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  1. Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
  2. HP 10
  3. HP 10
  4.  
  5. Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
  6. Attack 5
  7. Attack 5
  8.  
  9. Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
  10. Defense 5
  11. Defense 5
  12.  
  13. Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
  14. Attack 5
  15. Attack 5
  16.  
  17. Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
  18. Sp. Def 5
  19. Sp. Def 5
  20.  
  21. Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
  22. Speed 5
  23. Speed 5
  24.  
  25. Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
  26. Attack 5
  27. Attack 5
  28. 1 or more adjacent tiles must be activated
  29. Start: Friday, 27 March 2020 at 06:00:00 UTC
  30.  
  31. Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
  32. Sp. Def 5
  33. Sp. Def 5
  34. 1 or more adjacent tiles must be activated
  35. Start: Friday, 27 March 2020 at 06:00:00 UTC
  36.  
  37. Cell 9 | Cost: 7 Energy, 84 Sync Orb(s)
  38. Dire Hit +: MP Refresh 3
  39. Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
  40. 1 or more adjacent tiles must be activated
  41. Start: Friday, 27 March 2020 at 06:00:00 UTC
  42.  
  43. Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
  44. Speed 5
  45. Speed 5
  46. 1 or more adjacent tiles must be activated
  47. Start: Friday, 27 March 2020 at 06:00:00 UTC
  48.  
  49. Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
  50. Pin Missile: Move Gauge Refresh 3
  51. Move: Pin Missile Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
  52. 1 or more adjacent tiles must be activated
  53. Start: Friday, 27 March 2020 at 06:00:00 UTC
  54.  
  55. Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
  56. Pin Missile: Power 1
  57. Pin Missile: Power ↑ 1
  58. 1 or more adjacent tiles must be activated
  59. Start: Friday, 27 March 2020 at 06:00:00 UTC
  60.  
  61. Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
  62. Attack 5
  63. Attack 5
  64. 1 or more adjacent tiles must be activated
  65. Sync move must be Lv. 2 or higher
  66. Start: Friday, 27 March 2020 at 06:00:00 UTC
  67.  
  68. Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
  69. Pin Missile: Move Gauge Refresh 3
  70. Move: Pin Missile Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
  71. 1 or more adjacent tiles must be activated
  72. Sync move must be Lv. 2 or higher
  73. Start: Friday, 27 March 2020 at 06:00:00 UTC
  74.  
  75. Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
  76. Pin Missile: Power 1
  77. Pin Missile: Power ↑ 1
  78. 1 or more adjacent tiles must be activated
  79. Sync move must be Lv. 2 or higher
  80. Start: Friday, 27 March 2020 at 06:00:00 UTC
  81.  
  82. Cell 16 | Cost: 2 Energy, 24 Sync Orb(s)
  83. Pin Missile: Power 1
  84. Pin Missile: Power ↑ 1
  85. 1 or more adjacent tiles must be activated
  86. Sync move must be Lv. 3 or higher
  87. Start: Friday, 27 March 2020 at 06:00:00 UTC
  88.  
  89. Cell 17 | Cost: 2 Energy, 24 Sync Orb(s)
  90. Pin Missile: Power 1
  91. Pin Missile: Power ↑ 1
  92. 1 or more adjacent tiles must be activated
  93. Sync move must be Lv. 3 or higher
  94. Start: Friday, 27 March 2020 at 06:00:00 UTC
  95.  
  96. Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
  97. Speed 5
  98. Speed 5
  99. 1 or more adjacent tiles must be activated
  100. Start: Friday, 27 March 2020 at 06:00:00 UTC
  101.  
  102. Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
  103. Defense 5
  104. Defense 5
  105. 1 or more adjacent tiles must be activated
  106. Start: Friday, 27 March 2020 at 06:00:00 UTC
  107.  
  108. Cell 20 | Cost: 5 Energy, 60 Sync Orb(s)
  109. First Impression: Power 5
  110. First Impression: Power ↑ 5
  111. 1 or more adjacent tiles must be activated
  112. Start: Friday, 27 March 2020 at 06:00:00 UTC
  113.  
