Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package de.blutmondgilde.blutmondrpg.characterclass;
- import net.minecraft.util.text.ITextComponent;
- import net.minecraft.util.text.TranslationTextComponent;
- import net.minecraftforge.registries.ForgeRegistryEntry;
- public class CharacterClass extends ForgeRegistryEntry<CharacterClass> implements ICharacterClass {
- @Override
- public ITextComponent getDisplayName() {
- return new TranslationTextComponent(getRegistryName().getNamespace() + "." + getRegistryName().getPath() + ".name");
- }
- @Override
- public double calculateHPModifier(int level) {
- return 2;
- }
- @Override
- public double calculateKnockbackResistanceModifier(int level) {
- return 0;
- }
- @Override
- public float calculateMovementSpeedModifier(int level) {
- return 0;
- }
- @Override
- public double calculateDamageModifier(int level) {
- return 0;
- }
- @Override
- public double calculateKnockbackModifier(int level) {
- return 0;
- }
- @Override
- public double calculateAttackSpeedModifier(int level) {
- return 0;
- }
- @Override
- public double calculateArmorModifier(int level) {
- return 0;
- }
- @Override
- public double calculateArmorToughnessModifier(int level) {
- return 0;
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment