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Level Cap

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Jun 11th, 2021
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  1.  
  2. **Ultimate Goals and Explanations:**
  3. I hope everyone understands that I want to make the game better, last longer, and more fun for everyone involved. Unfortunately, this means sometimes I need to make adjustments that might affect players in a negative way for themselves, but better for the game itself. As this is my first official “game” so to speak, there’s a lot of mistakes that I’ve made in the past that I want to correct. For those that might be negatively affected by the changes, I would rather you think of it like this - you got to enjoy the benefits while it lasted, and that the other players will never have the opportunity to do so anymore, while improving the state of the game. Thank you for your understanding.
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  8. New Players vs Old Players:
  9. I want to be able to let newer players be able to “catch” up with older players in terms of progression in the game (better cards, higher levels, etc). Right now, older players will basically always be ahead since they get more benefits from everything:
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  11. Battles:
  12. -Higher stamina = more battles, more gold, more cards
  13. -Higher location = more gold
  14. This is amplified by refills.
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  16. Raids:
  17. -Higher levels = more rewards
  18. -Higher difficulty = more rewards x2
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  20. Clans:
  21. -Higher gold level = more gold
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  23. ..etc..
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  25. What this means is that if a new player joins AniGame and decides to play against an older player that still plays, they’ll basically almost never be able to catch up.
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  27. Don’t get me wrong, getting more rewards for being higher level **IS COMPLETELY FINE**. It rewards players that play more often, and grind their way to the top. I’m completely happy with that.
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  29. What the problem is that higher level players can be completely passive (e.g, .bt all and daily 2x) and still come out extremely ahead of lower level players that can be grinding every day and doing all of their raids daily.
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  31. Most games have a max level, and I simply didn’t put one as I was naive in thinking that it would take forever for players to reach a high level. I’m limiting the distance by capping the stamina level increase at 80, and anything higher than 80 will only be for aesthetic purposes only (for leaderboard). This currently only affects 0.02% of the user base (roughly 1 in 500 players). This is to encourage more players to play actively.
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  33. There will also be more activities that’ll be added soon. Missions, daily sign-ins for monthly rewards, etc. that will benefit active players and allow them to progress faster.
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