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May 22nd, 2020
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  1. Some files with noteworthy unused graphics:
  2.  
  3. FRLG:
  4.  
  5. /mapdata/dendou.ach:
  6.  
  7. Bottom half has older FR/LG hall of fame graphics.
  8.  
  9. /mapdata/field_n1.ach:
  10.  
  11. They were going to use tiles with horse for the building where Seagallop leaves.
  12.  
  13. /mapdata/field_9.ach:
  14.  
  15. Pokemon Mansion once had holes on the roof.
  16.  
  17. /mapdata/gym_05.ach:
  18.  
  19. Mapping test.
  20.  
  21. /mapdata/cave.ach:
  22.  
  23. Bottom top left has early cave tiles and below that we have the rocks that went into the final FR/LG.
  24.  
  25. R/S:
  26.  
  27. /mapdata/hall.ach:
  28.  
  29. We've got two scrapped contest tiles in the bottom. One of them seen in pre-release footage.
  30.  
  31. /mapdata/shipyard.ach:
  32.  
  33. Slateport Shipyard scheme changed. We see the scrapped one below.
  34.  
  35. /mapdata/art.ach:
  36.  
  37. Older Lilycove Museum tiles below the ones that went into the game.
  38.  
  39. /mapdata/field_2.ach:
  40.  
  41. Old rustboro tiles in the bottom half. very rough fountain
  42.  
  43. /mapdata/cave.ach:
  44.  
  45. Some altered cave tiles.
  46.  
  47. /mapdata/field_3.ach:
  48.  
  49. scrapped rock
  50.  
  51. /mapdata/field_4.ach:
  52.  
  53. Old S.S Tidal near the bottom.
  54.  
  55. /mapdata/field_6.ach:
  56.  
  57. Old cliff graphic
  58.  
  59. /mapdata/field_7.ach:
  60.  
  61. the bottom of this tileset looks interesting in particular. the trees. this is for 113. so many left out of the game
  62.  
  63. /mapdata/field_8.ach
  64.  
  65. Early Fortree City house ceiling. They went with the grass one.
  66.  
  67. /mapdata/field_12.ach:
  68.  
  69. what looks like a proto sky tower on the bottom. it does look like tiles of the top half can be repeated so that the
  70. entire image can extend higher up. it's hard to tell at a glance with its shape.
  71.  
  72. /mapdata/field_sea.ach:
  73.  
  74. It has a tree similar to R113's scrapped trees.
  75.  
  76. /mapdata/gym_02.ach:
  77.  
  78. A mapping test with the tiles the devs did. Might be how early Dewford gym was going to be like.
  79.  
  80. /mapdata/field.ach:
  81.  
  82. Most notable graphic here is the G door. Gyms were going to use it but they took the G out from the final gym doors.
  83.  
  84. /mapdata/fdshop.ach:
  85.  
  86. Lilycove Department store had two graphics not included in the final tilesets. "FRIENDLY SHOP" text and all those
  87. escalators. Escalators in a department store were implemented in Gen 4 but they tried to have them for Gen 3 already
  88. but for some reason couldn't or didn't end up using them.
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