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- #
- # The default config will add wands to chests in world and world_nether
- #
- # Set this to 0 to disable MCStats metrics collection
- metrics_level: 5
- # Enable or disable event handlers
- entity_spawn_listener: true
- entity_target_listener: true
- #
- # This is an example configuration to make an otherworldly "Other Side" world
- # populated by Endermen.
- #
- worlds:
- world:
- entity_spawn:
- enderman_1_villager:
- class: ReplaceRule
- target_type: enderman
- replace_type: witch
- chunk_generate:
- items:
- class: MagicChestPopulator
- base_probability:
- 0: 100
- 1: 80
- item_probability:
- camera: 10
- stun: 60
- fling: 20
- blink: 1
- petrify: 200
- boon: 150
- curse: 80
- poison: 10
- torture: 5
- arrow: 5
- kill: 1
- world_nether:
- chunk_generate:
- items:
- class: MagicChestPopulator
- base_probability:
- 0: 100
- 1: 80
- 2: 2
- item_probability:
- fireball: 200
- fire: 100
- fire|2: 10
- flamethrower: 100
- lava: 75
- lightning: 50
- boon: 15
- grenade: 10
- world_other:
- copy: world
- entity_spawn:
- rabbit:
- target_type: rabbit
- probability: 0.05
- min_y: 63
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- class: CastRule
- spells:
- - defender material quartz_block seed_radius 2
- skeleton_1_defender:
- target_type: skeleton
- probability: 0.05
- min_y: 63
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- class: CastRule
- spells:
- - defender material mossy_cobblestone seed_radius 2
- creeper_1_hunter:
- target_type: creeper
- probability: 0.3
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material stained_clay seed_radius 2
- creeper_2_hunter:
- target_type: creeper
- probability: 0.5
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material packed_ice seed_radius 2
- creeper_3_virus:
- target_type: creeper
- probability: 0.05
- y_offset: 24
- min_y: 63
- allow_indoors: false
- cooldown: 10000
- class: CastRule
- spells:
- - virus material obsidian seed_radius 3
- zombie_1_hunter:
- target_type: zombie
- probability: 0.3
- y_offset: 6
- min_y: 63
- class: CastRule
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material huge_mushroom_1 seed_radius 2
- zombie_2_hunter:
- target_type: zombie
- probability: 0.5
- y_offset: 6
- min_y: 63
- class: CastRule
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material huge_mushroom_2 seed_radius 2
- zombie_3_hunter:
- target_type: zombie
- probability: 0.7
- y_offset: 6
- min_y: 63
- class: CastRule
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material stained_clay seed_radius 2
- zombie_4_hunter:
- target_type: zombie
- probability: 0.8
- y_offset: 6
- min_y: 63
- class: CastRule
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material wool seed_radius 2
- zombie_5_virus:
- target_type: zombie
- probability: 0.05
- y_offset: 24
- min_y: 63
- class: CastRule
- allow_indoors: false
- cooldown: 10000
- spells:
- - virus material huge_mushroom_1 seed_radius 3
- zombie_6_defender:
- target_type: zombie
- probability: 0.1
- min_y: 63
- class: CastRule
- y_offset: 12
- allow_indoors: false
- cooldown: 10000
- spells:
- - defender material hay_block seed_radius 3
- spider_1_hunter:
- target_type: spider
- probability: 0.3
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material melon_block seed_radius 2
- spider_2_hunter:
- target_type: spider
- probability: 0.4
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material pumpkin seed_radius 2
- spider_3_hunter:
- target_type: spider
- probability: 0.5
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material soul_sand seed_radius 2
- spider_4_hunter:
- target_type: spider
- probability: 0.5
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material clay seed_radius 2
- spider_5_virus:
- target_type: spider
- probability: 0.05
- min_y: 63
- class: CastRule
- y_offset: 24
- allow_indoors: false
- cooldown: 10000
- spells:
- - virus material melon_block seed_radius 3
- spider_6_worm:
- target_type: spider
- probability: 0.05
- min_y: 63
- class: CastRule
- y_offset: 32
- allow_indoors: false
- cooldown: 10000
- spells:
- - worm material clay seed_radius 3
- enderman_1_hunter:
- target_type: enderman
- probability: 0.2
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material prismarine seed_radius 2
- enderman_2_hunter:
- target_type: enderman
