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- Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
- HP 10
- HP 10
- Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
- Defense 5
- Defense 5
- Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
- Attack 5
- Attack 5
- Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
- Speed 5
- Speed 5
- Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 9 | Cost: 7 Energy, 84 Sync Orb(s)
- Dire Hit +: MP Refresh 3
- Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
- Pin Missile: Move Gauge Refresh 3
- Move: Pin Missile Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
- Pin Missile: Power 1
- Pin Missile: Power ↑ 1
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
- Attack 5
- Attack 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
- Pin Missile: Move Gauge Refresh 3
- Move: Pin Missile Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 15 | Cost: 2 Energy, 24 Sync Orb(s)
- Pin Missile: Power 1
- Pin Missile: Power ↑ 1
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 16 | Cost: 2 Energy, 24 Sync Orb(s)
- Pin Missile: Power 1
- Pin Missile: Power ↑ 1
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 17 | Cost: 2 Energy, 24 Sync Orb(s)
- Pin Missile: Power 1
- Pin Missile: Power ↑ 1
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
- Speed 5
- Speed 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
- Defense 5
- Defense 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 20 | Cost: 5 Energy, 60 Sync Orb(s)
- First Impression: Power 5
- First Impression: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 22 | Cost: 10 Energy, 120 Sync Orb(s)
- Burst In
- Ensures that the user’s next attack will be a critical hit when the Pokémon enters a battle.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 23 | Cost: 5 Energy, 60 Sync Orb(s)
- First Impression: Power 5
- First Impression: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 24 | Cost: 5 Energy, 60 Sync Orb(s)
- First Impression: Power 5
- First Impression: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 25 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 26 | Cost: 7 Energy, 84 Sync Orb(s)
- First Impression: Mad Strength 4
- Move: First Impression Has a good chance of raising the Pokémon’s Attack when one of its attacks is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 27 | Cost: 5 Energy, 60 Sync Orb(s)
- First Impression: Power 5
- First Impression: Power ↑ 5
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 28 | Cost: 10 Energy, 120 Sync Orb(s)
- First Impression: Propulsion 4
- Move: First Impression Has a good of reducing the user’s sync move countdown by one when the user’s move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 29 | Cost: 3 Energy, 36 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
- Defense 10
- Defense 10
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 31 | Cost: 3 Energy, 36 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 32 | Cost: 7 Energy, 84 Sync Orb(s)
- On the Run 2
- Once per battle, sharply raises the user’s evasiveness in a pinch.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 33 | Cost: 3 Energy, 36 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 34 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 35 | Cost: 5 Energy, 60 Sync Orb(s)
- Your Boy’s X-Scissor: Power 25
- Your Boy’s X-Scissor: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 36 | Cost: 10 Energy, 120 Sync Orb(s)
- Critastrophe 2
- Powers up sync moves if they become critical hits.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 37 | Cost: 15 Energy, 180 Sync Orb(s)
- No Quarter
- Maximizes the number of times multistrike moves hit when the user’s multistrike move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 38 | Cost: 2 Energy, 24 Sync Orb(s)
- Sp. Def 5
- Sp. Def 5
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 39 | Cost: 4 Energy, 48 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 40 | Cost: 7 Energy, 84 Sync Orb(s)
- Beat ’Em Down!: MP Refresh 3
- Move: Beat ’Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 41 | Cost: 7 Energy, 84 Sync Orb(s)
- Beat ’Em Down!: Barricade 1
- Move: Beat ’Em Down! Raises the user’s Sp. Def when a move is successful.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 42 | Cost: 5 Energy, 60 Sync Orb(s)
- Vigilance
- The Pokémon is protected against critical hits.
- 1 or more adjacent tiles must be activated
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 43 | Cost: 4 Energy, 48 Sync Orb(s)
- Sp. Def 10
- Sp. Def 10
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 44 | Cost: 5 Energy, 60 Sync Orb(s)
- Your Boy’s X-Scissor: Power 25
- Your Boy’s X-Scissor: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 45 | Cost: 5 Energy, 60 Sync Orb(s)
- HP 20
- HP 20
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 2 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
- First Aid 4
- Restores a bit of the Pokémon’s HP once during battle when the Pokémon is in a pinch.
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
- Your Boy’s X-Scissor: Power 25
- Your Boy’s X-Scissor: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
- Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
- Your Boy’s X-Scissor: Power 25
- Your Boy’s X-Scissor: Power ↑ 25
- 1 or more adjacent tiles must be activated
- Sync move must be Lv. 3 or higher
- Start: Friday, 27 March 2020 at 06:00:00 UTC
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