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- object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
- if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
- object oTarget;
- oTarget = GetObjectByTag("Tree1");
- int nInt;
- nInt = GetObjectType(oTarget);
- if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_10), oTarget);
- else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_LOS_EVIL_10), GetLocation(oTarget));
- }
- (Used Script generator to see if it would work, and looked legit.. Now I look at it and wonder why no shadowskin. I only saw this "Evil" look which I assumed is either red glow or the skin but niether show's up)
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