- probability: 0.3
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material log seed_radius 2
- enderman_3_hunter:
- target_type: enderman
- probability: 0.4
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material log_2 seed_radius 2
- enderman_4_hunter:
- target_type: enderman
- probability: 0.5
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material wool seed_radius 2
- enderman_5_hunter:
- target_type: enderman
- probability: 0.6
- min_y: 63
- class: CastRule
- y_offset: 6
- allow_indoors: false
- cooldown: 10000
- spells:
- - hunter material obsidian seed_radius 2
- enderman_6_worm:
- target_type: enderman
- probability: 0.05
- min_y: 63
- class: CastRule
- y_offset: 24
- allow_indoors: false
- cooldown: 10000
- spells:
- - worm material log seed_radius 3
- enderman_7_worm:
- target_type: enderman
- probability: 0.01
- min_y: 63
- class: CastRule
- y_offset: 32
- allow_indoors: false
- cooldown: 10000
- spells:
- - worm material obsidian seed_radius 3
- enderman_8_giant:
- target_type: enderman
- probability: 0.3
- min_y: 63
- class: ReplaceRule
- replace_type: giant
- # None of these are likely to spawn here since there is no grass!
- horse_1_skeleton_horse:
- target_type: horse
- probability: 0.5
- min_y: 63
- class: ReplaceRule
- replace_type: horse
- replace_sub_type: skeleton_horse
- chicken_999_enderman:
- target_type: chicken
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- pig_999_enderman:
- target_type: pig
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- sheep_999_enderman:
- target_type: sheep
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- pig_999_enderman:
- target_type: pig
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- horse_999_enderman:
- target_type: horse
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- cow_998_mushroomcow:
- target_type: cow
- probability: 0.8
- min_y: 63
- class: ReplaceRule
- replace_type: mushroomcow
- cow_999_enderman:
- target_type: cow
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- # Default fallbacks
- creeper_999_enderman:
- target_type: creeper
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- zombie_999_enderman:
- target_type: zombie
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- skeleton_999_enderman:
- target_type: skeleton
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- spider_999_enderman:
- target_type: spider
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- rabbit_999_enderman:
- target_type: rabbit
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- # Other Mob Replacement
- villager_1_pigman:
- class: ReplaceRule
- probability: 1.0
- target_type: villager
- replace_type: pigzombie
- slime_1_lavaslime:
- target_type: slime
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: lavaslime
- bat_1_blaze:
- target_type: bat
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: blaze
- chunk_generate:
- replace:
- class: ReplacePopulator
- replace:
- grass: mycel
- dirt: netherrack
- stone: ender_stone
- leaves: glowstone
- leaves_2: stained_glass|*
- log: stained_glass_pane|*
- log_2: glowstone
- hard_clay: stained_glass|12
- water: stained_glass|9
- stationary_water: stained_glass|3
- lava: stained_glass|13
- stationary_lava: stained_glass|1
- sandstone: stained_clay:10
- stained_clay: stained_glass:*
- gravel: soul_sand
- sand: sand:1
- cactus: nether_fence
- long_grass: brown_mushroom
- yellow_flower: red_mushroom
- red_rose: torch
- wood: brick
- double_plant: cobble_wall
- fence: iron_fence
- iron_fence: cobble_wall
- cobblestone: nether_brick
- mossy_cobblestone: iron_block
- mob_spawner: diamond_block
- glass: stained_glass|10
- thin_glass: stained_glass_pane|9
- ice: stained_glass|11
- packed_ice: stained_glass|11
- clay: stained_clay|10
- snow_block: quartz_block
- coal_ore: quartz_ore
- diamond_ore: quartz_ore
- emerald_ore: quartz_ore
- iron_ore: quartz_ore
- gold_ore: quartz_ore
- wool: log|2
- pumpkin: jack_o_lantern
- melon_block: torch
- huge_mushroom_1: stained_glass:*
- huge_mushroom_2: stained_glass_pane:*
- items:
- class: MagicChestPopulator
- base_probability:
- 0: 20
- 1: 70
- 2: 20
- 3: 5
- item_probability:
- phase: 50
- blast|3: 60
- grenade: 1
- peek: 100
- breach: 100
- blink|3: 50
- emp: 10
- world_other_backup:
- entity_spawn:
- # None of these are likely to spawn here since there is no grass!