  114. Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
  115. Sp. Def 5
  116. Sp. Def 5
  117. 1 or more adjacent tiles must be activated
  118. Start: Friday, 27 March 2020 at 06:00:00 UTC
  119.  
  120. Cell 22 | Cost: 10 Energy, 120 Sync Orb(s)
  121. Burst In
  122. Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
  123. 1 or more adjacent tiles must be activated
  124. Start: Friday, 27 March 2020 at 06:00:00 UTC
  125.  
  126. Cell 23 | Cost: 5 Energy, 60 Sync Orb(s)
  127. First Impression: Power 5
  128. First Impression: Power ↑ 5
  129. 1 or more adjacent tiles must be activated
  130. Start: Friday, 27 March 2020 at 06:00:00 UTC
  131.  
  132. Cell 24 | Cost: 5 Energy, 60 Sync Orb(s)
  133. First Impression: Power 5
  134. First Impression: Power ↑ 5
  135. 1 or more adjacent tiles must be activated
  136. Sync move must be Lv. 2 or higher
  137. Start: Friday, 27 March 2020 at 06:00:00 UTC
  138.  
  139. Cell 25 | Cost: 5 Energy, 60 Sync Orb(s)
  140. HP 20
  141. HP 20
  142. 1 or more adjacent tiles must be activated
  143. Sync move must be Lv. 2 or higher
  144. Start: Friday, 27 March 2020 at 06:00:00 UTC
  145.  
  146. Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
  147. First Impression: Mad Strength 4
  148. Move: First Impression Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
  149. 1 or more adjacent tiles must be activated
  150. Sync move must be Lv. 2 or higher
  151. Start: Friday, 27 March 2020 at 06:00:00 UTC
  152.  
  153. Cell 27 | Cost: 5 Energy, 60 Sync Orb(s)
  154. First Impression: Power 5
  155. First Impression: Power ↑ 5
  156. 1 or more adjacent tiles must be activated
  157. Sync move must be Lv. 3 or higher
  158. Start: Friday, 27 March 2020 at 06:00:00 UTC
  159.  
  160. Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
  161. First Impression: Propulsion 4
  162. Move: First Impression Has a good of reducing the user’s sync move countdown by one when the user’s move is successful.
  163. 1 or more adjacent tiles must be activated
  164. Sync move must be Lv. 3 or higher
  165. Start: Friday, 27 March 2020 at 06:00:00 UTC
  166.  
  167. Cell 29 | Cost: 3 Energy, 36 Sync Orb(s)
  168. Sp. Def 5
  169. Sp. Def 5
  170. 1 or more adjacent tiles must be activated
  171. Start: Friday, 27 March 2020 at 06:00:00 UTC
  172.  
  173. Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
  174. Defense 10
  175. Defense 10
  176. 1 or more adjacent tiles must be activated
  177. Start: Friday, 27 March 2020 at 06:00:00 UTC
  178.  
  179. Cell 31 | Cost: 3 Energy, 36 Sync Orb(s)
  180. Sp. Def 5
  181. Sp. Def 5
  182. 1 or more adjacent tiles must be activated
  183. Start: Friday, 27 March 2020 at 06:00:00 UTC
  184.  
  185. Cell 32 | Cost: 7 Energy, 84 Sync Orb(s)
  186. On the Run 2
  187. Once per battle, sharply raises the user’s evasiveness in a pinch.
  188. 1 or more adjacent tiles must be activated
  189. Sync move must be Lv. 2 or higher
  190. Start: Friday, 27 March 2020 at 06:00:00 UTC
  191.  
  192. Cell 33 | Cost: 3 Energy, 36 Sync Orb(s)
  193. Sp. Def 5
  194. Sp. Def 5
  195. 1 or more adjacent tiles must be activated
  196. Start: Friday, 27 March 2020 at 06:00:00 UTC
  197.  
  198. Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
  199. HP 20
  200. HP 20
  201. 1 or more adjacent tiles must be activated
  202. Sync move must be Lv. 2 or higher
  203. Start: Friday, 27 March 2020 at 06:00:00 UTC
  204.  
