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  1. Running on 64 bit Windows 10.0.19045.0 with 32676 MB RAM
  2. Game Version: v1.20.10 (Stable)
  3. 07/05/2025 13:33:47: Critical error occurred in the following mod: [email protected]
  4. 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[email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
  5. Involved Harmony IDs: kathanon.stickymousebuttons
  6. System.NullReferenceException: Object reference not set to an instance of an object.
  7. at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.addSkinPart(AppliedSkinnablePartVariant part, Shape entityShape, String[] disableElements, String shapePathForLogging)
  8. at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned, String[]& willDeleteElements) in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 264
  9. at PlayerModelLib.ExtraSkinnableBehavior.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned, String[]& willDeleteElements) in D:\Projects\VintageStory\PlayerModelLib\source\ExtraSkinnable.cs:line 121
  10. at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned)
  11. at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\Entity.cs:line 1150
  12. at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 418
  13. at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 229
  14. at Vintagestory.GameContent.EntityPlayerShapeRenderer.Tesselate() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 92
  15. at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 59
  16. at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.selectSkinPart(String partCode, String variantCode, Boolean retesselateShape, Boolean playVoice) in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 393
  17. at PlayerModelLib.GuiDialogCreateCustomCharacter.onToggleSkinPartColor(String partCode, String variantCode) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 501
  18. at PlayerModelLib.GuiDialogCreateCustomCharacter.<>c__DisplayClass31_0.<ComposeGuis>b__7(String variantcode, Boolean selected) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 372
  19. at Vintagestory.API.Client.GuiElementDropDown.didSelect(String newvalue, Boolean on) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 127
  20. at Vintagestory.API.Client.GuiElementListMenu.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementListMenu.cs:line 534
  21. at Vintagestory.API.Client.GuiElementDropDown.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 401
  22. at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
  23. at PlayerModelLib.GuiDialogCreateCustomCharacter.OnMouseDown(MouseEvent args) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 127
  24. at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
  25. at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1931
  26. at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
  27. at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
  28. at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw_Patch1(ClientMain this, MouseEvent args)
  29. at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
  30. at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
  31. at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
  32. at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
  33. at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
  34. --- End of stack trace from previous location ---
  35. at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
  36. at OpenTK.Windowing.Desktop.GameWindow.Run()
  37. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
  38. at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
  39. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
  40.  
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