- horse_1_skeleton_horse:
- target_type: horse
- probability: 0.5
- min_y: 63
- class: ReplaceRule
- replace_type: horse
- replace_sub_type: skeleton_horse
- horse_2_undead_horse:
- target_type: horse
- probability: 1
- min_y: 63
- class: ReplaceRule
- replace_type: horse
- replace_sub_type: undead_horse
- chicken_999_enderman:
- target_type: chicken
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- pig_999_enderman:
- target_type: pig
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- sheep_999_enderman:
- target_type: sheep
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- pig_999_enderman:
- target_type: pig
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- horse_999_enderman:
- target_type: horse
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- cow_998_mushroomcow:
- target_type: cow
- probability: 0.8
- min_y: 63
- class: ReplaceRule
- replace_type: mushroomcow
- cow_999_enderman:
- target_type: cow
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- # Default fallbacks
- creeper_999_enderman:
- target_type: creeper
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- zombie_999_enderman:
- target_type: zombie
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- skeleton_999_enderman:
- target_type: skeleton
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- spider_999_enderman:
- target_type: spider
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: enderman
- # Other Mob Replacement
- villager_1_pigman:
- class: ReplaceRule
- probability: 1.0
- target_type: villager
- replace_type: pigzombie
- slime_1_lavaslime:
- target_type: slime
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: lavaslime
- bat_1_blaze:
- target_type: bat
- probability: 1.0
- min_y: 63
- class: ReplaceRule
- replace_type: blaze
- chunk_generate:
- replace:
- class: ReplacePopulator
- replace:
- grass: mycel
- dirt: netherrack
- stone: ender_stone
- leaves: glowstone
- leaves_2: stained_glass|*
- log: stained_glass_pane|*
- log_2: glowstone
- hard_clay: stained_glass|12
- water: stained_glass|9
- stationary_water: stained_glass|3
- lava: stained_glass|13
- stationary_lava: stained_glass|1
- sandstone: stained_clay:10
- stained_clay: stained_glass:*
- gravel: soul_sand
- sand: sand:1
- cactus: nether_fence
- long_grass: brown_mushroom
- yellow_flower: red_mushroom
- red_rose: torch
- wood: brick
- double_plant: cobble_wall
- fence: iron_fence
- iron_fence: cobble_wall
- cobblestone: nether_brick
- mossy_cobblestone: iron_block
- mob_spawner: diamond_block
- glass: stained_glass|10
- thin_glass: stained_glass_pane|9
- ice: stained_glass|11
- packed_ice: stained_glass|11
- clay: stained_clay|10
- snow_block: quartz_block
- coal_ore: quartz_ore
- diamond_ore: quartz_ore
- emerald_ore: quartz_ore
- iron_ore: quartz_ore
- gold_ore: quartz_ore
- wool: log|2
- pumpkin: jack_o_lantern
- melon_block: torch
- huge_mushroom_1: stained_glass:*
- huge_mushroom_2: stained_glass_pane:*
- prismarine: stained_clay:*
- sea_lantern: redstone_lamp_on
- gold_block: diamond_block
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