  205. Cell 35 | Cost: 5 Energy, 60 Sync Orb(s)
  206. Your Boy’s X-Scissor: Power 25
  207. Your Boy’s X-Scissor: Power ↑ 25
  208. 1 or more adjacent tiles must be activated
  209. Sync move must be Lv. 3 or higher
  210. Start: Friday, 27 March 2020 at 06:00:00 UTC
  211.  
  212. Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
  213. Critastrophe 2
  214. Powers up sync moves if they become critical hits.
  215. 1 or more adjacent tiles must be activated
  216. Sync move must be Lv. 2 or higher
  217. Start: Friday, 27 March 2020 at 06:00:00 UTC
  218.  
  219. Cell 37 | Cost: 15 Energy, 180 Sync Orb(s)
  220. No Quarter
  221. Maximizes the number of times multistrike moves hit when the user’s multistrike move is successful.
  222. 1 or more adjacent tiles must be activated
  223. Sync move must be Lv. 3 or higher
  224. Start: Friday, 27 March 2020 at 06:00:00 UTC
  225.  
  226. Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
  227. Sp. Def 5
  228. Sp. Def 5
  229. 1 or more adjacent tiles must be activated
  230. Start: Friday, 27 March 2020 at 06:00:00 UTC
  231.  
  232. Cell 39 | Cost: 4 Energy, 48 Sync Orb(s)
  233. HP 20
  234. HP 20
  235. 1 or more adjacent tiles must be activated
  236. Start: Friday, 27 March 2020 at 06:00:00 UTC
  237.  
  238. Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
  239. Beat ’Em Down!: MP Refresh 3
  240. Move: Beat ’Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful.
  241. 1 or more adjacent tiles must be activated
  242. Start: Friday, 27 March 2020 at 06:00:00 UTC
  243.  
  244. Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
  245. Beat ’Em Down!: Barricade 1
  246. Move: Beat ’Em Down! Raises the user’s Sp. Def when a move is successful.
  247. 1 or more adjacent tiles must be activated
  248. Sync move must be Lv. 2 or higher
  249. Start: Friday, 27 March 2020 at 06:00:00 UTC
  250.  
  251. Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
  252. Vigilance
  253. The Pokémon is protected against critical hits.
  254. 1 or more adjacent tiles must be activated
  255. Start: Friday, 27 March 2020 at 06:00:00 UTC
  256.  
  257. Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
  258. Sp. Def 10
  259. Sp. Def 10
  260. 1 or more adjacent tiles must be activated
  261. Sync move must be Lv. 2 or higher
  262. Start: Friday, 27 March 2020 at 06:00:00 UTC
  263.  
  264. Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
  265. Your Boy’s X-Scissor: Power 25
  266. Your Boy’s X-Scissor: Power ↑ 25
  267. 1 or more adjacent tiles must be activated
  268. Sync move must be Lv. 3 or higher
  269. Start: Friday, 27 March 2020 at 06:00:00 UTC
  270.  
  271. Cell 45 | Cost: 5 Energy, 60 Sync Orb(s)
  272. HP 20
  273. HP 20
  274. 1 or more adjacent tiles must be activated
  275. Sync move must be Lv. 2 or higher
  276. Start: Friday, 27 March 2020 at 06:00:00 UTC
  277.  
  278. Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
  279. First Aid 4
  280. Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
  281. 1 or more adjacent tiles must be activated
  282. Sync move must be Lv. 3 or higher
  283. Start: Friday, 27 March 2020 at 06:00:00 UTC
  284.  
  285. Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
  286. Your Boy’s X-Scissor: Power 25
  287. Your Boy’s X-Scissor: Power ↑ 25
  288. 1 or more adjacent tiles must be activated
  289. Sync move must be Lv. 3 or higher
  290. Start: Friday, 27 March 2020 at 06:00:00 UTC
  291.  
  292. Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
  293. Your Boy’s X-Scissor: Power 25
  294. Your Boy’s X-Scissor: Power ↑ 25
  295. 1 or more adjacent tiles must be activated
  296. Sync move must be Lv. 3 or higher
  297. Start: Friday, 27 March 2020 at 06:00:00 UTC
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