Wave Reciever/Umbilical Cable
  40. Cost: 1
  41. - Can "Connect" to an appropriate ship within the same Zone. While connected, the ship's crew can spend a fate point to active one of the units Systems in place of the units pilot.
  42.  
  43. GS-Ride
  44. Cost: 1
  45. - When you spend a fate point to re-roll a Might roll, add a +2 to the re-roll.
  46.  
  47. Lambda Driver
  48. Cost: 3-5
  49. - Can use Will to determine Might.
  50. - Barrier (T1-T3)
  51. - When you spend a fate point to re-roll a Might roll, add a +2 to the re-roll.
  52.  
  53. Mazinpower/Bronze Bell/Raiser System
  54. Cost: 1
  55. - When you spend a fate point to re-roll a Melee Attack roll, add a +2 to the re-roll.
  56.  
  57. Spiral Drive
  58. Cost: 2
  59. - EN Regen
  60. - When you spend a fate point to re-roll a Might roll, add a +2 to the re-roll.
  61.  
  62. Quantum System
  63. Cost: 1
  64. - When you spend a fate point to re-roll a Diplomacy roll, add a +2 to the re-roll.
  65.  
  66. Zero System
  67. Cost: 2
  68. - When you spend a fate point to re-roll a Agility roll, add a +2 to the re-roll.
  69. - When you spend a fate point to re-roll a Blast Attack roll, add a +2 to the re-roll.
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