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- {
- hra::HeapDescriptor buffer_heap_descriptor;
- buffer_heap_descriptor.host_visible = true;
- buffer_heap_descriptor.buffer_requirements =
- {
- hra::BufferUsageFlag::VertexBuffer | hra::BufferUsageFlag::ConstantBuffer,
- hra::BufferUsageFlag::IndexBuffer
- };
- std::unique_ptr<hra::Heap> buffer_heap = device->CreateHeap(buffer_heap_descriptor);
- hra::HeapDescriptor rendertarget_heap_descriptor;
- rendertarget_heap_descriptor.device_local = true;
- rendertarget_heap_descriptor.texture_requirements =
- {
- hra::TextureUsageFlag::RenderTarget | hra::TextureUsageFlag::ShaderRead
- };
- std::unique_ptr<hra::Heap> rendertarget_heap = device->CreateHeap(rendertarget_heap_descriptor);
- }
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